• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:21
CEST 21:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
CN community: Firefly accused of suspicious activities Firefly do had match fixing The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Serious Question: Mech
Tourneys
$3,500 WardiTV European League 2025 Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22068 users

Blizzard: Please make a "Build Order Mode"

Forum Index > Legacy of the Void
Post a Reply
Normal
djwaters22
Profile Joined August 2014
112 Posts
August 10 2015 11:31 GMT
#1
It is not fun for a brand new player to be linked a website of specific build orders. Kids are lazy these days. So the way to fix this issue is by making another game mode named "Build Order Mode". This would be great for new players because they could learn very basic builds. Full story below-->

DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 10 2015 11:48 GMT
#2
DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides.

Basically you can select from several build orders that are uploaded by people at the start of the game and the game walks you through them. Whenever you level up it highlights the next skill that you should put points into etc.

Maybe something similar to "training mode" but with user uploaded builds.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
kaby
Profile Joined July 2010
Russian Federation195 Posts
August 10 2015 11:51 GMT
#3
it's better to post suggestions of this type to reddit afaik
Blargh
Profile Joined September 2010
United States2101 Posts
August 10 2015 11:58 GMT
#4
Oh my god, yes. They absolutely need to implement one of these. This game needs it WAY more than any other game in existence. There needs to be something better than just watching a replay, and writing a build order down with supply for timings.

As someone who has solid decision making, and macro/micro, the hardest part for me, especially for getting BACK into the game, is finding/coming up with a totally viable build order. When I come back to the game after long periods of time, I forget original build orders, and am not familiar with current metas. It would be so convenient for there to be an easy way to pick up recent build orders that pros have already refined, without the heavy and tedious replay analysis.

I swear this is one of the best changes they can make for keeping a large casual userbase.
djwaters22
Profile Joined August 2014
112 Posts
August 10 2015 12:05 GMT
#5
On August 10 2015 20:58 Blargh wrote:
Oh my god, yes. They absolutely need to implement one of these. This game needs it WAY more than any other game in existence. There needs to be something better than just watching a replay, and writing a build order down with supply for timings.

As someone who has solid decision making, and macro/micro, the hardest part for me, especially for getting BACK into the game, is finding/coming up with a totally viable build order. When I come back to the game after long periods of time, I forget original build orders, and am not familiar with current metas. It would be so convenient for there to be an easy way to pick up recent build orders that pros have already refined, without the heavy and tedious replay analysis.

I swear this is one of the best changes they can make for keeping a large casual userbase.


Awesome! I am so glad you like it. I think for sure LOTV will spike a lot of interest and rake in a ton of new players. The easy part is getting them in, the hard part is keeping them. This would totally help.
djwaters22
Profile Joined August 2014
112 Posts
August 10 2015 12:06 GMT
#6
On August 10 2015 20:48 DinoMight wrote:
DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides.

Basically you can select from several build orders that are uploaded by people at the start of the game and the game walks you through them. Whenever you level up it highlights the next skill that you should put points into etc.

Maybe something similar to "training mode" but with user uploaded builds.


Training mode sounds good. Anything aimed at new players is the goal here. Finding the game isnt difficult but keeping them is
Anvil666
Profile Joined October 2007
Germany122 Posts
August 10 2015 12:16 GMT
#7
+1 here. This would be brilliant. Although it would be challenging to keep the bos updated. Either Blizzard or - even better - the community should have a way to keep the bos fresh.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 10 2015 12:21 GMT
#8
On August 10 2015 21:16 Anvil666 wrote:
+1 here. This would be brilliant. Although it would be challenging to keep the bos updated. Either Blizzard or - even better - the community should have a way to keep the bos fresh.

you don't really need fresh bos for training newbies, just a couple of basic macro timing styles for each race. meta doesn't matter if you're trying to get builds down
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 10 2015 12:23 GMT
#9
Yeah multiplayer definitely needs a tutorial considering multiplayer and single player plays veeeeery differently BO-wise.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Orlok
Profile Joined June 2014
Korea (South)227 Posts
Last Edited: 2015-08-11 07:04:42
August 10 2015 12:34 GMT
#10
This is AMAZING.

For all players, both new and old, the biggest problem when trying to learn new builds is the lack of visual reference material.
With this mode, we could LOOK out for the smaller details within builds, such as when to build supply depos, pylons, and overlords, when to proxy a pylon when doing a 2 base all in, so many small things that we all miss when trying out new builds for the first time!

Every time I try to copy a tasteless build against zerg, I always fumble while staring at the build order I wrote down. I can't perfectly execute the pylon placement, the timings and everything because there is only so much I can get from just writing and trying it out. Visual examples of a build bit by bit is definitely a step to garner new players and keep them here.

Great job!
Writer"Don't leave me hangin!"
djwaters22
Profile Joined August 2014
112 Posts
August 10 2015 12:42 GMT
#11
On August 10 2015 21:34 Orlok wrote:
This is AMAZING.

For all players, both new and old, the biggest problem when trying to learn new builds is the lack of visual reference material.
With this mode, we could LOOK out at the smaller details within the builds, such as when to build supply depos, pylons, and overlords, when to proxy a pylon when doing a 2 base all in, so many small things that we all miss when trying out new builds for the first time!

Every time I try to copy a tasteless build against zerg, I always fumble while staring at the build order I wrote down. I can't perfectly execute the pylon placement, the timings and everything because there is only so much I can get from just writing and trying it out. Visual examples of a build bit by bit is definitely a step to garner new players and keep them here.

Great job!


Wow your reply really made me feel good. Sc2 is my life and it means a lot to me! Thanks a lot
VGhost
Profile Blog Joined March 2011
United States3613 Posts
August 10 2015 13:22 GMT
#12
I really like this idea. It's is a little bit like the tutorial mode that they already have for new players, only in this case we're looking at specific BOs, not just "make sure you're building stuff".

The problem, of course, is that build orders are constantly changing as meta and maps change and counters are worked out to "overpowered" builds - never mind patch issues.

So the ideal would be a "build order editor" to go with "build order mode". The build order mode might just be like you say - build x now, green if you get it, red if you're late. I'm imagining two columns down the left side, one for buildings, one for units, like this:

[image loading]

But the editor would be a separate mode you fire up and lasting probably 3-5 minutes (after that builds are going to have to vary due to reaction to the opponent), where you could execute an "ideal" build order as a template and then share it for other people to practice with. In this mode, the time each building/unit is started would be recorded, and the save file would then be "viewable" in the build-order mode with those times transformed into the building/unit sequences as above.

