Blizzard: Please make a "Build Order Mode"
Forum Index > Legacy of the Void |
djwaters22
112 Posts
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DinoMight
United States3725 Posts
Basically you can select from several build orders that are uploaded by people at the start of the game and the game walks you through them. Whenever you level up it highlights the next skill that you should put points into etc. Maybe something similar to "training mode" but with user uploaded builds. | ||
kaby
Russian Federation195 Posts
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Blargh
United States2101 Posts
As someone who has solid decision making, and macro/micro, the hardest part for me, especially for getting BACK into the game, is finding/coming up with a totally viable build order. When I come back to the game after long periods of time, I forget original build orders, and am not familiar with current metas. It would be so convenient for there to be an easy way to pick up recent build orders that pros have already refined, without the heavy and tedious replay analysis. I swear this is one of the best changes they can make for keeping a large casual userbase. | ||
djwaters22
112 Posts
On August 10 2015 20:58 Blargh wrote: Oh my god, yes. They absolutely need to implement one of these. This game needs it WAY more than any other game in existence. There needs to be something better than just watching a replay, and writing a build order down with supply for timings. As someone who has solid decision making, and macro/micro, the hardest part for me, especially for getting BACK into the game, is finding/coming up with a totally viable build order. When I come back to the game after long periods of time, I forget original build orders, and am not familiar with current metas. It would be so convenient for there to be an easy way to pick up recent build orders that pros have already refined, without the heavy and tedious replay analysis. I swear this is one of the best changes they can make for keeping a large casual userbase. Awesome! I am so glad you like it. I think for sure LOTV will spike a lot of interest and rake in a ton of new players. The easy part is getting them in, the hard part is keeping them. This would totally help. | ||
djwaters22
112 Posts
On August 10 2015 20:48 DinoMight wrote: DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides. Basically you can select from several build orders that are uploaded by people at the start of the game and the game walks you through them. Whenever you level up it highlights the next skill that you should put points into etc. Maybe something similar to "training mode" but with user uploaded builds. Training mode sounds good. Anything aimed at new players is the goal here. Finding the game isnt difficult but keeping them is | ||
Anvil666
Germany122 Posts
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brickrd
United States4894 Posts
On August 10 2015 21:16 Anvil666 wrote: +1 here. This would be brilliant. Although it would be challenging to keep the bos updated. Either Blizzard or - even better - the community should have a way to keep the bos fresh. you don't really need fresh bos for training newbies, just a couple of basic macro timing styles for each race. meta doesn't matter if you're trying to get builds down | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Orlok
Korea (South)227 Posts
For all players, both new and old, the biggest problem when trying to learn new builds is the lack of visual reference material. With this mode, we could LOOK out for the smaller details within builds, such as when to build supply depos, pylons, and overlords, when to proxy a pylon when doing a 2 base all in, so many small things that we all miss when trying out new builds for the first time! Every time I try to copy a tasteless build against zerg, I always fumble while staring at the build order I wrote down. I can't perfectly execute the pylon placement, the timings and everything because there is only so much I can get from just writing and trying it out. Visual examples of a build bit by bit is definitely a step to garner new players and keep them here. Great job! | ||
djwaters22
112 Posts
On August 10 2015 21:34 Orlok wrote: This is AMAZING. For all players, both new and old, the biggest problem when trying to learn new builds is the lack of visual reference material. With this mode, we could LOOK out at the smaller details within the builds, such as when to build supply depos, pylons, and overlords, when to proxy a pylon when doing a 2 base all in, so many small things that we all miss when trying out new builds for the first time! Every time I try to copy a tasteless build against zerg, I always fumble while staring at the build order I wrote down. I can't perfectly execute the pylon placement, the timings and everything because there is only so much I can get from just writing and trying it out. Visual examples of a build bit by bit is definitely a step to garner new players and keep them here. Great job! Wow your reply really made me feel good. Sc2 is my life and it means a lot to me! Thanks a lot | ||
