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Community Feedback Update - October 15 - Page 4

Forum Index > Legacy of the Void
164 CommentsPost a Reply
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x0x0
Profile Joined August 2015
149 Posts
October 15 2015 20:34 GMT
#61
WTF is wrong with this community?...All this negativity is so fucking disgusting...IT"S BETA!!!!!!!!! THEY CANNOT CHANGE EVERYTHING AT ONCE!!! for all the whiners : Please read some fucking materials on root cause analysis and project management and you'll see that in order to level(balance) something, anything,..... you have to make small tweaks with a concept known as PDCA and then repeat the same thing until you have achieved your desired level of service and quality.
People relax,...... Blizzard is not the best company in the world for this kind of shit , but they know what they are doing, so do give them some credit and support. LotV will be fantastic!!!! ...... probably after 1-2 patches after the launch date....which is quite good IMO.
ZYCSMDYF
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2015-10-15 20:49:18
October 15 2015 20:48 GMT
#62
For example, the days when if Terran did not stop Zerg before getting Ultras + Dark Swarm it was GG.


Terran would transition into mech as a resposponse.
Daizer
Profile Joined October 2015
69 Posts
October 15 2015 20:56 GMT
#63
On October 16 2015 05:48 Hider wrote:
Show nested quote +
For example, the days when if Terran did not stop Zerg before getting Ultras + Dark Swarm it was GG.


Terran would transition into mech as a resposponse.


Liberators and Ghost is very powerfull vs ultralisk.
People just want MMM for days cuz its easy as hell

Why siege up our take position in a game?

When you can a-move and stim or doom drop.
Scan and pre-split while burrowing WM
jinjin5000
Profile Joined May 2010
United States1426 Posts
October 15 2015 21:04 GMT
#64
On October 16 2015 05:56 Daizer wrote:
Show nested quote +
On October 16 2015 05:48 Hider wrote:
For example, the days when if Terran did not stop Zerg before getting Ultras + Dark Swarm it was GG.


Terran would transition into mech as a resposponse.


Liberators and Ghost is very powerfull vs ultralisk.
People just want MMM for days cuz its easy as hell

Why siege up our take position in a game?

When you can a-move and stim or doom drop.
Scan and pre-split while burrowing WM


Transitioning into mech with all the upgrades and production facilities is bit unrealistic is it? Full production of mech requires 5-7 factories and they all cost 150/100, not o mention armory upgrades and individual upgradfes as well as needing to get critical number o fmech units

add to that strength of BL/viper that destroys mech composition makes it unworthwhile.

Face it, Bio and Mech right now is at their strongest in midgame and is poor lategame.
Beliskner
Profile Joined August 2015
111 Posts
October 15 2015 21:06 GMT
#65
On October 16 2015 04:44 HomeWorld wrote:
Show nested quote +
On October 16 2015 03:08 Cyro wrote:
On October 16 2015 03:07 Aquila- wrote:
Wait they are talking about BUFFING adepts? What the actual fuck? Warp prism + adept is still incredibly broken vs Terran and they havent even talked about warpprism...


Adepts are hilariously weak at the moment. They're bad in the early game and useless in the later stages of the game - everyone is using stalkers and zealots instead and we all know how well they work against stimmed bio without tech unit support.


Adepts are quite good during very early game, I don't even need to mention (for PvT) the very early natural mining denial capability (mostly due to adept's big health pool + high dps + innate spell); why use stalkers when you have a far better option?! Then there's the full warp prism + 4-6+ warp gates backed adept harass, again, this hits quite early too, and usually it can wreak havoc if terran is slightly out of position (trying to drop for example), or, for whatever reason not having a proper mineral line defense (oO). Also, I don't even want to think about the upgrade ...
Anyway, if properly played , adepts can cause terran a very serious economical setback , to the point where you only need to mass adepts during mid game and still be in a good shape (aka win the game)
This is only for PvT , for PvZ it doesn't matter since queens are so good at everything.
All in all, adepts are hilariously good at this moment, to the point where Warhounds, in retrospect, were just little silly toys.