Without this, you'd be trusting Blizzard to (a) keep the "top 3 build orders" you suggest current and (b) get them right, neither of which I'm sure would actually get done. Further, this gives more flexibility - e.g. say sOs comes up with a new loony build, someone could almost instantly work it out and publish it "sOs 3-gate proxy!". Sure, takes some of the mystery out of watching the pros, but it also gives more connection. I'm thinking here of how almost every chess game played at a major tournament gets recorded somewhere, analyzed, shared with chess clubs, etc.

(Problem: how do you give new players an idea which are the "good" templates? If every silver player has this capability - and I think they should, to promote creativity - then any list of builds is going to be swamped. Maybe feature grandmaster (or whatever the LotV equivalent will be) templates? Some kind of "authorized build order creator" icon?)
#4427 || I am not going to scan a ferret.
billynasty
Profile Joined October 2014
United States260 Posts
Last Edited: 2015-08-10 13:30:26
August 10 2015 13:28 GMT
#13
doesnt this already exist to some extent? We have Yabot plus on the arcade, a bunch of trainers. I agree it could all be refined & easier to access. But all one has to do now is just google build order testers & one will find help.
i dont miss God but i sure miss Santa Claus
varsovie
Profile Joined December 2013
Canada326 Posts
August 10 2015 13:42 GMT
#14
On August 10 2015 22:28 billynasty wrote:
doesnt this already exist to some extent? We have Yabot plus on the arcade, a bunch of trainers. I agree it could all be refined & easier to access. But all one has to do now is just google build order testers & one will find help.


It also exist in some extend as semi or totally "illegal" ways. You can always write it down on a piece of paper, have someone behind you/skype telling you what to do (coaching), have a software on your computer telling you (hack/semi-hack or just video) or even have it on your phone...

The only problem I see with the suggestion is that it's aimed to help new players or bad ones (aka bronze to plat) where quite literally a build order does nothing. At that level it's not much about what'when you build than IF you build, making workers, supply structures and spending floating $ on any unit.

So while this might help a bit this doesn't fix the problems that newbies suck at macro, and sometime even uses the command card or forget the minimap exist or even change the build order with scouting information.
Second point is one of fairness, if that mode exist, would it be "fair" of implementing it on the ladder, or if it's iomplemented on a "newb" ladder while there be anyone on it (I challenge anyone to find a game in HotS on Coop vs AI).

In SC2 there's APM intensive macro mechanics, a queue that cost $ for units and buildings and no infinite or automated production in SC2. I won't debates whether those are good game design choices, but they're what makes SC, taxing the player so they can't be 100% on the fights, and can make mistakes behind the battlefield too.
LongShot27
Profile Joined May 2013
United States2084 Posts
August 10 2015 13:54 GMT
#15
On August 10 2015 20:51 kaby wrote:
it's better to post suggestions of this type to reddit afaik


It is never better to put anything on reddit
If all men were created equal there would be no reason to declare it.
Bastinian
Profile Joined October 2014
Serbia177 Posts
August 10 2015 13:59 GMT
#16
DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides.


Exactly. That helped me to get into DotA when I was playing it. Getting into Starcraft was pretty hard though, and if you don't have will for playing it, you will hardly stay nowadays. Some detailed multiplayer guide would be perfect!
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 10 2015 14:03 GMT
#17
I started playing Terran in HotS and it's a bit difficult for me - I basically just say "BOXER TAKE THE WHEEL" when I need to use an actual build. I would really appreciate having something like this. Are there already tools in the Arcade for this sort of thing?
kiss kiss fall in love
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 10 2015 14:22 GMT
#18
I want. After a while I forget some of the more "fun" builds that I've done, like sOs's stargate opener or Classic's colossus drop. This would help things out.

On August 10 2015 22:54 LongShot27 wrote:
Show nested quote +
On August 10 2015 20:51 kaby wrote:
it's better to post suggestions of this type to reddit afaik


It is never better to put anything on reddit

^
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 10 2015 15:01 GMT
#19
On August 10 2015 20:31 djwaters22 wrote:
It is not fun for a brand new player to be linked a website of specific build orders. Kids are lazy these days. So the way to fix this issue is by making another game mode named "Build Order Mode". This would be great for new players because they could learn very basic builds. Full story below-->

https://www.youtube.com/watch?v=XskGb0ZkulU&feature=youtu.be




Really cool suggestion but as other have mentioned please post this to reddit for more exposure!
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 10 2015 15:05 GMT
#20
Very good idea!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 10 2015 15:08 GMT
#21
On August 10 2015 22:42 varsovie wrote:
Show nested quote +
On August 10 2015 22:28 billynasty wrote:
doesnt this already exist to some extent? We have Yabot plus on the arcade, a bunch of trainers. I agree it could all be refined & easier to access. But all one has to do now is just google build order testers & one will find help.


It also exist in some extend as semi or totally "illegal" ways. You can always write it down on a piece of paper, have someone behind you/skype telling you what to do (coaching), have a software on your computer telling you (hack/semi-hack or just video) or even have it on your phone...

The only problem I see with the suggestion is that it's aimed to help new players or bad ones (aka bronze to plat) where quite literally a build order does nothing. At that level it's not much about what'when you build than IF you build, making workers, supply structures and spending floating $ on any unit.

So while this might help a bit this doesn't fix the problems that newbies suck at macro, and sometime even uses the command card or forget the minimap exist or even change the build order with scouting information.
Second point is one of fairness, if that mode exist, would it be "fair" of implementing it on the ladder, or if it's iomplemented on a "newb" ladder while there be anyone on it (I challenge anyone to find a game in HotS on Coop vs AI).

In SC2 there's APM intensive macro mechanics, a queue that cost $ for units and buildings and no infinite or automated production in SC2. I won't debates whether those are good game design choices, but they're what makes SC, taxing the player so they can't be 100% on the fights, and can make mistakes behind the battlefield too.



I disagree, if you have a buildorder to follow its a lot easier to remember to do it (at least thats how my brain works)

I think this could be a great suggestion, maybe keep it unranked only or something?
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2015-08-10 15:16:28
August 10 2015 15:09 GMT
#22
On August 10 2015 20:51 kaby wrote:
it's better to post suggestions of this type to reddit afaik

Actually best to post on the b.net forums. Post on TL if you want to get some good community contributions to your idea. Post on b.net if you want Blizzard to see it. Or post it anywhere and tweet a link at them.

