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Automated Tournaments Coming to Beta

Forum Index > Legacy of the Void
134 CommentsPost a Reply
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c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 18:46 GMT
#1
http://us.battle.net/sc2/en/blog/19840424/automated-tournaments-coming-to-beta-8-19-2015

Last year, during BlizzCon, we announced that we were working to bring one of the most requested competitive game modes to StarCraft II: Automated Tournaments. Tournaments speak to the competitive StarCraft II experience even more than the ladder, and we’ve been hard at work on building this feature into something truly promising. Now that we’ve spent some time building this feature, we are ready to show you what we’ve been working on.

Please keep in mind that everything you see here is a very early implementation of Automated Tournaments. There are still features to be added, bugs to be fixed, and feedback to be received. Nevertheless, we felt that it was time to offer this feature to our players so that we could gather the testing and feedback needed to ensure that Automated Tournaments ends up becoming the best feature possible.

Signing Up:

With that said, let’s begin with a general rundown of how you can expect to use Automated Tournaments. Upon first logging in, you should notice that “TOURNAMENTS” is now clickable on the navigation menu.

[image loading]

After clicking it, you’ll be taken to the main tournaments portal. Here, you can view when the next tournament is taking place and sign up for it. There are two tournament formats:

3-Round Tournaments
Schedule: Monday–Thursday
Duration: Approximately 60–90 minutes
Format: Single-elimination bracket
6-Round Tournaments
Schedule: Friday–Sunday
Duration: Approximately 3-4 hours
Format: Group Stage -> Single-elimination bracket

[image loading]

Preparing for a Tournament Match:

After choosing a race and signing up for a tournament, you’ll wait for it to begin. You may only enter one tournament at a time, and once the tournament begins, you are locked into that tournament even if you log out or close your client; any matches you do not play will be automatically forfeit.

Once the tournament begins , you will receive a notification (even while in-game) that will take you to prepare for your first match. You will get a chance to veto up to three maps of your choice each round, allowing you to cater your map choices to the opponent you’re playing next. Your opponent will do the same, not knowing your veto choices. You’ll be able to see your opponent’s win record on each map to help with your veto decisions.

[image loading]

Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.

[image loading]

Tournament Progression:

Finishing a match will mark you as ready for the next round, and once everyone is marked as ready, the next round will start. If you mark yourself as ‘not ready,’ you will have until the start of the next round before you have to check in again.
[image loading]
We’ve implemented matchmaking in Automated Tournaments in an effort to make it fair for players of all skill levels. Please keep in mind that the matchmaking experience may not be optimal due to a smaller player pool in the beta.

Looking Forward:

Going forward, we have plans to make it so that you are automatically joined into a private chat channel with players in your tournament. We also are planning to add Automated Tournament rewards that will be visible in other areas of StarCraft II.

Due to the nature of this feature, it is more difficult to get a lot of internal playtesting compared to other parts of the game. Please do your best to try out various combinations and let us know if you find any bugs! Automated Tournaments should provide a gripping experience for those who value high-stakes StarCraft II competition. So if you enjoy the competitive side of StarCraft II, we hope you are as excited to try out the new game mode as we are to hear your thoughts. Thank you very much, please remember to submit your feedback, and we’ll see you in the finals!
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Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2015-08-19 18:49:06
August 19 2015 18:47 GMT
#2
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)
HailHydras
Profile Joined August 2015
17 Posts
August 19 2015 18:48 GMT
#3
YES !!!!
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
August 19 2015 18:50 GMT
#4
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.
purakushi
Profile Joined August 2012
United States3300 Posts
August 19 2015 18:52 GMT
#5
That debug button.
T P Z sagi
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2015 19:02 GMT
#6
On August 20 2015 03:50 Lemonayd wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.


So what you do is you play the most efficient composition in the game and wait for 25mins to expire. God damn it Artosis is going to rock this one.
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
August 19 2015 19:05 GMT
#7
So you hit sign up and when there's enough players available to fill the tournament it starts?
HailHydras
Profile Joined August 2015
17 Posts
August 19 2015 19:07 GMT
#8
On August 20 2015 04:02 Big J wrote:
Show nested quote +
On August 20 2015 03:50 Lemonayd wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


It's important to note that there is currently a time restriction on the matches.

I think what is great is that at least they have map veto's built into this system.


So what you do is you play the most efficient composition in the game and wait for 25mins to expire. God damn it Artosis is going to rock this one.


I think 25 min is enough to end the game, and if you see turtle you just max expand and get more points etc.
starslayer
Profile Joined August 2011
United States696 Posts
August 19 2015 19:14 GMT
#9
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be and there for sure going to troll these tourneys.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
starslayer
Profile Joined August 2011
United States696 Posts
August 19 2015 19:15 GMT
#10
On August 20 2015 04:14 starslayer wrote:
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be some and there for sure going to troll these tourneys.

i came here to kickass and chew bubblegum and i'm all out of bubble gum
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 19:17 GMT
#11
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
Last Edited: 2015-08-19 19:18:40
August 19 2015 19:18 GMT
#12
On August 20 2015 04:14 starslayer wrote:
hhhmmm 25 mins most of my games are normally not that long but starting to get there but am i the only one who finds that kinda silly. I understand its an online tournament for no money so you dont want to waste peoples time, but people can just play a efficient comp and just wait out the time.

Also this is really when we need to do something about hacking. I haven't noticed any hackers yet but ive played maybe 50 games due to life an all but theres going to be and there for sure going to troll these tourneys.


Not having a time limit is even worse for the system though. This is the lesser of the two evils. Most tournament games end faster than 35 HOTS minutes anyways.

Concur that the biggest obstacle to this are hackers.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 19:18 GMT
#13
I don't think turtling is as effective as you guys are making it out to be.

Pretty sure the guy with map control has more points at the end of the match.
KT_Elwood
Profile Joined July 2015
Germany951 Posts
August 19 2015 19:22 GMT
#14
AWESOME
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
Last Edited: 2015-08-19 19:23:18
August 19 2015 19:22 GMT
#15
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.
Garemie
Profile Joined April 2011
United States248 Posts
August 19 2015 19:31 GMT
#16
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.
Bomber | CJ herO | Snute
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 19 2015 19:33 GMT
#17
I am about to be the sAviOr of LOTV!
AKA: TelecoM[WHITE] Protoss fighting
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
August 19 2015 19:36 GMT
#18
Eh... Looks kinda wrong to use XP as the determining factor, though it's indeed necessary to have a time limit in these. There's the risk to see a new meta emerging with players going for XP efficiency in their builds (though that could be fun to see it emerge, but not for long I fear).