Actually most people ARE using the stalker. Adepts do not have high HP atm. Its less than a stalker. They also only have decent dps vs light.
No one is 'massing' adepts in the midgame, they aren't hilariously good at all. Better than warhounds? Mate do you even play the game?
Every time things get nerfed it takes like 2 months before these people who complain about shit and seemily haven't even played the new patch to realise the meta has shifted.

They could nerf it to 50/50 and you'd probably still whine about it.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 15 2015 21:21 GMT
#66
1. Broodlord/viper is absolutely broken. Parasitic bomb is uncounterable when the Zerg "gets there." I know because i've played a lot of Zerg in beta and when you "get there" you freewin.

2. Carriers are OP. Their new ability needs to be removed as well.

3. Liberators also are pretty OP. Needs a tweak but NOT A BLIZZARD "make this unit useless now" tweak. Afraid to say anything in regards to nerfing Terran units because blizzard will overdo it to the point the unit is trash as always.

4. Cyclones too weak versus air, too little range versus tier 2/3 air. Too expensive supply/gas/minerals. Unit is basically been nerfed into oblivion. Needs adjustments.

5. Invincible nydus worm is still not addressed at all. There should not be something like this in the game that has zero counter play even though you spot it right as it's spawned in the center of your base. Why is this still in the game? Inexcusable.

6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot. Do not revert any nerfs on this god forsaken unit.

7. Macro mechanic revert please. Mules, larva, chrono all back to not sucking. Thanks.

8. To re-iterate, every race has air units that are too powerful and ironically due to the economy in LOTV games boil down to whoever masses their air units before the other guy because liberator/carriers/viper+brood beat every single ground comp from every race.

9. Why are blizzard not mentioning or tweaking the above things mentioned? Why do community members/streamers/progamers need to point these things out to get them on blizzard's radar? It's inexcusable to have invincible nydus worms with no counter play in SC2. Please...there are obvious issues with SC2, why are there no changes being thrown out for these things?
Sup
andrewlt
Profile Joined August 2009
United States7702 Posts
October 15 2015 21:30 GMT
#67
At this point, the only tweak I'm interested in is changing the release date from 2015 to 2016. The game sounds so far from being finished and these small tweaks sound like a college kid moving all their trash under their bed for a parental visit.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
October 15 2015 21:42 GMT
#68
On October 16 2015 06:21 avilo wrote:
1. Broodlord/viper is absolutely broken. Parasitic bomb is uncounterable when the Zerg "gets there." I know because i've played a lot of Zerg in beta and when you "get there" you freewin.

2. Carriers are OP. Their new ability needs to be removed as well.

3. Liberators also are pretty OP. Needs a tweak but NOT A BLIZZARD "make this unit useless now" tweak. Afraid to say anything in regards to nerfing Terran units because blizzard will overdo it to the point the unit is trash as always.

4. Cyclones too weak versus air, too little range versus tier 2/3 air. Too expensive supply/gas/minerals. Unit is basically been nerfed into oblivion. Needs adjustments.

5. Invincible nydus worm is still not addressed at all. There should not be something like this in the game that has zero counter play even though you spot it right as it's spawned in the center of your base. Why is this still in the game? Inexcusable.

6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot. Do not revert any nerfs on this god forsaken unit.

7. Macro mechanic revert please. Mules, larva, chrono all back to not sucking. Thanks.

8. To re-iterate, every race has air units that are too powerful and ironically due to the economy in LOTV games boil down to whoever masses their air units before the other guy because liberator/carriers/viper+brood beat every single ground comp from every race.

9. Why are blizzard not mentioning or tweaking the above things mentioned? Why do community members/streamers/progamers need to point these things out to get them on blizzard's radar? It's inexcusable to have invincible nydus worms with no counter play in SC2. Please...there are obvious issues with SC2, why are there no changes being thrown out for these things?


i know avilo has a reputation of being very biased but in this case he is 100% spot on and I agree 100%.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15961 Posts
October 15 2015 21:44 GMT
#69
On October 16 2015 06:30 andrewlt wrote:
At this point, the only tweak I'm interested in is changing the release date from 2015 to 2016. The game sounds so far from being finished and these small tweaks sound like a college kid moving all their trash under their bed for a parental visit.

