|
Most ranged dps in the game have autoattacks with a cooldown that's a bit shorter than 5 seconds. Even accounting for the extra damage from Q you're not going to deal great damage with Gangplank unless you actually go whack someone with your sword.
|
Yes, but you don't actually need tremendously huge attack speed, because when you hit a guy with Parrley it's mostly going to be critical. Then you can start hitting him in a meele fight, w8 for Parrley and then shoot him again.
|
On August 17 2011 21:05 Ziemson wrote:Show nested quote +On August 17 2011 07:46 r.Evo wrote:On August 16 2011 21:02 Ziemson wrote:I wouldn't agree with your masteries and runes Lunek. Especially with glyphs and seals. In League of Legends, champions don't need high mana regeneration from runes at the later stages of the game, because they have high mana even without any items and also a pretty good mana regeneration. And you can also take a blue buff. With 9 seals of clarity you get about 9-10 mana regen on 18 level, and with glyphs you get 9-10 mana regen too. That is definitely too many, so that means that they are useless in the late game unless your mana management is very bad. 0.4 mana regen/5 seals are very good, because they give you 3.7, almost 4 mana regen per 5 right after start of the game and additionally with meki pendant which one the best options for a starting item on Gangplank you have very high mana regen that you need in the beginning. Thanks to them you can easily spam your spells and last-hit creeps with Parrley on level 1. Armor penetration quints are very good, I think that you don't need health runes. Magic resistance glyphs are tremendously good, because they give you 13 magic resist so that you are not a piece of paper to casters, very useful. Cooldown reduction glyphs are pretty good too, especially for Gangplank's Parrley, which is the main source of damage. Lastly, Marks. You can either armor pen. marks or damage marks. Both are pretty good. I go 21/0/9 on Gangplank, because I get 3% cooldown reduction, 10% more damage from crits, more damage, more experience and 15% higher duration of buffs, etc. I start with: 1. Meki Pendant + 2HP Potions 2. Then I get boots of speed and tear of the goddes, and maybe a ward if I'm solo and a hp pot (it depends) 3. I finish my boots (Ionian Boots of Lucidity) and my Manamune, which gives me nice dmg boost. 4. Then I go straight into Infinity Edge, then Bloodthirster (you can get Vampiric Scepter sooner for a nice lifesteal) 5. And then I get other items such as Banshee's, Phantom Dancer (it is great not because it gives him attack speed, but 30% crit chance!!!), etc. With his Infinity Edge, Manamune and boots finished, Gangplank can start to do a LOT of damage. I max Parrley and Raise Morale for maximum amount of damage, and on fourth level I get Remove Scurvy for anti CC (of course if I'm being raped and I have a lot of CC on my lane I prefer maxing Remove Scurvy and Parrley to keep distance with farming and to heal myself easily). That's how I play Gangplank  . Please make sure to read the full OP before posting... cause...: Last edit: 2010-11-05 21:29:18OP is one of the older ones and no one bothered to make one to the updated guidelines yet. On your comments: -Blue buff shouldnt be on GP, it should be on your AP carry -AD runes on GP are bad because they dont really help you buttrape lane. ArPen (lane) or AS (jungle) much better. -Tear is a horrible item on GP. Why? You don't need the manapool, you cant get it charged quickly and it does not offer any kind of sustain which is almost neccessary for top lane. -Manamune into CDR Boots into IE into PD is a horrible build. Why? 'cause you're a melee dps, and melee dps is in (hurrdurr) MELEE RANGE aka they need to be beefy to deal out their damage. The cookie-cutter standard GP solo top atm is: 21 0 9 or 0 9 21 (I prefer the first for easy lanes I can bully (e.g. Nasus) and the latter for closer lanes (e.g. Lee Sin)) Arpen / Armor / Mres/lvl / ArpPen Open Boots+3 or Regrowth+1 Philo Boots (CDR/serkers if possible, Mercs if needed) Warmogs -> (Negatron if neeed) -> Atmas. ----> FoN --------------> Ghostblade/Triforce/Whatever you need. Triforce into tanky items is viable when you're snowballing and don't need to be as tanky. Your burst will be higher and you do more damage quicker but it's not that great if they can just focus you down. Personally I recommend Triforce over Warmogs in "fast-paced games" where kills happen and towers drop all day. Please make sure your posts in this area aren't what works in random normal games but on a medium to high ranked level. No one cares about pubstomp builds. (which yours clearly is) I know, that AP should always get a blue buff, but I mentioned that you can also take a blue buff, not that you have to. Armor penetration marks are better, I agree. I wouldn't agree that Tear is a bad item. Thanks to this you can spam your Parrley all the time, and that means you get more gold from killing minons. And you CHARGE it pretty quickly. I hardly ever get Phantom Dancer and I said it was only for crit chance and movement speed. Gangplank is not a meele dps. What gives him ability to be meele dps? His 'e' ability? With Parrley he can keep the distance and crit with IE for 1000+ damage. Seriously, I don't know, how he can be meele dps with his devastating Parrley.
