• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:35
CEST 06:35
KST 13:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Recent patches and the Future Stellar Fest 1 Replay Pack StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Rp8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9153 users

Automated Tournaments Coming to Beta - Page 5

Forum Index > Legacy of the Void
134 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
August 20 2015 15:51 GMT
#81
When will this be live?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 15:51 GMT
#82
Hopefully with the macro patch.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Phaenoman
Profile Joined February 2013
568 Posts
August 20 2015 16:25 GMT
#83
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?
Random is hard work dude...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 16:29 GMT
#84
On August 21 2015 01:25 Phaenoman wrote:
Show nested quote +
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?

Well if a three round tournament will be done in 60-90 minutes i guess there isn't really time for more than bo1
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kimb3r
Profile Joined April 2010
Germany744 Posts
August 20 2015 16:39 GMT
#85
Wow.. they finally implemented features of WCIII
Maru | Dark | Zest | Reynor | Scarlett
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
August 20 2015 17:49 GMT
#86
Wow - this is great.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 18:17 GMT
#87
Ladder heroes about to gain even more notoriety!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 20 2015 20:32 GMT
#88
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.
@Drayxs | Drayxs.221 | Drayxs#1802
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 21:25 GMT
#89
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 20 2015 21:30 GMT
#90
On August 21 2015 06:25 Naracs_Duc wrote:
Show nested quote +
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"

I guess being able to use the in game interface for setting brackets up would be cool, but it doesn't seem like a needed thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-08-20 21:37:05
August 20 2015 21:33 GMT
#91
One of the funnest parts of the wc3 tournaments, sadistic as it is, was the mixing of all the different MMRs... getting a chance to crush noobs in that setting was very fulfilling. Then again I was on the winning end, don't know how it felt for them - maybe a chance to match up against the whole community and a better player was entertaining or exciting, I can't tell you. Something about server wide tournament is exciting though. Maybe it's just the size - so many people entering, only a few exit...
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 20 2015 23:26 GMT
#92
This is pretty bloody exciting !
LotV is looking sexy :D
(Except for the macro mechanics thing, still withholding my judgement on that one; it seems dumb on first glance)
Caster man does casting on yt/RiquizCasts
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
August 20 2015 23:33 GMT
#93
On August 20 2015 05:26 hitpoint wrote:
Show nested quote +
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2015-08-20 23:49:37
August 20 2015 23:48 GMT
#94
Edit: never mind, I misread.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 21 2015 00:21 GMT
#95
I really enjoyed the automated tournaments in WC3, this might re ignite my interest in SC2.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 01:27 GMT
#96
So i wanted to play in a tournament, did miss the game and now the next tournament starts in 2.5 hours, well this isn't how i imagined it would be -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 03:11:33
August 21 2015 02:45 GMT
#97
On August 21 2015 08:33 Excalibur_Z wrote:
Show nested quote +
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:53:22
August 21 2015 02:50 GMT
#98
Quote and edit are too similar
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:52:58
August 21 2015 02:52 GMT
#99
TelecoM
Profile Blog Joined January 2010
United States10861 Posts
August 21 2015 02:58 GMT
#100
This is awesome, but as someone suggested I hope they add the option to make your own tournaments as well. That would be amazing!
AKA: TelecoM[WHITE] Protoss fighting
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 71
SortOf 70
StarCraft: Brood War
Rain 2355
Shinee 64
NotJumperer 16
Noble 10
Icarus 4
Dota 2
monkeys_forever1416
NeuroSwarm203
League of Legends
JimRising 680
Heroes of the Storm
WinterStarcraft578
Other Games
summit1g7258
Coldzera 754
C9.Mang0353
PiGStarcraft262
ArmadaUGS48
RuFF_SC221
Organizations
Other Games
gamesdonequick953
Dota 2
PGL Dota 2 - Main Stream402
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota294
League of Legends
• Lourlo1353
• Rush1053
• Stunt285
Upcoming Events
Sparkling Tuna Cup
5h 25m
Afreeca Starleague
5h 25m
Leta vs Soulkey
PiGosaur Cup
19h 25m
Kung Fu Cup
1d 6h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.