Other than that, looks interesting.
LiquipediaWanderer
weikor
Profile Blog Joined March 2011
Austria580 Posts
August 19 2015 19:39 GMT
#19
On August 20 2015 04:31 Garemie wrote:
Show nested quote +
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.


that would be the best thing to happen to sc2 since its release.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 19 2015 19:41 GMT
#20
On August 20 2015 04:22 joshie0808 wrote:
Show nested quote +
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.


A lot of fighters box to win on points (Mayweather, for example).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 19:42 GMT
#21
On August 20 2015 04:22 joshie0808 wrote:
Show nested quote +
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.

I don't think you should be able to see your opponent's XP, though, just as you don't see their tech, units, etc.
But you could memorize how much XP you generally have at certain points in your games and compare that to your actual XP at any time. For example you know that you usually have 100,000 at 20:00 and you usually win with it. If you see that it's soon 20:00 and you only have 80,000, you will have to start thinking about doing something soon, else you risk loosing by XP.

I think this could be valuable information for you, and it would come as less of a surprise at the end of the game that, bamm, you lost (or won, for that matter).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-19 19:48:32
August 19 2015 19:46 GMT
#22
On August 20 2015 04:42 Sholip wrote:
Show nested quote +
On August 20 2015 04:22 joshie0808 wrote:
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.

I don't think you should be able to see your opponent's XP, though, just as you don't see their tech, units, etc.
But you could memorize how much XP you generally have at certain points in your games and compare that to your actual XP at any time. For example you know that you usually have 100,000 at 20:00 and you usually win with it. If you see that it's soon 20:00 and you only have 80,000, you will have to start thinking about doing something soon, else you risk loosing by XP.

I think this could be valuable information for you, and it would come as less of a surprise at the end of the game that, bamm, you lost (or won, for that matter).


Why do you have to know your XP? You also don't know your opponent's unit count and still have to make predictions on his play.
Getting a feel for your XP would plainly be another question of, well, experience. Not sure if worth training just for those tournaments though.

The question is of course if XP are balanced, which I think they are not 100% (I think Zerg has an advantage), but I don't know and I think the margin is small and the scenarios in which this will actually come down to a plain "race advantage" are rare.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 19 2015 19:50 GMT
#23
Funny given that this has been in WC3 since FOREVER

But better late than never...
England will fight to the last American
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 19 2015 19:51 GMT
#24
Hype.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 19 2015 19:53 GMT
#25
Hell, its about time.
OnlineLoser
Profile Joined May 2015
Germany3 Posts
Last Edited: 2015-08-19 20:03:32
August 19 2015 20:02 GMT
#26
On August 20 2015 04:50 KaiserJohan wrote:
Funny given that this has been in WC3 since FOREVER

But better late than never...


Exactly this.

I wonder why Blizzard didnt make them in the first place ..
HolydaKing
Profile Joined February 2010
21254 Posts
August 19 2015 20:10 GMT
#27
On August 20 2015 05:02 OnlineLoser wrote:
Show nested quote +
On August 20 2015 04:50 KaiserJohan wrote:
Funny given that this has been in WC3 since FOREVER

But better late than never...


Exactly this.

I wonder why Blizzard didnt make them in the first place ..

They didn't so they could add it later.
hitpoint
Profile Joined October 2010
United States1511 Posts
August 19 2015 20:12 GMT
#28
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..
It's spelled LOSE not LOOSE.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 19 2015 20:17 GMT
#29
When will it be in the game? I can't click tournaments yet
Have a nice day ;)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-19 20:36:37
August 19 2015 20:17 GMT
#30
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

It seems like this would be a rare issue, 35m is quite long anyway.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
FLuE
Profile Joined September 2010
United States1012 Posts
August 19 2015 20:17 GMT
#31
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 20:18 GMT
#32
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

I would think (hope) that having an advantage is also reflected in XP. Either more resources mined or spent or more units killed... That said, I don't even know how XP is calculated, and as far as I know it is not entirely public, either. If your XP is not displayed in-game, it would be nice to at least know how it is calculated.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-08-19 20:24:46
August 19 2015 20:23 GMT
#33
If you host custom games on the LotV beta you can set a time limit. It shows you who has more XP when the time limit is getting close. So anyone theory-crafting if this will give people injust wins can test it out and see how well it works.

On August 20 2015 04:31 Garemie wrote:
Show nested quote +
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.

Pretty sure just the Menu button re-skinned. Same three buttons that are there in HotS, just re-skinned.

Silvana
Profile Blog Joined September 2013
3713 Posts
August 19 2015 20:24 GMT
#34
OMG I always thought that all the hype about this Automated Tournaments thing was about doing tournaments with your friends, not random people... I'm so out of the LotV loop!
Nuclease
Profile Joined August 2011
United States1049 Posts
August 19 2015 20:24 GMT
#35
Hmmmm three things spring to mind.

First: WC3! This was one of the coolest features and I can't believe it's taken this long for them to implement this.

Second: GM streamers. These will be SO fun to watch GM streams play through.

Third: they better do a DAMN good job at getting hackers the fuck out of this game now that the tournaments are back on Bnet.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
hitpoint
Profile Joined October 2010
United States1511 Posts
August 19 2015 20:26 GMT
#36
On August 20 2015 05:17 FLuE wrote:
Show nested quote +
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.
It's spelled LOSE not LOOSE.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 20:33 GMT
#37
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

What would be your recommended solution to guys laming it out?
Latham
Profile Blog Joined May 2007
9560 Posts
August 19 2015 20:50 GMT
#38
Finally the technology we thought was lost in 2004, has finally been re and reverse engineered.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-08-19 20:53:49
August 19 2015 20:53 GMT
#39
Drawing from other competitions that are time/points based (boxing/mma) I don't see a problem with the 25 (real) minute cap and games being decided on experience points. It just becomes another thing to factor into your strategy.

