|
On April 02 2015 15:04 Doublemint wrote: from what I have seen so far, playing protoss in the current LotV version is not a lot of fun. it might also be in conjunction with the atrocious mappool though. and everytime when warped in units die because it now takes like twice as long and they are literally made of paper - I too die a little inside and can feel the void. Not surprised, Toss didnt get a single buff to a fighting unit and a lot of nerfs.
On April 02 2015 15:53 TronJovolta wrote:Show nested quote +On April 02 2015 15:04 Doublemint wrote: from what I have seen so far, playing protoss in the current LotV version is not a lot of fun. it might also be in conjunction with the atrocious mappool though. and everytime when warped in units die because it now takes like twice as long and they are literally made of paper - I too die a little inside and can feel the void. Well just so you know, for the last few years playing against Protoss has been absolutely zero fun. So. Retribution, or something. I hope all you scummy tosses cry for days. :D Protoss was always about balancing shitty units with gimmicks. Well and the colossus. Now lots of the gimmics got nerfed/counters implemented. So either the adept is a stackable basic unit that can fight marines and zerglings/roaches in high numbers or toss is screwed.
|
On April 02 2015 08:12 Loccstana wrote: I wish blizzard to do something with the supply cap. It really needs to be raised to 250 with all these 3 and 4 supply units. I always feel that maxed out armys are too small, especially on the the larger maps.
Ideally we want low supply fights and being far from maxing out. 200/200 armies are too easy to get (now you can max out at 10 minutes) and are part of the problems of this game, as it is macro > micro usually. The one with bigger production is on a big lead.
|
On April 02 2015 16:17 Teoita wrote:Did Artosis play any PvZ? That would have been at least just as amusing. Also, the colossus right now is effectively out of the game. Show nested quote +On April 02 2015 15:05 KrazyTrumpet wrote: Is everyone still just automatically getting Warp Gate research and morphing Warp Gates immediately? I kind of feel like maybe Protoss shouldn't be doing that early in the game and just focus on macroing out a lot of units from normal Gateways. Our units are already terrible compared to our opponent's, not getting warpgate would also mean that a round of production would be stuck in gateways instead of actually being on the field. Warpgate is as mandatory as ever, only now it's terrible.
Again, they are fucking things up.
Instead of fixing the lame early game Protoss has and delaying Warpgate to a reasonable tech level to make it less timing-friendly, they are simply applying certain nerfs to a mechanic that is completely needed, specially for defense. A full medivac of units? Too bad you can't defend by warp-in anymore, and cannons last nothing. So we keep Nexus Cannon (another bad design thing).
Simply, pre-warpgate play should be standard and viable. Chronoboost is guilty about this topic, as I've pointed many times. Protoss is balanced around the idea that they need Chronboost from the start, causing many problems (Gateway build times delayed for early game balance, all-in/timing friendly).In fact, if Warpgate reduces build times it's because it's really needed mid-game to match the production of other races, and there's no balance concern about this. So it's an early game question.
Some very bad decisions for LotV: - Lame, not solid econ. Still very snowbally. - Game goes too fast. - Not solving some deep design issues - In pretty much all the cases, "TERRIBLE TERRIBLE DAMAGE!" for new units. Ravager stats were nice at Blizzcon, now they are glass cannons on steroids (less HP than a roach, 20DPS)
|
JCoto
Beta software refers to computer software that is undergoing testing and has not yet been officially released. The beta phase follows the alpha phase, but precedes the final version. Some beta software is only made available to a select number of users, while other beta programs are released to the general public.
Software developers release beta versions of software in order to garner useful feedback before releasing the final version of a program.
The mineral changes are one of the most happily received alterations in lotv.
(edit: I just dont get how they are 'fucking things up'. When it's day TWO of a CLOSED beta. Damn).
|
On April 02 2015 17:37 Lunareste wrote:Show nested quote +On April 02 2015 17:33 Dingodile wrote:On April 02 2015 15:12 Taf the Ghost wrote: At minimum, this is going to be a LOT of fun to watch in the early game, at the professional level.