Please share your summoner name and the ranked elo at which you consistently win games by using GP as a Q-bot that's trying to be a ranged DPS without any survivability.
|
my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
|
On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts?
GP is a melee dps. Melee dps is in the middle of teamfights.
IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case.
Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo).
|
On August 17 2011 22:31 r.Evo wrote:Show nested quote +On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts? GP is a melee dps. Melee dps is in the middle of teamfights. IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case. Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo).
First of all, Gangplank is unique from other melee DPS in the fact that he has a ranged attack. You don't have to "be in the middle of a fight" until your team fully engages. If you go top lane GP, then of course you have to build atmogs and all that tanky crap to be able to take out/survive against the other tanky dps, but if you jungle, no fucking way man.
If you build IE, you don't run into fights and auto attack like you would if you built atmogs or some other tanky crap. In a way you play like Master Yi except for farming you can help your team poke with Q. Basically you only Parrley until all their stuns and some of their ults are down, then you can run in and clean up. This process is even easier if you have your ult to stop them from escaping. Sure without Warmogs their AP carry will take out around half your HP with an ult, but it shouldn't be able to land on you unless their entire team just decides to jump on you which is what flash is for. IE is just an item that gives you too much damage to ignore, you can two shot anyone who doesn't buy at least 40 armor, and even then it hurts like crazy.
Plus, the farm bot lane while ulting top lane is when your team pretty much has already lost (which means baron is gone). However, everyone knows that with enough farm you can overcome anything in LoL.
Just because you can build a char more than 1 single way doesn't mean that one build trumps all. Gangplank is IMO the only jungler that can AD carry, maybe people think master yi and trynd are good, not going to argue with them but I think GP does better.
|
On August 18 2011 09:31 tobi9999 wrote:Show nested quote +On August 17 2011 22:31 r.Evo wrote:On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts? GP is a melee dps. Melee dps is in the middle of teamfights. IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case. Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo). First of all, Gangplank is unique from other melee DPS in the fact that he has a ranged attack. You don't have to "be in the middle of a fight" until your team fully engages. If you go top lane GP, then of course you have to build atmogs and all that tanky crap to be able to take out/survive against the other tanky dps, but if you jungle, no fucking way man. If you build IE, you don't run into fights and auto attack like you would if you built atmogs or some other tanky crap. In a way you play like Master Yi except for farming you can help your team poke with Q. Basically you only Parrley until all their stuns and some of their ults are down, then you can run in and clean up. This process is even easier if you have your ult to stop them from escaping. Sure without Warmogs their AP carry will take out around half your HP with an ult, but it shouldn't be able to land on you unless their entire team just decides to jump on you which is what flash is for. IE is just an item that gives you too much damage to ignore, you can two shot anyone who doesn't buy at least 40 armor, and even then it hurts like crazy. Plus, the farm bot lane while ulting top lane is when your team pretty much has already lost (which means baron is gone). However, everyone knows that with enough farm you can overcome anything in LoL. Just because you can build a char more than 1 single way doesn't mean that one build trumps all. Gangplank is IMO the only jungler that can AD carry, maybe people think master yi and trynd are good, not going to argue with them but I think GP does better.
Mind sharing at which ELO your "glasscannon GP build that only uses Q and will only fully commit to clean up the fight"-build works?