To the OP: really awesome idea. I'm totally on board with the community and Blizzard taking responsibility for training and educating the "newbs" so that they can appreciate the game as it is, rather than pruning parts of the game and "dumbing it down."

To the people saying this already exists: I think the key thing is for this to exist officially, as part of a progression of things that a new player would go through, or at least be given the option to do, before hitting find match for ranked play. You have to really think about the difference between the type of person who decides to get good at something and does independent research and approaches their goals in a discipline manner versus the type of person who takes a casual approach and only does what's put in front of them. Pretty much everyone is actually both types of person, and it's really the activity and their enthusiasm for it that determines their behavior. It'd be great for SC2 to have a more extensive tutorial/training progression for new players interested in multiplayer so that everyone can get a proper exposure to it and be more likely to have a positive experience.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 10 2015 15:15 GMT
#23
DotA2 has this - my nephew user to have certain guide authors that he trusted and used. Now he is much more familiar with the game and uses his own judgement (or remembers the content of the guides).

I think that it is an excellent idea for the game - but needs balancing! Can you do it on ladder, at all levels of ladder or just bronze/silver? Will it go so far as to offer warnings such as 'warning, soon is the time that a DT could attack' etc.

But yes, I am all for it!
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 10 2015 15:21 GMT
#24
On August 10 2015 21:23 lichter wrote:
Yeah multiplayer definitely needs a tutorial considering multiplayer and single player plays veeeeery differently BO-wise.


Agreed, while the campaign is awesome, its not that much of a tutorial anymore. And the trainingsmodes for Multiplayer in WoL weren't perfect either. Especially the vs player one, where you usually were blocked by rocks from your opponent. Which sounded good for base building, but in the end made people weak to aggressive play.
And this Build order thingie will do as well. Or it will train beginners how to cheese your way into higher ranks.

I think we need something different. The WoL challenge were you had to crunch out stuff as fast as possible and defend waves of attacking units always felt really good and fun.
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2015-08-10 15:42:24
August 10 2015 15:40 GMT
#25
On August 11 2015 00:09 NonY wrote: You have to really think about the difference between the type of person who decides to get good at something and does independent research and approaches their goals in a discipline manner versus the type of person who takes a casual approach and only does what's put in front of them. Pretty much everyone is actually both types of person, and it's really the activity and their enthusiasm for it that determines their behavior.
I think this is really accurate. However I also think Starcraft 2 is simply the type of activity that requires the former approach to see real results. I personally have always had the attitude that this is not a bad thing, it's just the nature of the beast.

Honest question: why should we strive to make the game easier to get into using "the latter approach" described above? I don't see why that should be a goal or what positive effects we would expect as a result. It is a demanding game and I'm fine with everybody deciding on their own whether they want to put in the effort it demands or not. Like you said it is mostly about a persons level of interest and level of motivation for sc2 specifically, it's not that some people are capable and some are not.

This might seem like a bit of a tangent but I think it's very relevant. I personally would argue that since there are already tools that do what the OP suggests, and the only "problem" with them is that a person has to go looking for them in the arcade/by looking for resources online, it is not a good use of Blizzards limited resources to reinvent the wheel so we can have an official wheel that is easier to find.
claybones
Profile Blog Joined September 2011
United States244 Posts
August 10 2015 15:49 GMT
#26
I like this idea but here is my issue:
I feel like new players shouldn't be going for very specific builds. They should be figuring out the flow of the game through simple things like knowing when to start a refinery to make a factory when the barracks finishes. If you encourage them to go straight for the more polished builds they might skip the early learning steps that would truly help them understand the game. There's also the issue that new players won't be able to execute specific builds well enough to make them relevant.

Once again: I like the idea but I don't see it as a benefit to new players. I think it would help mid-level players a lot though.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 10 2015 16:02 GMT
#27
On August 11 2015 00:49 claybones wrote:
I like this idea but here is my issue:
I feel like new players shouldn't be going for very specific builds. They should be figuring out the flow of the game through simple things like knowing when to start a refinery to make a factory when the barracks finishes. If you encourage them to go straight for the more polished builds they might skip the early learning steps that would truly help them understand the game. There's also the issue that new players won't be able to execute specific builds well enough to make them relevant.

Once again: I like the idea but I don't see it as a benefit to new players. I think it would help mid-level players a lot though.


But when you start your refinery in relation to your rax is what is defined by a build
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 10 2015 16:10 GMT
#28
Great idea, thank you for sharing!
AKA: TelecoM[WHITE] Protoss fighting
WGT-Baal
Profile Blog Joined June 2008
France3351 Posts
August 10 2015 16:30 GMT
#29
great idea!
Horang2 fan
VGhost
Profile Blog Joined March 2011
United States3613 Posts
August 10 2015 16:37 GMT
#30
On August 11 2015 00:49 claybones wrote:
I like this idea but here is my issue:
I feel like new players shouldn't be going for very specific builds. They should be figuring out the flow of the game through simple things like knowing when to start a refinery to make a factory when the barracks finishes. If you encourage them to go straight for the more polished builds they might skip the early learning steps that would truly help them understand the game. There's also the issue that new players won't be able to execute specific builds well enough to make them relevant.

Once again: I like the idea but I don't see it as a benefit to new players. I think it would help mid-level players a lot though.


Way back when I was playing Starcraft (BW in this case) somewhat seriously, one of the things the guy I practiced with have me do a gazillion times was play the first 5 minutes or so of a bog-standard 1-gate expand. Sure, I worked on things like not screwing up cannon placement in an FE, or microing goons/sairs/reavers, or move vs. a-move commands, but this one build is probably the thing I did most. We'd practice with shared vision, and he'd be pointing out "build the gateway now", "idle probes", "gas is late", etc. - the things this proposed mode would do automatically.

Now, when I say "seriously", don't get me wrong: I never got above iCCup D-. I didn't have the time or enthusiasm then, and I definitely don't now. But I can still do this build more or less precisely without really thinking about it, and it gave me a much better idea of timings and how the game "should work" then I had ever gotten "naturally" by just goofing around.

tl;dr: I think it could help just about anybody.
#4427 || I am not going to scan a ferret.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-08-10 16:53:19
August 10 2015 16:49 GMT
#31
On August 11 2015 00:49 claybones wrote:
I like this idea but here is my issue:
I feel like new players shouldn't be going for very specific builds. They should be figuring out the flow of the game through simple things like knowing when to start a refinery to make a factory when the barracks finishes. If you encourage them to go straight for the more polished builds they might skip the early learning steps that would truly help them understand the game. There's also the issue that new players won't be able to execute specific builds well enough to make them relevant.

