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On October 16 2015 04:15 TimeSpiral wrote:Show nested quote +The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta I'm convinced that I have a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP. Show nested quote +Therefore, we’d like to revert the build time reduction change we did to Carriers for now, so that Carriers remain nearly as powerful as they are, but it is more of a risk to mass Carriers for Protoss players My hopes rose when they identified the problems, and then chose to nerf the build times ... ugh. So now Protoss will just play passive for slightly longer before they have an un-killable army composition? Show nested quote +We’ll be looking to tune up the stats on the Adept a bit if need be, so please give us your feedback and thoughts on the Adept as well. I ate my shoe that the Adept is getting a buff. I now only have one shoe. Crazy to me that Ultra, Parasitic Bomb, and Liberator were not in this patch. And I only mention the Liberator because apparently Liberators destroy everyone except my opponents. So I guess they must be OP ...
Was going mass carriers and Liberators killed all my interceptors in 2 seconds.
I honestly don't know what Zerg does against Liberator/Cyclone/Hellion.
Can we all just agree to play HotS?
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though I understand that Blizz want to differentiate SC2 from BW, what Terran need now is Anti-air factory unit.
It doesn`t have to be goliath - just give cyclone long anti-air range
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On October 16 2015 03:11 DinoMight wrote: Why don't they just make Neural parasite permanent as long as the Infestor is alive?
Like Yuri from C&C.
FUCK THEY SHOULD KNOW THEIR WHOLE DEV TEAM IS C&C AT THIS POINT.
Give it 11 range. Make it OP and people will use it, Blizzard. Then you can nerf it.
You do this with everything else. Why not Neural? it was that way in WoL beta if i remember correctly, i used to neural collosi on scrap station all the time
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On October 16 2015 04:25 DinoMight wrote:Show nested quote +On October 16 2015 04:15 TimeSpiral wrote:The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta I'm convinced that I have a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP. Therefore, we’d like to revert the build time reduction change we did to Carriers for now, so that Carriers remain nearly as powerful as they are, but it is more of a risk to mass Carriers for Protoss players My hopes rose when they identified the problems, and then chose to nerf the build times ... ugh. So now Protoss will just play passive for slightly longer before they have an un-killable army composition? We’ll be looking to tune up the stats on the Adept a bit if need be, so please give us your feedback and thoughts on the Adept as well. I ate my shoe that the Adept is getting a buff. I now only have one shoe. Crazy to me that Ultra, Parasitic Bomb, and Liberator were not in this patch. And I only mention the Liberator because apparently Liberators destroy everyone except my opponents. So I guess they must be OP ... Was going mass carriers and Liberators killed all my interceptors in 2 seconds. I honestly don't know what Zerg does against Liberator/Cyclone/Hellion. Can we all just agree to play HotS?
Roach/Currupter/Infestor
And you stay on defense until you mass Viper/BL
T is way to broken in mid -game
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Adepts are way too weak without the Prism and way too strong with the Prism against Terran. The main problem with Lotv is the timing of the units coming out. Sometimes its impossible to scout and react accordingly in time. For example if 30 roaches or 15 mutas coming at you on the 5th minute... Also, because of the strength of Lurkers and Liberators Protoss players seem to go mass air from the beginning, which is broken once again, there is a small timing window for Terrans and Zergs, but then they will lose every single game, because of the strength of the Carriers. Please have a look at these issues ASAP
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Man, my knee is really jerking right now. Weirdest thing, maybe I should see a doctor.
On October 16 2015 03:21 Ctone23 wrote: Harassment can be game ending
This is mostly what I'm worried about. Harassment is so much more effective than it was in HotS in the early game, and the game is so volatile in its current state that it's hard to scout exactly what kind of harass it is because they require different responses to defend effectively (though the volatility will die down in time).
Aside from that and a few other things, I'm okay with the beta right now. Having a lot more fun than I was with Heart of the Snore.