|
On August 18 2011 21:16 r.Evo wrote:Show nested quote +On August 18 2011 09:31 tobi9999 wrote:On August 17 2011 22:31 r.Evo wrote:On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts? GP is a melee dps. Melee dps is in the middle of teamfights. IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case. Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo). First of all, Gangplank is unique from other melee DPS in the fact that he has a ranged attack. You don't have to "be in the middle of a fight" until your team fully engages. If you go top lane GP, then of course you have to build atmogs and all that tanky crap to be able to take out/survive against the other tanky dps, but if you jungle, no fucking way man. If you build IE, you don't run into fights and auto attack like you would if you built atmogs or some other tanky crap. In a way you play like Master Yi except for farming you can help your team poke with Q. Basically you only Parrley until all their stuns and some of their ults are down, then you can run in and clean up. This process is even easier if you have your ult to stop them from escaping. Sure without Warmogs their AP carry will take out around half your HP with an ult, but it shouldn't be able to land on you unless their entire team just decides to jump on you which is what flash is for. IE is just an item that gives you too much damage to ignore, you can two shot anyone who doesn't buy at least 40 armor, and even then it hurts like crazy. Plus, the farm bot lane while ulting top lane is when your team pretty much has already lost (which means baron is gone). However, everyone knows that with enough farm you can overcome anything in LoL. Just because you can build a char more than 1 single way doesn't mean that one build trumps all. Gangplank is IMO the only jungler that can AD carry, maybe people think master yi and trynd are good, not going to argue with them but I think GP does better. Mind sharing at which ELO your "glasscannon GP build that only uses Q and will only fully commit to clean up the fight"-build works?
+1. Tanky dps all the way or gtfo (unless you're plat, then i will /bow to the OP of this quote)
|
On August 18 2011 21:16 r.Evo wrote:Show nested quote +On August 18 2011 09:31 tobi9999 wrote:On August 17 2011 22:31 r.Evo wrote:On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts? GP is a melee dps. Melee dps is in the middle of teamfights. IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case. Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo). First of all, Gangplank is unique from other melee DPS in the fact that he has a ranged attack. You don't have to "be in the middle of a fight" until your team fully engages. If you go top lane GP, then of course you have to build atmogs and all that tanky crap to be able to take out/survive against the other tanky dps, but if you jungle, no fucking way man. If you build IE, you don't run into fights and auto attack like you would if you built atmogs or some other tanky crap. In a way you play like Master Yi except for farming you can help your team poke with Q. Basically you only Parrley until all their stuns and some of their ults are down, then you can run in and clean up. This process is even easier if you have your ult to stop them from escaping. Sure without Warmogs their AP carry will take out around half your HP with an ult, but it shouldn't be able to land on you unless their entire team just decides to jump on you which is what flash is for. IE is just an item that gives you too much damage to ignore, you can two shot anyone who doesn't buy at least 40 armor, and even then it hurts like crazy. Plus, the farm bot lane while ulting top lane is when your team pretty much has already lost (which means baron is gone). However, everyone knows that with enough farm you can overcome anything in LoL. Just because you can build a char more than 1 single way doesn't mean that one build trumps all. Gangplank is IMO the only jungler that can AD carry, maybe people think master yi and trynd are good, not going to argue with them but I think GP does better. Mind sharing at which ELO your "glasscannon GP build that only uses Q and will only fully commit to clean up the fight"-build works?
Right so not having Warmog makes a char glass cannon, it's not like you just die in 1 hit without it. IEdge doubles your damage, it's worth sacrificing 1 - 1.5k HP for, you should have around 2.5k HP without it anyways, the teams that focus you and are able to kill you in 2 seconds would just kill you in 3 seconds if you had warmogs. I've gone atmogs before, and I've felt that I've never actually needed the extra HP.
I don't play GP in ranked, but if you want to see this build in action, watch SaintVicious' stream, he always goes full damage on GP (No warmog) and he is plat.
|
Is it possible to get an updated OP? It still says GP can deny with Raise Morale.
|
On August 18 2011 23:49 tobi9999 wrote:Show nested quote +On August 18 2011 21:16 r.Evo wrote:On August 18 2011 09:31 tobi9999 wrote:On August 17 2011 22:31 r.Evo wrote:On August 17 2011 22:13 tobi9999 wrote: my build for GP is
vamp scep -> cloth -> boots -> wriggles -> merc treads -> sheen -> iedge -> trinity -> atmas -> PD
I jungle him, his ganks are absolutely beast. And plus, if your team sucks you can carry them easy by using your ult to farm top lane while farming bottom lane mid game.
Atmas is amazing because it gives you 40 attack, 55 armor, and 18% crit for only 2.3k. Those are all stats you need and it's extremely cost effective.
The Wriggles gives you amazing sustain and lets you clear jungle faster.
iedge is obvious, so is trinity.
Merc Treads is just mainly for magic resist since w is so fuckin broken it's not even funny.
PD depends on the situation. Sometimes I build warmogs in the middle of the game for my build instead because my team fed someone on the enemy team and i need to be able to survive more than 1 hit.