Once again: I like the idea but I don't see it as a benefit to new players. I think it would help mid-level players a lot though.

I disagree. When I was getting back into Dota after a 5-year break, and I forgot what little I knew, the first thing I did was look up some builds for the heroes I remember I had fun playing, and when my friend told me that now they have the feature where you can pull up user-submitted builds, I followed the top rated one religiously until I got a bit better and had more of an idea what I was doing.

There's also different kinds of builds, and in addition to a 5-star user rating maybe could be rated out of 5 author-assigned points, let's call them rocks in DB's honor, on difficulty, safety, and ubiquity (i.e. can it be hard countered?). For example, a 4 gate could be 2 rocks. You have to be fast and do things in a very specific order, but at low levels it's very straightforward and you don't have to micro. Also, there's ways to counter it but it does a good job against all three races if the enemy doesn't react properly. The other player might have beaten you with a build order. A timing push that involves two attacks (say a frontal push and a medivac drop) at 11:00 could be 4 or 5 rocks because it relies on a key timing, you have to play nearly perfectly to be able to exploit that timing, and you have to control two attacks and be aware of which attack your enemy decides to commit his attention to.

So the author of the build decides the difficulty, and everyone else can rate it on quality and maybe comment on it. And outside the game you can choose which builds you want to pull up in the game, read the comments, see how many rocks and skim the build to see what to do, and then load up a game and try it out.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Roblin
Profile Joined April 2010
Sweden948 Posts
August 10 2015 16:58 GMT
#32
I support such a feature in training and possibly arcade and unranked, but not in ranked.
I'm better today than I was yesterday!
claybones
Profile Blog Joined September 2011
United States244 Posts
August 10 2015 17:21 GMT
#33
On August 11 2015 01:49 [UoN]Sentinel wrote:
I disagree. When I was getting back into Dota after a 5-year break, and I forgot what little I knew, the first thing I did was look up some builds for the heroes I remember I had fun playing\

I'm almost entirely ignorant of how MOBA games work so forgive me if this is wrong. Wouldn't you still be fairly mechanically sound? Maybe not immediately but if you play something you have a good deal of experience in it should be easy to fall back in to with relative ease. I would think you'd fall in to the grouping of mid-level players given that assumption.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 10 2015 17:25 GMT
#34
On August 11 2015 02:21 claybones wrote:
Show nested quote +
On August 11 2015 01:49 [UoN]Sentinel wrote:
I disagree. When I was getting back into Dota after a 5-year break, and I forgot what little I knew, the first thing I did was look up some builds for the heroes I remember I had fun playing\

I'm almost entirely ignorant of how MOBA games work so forgive me if this is wrong. Wouldn't you still be fairly mechanically sound? Maybe not immediately but if you play something you have a good deal of experience in it should be easy to fall back in to with relative ease. I would think you'd fall in to the grouping of mid-level players given that assumption.

I can do about as much as anyone who knows the basic rules of the game and has had experience with SC2 or some other RTS (so you can control units, etc.) I needed to re-learn how to last-hit, when to go back, when not to go back, what the other heroes did, how my hero works... I played a bit of League in the intervening times (a string of 20-ish ranked games every 8 months or so), and my highest was Bronze 1, but even then League has different last hitting, no denying (in fact completely different support mechanics)... I knew only the essentials.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
August 10 2015 17:28 GMT
#35
I'm pretty sure there's already mods for that but you are right.
Blizzard should make a mod for beginners in multiplayer, not only for build order but for anything going on in multiplatyer. A training platform where you learn the basic of scouting, the basic of classical timings, the micro tricks, and of course the build orders.

well no point doing it now since LOTV ruins everything you have learned in sc2 until now, so one for lotv would be cool.
RIP MKP
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-08-10 17:52:34
August 10 2015 17:40 GMT
#36
We already have that, sc2scrapbook or even audioBO on youtube. The issue is that as sc2 is not finished it's impossible to build a real database(believe me, a lot of pple tried^^)
For example, TL is the biggest sc2 community and you can see how well liquipedia is updated with BOs
Good idea, wrong timing :p

@varsovie
It also exist in some extend as semi or totally "illegal" ways. You can always write it down on a piece of paper, have someone behind you/skype telling you what to do (coaching), have a software on your computer telling you (hack/semi-hack or just video) or even have it on your phone...

None of thiw ways are illegal
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 10 2015 17:46 GMT
#37
On August 11 2015 02:40 Cazimirbzh wrote:
We already have that, sc2scrapbook or even audioBO on youtube. The issue is that as sc2 is not finished it's impossible to build a real database(believe me, a lot of pple tried^^)
For example, TL is the biggest sc2 community and you can see how well liquipedia is updated with BOs
Good idea, wrong timing :p

I'd do more for those awesome coins in my sig but I'm bad at the game so all I can do is general overviews like the General PvX Strategy articles or copy builds from the strategy section.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-08-10 18:04:54
August 10 2015 18:01 GMT
#38
@[UoN]Sentinel
Only korean are not bad a this game :p All we can is try to help because we love the game but atm there is not mutch to do except to wait for LOTV.
edit: as soon as it strat running, i think we can hope some kind of combo with visual displays like scrapbook (when build what n text) and with audio option.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2015-08-10 18:07:31
August 10 2015 18:05 GMT
#39
On August 10 2015 20:48 DinoMight wrote:
DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides.

Basically you can select from several build orders that are uploaded by people at the start of the game and the game walks you through them. Whenever you level up it highlights the next skill that you should put points into etc.

Maybe something similar to "training mode" but with user uploaded builds.

Awesome idea. With a continually changing meta it would be perfect if there was a "blank canvas", if you will, that Blizzard provides so that people can upload builds and share them into a upvote/downvote system.

EDIT: Thanks to the OP for posting
TL+ Member
grigorin
Profile Joined December 2009
Austria275 Posts
August 10 2015 18:06 GMT
#40
Maybe there could also be a histogram of how well you did compared to the other players.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 10 2015 18:07 GMT
#41
On August 11 2015 03:01 Cazimirbzh wrote:
@[UoN]Sentinel
Only korean are not bad a this game :p All we can is try to help because we love the game but atm there is not mutch to do except to wait for LOTV.

