• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:23
CEST 02:23
KST 09:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Scmdraft 2 - 0.9.0 Preview [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 530 users

Community Feedback Update - October 15 - Page 7

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-10-16 06:00:51
October 16 2015 06:00 GMT
#121
On October 16 2015 13:41 NKexquisite wrote:
Show nested quote +
On October 16 2015 13:08 FabledIntegral wrote:
Way to fix Neural Parasite - drop infestor target priority once NP is used. Right now, they are autotargeted it seems, or at least equal to top priority to be killed. They die too fast.


Well yeah, any player with half a brain would manually target them lol...

The game won't be balanced at release. We need the top koreans to shake things out in the first couple tournaments... Its just how it realistically will work out.. Not different from WoL release or HOTS release...


It doesn't work like that at all in a fight. It's extremely similar to Zerglings getting into a mineral line - you have one aggro unit, and teh zergling AI sucks dick vs the workers, even if you manually target. Or even Thor vs muta.

This works near identical with NP vs carriers or a mothership.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 16 2015 06:11 GMT
#122
On October 16 2015 02:55 SC2Angora wrote:
No talk about 8 armor ultralisk and Parasitic bomb seriously ?


Of course the first post would be a negative one..
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-10-16 06:30:56
October 16 2015 06:27 GMT
#123
i must admit, as cool as the carrier thing seems, i can't help but feel that the way that it works is simply ridiculous.

so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again... begin rebuilding... 13... 14... 15... this is one carrier... this makes me feel like their "internal testing" consists of making sure the unit doesn't crash the game, and calling it done. how long did they mess with this internally? it took me 20 seconds to understand that this is absolutely ridiculous for a single unit. an un-upgraded carrier has 80 dps... but now... it has 90... 100... 110... 120...

i love the carrier and all, but as it stands, the ability is way too strong inherently. don't just suggest to me now that we can just tweak the carrier's damage numbers, when that kind of simple number change could have been applied to many many other things. this ability stands at the same level as siege tank lift. it seems "exciting", but it really belongs in a custom game. the issue is that so does the viper's tentacle. this is the problem with their "design philosophy" of making "only exciting changes".

sometimes important changes might be less exciting, and the more exciting ones might not be good for the game. by strictly adhering to this "philosophy", they are removing a plethora of important changes from the game. the most important one, that i still think is exciting is miss chance uphill. there was never any mention of this since WoL beta, and as far as i know, there may have been none there either. this would cause us to be able to construct real maps with real high ground advantage and positioning.

they are content with the larger state of the game. no more removals. no economy changes. no additional units, even though most of the few important things we need sit quietly in the campaign section, the dark basement of the game. they wanted the mothership core from the start. they never intended to remove the mothership core or photon overcharge. yet, in the campaign we will see shield batteries and dark archons and apparently sentries with shield heal... none of those interesting or "exciting" things will be seen in the real game, 1v1 multiplayer.

looks like beta is basically over. welcome to the finished product. it's not the worst game ever, really, but it could be soooo much more. so much more beyond what we see. but now you enjoy our other game modes like archon mode or allied commanders... oh did we mention we put the dark archons in allied commander? yea we figured they had no place in 1v1 multiplayer and could not be considered in any form. thanks for your help in testing.
"think for yourself, question authority"
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
October 16 2015 06:53 GMT
#124
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
October 16 2015 07:18 GMT
#125
Our only hope is that this expansion is a massive flop and DK gets fired and the new guy actually knows how to make the game great again. We need a keanu reeves...
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 16 2015 07:22 GMT
#126
so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again..


The ability which they patched to have a huge cooldown like a month ago so that you couldn't use it multiple times consecutively?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 329278
Profile Joined March 2014
123 Posts
October 16 2015 08:07 GMT
#127
lol @ all terrans and protoss players freaking out because now zerg also has some gimmicks that forces terran/toss to scout and react in a specific way, maybe even forces them to take some time to figure out a way to defend it. and yeah maybe even then it's still hard to defend it. i hope so. hots has been one big tower defense game for zerg, crap like being ripped off a core unit, but yeah long mech games are totally fine. at the end of pro league you could see that no team wanted to put a zerg up against a terran/toss anymore. byul fought his way into those finals like a beast and would have deserved to win both but on even skill level the race with more options wins. time to change this in lotv.
JackONeill
Profile Joined September 2013
861 Posts
October 16 2015 08:49 GMT
#128
Is "internal data" the same departement as "internal testing"?
The departement that thought is was a good idea that zealots deal 30 dmg on charge, that overcharge would be casted on pylons and that removing the macro mechanics while automating the zergs one would be a good idea?
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 16 2015 09:17 GMT
#129
The typical "feedback update" thread :
[Insert the thing that beats me on ladder the most] is absolute bulshit, why no nerf ? Omg, omg David Kim terrible person, doesn't know shit, random guy made a thread with better solution. LOTV is a failure !!!1!!1
Sadly we are still on that stage.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 16 2015 09:19 GMT
#130
On October 16 2015 15:53 MapleLeafSirup wrote:
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.


Legacy Of The Void doesn't have 3.0 yet.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 16 2015 09:21 GMT
#131
On October 16 2015 17:07 inken wrote:
lol @ all terrans and protoss players freaking out because now zerg also has some gimmicks that forces terran/toss to scout and react in a specific way, maybe even forces them to take some time to figure out a way to defend it. and yeah maybe even then it's still hard to defend it.


