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I was discussing cyclone with someone on reddit, and he had a neat idea: make the auto-attack thingy energy based.
The reason I don't like those type of balancefixes is that they maintain the core issue: The huge lock-on range has no countermicro. It's an absolutete neccesity that units can move out of the range. Or at least it should be incredibly challenging for the terran to constantly attack the enemy while staying out of range (think of unupgraded Phoenix vs Mutas here - not the fact that Phoenix > Mutas, but rather how you micro Phoenix and then imagine that you could pull out injured Mutas indiviudally when focussed).
Adding an energy cost will only result in the lame ability being used less frequently. But the real fix is to turn the lame ability into an interesting one.
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Austria24417 Posts
PvP proxy disruptor drop is a legit build. Almost beat Bails with it. A disruptor doesn't 1 shot stalkers or I would have killed 4 and won the game D:
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So no more flagging accounts/keys going out for awhile?
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I wish blizzard to do something with the supply cap. It really needs to be raised to 250 with all these 3 and 4 supply units. I always feel that maxed out armys are too small, especially on the the larger maps.
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On April 02 2015 08:17 Ramiz1989 wrote:Show nested quote +On April 02 2015 08:03 syroz wrote: Ultralisk will have 7 armor?
Zerlgling 40% bonus damage with adrenal glands?
Nobody noticed THAT? :D Actually, Ultras have 8 armor.  And Zerglings got attack speed increased by 40% with adrenal, they are now the true Cracklings.  People notice that a lot, it is just that nobody tries anything else but mass Ravagers right now and some add Lurkers. Give it a bit of time, we will see a ton of cool stuff. 
That's back to BW stats for lings now with adrenal upgrades right? Been a long time for me but pretty sure that's the same as cracklings in BW with the 40% adrenal upgrade now
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MC had sick disruptor micro against Hyun in the match a I saw early. I think mass stalkers with some disruptorts is the new meta against zerg ravagers.
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On April 02 2015 08:21 LimeNade wrote:Show nested quote +On April 02 2015 08:17 Ramiz1989 wrote:On April 02 2015 08:03 syroz wrote: Ultralisk will have 7 armor?
Zerlgling 40% bonus damage with adrenal glands?
Nobody noticed THAT? :D Actually, Ultras have 8 armor.  And Zerglings got attack speed increased by 40% with adrenal, they are now the true Cracklings.  People notice that a lot, it is just that nobody tries anything else but mass Ravagers right now and some add Lurkers. Give it a bit of time, we will see a ton of cool stuff.  That's back to BW stats for lings now with adrenal upgrades right? Been a long time for me but pretty sure that's the same as cracklings in BW with the 40% adrenal upgrade now Nope, it is better. :D
Cracklings from BW had 33% attack speed increase. I can't wait to see them and some Crackling rushing strategies like in BW. Probably won't be that much effective with how much stuff there is to hard counter them, but I would really like to see it.
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On April 02 2015 08:34 Ramiz1989 wrote:Show nested quote +On April 02 2015 08:21 LimeNade wrote:On April 02 2015 08:17 Ramiz1989 wrote:On April 02 2015 08:03 syroz wrote: Ultralisk will have 7 armor?
Zerlgling 40% bonus damage with adrenal glands?
Nobody noticed THAT? :D Actually, Ultras have 8 armor.  And Zerglings got attack speed increased by 40% with adrenal, they are now the true Cracklings.  People notice that a lot, it is just that nobody tries anything else but mass Ravagers right now and some add Lurkers. Give it a bit of time, we will see a ton of cool stuff.  That's back to BW stats for lings now with adrenal upgrades right? Been a long time for me but pretty sure that's the same as cracklings in BW with the 40% adrenal upgrade now Nope, it is better. :D Cracklings from BW had 33% attack speed increase. I can't wait to see them and some Crackling rushing strategies like in BW. Probably won't be that much effective with how much stuff there is to hard counter them, but I would really like to see it.
No Speedlings started with a much attack speed in BW. AS I remember it, they had like 40% more dps to start by.
