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Nydus Worm shouldnt stay like that - Page 9

Forum Index > Legacy of the Void
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EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2015-10-22 03:29:56
October 22 2015 03:17 GMT
#161
high level zergs are forced to do gimmicks like nydus against terran because of early liberators
like other posters said, I don't see how this is any different from warp prism warpin other than the queen heal, terrans just can't go fast 3 CC with 1 unit anymore while zerg has to play super safe to even deal with all the bs that terran has (if you want to go fast 3 base you might aswell tap out at start of game because you're just gonna lose too much mining time from liberators)
B-royal
Profile Joined May 2015
Belgium1330 Posts
October 22 2015 03:47 GMT
#162
5 queens and 12 roaches vs 5 hellions, 1 banshee, 1 marine. Sounds like you'll just have to save a scan or two to see the zerg's tech path and choose a different opening.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 22 2015 04:04 GMT
#163
On October 22 2015 12:17 EonuS wrote:
high level zergs are forced to do gimmicks like nydus against terran because of early liberators
like other posters said, I don't see how this is any different from warp prism warpin other than the queen heal, terrans just can't go fast 3 CC with 1 unit anymore while zerg has to play super safe to even deal with all the bs that terran has (if you want to go fast 3 base you might aswell tap out at start of game because you're just gonna lose too much mining time from liberators)


Liberator nerf is incoming, maybe even today
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2015-10-22 05:01:57
October 22 2015 04:53 GMT
#164
On October 21 2015 06:35 Eiltonn wrote:
Show nested quote +
On October 21 2015 05:23 TheWinks wrote:
Denying overlord vision is not a viable counter to quick nydus because it is wholly map dependent.


Didnt even bother to argue when his point was to create a BO to counter the overlord lol.
The point isn´t even countering the nydus, the point is this invincible concept doesn´t fit in competitive games.


I understand what you [two] are saying, but i'll misconstrue a little to make a contrary point.

actually, that's entirely what happened sometimes in professional BW, and it'd doubly be more important in a pro LotV game if the nydus stayed really similar to how it is now. I'm saying that there were BO's devised just to deal with a scouting OV, or strategies relied on never being seen by a very specific scout at two three very specific timings.
and contrary to that, it was still entirely possible to miss it and get scouted entirely; this sort of situation isn't what dictated the entire pace of the game.

you guys are arguing that something like the nydus and the way it is does this, and that point certainly has merit. but is it so far fetched that terrans now need to brush aside old habits and open completely differently with a plan to deal with the new pace of the game and the new options that zerg have?
you can complain about the nydus and the way it is now, but i'll play against it. if it were to stay (which i doubt), nydus play will fall out of favor because people will have found a way to deal with it and come out ahead. this is how a strategy becomes part of the greater library of strategies and becomes a pocket strat, while current strategies and trends just change--happens often enough. there could be indirect nerfs that affect more than just one aspect about zerg's options that makes the nydus a less likely choice in higher level games. take warpgate rushes for example; the focus was already shifting away from them as people got better dealing with it, but it was discouraged even more when pylons could no longer warp-in to highground (from lowground) with the vision required to do so.

whether we have a firm control over it or not as a community, changing everything that seems strong (when it becomes apparent) is more of a knee-jerk reaction in order to fix something that people don't like, or something that doesn't fit. obviously. some of the people who really vehemently dislike something and want it changed immediately are the same people who complain that something they actually like is getting instantly changed after a good showing at grouping of tournaments.
which is why I make the point that it's also possible to just let it play out. zergs may never be able to play around with the ideas with this new nydus in different settings (tournaments or otherwise) before it's reworked on the spot.

even if it's just mathematically way too strong now, i'll play against it. it's not like I'm a pro that needs every bit of efficiency to gain an edge over an opponent who is just as strong if not better than I am. people make mistakes on both sides, and i'll acknowledge that I need more than just a regular opening of hellions and an scv surround to deal with this strong of a nydus attack.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Spyridon
Profile Joined April 2010
United States997 Posts
October 22 2015 04:56 GMT
#165
On October 22 2015 11:44 m4ini wrote:
Show nested quote +
On October 22 2015 07:22 Liquid`Snute wrote:
I recommend watching this short clip ...
http://www.twitch.tv/basetradetv/v/20808178?t=1h49m34s
LOL


So zergs honestly argue that this is on the same level as medivac drops and warpprisms?