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On October 16 2015 04:25 DinoMight wrote:Show nested quote +On October 16 2015 04:15 TimeSpiral wrote:The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta I'm convinced that I have a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP. Therefore, we’d like to revert the build time reduction change we did to Carriers for now, so that Carriers remain nearly as powerful as they are, but it is more of a risk to mass Carriers for Protoss players My hopes rose when they identified the problems, and then chose to nerf the build times ... ugh. So now Protoss will just play passive for slightly longer before they have an un-killable army composition? We’ll be looking to tune up the stats on the Adept a bit if need be, so please give us your feedback and thoughts on the Adept as well. I ate my shoe that the Adept is getting a buff. I now only have one shoe. Crazy to me that Ultra, Parasitic Bomb, and Liberator were not in this patch. And I only mention the Liberator because apparently Liberators destroy everyone except my opponents. So I guess they must be OP ... Was going mass carriers and Liberators killed all my interceptors in 2 seconds. I honestly don't know what Zerg does against Liberator/Cyclone/Hellion. Can we all just agree to play HotS?
I'm not even kidding, please give me a replay. This just doesn't happen in real life ... I mean, did the Liberators get the perfect shot at the exact moment the interceptors were being released? Once they are out, flying around insanely fast, they are too spread out for the splash to be effective, in my experience.
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On October 16 2015 03:08 Cyro wrote:Show nested quote +On October 16 2015 03:07 Aquila- wrote: Wait they are talking about BUFFING adepts? What the actual fuck? Warp prism + adept is still incredibly broken vs Terran and they havent even talked about warpprism... Adepts are hilariously weak at the moment. They're bad in the early game and useless in the later stages of the game - everyone is using stalkers and zealots instead and we all know how well they work against stimmed bio without tech unit support.
Adepts are quite good during very early game, I don't even need to mention (for PvT) the very early natural mining denial capability (mostly due to adept's big health pool + high dps + innate spell); why use stalkers when you have a far better option?! Then there's the full warp prism + 4-6+ warp gates backed adept harass, again, this hits quite early too, and usually it can wreak havoc if terran is slightly out of position (trying to drop for example), or, for whatever reason not having a proper mineral line defense (oO). Also, I don't even want to think about the upgrade ... Anyway, if properly played , adepts can cause terran a very serious economical setback , to the point where you only need to mass adepts during mid game and still be in a good shape (aka win the game) This is only for PvT , for PvZ it doesn't matter since queens are so good at everything. All in all, adepts are hilariously good at this moment, to the point where Warhounds, in retrospect, were just little silly toys.
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On October 16 2015 04:25 DinoMight wrote:Show nested quote +On October 16 2015 04:15 TimeSpiral wrote:The game seems to be at a decent place now in terms of balance across all the skill levels currently within the beta I'm convinced that I have a near-zero understanding of this game. It feels so incredibly broken, atm, in both TvZ and TvP. Therefore, we’d like to revert the build time reduction change we did to Carriers for now, so that Carriers remain nearly as powerful as they are, but it is more of a risk to mass Carriers for Protoss players My hopes rose when they identified the problems, and then chose to nerf the build times ... ugh. So now Protoss will just play passive for slightly longer before they have an un-killable army composition? We’ll be looking to tune up the stats on the Adept a bit if need be, so please give us your feedback and thoughts on the Adept as well. I ate my shoe that the Adept is getting a buff. I now only have one shoe. Crazy to me that Ultra, Parasitic Bomb, and Liberator were not in this patch. And I only mention the Liberator because apparently Liberators destroy everyone except my opponents. So I guess they must be OP ... Was going mass carriers and Liberators killed all my interceptors in 2 seconds. I honestly don't know what Zerg does against Liberator/Cyclone/Hellion. Can we all just agree to play HotS?
If you guys could also agree to not spam the LotV forum with questionable complaints I'd like. Too much salt.