If Zerg didn't already have anything that needed scouting and reacting to, HyuN quite literally would not have a career.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 16 2015 09:21 GMT
#132
The departement that thought is was a good idea that zealots deal 30 dmg on charge


There was actually a major bug relating to it. If you had read the rest of the developer feedback, you would know that the value wouldn't have been anywhere near that high. There was an issue with the zealot in testing that was fixed on live server, but damage wasn't adjusted to compensate until the patch afterwards
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Creager
Profile Joined February 2011
Germany1894 Posts
October 16 2015 09:37 GMT
#133
On October 16 2015 18:17 Pr0wler wrote:
The typical "feedback update" thread :
[Insert the thing that beats me on ladder the most] is absolute bulshit, why no nerf ? Omg, omg David Kim terrible person, doesn't know shit, random guy made a thread with better solution. LOTV is a failure !!!1!!1
Sadly we are still on that stage.


So that makes your post the typical [insert random sarcastic whine bullshit] and now I have to discredit all people who have a different opinion on the state of the game with some condescending statement reply constantly popping up in these threads, then?
... einmal mit Profis spielen!
SinO[Ob]
Profile Joined October 2010
France897 Posts
Last Edited: 2015-10-16 09:42:50
October 16 2015 09:42 GMT
#134
On October 16 2015 18:19 KeksX wrote:
Show nested quote +
On October 16 2015 15:53 MapleLeafSirup wrote:
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.


Legacy Of The Void doesn't have 3.0 yet.


This guy come from the future! 3.0 LOTV nothing change though. :>
Stephano and Clem enjoyer
fenix404
Profile Joined May 2011
United States305 Posts
October 16 2015 10:37 GMT
#135
On October 16 2015 16:22 Cyro wrote:
Show nested quote +
so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again..


The ability which they patched to have a huge cooldown like a month ago so that you couldn't use it multiple times consecutively?


by the time you have made only 4 more interceptors, you can cast again. not that big of a nerf, but the first interceptor that finishes can still leave the carrier to attack, adding to the 8 that are permanently deployed.
"think for yourself, question authority"
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 16 2015 11:36 GMT
#136
i think david is playing a different game than i am, would like to try his game out

or just play hots, hots feels incredibly balanced and smooth compared to this. i'm not having fun playing lotv at all tbh
finalelement
Profile Blog Joined December 2012
India20 Posts
October 16 2015 11:48 GMT
#137
Still no mention of fixing ghosts thors and battle cruisers,, Although the rest of suggestions are fine for this community update. It feels like he wants terran to do the same thing every game to win. Oh well! I wonder when blizzard will get a new balance team instead of 1 david kim.
Better to burN out than to fade away ~
owlman
Profile Joined August 2009
France58 Posts
October 16 2015 12:27 GMT
#138
by the time you have made only 4 more interceptors, you can cast again. not that big of a nerf, but the first interceptor that finishes can still leave the carrier to attack, adding to the 8 that are permanently deployed.


you'll be better not deploy them assuming the carrier isn't about to die for 2 reasons :

- the deployed interceptors attack targets randomly : this will increase enemy units survability
- the deployed interceptors are static so if you or the enemy move away you'll lose DPS

The only moment you want to use this ability is when the carrier is about to die.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2015-10-16 12:31:00
October 16 2015 12:30 GMT
#139
On October 16 2015 02:50 WrathSCII wrote:
Highest level pros generally don’t play in the beta

I am somewhat confused who he's talking about here. The majority of (KeSPA) pro players that aren't going to be at Blizzcon seem to have switched. So is David Kim talking about the fact that IM.Mvp still streams Heart of the Swarm?
Every 60 seconds in Africa, a minute passes.
ZenithM
Profile Joined February 2011
France15952 Posts
October 16 2015 13:04 GMT
#140
Cyclone
The Cyclone isn’t quite there yet even after the last patch, so we’ve been exploring various potential changes. Where we are at currently that we want to roll out to beta is higher damage on lock on and lower health on Cyclone themselves. Instead of having Cyclones as all round units, we’re having a lot more success with them as intense micro units that can potentially have big wins when lock on and the fast movement speed are used effectively. Please let us know your thoughts on these changes once the changes go to beta tomorrow.

Doesn't "high damage low health" basically describe every Terran unit though?
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 238
RuFF_SC2 66
Nina 53
StarCraft: Brood War
Barracks 1779
Aegong 62
Sexy 57
firebathero 50
NaDa 38
ggaemo 5
Dota 2
monkeys_forever676
League of Legends
JimRising 527
febbydoto6
Super Smash Bros
hungrybox754
Heroes of the Storm
Khaldor191
Other Games
tarik_tv19873
summit1g12970
gofns11007
shahzam445
ViBE113
Organizations
Other Games
gamesdonequick979
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH187
• RyuSc2 64
• davetesta26
• gosughost_ 10
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22200
Other Games
• imaqtpie1200
Upcoming Events
Sparkling Tuna Cup
9h 37m
BSL20 Non-Korean Champi…
13h 37m
Bonyth vs TBD
WardiTV European League
15h 37m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 10h
OSC
1d 23h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.