.. ok.

To be on the same level, you'd need flying mules behind the medivacs, healing them faster than you can kill them. While they're invincible on their way into your base. This might be the dumbest mechanic i've ever seen.

Show nested quote +
Maybe the threat of it will keep terrans from opening so greedily? I mean, don't just build 4 hellions and expect to hold it off I guess.


It's a surround by 15 scvs, 5 hellions and a banshee. And that's with warning that it's coming.


I have not seen any Zergs disagree with the sentiments that Queens should not be able to heal Nydus (or at least heal more than 1 time w/o a cooldown).

The problem IMO is not nydus itself, nor the invuln time, only that it can be healed immediately as it becomes visible. That is the only thing stopping counter-play.

If Queens could not spam heal, that would have been a far different scenario.
TheWinks
Profile Joined July 2011
United States572 Posts
October 22 2015 05:03 GMT
#166
On October 22 2015 13:56 Spyridon wrote:
Show nested quote +
On October 22 2015 11:44 m4ini wrote:
On October 22 2015 07:22 Liquid`Snute wrote:
I recommend watching this short clip ...
http://www.twitch.tv/basetradetv/v/20808178?t=1h49m34s
LOL


So zergs honestly argue that this is on the same level as medivac drops and warpprisms?

.. ok.

To be on the same level, you'd need flying mules behind the medivacs, healing them faster than you can kill them. While they're invincible on their way into your base. This might be the dumbest mechanic i've ever seen.

Maybe the threat of it will keep terrans from opening so greedily? I mean, don't just build 4 hellions and expect to hold it off I guess.


It's a surround by 15 scvs, 5 hellions and a banshee. And that's with warning that it's coming.


I have not seen any Zergs disagree with the sentiments that Queens should not be able to heal Nydus (or at least heal more than 1 time w/o a cooldown).

This sentiment is generally a red flag that a given nerf is not enough.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-10-22 05:41:22
October 22 2015 05:36 GMT
#167
On October 22 2015 14:03 TheWinks wrote:
Show nested quote +
On October 22 2015 13:56 Spyridon wrote:
On October 22 2015 11:44 m4ini wrote:
On October 22 2015 07:22 Liquid`Snute wrote:
I recommend watching this short clip ...
http://www.twitch.tv/basetradetv/v/20808178?t=1h49m34s
LOL


So zergs honestly argue that this is on the same level as medivac drops and warpprisms?

.. ok.

To be on the same level, you'd need flying mules behind the medivacs, healing them faster than you can kill them. While they're invincible on their way into your base. This might be the dumbest mechanic i've ever seen.

Maybe the threat of it will keep terrans from opening so greedily? I mean, don't just build 4 hellions and expect to hold it off I guess.


It's a surround by 15 scvs, 5 hellions and a banshee. And that's with warning that it's coming.


I have not seen any Zergs disagree with the sentiments that Queens should not be able to heal Nydus (or at least heal more than 1 time w/o a cooldown).

This sentiment is generally a red flag that a given nerf is not enough.


How is it not enough? That video that was shown as evidence of a problem... the Nydus would have EASILY been destroyed before all of the queens even came out if it was not healed.

Nydus are still very low health, don't be fooled by how strong heal spam is.

Nydus worms only have 200 health. That is barely higher than the health of 2 hellions... An army the size of the one in the video would have killed the nydus in 1-2 seconds without the heals.

Are you seriously claiming that would not be enough of a nerf?
hiroshOne
Profile Joined October 2015
Poland425 Posts
October 22 2015 06:22 GMT
#168
On October 21 2015 22:38 avilo wrote:
Show nested quote +
On October 20 2015 17:16 FireCake wrote:
On October 20 2015 09:15 avilo wrote:
It's impossible to defend something with no counter play being in SC2. Nothing in this game should be invincible even if you see it right in the center of your base as it's happening.

