• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:51
CET 10:51
KST 18:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1274 users

Community Feedback Update - October 15 - Page 7

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-10-16 06:00:51
October 16 2015 06:00 GMT
#121
On October 16 2015 13:41 NKexquisite wrote:
Show nested quote +
On October 16 2015 13:08 FabledIntegral wrote:
Way to fix Neural Parasite - drop infestor target priority once NP is used. Right now, they are autotargeted it seems, or at least equal to top priority to be killed. They die too fast.


Well yeah, any player with half a brain would manually target them lol...

The game won't be balanced at release. We need the top koreans to shake things out in the first couple tournaments... Its just how it realistically will work out.. Not different from WoL release or HOTS release...


It doesn't work like that at all in a fight. It's extremely similar to Zerglings getting into a mineral line - you have one aggro unit, and teh zergling AI sucks dick vs the workers, even if you manually target. Or even Thor vs muta.

This works near identical with NP vs carriers or a mothership.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 16 2015 06:11 GMT
#122
On October 16 2015 02:55 SC2Angora wrote:
No talk about 8 armor ultralisk and Parasitic bomb seriously ?


Of course the first post would be a negative one..
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-10-16 06:30:56
October 16 2015 06:27 GMT
#123
i must admit, as cool as the carrier thing seems, i can't help but feel that the way that it works is simply ridiculous.

so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again... begin rebuilding... 13... 14... 15... this is one carrier... this makes me feel like their "internal testing" consists of making sure the unit doesn't crash the game, and calling it done. how long did they mess with this internally? it took me 20 seconds to understand that this is absolutely ridiculous for a single unit. an un-upgraded carrier has 80 dps... but now... it has 90... 100... 110... 120...

i love the carrier and all, but as it stands, the ability is way too strong inherently. don't just suggest to me now that we can just tweak the carrier's damage numbers, when that kind of simple number change could have been applied to many many other things. this ability stands at the same level as siege tank lift. it seems "exciting", but it really belongs in a custom game. the issue is that so does the viper's tentacle. this is the problem with their "design philosophy" of making "only exciting changes".

sometimes important changes might be less exciting, and the more exciting ones might not be good for the game. by strictly adhering to this "philosophy", they are removing a plethora of important changes from the game. the most important one, that i still think is exciting is miss chance uphill. there was never any mention of this since WoL beta, and as far as i know, there may have been none there either. this would cause us to be able to construct real maps with real high ground advantage and positioning.

they are content with the larger state of the game. no more removals. no economy changes. no additional units, even though most of the few important things we need sit quietly in the campaign section, the dark basement of the game. they wanted the mothership core from the start. they never intended to remove the mothership core or photon overcharge. yet, in the campaign we will see shield batteries and dark archons and apparently sentries with shield heal... none of those interesting or "exciting" things will be seen in the real game, 1v1 multiplayer.

looks like beta is basically over. welcome to the finished product. it's not the worst game ever, really, but it could be soooo much more. so much more beyond what we see. but now you enjoy our other game modes like archon mode or allied commanders... oh did we mention we put the dark archons in allied commander? yea we figured they had no place in 1v1 multiplayer and could not be considered in any form. thanks for your help in testing.
"think for yourself, question authority"
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
October 16 2015 06:53 GMT
#124
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
October 16 2015 07:18 GMT
#125
Our only hope is that this expansion is a massive flop and DK gets fired and the new guy actually knows how to make the game great again. We need a keanu reeves...
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
October 16 2015 07:22 GMT
#126
so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again..


The ability which they patched to have a huge cooldown like a month ago so that you couldn't use it multiple times consecutively?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 329278
Profile Joined March 2014
123 Posts
October 16 2015 08:07 GMT
#127
lol @ all terrans and protoss players freaking out because now zerg also has some gimmicks that forces terran/toss to scout and react in a specific way, maybe even forces them to take some time to figure out a way to defend it. and yeah maybe even then it's still hard to defend it. i hope so. hots has been one big tower defense game for zerg, crap like being ripped off a core unit, but yeah long mech games are totally fine. at the end of pro league you could see that no team wanted to put a zerg up against a terran/toss anymore. byul fought his way into those finals like a beast and would have deserved to win both but on even skill level the race with more options wins. time to change this in lotv.
JackONeill
Profile Joined September 2013
861 Posts
October 16 2015 08:49 GMT
#128
Is "internal data" the same departement as "internal testing"?
The departement that thought is was a good idea that zealots deal 30 dmg on charge, that overcharge would be casted on pylons and that removing the macro mechanics while automating the zergs one would be a good idea?
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 16 2015 09:17 GMT
#129
The typical "feedback update" thread :
[Insert the thing that beats me on ladder the most] is absolute bulshit, why no nerf ? Omg, omg David Kim terrible person, doesn't know shit, random guy made a thread with better solution. LOTV is a failure !!!1!!1
Sadly we are still on that stage.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 16 2015 09:19 GMT
#130
On October 16 2015 15:53 MapleLeafSirup wrote:
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.


Legacy Of The Void doesn't have 3.0 yet.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 16 2015 09:21 GMT
#131
On October 16 2015 17:07 inken wrote:
lol @ all terrans and protoss players freaking out because now zerg also has some gimmicks that forces terran/toss to scout and react in a specific way, maybe even forces them to take some time to figure out a way to defend it. and yeah maybe even then it's still hard to defend it.


