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On June 27 2011 08:00 ZERG_RUSSIAN wrote: Post above me is crazy. Gangplank has probably the SICKEST teambuff. He essentially has sivir's ULTIMATE as his e. They nerfed warwick's w because it was too good and gangplank gives his teammates a speed buff on top of that? Don't try to tell me that it's not good, it's amazing.
GP is a ranged carry late game and that's why he's so OP.
The best jungle route I've found so far is blue with leash -> wolf -> wraith -> stones going eweq then R>E>Q=W, but I open vamp scepter and run something like 16/0/14 with a full aspd page. EDIT: Nvm outdated, I guess E is good
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On June 27 2011 07:42 Attakijing wrote: gangplanks skills are all speed based. they slow people down or speed them up. if you're fighting in a close quarters teamfight, who fucking cares? think of how helpful zilean's 2 slowing/speedup moves are in teamfights. distance doesnt matter as much as silence/stun now that every melee has a gap closer. "close quarters teamfights" only happen at lower skill levels. At higher levels, slows and move speed buffs are huge because people aren't just jumping in and facerolling QWER until they are dead. This is especially true for the increasingly popular EU setup where pretty much everyone is best off moving in and out of fights constantly.
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On June 27 2011 09:10 r.Evo wrote:Show nested quote +On June 27 2011 08:00 ZERG_RUSSIAN wrote: Post above me is crazy. Gangplank has probably the SICKEST teambuff. He essentially has sivir's ULTIMATE as his e. They nerfed warwick's w because it was too good and gangplank gives his teammates a speed buff on top of that? Don't try to tell me that it's not good, it's amazing.
GP is a ranged carry late game and that's why he's so OP.
The best jungle route I've found so far is blue with leash -> wolf -> wraith -> stones going eweq then R>E>Q=W, but I open vamp scepter and run something like 16/0/14 with a full aspd page. I wouldn't level W beyond level 1. Q/E just so much better and the main thing of W is it's cleanse effect. What's your reasoning for E > Q? E is better than Q is my reasoning? 
Cost: 50 / 55 / 60 / 65 / 70 mana
Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16
Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7 %
Active Attack Damage Bonus: 20 / 28 / 36 / 44 / 52
Active Movement Speed Bonus: 14 / 18 / 22 / 26 / 30 %
Also, W gains a TON of hp per heal per level as opposed to parrrley which gains like 25 ad. Parrrley is still one of your primary sources of dps though so I do level it evenly depending on how the game is going.
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I'm pretty sad that I'm still better with Yi than with GP... guess I really need to learn to switch my mindset for different heroes.
What kind of mindset should I have when I play GP?
Things like ganking Vs. farming, Solo pushing Vs teamfights, etc etc. Cause atm I'm thinking my Yi mentality is the exact opposite of what I should be aiming to do with GP.
Oh, and also - counterjungling. Where does GP fit into the scheme of things (I.e. trying to counter jungle your opponent as opposed to being counter jungled). Worth trying to counter jungle? better off ganking? Look to ambush your opponent in jungle? (This is assuming jungle GP).
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On June 28 2011 12:31 Dgiese wrote: I'm pretty sad that I'm still better with Yi than with GP... guess I really need to learn to switch my mindset for different heroes.
What kind of mindset should I have when I play GP?
Things like ganking Vs. farming, Solo pushing Vs teamfights, etc etc. Cause atm I'm thinking my Yi mentality is the exact opposite of what I should be aiming to do with GP.
Oh, and also - counterjungling. Where does GP fit into the scheme of things (I.e. trying to counter jungle your opponent as opposed to being counter jungled). Worth trying to counter jungle? better off ganking? Look to ambush your opponent in jungle? (This is assuming jungle GP).
I'm not entirely sure what your mindset for Yi is, for me it includes:
-Ignore ally pre6+red, unless a gank seems fuckeasy without those -Farm like a boss. -Splitpush like a boss. -Wait till major CC is blown, then roll in like a boss and clean those squshies.
For GP it's more like: -Gank like a boss, sometimes as early as level 2. You hit like a truck and have a built in slow. -Farming? Farm champions, not creeps. I mostly just try to grab my junglecreeps while running from gank to gank. -Splitpush? Trollol. Just don't. However, keep in mind your ulti is a "free get out of jail card" for any tower with a pushed wave. -In teamfights you poke all day with Q. Also you can afford to stick to priority targets asap. Flash + W get's you completely clear of almost all engagments just to roll in again. I actually really like to soak up lot's of CC, even if it's just to blow cooldowns. If people blow like 2-3 CCs on me (which happens vs weird people) your team can be a lot more aggressive while you took no harm from it.
-Counterjungling: ...I have not yet tried Wraithjack -> Wolves -> Blue type of stuff, but I'm pretty sure it works. ...Apart from that I stick to clearing my own jungle as fast as possible and simply outgank the enemy jungle. ...I usually (I'm doing that on almost all junglers, but GP shines there) get their blue warded and try to gank the enemy jungle there with my team the second time it spawns. (7:20 is the magic number for starters at blue). I feel GP can 1n1 pretty much any other jungler AND be like "trollololol I'm safe" if he gets caught thx to Flash+W. ...Keep in mind standard counterjungling like abusing if the enemy jungle is on the wrong side of the map when his buffs spawn (keep those timers in your head!)
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On June 28 2011 12:31 Dgiese wrote: I'm pretty sad that I'm still better with Yi than with GP... guess I really need to learn to switch my mindset for different heroes.
What kind of mindset should I have when I play GP?
Things like ganking Vs. farming, Solo pushing Vs teamfights, etc etc. Cause atm I'm thinking my Yi mentality is the exact opposite of what I should be aiming to do with GP.
