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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On March 19 2015 04:25 BulletCL wrote: So... BlizzCon Finals will be played on LotV (beta client) or HotS? Because I remember when everybody where playing HotS Beta and we had IPL5 finals played on WoL (amazing tournament btw) a lot of people where disappointed. In fact, IEM7 Finals where played on HotS just before the release as a marketing decision.
I'm not sure if I'm ok with LotV WCS Finals this year. i heard in Desrow show that it will be in HoTS
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On March 19 2015 04:30 OtherWorld wrote:Show nested quote +On March 19 2015 04:24 Elentos wrote:On March 19 2015 04:16 OtherWorld wrote:On March 19 2015 04:08 Elentos wrote:On March 19 2015 04:02 OtherWorld wrote:What I notice : - Not a single fucking mention of Uvantak's thread (for those interested : http://www.teamliquid.net/forum/starcraft-2/479750-lotv-economy-worker-pairing ). I love StarCraft, I love(d) Blizzard, but it seems that to them "listening to the community" means "read some posts made by random forumers on B.net, reddit and TL". Seriously.
- Obviously, that goes with my point above, no mention of reduced efficiency instead of their silly less mineral per patches + more workers at the start system.
- About the scan range change : "We’d really like to thank our community for locating this behavior". Like really? That wasn't a wanted thing? Game designers didn't think of the implication of scan range?
- Game speed change looks good in theory, props to them for not being affected by a total tunnel-vision.
- The concept of the Adept feels cool, although I'm not sure about its ability. I personally don't think that every unit, especially core units, should have (active) abilities. A well designed unit should be able to be fun to play with and efficient without abilities. Btw their wording makes it sound like they think Zealots and Stalkers are core units, lulz.
- Disliked the warp gate and warp prism changes, dislike them now. I think WG should be an alternative to gates, and we see sick WP micro already without extended range.
- Please remove the Tempest :/
- Dislike the Terran changes.
- Lurker yay :D Zerg changes look good overall, although the Nydus would be better off with increased load/unload speed and decreased cost (why not make Nyduses that spawn on creep free? that would promote defensive nydus usage and would make having good creep spread/denying it even more important) than with this shitty buff.
Why? Well the siege tank change feels anti-siege tank to me. Like what's the point of having a siege mode that prevents the tank from moving if you can move it faster with medivacs anyway. That's probably the best change of the list though. I'm pretty meh about the Cyclone, I don't specially dislike the unit concept, but I feel that the Fac doesn't need two harass units, and thus that the Cyclone takes the spot of a potentially more interesting T unit. The new Terran unit, well I can't say anything about it for now d: And the battlecruiser change tries to make BCs more relevant, which is a terrible idea. Things like BCs and Carriers are fun for the campaign and iconic and all but it makes for terrible games when they're relevant enough for pros to use them (apart from Mvp occasionnaly destroying foreigners with them). I like the siege tank change because one of its biggest weaknesses is that it can't defend itself when you're close. And since it takes an entire medivac to move a sieged tank, you have to carefully consider if you can risk getting both sniped. Also, think of the hilarious anti-viper interactions. I think the cyclone would be better if it was like C&C's Nodmod, meaning if it didn't have the gimmicky lock-on mechanic. I don't really see it as a harassing unit because it sucks against workers, but it might make mech a bit more viable and less boring, I'm open for it. I disagree entirely with you on BCs and Carriers. I don't want a unit in multiplayer that is never relevant. Now granted, sky terran has recently become a thing again in TvZ (and would be a thing in TvT if the games lasted that long), so maybe it's not necessary to buff the BC, but I think it won't hurt much. Well but a well-designed unit has clear big weaknesses. Units that don't have clear weaknesses are units that make up for abusive compositions because you can just mass them and it provides you with a big advantage. As for BCs and Carriers, yes that's what I meant, I don't want irrelevant units either, that's why BCs and Carriers should be removed, straight and simple. It would make space for new and more interesting units, incidentally. Yes, every unit should have a clear weakness, and the weakness stays, but for every weakness there is a way to counter it. Bio is weak to banelings, but splitting makes it better and pickups circumvent the threat. Tanks are weak when units get close, unsieging is so slow that the tank dies anyway, hot pickups give you a chance to make your tank more useful. And if a Protoss blinks under it and snipes both tank and medivac, well shit, that was expensive.
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On March 19 2015 04:32 The_Templar wrote:Show nested quote +On March 19 2015 04:25 BulletCL wrote: So... BlizzCon Finals will be played on LotV (beta client) or HotS? Because I remember when everybody where playing HotS Beta and we had IPL5 finals played on WoL (amazing tournament btw) a lot of people where disappointed. In fact, IEM7 Finals where played on HotS just before the release as a marketing decision.