If the game somehow lasts to past 45 minutes then I sell my wriggles for a bloodthirster for the AD.
Did you like... read the last few posts? GP is a melee dps. Melee dps is in the middle of teamfights. IF (IF IF IF) you can get away with building IE BEFORE the enemy team can focus you down within 2 seconds it might be an option. In 98% of all games above 1000 elo that is most likely not the case. Also if you "farm top with your ult while farming bottom lane", congratulations you just gave the enemy team a free baron (yes, people will do that once they see someone being botlane after 20mins once you're past 1600 elo). First of all, Gangplank is unique from other melee DPS in the fact that he has a ranged attack. You don't have to "be in the middle of a fight" until your team fully engages. If you go top lane GP, then of course you have to build atmogs and all that tanky crap to be able to take out/survive against the other tanky dps, but if you jungle, no fucking way man. If you build IE, you don't run into fights and auto attack like you would if you built atmogs or some other tanky crap. In a way you play like Master Yi except for farming you can help your team poke with Q. Basically you only Parrley until all their stuns and some of their ults are down, then you can run in and clean up. This process is even easier if you have your ult to stop them from escaping. Sure without Warmogs their AP carry will take out around half your HP with an ult, but it shouldn't be able to land on you unless their entire team just decides to jump on you which is what flash is for. IE is just an item that gives you too much damage to ignore, you can two shot anyone who doesn't buy at least 40 armor, and even then it hurts like crazy. Plus, the farm bot lane while ulting top lane is when your team pretty much has already lost (which means baron is gone). However, everyone knows that with enough farm you can overcome anything in LoL. Just because you can build a char more than 1 single way doesn't mean that one build trumps all. Gangplank is IMO the only jungler that can AD carry, maybe people think master yi and trynd are good, not going to argue with them but I think GP does better. Mind sharing at which ELO your "glasscannon GP build that only uses Q and will only fully commit to clean up the fight"-build works? Right so not having Warmog makes a char glass cannon, it's not like you just die in 1 hit without it. IEdge doubles your damage, it's worth sacrificing 1 - 1.5k HP for, you should have around 2.5k HP without it anyways, the teams that focus you and are able to kill you in 2 seconds would just kill you in 3 seconds if you had warmogs. I've gone atmogs before, and I've felt that I've never actually needed the extra HP. I don't play GP in ranked, but if you want to see this build in action, watch SaintVicious' stream, he always goes full damage on GP (No warmog) and he is plat. Saintvicious does triforce rush and game usually ends by then. It's not "full damage" GP. It's pretty standard tanky dps GP
|
it's situational
different builds for different games
start thinking on the next level, get away from cookie cutters
|
On September 15 2011 13:24 STS17 wrote: Is it possible to get an updated OP? It still says GP can deny with Raise Morale. Yeah, this thread is from before the big changes to our subforum :x Could use someone who is interrested in GP thread
|
Screw glass cannon, screw tanky deeps, just go support. Philo -> Avarice -> Sheen -> Win.
|
21/0/9 brawlers +health/manapot at start.(crit,arpen,and critdmg runes) Avarice +boots second,after that Cloak. So basically 33% crit as fast as possible.then rush 4 IE. Is a bit manahungry so i often melee lasthit. But if you get 2+3 lucky crits off early you almost got your opponent out of the lane. lets c how Dominion works out with the old Scourge
|
Hey!
![[image loading]](http://www.leagueoflegends.com/sites/default/files/game_data/1.0.0.104/content/champion/portraits/41.jpg)
We were wondering with pals that what kind of 'hair' comes out of GP's belt? What do you think?
|
Anyone got opinions on wether it`s viable actually speccing into defensive masteries when going tankplank or if you should stay offensive?
|
I'd say offensive masteries, you want at least some offensive advantages.
|
How are you guys all owning solo top? I know the build and I know the runes...but how the hell do you play it? I know he's a beast lategame with items but I can never farm enough safely. Irelia starts with cloth 5 pots and owns me. Sion owns me.
Q doesn't do enough, i can win some sustained fights but not all of them.
|
When I play GP, I pretend I'm playing a Pantheon who actually scales with farm. So like, be an aggressive asshole for as long as you can, and then just say fuck it and give up lane dominance when they can beat your ass 1v1 (matchup dependent) and take the farm that you can knowing that you'll be a huge pain in the ass for the opposing team all game long.
|
|
|
|