LotV Beta is Live + Patch 1.0 Notes - Page 23
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[PkF] Wire
France24192 Posts
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FASSW
Sweden49 Posts
On April 02 2015 06:19 [PkF] Wire wrote: Do we know yet if there is going to be another batch of invites after the first wave yesterday that seemed to go well ? No we don't. | ||
KrazyTrumpet
United States2520 Posts
On April 02 2015 04:27 purakushi wrote: Yeah, it is pretty much an all or nothing/very little unit. Do damage or die. Pretty lame Sure, warp prisms can pick it up, but the fact that all the other player can do is split to minimise damage alone makes the unit silly. Hm, not sure about that. Forcing your enemy to move his army around using only a single, threatening unit can allow the rest of YOUR army to be doing work. | ||
Charoisaur
Germany15867 Posts
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ZAiNs
United Kingdom6525 Posts
On April 02 2015 06:30 Charoisaur wrote: disruptor drops make the hellbat drops from HotS Beta look like a joke... Yea especially since Hellbats and Disruptors cost the exact same amount of money: 100 minerals. You need more tech for Disruptor but anyone can tell it is clearly imbalanced. P.S. DAVID KIM AND DUSTIN BROWDER SUCK | ||
Uvantak
Uruguay1381 Posts
On April 02 2015 06:36 ZAiNs wrote: Yea especially since Hellbats and Disruptors cost the exact same amount of money: 100 minerals. You need more tech for Disruptor but anyone can tell it is clearly imbalanced. P.S. DAVID KIM AND DUSTIN BROWDER SUCK What? That's simply not true wtf Disruptors cost 150/300 and are* 4 supply /edit are* not cost | ||
KingofdaHipHop
United States25602 Posts
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FASSW
Sweden49 Posts
Imo its hard to lose right now .. like out of 20 games i've lost like 2-3? and I've played all races. I'll keep making up strats cus it's so much to do. | ||
swag_bro
Japan782 Posts
On April 02 2015 06:59 KingofdaHipHop wrote: godammit i wanna play, went back to hots for the first time in a while but i really really really want to play lotv now I'd let you use my account to play, but I am having way too much fun playing. | ||
Crisium
United States1618 Posts
On April 01 2015 11:06 SetGuitarsToKill wrote: [*]Half of the mineral patches have 1500 (same as HotS), and the other half have 750. [*]Vespene Geysers’ max Vespene reduced from 2500 to 1700. Why did they disproportionally make gas lower per base? Now SC2 is even more gas starved? Mineral patches went from 1500 to 1125 (average). If Gas were to keep pace with this, it would be 1875 per Geyser. Gas getting hit harder for some reason, and I'm not sure if someone messed up the math or if they desire this... | ||
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Olli
Austria24417 Posts
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SetGuitarsToKill
Canada28396 Posts
On April 02 2015 07:22 Crisium wrote: Why did they disproportionally make gas lower per base? Now SC2 is even more gas starved? Mineral patches went from 1500 to 1125 (average). If Gas were to keep pace with this, it would be 1875 per Geyser. Gas getting hit harder for some reason, and I'm not sure if someone messed up the math or if they desire this... probably gonna encourage people to take even mroe bases, as they might need them just for gas. 1800 would be more fair I guess though | ||
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The_Templar
your Country52797 Posts
On April 02 2015 07:22 DarkLordOlli wrote: Stuchiu just killed two drones and 10 pooled me Never change, stuchiu :D | ||
Cricketer12
United States13959 Posts
On April 02 2015 07:22 DarkLordOlli wrote: Stuchiu just killed two drones and 10 pooled me ya he killed minigun with that bullshit | ||
Cricketer12
United States13959 Posts
On April 02 2015 07:14 swag_bro wrote: I'd let you use my account to play, but I am having way too much fun playing. pic or it isnt true | ||
FASSW
Sweden49 Posts
On April 02 2015 07:22 DarkLordOlli wrote: Stuchiu just killed two drones and 10 pooled me He tried on me but got killed quite easily ![]() | ||
KingofdaHipHop
United States25602 Posts
On April 02 2015 07:14 swag_bro wrote: I'd let you use my account to play, but I am having way too much fun playing. almost sounds like you're waving the carrot in front of my face haha ![]() | ||
Hider
Denmark9341 Posts
- 3.15 movement speed - 5 lock on range - 9 max range - 0/low CD on the lock-on abillity Upgrade = 20% attack speed buff (but you can do whatever here). Effect - Very easy to move out of range against the terran player --> Countermicro heavily rewarded - A good terran player will constantly position his Cyclones to just be out of Stalker/immortal/Hydralisk/Roch/Maurauder range, but never above a range of 9 which makes them extremely difficult to use optimally (those a very high skillcap). The above numbers here are obvious something I quickly tested - balancewise it might be a bit weak, however it's clear to me that this solution creates a much more fun interaction). | ||
KrazyTrumpet
United States2520 Posts
On April 02 2015 07:50 Hider wrote: So I just changed the following with the Cyclone on a test map: - 3.15 movement speed - 5 lock on range - 9 max range - 0/low CD on the lock-on abillity Upgrade = 20% attack speed buff (but you can do whatever here). Effect - Very easy to move out of range against the terran player --> Countermicro heavily rewarded - A good terran player will constantly position his Cyclones to just be out of Stalker/immortal/Hydralisk/Roch/Maurauder range, but never above a range of 9 which makes them extremely difficult to use optimally (those a very high skillcap). The above numbers here are obvious something I quickly tested - balancewise it might be a bit weak, however it's clear to me that this solution creates a much more fun interaction). I was discussing cyclone with someone on reddit, and he had a neat idea: make the auto-attack thingy energy based. Here's the full idea: http://www.reddit.com/r/starcraft/comments/312e3k/after_the_first_day_of_beta_whats_your_first/cpy4ovq Seems like it could be neat *shrug* | ||
syroz
France249 Posts
Zerlgling 40% bonus damage with adrenal glands? Nobody noticed THAT? :D | ||
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