Blizzard: Please make a "Build Order Mode" - Page 5
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Existor
Russian Federation4295 Posts
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Shadowbite
United States16 Posts
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rigginssc2
18 Posts
Check them out and you can find ones with pretty much the exact same layout you are suggesting. They will check off a building as you make it. They will put up the building outline where you should make it. And the mod starts with you choosing what build you want to practice. I'm not saying it isn't a decent idea, it is, but even today you can do this. The cool NEW thing would be (a) Blizzard providing easy access to it under "Training" and (b) Blizzard updating the builds week-to-week as new builds surface via the meta - possibly with a youtube link to a game showing it being used, and even then ideally a first person vod and (c) a replay of the build would be the icing on the cake. | ||
Dumbledore
Sweden725 Posts
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djwaters22
112 Posts
On August 15 2015 18:22 Dumbledore wrote: What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S theres no illusion but it definitely helps. Nearly everyone starst with basic things like 15 hatch or 12 baracks, etc | ||
Hatsu
United Kingdom474 Posts
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Robzi
Sweden34 Posts
On August 15 2015 18:22 Dumbledore wrote: What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S Yeah, I have never followed any build order (in the sense that I don't follow anyone else's supply-ordered build) and got a good win ratio in diamond as terran. But I guess I catch a lot of stuff from watching pro-games. | ||
xtorn
4060 Posts
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Garemie
United States248 Posts
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Aron Times
United States312 Posts
Edit: Relevant link. Edit 2: Another relevant link. | ||
Torte de Lini
Germany38463 Posts
It's similar here where players like the choice of different playstyles associated with races, but would like to tap into their strength and ability by knowing the ideal ways to play that race. Otherwise, it becomes overwhelming. It's even more overwhelming when the other player is more informed on the traditionalism of certian openings or playstyles expected from the race. I think selective freedom is the keyword here. Have a selection of build orders to choose from and being able to execute them is the freedom of choice, but also the assistance to be able to do them remotely properly. Options are good and this build order tool can be used or ignored, it doesn't hinder a player's enjoyment. If anything, it raises the quality of games and the players involved; they can either learn from the builds or use them as a relief to not have to worry about remembering or memorizing timings and build orders and can just play the game via mechanical execution and playing on what they see. | ||
bypLy
757 Posts
But seriously i cant hear it any more. Why should you want to attract those people to starcraft? starcraft is a game for kings and not for pawns. | ||
brickrd
United States4894 Posts
On August 15 2015 23:38 Robzi wrote: Yeah, I have never followed any build order (in the sense that I don't follow anyone else's supply-ordered build) and got a good win ratio in diamond as terran. But I guess I catch a lot of stuff from watching pro-games. the idea isn't that you absolutely must create a supply depot at 5:23 on 43 supply or whatever, it should be geared more at general goals of expanding at a certain rate and avoiding supply blocks. the question of "do you need a build order" is an old and tired debate which misses the point. opening build orders (up to 20 supply or so) and general expand timings are an important part of playing a tight game if youre interested in competing and improving if you play in low leagues and don't care about improving beyond vaguely imitating pro games then great, i guess this idea isn't for you? but it's disingenuous to suggest that it's somehow restrictive or wrong to teach builds to people. a build is not and should not just be a sequence of numbers, it should be a game plan for establishing a certain economy and pushing at a certain point On August 19 2015 06:38 bypLy wrote: i think what we really need is a "noob" mode. and guess what: in these mode you do absolutley nothing because everything is done by some "mechanics". That would be quite appealing for todays kiddies. But seriously i cant hear it any more. Why should you want to attract those people to starcraft? starcraft is a game for kings and not for pawns. lol ok. i'm sure you played your first game and immediately started beating professionals without any practice tools or reference guides. honestly i would rather play a game "for pawns" that's friendly and encourages people to have fun playing and get better than a game where people like you measure their dicks based on the fact that you've trained your RTS mechanics for years and memorized the correct way to play. if that's how you measure you value as a gamer then good for you. a lot of us are trying to be part of a community of human beings | ||
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