I'm not sure if I'm ok with LotV WCS Finals this year. A recent Blizzcon announcement confirmed that it will be HotS. yea, I think it's crazy, many months after the LotV beta...I just don't know how many people are going to be excited for HotS tournaments but I'm gonna guess it's way less than if they were LotV tournaments
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Tempest (a new Guardian, let him warp from voidray for lulz) and SH still ingame. Cyclone mechanics wohoo. Zerg getting tons of OP shit (Like are u fucking kidding me they are getting irradiate are you fucking serious. you better be). Protoss getting crap. nice (!). Lurker but no reaver. Carrier mechanincs wohoo.
This is all complete BS. May be this will be a trigger for me to abandon this game at last.
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On March 19 2015 03:52 c0ldfusion wrote: Can they color the different size minerals differently? I think it would make sense to double up on the bigger patches first.
i think they should leave them as is and make players learn which mineral patches to mine aka making things harder. we keep making things easier and easier, i understand it might be hard for newer players but that's because there new and haven't learned everything.
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what.... the .... fuck....
tl+ raffle for march better be a beta key.
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wow super duper hyped! adept sounds cool, but it sounds like it'll be difficult to differentiate over the stalker. We'll see what comes of it!
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HYPEEEE! Likely only pros and personalities will get initial beta rollouts but I'm excited to see them stream it!
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On March 19 2015 04:38 KingofdaHipHop wrote: wow super duper hyped! adept sounds cool, but it sounds like it'll be difficult to differentiate over the stalker. We'll see what comes of it!
Adept just seems like a worse stalker at this point. Has anyone been able to find out if the shade things are invisible? That seems like the only reason to use one over a stalker early game, except pvp
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On March 19 2015 04:50 chipmonklord17 wrote:Show nested quote +On March 19 2015 04:38 KingofdaHipHop wrote: wow super duper hyped! adept sounds cool, but it sounds like it'll be difficult to differentiate over the stalker. We'll see what comes of it! Adept just seems like a worse stalker at this point. Has anyone been able to find out if the shade things are invisible? That seems like the only reason to use one over a stalker early game, except pvp
Apparently it's attack is a small AoE, that's a solid reason to use it over the stalker early on.
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On March 19 2015 04:50 chipmonklord17 wrote:Show nested quote +On March 19 2015 04:38 KingofdaHipHop wrote: wow super duper hyped! adept sounds cool, but it sounds like it'll be difficult to differentiate over the stalker. We'll see what comes of it! Adept just seems like a worse stalker at this point. Has anyone been able to find out if the shade things are invisible? That seems like the only reason to use one over a stalker early game, except pvp We don't know about their damage, health and armor yet. If it is a ground-only unit that Blizzard wants to be a "core" unit, I suspect that it will be (much) stronger than Stalkers and Zealots.
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New Viper's ability seems cool
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On March 19 2015 04:52 OtherWorld wrote:Show nested quote +On March 19 2015 04:50 chipmonklord17 wrote:On March 19 2015 04:38 KingofdaHipHop wrote: wow super duper hyped! adept sounds cool, but it sounds like it'll be difficult to differentiate over the stalker. We'll see what comes of it! Adept just seems like a worse stalker at this point. Has anyone been able to find out if the shade things are invisible? That seems like the only reason to use one over a stalker early game, except pvp We don't know about their damage, health and armor yet. If it is a ground-only unit that Blizzard wants to be a "core" unit, I suspect that it will be (much) stronger than Stalkers and Zealots. That promo vid shows it 2-shotting an SCV, so its damage is somewhere between 23 and 44 a shot Now that I think about it, that's actually a lot <.<
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I like this.
I also like all changes and additions except the cyclone.
I'm feeling rather hyped.
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so hyped, those changes are very good, especially the viper one
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so adept is going to be a bitch to play vs
cyclone is meh to me not that amazing ( i know someones going to say or link the blizzcon shit but lings and other thing shit on it)
flying locust is just bad for the game they need to just remove swarmhost and admit it was a failure
Caustic Spray needs a point were its dmg reaches a stopping point like 10 dmg ever sec or whatever, seems silly, i like the idea but could be a problem
and last why not just give nydus like 20 armor till it pops because making it invincible is just dumb.
the rest idk just to lazy to comment on everything.
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Wasn't there some kind of Colossus nerf in the Blizzcon-Version of the game?
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On March 19 2015 05:06 Swisslink wrote: Wasn't there some kind of Colossus nerf in the Blizzcon-Version of the game? I think extended thermal lance adds only 2 range instead of 3?
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On March 19 2015 05:07 Alchemik wrote:Show nested quote +On March 19 2015 05:06 Swisslink wrote: Wasn't there some kind of Colossus nerf in the Blizzcon-Version of the game? I think extended thermal lance adds only 2 range instead of 3? Yea, 6->8 range. I don't think the changes in the blog are comprehensive.
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