LotV closed beta announced to start on March 31 - Page 14
Forum Index > Legacy of the Void |
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. | ||
TBone-
United States2309 Posts
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SmoKim
Denmark10301 Posts
The circle is complete: Metalopolis is back to bring balance | ||
Elentos
55456 Posts
On March 19 2015 04:02 OtherWorld wrote: What I notice :
Why? | ||
krissless
Poland174 Posts
Looking at the viper, we wanted to add an ability that would counter that would counter mass air strategies. Introducing parasitic bomb. This ability places a damage over time effect on a targeted enemy air unit, dealing damage to it and any enemy units around it. If the target enemy unit dies, the parasitic bomb will remain in play for its full duration, continuing to deal damage to any enemy unit entering the targeted area. thay give irradicate to zerg ? So its basicly Since Viper now? | ||
DarkPlasmaBall
United States43698 Posts
On March 19 2015 04:09 krissless wrote: Viper Looking at the viper, we wanted to add an ability that would counter that would counter mass air strategies. Introducing parasitic bomb. This ability places a damage over time effect on a targeted enemy air unit, dealing damage to it and any enemy units around it. If the target enemy unit dies, the parasitic bomb will remain in play for its full duration, continuing to deal damage to any enemy unit entering the targeted area. thay give irradicate to zerg ? So its basicly Since Viper now? They gave irradiate to both the viper and the tempest I think o.O | ||
Pontius Pirate
United States1557 Posts
On March 19 2015 02:47 GinDo wrote: Hope they fixed the cyclone. That crap was so broken during Blizzcon. ![]() Also I don't know how the Adept will play out. It seems like a crappy stalker ![]() Anyhow we shall see. Super excited. Maybe I'll actually get in Beta this time. As much as I hated this feature when they first announced it, adding the bio tag to Hellbats to combine them with the old Firebats has turned out to be an awesome idea to make them very viable in both mech and bio play. I'd love for them to combine Reapers with this recent idea they posted a month or so back about a sort of "combat engineer" who constructed battle and support oriented structures quickly in order to help establish positional control for a 4M comp. There are some other combined units ideas I could think of, but my idea of combining Vikings and Thors will just sound like a BW whine for the Goliath back. Although real-talk, the mobility and anti-capital abilities of the Viking is why we so rarely see capitol ships outside of the loathsome Tempest in SC2. | ||
Elentos
55456 Posts
On March 19 2015 04:11 DarkPlasmaBall wrote: They gave irradiate to both the viper and the tempest I think o.O #JustIrradiateThings By the way the disruptor looks much cooler than when they first showed it. | ||
krissless
Poland174 Posts
On March 19 2015 04:11 DarkPlasmaBall wrote: They gave irradiate to both the viper and the tempest I think o.O hmm protoss version dont have splash so both races steal best terran sc1 abillity (maybe terran should start using it again then would be nice symmetry) | ||
OtherWorld
France17333 Posts
Well the siege tank change feels anti-siege tank to me. Like what's the point of having a siege mode that prevents the tank from moving if you can move it faster with medivacs anyway. That's probably the best change of the list though. I'm pretty meh about the Cyclone, I don't specially dislike the unit concept, but I feel that the Fac doesn't need two harass units, and thus that the Cyclone takes the spot of a potentially more interesting T unit. The new Terran unit, well I can't say anything about it for now d: And the battlecruiser change tries to make BCs more relevant, which is a terrible idea. Things like BCs and Carriers are fun for the campaign and iconic and all but it makes for terrible games when they're relevant enough for pros to use them (apart from Mvp occasionnaly destroying foreigners with them). | ||
Dynge
Denmark46 Posts
On March 19 2015 02:38 PhoenixVoid wrote: Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units. Hes talking about the viper ability i think. | ||
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Heyoka
Katowice25012 Posts
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Topin
Peru10038 Posts
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Redfish
United States142 Posts
On March 19 2015 03:06 SC2Toastie wrote: Nydus being expensive? I don't like the full invulnerability either, seems like a failsafe way to deal damage... The cost for a Nydus + Worm is 250/300, which is really nothing. For comparison's sake, it's significantly less to Nydus your whole army in than it costs for a Protoss to build a single Void Ray. It also builds extraordinarily fast and costs no supply. All of that said, I agree that failsafe ways to do damage are poor game design decisions. I feel like fully scouting something and having the tech to stop it yet still taking some amount of damage anyways (like a Widow Mine drop opener - it's not IF you're going to lose probes, but if you're going to lose just 1-2 or your entire mineral line) is silly. To take it even further, I think that drops and harassment are already too good, and adding more into the game is awful. Mutalisks wrecking bases and healing too fast, Terran doom drops with Medivacs that boost for nothing, Warp Prisms warping in a dozen gateway units at once - enough already. Skirmishes and smaller fights around the map should be what LotV focuses on, not more ways to give droppers or harassers the advantage over defenders, which they already have too much of. | ||
