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Community Feedback Update - October 15 - Page 2

Forum Index > Legacy of the Void
164 CommentsPost a Reply
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CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2015-10-15 18:22:29
October 15 2015 18:20 GMT
#21
If they revert/nerf the following things:

"1. PvZ lurker timing
2. Carrier strength after the build time nerfs
3. Siege tank drops in TvT
4. Potential revert to 10 shield nerf on Adept
5. Liberator anti ground range"

Then the game is just HOTS + adept cheese.

//I stand by calling it cheese because adepts are bad in 120 supply mid game trades but super strong at worker/warprism cheese plays
Dun tuch my cheezbrgr
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
October 15 2015 18:21 GMT
#22
Of all of the goals with LotV, I really had high hopes of more skirmishes and less deathball fights. I can't say that goal has been accomplished. Harassment can be game ending and late game fights can easily end faster than they did in hots, due to the new units/spells. Units die so fast, I almost feel like there is zero strategy once the fighting starts, it's too late. You either have the better position/units going in or you don't, at least that's how it feels to me.

I guess it's time to accept the game for what it is. I still have fun and I suppose as a fan I always want more, whether it's needed or not.
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16008 Posts
October 15 2015 18:30 GMT
#23
Community: the game is far from being ready for release.
DK: Don't worry. Our internal testings say the game is in a good state.

I fear for the future of sc2.
Many of the coolest moments in sc2 happen due to worker harassment
jpg06051992
Profile Joined July 2015
United States580 Posts
October 15 2015 18:34 GMT
#24
On October 16 2015 03:30 Charoisaur wrote:
Community: the game is far from being ready for release.
DK: Don't worry. Our internal testings say the game is in a good state.

I fear for the future of sc2.


this
"SO MANY BANELINGS!"
RaFox17
Profile Joined May 2013
Finland4581 Posts
October 15 2015 18:35 GMT
#25
On October 16 2015 03:34 jpg06051992 wrote:
Show nested quote +
On October 16 2015 03:30 Charoisaur wrote:
Community: the game is far from being ready for release.
DK: Don't worry. Our internal testings say the game is in a good state.

I fear for the future of sc2.


this

The first few tournaments will be about balancing the game and some players will be rewarded for showing whats really broken.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
October 15 2015 18:37 GMT
#26
On October 16 2015 03:04 ROOTFayth wrote:
next update will be "We decided to revert the game back to HOTS, enjoy"

Imo that's the best thing that could happen to sc2 atm.
Many of the coolest moments in sc2 happen due to worker harassment
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-10-15 19:12:03
October 15 2015 18:42 GMT
#27
On October 16 2015 03:30 Charoisaur wrote:
Community: the game is far from being ready for release.
DK: Don't worry. Our internal testings say the game is in a good state.

I fear for the future of sc2.


I'm going to say this one more time, you should really stop misinterpreting what they DK wrote.

Near 50% win ratio in all match ups literally means, near 50% win ratio in all match ups. As long as there exist 1 method to win a match 50% of the time in any match-up, at any skill level, than it is at 50%. To put it in their words, balanced.

It does not mean: good state, or most units are viable, or there are not strategies that feels unfun to play against, or fun or engaging game, or anything else for that matter.

So people please, stop acting like they are saying the game is in a good state. They're not saying that nor are they focusing on that.
:p <-- this is my sarcasm face
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 15 2015 18:43 GMT
#28
On October 16 2015 03:37 Charoisaur wrote:
Show nested quote +
On October 16 2015 03:04 ROOTFayth wrote:
next update will be "We decided to revert the game back to HOTS, enjoy"

Imo that's the best thing that could happen to sc2 atm.

as in we can finally move on to another game? :D
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 15 2015 18:51 GMT
#29
"but due to the fantasy of having a mind control ability like this being such a cool factor, we were unable to locate an ability that feels just as powerful"

HAHAHAHAHAHA yes neural is so fucking powerful.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
October 15 2015 18:58 GMT
#30
I don't understand why DK is so obsessed with unbeatable comps where the only counter is "don't let them get there"
He notices a problem with carriers in lategame but instead of fixing the problem he just makes it harder for protoss to get there.
Hasn't he learned from BL/infestor that this makes for terrible ggameplay? Winrates might be 50/50 but the game will be extremely stale and boring.