Considering how the beta went so far I doubt changing the release date would make the game any better.
Especially because DK seems to be very happy with the current state of the game.
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-15 21:46:09
October 15 2015 21:45 GMT
#70
6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot.


They're very weak vs bio atm
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24202 Posts
October 15 2015 21:59 GMT
#71
I'm losing hope for the Cyclone. This unit should be an anti-air long range specialist. The current design will remain shit forever, and the lock-on concept just sucks -not to mention how ugly it looks in game, dots everywhere.

Shorter build time for the carriers actually made them playable, and I'm unsure that was a bad thing. Such an iconic unit. The bad thing was more the release interceptors ability if you ask me. And of course, they want to keep that. Sin of pride.

No comment on CB, but I hope they come back to their senses and use HotS version.

Pretty bland update overall, seems like we're really gonna get a sucky game at release.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
October 15 2015 22:00 GMT
#72
On October 16 2015 06:42 Charoisaur wrote:
Show nested quote +
On October 16 2015 06:21 avilo wrote:
1. Broodlord/viper is absolutely broken. Parasitic bomb is uncounterable when the Zerg "gets there." I know because i've played a lot of Zerg in beta and when you "get there" you freewin.

2. Carriers are OP. Their new ability needs to be removed as well.

3. Liberators also are pretty OP. Needs a tweak but NOT A BLIZZARD "make this unit useless now" tweak. Afraid to say anything in regards to nerfing Terran units because blizzard will overdo it to the point the unit is trash as always.

4. Cyclones too weak versus air, too little range versus tier 2/3 air. Too expensive supply/gas/minerals. Unit is basically been nerfed into oblivion. Needs adjustments.

5. Invincible nydus worm is still not addressed at all. There should not be something like this in the game that has zero counter play even though you spot it right as it's spawned in the center of your base. Why is this still in the game? Inexcusable.

6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot. Do not revert any nerfs on this god forsaken unit.

7. Macro mechanic revert please. Mules, larva, chrono all back to not sucking. Thanks.

8. To re-iterate, every race has air units that are too powerful and ironically due to the economy in LOTV games boil down to whoever masses their air units before the other guy because liberator/carriers/viper+brood beat every single ground comp from every race.

9. Why are blizzard not mentioning or tweaking the above things mentioned? Why do community members/streamers/progamers need to point these things out to get them on blizzard's radar? It's inexcusable to have invincible nydus worms with no counter play in SC2. Please...there are obvious issues with SC2, why are there no changes being thrown out for these things?


i know avilo has a reputation of being very biased but in this case he is 100% spot on and I agree 100%.

wow yeah, I actually agree with every single point. Especially on the Nydus thing, the fact this issue is still not adressed is plain ridiculous.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 15 2015 22:03 GMT
#73
I really thought that the "balance phase" would address more units in general (maybe even revisit old units)
Still very disappointed about this whole beta phase, it could have been amazing if they actually did what they promised at the beginning of it. But they really did not, they didn't really test a lot of big changes and they also didn't really try to balance the game around the new map layout/macro changes.
I really hope they will announce big things at blizzcon :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
October 15 2015 22:11 GMT
#74
On October 16 2015 07:03 The_Red_Viper wrote:
I really thought that the "balance phase" would address more units in general (maybe even revisit old units)
Still very disappointed about this whole beta phase, it could have been amazing if they actually did what they promised at the beginning of it. But they really did not, they didn't really test a lot of big changes and they also didn't really try to balance the game around the new map layout/macro changes.
I really hope they will announce big things at blizzcon :/

I feel like this beta is a long story of missed opportunities and wasted time. Removing macro mechanics altogether would have suited the game well. Alas, they decided to test it halfway through the beta, basically making it impossible to succeed. At the same time, they remained stubborn on their worst ideas. I don't like the end result atm, and I'm quite sure I won't like it at release. Don't get me wrong, I'll buy the game, and it'll be infinitely better than any other competitive game to my mind. But I think it's a huge downgrade from HotS.
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
October 15 2015 22:21 GMT
#75
Where can we actually leave feedback that we know that they'll read? I really doubt they're reading these comments on here as most of them are just random cries.