Overall super excited about this!

...

I wonder what they'll do to allow these to be obs/streamed?...
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
August 19 2015 21:02 GMT
#40
all this amazing stuff in LotV for a lousy stinkin' $40... WoW

pun intended.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 19 2015 21:03 GMT
#41
Very good news. So eager to test that, though there are going to be huge discrepancies, for instance low masters is miles away from actually good masters (being a low masters myself, I know what I'm talking about lol).
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 19 2015 21:10 GMT
#42
Sexy! Maybe (and this will only be a reality if and when we get better ways to deal with hackers) at some point monetize it with Blizz taking a small rake? I'm thinking something like each player puts in X units of currency, 1st place gets 12X, 2nd place gets 3X, and Blizz takes an X for profit. Half those values for an 8-player tournament.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
August 19 2015 21:10 GMT
#43
On August 20 2015 04:31 Garemie wrote:
Show nested quote +
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.

Pretty sure that is some sort of twitch integration since they are going to announce something at twitchcon.

Automated tournaments thing looks amazing.
Neosteel Enthusiast
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-19 21:18:57
August 19 2015 21:11 GMT
#44
On August 20 2015 06:03 [PkF] Wire wrote:
Very good news. So eager to test that, though there are going to be huge discrepancies, for instance low masters is miles away from actually good masters (being a low masters myself, I know what I'm talking about lol).

then go back to high diamond where you belong
purakushi
Profile Joined August 2012
United States3300 Posts
August 19 2015 21:17 GMT
#45
On August 20 2015 06:10 FueledUpAndReadyToGo wrote:
Show nested quote +
On August 20 2015 04:31 Garemie wrote:
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.

Pretty sure that is some sort of twitch integration since they are going to announce something at twitchcon.

Automated tournaments thing looks amazing.


Nah, it's the menu button.
T P Z sagi
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 19 2015 21:27 GMT
#46
Love it - sometimes we forget that Blizz is really good and nit-pick on things. I like the time limit a lot.

Good job Blizzard, hope it is as awesome as it sounds.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-08-19 21:31:15
August 19 2015 21:29 GMT
#47
And on a almost completely unrelated note ...

Please, please, please sell me some skins for christ's sake. Then we could wager them in the tournaments. I have spent $100s on DotA stuff for my nephew and I don't even play the game - don't you want some of that cash?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 19 2015 21:32 GMT
#48
On August 20 2015 06:11 Big J wrote:
Show nested quote +
On August 20 2015 06:03 [PkF] Wire wrote:
Very good news. So eager to test that, though there are going to be huge discrepancies, for instance low masters is miles away from actually good masters (being a low masters myself, I know what I'm talking about lol).

then go back to high diamond where you belong

Ha ha fuck you
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
August 19 2015 23:13 GMT
#49
this is so hype
can i get my estro logo back pls
UberNuB
Profile Joined December 2010
United States365 Posts
August 19 2015 23:15 GMT
#50
Honestly, I'd rather have an option for ladder to set BoX when searching.

I play a lot of SC2, but doing an entire tournament seems daunting. I do think playing Bo3 or even Bo5 against ladder opponents would be neat. Arguably, I should scout better or what not, but playing a truly random player (as I am not at the top of the ladder, I rarely ever play the same person twice), means that we both go into the game with random build orders in mind. When we're both mid-tier players, this means the game is effectively won/lost by random chance as to who you got matched up against and if your build order just happens to be better. Playing a Bo3 or Bo5 adds a bit more stability into the mix.

Obviously, what I say isn't necessarily applicable to the top players, as they aren't matched evenly from the beginning, but when you're in the middle of the pack and you go in roughly even with your opponent, the build orders are often times too much to overcome.
the absence of evidence, is not the evidence of absence.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 19 2015 23:24 GMT
#51
On August 20 2015 08:15 UberNuB wrote:
Honestly, I'd rather have an option for ladder to set BoX when searching.

I play a lot of SC2, but doing an entire tournament seems daunting. I do think playing Bo3 or even Bo5 against ladder opponents would be neat. Arguably, I should scout better or what not, but playing a truly random player (as I am not at the top of the ladder, I rarely ever play the same person twice), means that we both go into the game with random build orders in mind. When we're both mid-tier players, this means the game is effectively won/lost by random chance as to who you got matched up against and if your build order just happens to be better. Playing a Bo3 or Bo5 adds a bit more stability into the mix.

Obviously, what I say isn't necessarily applicable to the top players, as they aren't matched evenly from the beginning, but when you're in the middle of the pack and you go in roughly even with your opponent, the build orders are often times too much to overcome.


Well you can always you know, just not play in the tournaments.
AKA: TelecoM[WHITE] Protoss fighting
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
August 19 2015 23:52 GMT
#52
On August 20 2015 08:15 UberNuB wrote:
Honestly, I'd rather have an option for ladder to set BoX when searching.

I play a lot of SC2, but doing an entire tournament seems daunting. I do think playing Bo3 or even Bo5 against ladder opponents would be neat. Arguably, I should scout better or what not, but playing a truly random player (as I am not at the top of the ladder, I rarely ever play the same person twice), means that we both go into the game with random build orders in mind. When we're both mid-tier players, this means the game is effectively won/lost by random chance as to who you got matched up against and if your build order just happens to be better. Playing a Bo3 or Bo5 adds a bit more stability into the mix.

Obviously, what I say isn't necessarily applicable to the top players, as they aren't matched evenly from the beginning, but when you're in the middle of the pack and you go in roughly even with your opponent, the build orders are often times too much to overcome.


an option to bo3 ladder would be cool yea. But why not just play them in customs afterwards? Most of the time opponents are happy to play again, especially if you aren't too bad mannered, at least in my experience.
can i get my estro logo back pls
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 20 2015 00:20 GMT
#53
Would be fun watching streams.:D
hoby2000
Profile Blog Joined April 2010
United States918 Posts
August 20 2015 00:31 GMT
#54
The 25 minute limit idea gave me two thoughts. The first:

Man, this going to be shitty for games that end up being longer...

Then my instant second thought was...

How can I use this to my advantage?