Oh, and also - counterjungling. Where does GP fit into the scheme of things (I.e. trying to counter jungle your opponent as opposed to being counter jungled). Worth trying to counter jungle? better off ganking? Look to ambush your opponent in jungle? (This is assuming jungle GP). Not sure GP is really ideal for counterjungling the way dedicated counterjunglers like Nunu are.
GP counterjungling consists of standard wraithjack and standard jungle-invade-when-enemy-jungler-is-in-lane-on-other-side-of-map type stuff. GP should focus on ganking and levels.
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is awesome32269 Posts
What runes do you guys run, and what masteries?
Im currently at:
14% AS and 12 armor Pen with a combination of Quints and Reds. flat armor yellows MR/lvl blues
16/0/14
Sometimes I open Vamp Scepter: Wolves -> Wraiths (smite) -> blue golems (pill and start again from blue with cloth armor + 2x pots)
or
Cloth + 5x pots regular blue wolves etc etc.
If I go VampScept I got QEQ, if i open cloth I go EQE
Anyone experimented more?
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I gank AND farm a lot usually
I feel like a good version Yi when I play GP. If I feel I could gank somewhere, the chances of success are much higher BECAUSE
- I can use flash AND have a huge speed bonus with E. I feel that Yi needs the ghost pre6 to have any chance to gank against decent opponents. - I slow the opponents even without red, when I use Highlander with Yi I can hit the opponents but the buddies often lag behind. Meanwhile GP's E speeds them up too! - I can gank earlier thanks to the better jungle run. - With Yi, even when I was in a good position to have a gank, getting CCed usually meant that the gank would be unsuccessful.
I also counterjungle a lot, because it's quite hard to get caught, but not in early levels. I'm a carry and not nunu whose only purpose is the distraction of the opposing team. I don't feel it's worth gimping myself just to fuck with my opponent, I scale better than them in the end. But later, when I see an opportunity to clear the other jungle, I do it. Especially the buffs. If you have Flash up, they will never gonna catch you. It's like an escaping nunu with built in QSS. They are slowed, you speed yourself up and remove any slows on yourself.
Whatever you do, just don't waste time sitting in a bush waiting for a never coming gank possibility..
Solo pushing vs teamfights:
You are good at both. Use your own judgement. You simply have more possibilities than when you play Yi, because he usually started sucking at the latter in mid-late game. In early mid game, Yi is a better pusher thanks to the maxed alpha strike, but you will be almost as fast as him when you get your damage items. Your advantage to Yi is that 1) you can assist your teammates with your ultimate across the map 2) you can fight / flee more economically when they come for you thanks to the fact that your W and E aren't ultimates. A fleeing Yi often has to burn his long CD ultimate just to get away, which is something I've never liked.
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On June 28 2011 14:53 IntoTheWow wrote: What runes do you guys run, and what masteries?
Im currently at:
14% AS and 12 armor Pen with a combination of Quints and Reds. flat armor yellows MR/lvl blues
16/0/14
Sometimes I open Vamp Scepter: Wolves -> Wraiths (smite) -> blue golems (pill and start again from blue with cloth armor + 2x pots)
or
Cloth + 5x pots regular blue wolves etc etc.
If I go VampScept I got QEQ, if i open cloth I go EQE
Anyone experimented more?
I like 21/0/9 to improve my critical strikes, 1 point to buff mastery on utility tree. To be honest I only do the standard armor opening, starting at blue.
Instead of MR I use attackspeed on blue rune slots.
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United States47024 Posts
Counterjungling feels awkward on GP just because how his kit is not suited to small camps. His passive lets him clear buffs like a boss, but taking 14 autoattacks or 9 autoattacks + Smite to clear Wraiths, for example, is way too long to be safe.
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if i have red i often find that i can spare an autoattack on the small creeps, my dots will end them
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Thanks for the info, will keep it in mind when playing my next GP games.
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Glad to know ive been playing GP for ages and now he's finally as good as i always felt he should be
Fuck yeah imba passive slow
Okay so i just tried jungling after thinking it was a troll and it was actually surprisingly fun
20/0/10 flash/smite eqewqr
i went cloth + 5 pots(w/ leash) wolves wraiths twins b get red-> gank
I was thinking maybe..
wriggles + merc(maybe swifties? i dunno) is going for sheen or perhaps a ghostblade better than just rushing iedge?
I usually always get a triforce on him but would going for maybe bruta first then sheen be good?
I was basically skimming the thread because i wanted to try it so bad but i was kind at a loss for what to build. I went sheen that time, didnt seem too bad.
suggestions?
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cloth+5 into boots 1 into triforce. You dont need boots 2 until after triforce because of the passive on w. After that just build tank. If the game is still even going that is.
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On June 28 2011 23:37 Two_DoWn wrote: cloth+5 into boots 1 into triforce. You dont need boots 2 until after triforce because of the passive on w. After that just build tank. If the game is still even going that is. I tried phage first, i like it.
That imba slow is loltastic. Phage -> Sheen then zeal?
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i dont bother with counterjungling, i just clear everything the enemy didnt steal and then start ganking.
I started going for blue first because i like getting the buffs as fast as possible to gank sooner.
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Starting at blue also allows you to finish off every creep with Q, giving you that amazing gold boost. Also, more Qs means stronger ganks.
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On June 28 2011 23:40 arb wrote:Show nested quote +On June 28 2011 23:37 Two_DoWn wrote: cloth+5 into boots 1 into triforce. You dont need boots 2 until after triforce because of the passive on w. After that just build tank. If the game is still even going that is. I tried phage first, i like it. That imba slow is loltastic. Phage -> Sheen then zeal?
no madred's/wriggles?
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Ya after wriggles. Kinda forgot to add that.
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