VGhost
United States3613 Posts
The problem, of course, is that build orders are constantly changing as meta and maps change and counters are worked out to "overpowered" builds - never mind patch issues. So the ideal would be a "build order editor" to go with "build order mode". The build order mode might just be like you say - build x now, green if you get it, red if you're late. I'm imagining two columns down the left side, one for buildings, one for units, like this: ![]() But the editor would be a separate mode you fire up and lasting probably 3-5 minutes (after that builds are going to have to vary due to reaction to the opponent), where you could execute an "ideal" build order as a template and then share it for other people to practice with. In this mode, the time each building/unit is started would be recorded, and the save file would then be "viewable" in the build-order mode with those times transformed into the building/unit sequences as above. Without this, you'd be trusting Blizzard to (a) keep the "top 3 build orders" you suggest current and (b) get them right, neither of which I'm sure would actually get done. Further, this gives more flexibility - e.g. say sOs comes up with a new loony build, someone could almost instantly work it out and publish it "sOs 3-gate proxy!". Sure, takes some of the mystery out of watching the pros, but it also gives more connection. I'm thinking here of how almost every chess game played at a major tournament gets recorded somewhere, analyzed, shared with chess clubs, etc. (Problem: how do you give new players an idea which are the "good" templates? If every silver player has this capability - and I think they should, to promote creativity - then any list of builds is going to be swamped. Maybe feature grandmaster (or whatever the LotV equivalent will be) templates? Some kind of "authorized build order creator" icon?) | ||
billynasty
United States260 Posts
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varsovie
Canada326 Posts
On August 10 2015 22:28 billynasty wrote: doesnt this already exist to some extent? We have Yabot plus on the arcade, a bunch of trainers. I agree it could all be refined & easier to access. But all one has to do now is just google build order testers & one will find help. It also exist in some extend as semi or totally "illegal" ways. You can always write it down on a piece of paper, have someone behind you/skype telling you what to do (coaching), have a software on your computer telling you (hack/semi-hack or just video) or even have it on your phone... The only problem I see with the suggestion is that it's aimed to help new players or bad ones (aka bronze to plat) where quite literally a build order does nothing. At that level it's not much about what'when you build than IF you build, making workers, supply structures and spending floating $ on any unit. So while this might help a bit this doesn't fix the problems that newbies suck at macro, and sometime even uses the command card or forget the minimap exist or even change the build order with scouting information. Second point is one of fairness, if that mode exist, would it be "fair" of implementing it on the ladder, or if it's iomplemented on a "newb" ladder while there be anyone on it (I challenge anyone to find a game in HotS on Coop vs AI). In SC2 there's APM intensive macro mechanics, a queue that cost $ for units and buildings and no infinite or automated production in SC2. I won't debates whether those are good game design choices, but they're what makes SC, taxing the player so they can't be 100% on the fights, and can make mistakes behind the battlefield too. | ||
LongShot27
United States2084 Posts
On August 10 2015 20:51 kaby wrote: it's better to post suggestions of this type to reddit afaik It is never better to put anything on reddit | ||
Bastinian
Serbia177 Posts
DotA has something helpful similar to this already and it's VERY good for beginners. The Hero Guides. Exactly. That helped me to get into DotA when I was playing it. Getting into Starcraft was pretty hard though, and if you don't have will for playing it, you will hardly stay nowadays. Some detailed multiplayer guide would be perfect! | ||
intotheheart
Canada33091 Posts
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[UoN]Sentinel
United States11320 Posts
On August 10 2015 22:54 LongShot27 wrote: It is never better to put anything on reddit ^ | ||
NEEDZMOAR
Sweden1277 Posts
On August 10 2015 20:31 djwaters22 wrote: It is not fun for a brand new player to be linked a website of specific build orders. Kids are lazy these days. So the way to fix this issue is by making another game mode named "Build Order Mode". This would be great for new players because they could learn very basic builds. Full story below--> https://www.youtube.com/watch?v=XskGb0ZkulU&feature=youtu.be Really cool suggestion but as other have mentioned please post this to reddit for more exposure! | ||
Heartland
Sweden24580 Posts
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