• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CET 11:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Darkest Dungeon Nintendo Switch Thread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2814 users

Automated Tournaments Coming to Beta - Page 2

Forum Index > Legacy of the Void
134 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 19:42 GMT
#21
On August 20 2015 04:22 joshie0808 wrote:
Show nested quote +
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.

I don't think you should be able to see your opponent's XP, though, just as you don't see their tech, units, etc.
But you could memorize how much XP you generally have at certain points in your games and compare that to your actual XP at any time. For example you know that you usually have 100,000 at 20:00 and you usually win with it. If you see that it's soon 20:00 and you only have 80,000, you will have to start thinking about doing something soon, else you risk loosing by XP.

I think this could be valuable information for you, and it would come as less of a surprise at the end of the game that, bamm, you lost (or won, for that matter).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-19 19:48:32
August 19 2015 19:46 GMT
#22
On August 20 2015 04:42 Sholip wrote:
Show nested quote +
On August 20 2015 04:22 joshie0808 wrote:
On August 20 2015 04:17 Sholip wrote:
I see that having some time restriction is inevitable, but if the games are decided by more XP gathered, it would only be fair to at least display your XP in-game somewhere. That way you could have an idea if you are in a winning position should the timer expire soon.


That raises some problems though:
-You would also need to see your opponent's XP in order in order for that number to mean anything.
-This would invalidate certain strategies (hidden bases) when you see your 3 base XP score rising at the same rate as their perceived 2 base economy.
-The emphasis might then transition to winning by XP rather than winning "legitimately". Builds would be developed to maximize XP by the 25 minute mark, rather than winning the game, which is not the focus.

I think using XP as the determining factor is kind of like in boxing/MMA, victory by decision. But as a fighter you want to win by KO... Perhaps this might not be the best analogy but yeah.

I don't think you should be able to see your opponent's XP, though, just as you don't see their tech, units, etc.
But you could memorize how much XP you generally have at certain points in your games and compare that to your actual XP at any time. For example you know that you usually have 100,000 at 20:00 and you usually win with it. If you see that it's soon 20:00 and you only have 80,000, you will have to start thinking about doing something soon, else you risk loosing by XP.

I think this could be valuable information for you, and it would come as less of a surprise at the end of the game that, bamm, you lost (or won, for that matter).


Why do you have to know your XP? You also don't know your opponent's unit count and still have to make predictions on his play.
Getting a feel for your XP would plainly be another question of, well, experience. Not sure if worth training just for those tournaments though.

The question is of course if XP are balanced, which I think they are not 100% (I think Zerg has an advantage), but I don't know and I think the margin is small and the scenarios in which this will actually come down to a plain "race advantage" are rare.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 19 2015 19:50 GMT
#23
Funny given that this has been in WC3 since FOREVER

But better late than never...
England will fight to the last American
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 19 2015 19:51 GMT
#24
Hype.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 19 2015 19:53 GMT
#25
Hell, its about time.
OnlineLoser
Profile Joined May 2015
Germany3 Posts
Last Edited: 2015-08-19 20:03:32
August 19 2015 20:02 GMT
#26
On August 20 2015 04:50 KaiserJohan wrote:
Funny given that this has been in WC3 since FOREVER

But better late than never...


Exactly this.

I wonder why Blizzard didnt make them in the first place ..
HolydaKing
Profile Joined February 2010
21254 Posts
August 19 2015 20:10 GMT
#27
On August 20 2015 05:02 OnlineLoser wrote:
Show nested quote +
On August 20 2015 04:50 KaiserJohan wrote:
Funny given that this has been in WC3 since FOREVER

But better late than never...


Exactly this.

I wonder why Blizzard didnt make them in the first place ..