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On April 02 2015 08:23 TheAnarchy wrote: MC had sick disruptor micro against Hyun in the match a I saw early. I think mass stalkers with some disruptorts is the new meta against zerg ravagers.
New meta? It's been (less than) a day ... O.o
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On April 02 2015 08:23 TheAnarchy wrote: MC had sick disruptor micro against Hyun in the match a I saw early. I think mass stalkers with some disruptorts is the new meta against zerg ravagers.
Are there vods for that? I missed his stream.
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On April 02 2015 08:59 Hider wrote:Show nested quote +On April 02 2015 08:34 Ramiz1989 wrote:On April 02 2015 08:21 LimeNade wrote:On April 02 2015 08:17 Ramiz1989 wrote:On April 02 2015 08:03 syroz wrote: Ultralisk will have 7 armor?
Zerlgling 40% bonus damage with adrenal glands?
Nobody noticed THAT? :D Actually, Ultras have 8 armor.  And Zerglings got attack speed increased by 40% with adrenal, they are now the true Cracklings.  People notice that a lot, it is just that nobody tries anything else but mass Ravagers right now and some add Lurkers. Give it a bit of time, we will see a ton of cool stuff.  That's back to BW stats for lings now with adrenal upgrades right? Been a long time for me but pretty sure that's the same as cracklings in BW with the 40% adrenal upgrade now Nope, it is better. :D Cracklings from BW had 33% attack speed increase. I can't wait to see them and some Crackling rushing strategies like in BW. Probably won't be that much effective with how much stuff there is to hard counter them, but I would really like to see it. No Speedlings started with a much attack speed in BW. AS I remember it, they had like 40% more dps to start by. No, what I've meant is that adrenal glands upgrade is better(33% in BW, compared to 40% now in LOTV), not Lings as units.
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On April 02 2015 04:33 FASSW wrote: disruptor is so cancerous its insane. I hope it gets nerfed immediately. Thinking of getting grandmasters on LotV then quit if this expansion/game is worth playing later when beta phase is over. Haha, I guess we can say a unit is "cancerous" now since Destiny kept saying it earlier on his stream!
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8748 Posts
anyone wanna play add me lotv#323
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Why do ravagers move so fast? It seems very.... odd. They're a bulky and stronger evolution of a front-line unit for Zerg and have a heavy duty artillery cannon on their back that launches things into the sky, but they move extremely fast as if they're as light as mutalisks or hydras.
Not talking about balance. Just about design. Better to balance a design that doesn't seem silly.
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I would like to see Zerg players play around with Broodlords more now when the Tempest and Colossus are weaker. But I guess the new units and unit changes are just too tempting right now.
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On April 02 2015 07:22 Crisium wrote:Show nested quote +On April 01 2015 11:06 SetGuitarsToKill wrote: [*]Half of the mineral patches have 1500 (same as HotS), and the other half have 750.
[*]Vespene Geysers’ max Vespene reduced from 2500 to 1700. Why did they disproportionally make gas lower per base? Now SC2 is even more gas starved? Mineral patches went from 1500 to 1125 (average). If Gas were to keep pace with this, it would be 1875 per Geyser. Gas getting hit harder for some reason, and I'm not sure if someone messed up the math or if they desire this...
To encourage more expanding like BW. It's a great change, and much better design.
Gas is a valuable resource. It makes sense that you have to stretch far and maintain lots of territory to get lots of it.
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On April 02 2015 09:44 Quidios wrote: I would like to see Zerg players play around with Broodlords more now when the Tempest and Colossus are weaker. But I guess the new units and unit changes are just too tempting right now.
zerg uses ravagers and nydus they're way too strong atm
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On April 02 2015 00:27 andrewlt wrote: It put a smile to my face that two of the unholy trinity of terrible units (colossus, marauder, roach) got nerfed. We've only been complaining about these units since WoL beta. This. Roaches never got nerfed, but good point none the less.
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Marauder dual wield looks ridiculous. Keep the old animation and keep the double shot nerf...
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