It's almost a blessing and a curse for starcraft. On one hand people are going to do some weird ass shit we've never seen before in order ot have an advantage either turtely or hyper agressive. On the other hand, long starcraft games can be enjoyable with even more crazy shit. I'm torn.

I'll try it out though.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Cluster__
Profile Joined September 2013
United States328 Posts
August 20 2015 02:46 GMT
#55
this looks really awesome.
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 20 2015 04:29 GMT
#56
On August 20 2015 09:31 hoby2000 wrote:
The 25 minute limit idea gave me two thoughts. The first:

Man, this going to be shitty for games that end up being longer...

Then my instant second thought was...

How can I use this to my advantage?

It's almost a blessing and a curse for starcraft. On one hand people are going to do some weird ass shit we've never seen before in order ot have an advantage either turtely or hyper agressive. On the other hand, long starcraft games can be enjoyable with even more crazy shit. I'm torn.

I'll try it out though.

Don't forget that 25 minutes of game time in LotV will be a very different game than 35 now.

It will be interesting to see if any strategies develop from this though.
MagicRover
Profile Joined August 2015
4 Posts
August 20 2015 04:50 GMT
#57
Tbh most games are finished before 25 minutes. The problem I see is that a lategame that still is winnable for both sides and fairly even will be decided by that one side happenend to have 100 more exp..
CountZero71
Profile Joined August 2011
Germany89 Posts
August 20 2015 05:01 GMT
#58
Very good, I am really looking forward to this!!
You cannot kill what doesn't die...
ETisME
Profile Blog Joined April 2011
12391 Posts
August 20 2015 05:25 GMT
#59
25mins in lotv is enough certainly, its a much faster game
I am really hyped for this, been waiting for this since hots
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-20 06:03:05
August 20 2015 05:56 GMT
#60
The last 3 screenshots are extremely troubling.

Leagues. Why are they still here? Why are they associated with the tournament system? Why isn't this inaccurate and non-credible league system being replaced in LotV?

While the idea of using MMR for tournament matchmaking makes a lot of sense allowing everyone a chance at winning, more specifically you have a 1/16 chance of being randomly put in a group where you have the best performance, it risks becoming as meaningless as divisions. Congrats, you're the best out of 16 (or 100 in the case of divisions) arbitrary players. You could be the best because you played really well, or you could be the best due to the RNG putting you into a group where you have the most skill out of the 16 randomly chosen players.

Again, it's a good idea to have this mode that allows everyone a chance of winning. But it should also be supplemented with a WC3-style tournament system, where there is a 3.5 hour open queue phase, where anyone can face anyone, and then the top 16 with the highest levels (or points) in the tournament moves onto a 16 player bracket phase.
crazedrat
Profile Joined July 2015
272 Posts
August 20 2015 05:59 GMT
#61
Very cool. I hope there are server-wide tournaments as well as MMR targetted tournaments.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 20 2015 06:04 GMT
#62
oh my god I just want to play it.
AKA: TelecoM[WHITE] Protoss fighting
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2015-08-20 06:46:23
August 20 2015 06:31 GMT
#63
25 mins is short.. i got a lot of 30min games.. tho i think a good side to this is force players to get action for points
AKMU / IU
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 20 2015 06:59 GMT
#64
I'm so hyped for that. It's gonna be awesome !

For a diamond player like me, there's finally something else to play for than ladder points ! I hope we get bo3/bo5 series as well, so it's worth it to train different builds and adapt to your opponent and it's not just another set of bo1. Still, I'm incredibly hyped for that !! It's gonna be awesome !

As for the details of how they implemented it, I'm trusting Blizz. They probably have a reason as to why they did it like that, and if their implementation has major flaws they'll change/adjust things.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 20 2015 07:19 GMT
#65
This is really cool. My favorite part of LOTV
Head Coach Park: "They should buff tanks!"
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 20 2015 07:24 GMT
#66
On August 20 2015 15:31 shin_toss wrote:
25 mins is short.. i got a lot of 30min games.. tho i think a good side to this is force players to get action for points


25 minute game in lotv is different than 25 minute game in hots
Terran forever | Maru hater forever
Libe91
Profile Joined August 2015
France16 Posts
August 20 2015 07:53 GMT
#67
Unfortunatly i wont have time to play 90 minutes during the week, and 4 hours the week end is not better...
But any way if i ever find some time i'll try, sounds like fun.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 20 2015 08:02 GMT
#68
25 min might be to low though, maybe 35 is better. It should ensure the tournament runs relatively smoothly but without making players feel time pressured when playing.
Head Coach Park: "They should buff tanks!"
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
August 20 2015 08:13 GMT
#69
This game is fun as is. Why ruin it by adding tournaments where hackers win? All the finals are probably gonna be hacker vs hacker.
They hate us 'cause they ain't us.
AbouSV
Profile Joined October 2014
Germany1278 Posts
August 20 2015 08:20 GMT
#70
On August 20 2015 05:24 Silvana wrote:
OMG I always thought that all the hype about this Automated Tournaments thing was about doing tournaments with your friends, not random people... I'm so out of the LotV loop!


That is actually a very good point! Could be nice to be able to join a tournament as a group.
Sure one could argue that this would allow for too much communication / tips and so on, but I'd rather see the bright side!

On August 20 2015 17:13 swag_bro wrote:
This game is fun as is. Why ruin it by adding tournaments where hackers win? All the finals are probably gonna be hacker vs hacker.


If that really become the case, then it would be easy to have automated ban list!
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 20 2015 08:40 GMT
#71
Indeed, the potential of joining a tournament with friends should be taken into account by Blizzard.
The only problem I see with that is the "level pairing" if you and your friends have a significant level difference: do you make the whole group join a tournament at level of their worst player, best player or an hypothetical group average ?

My personnal position is to have the group join the tournament at the level of their best player. This will avoid having master players in the lower level tournaments. The only downside of it could be that some of the master players in the tournament would face a lower level player in their first round, thus effectively having a "free win" in the first round. But I think this would be better than having master players farming the bronze to dia tournaments.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 20 2015 08:41 GMT
#72
On August 20 2015 17:02 Sapphire.lux wrote:
25 min might be to low though, maybe 35 is better. It should ensure the tournament runs relatively smoothly but without making players feel time pressured when playing.