HotS is in a really good state right now, now would actually be a good time to do builds. For example, I think between ASUS ROG and the tutorial video by PtitDrogo, there's enough to make a French PvZ guide. I might get on that, I've used it a bit, I obviously don't understand it at tournament level, but at least I know what's supposed to be going on at every stage.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
DuckloadBlackra
Profile Joined July 2011
225 Posts
August 10 2015 18:08 GMT
#42
On August 10 2015 20:31 djwaters22 wrote:
It is not fun for a brand new player to be linked a website of specific build orders. Kids are lazy these days. So the way to fix this issue is by making another game mode named "Build Order Mode". This would be great for new players because they could learn very basic builds. Full story below-->

https://www.youtube.com/watch?v=XskGb0ZkulU&feature=youtu.be


This would be really good for high level players too who want to learn new builds.

IMO this is the most important mode that's completely missing from SC2. It would be a huge help to people of all levels to implement something like this. Also give the option to the players to type in their own build order or import from a website or whatever and play through it.
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2015-08-10 18:42:26
August 10 2015 18:37 GMT
#43
Blizzard's partner in China, Netease, actually made a mobile app that has a lot of useful builds.
You can turn on this app at the start of the match and it will reminds you when to build what.
http://sc2.163.com/fg/
[image loading]
Weird blizzard themselves did not come up with something similar and put it ingame though.
Edit: add a pic of the build order training part of the app
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 10 2015 18:57 GMT
#44
On August 11 2015 03:37 Yiome wrote:
Blizzard's partner in China, Netease, actually made a mobile app that has a lot of useful builds.
You can turn on this app at the start of the match and it will reminds you when to build what.
http://sc2.163.com/fg/
+ Show Spoiler +
[image loading]

Weird blizzard themselves did not come up with something similar and put it ingame though.
Edit: add a pic of the build order training part of the app

I find it kinda funny that their picture of an assimilator is the depleted variety.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TiberiusAk
Profile Joined August 2011
United States122 Posts
August 10 2015 19:09 GMT
#45
Blizzard has already written a lot of the code for this because the user interface already exists in the game--it's how the HotS "Training" works (to try it, go to "Matchmaking" and then select the option furthest to the left). I did it a long time ago, but I think it even gave you extra alerts when you have idle workers and stuff. I'm all for this being added to the main game (maybe only in unranked) and letting users upload and select builds, ala the DotA 2 system.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
djwaters22
Profile Joined August 2014
112 Posts
Last Edited: 2015-08-11 09:47:25
August 10 2015 22:11 GMT
#46
Wow this has gotten a lot of positive feedback! So I took everyone's advice and make both a battlenet post and a reddit post. I hope you will support it!

battle.net: http://us.battle.net/sc2/en/forum/topic/18301009470#1

reddit: https://www.reddit.com/r/starcraft/comments/3gfjye/blizzard_add_a_learners_build_order_mode/
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2015-08-10 22:23:11
August 10 2015 22:19 GMT
#47
Just auto-add the most common build from the latest GSL, there should be statistical tools to automate that kinda thing right? :p

edit: also I strongly agree with this, even if it's just vs AI or something. I recently found a couple of "audio builds" for a race I dont normally played and after a few tries I could almost nail a few elementary 2 base allins, which felt very rewarding.
maru G5L pls
djwaters22
Profile Joined August 2014
112 Posts
August 10 2015 22:42 GMT
#48
On August 11 2015 07:19 neptunusfisk wrote:
Just auto-add the most common build from the latest GSL, there should be statistical tools to automate that kinda thing right? :p

edit: also I strongly agree with this, even if it's just vs AI or something. I recently found a couple of "audio builds" for a race I dont normally played and after a few tries I could almost nail a few elementary 2 base allins, which felt very rewarding.


so many good ideas!
Nuclease
Profile Joined August 2011
United States1049 Posts
Last Edited: 2015-08-10 23:02:43
August 10 2015 22:55 GMT
#49
On August 10 2015 20:58 Blargh wrote:
Oh my god, yes. They absolutely need to implement one of these. This game needs it WAY more than any other game in existence. There needs to be something better than just watching a replay, and writing a build order down with supply for timings.

As someone who has solid decision making, and macro/micro, the hardest part for me, especially for getting BACK into the game, is finding/coming up with a totally viable build order. When I come back to the game after long periods of time, I forget original build orders, and am not familiar with current metas. It would be so convenient for there to be an easy way to pick up recent build orders that pros have already refined, without the heavy and tedious replay analysis.

I swear this is one of the best changes they can make for keeping a large casual userbase.


Bold, italic, and underlined.

Getting back into this game is a nightmare and the biggest reason by far, at least for me, is build orders

EDIT: Just went on the Bnet post and voiced my support in a pretty lengthy response. I want this feature!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
TheDougler
Profile Joined April 2010
Canada8302 Posts
August 10 2015 23:46 GMT
#50
Can confirm this is a fantastic idea. Build orders make such a huge difference, and in addition to helping you learn timings they help you a lot with other skills: constantly building workers, not getting supply blocked, macro mechanics, usually scouting, and pushing.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 11 2015 00:30 GMT
#51
Or you could use the currently existing Benchmarker Extension mod by Solasce: http://www.teamliquid.net/forum/sc2-maps/460632-benchmarker-beta

A few modifications to this mod and you essentially have what you're looking for.

Google "Starcraft 2 build order tool" and you will have dozens of options to choose from.

This has always felt like something the community would handle, not Blizzard. +$0.02
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
djwaters22
Profile Joined August 2014
112 Posts
August 11 2015 01:01 GMT
#52
On August 11 2015 09:30 TimeSpiral wrote:
Or you could use the currently existing Benchmarker Extension mod by Solasce: http://www.teamliquid.net/forum/sc2-maps/460632-benchmarker-beta

A few modifications to this mod and you essentially have what you're looking for.

Google "Starcraft 2 build order tool" and you will have dozens of options to choose from.

This has always felt like something the community would handle, not Blizzard. +$0.02


That is very cool indeed. I do think new players are to lazy to go out of the game though. I wish blizzard would use your model.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 11 2015 02:39 GMT
#53
Just wanted to contribute and say this is a fantastic idea. I would love to use some of this for off racing.
SecretSnail
Profile Joined March 2014
France12 Posts
August 11 2015 06:04 GMT
#54
What about lan mode ?
I am the great Jack.
djwaters22
Profile Joined August 2014
112 Posts
August 11 2015 06:07 GMT
#55
On August 11 2015 15:04 SecretSnail wrote:
What about lan mode ?