I'd like to give them serious feedback about each and every unit - how do I do that?
Information is everything
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 15 2015 22:22 GMT
#76
On October 16 2015 06:45 Cyro wrote:
Show nested quote +
6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot.


They're very weak vs bio atm


I'm starting to wonder about you, Cyro ...
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 15 2015 22:23 GMT
#77
On October 16 2015 07:11 [PkF] Wire wrote:
Show nested quote +
On October 16 2015 07:03 The_Red_Viper wrote:
I really thought that the "balance phase" would address more units in general (maybe even revisit old units)
Still very disappointed about this whole beta phase, it could have been amazing if they actually did what they promised at the beginning of it. But they really did not, they didn't really test a lot of big changes and they also didn't really try to balance the game around the new map layout/macro changes.
I really hope they will announce big things at blizzcon :/

I feel like this beta is a long story of missed opportunities and wasted time. Removing macro mechanics altogether would have suited the game well. Alas, they decided to test it halfway through the beta, basically making it impossible to succeed. At the same time, they remained stubborn on their worst ideas. I don't like the end result atm, and I'm quite sure I won't like it at release. Don't get me wrong, I'll buy the game, and it'll be infinitely better than any other competitive game to my mind. But I think it's a huge downgrade from HotS.

Wasted time, yes absolutely.
I cannot believe that this apparently was the longest beta phase, i don't see what they did in all this time when i look at what actually was tested live on the server.
But yeah, i obviously will also buy the game and keep watching, i simply love the korean sc2 scene way too much.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
Last Edited: 2015-10-15 22:28:45
October 15 2015 22:27 GMT
#78
On October 16 2015 07:00 [PkF] Wire wrote:
Show nested quote +
On October 16 2015 06:42 Charoisaur wrote:
On October 16 2015 06:21 avilo wrote:
1. Broodlord/viper is absolutely broken. Parasitic bomb is uncounterable when the Zerg "gets there." I know because i've played a lot of Zerg in beta and when you "get there" you freewin.

2. Carriers are OP. Their new ability needs to be removed as well.

3. Liberators also are pretty OP. Needs a tweak but NOT A BLIZZARD "make this unit useless now" tweak. Afraid to say anything in regards to nerfing Terran units because blizzard will overdo it to the point the unit is trash as always.

4. Cyclones too weak versus air, too little range versus tier 2/3 air. Too expensive supply/gas/minerals. Unit is basically been nerfed into oblivion. Needs adjustments.

5. Invincible nydus worm is still not addressed at all. There should not be something like this in the game that has zero counter play even though you spot it right as it's spawned in the center of your base. Why is this still in the game? Inexcusable.

6. Adepts are still broken, will always be broken. Too cheap, available early on, has perma stimpack upgrade, and is just simply a better zealot. Do not revert any nerfs on this god forsaken unit.

7. Macro mechanic revert please. Mules, larva, chrono all back to not sucking. Thanks.

8. To re-iterate, every race has air units that are too powerful and ironically due to the economy in LOTV games boil down to whoever masses their air units before the other guy because liberator/carriers/viper+brood beat every single ground comp from every race.

9. Why are blizzard not mentioning or tweaking the above things mentioned? Why do community members/streamers/progamers need to point these things out to get them on blizzard's radar? It's inexcusable to have invincible nydus worms with no counter play in SC2. Please...there are obvious issues with SC2, why are there no changes being thrown out for these things?


i know avilo has a reputation of being very biased but in this case he is 100% spot on and I agree 100%.

wow yeah, I actually agree with every single point. Especially on the Nydus thing, the fact this issue is still not adressed is plain ridiculous.


I don't understand how you can agree with what he's saying. it's hardly constructive feedback. I agree that the nydus worm needs a change, but the rest is just a rant about what he thinks is powerful. Let's remember that Avilo thinks ANYTHING is too powerful if he loses to it.