Yeah, but that is something that can be changed if it becomes a problem.

Overall really nice, I like it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zetter
Profile Blog Joined June 2011
Germany629 Posts
Last Edited: 2015-08-20 08:52:34
August 20 2015 08:52 GMT
#73
On August 20 2015 05:26 hitpoint wrote:
Show nested quote +
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


WC3 Tournament games ended after 30 ingame minutes and were then determined by game score. I felt that system worked quite well and the tournaments ran very smoothly. So I'm looking forward for LotV tournaments.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 20 2015 09:39 GMT
#74
On August 20 2015 17:40 LoneYoShi wrote:
Indeed, the potential of joining a tournament with friends should be taken into account by Blizzard.
The only problem I see with that is the "level pairing" if you and your friends have a significant level difference: do you make the whole group join a tournament at level of their worst player, best player or an hypothetical group average ?

My personnal position is to have the group join the tournament at the level of their best player. This will avoid having master players in the lower level tournaments. The only downside of it could be that some of the master players in the tournament would face a lower level player in their first round, thus effectively having a "free win" in the first round. But I think this would be better than having master players farming the bronze to dia tournaments.


I'm gonna quote myself to expand even further on that idea:
Now that Blizz' is considering adding automated tournaments, it would be nice to have the possibility to organize your own tournaments with friends. Imagine being able to easily organise a in-clan tournament ? Or just a small tournament with 3 friends, without requiring other tools than the game itelf (binary beast for bracket, skype for vetos, etc) ? That would be sick. And since Blizz' has all the UI and functionalities designed for automated tournaments, I don't think it would be too much work.
SC2Duderino
Profile Joined September 2013
Austria13 Posts
August 20 2015 14:02 GMT
#75
Looks great!

I am trying to understand, will there be tournaments for all modes, or just 1v1? Would be nice to some 2v2 tournaments.
Topin
Profile Blog Joined December 2010
Peru10078 Posts
August 20 2015 14:29 GMT
#76
On August 20 2015 14:56 paralleluniverse wrote:
The last 3 screenshots are extremely troubling.

Leagues. Why are they still here? Why are they associated with the tournament system? Why isn't this inaccurate and non-credible league system being replaced in LotV?

While the idea of using MMR for tournament matchmaking makes a lot of sense allowing everyone a chance at winning, more specifically you have a 1/16 chance of being randomly put in a group where you have the best performance, it risks becoming as meaningless as divisions. Congrats, you're the best out of 16 (or 100 in the case of divisions) arbitrary players. You could be the best because you played really well, or you could be the best due to the RNG putting you into a group where you have the most skill out of the 16 randomly chosen players.

Again, it's a good idea to have this mode that allows everyone a chance of winning. But it should also be supplemented with a WC3-style tournament system, where there is a 3.5 hour open queue phase, where anyone can face anyone, and then the top 16 with the highest levels (or points) in the tournament moves onto a 16 player bracket phase.

yeah you needed at least 6-1 in your record to advance to the next stage, i dont know if it was round or 16 though. There were also Random vs Random or mirror tournaments, super fun!
i would define my style between a mix of ByuN, Maru and MKP
Silvana
Profile Blog Joined September 2013
3713 Posts
August 20 2015 14:49 GMT
#77
On August 20 2015 18:39 LoneYoShi wrote:
Show nested quote +
On August 20 2015 17:40 LoneYoShi wrote:
Indeed, the potential of joining a tournament with friends should be taken into account by Blizzard.
The only problem I see with that is the "level pairing" if you and your friends have a significant level difference: do you make the whole group join a tournament at level of their worst player, best player or an hypothetical group average ?

My personnal position is to have the group join the tournament at the level of their best player. This will avoid having master players in the lower level tournaments. The only downside of it could be that some of the master players in the tournament would face a lower level player in their first round, thus effectively having a "free win" in the first round. But I think this would be better than having master players farming the bronze to dia tournaments.


I'm gonna quote myself to expand even further on that idea:
Now that Blizz' is considering adding automated tournaments, it would be nice to have the possibility to organize your own tournaments with friends. Imagine being able to easily organise a in-clan tournament ? Or just a small tournament with 3 friends, without requiring other tools than the game itelf (binary beast for bracket, skype for vetos, etc) ? That would be sick. And since Blizz' has all the UI and functionalities designed for automated tournaments, I don't think it would be too much work.


This is what I meant, closed/private tournaments. Not joining a random tournament in mass. I wonder if it would be too much extra work to add this, and different types of tournaments or flexible settings to pick from :D
jedi1982
Profile Joined January 2011
United States172 Posts
August 20 2015 14:54 GMT
#78
I actually logged in to comment on this as I believe this is a huge feature that hopefully will be OVER utilized Great direction Blizzard
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 20 2015 15:08 GMT
#79
On August 20 2015 23:49 Silvana wrote:
Show nested quote +
On August 20 2015 18:39 LoneYoShi wrote:
On August 20 2015 17:40 LoneYoShi wrote:
Indeed, the potential of joining a tournament with friends should be taken into account by Blizzard.
The only problem I see with that is the "level pairing" if you and your friends have a significant level difference: do you make the whole group join a tournament at level of their worst player, best player or an hypothetical group average ?

My personnal position is to have the group join the tournament at the level of their best player. This will avoid having master players in the lower level tournaments. The only downside of it could be that some of the master players in the tournament would face a lower level player in their first round, thus effectively having a "free win" in the first round. But I think this would be better than having master players farming the bronze to dia tournaments.


I'm gonna quote myself to expand even further on that idea:
Now that Blizz' is considering adding automated tournaments, it would be nice to have the possibility to organize your own tournaments with friends. Imagine being able to easily organise a in-clan tournament ? Or just a small tournament with 3 friends, without requiring other tools than the game itelf (binary beast for bracket, skype for vetos, etc) ? That would be sick. And since Blizz' has all the UI and functionalities designed for automated tournaments, I don't think it would be too much work.


This is what I meant, closed/private tournaments. Not joining a random tournament in mass. I wonder if it would be too much extra work to add this, and different types of tournaments or flexible settings to pick from :D

I like the idea of open tournaments with stranger as it gives you another way to enjoy sc2 than just random bo1 (ladder).
But I also agree with you that it would be extra nice to have the opportunity to create tournaments with friends as well. Since Blizz' already designed all the UI and the tournament system, I don't think it would be too much extra work.