It would be like making ghosts invincible while nuking and claming it's fine lol.

This build is broken to the point i play people that purposely try to troll me when i'm streaming abusing this build because they know even if you know it's coming it's incredibly difficult to stop.


Funny how your thoughts change faster than writing a post.
2 more posts and you will declare nydus all in useless.

On October 20 2015 16:13 SC2Angora wrote:
On October 20 2015 06:48 FireCake wrote:
On October 20 2015 06:21 TheWinks wrote:
On October 20 2015 06:10 FireCake wrote:
On October 20 2015 06:04 TheWinks wrote:
On October 20 2015 05:58 FireCake wrote:
What did we learn in this topic so far ? There is finally one build that can punish triple CC 1/1/1 build, Thanks God !

Do you not realize why this has been standard for years? And why your advocacy for 2 CC builds is a bad idea? These are not rhetorical questions.


Games are a lot more fun with 1 or 2 base builds.

The "standard" play means nothing in LoTv, too many things have changed.
What you don't want to accept is that 1 or 2 base terran builds are viable because in the worst case they force the zerg to commit a lot of ressources in defense and thus slow zerg economy.

I also disagree that frequent, fast 1 or 2 base all ins are a lot more fun as a player and a viewer. Let's not transport back to early Wings.



1 or 2 base build from terran players are not all ins !!!
Terrans players transition into macro game during their harass.

I think its a lot more fun to have aggressive build that leads to a macro game instead of the usual triple CC 60 scv double upgrade into bio stim forever.



I want play long macro game with multitask on the two sides, even if you tell that can leads to a macro game after the aggresion you know that if the aggresion doesnt do enough dommage youre behind and the zerg can go out of control.


This is the same for any races and probably any competitive games, if you make mistakes your opponent may takes the lead.

I was talking about harass with liberator and i explained you how it's not possible not to do damage... Unless you are doing a big mistake.
You can make 1 or 2 base liberator in every ZvT, no matter your opponent build, if you don't do silly mistakes, you can transition into a macro game.



Sorry but you have no clue what you are talking about. Having an untargettable building in an RTS game like this that can then be instantly transfused is not anything anyone can defend being in SC2.

I'm sure you and other people are enjoying getting freewins with a bullshit mechanic equivalent to an unstoppable airstrike in command and conquer games, but this is Starcraft2, a game meant to be determined by skill and speed - not bullshit game mechanics.

Btw you also have no clue about liberators either. There are a ton of Zerg builds that completely negate liberator openers quite easily. How do i know such things? Maybe try playing Terran for once so you aren't so biased. Liberators are OP tbh, but so are broodlord+viper, and carrier/tempests. Air units in this game are all pretty much bullshit right now tho that's a discussion for another topic.



@Avilo just check the timing when Liberators come out and when Tempest/Carrier or Broodlord/Viper hits. How u can even compare those?
Ultima Ratio Regum
Deleted User 329278
Profile Joined March 2014
123 Posts
October 22 2015 08:15 GMT
#169
On October 22 2015 12:47 B-royal wrote:
5 queens and 12 roaches vs 5 hellions, 1 banshee, 1 marine. Sounds like you'll just have to save a scan or two to see the zerg's tech path and choose a different opening.



+1

he had all the time in the world to scout the roach warren, the lair and the main nydus. this bo takes a few minutes to come. yes, when you don't scout all this and keep playing greedy, even a full worker surround and whatnot won't save you. just like zergs die if they don't scout the 7 gates, the robo, the armory, the dark shrine, the starport/techlab and all those nice terran/protoss gimmicks.

it's amaizing: the way that the terran plays in the clip just shows how broken tvz has been until now - terrans are used to not having to scout too much during early game. and if they get recked they even dare to start whining.

