• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:16
CET 13:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!12$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Best Resume Writing Service in New Jersey for Care Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1599 users

Automated Tournaments Coming to Beta - Page 6

Forum Index > Legacy of the Void
134 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
August 21 2015 06:53 GMT
#101
On August 21 2015 11:45 paralleluniverse wrote:
Show nested quote +
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...
Moderator
virpi
Profile Blog Joined August 2009
Germany3599 Posts
August 21 2015 08:34 GMT
#102
I just won my first automated tournament. Great addition to the game.
first we make expand, then we defense it.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
August 21 2015 09:01 GMT
#103
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 12:34 GMT
#104
Sounds fun!

A bit afraid of people dumping their MMR on ladder, and then stomping through low-level tournaments for the lols. Hopefully that won't be a problem.

Also probably too time consuming for me to do it often. I usually can't promise that much time in advance.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 13:16:14
August 21 2015 13:14 GMT
#105
On August 21 2015 15:53 Excalibur_Z wrote:
Show nested quote +
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 13:19 GMT
#106
On August 21 2015 22:14 paralleluniverse wrote:
Show nested quote +
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 21 2015 13:43 GMT
#107
My fingers keep trying to chrono stuff ingame -.-'
Have a nice day ;)
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 14:43:23
August 21 2015 13:49 GMT
#108
On August 21 2015 22:19 Cascade wrote:
Show nested quote +
On August 21 2015 22:14 paralleluniverse wrote:
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?

I just got promoted to Silver after my 2nd tournament game. Not Gold yet, so I don't think I have Gold MMR, but I'm still in a Gold tournament. It seems the Gold MMR criteria for being a Gold tournament is likely approximate.

If it were true that Gold tournaments = Gold MMR, then that would be a useful way for people to estimate how far they are from promotion, and also a useful way to measure how wrong the leagues are.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 21 2015 13:57 GMT
#109
On August 21 2015 22:49 paralleluniverse wrote:
Show nested quote +
On August 21 2015 22:19 Cascade wrote:
On August 21 2015 22:14 paralleluniverse wrote:
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.

I"d assume the players are matched my MMR, not by league. Which means that there can be players in gold, silver and bronze, all with similar MMR, but that isn't really news I think?

I just got promoted to Silver after my 2nd tournament game. Not Gold yet. I don't think I have Gold MMR, but I'm still in a Gold tournament. So it seems the Gold MMR criteria for being a Gold tournament is likely approximate.

If it were true that Gold tournaments = Gold MMR, then that would be a useful way for people to estimate how far they are from promotion, and also a useful way to measure how wrong the leagues are.

There will be a range of MMR in each tournament, maybe the pick the highest MMR to display? So that a gold tournament is a tournament where at least one player has gold MMR? Or it's mean MMR or something, and your MMR is enough to be matched with low gold/high silver players.
Roblin
Profile Joined April 2010
Sweden948 Posts
August 21 2015 15:49 GMT
#110
On August 21 2015 18:01 Cyro wrote:
Show nested quote +
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.
I'm better today than I was yesterday!
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
August 21 2015 16:00 GMT
#111
On August 21 2015 22:14 paralleluniverse wrote:
Show nested quote +
On August 21 2015 15:53 Excalibur_Z wrote:
On August 21 2015 11:45 paralleluniverse wrote:
On August 21 2015 08:33 Excalibur_Z wrote:
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).


It does say "Platinum Level" which suggests to me "in or around Platinum" and by extension the rating range spanning Platinum. If it simply said "1v1 Platinum" it would be a lot more ambiguous to me. I do wonder though if you can enter a Platinum Level tournament if your rating has fallen to Gold or Silver but you retain the Platinum icon...

Just tested this. I'm in Bronze league, but got put in a Gold league tournament. There are players in Bronze, Silver and Gold.

So the league of the tournament is just as dodgy as the league of the players.


That's the player pool of the beta though, not retail, and they did say that the entry requirements would be looser to compensate for that. I'll ask for confirmation.
Moderator
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 16:09 GMT
#112
I don't like how these tournaments are scheduled.
It would be much better if you just sign in and wait till there are 7 more players in your skill range ready to go.

scheduled tournaments maybe should be a thing too, but then you could do wc3 style/bo3/whatever
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
i)awn
Profile Joined October 2011
United States189 Posts
August 21 2015 16:54 GMT
#113
That's a nice addition. Hope they add the capability to have custom "lobby" tournaments with your friends with options like best of 3 and tournament watching.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
August 21 2015 17:49 GMT
#114
On August 22 2015 00:49 Roblin wrote:
Show nested quote +
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 18:03 GMT
#115
On August 22 2015 02:49 Cyro wrote:
Show nested quote +
On August 22 2015 00:49 Roblin wrote:
On August 21 2015 18:01 Cyro wrote:
If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value


bad system

I haven't tried it but please elaborate, how and why is it a bad system?

I can see that it definitely isn't ideal, but there has to be some way to enforce the 25 minute time limit, so what would you suggest?

the argument I've seen against this system is it promotes using the most efficient possible strategy, which often means the most turtley one.

the counter -argument I have seen to that is if the enemy turtles then you can just grab the entire map and never attack, thereby winning because you have mined thousands of points worth of resources more.

I have not seen this effect in action nor have I tried it, so I don't actually know if either of these arguments are true, but I would very much like to see a constructive argument be made around it.