If Zerg didn't already have anything that needed scouting and reacting to, HyuN quite literally would not have a career.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
October 16 2015 09:21 GMT
#132
The departement that thought is was a good idea that zealots deal 30 dmg on charge


There was actually a major bug relating to it. If you had read the rest of the developer feedback, you would know that the value wouldn't have been anywhere near that high. There was an issue with the zealot in testing that was fixed on live server, but damage wasn't adjusted to compensate until the patch afterwards
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Creager
Profile Joined February 2011
Germany1923 Posts
October 16 2015 09:37 GMT
#133
On October 16 2015 18:17 Pr0wler wrote:
The typical "feedback update" thread :
[Insert the thing that beats me on ladder the most] is absolute bulshit, why no nerf ? Omg, omg David Kim terrible person, doesn't know shit, random guy made a thread with better solution. LOTV is a failure !!!1!!1
Sadly we are still on that stage.


So that makes your post the typical [insert random sarcastic whine bullshit] and now I have to discredit all people who have a different opinion on the state of the game with some condescending statement reply constantly popping up in these threads, then?
... einmal mit Profis spielen!
SinO[Ob]
Profile Joined October 2010
France897 Posts
Last Edited: 2015-10-16 09:42:50
October 16 2015 09:42 GMT
#134
On October 16 2015 18:19 KeksX wrote:
Show nested quote +
On October 16 2015 15:53 MapleLeafSirup wrote:
Are these changes implented in the game? The patch notes for 3.0.1 don't say anything about balance changes.


Legacy Of The Void doesn't have 3.0 yet.


This guy come from the future! 3.0 LOTV nothing change though. :>
Stephano and Clem enjoyer
fenix404
Profile Joined May 2011
United States305 Posts
October 16 2015 10:37 GMT
#135
On October 16 2015 16:22 Cyro wrote:
Show nested quote +
so you cast your interceptors, 8 of them... then you begin rebuilding... now you have 9... 10... 11 interceptors... 12... now you can cast the ability again..


The ability which they patched to have a huge cooldown like a month ago so that you couldn't use it multiple times consecutively?


by the time you have made only 4 more interceptors, you can cast again. not that big of a nerf, but the first interceptor that finishes can still leave the carrier to attack, adding to the 8 that are permanently deployed.
"think for yourself, question authority"
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 16 2015 11:36 GMT
#136
i think david is playing a different game than i am, would like to try his game out

or just play hots, hots feels incredibly balanced and smooth compared to this. i'm not having fun playing lotv at all tbh
finalelement
Profile Blog Joined December 2012
India20 Posts
October 16 2015 11:48 GMT
#137
Still no mention of fixing ghosts thors and battle cruisers,, Although the rest of suggestions are fine for this community update. It feels like he wants terran to do the same thing every game to win. Oh well! I wonder when blizzard will get a new balance team instead of 1 david kim.
Better to burN out than to fade away ~
owlman
Profile Joined August 2009
France58 Posts
October 16 2015 12:27 GMT
#138
by the time you have made only 4 more interceptors, you can cast again. not that big of a nerf, but the first interceptor that finishes can still leave the carrier to attack, adding to the 8 that are permanently deployed.


you'll be better not deploy them assuming the carrier isn't about to die for 2 reasons :

- the deployed interceptors attack targets randomly : this will increase enemy units survability
- the deployed interceptors are static so if you or the enemy move away you'll lose DPS

The only moment you want to use this ability is when the carrier is about to die.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2015-10-16 12:31:00
October 16 2015 12:30 GMT
#139
On October 16 2015 02:50 WrathSCII wrote:
Highest level pros generally don’t play in the beta

I am somewhat confused who he's talking about here. The majority of (KeSPA) pro players that aren't going to be at Blizzcon seem to have switched. So is David Kim talking about the fact that IM.Mvp still streams Heart of the Swarm?
Every 60 seconds in Africa, a minute passes.
ZenithM
Profile Joined February 2011
France15952 Posts
October 16 2015 13:04 GMT
#140
Cyclone
The Cyclone isn’t quite there yet even after the last patch, so we’ve been exploring various potential changes. Where we are at currently that we want to roll out to beta is higher damage on lock on and lower health on Cyclone themselves. Instead of having Cyclones as all round units, we’re having a lot more success with them as intense micro units that can potentially have big wins when lock on and the fast movement speed are used effectively. Please let us know your thoughts on these changes once the changes go to beta tomorrow.

Doesn't "high damage low health" basically describe every Terran unit though?
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
mouzHeroMarine 22
StarCraft: Brood War
GuemChi 1272
Hyuk 879
Jaedong 305
Rain 246
Leta 191
Shuttle 141
EffOrt 121
Larva 108
Light 96
Mong 79
[ Show more ]
ToSsGirL 50
ZerO 49
Shinee 40
Backho 40
Sharp 38
Mind 29
GoRush 27
Bale 17
zelot 15
Rush 13
Sacsri 13
Movie 13
ggaemo 4
Britney 0
Dota 2
XaKoH 635
Fuzer 146
NeuroSwarm101
XcaliburYe40
febbydoto10
League of Legends
JimRising 497
C9.Mang0299
Counter-Strike
shoxiejesuss735
allub338
zeus246
Other Games
gofns12100
Happy297
Mew2King119
KnowMe41
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick982
BasetradeTV214
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH185
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota222
League of Legends
• Jankos1330
Upcoming Events
Big Brain Bouts
7h 9m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
14h 9m
RongYI Cup
1d 1h
herO vs Maru
Replay Cast
1d 14h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.