Does this mean like two computers connected without internet? I use to have that on diablo 2 back in the day.
Nuclease
Profile Joined August 2011
United States1049 Posts
August 11 2015 07:03 GMT
#56
On August 11 2015 15:07 djwaters22 wrote:
Show nested quote +
On August 11 2015 15:04 SecretSnail wrote:
What about lan mode ?

Does this mean like two computers connected without internet? I use to have that on diablo 2 back in the day.


Local Area Network.

I think we're all over the LAN thing since the chant at BlizzCon of GIVE US LAN! GIVE US LAN! when that one team league or GSL finals didn't go over well.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 11 2015 07:24 GMT
#57
On August 11 2015 16:03 Nuclease wrote:
Show nested quote +
On August 11 2015 15:07 djwaters22 wrote:
On August 11 2015 15:04 SecretSnail wrote:
What about lan mode ?

Does this mean like two computers connected without internet? I use to have that on diablo 2 back in the day.


Local Area Network.

I think we're all over the LAN thing since the chant at BlizzCon of GIVE US LAN! GIVE US LAN! when that one team league or GSL finals didn't go over well.


prime vs startale never forget
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Nuclease
Profile Joined August 2011
United States1049 Posts
August 11 2015 15:20 GMT
#58
On August 11 2015 16:24 lichter wrote:
Show nested quote +
On August 11 2015 16:03 Nuclease wrote:
On August 11 2015 15:07 djwaters22 wrote:
On August 11 2015 15:04 SecretSnail wrote:
What about lan mode ?

Does this mean like two computers connected without internet? I use to have that on diablo 2 back in the day.


Local Area Network.

I think we're all over the LAN thing since the chant at BlizzCon of GIVE US LAN! GIVE US LAN! when that one team league or GSL finals didn't go over well.


prime vs startale never forget


Indeed, indeed.

One of the funniest moments in eSports I've ever witnessed that's for sure.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 11 2015 17:19 GMT
#59
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?
You don't choose to play zerg. The zerg choose you.
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 11 2015 18:01 GMT
#60
Great idea, seriously. This could bring in people who have never even played and RTS and get them in the game at least.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 11 2015 18:18 GMT
#61
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 11 2015 18:25 GMT
#62
No one here used YABOT?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 11 2015 18:28 GMT
#63
When blizz doesn't advertise it, I usually don't see it.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 11 2015 18:56 GMT
#64
On August 12 2015 03:28 [UoN]Sentinel wrote:
When blizz doesn't advertise it, I usually don't see it.

true. I've been saying it and I won't stop: The arcade/custom game needs an overhaul!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 11 2015 19:18 GMT
#65
On August 12 2015 03:18 [UoN]Sentinel wrote:
Show nested quote +
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.

Why not starting the fun instantly?
You don't choose to play zerg. The zerg choose you.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 11 2015 19:19 GMT
#66
On August 12 2015 04:18 [F_]aths wrote:
Show nested quote +
On August 12 2015 03:18 [UoN]Sentinel wrote:
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.

Why not starting the fun instantly?

Then turn off the build order and do as you please.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 11 2015 19:24 GMT
#67
On August 12 2015 04:19 [UoN]Sentinel wrote:
Show nested quote +
On August 12 2015 04:18 [F_]aths wrote:
On August 12 2015 03:18 [UoN]Sentinel wrote:
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.

Why not starting the fun instantly?

Then turn off the build order and do as you please.

If you want to play with a BO, you can print it out and attach it to the side of the monitor, or use a second monitor if you have one.

How fun would it be to try out a new game and get commanded around by the game?

Do you really would want Blizzard to put resources into developing something which could be viewed as distractive or pushy, instead of having the team working to improve the actual game?
You don't choose to play zerg. The zerg choose you.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
August 11 2015 19:38 GMT
#68
Actually, I would be much much more interested if there was a "make your own build order" tool provided by blizzard. Something that can roughly model based on all the economic data in the game that spits out a build order from an input, rather than one that just has built in build orders that you follow.

Like say I'm playing terran and I wanted a build order that involves cloaked banshees. I put in "cloaked banshee" into the tool and it spits out a bunch of different builds that involves cloaked banshees and a rough estimate of when they would come out. And if you could combine criteria like "fast expand" and "cloaked banshee" together so the game does the calculation for you and gives you suggestions. Obviously it would be optimizing on a few parameters and not be ideal for the super high end meta game, but it would help players be alot more creative.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 11 2015 19:47 GMT
#69
On August 12 2015 04:24 [F_]aths wrote:
Show nested quote +
On August 12 2015 04:19 [UoN]Sentinel wrote:
On August 12 2015 04:18 [F_]aths wrote:
On August 12 2015 03:18 [UoN]Sentinel wrote:
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.

Why not starting the fun instantly?

Then turn off the build order and do as you please.

If you want to play with a BO, you can print it out and attach it to the side of the monitor, or use a second monitor if you have one.

How fun would it be to try out a new game and get commanded around by the game?

Do you really would want Blizzard to put resources into developing something which could be viewed as distractive or pushy, instead of having the team working to improve the actual game?

Sure. When I play dota and the recommended items come up for me and it takes slightly more effort to go find other items that aren't in the build, I don't feel like the game or the author of the build is commanding me.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 11 2015 20:24 GMT
#70
Sounds like they achieve this and more if they just organize arcade smartly.
age: 84 | location: california | sex: 잘함
djwaters22
Profile Joined August 2014
112 Posts
August 11 2015 23:10 GMT
#71
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?


It's a great idea. If you are new how else will u find build orders? Plus it's not like you are forced to do it. If you want it, it's there, if not then you don't use it. Its just an extra feature. More features in games are always a good thing.
djwaters22
Profile Joined August 2014
112 Posts
August 11 2015 23:14 GMT
#72
On August 12 2015 04:24 [F_]aths wrote:
Show nested quote +
On August 12 2015 04:19 [UoN]Sentinel wrote:
On August 12 2015 04:18 [F_]aths wrote:
On August 12 2015 03:18 [UoN]Sentinel wrote:
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?

The BO is mostly for the early game. Like up to a certain number of minutes, assuming there's no cheese or any other wacky shenanigans, it gets you X tech, Y units, Z bases, and possibly some sort of timing push. After that there might be loose guidelines but the player is left completely on their own on the "fun" part of the game - attacking, microing units around, etc.

Why not starting the fun instantly?

