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Active: 1993 users

Automated Tournaments Coming to Beta - Page 5

Forum Index > Legacy of the Void
134 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
August 20 2015 15:51 GMT
#81
When will this be live?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 15:51 GMT
#82
Hopefully with the macro patch.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Phaenoman
Profile Joined February 2013
568 Posts
August 20 2015 16:25 GMT
#83
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?
Random is hard work dude...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 20 2015 16:29 GMT
#84
On August 21 2015 01:25 Phaenoman wrote:
Show nested quote +
On August 21 2015 00:12 The_Red_Viper wrote:
I hope they include an option for bo3/bo5 matches.
Bo1 tournaments feel kinda lame tbh

Where does it say "Bo1"?

Well if a three round tournament will be done in 60-90 minutes i guess there isn't really time for more than bo1
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kimb3r
Profile Joined April 2010
Germany744 Posts
August 20 2015 16:39 GMT
#85
Wow.. they finally implemented features of WCIII
Maru | Dark | Zest | Reynor | Scarlett
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
August 20 2015 17:49 GMT
#86
Wow - this is great.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 18:17 GMT
#87
Ladder heroes about to gain even more notoriety!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 20 2015 20:32 GMT
#88
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.
@Drayxs | Drayxs.221 | Drayxs#1802
Naracs_Duc
Profile Joined August 2015
746 Posts
August 20 2015 21:25 GMT
#89
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 20 2015 21:30 GMT
#90
On August 21 2015 06:25 Naracs_Duc wrote:
Show nested quote +
On August 21 2015 05:32 Draconicfire wrote:
Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there.


Isn't that called "Custom Games"

I guess being able to use the in game interface for setting brackets up would be cool, but it doesn't seem like a needed thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-08-20 21:37:05
August 20 2015 21:33 GMT
#91
One of the funnest parts of the wc3 tournaments, sadistic as it is, was the mixing of all the different MMRs... getting a chance to crush noobs in that setting was very fulfilling. Then again I was on the winning end, don't know how it felt for them - maybe a chance to match up against the whole community and a better player was entertaining or exciting, I can't tell you. Something about server wide tournament is exciting though. Maybe it's just the size - so many people entering, only a few exit...
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 20 2015 23:26 GMT
#92
This is pretty bloody exciting !
LotV is looking sexy :D
(Except for the macro mechanics thing, still withholding my judgement on that one; it seems dumb on first glance)
Caster man does casting on yt/RiquizCasts
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 20 2015 23:33 GMT
#93
On August 20 2015 05:26 hitpoint wrote:
Show nested quote +
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.
Moderator
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2015-08-20 23:49:37
August 20 2015 23:48 GMT
#94
Edit: never mind, I misread.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 21 2015 00:21 GMT
#95
I really enjoyed the automated tournaments in WC3, this might re ignite my interest in SC2.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 01:27 GMT
#96
So i wanted to play in a tournament, did miss the game and now the next tournament starts in 2.5 hours, well this isn't how i imagined it would be -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 03:11:33
August 21 2015 02:45 GMT
#97
On August 21 2015 08:33 Excalibur_Z wrote:
Show nested quote +
On August 20 2015 05:26 hitpoint wrote:
On August 20 2015 05:17 FLuE wrote:
On August 20 2015 05:12 hitpoint wrote:
Each match in a tournament is currently limited to 25 minutes. This would equate roughly to a 35-minute game in Heart of the Swarm due to the game-clock changes in Legacy of the Void. If the game reaches the 25-minute limit, victory will be awarded to the player who has the highest experience point value. Experience is accrued throughout the game by earning money, constructing units, destroying units, etc.


Really dislike this. I can see so many people getting a loss for games they were going to win. Hope they find a better solution than exp points..


Do you pay attention to scores? How often are you up in points and lose? I know people will always figure out a way to work the system, but the reality is for the most part, the person who is going to win has the most points. And if you notice someone is trying to just turtle up and win then you can do the same thing and at that point it almost becomes a coin toss.

The time limit is needed. I don't want to enter a tournament and then have to wait an hour to play the next game because two players are sitting around doing nothing, or even worse both just leave for some reason. I'm sure when they picked the time limit they had data to look at the average length of a game which is probably in the 10-20 minute range and then added a few minutes to that so essentially only a higher sliver of games will end up in a draw anyway. I can say so far playing Beta with all the new units and ways to make things happen having games go longer than 25 minutes isn't very common.


I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago.


The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals.

The finals had a standard knockout bracket with each round starting and ending at a fixed time.

Tournament Schedule. You can see how each round is budgeted to start and end at fixed times.
Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points.
Finals Bracket. Standard single-elimination format.

It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method.

I have no problem with bracketing out tournaments by MMR (but not by league).

In fact, I praised it as a good innovation for allowing everyone a chance of winning.

You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule?

I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games).
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:53:22
August 21 2015 02:50 GMT
#98
Quote and edit are too similar
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-21 02:52:58
August 21 2015 02:52 GMT
#99
TelecoM
Profile Blog Joined January 2010
United States10690 Posts
August 21 2015 02:58 GMT
#100
This is awesome, but as someone suggested I hope they add the option to make your own tournaments as well. That would be amazing!
AKA: TelecoM[WHITE] Protoss fighting
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