maybe stop whining and start scouting?
Eiltonn
Profile Joined December 2012
Germany307 Posts
October 22 2015 11:49 GMT
#170
I have a hard time understanding how anyone can still be defending this retarded strategy.
I actually wrote something to argue about it but now that i think about it people who are still claiming this is in any way okay/balanced/legit are not convinced by logic i think.
I <3 Mvp
Deleted User 329278
Profile Joined March 2014
123 Posts
Last Edited: 2015-10-22 12:52:40
October 22 2015 12:51 GMT
#171
On October 22 2015 20:49 Eiltonn wrote:
I have a hard time understanding how anyone can still be defending this retarded strategy.


maybe read again and try harder?

tho it's not that hard really: terran + protoss can't just do their thing but also need to scout what the zerg is doing - maybe more often than back in hots when it was all about the question "will the zerg survive the attack (that he cannot prevent or counter)?".

a lair can't be hidden somewhere on the map when zerg is still on 2 bases. so just scout his hatches ffs (just choose one of the 100 scouting Options in your arsenal). if a lair is morphing you can already narrow down the further options of the zerg. yes you'll have to know a few things about the zergs tech tree and be ready to adjust your build (scandal!) and scout if the zerg builds a nydus network in his main. the zerg can't hide it somewhere on the map since he wants the units spawning from his hatches to enter the nydus network as quickly as possible.

now stop whining and take some time to figure out a bo (or several) that can quickly provide an answer in case you scout a nydus network in the zergs main and is also viable against the other tech paths the zerg can choose from his lair.

when terran got buffed and when sh got removed in hots, zergs were told to stop whining and "take some time to figure out a way" against all the stupid bo wins from terran and protoss. now you can do the same.
Eiltonn
Profile Joined December 2012
Germany307 Posts
October 22 2015 13:17 GMT
#172
On October 22 2015 21:51 inken wrote:
Show nested quote +
On October 22 2015 20:49 Eiltonn wrote:
I have a hard time understanding how anyone can still be defending this retarded strategy.


a lair can't be hidden somewhere on the map when zerg is still on 2 bases. so just scout his hatches ffs (just choose one of the 100 scouting Options in your arsenal). if a lair is morphing you can already narrow down the further options of the zerg.


Your bias prevents you from actually arguing in a way that could ever convince someone other than yourself. I mean in what world do terran/protoss not need to scout? Did you watch how Life won last years Blizzcon with roach bane busts? Scouting is kinda useful for these races too.


now stop whining and take some time to figure out a bo (or several) that can quickly provide an answer in case you scout a nydus network in the zergs main and is also viable against the other tech paths the zerg can choose from his lair.


I can once again mention the Video Snute posted dude. Ryung scouts the nydus network while its building, but with how things currently work scouting the nydus network while its building wont help you at all. He may scout it but he still gets a build order loss. With the units he has out he simply lost the game, DESPITE scouting the nydus in the zergs base and DESPITE pulling pretty much everything he has to counter the nydus in his base. It is an build order loss. So if the terran doesnt prepare every game for the potential nydus he will just auto loss if the nydus comes.


when terran got buffed and when sh got removed in hots, zergs were told to stop whining and "take some time to figure out a way" against all the stupid bo wins from terran and protoss. now you can do the same.


What kind of argumentation is that? You complain about how stupid things were for zerg (im not even sure what terran buffs you specifically mean and especially what build order losses zerg suffered?) and now thats its the other way around its alright?
I <3 Mvp
ZackAttack
Profile Joined June 2011
United States884 Posts
October 22 2015 14:43 GMT
#173
I think it's pretty obvious that they should just make it not transfusible. I know blizzard doesn't like imposing potentially confusing arbitrary rules, but they already have a million unit types and abilities, so fuck it. Lol
It's better aerodynamics for space. - Artosis
haiyeah
Profile Joined July 2015
70 Posts
October 22 2015 15:48 GMT
#174
This doesn't need much more discussion really. It is fairly obvious it is going to receive tweaks. Anybody who plays to a semi decent level realises this. It is too much like hellbat drops, a big economical commitment, but it works so well even when scouted it will still do damage.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 22 2015 16:21 GMT
#175
On October 23 2015 00:48 haiyeah wrote:
This doesn't need much more discussion really. It is fairly obvious it is going to receive tweaks. Anybody who plays to a semi decent level realises this. It is too much like hellbat drops, a big economical commitment, but it works so well even when scouted it will still do damage.