caznitch
Canada645 Posts
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Feisty
Vatican City State35 Posts
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Elentos
55456 Posts
On March 19 2015 04:16 OtherWorld wrote: Well the siege tank change feels anti-siege tank to me. Like what's the point of having a siege mode that prevents the tank from moving if you can move it faster with medivacs anyway. That's probably the best change of the list though. I'm pretty meh about the Cyclone, I don't specially dislike the unit concept, but I feel that the Fac doesn't need two harass units, and thus that the Cyclone takes the spot of a potentially more interesting T unit. The new Terran unit, well I can't say anything about it for now d: And the battlecruiser change tries to make BCs more relevant, which is a terrible idea. Things like BCs and Carriers are fun for the campaign and iconic and all but it makes for terrible games when they're relevant enough for pros to use them (apart from Mvp occasionnaly destroying foreigners with them). I like the siege tank change because one of its biggest weaknesses is that it can't defend itself when you're close. And since it takes an entire medivac to move a sieged tank, you have to carefully consider if you can risk getting both sniped. Also, think of the hilarious anti-viper interactions. I think the cyclone would be better if it was like C&C's Nodmod, meaning if it didn't have the gimmicky lock-on mechanic. I don't really see it as a harassing unit because it sucks against workers, but it might make mech a bit more viable and less boring, I'm open for it. I disagree entirely with you on BCs and Carriers. I don't want a unit in multiplayer that is never relevant. Now granted, sky terran has recently become a thing again in TvZ (and would be a thing in TvT if the games lasted that long), so maybe it's not necessary to buff the BC, but I think it won't hurt much. | ||
starslayer
United States696 Posts
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BulletCL
Chile138 Posts
Because I remember when everybody where playing HotS Beta and we had IPL5 finals played on WoL (amazing tournament btw) a lot of people where disappointed. In fact, IEM7 Finals where played on HotS just before the release as a marketing decision. I'm not sure if I'm ok with LotV WCS Finals this year. | ||
OtherWorld
France17333 Posts
On March 19 2015 04:24 Elentos wrote: I like the siege tank change because one of its biggest weaknesses is that it can't defend itself when you're close. And since it takes an entire medivac to move a sieged tank, you have to carefully consider if you can risk getting both sniped. Also, think of the hilarious anti-viper interactions. I think the cyclone would be better if it was like C&C's Nodmod, meaning if it didn't have the gimmicky lock-on mechanic. I don't really see it as a harassing unit because it sucks against workers, but it might make mech a bit more viable and less boring, I'm open for it. I disagree entirely with you on BCs and Carriers. I don't want a unit in multiplayer that is never relevant. Now granted, sky terran has recently become a thing again in TvZ (and would be a thing in TvT if the games lasted that long), so maybe it's not necessary to buff the BC, but I think it won't hurt much. Well but a well-designed unit has clear big weaknesses. Units that don't have clear weaknesses are units that make up for abusive compositions because you can just mass them and it provides you with a big advantage. As for BCs and Carriers, yes that's what I meant, I don't want irrelevant units either, that's why BCs and Carriers should be removed, straight and simple. It would make space for new and more interesting units, incidentally. | ||
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The_Templar
your Country52797 Posts
On March 19 2015 04:25 BulletCL wrote: So... BlizzCon Finals will be played on LotV (beta client) or HotS? Because I remember when everybody where playing HotS Beta and we had IPL5 finals played on WoL (amazing tournament btw) a lot of people where disappointed. In fact, IEM7 Finals where played on HotS just before the release as a marketing decision. I'm not sure if I'm ok with LotV WCS Finals this year. A recent Blizzcon announcement confirmed that it will be HotS. Edit: http://us.battle.net/sc2/en/blog/18291114/the-wcs-global-finals-at-blizzcon-2015-3-12-2015 You don’t need to wait until November to watch thrilling StarCraft II: Heart of the Swarm competition. | ||
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