He is correct about the nydus worm though, there should be a counter play to it for sure.
Information is everything
FLuE
Profile Joined September 2010
United States1012 Posts
October 15 2015 22:30 GMT
#79
I've grown to hate these community updates and would rather just get patch notes. Instead of offering real insight into how they are thinking and the changes they are making all it offers is a look at head scratching decisions and massing hypocritical comments. They are so inconsistent all the time it is unreal, if you put these community updates all together and read them you can tell they have no idea what they are trying to accomplish with the game and what the real goal is. Are they trying to make it casual friendlier or more micro intense? Are they trying to make games longer or shorter? Are they trying to encourage shorter engagements or longer engagements? Each patch changes the story of what they are trying to do and these updates don't clarify the thought process they only cloud that process even more.

Also, I hate the way these are written in a such a casual and non-professional way. It wreaks of that high school teacher that is trying to fit in with the kids and act cool by wearing his leather jacket to school. All the kids are doing is laughing at him and would just prefer a teacher that acted professional. I get the same vibe with these things.

They read like, "hey bro tested some stuff out heard your comments and all and that was really cool that you gave us some feedback we pretty much totally awesomely ignored it and will just do what we want but we are going to pretend to care and chill out bro etc. etc."

Seriously how many times have they said in these community updates, "We heard your feedback..." and I know it is going to be followed by a change that HAS NOTHING TO DO WITH THAT FEEDBACK. I was hopeful that these community updates would give real evidence for why they make changes, but it never is. It is always vague things like, "in our internal testing.." or "our data suggests..." but you never get any real examples of either that make you think they are working with anything that matters.

TL;DR : Stop pretending to be our friend. Stop pretending to care about our feedback. Stop putting out these lame community updates as a half-ass attempt to connect with your audience, and just make a fun game. These have been worthless.
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
October 15 2015 22:32 GMT
#80
On October 16 2015 06:06 Beliskner wrote:
Show nested quote +
On October 16 2015 04:44 HomeWorld wrote:
On October 16 2015 03:08 Cyro wrote:
On October 16 2015 03:07 Aquila- wrote:
Wait they are talking about BUFFING adepts? What the actual fuck? Warp prism + adept is still incredibly broken vs Terran and they havent even talked about warpprism...


Adepts are hilariously weak at the moment. They're bad in the early game and useless in the later stages of the game - everyone is using stalkers and zealots instead and we all know how well they work against stimmed bio without tech unit support.


Adepts are quite good during very early game, I don't even need to mention (for PvT) the very early natural mining denial capability (mostly due to adept's big health pool + high dps + innate spell); why use stalkers when you have a far better option?! Then there's the full warp prism + 4-6+ warp gates backed adept harass, again, this hits quite early too, and usually it can wreak havoc if terran is slightly out of position (trying to drop for example), or, for whatever reason not having a proper mineral line defense (oO). Also, I don't even want to think about the upgrade ...
Anyway, if properly played , adepts can cause terran a very serious economical setback , to the point where you only need to mass adepts during mid game and still be in a good shape (aka win the game)
This is only for PvT , for PvZ it doesn't matter since queens are so good at everything.
All in all, adepts are hilariously good at this moment, to the point where Warhounds, in retrospect, were just little silly toys.


Actually most people ARE using the stalker. Adepts do not have high HP atm. Its less than a stalker. They also only have decent dps vs light.
No one is 'massing' adepts in the midgame, they aren't hilariously good at all. Better than warhounds? Mate do you even play the game?
Every time things get nerfed it takes like 2 months before these people who complain about shit and seemily haven't even played the new patch to realise the meta has shifted.

They could nerf it to 50/50 and you'd probably still whine about it.


It's funny how he whines about an adept drop 'while dropping as terran'. I don't think he realizes the devastation a 1-2 medivac drop can have on economy if you don't respond accordingly. If you don't respond to an adept drop, and you're out of position, you deserve losing your entire mineral line. Such a weird whine.
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