-when placed on creep, costs less and no global sound
-when placed off creep, costs more and has global sound
-balance is just numbers
nydus canal play ftw
Forum Index > Legacy of the Void |
purakushi
United States3300 Posts
-when placed on creep, costs less and no global sound -when placed off creep, costs more and has global sound -balance is just numbers nydus canal play ftw | ||
TheWinks
United States572 Posts
On October 19 2015 18:06 FireCake wrote: Show nested quote + On October 19 2015 16:39 TedCruz2016 wrote: On October 16 2015 05:08 pure.Wasted wrote: Ryung lost a couple of games to Nydus two nights ago. Here's what happened: Ryung sees Overlord next to his base, Overlord plants Nydus. Ryung sees Nydus. Ryung moves 10 SCVs, 2-3 Hellions, 5-6 Marines next to Nydus. Ryung waits for 10 seconds while Nydus finishes building. Ryung focuses fire on Nydus. 5 Queens come out, each one transfusing the Nydus. There are now 5 Queens attacking Ryung's Marines/SCVs while he's still trying to bring down the full health Nydus. Roaches come out. GG. Maybe this is the most all-in build ever conceived by any Zerg and if Ryung had only scouted it and attacked into it, he would have won 100%, therefore it's balanced (I doubt all of these things)... but it looked broken as FUCK. The problem is abuse of transfusion, not the nydus. The problem is that the terran players refuse to adapt to this new all in. This was the same argument made defending quick liberators denying mining. The economic consequences of being ready for those builds was/is too large. In fact Liberator is a good counter against nydus, so let's just remove the upgrade ![]() | ||
LDaVinci
France130 Posts
This complaint sounds to me like : hey I, as a terran, had something cool and now zergs can do it also. I don't know about high level though maybe this is broken. But ultimately this kind of balance complaint must come from pro level. Below it's just a lack of game sense, or in my case an complete absence. If you have problems with that, leave few units in your main, as low level zerg have to do when players are going heavy on drops | ||
Elentos
55456 Posts
On October 20 2015 00:15 Daizer wrote: David Kim explained the nydus buff, they want to be used for doom drops or to break heavy defended points. It was said in the video, when beta starte. Its the same as a doom drop from medivacs or doom drop with prism on 7gates With a doom drop there's a chance you lose the medivacs before they drop the units. What's the consequence of that? All the units die, 0 damage done. Where is that risk with the current nydus? | ||
Martinni
Canada169 Posts
On October 20 2015 00:28 Elentos wrote: Show nested quote + On October 20 2015 00:15 Daizer wrote: David Kim explained the nydus buff, they want to be used for doom drops or to break heavy defended points. It was said in the video, when beta starte. Its the same as a doom drop from medivacs or doom drop with prism on 7gates With a doom drop there's a chance you lose the medivacs before they drop the units. What's the consequence of that? All the units die, 0 damage done. Where is that risk with the current nydus? What's the "consequence" to a warp prism 7 gate? You can't stop that either, you have to deal with it because they're already in your base by the time you see it. | ||
Jonsoload
Germany62 Posts
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Daizer
69 Posts
On October 20 2015 00:28 Elentos wrote: Show nested quote + On October 20 2015 00:15 Daizer wrote: David Kim explained the nydus buff, they want to be used for doom drops or to break heavy defended points. It was said in the video, when beta starte. Its the same as a doom drop from medivacs or doom drop with prism on 7gates With a doom drop there's a chance you lose the medivacs before they drop the units. What's the consequence of that? All the units die, 0 damage done. Where is that risk with the current nydus? You know that is BS, with boost you always get the units, even if they have enough DPS Nydus can be killed as long as you have enough DPS to take it down | ||
TimeSpiral
United States1010 Posts
I think when LotV hits primetime, we're going to see a few very obviously broken builds. Perhaps the Nydus will be one. Any time there is invulnerability involved, I think the probability for abuse is just too high. I've seen what look like obvious solutions here: give the Nydus worm some armor, largely impeding the chances that workers can destroy a building Nydus worm. But destroying the Nydus worm should be possible. Doesn't this fix the issue? ... unless the design intent is that a Nydus worm will always finish. Which seems silly. | ||
Deleted User 329278
123 Posts
On October 20 2015 00:20 purakushi wrote: -remove invincibility -when placed on creep, costs less and no global sound -when placed off creep, costs more and has global sound -balance is just numbers nydus canal play ftw i really like this idea. sound like an alternative to invincibility. should be pushed! | ||
Cyanocyst
2222 Posts
On October 20 2015 00:20 purakushi wrote: -remove invincibility -when placed on creep, costs less and no global sound -when placed off creep, costs more and has global sound -balance is just numbers nydus canal play ftw This is closer to what i would gladly trade off for getting rid of the invulnerability of the nydus worms. They should focus more on the Nydus being a tool to help zerg's defensive mobility, not away only a way to all in. I would also say they should have significantly more hit points on creep. These changes would make it so that should zergs choose to invest in the network, and the worms at out lying bases they could more easily send units to deal with harass. While making the threat of offensive nydus more acceptable. | ||
Daizer
69 Posts
I forgot the community also has a part in why game design sucks | ||
SC2Angora
53 Posts
On October 20 2015 00:15 Daizer wrote: David Kim explained the nydus buff, they want to be used for doom drops or to break heavy defended points. It was said in the video, when beta starte. Its the same as a doom drop from medivacs or doom drop with prism on 7gates Doom drop or Prism with 7 gates dont come at 3 or 4 minute in the game, Its the fact that come so fast and can be transfuse the biggest problem. | ||