True, but its a shame there are already qualifiers for big prize money tournament. LOTV will be fine in the end. the question is how long will it take blizzard.
http://www.twitch.tv/pinokotsbeer
Deleted User 329278
Profile Joined March 2014
123 Posts
Last Edited: 2015-10-23 08:05:20
October 23 2015 08:04 GMT
#176
ok so some terran/protoss builds will be a gamble from now on. so what - if they find bo that hard counter the zerg going for nydus? have they even tried yet, like for a while?

but given that the next 100 or so pro games really prove that there's not enough answers for the nydus in its current state, why not REMOVE INVULNERABILITY AND REMOVE THE STUPID SPAWNING SOUND? i mean zergs don't get a warning sound when medivacs/prisms/pylons unload units in their main unscouted...
Deleted User 329278
Profile Joined March 2014
123 Posts
Last Edited: 2015-10-23 08:05:02
October 23 2015 08:04 GMT
#177
double post sorry
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2015-10-23 11:56:18
October 23 2015 11:44 GMT
#178
You people need to stop using the "But race X has the Y which is OP so its ok for my race to have Z be OP" argument. Its ultimately terrible design and leads to a poor experience across the board. Its similar to how people argued ZvP was balanced in the BL/infestor era because of the 50% win rate while ignoring that the MU was very binary, if Protoss all-in succeeded they won, if it failed then Zerg won. No one liked those kinds of games, not to spectate or play or commentate on.

Another example is Widow Mines and Oracles. Both can do terrible terrible damage, to the point they require special consideration. For Oracle, if terran wants to play safe, he needs to have a BO tailored to always have a response against Oracles in mind, if he doesn't he gambles and can potentially lose on the spot. The same is true for Protoss, they need to always have WM drops in mind and must tailor their builds accordingly and this has lead to the near extinction of Templar openings?

Is it fair? To a certain extent it is, both races have units that can do game ending damage to each other. Is it fun to watch? Definetly not. Is it fun to play? Hell no!

We should be striving to give suggestions such that we remove the most frustrating elements in the game, not accepting them as a way to balance out the races.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
RoomOfMush
Profile Joined March 2015
1296 Posts
October 23 2015 11:59 GMT
#179
On October 23 2015 20:44 Destructicon wrote:
You people need to stop using the "But race X has the Y which is OP so its ok for my race to have Z be OP" argument. Its ultimately terrible design and leads to a poor experience across the board. Its similar to how people argued ZvP was balanced in the BL/infestor era because of the 50% win rate while ignoring that the MU was very binary, if Protoss all-in succeeded they won, if it failed then Zerg won. No one liked those kinds of games, not to spectate or play or commentate on.

Another example is Widow Mines and Oracles. Both can do terrible terrible damage, to the point they require special consideration. For Oracle, if terran wants to play safe, he needs to have a BO tailored to always have a response against Oracles in mind, if he doesn't he gambles and can potentially lose on the spot. The same is true for Protoss, they need to always have WM drops in mind and must tailor their builds accordingly and this has lead to the near extinction of Templar openings?

Is it fair? To a certain extent it is, both races have units that can do game ending damage to each other. Is it fun to watch? Definetly not. Is it fun to play? Hell no!

We should be striving to give suggestions such that we remove the most frustrating elements in the game, not accepting them as a way to balance out the races.

Although I share the same opinion I dont think that this is what Blizzard is looking for.
To me it seems like Blizzard actually LIKES these kinds of interactions and tries to actively encourage them. The units they introduce are all about dealing damage quickly while the enemy isnt prepared. Lubricators behind mineral lines, widow mines, hellbat / sieged tank drops, banelings, oracles, warp prisms with fast warp in, nydus, etc. Its all about hitting your opponent hard by surprise.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 23 2015 13:32 GMT
#180
On October 23 2015 20:59 RoomOfMush wrote:
Lubricators behind mineral lines, .....

Thats a funny typo! :D
http://www.twitch.tv/pinokotsbeer
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