Also how can he not see a problem with parasitic bomb or ultras? You don't need statistics to realize how broken those are, even if winrates will be 50/50, having so overpowered things in the ggameis guaranteed to centralize the metagame to the point that every game will be zerg rushing to ultras or BL/viper.
Many of the coolest moments in sc2 happen due to worker harassment
Daizer
Profile Joined October 2015
69 Posts
October 15 2015 19:07 GMT
#31
Nerfing Lurkers that are hard countered by Disruptors
By the way takes years to tech in.
Welcome back Roach vs Roach in ZvZ


No really someone should fire David Kim
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 15 2015 19:09 GMT
#32
I wouldn't call disruptor a hard counter, it's the only unit that allows protoss not to get completely obliterated by lurker actually, unless you go skytoss, more aching to a soft counter imo
Jj_82
Profile Joined December 2012
Swaziland419 Posts
October 15 2015 19:12 GMT
#33
On October 16 2015 02:55 SC2Angora wrote:
No talk about 8 armor ultralisk and Parasitic bomb seriously ?
My exact thoughts as well.
Once rode a waterslide with PartinG and TaeJa ✌
BlackCompany
Profile Joined August 2012
Germany8388 Posts
October 15 2015 19:13 GMT
#34
On October 16 2015 03:35 RaFox17 wrote:
Show nested quote +
On October 16 2015 03:34 jpg06051992 wrote:
On October 16 2015 03:30 Charoisaur wrote:
Community: the game is far from being ready for release.
DK: Don't worry. Our internal testings say the game is in a good state.

I fear for the future of sc2.


this

The first few tournaments will be about balancing the game and some players will be rewarded for showing whats really broken.

Yoda for another championship.
Daizer
Profile Joined October 2015
69 Posts
October 15 2015 19:15 GMT
#35
On October 16 2015 04:09 ROOTFayth wrote:
I wouldn't call disruptor a hard counter, it's the only unit that allows protoss not to get completely obliterated by lurker actually, unless you go skytoss, more aching to a soft counter imo


5 Disruptors are enough to force the Zerg into tech switch

And its not fair because it cost alot of time to get lurkers out


While massing Disruptors is easy as hell
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 15 2015 19:15 GMT
#36
The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta


I'm convinced that I have a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP.

Therefore, we’d like to revert the build time reduction change we did to Carriers for now, so that Carriers remain nearly as powerful as they are, but it is more of a risk to mass Carriers for Protoss players


My hopes rose when they identified the problems, and then chose to nerf the build times ... ugh. So now Protoss will just play passive for slightly longer before they have an un-killable army composition?

We’ll be looking to tune up the stats on the Adept a bit if need be, so please give us your feedback and thoughts on the Adept as well.


I ate my shoe that the Adept is getting a buff. I now only have one shoe.

Crazy to me that Ultra, Parasitic Bomb, and Liberator were not in this patch. And I only mention the Liberator because apparently Liberators destroy everyone except my opponents. So I guess they must be OP ...
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 15 2015 19:19 GMT
#37
Well there's a reason I didn't pre-order
Tuczniak
Profile Joined September 2010
1561 Posts
October 15 2015 19:20 GMT
#38
I don't know why they even talk about balance, there is plenty big design problems. No point in talking about balance before those are solved (unless there are huge balance problems making testing design impossible).
Carrier build time is just pushing problems back. Waiting until people start using swarmhosts and infestors is pointless. Blizzard used to buff units and scale back if necessary, now they don't. It's probably just an excuse for not doing anything.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
October 15 2015 19:21 GMT
#39
On October 16 2015 04:15 TimeSpiral wrote:
Show nested quote +
The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta


I'm convinced that David Kim has a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP ...

Fixed
Many of the coolest moments in sc2 happen due to worker harassment
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
October 15 2015 19:23 GMT
#40
Buff festy
Nerf ultra para bomb liber plox
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
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