parkufarku
882 Posts
On October 20 2015 00:20 purakushi wrote: -remove invincibility -when placed on creep, costs less and no global sound -when placed off creep, costs more and has global sound -balance is just numbers nydus canal play ftw Yeah, that just makes sure no nydus goes undetected and is killed off instantly. That's like saying, HEY medivac drops are too un-fun so let's give Zerg alert when medivac flys over creep by giving them a global sound. It's your job to keep check on all parts of your base, no matter what race you play. | ||
parkufarku
882 Posts
On October 17 2015 03:55 time4school wrote: Zerg has had to adapt to protoss and terran since WoL and just because there is one build that causes terran to maybe not make hellions its op? The point of the game is to adapt and react to your opponent, just because there is now something zerg can do in the first 10 minutes that causes a terran to make a decision its op? The reason it is so effective is because every terran is hiding behind a wall and playing greedy not making units and getting a quick 3rd CC. If you have units the nydus gets one shot before a queen can even make it out and then zerg is stuck with a bunch of units which cant break your wall, and half the workers. It's the typical Terran mindset here, there's some build that managed to kill me, let's whine until it gets nerfed instead of figuring out a counter-build or learning how to play against it. Never underestimate the power of Terran whine. | ||
loft
United States344 Posts
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FeyFey
Germany10114 Posts
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Daizer
69 Posts
On October 20 2015 01:34 SC2Angora wrote: Show nested quote + On October 20 2015 00:15 Daizer wrote: David Kim explained the nydus buff, they want to be used for doom drops or to break heavy defended points. It was said in the video, when beta starte. Its the same as a doom drop from medivacs or doom drop with prism on 7gates Doom drop or Prism with 7 gates dont come at 3 or 4 minute in the game, Its the fact that come so fast and can be transfuse the biggest problem. Neither does a Nydus, you need Lair, ton of gas. 3-4 min is a complete lie | ||
TimeSpiral
United States1010 Posts
On October 20 2015 01:51 FeyFey wrote: Its not so much a Nydus problem, but another problem with spamable instant heal that Queens provide. That one should be changed, to open up more options. The burst-healing of Transfuse does create some odd scenarios. Zerg units already auto-heal for free. I've often wondered what the design intent of Transfuse was. But that's not going anywhere, nor will it be tweaked, so I don't see that as a solution to the Nydus. I say solution because a solution is being searched for. It was made invulnerable as a solution for people to use it more. But invulnerability is bad. It was bad for the Disruptor, and it's bad for the Nydus. So now a new solution is needed, because invulnerable Nydus will never fly in Code S-level play. Remove invulnerability. Give Nydus natural armor (high armor while building, lower armor once popped. It is under ground, for crying out loud). Problem solved. | ||
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Destructicon
4713 Posts
On October 20 2015 01:36 parkufarku wrote: Show nested quote + On October 17 2015 03:55 time4school wrote: Zerg has had to adapt to protoss and terran since WoL and just because there is one build that causes terran to maybe not make hellions its op? The point of the game is to adapt and react to your opponent, just because there is now something zerg can do in the first 10 minutes that causes a terran to make a decision its op? The reason it is so effective is because every terran is hiding behind a wall and playing greedy not making units and getting a quick 3rd CC. If you have units the nydus gets one shot before a queen can even make it out and then zerg is stuck with a bunch of units which cant break your wall, and half the workers. It's the typical Terran mindset here, there's some build that managed to kill me, let's whine until it gets nerfed instead of figuring out a counter-build or learning how to play against it. Never underestimate the power of Terran whine. And yours is the typical Zerg mindset that ultimately lead to BL/Infestor being OP for so long. No thoughts for the consequences, the bad design, the implications. | ||
Daizer
69 Posts
On October 20 2015 02:05 TimeSpiral wrote: Show nested quote + On October 20 2015 01:51 FeyFey wrote: Its not so much a Nydus problem, but another problem with spamable instant heal that Queens provide. That one should be changed, to open up more options. The burst-healing of Transfuse does create some odd scenarios. Zerg units already auto-heal for free. I've often wondered what the design intent of Transfuse was. But that's not going anywhere, nor will it be tweaked, so I don't see that as a solution to the Nydus. I say solution because a solution is being searched for. It was made invulnerable as a solution for people to use it more. But invulnerability is bad. It was bad for the Disruptor, and it's bad for the Nydus. So now a new solution is needed, because invulnerable Nydus will never fly in Code S-level play. Remove invulnerability. Give Nydus natural armor (high armor while building, lower armor once popped. It is under ground, for crying out loud). Problem solved. Transfuse was put into the game because in BW Zerg regen was like the muta regen from sc2. It was for all units and buildings Its horrible that people dont understand how bad Zerg design is in sc2 with hydra at tier 2, lurker at tier 3 and roach that gets useless in late game. They butchered Zerg design!! Nydus should be cheap as hell with some armor and faster unload rate to make it viable But Blizz is lazy they just band aid. THEY ALWAYS BAND AID. Why do you think PB is powerfull because Zerg AA is very shit Its better to stop talking cuz there are to many ignorant people here. | ||
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