Then turn off the build order and do as you please.

If you want to play with a BO, you can print it out and attach it to the side of the monitor, or use a second monitor if you have one.

How fun would it be to try out a new game and get commanded around by the game?

Do you really would want Blizzard to put resources into developing something which could be viewed as distractive or pushy, instead of having the team working to improve the actual game?


I think you have the wrong idea totally. This mode is not something you are forced into. The same way you see Custom Game, Online, Arcade. below that would be a Build Order tab. It's not like you have to do something. It offers tools inside the game rather than alt tabbing to outside sources or scrolling threw the arcade. Things inside the game are always better. Destiny tried to make this silly story mode stuff on cards. But you had to go to an outside website to read the story. The point is it's outside the game and that is never good.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 11 2015 23:16 GMT
#73
Imagine a website, connecting the breadth and whole of human knowledge, that you could question at will, for free, and receive numerous relevant multimedia responses?!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 11 2015 23:27 GMT
#74
On August 12 2015 08:16 TimeSpiral wrote:
Imagine a website, connecting the breadth and whole of human knowledge, that you could question at will, for free, and receive numerous relevant multimedia responses?!

Imagine not being able to use this website because you're a bit busy playing SC2.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ShambhalaWar
Profile Joined August 2013
United States930 Posts
August 11 2015 23:27 GMT
#75
VERY good idea, well done!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 12 2015 13:22 GMT
#76
On August 12 2015 08:10 djwaters22 wrote:
Show nested quote +
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?


It's a great idea. If you are new how else will u find build orders? Plus it's not like you are forced to do it. If you want it, it's there, if not then you don't use it. Its just an extra feature. More features in games are always a good thing.

yeah. if you ever read the strategy section people are constantly coming back to the game or new to the game and they're asking about build orders, where to find them, if the ones in the help threads are updated, etc - and often they're not. plus not everyone is a teamliquid regular or knows how to tell guides from 2011 from recent meta. sc2 has an insane learning curve and for some people they might have no idea where to start.

i know people who have played for years and still sit on one base making two gases and a roach warren because they just have no concept of game flow. it's not because they're idiots, it's because they're light players who don't watch pro games, and those players could really enjoy and benefit from a live action visual guide

the idea that guides on how to play competitive 1v1 will be off putting because you're being "commanded what to do" is beyond insane. everyone who learns to play the game is taking direction from pro games, online guides, friends who are better than them, etc. hardly anyone is just going to intuitively climb the ladder based on their experience in bronze league because it's tedious and less efficient

as for the argument that people can just find guides somewhere else, that's not an argument at all. don't give people convenience and quality of life features because they can figure out things in other, less convenient ways? ok lol, great way to treat the playerbase - "figure it out yourself"

this scene's elitists are absolutely the worst thing about SC



TL+ Member
ShambhalaWar
Profile Joined August 2013
United States930 Posts
August 12 2015 15:20 GMT
#77
On August 12 2015 22:22 brickrd wrote:
Show nested quote +
On August 12 2015 08:10 djwaters22 wrote:
On August 12 2015 02:19 [F_]aths wrote:
I don't know if this is the best idea.

Imagine you are a newbie and want to play this strategy game. Then you see, that there is this BO thing which asks you to play for the next minutes as the computer asks you. Do you feel like an actual player, or like a robot?


It's a great idea. If you are new how else will u find build orders? Plus it's not like you are forced to do it. If you want it, it's there, if not then you don't use it. Its just an extra feature. More features in games are always a good thing.

yeah. if you ever read the strategy section people are constantly coming back to the game or new to the game and they're asking about build orders, where to find them, if the ones in the help threads are updated, etc - and often they're not. plus not everyone is a teamliquid regular or knows how to tell guides from 2011 from recent meta. sc2 has an insane learning curve and for some people they might have no idea where to start.

i know people who have played for years and still sit on one base making two gases and a roach warren because they just have no concept of game flow. it's not because they're idiots, it's because they're light players who don't watch pro games, and those players could really enjoy and benefit from a live action visual guide

the idea that guides on how to play competitive 1v1 will be off putting because you're being "commanded what to do" is beyond insane. everyone who learns to play the game is taking direction from pro games, online guides, friends who are better than them, etc. hardly anyone is just going to intuitively climb the ladder based on their experience in bronze league because it's tedious and less efficient

as for the argument that people can just find guides somewhere else, that's not an argument at all. don't give people convenience and quality of life features because they can figure out things in other, less convenient ways? ok lol, great way to treat the playerbase - "figure it out yourself"

this scene's elitists are absolutely the worst thing about SC


Very good post and points. I have played since the WOL beta and still have a hard time understanding game flow.

I prefer this to not be a tutorial mode, because I find most tutorials I feel are bad.

BUT just integrate yabot basically or this idea of a "build order" maker or mode with lots of options
Nuclease
Profile Joined August 2011
United States1049 Posts
August 12 2015 16:06 GMT
#78
I just wish that more BO testers like YABOT were current and accessible to all. I think that a very good point has been made that if Blizzard would stop failing with the arcade then we could already have a build order teaching custom game and many many more game types I can't even think of right now!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
b3nd3r
Profile Joined February 2015
Germany158 Posts
August 13 2015 12:02 GMT
#79
People were already suggesting or asking for it during WoL times and IMO it would have kept more active players at SC2.

Not new but still a good idea but also maybe to late.
Sweet photons. I don't know if you're waves or particles, but you go down smooth.
djwaters22
Profile Joined August 2014
112 Posts
August 13 2015 13:33 GMT
#80
On August 13 2015 21:02 b3nd3r wrote:
People were already suggesting or asking for it during WoL times and IMO it would have kept more active players at SC2.

Not new but still a good idea but also maybe to late.


lets do our best to get this idea heard!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 13 2015 14:20 GMT
#81
There is already build order mode in SC tutorials
Shadowbite
Profile Joined March 2012
United States16 Posts
August 14 2015 08:32 GMT
#82
I'm a low level player that takes long hiatus' from SC2. And when I come back I'm frequently lost in regards to Build Orders. This has especially true in the BETA for LOTV. I would really like to have this build order helper to get me back up to speed and to try different builds that I'm not aware of.
rigginssc2
Profile Joined April 2015
18 Posts
August 15 2015 07:05 GMT
#83
It's a good idea. One that many have had before you and already implemented in the Arcade. =)

Check them out and you can find ones with pretty much the exact same layout you are suggesting. They will check off a building as you make it. They will put up the building outline where you should make it. And the mod starts with you choosing what build you want to practice.

