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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On March 19 2015 05:09 ZAiNs wrote:Show nested quote +On March 19 2015 05:07 Alchemik wrote:On March 19 2015 05:06 Swisslink wrote: Wasn't there some kind of Colossus nerf in the Blizzcon-Version of the game? I think extended thermal lance adds only 2 range instead of 3? Yea, 6->8 range. I don't think the changes in the blog are comprehensive. well, there are some small changes, but I guess they didn't feel like they're big enough to include in the blog
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On March 19 2015 05:02 starslayer wrote: so adept is going to be a bitch to play vs
it looks like another moba unit added to starcraft trying to replicate the design success of blink stalkers. i hope there isn't too much overlap.
i want hellbats, swarmhosts, and mothership core removed already as well as the medivac siege tank lift thing which is just a waste of development time since it will be removed eventually.
hopefully this beta lasts a while and tests a lot of changes to big game mechanics like economy without killing all of hots's viewership and interest
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Here's a thought. Let's get rid of the disruptor and bring back the reaver.
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Question is if this actually will fix the current boredom that is SC2 HOTS.
I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments.
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On March 19 2015 05:19 Integra wrote: Question is if this actually will fix the current boredom that is SC2 HOTS.
I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments. The only thing wrong with the Hots right now is SH and those are getting fixed soon.
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On March 19 2015 05:19 Integra wrote: Question is if this actually will fix the current boredom that is SC2 HOTS.
I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments. I haven't seen this since 2012 though
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On March 19 2015 05:20 OtherWorld wrote:Show nested quote +On March 19 2015 05:19 Integra wrote: Question is if this actually will fix the current boredom that is SC2 HOTS.
I will kill small kittens if I still after the expansion will see immortals allins winning entire tournaments. I haven't seen this since 2012 though I mean, you could argue that for IEM Cologne, half the bracket was Polt fighting off all kinds of Protoss shenanigans, and the other half was Jaedong fighting soul trains. And that was only a year ago.
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I'm still not seeing much of a vision for terran. Hopefully Blizzard will at least put some thought into late-game TvP. Especially if they want to kill SCV pulls.
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I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground...
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On March 19 2015 05:24 BaneRiders wrote: I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground... They are already broken strong in a direct fight, no need to make it worse.
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Most of the new units seem really cool.
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Very cool changes. The new viper will help zergs a lot against air deathballs.
The design of the new protoss unit is so good. Any word about the cost and other stats?
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So many spells and active abilities. Is this Defense of the Void ?
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On March 19 2015 05:29 Tiaraju9 wrote: Scenario:
3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.
I don't see how this ability could be balanced frankly.
At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though
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On March 19 2015 05:26 Elentos wrote:Show nested quote +On March 19 2015 05:24 BaneRiders wrote: I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground... They are already broken strong in a direct fight, no need to make it worse.
I dunno man, there is a huge difference between ranged attack and biting.
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On March 19 2015 05:30 KingAlphard wrote:Show nested quote +On March 19 2015 05:29 Tiaraju9 wrote: Scenario:
3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.
I don't see how this ability could be balanced frankly. At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though That's how it looks in the video aswell.
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Adept might feel too much like blink stalker...not sure about this one.
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On March 19 2015 05:31 Elentos wrote:Show nested quote +On March 19 2015 05:30 KingAlphard wrote:On March 19 2015 05:29 Tiaraju9 wrote: Scenario:
3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.
I don't see how this ability could be balanced frankly. At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though That's how it looks in the video aswell.
Yeah, yeah. I looked again and its right. I deleted the comment.
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On March 19 2015 05:31 BaneRiders wrote:Show nested quote +On March 19 2015 05:26 Elentos wrote:On March 19 2015 05:24 BaneRiders wrote: I don't understand why locust have to land to attack. That only makes sense if they attack ground units / buildings by biting. If the locust can be changed from ranged attack to biting, they could attack air units as well, basically the first that comes in their way. That would make sense too, instead of seeing locust flying into a pack of vikings say, see them, land and then use ranged attack on the ground... They are already broken strong in a direct fight, no need to make it worse. I dunno man, there is a huge difference between ranged attack and biting. ![](/mirror/smilies/shiny.gif) Well I thought you meant locusts should be constantly flying units that can attack ground and air. And with their current damage rate and considering the fact that there are many units with no anti-air... seems broken that way, even if its only in melee range.
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On March 19 2015 05:31 Elentos wrote:Show nested quote +On March 19 2015 05:30 KingAlphard wrote:On March 19 2015 05:29 Tiaraju9 wrote: Scenario:
3 oracles are made. The enemy knows it. He sends stalkers/marines/hydras to the mineral line. One oracle use stasis preventing any form of attack. The oracles kill all the mineral line.
I don't see how this ability could be balanced frankly. At least in the mod, you can kill the "thing" that activates the statis for a short time before it activates though That's how it looks in the video aswell. And even if it doesn't, you can trigger it with one unit. People are whining a lot about the Oracle's new ability, I don't think that it will be that game changing at all.
New Viper ability really looks cool and even overpowered to some degree but they can always nerf it, the design is pretty good. Too bad it works only on air units, would like to see something like that for the ground.
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