Winning based on an arbitrary exp point system (that wasn't designed for it) if neither player is 100% eliminated just has the potential to skew the games into being about something other than beating your opponent like you would in a real game/tournament


Would you prefer draws? Which would encourage running around the map building pylons/extractors/depots
Would you prefer a specific building/unit/supply count? Which would amount to the same thing as points but doesn't take into account efficiently trading units.

What system do you think is most fair as a tie breaker?
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
August 21 2015 18:21 GMT
#116
I can't think of a great one (at least not without a ton of effort) but the game length seems a bit too short. If it was longer, it would be more ok to win based on an imperfect system
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
August 22 2015 02:05 GMT
#117
I posted a FAQ about this stuff which basically summarizes the information presented in the blog post, but Psione replied with some additional information to unanswered questions:

http://us.battle.net/sc2/en/forum/topic/18724763966

Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

Q: Do tournament match outcomes affect MMR? Can promotions happen by winning a tournament match?
A: Yes. One goal is to allow players to exclusively play tournaments for league progression if they wish. That's cool, didn't see that one coming.

Q: Are there rewards attached to collecting tournament wins or becoming grand champion?
A: Rewards are still being worked on, but there will be some form of reward for winning a tournament.
Moderator
TsogiMaster
Profile Joined October 2014
191 Posts
August 22 2015 14:44 GMT
#118
If you win the tournament it says there is a website with actual winners list. Is the website online if yes can someone write the link here down? Thnx.
Gaming is love. Gaming is life.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-23 07:12:05
August 23 2015 07:06 GMT
#119
On August 22 2015 11:05 Excalibur_Z wrote:
Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

So I got promoted to Gold in LotV today. In summary, I was Bronze, got put into a Gold tournament, after 2 games in the tournament, I got promoted to Silver, and then 4 games after that I got promoted to Gold.

This seems to align with what Psione said, that tournaments "matches by MMR". Meaning that tournaments can be used to give a indication of how close you are to promotion. In other word, an indication of how wrong the leagues are. You could already kinda do something similar now by looking at the league of the players in your last 16 matches, but it would be slightly less informative than looking at the tournament participants as your MMR can change a bit over 16 games.

The tournament being labeled by the highest league of its participants seems pointless. It's not new information, it's not interesting information, it's information with no point. I don't understand the point of showing it. Maybe they just think leagues are really cool and awesome (lol).
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 23 2015 08:31 GMT
#120
On August 23 2015 16:06 paralleluniverse wrote:
Show nested quote +
On August 22 2015 11:05 Excalibur_Z wrote:
Q: What determines the league badge for a tournament? Average MMR? Highest/Lowest Participating?
A: It matches by MMR and determines league through the highest league of the players participating. This explains why players like paralleluniverse had a "Gold Level" tournament populated by Bronze, Silver, and Gold players. Part of that was probably the looser calibration due to the smaller player pool of the beta, so a span of 3 leagues is probably unlikely. Nevertheless, it illustrates that "Gold Level" or "Platinum Level" or "Master Level" does not represent a fixed rating range, it's going to vary from tournament to tournament.

So I got promoted to Gold in LotV today. In summary, I was Bronze, got put into a Gold tournament, after 2 games in the tournament, I got promoted to Silver, and then 4 games after that I got promoted to Gold.

This seems to align with what Psione said, that tournaments "matches by MMR". Meaning that tournaments can be used to give a indication of how close you are to promotion. In other word, an indication of how wrong the leagues are. You could already kinda do something similar now by looking at the league of the players in your last 16 matches, but it would be slightly less informative than looking at the tournament participants as your MMR can change a bit over 16 games.

The tournament being labeled by the highest league of its participants seems pointless. It's not new information, it's not interesting information, it's information with no point. I don't understand the point of showing it. Maybe they just think leagues are really cool and awesome (lol).

I can see people being excited when they get put into a platinum league for the first time.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 70
CranKy Ducklings65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 272
OGKoka 238
StarCraft: Brood War
Jaedong 2245
Sea 2124
GuemChi 2078
firebathero 579
Pusan 412
Soma 297
Stork 258
Leta 241
Last 217
Hyun 178
[ Show more ]
Light 168
sSak 98
Snow 89
Killer 83
Rush 78
Barracks 73
ToSsGirL 70
ZerO 60
Mong 57
hero 53
Backho 49
Shine 45
JulyZerg 38
Sharp 35
Sea.KH 31
Movie 28
zelot 25
Noble 14
scan(afreeca) 11
Terrorterran 10
Icarus 8
IntoTheRainbow 7
Dota 2
XcaliburYe264
BananaSlamJamma217
Counter-Strike
x6flipin629
zeus618
oskar114
edward62
Other Games
singsing1805
B2W.Neo443
crisheroes273
Happy149
XaKoH 129
DeMusliM119
Mew2King75
Fuzer 43
ZerO(Twitch)7
Liquid`LucifroN2
Organizations
Counter-Strike
PGL148
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV214
League of Legends
• Jankos2488
• Stunt135
Upcoming Events
LAN Event
2h 44m
OSC
9h 44m
Replay Cast
10h 44m
OSC
23h 44m
LAN Event
1d 2h
Korean StarCraft League
1d 14h
CranKy Ducklings
1d 21h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.