They didn't so they could add it later.
hitpoint
Profile Joined October 2010
United States1511 Posts
August 19 2015 20:12 GMT
#28
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..
It's spelled LOSE not LOOSE.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 19 2015 20:17 GMT
#29
When will it be in the game? I can't click tournaments yet
Have a nice day ;)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-19 20:36:37
August 19 2015 20:17 GMT
#30
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

It seems like this would be a rare issue, 35m is quite long anyway.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
FLuE
Profile Joined September 2010
United States1012 Posts
August 19 2015 20:17 GMT
#31
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 19 2015 20:18 GMT
#32
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

I would think (hope) that having an advantage is also reflected in XP. Either more resources mined or spent or more units killed... That said, I don't even know how XP is calculated, and as far as I know it is not entirely public, either. If your XP is not displayed in-game, it would be nice to at least know how it is calculated.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-08-19 20:24:46
August 19 2015 20:23 GMT
#33
If you host custom games on the LotV beta you can set a time limit. It shows you who has more XP when the time limit is getting close. So anyone theory-crafting if this will give people injust wins can test it out and see how well it works.

On August 20 2015 04:31 Garemie wrote:
Show nested quote +
On August 20 2015 03:47 WrathSCII wrote:
Looks cool!

Is it me or the UI looks little different in the last 2 pictures? (Bottom Right)



Looks like a little TV.

Wonder if that means spectator options.....oh I dream big.

Pretty sure just the Menu button re-skinned. Same three buttons that are there in HotS, just re-skinned.

Silvana
Profile Blog Joined September 2013
3713 Posts
August 19 2015 20:24 GMT
#34
OMG I always thought that all the hype about this Automated Tournaments thing was about doing tournaments with your friends, not random people... I'm so out of the LotV loop!
Nuclease
Profile Joined August 2011
United States1049 Posts
August 19 2015 20:24 GMT
#35
Hmmmm three things spring to mind.

First: WC3! This was one of the coolest features and I can't believe it's taken this long for them to implement this.

Second: GM streamers. These will be SO fun to watch GM streams play through.

Third: they better do a DAMN good job at getting hackers the fuck out of this game now that the tournaments are back on Bnet.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
hitpoint
Profile Joined October 2010
United States1511 Posts
August 19 2015 20:26 GMT
#36
On August 20 2015 05:17 FLuE wrote:
Show nested quote +
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.
It's spelled LOSE not LOOSE.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 19 2015 20:33 GMT
#37
On August 20 2015 05:12 hitpoint wrote:
Show nested quote +
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..

What would be your recommended solution to guys laming it out?
Latham
Profile Blog Joined May 2007
9571 Posts
August 19 2015 20:50 GMT
#38
Finally the technology we thought was lost in 2004, has finally been re and reverse engineered.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-08-19 20:53:49
August 19 2015 20:53 GMT
#39
Drawing from other competitions that are time/points based (boxing/mma) I don't see a problem with the 25 (real) minute cap and games being decided on experience points. It just becomes another thing to factor into your strategy.

Overall super excited about this!

...

I wonder what they'll do to allow these to be obs/streamed?...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17386 Posts
August 19 2015 21:02 GMT
#40
all this amazing stuff in LotV for a lousy stinkin' $40... WoW

pun intended.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 195
mouzHeroMarine 124
MindelVK 22
StarCraft: Brood War
Sea 6513
Bisu 1959
Jaedong 1082
Hyuk 761
EffOrt 692
BeSt 398
Stork 355
Mini 242
ggaemo 240
Pusan 147
[ Show more ]
Soma 143
Soulkey 130
ZerO 128
Light 125
Rush 120
Leta 78
ToSsGirL 70
Mind 65
Snow 60
Aegong 48
hero 47
sorry 41
Shinee 25
yabsab 23
Nal_rA 11
ajuk12(nOOB) 10
Shine 3
Dota 2
XaKoH 544
XcaliburYe242
canceldota156
Counter-Strike
olofmeister1553
byalli203
edward77
Other Games
singsing1806
B2W.Neo860
ceh9738
FrodaN256
crisheroes230
Fuzer 187
Sick145
Livibee40
ZerO(Twitch)11
Organizations
Other Games
BasetradeTV70
StarCraft: Brood War
CasterMuse 1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 57
• StrangeGG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1424
Upcoming Events
WardiTV Team League
1h 4m
Big Brain Bouts
6h 4m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
23h 4m
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 1h
Platinum Heroes Events
1d 4h
BSL
1d 9h
RSL Revival
1d 23h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.