In their message, they say they're still open to suggestions. Let's hope they see this ! Some kind of in-clan tournament could be good as well.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 15:12 GMT
#80
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
August 20 2015 15:51 GMT
#81
When will this be live?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 15:51 GMT
#82
Hopefully with the macro patch.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Phaenoman
Profile Joined February 2013
568 Posts
August 20 2015 16:25 GMT
#83
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?
Random is hard work dude...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 16:29 GMT
#84
On August 21 2015 01:25 Phaenoman wrote:
Show nested quote +
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?

Well if a three round tournament will be done in 60-90 minutes i guess there isn't really time for more than bo1
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kimb3r
Profile Joined April 2010
Germany744 Posts
August 20 2015 16:39 GMT
#85
Wow.. they finally implemented features of WCIII
Maru | Dark | Zest | Reynor | Scarlett
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
August 20 2015 17:49 GMT
#86
Wow - this is great.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 18:17 GMT
#87
Ladder heroes about to gain even more notoriety!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 20 2015 20:32 GMT
#88
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.
@Drayxs | Drayxs.221 | Drayxs#1802
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 21:25 GMT
#89
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 20 2015 21:30 GMT
#90
On August 21 2015 06:25 Naracs_Duc wrote:
Show nested quote +
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"

I guess being able to use the in game interface for setting brackets up would be cool, but it doesn't seem like a needed thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-08-20 21:37:05
August 20 2015 21:33 GMT
#91
One of the funnest parts of the wc3 tournaments, sadistic as it is, was the mixing of all the different MMRs... getting a chance to crush noobs in that setting was very fulfilling. Then again I was on the winning end, don't know how it felt for them - maybe a chance to match up against the whole community and a better player was entertaining or exciting, I can't tell you. Something about server wide tournament is exciting though. Maybe it's just the size - so many people entering, only a few exit...
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 20 2015 23:26 GMT
#92
This is pretty bloody exciting !
LotV is looking sexy :D
(Except for the macro mechanics thing, still withholding my judgement on that one; it seems dumb on first glance)
Caster man does casting on yt/RiquizCasts
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 20 2015 23:33 GMT
#93
On August 20 2015 05:26 hitpoint wrote:
Show nested quote +
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2015-08-20 23:49:37
August 20 2015 23:48 GMT
#94
Edit: never mind, I misread.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 21 2015 00:21 GMT
#95
I really enjoyed the automated tournaments in WC3, this might re ignite my interest in SC2.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 01:27 GMT
#96
So i wanted to play in a tournament, did miss the game and now the next tournament starts in 2.5 hours, well this isn't how i imagined it would be -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 03:11:33
August 21 2015 02:45 GMT
#97
On August 21 2015 08:33 Excalibur_Z wrote:
Show nested quote +
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:53:22
August 21 2015 02:50 GMT
#98
Quote and edit are too similar
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:52:58
August 21 2015 02:52 GMT
#99
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 21 2015 02:58 GMT
#100
This is awesome, but as someone suggested I hope they add the option to make your own tournaments as well. That would be amazing!
AKA: TelecoM[WHITE] Protoss fighting
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 21 2015 06:53 GMT
#101
On August 21 2015 11:45 paralleluniverse wrote:
Show nested quote +
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...
Moderator
virpi
Profile Blog Joined August 2009
Germany3598 Posts
August 21 2015 08:34 GMT
#102
I just won my first automated tournament. Great addition to the game.
first we make expand, then we defense it.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 21 2015 09:01 GMT
#103
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 12:34 GMT
#104
Sounds fun!

A bit afraid of people dumping their MMR on ladder, and then stomping through low-level tournaments for the lols. Hopefully that won't be a problem.

Also probably too time consuming for me to do it often. I usually can't promise that much time in advance.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 13:16:14
August 21 2015 13:14 GMT
#105
On August 21 2015 15:53 Excalibur_Z wrote:
Show nested quote +
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 13:19 GMT
#106
On August 21 2015 22:14 paralleluniverse wrote:
Show nested quote +
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 21 2015 13:43 GMT
#107
My fingers keep trying to chrono stuff ingame -.-'
Have a nice day ;)
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 14:43:23
August 21 2015 13:49 GMT
#108
On August 21 2015 22:19 Cascade wrote:
Show nested quote +
On August 21 2015 22:14 paralleluniverse wrote:
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?

I just got promoted to Silver after my 2nd tournament game. Not Gold yet, so I don't think I have Gold MMR, but I'm still in a Gold tournament. It seems the Gold MMR criteria for being a Gold tournament is likely approximate.

If it were true that Gold tournaments = Gold MMR, then that would be a useful way for people to estimate how far they are from promotion, and also a useful way to measure how wrong the leagues are.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 13:57 GMT
#109
On August 21 2015 22:49 paralleluniverse wrote:
Show nested quote +
On August 21 2015 22:19 Cascade wrote:
On August 21 2015 22:14 paralleluniverse wrote:
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?

I just got promoted to Silver after my 2nd tournament game. Not Gold yet. I don't think I have Gold MMR, but I'm still in a Gold tournament. So it seems the Gold MMR criteria for being a Gold tournament is likely approximate.

If it were true that Gold tournaments = Gold MMR, then that would be a useful way for people to estimate how far they are from promotion, and also a useful way to measure how wrong the leagues are.

There will be a range of MMR in each tournament, maybe the pick the highest MMR to display? So that a gold tournament is a tournament where at least one player has gold MMR? Or it's mean MMR or something, and your MMR is enough to be matched with low gold/high silver players.
Roblin
Profile Joined April 2010
Sweden948 Posts
August 21 2015 15:49 GMT
#110
On August 21 2015 18:01 Cyro wrote:
Show nested quote +
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.
I'm better today than I was yesterday!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 21 2015 16:00 GMT
#111
On August 21 2015 22:14 paralleluniverse wrote:
Show nested quote +
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.