Though, with how rapid some of the games can go, I wonder if Bo5 is going to become standard? When every game is really fast, I just wonder if, at the top level, a Bo3 will seem short? That's going to be an open question for a while. No changes at all. Only one minute shorter because of 12 worker start. You seem confused with real time now. Doesnt matter if the game ran 7min real time (LOTV) or 10min Blizzard time (WoL and HotS). Disrupter makes storms useless, overlaps too much. Disrupter is the new hero protoss unit and kills ~99% all opponents units in the whole game. you could try micro, bro. I dont have LOTV acces, all what I have seen are on streams from Incontrol, Destiny, Naniwa, Stephano, Nathanias, HuK etc.
|
what I love the most is that TvT is Looking so fun again. Hopefully the new terran unit can keep it this way
|
The thing is, you need terrible, terrible damage when units are as mobile as they are in SC2, otherwise you end up with some variation on roach vs roach where the whole army lines up and slugs it out.
Personally, I like the way it's going. It feels fast-paced, even though there are generally more bases. Are games over too quickly? I don't know. I think I'd rather have long games be rare, epic, memorable events than have casters desperately trying to fill while we wait for the one big decisive fight.
|
On April 02 2015 18:06 Umpteen wrote: Personally, I like the way it's going. It feels fast-paced, even though there are generally more bases. Are games over too quickly? I don't know. I think I'd rather have long games be rare, epic, memorable events than have casters desperately trying to fill while we wait for the one big decisive fight. wouldn't it be cool though if they at least tried to make most of the games not boil down to 1 deathball fight? unless adding stuff like super burrow roaches, protoss nuke-unit, super prisms and keeping sutff like muta balls and speedivacs actually supposed to be their attempts at it.
|
right. turning here to help, so I might be able to play a little before Blizzard support answers 
I am supposed to have the LotV Beta, I have talked to someone at blizzard and in their list my account is flagged and should have access.
However, when I log into my battle.net account, I only have "HotS - Standard Version" in there. When I open my Battle.net App there is no Beta option. There is no E-Mail (why should there, it's account flagging).
Is there something wrong, or am I looking in the wrong place? I just can't seem to find anything and now I'm wondering whether I'm just stupid and can't find it, or if something went wrong and it's really not there.
|
On April 02 2015 16:17 Teoita wrote:Did Artosis play any PvZ? That would have been at least just as amusing. Also, the colossus right now is effectively out of the game. Show nested quote +On April 02 2015 15:05 KrazyTrumpet wrote: Is everyone still just automatically getting Warp Gate research and morphing Warp Gates immediately? I kind of feel like maybe Protoss shouldn't be doing that early in the game and just focus on macroing out a lot of units from normal Gateways. Our units are already terrible compared to our opponent's, not getting warpgate would also mean that a round of production would be stuck in gateways instead of actually being on the field. Warpgate is as mandatory as ever, only now it's terrible.
Ok, well, since for some reason they didn't fucking add changes like this to the notes from the other day, what *exactly* is different about the Warp Gate now, just so I understand completely before I try to discuss this any further.
edit: Ok so if everything on this page is accurate: http://us.battle.net/sc2/en/blog/18291111 then...I don't really see the big change in Warp tbh. Yeah, it sucks a bit that you can't literally warp units into the middle of a battle, but frankly, that's probably how it should be anyway. I thought it might have been a more severe nerf the way people have been whining about it.
|
According to the beta faq the option for the beta is accessed through the desktop app, and the drop down list of server region selection.