I'm not saying it isn't a decent idea, it is, but even today you can do this. The cool NEW thing would be (a) Blizzard providing easy access to it under "Training" and (b) Blizzard updating the builds week-to-week as new builds surface via the meta - possibly with a youtube link to a game showing it being used, and even then ideally a first person vod and (c) a replay of the build would be the icing on the cake.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 15 2015 09:22 GMT
#84
What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S
Have a nice day ;)
djwaters22
Profile Joined August 2014
112 Posts
August 15 2015 12:41 GMT
#85
On August 15 2015 18:22 Dumbledore wrote:
What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S


theres no illusion but it definitely helps. Nearly everyone starst with basic things like 15 hatch or 12 baracks, etc
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
August 15 2015 14:20 GMT
#86
Please do consider implementing this, it would be a great asset.
Sedit qui timuit ne non succederet
Robzi
Profile Joined February 2015
Sweden34 Posts
Last Edited: 2015-08-15 14:40:12
August 15 2015 14:38 GMT
#87
On August 15 2015 18:22 Dumbledore wrote:
What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S


Yeah, I have never followed any build order (in the sense that I don't follow anyone else's supply-ordered build) and got a good win ratio in diamond as terran. But I guess I catch a lot of stuff from watching pro-games.
xtorn
Profile Blog Joined December 2013
4060 Posts
August 15 2015 18:41 GMT
#88
I completely agree that this is important for newcomers. Good idea.
Life - forever the Legend in my heart
Garemie
Profile Joined April 2011
United States248 Posts
August 16 2015 03:16 GMT
#89
Djwaters bringing out the big guns like always. I love this.
Bomber | CJ herO | Snute
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2015-08-16 20:35:59
August 16 2015 20:33 GMT
#90
PM sent to Torte de Lini...

Edit: Relevant link.

Edit 2: Another relevant link.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 16 2015 22:54 GMT
#91
I actually think this is a good idea. A bit difficult to implement, but definitely something needed. I think a lot of people think that giving liberty to new players to just play for fun is not necessarily always good or true. In games like Dota 2 or League of Legends; people like the choice to be able to play the hero how they want, but they would like to know how best to play a hero.

It's similar here where players like the choice of different playstyles associated with races, but would like to tap into their strength and ability by knowing the ideal ways to play that race. Otherwise, it becomes overwhelming. It's even more overwhelming when the other player is more informed on the traditionalism of certian openings or playstyles expected from the race.

I think selective freedom is the keyword here. Have a selection of build orders to choose from and being able to execute them is the freedom of choice, but also the assistance to be able to do them remotely properly.

Options are good and this build order tool can be used or ignored, it doesn't hinder a player's enjoyment. If anything, it raises the quality of games and the players involved; they can either learn from the builds or use them as a relief to not have to worry about remembering or memorizing timings and build orders and can just play the game via mechanical execution and playing on what they see.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
bypLy
Profile Joined June 2013
757 Posts
August 18 2015 21:38 GMT
#92
i think what we really need is a "noob" mode. and guess what: in these mode you do absolutley nothing because everything is done by some "mechanics". That would be quite appealing for todays kiddies.

But seriously i cant hear it any more. Why should you want to attract those people to starcraft? starcraft is a game for kings and not for pawns.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-18 22:14:32
August 18 2015 22:08 GMT
#93
On August 15 2015 23:38 Robzi wrote:
Show nested quote +
On August 15 2015 18:22 Dumbledore wrote:
What's up with the illusion that you have to follow some kind of build order to play? Especially if you are in lower leagues? :S


Yeah, I have never followed any build order (in the sense that I don't follow anyone else's supply-ordered build) and got a good win ratio in diamond as terran. But I guess I catch a lot of stuff from watching pro-games.

the idea isn't that you absolutely must create a supply depot at 5:23 on 43 supply or whatever, it should be geared more at general goals of expanding at a certain rate and avoiding supply blocks. the question of "do you need a build order" is an old and tired debate which misses the point. opening build orders (up to 20 supply or so) and general expand timings are an important part of playing a tight game if youre interested in competing and improving

if you play in low leagues and don't care about improving beyond vaguely imitating pro games then great, i guess this idea isn't for you? but it's disingenuous to suggest that it's somehow restrictive or wrong to teach builds to people. a build is not and should not just be a sequence of numbers, it should be a game plan for establishing a certain economy and pushing at a certain point

On August 19 2015 06:38 bypLy wrote:
i think what we really need is a "noob" mode. and guess what: in these mode you do absolutley nothing because everything is done by some "mechanics". That would be quite appealing for todays kiddies.

But seriously i cant hear it any more. Why should you want to attract those people to starcraft? starcraft is a game for kings and not for pawns.

lol ok. i'm sure you played your first game and immediately started beating professionals without any practice tools or reference guides.

honestly i would rather play a game "for pawns" that's friendly and encourages people to have fun playing and get better than a game where people like you measure their dicks based on the fact that you've trained your RTS mechanics for years and memorized the correct way to play. if that's how you measure you value as a gamer then good for you. a lot of us are trying to be part of a community of human beings
TL+ Member
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 4h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 57
MindelVK 49
UpATreeSC 27
StarCraft: Brood War
Horang2 633
firebathero 148
Dewaltoss 101
Sacsri 29
yabsab 17
Movie 12
Counter-Strike
fl0m6153
olofmeister2224
rGuardiaN107
FunKaTv 47
Super Smash Bros
Mew2King75
Heroes of the Storm
Liquid`Hasu597
Other Games
tarik_tv47202
gofns16395
summit1g8420
B2W.Neo936
Beastyqt645
ceh9491
mouzStarbuck341
ArmadaUGS158
ZombieGrub93
Pyrionflax88
QueenE55
Trikslyr53
BRAT_OK 26
Organizations
Dota 2
PGL Dota 2 - Main Stream2968
Other Games
BasetradeTV99
StarCraft 2
angryscii 53
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 251
• Adnapsc2 41
• Dystopia_ 2
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21263
• Ler137
League of Legends
• Nemesis6942
• TFBlade989
Other Games
• imaqtpie911
• Scarra396
• Shiphtur307
Upcoming Events
Replay Cast
4h 39m
Replay Cast
14h 39m
WardiTV Invitational
15h 39m
WardiTV Invitational
15h 39m
PiGosaur Monday
1d 4h
GSL Code S
1d 14h
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
4 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.