That's the player pool of the beta though, not retail, and they did say that the entry requirements would be looser to compensate for that. I'll ask for confirmation.
Moderator
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 16:09 GMT
#112
I don't like how these tournaments are scheduled.
It would be much better if you just sign in and wait till there are 7 more players in your skill range ready to go.

scheduled tournaments maybe should be a thing too, but then you could do wc3 style/bo3/whatever
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
i)awn
Profile Joined October 2011
United States189 Posts
August 21 2015 16:54 GMT
#113
That's a nice addition. Hope they add the capability to have custom "lobby" tournaments with your friends with options like best of 3 and tournament watching.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 21 2015 17:49 GMT
#114
On August 22 2015 00:49 Roblin wrote:
Show nested quote +
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 18:03 GMT
#115
On August 22 2015 02:49 Cyro wrote:
Show nested quote +
On August 22 2015 00:49 Roblin wrote:
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament


Would you prefer draws? Which would encourage running around the map building pylons/extractors/depots
Would you prefer a specific building/unit/supply count? Which would amount to the same thing as points but doesn't take into account efficiently trading units.

What system do you think is most fair as a tie breaker?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 21 2015 18:21 GMT
#116
I can't think of a great one (at least not without a ton of effort) but the game length seems a bit too short. If it was longer, it would be more ok to win based on an imperfect system
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 22 2015 02:05 GMT
#117
I posted a FAQ about this stuff which basically summarizes the information presented in the blog post, but Psione replied with some additional information to unanswered questions:

http://us.battle.net/sc2/en/forum/topic/18724763966

Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

Q: Do tournament match outcomes affect MMR? Can promotions happen by winning a tournament match?
A: Yes. One goal is to allow players to exclusively play tournaments for league progression if they wish. That's cool, didn't see that one coming.

Q: Are there rewards attached to collecting tournament wins or becoming grand champion?
A: Rewards are still being worked on, but there will be some form of reward for winning a tournament.
Moderator
TsogiMaster
Profile Joined October 2014
191 Posts
August 22 2015 14:44 GMT
#118
If you win the tournament it says there is a website with actual winners list. Is the website online if yes can someone write the link here down? Thnx.
Gaming is love. Gaming is life.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-23 07:12:05
August 23 2015 07:06 GMT
#119
On August 22 2015 11:05 Excalibur_Z wrote:
Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

So I got promoted to Gold in LotV today. In summary, I was Bronze, got put into a Gold tournament, after 2 games in the tournament, I got promoted to Silver, and then 4 games after that I got promoted to Gold.

This seems to align with what Psione said, that tournaments "matches by MMR". Meaning that tournaments can be used to give a indication of how close you are to promotion. In other word, an indication of how wrong the leagues are. You could already kinda do something similar now by looking at the league of the players in your last 16 matches, but it would be slightly less informative than looking at the tournament participants as your MMR can change a bit over 16 games.

The tournament being labeled by the highest league of its participants seems pointless. It's not new information, it's not interesting information, it's information with no point. I don't understand the point of showing it. Maybe they just think leagues are really cool and awesome (lol).
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 23 2015 08:31 GMT
#120
On August 23 2015 16:06 paralleluniverse wrote:
Show nested quote +
On August 22 2015 11:05 Excalibur_Z wrote:
Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

So I got promoted to Gold in LotV today. In summary, I was Bronze, got put into a Gold tournament, after 2 games in the tournament, I got promoted to Silver, and then 4 games after that I got promoted to Gold.

This seems to align with what Psione said, that tournaments "matches by MMR". Meaning that tournaments can be used to give a indication of how close you are to promotion. In other word, an indication of how wrong the leagues are. You could already kinda do something similar now by looking at the league of the players in your last 16 matches, but it would be slightly less informative than looking at the tournament participants as your MMR can change a bit over 16 games.

The tournament being labeled by the highest league of its participants seems pointless. It's not new information, it's not interesting information, it's information with no point. I don't understand the point of showing it. Maybe they just think leagues are really cool and awesome (lol).

I can see people being excited when they get put into a platinum league for the first time.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
August 23 2015 14:08 GMT
#121
On August 22 2015 03:03 Naracs_Duc wrote:
Show nested quote +
On August 22 2015 02:49 Cyro wrote:
On August 22 2015 00:49 Roblin wrote:
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament


Would you prefer draws? Which would encourage running around the map building pylons/extractors/depots
Would you prefer a specific building/unit/supply count? Which would amount to the same thing as points but doesn't take into account efficiently trading units.

What system do you think is most fair as a tie breaker?



I don't think a "tie-breaker" is right to consider it a proper tournament. 35 minutes of game-time in HOTS, i played plenty of games on ladder longer than that.

To be fair I'm not going to hate on it too much until I try it but I do think you will see some silly complaints about players who were clearly winning but who lost on XP, because god knows that the points stat at the end of the game has never truly been relevant to what happened in the game. I've lost many of games where I'm higher in points or won when i'm lower because points don't matter if you make a mistake that costs you the game.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
August 23 2015 15:15 GMT
#122
On August 22 2015 03:21 Cyro wrote:
I can't think of a great one (at least not without a ton of effort) but the game length seems a bit too short. If it was longer, it would be more ok to win based on an imperfect system


Add 5 minutes onto a match and a 3/6-round Bo1 might take 15/30 minutes longer to complete and it only goes up from there. I don't think you can reasonably expect casual players to stick around for that long with out dropping out.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 23 2015 15:51 GMT
#123
On August 24 2015 00:15 Caihead wrote:
Show nested quote +
On August 22 2015 03:21 Cyro wrote:
I can't think of a great one (at least not without a ton of effort) but the game length seems a bit too short. If it was longer, it would be more ok to win based on an imperfect system


Add 5 minutes onto a match and a 3/6-round Bo1 might take 15/30 minutes longer to complete and it only goes up from there. I don't think you can reasonably expect casual players to stick around for that long with out dropping out.

There is a little button to the bottom left, if everyone clicks Ready it skips that 15~30min waiting process.
AKA: TelecoM[WHITE] Protoss fighting
Naracs_Duc
Profile Joined August 2015
746 Posts
August 24 2015 16:51 GMT
#124
On August 23 2015 23:08 GaNgStaRR.ElV wrote:
Show nested quote +
On August 22 2015 03:03 Naracs_Duc wrote:
On August 22 2015 02:49 Cyro wrote:
On August 22 2015 00:49 Roblin wrote:
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament


Would you prefer draws? Which would encourage running around the map building pylons/extractors/depots
Would you prefer a specific building/unit/supply count? Which would amount to the same thing as points but doesn't take into account efficiently trading units.

