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Active: 6745 users

Automated Tournaments Coming to Beta

Forum Index > Legacy of the Void
134 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 18:46 GMT
#1
http://us.battle.net/sc2/en/blog/19840424/automated-tournaments-coming-to-beta-8-19-2015

Last year, during BlizzCon, we announced that we were working to bring one of the most requested competitive game modes to StarCraft II: Automated Tournaments. Tournaments speak to the competitive StarCraft II experience even more than the ladder, and we’ve been hard at work on building this feature into something truly promising. Now that we’ve spent some time building this feature, we are ready to show you what we’ve been working on.

Please keep in mind that everything you see here is a very early implementation of Automated Tournaments. There are still features to be added, bugs to be fixed, and feedback to be received. Nevertheless, we felt that it was time to offer this feature to our players so that we could gather the testing and feedback needed to ensure that Automated Tournaments ends up becoming the best feature possible.

Signing Up:

With that said, let’s begin with a general rundown of how you can expect to use Automated Tournaments. Upon first logging in, you should notice that “TOURNAMENTS” is now clickable on the navigation menu.

[image loading]

After clicking it, you’ll be taken to the main tournaments portal. Here, you can view when the next tournament is taking place and sign up for it. There are two tournament formats:

3-Round Tournaments
Schedule: Monday–Thursday
Duration: Approximately 60–90 minutes
Format: Single-elimination bracket
6-Round Tournaments
Schedule: Friday–Sunday
Duration: Approximately 3-4 hours
Format: Group Stage -> Single-elimination bracket

[image loading]

Preparing for a Tournament Match:

After choosing a race and signing up for a tournament, you’ll wait for it to begin. You may only enter one tournament at a time, and once the tournament begins, you are locked into that tournament even if you log out or close your client; any matches you do not play will be automatically forfeit.

Once the tournament begins , you will receive a notification (even while in-game) that will take you to prepare for your first match. You will get a chance to veto up to three maps of your choice each round, allowing you to cater your map choices to the opponent you’re playing next. Your opponent will do the same, not knowing your veto choices. You’ll be able to see your opponent’s win record on each map to help with your veto decisions.

[image loading]

Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.

[image loading]

Tournament Progression:

Finishing a match will mark you as ready for the next round, and once everyone is marked as ready, the next round will start. If you mark yourself as ‘not ready,’ you will have until the start of the next round before you have to check in again.
[image loading]
We’ve implemented matchmaking in Automated Tournaments in an effort to make it fair for players of all skill levels. Please keep in mind that the matchmaking experience may not be optimal due to a smaller player pool in the beta.

Looking Forward:

Going forward, we have plans to make it so that you are automatically joined into a private chat channel with players in your tournament. We also are planning to add Automated Tournament rewards that will be visible in other areas of StarCraft II.

Due to the nature of this feature, it is more difficult to get a lot of internal playtesting compared to other parts of the game. Please do your best to try out various combinations and let us know if you find any bugs! Automated Tournaments should provide a gripping experience for those who value high-stakes StarCraft II competition. So if you enjoy the competitive side of StarCraft II, we hope you are as excited to try out the new game mode as we are to hear your thoughts. Thank you very much, please remember to submit your feedback, and we’ll see you in the finals!
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Wrath
Profile Blog Joined July 2014
3175 Posts
Last Edited: 2015-08-19 18:49:06
August 19 2015 18:47 GMT
#2
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)
HailHydras
Profile Joined August 2015
17 Posts
August 19 2015 18:48 GMT
#3
YES !!!!
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
August 19 2015 18:50 GMT
#4
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.
purakushi
Profile Joined August 2012
United States3303 Posts
August 19 2015 18:52 GMT
#5
That debug button.
T P Z sagi
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2015 19:02 GMT
#6
On August 20 2015 03:50 Lemonayd wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.


So what you do is you play the most efficient composition in the game and wait for 25mins to expire. God damn it Artosis is going to rock this one.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
August 19 2015 19:05 GMT
#7
So you hit sign up and when there's enough players available to fill the tournament it starts?
HailHydras
Profile Joined August 2015
17 Posts
August 19 2015 19:07 GMT
#8
On August 20 2015 04:02 Big J wrote:
Show nested quote +
On August 20 2015 03:50 Lemonayd wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.


So what you do is you play the most efficient composition in the game and wait for 25mins to expire. God damn it Artosis is going to rock this one.


I think 25 min is enough to end the game, and if you see turtle you just max expand and get more points etc.
starslayer
Profile Joined August 2011
United States696 Posts
August 19 2015 19:14 GMT
#9
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be and there for sure going to troll these tourneys.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
starslayer
Profile Joined August 2011
United States696 Posts
August 19 2015 19:15 GMT
#10
On August 20 2015 04:14 starslayer wrote:
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be some and there for sure going to troll these tourneys.

i came here to kickass and chew bubblegum and i'm all out of bubble gum
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 19:17 GMT
#11
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2015-08-19 19:18:40
August 19 2015 19:18 GMT
#12
On August 20 2015 04:14 starslayer wrote:
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be and there for sure going to troll these tourneys.


Not having a time limit is even worse for the system though. This is the lesser of the two evils. Most tournament games end faster than 35 HOTS minutes anyways.

Concur that the biggest obstacle to this are hackers.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 19:18 GMT
#13
I don't think turtling is as effective as you guys are making it out to be.

Pretty sure the guy with map control has more points at the end of the match.
KT_Elwood
Profile Joined July 2015
Germany1198 Posts
August 19 2015 19:22 GMT
#14
AWESOME
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2015-08-19 19:23:18
August 19 2015 19:22 GMT
#15
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.
Garemie
Profile Joined April 2011
United States248 Posts
August 19 2015 19:31 GMT
#16
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.
Bomber | CJ herO | Snute
TelecoM
Profile Blog Joined January 2010
United States10861 Posts
August 19 2015 19:33 GMT
#17
I am about to be the sAviOr of LOTV!
AKA: TelecoM[WHITE] Protoss fighting
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
August 19 2015 19:36 GMT
#18
Eh... Looks kinda wrong to use XP as the determining factor, though it's indeed necessary to have a time limit in these. There's the risk to see a new meta emerging with players going for XP efficiency in their builds (though that could be fun to see it emerge, but not for long I fear).

Other than that, looks interesting.
LiquipediaWanderer
weikor
Profile Blog Joined March 2011
Austria580 Posts
August 19 2015 19:39 GMT
#19
On August 20 2015 04:31 Garemie wrote:
Show nested quote +
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.


that would be the best thing to happen to sc2 since its release.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 19 2015 19:41 GMT
#20
On August 20 2015 04:22 joshie0808 wrote:
Show nested quote +
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.


A lot of fighters box to win on points (Mayweather, for example).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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