Blizz said there would be a welcome email, but there would be no keys emailed (so if anyone gets an email with a beta key, it's a scam).
|
Austria24417 Posts
I've got a fun as hell build for PvT if they open bio! Basically opens standard blink/robo but rushes a prism and disruptor right away. When they push out, you drop the disruptor behind their army and flank them. If they pick up, you chase with blink, if not, well... No idea if viable or not but it worked for me :D
|
Wow must be really annoying, when u build a disruptor in ur base and then realize you cannot squeeze it through the zealot wallin :/ Colossus could cliffwalk, but how do u handle this? I mean u cannot just kill the pylon in ur wall and then wall of every time or build the robo outside. U could pick up with WP, but that means u always need the WP. Prolly reducing the colission radius is gonna be best solution.
|
from what I have seen so far, playing protoss in the current LotV version is not a lot of fun. it might also be in conjunction with the atrocious mappool though. and everytime when warped in units die because it now takes like twice as long and they are literally made of paper - I too die a little inside and can feel the void.
I honestly never had any idea how Blizzard thought the current beta was close to balanced. Giving protoss lots of nerfs and then adding a huge change to the economy on top of that punishes immobility. While I understand that balance isn't first priority in the beta, the issue here was so incredibly obvious, and if you can improve balance easily, why not just do it before you launch the beta (?)
|
On April 02 2015 18:55 DarkLordOlli wrote: I've got a fun as hell build for PvT if they open bio! Basically opens standard blink/robo but rushes a prism and disruptor right away. When they push out, you drop the disruptor behind their army and flank them. If they pick up, you chase with blink, if not, well... No idea if viable or not but it worked for me :D That's what Huk did against Nathanias, but Nathan went for Cyclones into Bio. He was crushing Huk up until that point, and then Huk killed like 20 SCVs with 1 Disruptor when Nathanias pulled them to defend and it was over. It feels really strong against Bio, but if he has a lot of Cyclones you will be in trouble.
|
Is there a custom map with lotv units?
|
On April 02 2015 19:15 Hider wrote:Show nested quote +from what I have seen so far, playing protoss in the current LotV version is not a lot of fun. it might also be in conjunction with the atrocious mappool though. and everytime when warped in units die because it now takes like twice as long and they are literally made of paper - I too die a little inside and can feel the void. I honestly never had any idea how Blizzard thought the current beta was close to balanced. Giving protoss lots of nerfs and then adding a huge change to the economy on top of that punishes immobility. While I understand that balance isn't first priority in the beta, the issue here was so incredibly obvious, and if you can improve balance easily, why not just do it before you launch the beta (?) It's the same Blizzard that thought the warhound was balanced in HotS beta and warpgate was balanced in WoL beta. I have my doubts about their playtesters.
|
Holy fuck, is the Liquipedia article for the Ravager for real? That thing has like marine-dps. :O I have the feeling we won't see many hydralisks in LotV...
Even if they nerf it somewhat, if they keep the design like that the only advantage of hydras is anti-air and we've got much better options for that so who cares.
|
United Kingdom20275 Posts
200/200 armies are too easy to get (now you can max out at 10 minutes)
10 minutes now was almost 14 minutes before they changed the clock. I saw zerg and terran hit 200/200 in actual games against me by that time in low master HOTS. Zerg because zerg, and terran one game when he was just way better than me and got 3 orbitals down way too fast.
You can max out substantially faster - by about 5 to 7 minutes or so if you're in a game by yourself AFAIK
Even if they nerf it somewhat, if they keep the design like that the only advantage of hydras is anti-air and we've got much better options for that so who cares.
10-15 ravagers are actually a pretty big anti air threat, you can at least control space with them against slow air units
|
On April 02 2015 20:33 Big J wrote:Holy fuck, is the Liquipedia article for the Ravager for real? That thing has like marine-dps. :O I have the feeling we won't see many hydralisks in LotV... Even if they nerf it somewhat, if they keep the design like that the only advantage of hydras is anti-air and we've got much better options for that so who cares. The thing is, Ravagers are really big and it is hard to attack with all of them, which is the reason you will probably see like 7-8 of them with group of Hydras and Roaches. If you have like 10+ Ravagers, half of your units are blocked and aren't attacking, close to Ling, Bane, Ultralisks where if you go for 10+ Ultras you are having a huge engagement problems on maps that aren't wide open.
|
|
|
|