What system do you think is most fair as a tie breaker?



I don't think a "tie-breaker" is right to consider it a proper tournament. 35 minutes of game-time in HOTS, i played plenty of games on ladder longer than that.

To be fair I'm not going to hate on it too much until I try it but I do think you will see some silly complaints about players who were clearly winning but who lost on XP, because god knows that the points stat at the end of the game has never truly been relevant to what happened in the game. I've lost many of games where I'm higher in points or won when i'm lower because points don't matter if you make a mistake that costs you the game.


It is arbitrary which one it is. So long as draws aren't allowed it will be fine--because it would such for terran to float everywhere and you get a draw while waiting for your flyers to build. Or to get a draw because your protoss opponent spread all 60 probes around the map to make pylons at the 23 minute mark.

Points, supply count, building count, whatever the scoring system (or lack thereof) is fine so long as they don't do draws. It will create a weird metagame where being more aggressive and having a bigger economy will be helpful.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 24 2015 22:45 GMT
#125
Thank you Blizzard entertainment!
"not enough rights"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 24 2015 22:50 GMT
#126
On August 25 2015 01:51 Naracs_Duc wrote:
Show nested quote +
On August 23 2015 23:08 GaNgStaRR.ElV wrote:
On August 22 2015 03:03 Naracs_Duc wrote:
On August 22 2015 02:49 Cyro wrote:
On August 22 2015 00:49 Roblin wrote:
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament


Would you prefer draws? Which would encourage running around the map building pylons/extractors/depots
Would you prefer a specific building/unit/supply count? Which would amount to the same thing as points but doesn't take into account efficiently trading units.

What system do you think is most fair as a tie breaker?



I don't think a "tie-breaker" is right to consider it a proper tournament. 35 minutes of game-time in HOTS, i played plenty of games on ladder longer than that.

To be fair I'm not going to hate on it too much until I try it but I do think you will see some silly complaints about players who were clearly winning but who lost on XP, because god knows that the points stat at the end of the game has never truly been relevant to what happened in the game. I've lost many of games where I'm higher in points or won when i'm lower because points don't matter if you make a mistake that costs you the game.


It is arbitrary which one it is. So long as draws aren't allowed it will be fine--because it would such for terran to float everywhere and you get a draw while waiting for your flyers to build. Or to get a draw because your protoss opponent spread all 60 probes around the map to make pylons at the 23 minute mark.

Points, supply count, building count, whatever the scoring system (or lack thereof) is fine so long as they don't do draws. It will create a weird metagame where being more aggressive and having a bigger economy will be helpful.

The reason of the time limit is to keep the tournaments short. Allowing draws beats that purpose, so I don't think they would do that.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 24 2015 22:52 GMT
#127
Just won my 2nd GM league tournament =)
AKA: TelecoM[WHITE] Protoss fighting
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 26 2015 17:48 GMT
#128
Imo instead of XP it should be a balance between current income and supply that determines winner
Have a nice day ;)
Naracs_Duc
Profile Joined August 2015
746 Posts
August 26 2015 19:26 GMT
#129
On August 27 2015 02:48 Dumbledore wrote:
Imo instead of XP it should be a balance between current income and supply that determines winner


How would that work?

Higher supply =/= higher income
Higher income =/= higher supply

Does higher income give more points than higher supply?
Does higher supply give more points than higher income?

What if the game ends when one player's workers are returning resources but the other player's workers had already returned it?

What if you win the fight when time is called, but your opponent had overmade workers so they still had more supply than your 10 marines left over?

What if zerg instamax on roaches and drones in the last 2 minutes of the game to instantly win the supply/income count?

DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 26 2015 21:07 GMT
#130
When someone plays an automated tournament (which is a cool feature) I guess that there is no way to watch it apart from if one of the players is streaming?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 28 2015 07:39 GMT
#131
Has anyone experienced issues with the points = win system?
I'd even be curious if anyone has noticed ladder games where they've won despite having a lower score?
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 28 2015 16:36 GMT
#132
On August 28 2015 16:39 y0su wrote:
Has anyone experienced issues with the points = win system?
I'd even be curious if anyone has noticed ladder games where they've won despite having a lower score?


It's not points points, it's experience points. You know, the little XP numbers that appear when you build something or destroy something. It keeps a running total of that for both players and the higher XP value for that game is the winner if the time limit is hit.
Moderator
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 28 2015 17:02 GMT
#133
On August 29 2015 01:36 Excalibur_Z wrote:
Show nested quote +
On August 28 2015 16:39 y0su wrote:
Has anyone experienced issues with the points = win system?
I'd even be curious if anyone has noticed ladder games where they've won despite having a lower score?


It's not points points, it's experience points. You know, the little XP numbers that appear when you build something or destroy something. It keeps a running total of that for both players and the higher XP value for that game is the winner if the time limit is hit.

I always thought they were the same thing - whatever was used to calculate "points" was just converted to "XP" for leveling. How different are they?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 08 2015 18:29 GMT
#134
I still don't quite understand why these tournaments are scheduled at certain times tbh.
Why not just let players sign up and as soon as there are enough players start it?
I bet there would be a lot of interest in playing tournaments pretty much all the time, but i probably will NEVER play one if i have to be online at a specific time
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 08 2015 22:26 GMT
#135
On August 22 2015 03:21 Cyro wrote:
I can't think of a great one (at least not without a ton of effort) but the game length seems a bit too short. If it was longer, it would be more ok to win based on an imperfect system


I think it's good enough tbh. Tournaments are ready painful enough as it is cos most of the time as it is, you have to wait the full duration before the next round. During the weekend tournaments, it gets so bad that you can be waiting hours in total, especially if you skip round 3. Games in LotV don't tend to even reach that game length, most people get there their matches done really quicker, and then go play ladder games and delay the entire tournament.

I don't know what they can do to make these tournaments less painful, but lengthening the game length would be the worst thing they could do.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
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