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so there just leaving photon overcharge the way it is, it's a joke in pvz protoss can take a third with no risk.
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On October 16 2015 04:47 91matt wrote: so there just leaving photon overcharge the way it is, it's a joke in pvz protoss can take a third with no risk.
Roach run by, is the only way.
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United Kingdom20285 Posts
On October 16 2015 03:11 Tiaraju9 wrote: Reverting the carrier build time is 10/10 change. With this nerf those silly three base carrier builds are dead.
Yeah man those ridiculous 65 probe carrier transitions
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We need some other company to make Starcraft 3.
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On October 16 2015 04:12 Jj_82 wrote:Show nested quote +On October 16 2015 02:55 SC2Angora wrote: No talk about 8 armor ultralisk and Parasitic bomb seriously ? My exact thoughts as well.
And mine!
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Agree everytime he goes into detail on the units. I think Infested Terran is the one bad/boring Infestor spell atm, not Neural. Also feel like there are so many areas in the game that needs fixing, yet he mostly always talk about the same stuff.
What is the current Carrier build time in LotV? I feel like they shouldn't go 100% back to HotS build time, if they tinker with other stats on the Carrier.
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On October 16 2015 04:52 ejozl wrote: Agree everytime he goes into detail on the units. I think Infested Terran is the one bad/boring Infestor spell atm, not Neural. Also feel like there are so many areas in the game that needs fixing, yet he mostly always talk about the same stuff.
What is the current Carrier build time in LotV? I feel like they shouldn't go 100% back to HotS build time, if they tinker with other stats on the Carrier.
The problem with the carrier is photon overcharge, protoss can defend everything on 3 bases with no risk because of the MSC while teching to carrier. In pvz anyway.
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On October 16 2015 04:15 TimeSpiral wrote:
I'm not even kidding, please give me a replay. This just doesn't happen in real life ... I mean, did the Liberators get the perfect shot at the exact moment the interceptors were being released? Once they are out, flying around insanely fast, they are too spread out for the splash to be effective, in my experience.
try it yourself in an unit tester : 1 - make siege tanks or w/e unit that don't shoot air 2 - make a random number of carriers (let's say 20) 3 - make 10-15 liberators ( depends number of carriers) 4 - a-move your carriers on the tanks so interceptors are "flying around" like you said 4.5 - wait a bit 5 - a-move your liberators and see all interceptors die in 1-2 seconds
https://www.reddit.com/r/starcraft/comments/30p6la/legacy_of_the_void_unit_tester/ there you have instructions to use LOTV unit tester offline.
6 you'll realize that carriers are a waste vs terrans
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Lol why are they trolling so much when it comes to the infestor? All they need to do is increase the fungal projectile speed so that the spell becomes a bit more usefull but not so overpowered that we go back to mid 2012.,
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United Kingdom20285 Posts
2 - make a random number of carriers (let's say 20) 3 - make 10-15 liberators ( depends number of carriers)
Worth noting that 20 carriers is 120 supply (80% of toss army supply) and 15 liberators is 30 supply (20% of terran army supply) so you can use different numbers and still get vastly favorable results. Libs have always been surprisingly supply efficient
Reverting the carrier build time is 10/10 change
They're actually nerfing it to be way worse than ever (even though it was disproportionately slow vs every other high tech unit before) because chrono used to be 1.5x speed increase, now it's only 1.15x. Carrier was definately a unit that you would bank chrono for because building like 6 stargates and a fleet beacon on 3 nexii was always impractical.
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On October 16 2015 03:58 Charoisaur wrote: I don't understand why DK is so obsessed with unbeatable comps where the only counter is "don't let them get there" He notices a problem with carriers in lategame but instead of fixing the problem he just makes it harder for protoss to get there.
Probably because throughout the various phases of BW meta, there were many compositions similar to that, and it resulted in very fun matchups and innovation in strategies.
For example, the days when if Terran did not stop Zerg before getting Ultras + Dark Swarm it was GG.
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