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Active: 3145 users

LotV closed beta announced to start on March 31 - Page 16

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 14 15 16 17 18 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Alchemik
Profile Joined March 2014
Poland7124 Posts
March 18 2015 20:10 GMT
#301
On March 19 2015 05:09 ZAiNs wrote:
Show nested quote +
On March 19 2015 05:07 Alchemik wrote:
On March 19 2015 05:06 Swisslink wrote:
Wasn't there some kind of Colossus nerf in the Blizzcon-Version of the game?

I think extended thermal lance adds only 2 range instead of 3?

Yea, 6->8 range. I don't think the changes in the blog are comprehensive.

well, there are some small changes, but I guess they didn't feel like they're big enough to include in the blog
Deleted User 291523
Profile Joined December 2012
112 Posts
March 18 2015 20:11 GMT
#302
--- Nuked ---
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2015 20:15 GMT
#303
Here's a thought.
Let's get rid of the disruptor and bring back the reaver.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 18 2015 20:19 GMT
#304
Question is if this actually will fix the current boredom that is SC2 HOTS.

I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2015 20:20 GMT
#305
On March 19 2015 05:19 Integra wrote:
Question is if this actually will fix the current boredom that is SC2 HOTS.

I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments.

The only thing wrong with the Hots right now is SH and those are getting fixed soon.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 18 2015 20:20 GMT
#306
On March 19 2015 05:19 Integra wrote:
Question is if this actually will fix the current boredom that is SC2 HOTS.

I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments.

I haven't seen this since 2012 though
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2015-03-18 20:24:57
March 18 2015 20:23 GMT
#307
On March 19 2015 05:20 OtherWorld wrote:
Show nested quote +
On March 19 2015 05:19 Integra wrote:
Question is if this actually will fix the current boredom that is SC2 HOTS.

I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments.

I haven't seen this since 2012 though

I mean, you could argue that for IEM Cologne, half the bracket was Polt fighting off all kinds of Protoss shenanigans, and the other half was Jaedong fighting soul trains. And that was only a year ago.
Every 60 seconds in Africa, a minute passes.
pmp10
Profile Joined April 2012
3399 Posts
March 18 2015 20:23 GMT
#308
I'm still not seeing much of a vision for terran.
Hopefully Blizzard will at least put some thought into late-game TvP.
Especially if they want to kill SCV pulls.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
March 18 2015 20:24 GMT
#309
I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground...
Earth, Water, Air and Protoss!
Elentos
Profile Blog Joined February 2015
55593 Posts
March 18 2015 20:26 GMT
#310
On March 19 2015 05:24 BaneRiders wrote:
I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground...

They are already broken strong in a direct fight, no need to make it worse.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 18 2015 20:29 GMT
#311
Most of the new units seem really cool.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-03-18 20:33:09
March 18 2015 20:29 GMT
#312
Very cool changes. The new viper will help zergs a lot against air deathballs.

The design of the new protoss unit is so good. Any word about the cost and other stats?
algue
Profile Joined July 2011
France1436 Posts
March 18 2015 20:29 GMT
#313
So many spells and active abilities. Is this Defense of the Void ?
rly ?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 18 2015 20:30 GMT
#314
On March 19 2015 05:29 Tiaraju9 wrote:
Scenario:

3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.

I don't see how this ability could be balanced frankly.


At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
March 18 2015 20:31 GMT
#315
On March 19 2015 05:26 Elentos wrote:
Show nested quote +
On March 19 2015 05:24 BaneRiders wrote:
I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground...

They are already broken strong in a direct fight, no need to make it worse.


I dunno man, there is a huge difference between ranged attack and biting.
Earth, Water, Air and Protoss!
Elentos
Profile Blog Joined February 2015
55593 Posts
March 18 2015 20:31 GMT
#316
On March 19 2015 05:30 KingAlphard wrote:
Show nested quote +
On March 19 2015 05:29 Tiaraju9 wrote:
Scenario:

3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.

I don't see how this ability could be balanced frankly.


At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though

That's how it looks in the video aswell.
Every 60 seconds in Africa, a minute passes.
Xrero
Profile Joined August 2010
United States120 Posts
March 18 2015 20:31 GMT
#317
Adept might feel too much like blink stalker...not sure about this one.
All that is necessary for the triumph of evil is that good men do nothing.
Magnifico
Profile Joined March 2013
1958 Posts
March 18 2015 20:33 GMT
#318
On March 19 2015 05:31 Elentos wrote:
Show nested quote +
On March 19 2015 05:30 KingAlphard wrote:
On March 19 2015 05:29 Tiaraju9 wrote:
Scenario:

3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.

I don't see how this ability could be balanced frankly.


At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though

That's how it looks in the video aswell.


Yeah, yeah. I looked again and its right. I deleted the comment.
Elentos
Profile Blog Joined February 2015
55593 Posts
March 18 2015 20:34 GMT
#319
On March 19 2015 05:31 BaneRiders wrote:
Show nested quote +
On March 19 2015 05:26 Elentos wrote:
On March 19 2015 05:24 BaneRiders wrote:
I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground...

They are already broken strong in a direct fight, no need to make it worse.


I dunno man, there is a huge difference between ranged attack and biting.

Well I thought you meant locusts should be constantly flying units that can attack ground and air. And with their current damage rate and considering the fact that there are many units with no anti-air... seems broken that way, even if its only in melee range.
Every 60 seconds in Africa, a minute passes.
Ramiz1989
Profile Joined July 2012
12124 Posts
March 18 2015 20:34 GMT
#320
On March 19 2015 05:31 Elentos wrote:
Show nested quote +
On March 19 2015 05:30 KingAlphard wrote:
On March 19 2015 05:29 Tiaraju9 wrote:
Scenario:

3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.

I don't see how this ability could be balanced frankly.


At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though

That's how it looks in the video aswell.

And even if it doesn't, you can trigger it with one unit. People are whining a lot about the Oracle's new ability, I don't think that it will be that game changing at all.

New Viper ability really looks cool and even overpowered to some degree but they can always nerf it, the design is pretty good. Too bad it works only on air units, would like to see something like that for the ground.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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