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Active: 1888 users

LotV closed beta announced to start on March 31 - Page 18

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 16 17 18 19 20 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Disarmed
Profile Joined April 2012
Austria721 Posts
March 18 2015 20:47 GMT
#341
On March 19 2015 05:44 Elentos wrote:
Show nested quote +
On March 19 2015 05:43 Disarmed wrote:
On March 19 2015 03:25 The_Red_Viper wrote:
On March 19 2015 03:23 Tchado wrote:
Archon mode played by pros.......I can see this as a side thing in tournaments , would be fun if it somehow became competitive , kinda like how in badminton or tennis , we have the single's scene and the doubles scene.

It should be in proleague. I mean just think about it, TY and Life playing together, can you imagine the multitasking?



would be next to impossible to cast or follow, the viewer's sense of whats going on in the game would greatly suffer


What? Why? Seemed fine to cast at Blizzcon. Sure, you can't for certain say who's doing micro and who's doing macro, unless that's predetermined before the match, but beyond that, you call it like any other 1v1.



hmm...maybe I'm just worried about late game...4 base vs 4 base with double the action?
I'm having trouble following some TvZs at it is :D
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 18 2015 20:47 GMT
#342
On March 19 2015 05:37 Footler wrote:
Show nested quote +
On March 19 2015 02:17 The_Templar wrote:
Game speed altered to match that of real time


Wait, does this mean SC2 itself will play slightly slower? The paragraph that follows doesn't really say so but this title seems suggest otherwise.

No, just poorly worded. It means a second of game time takes longer, everything is at the same speed.
Moderatorshe/her
TL+ Member
Elentos
Profile Blog Joined February 2015
55571 Posts
March 18 2015 20:47 GMT
#343
On March 19 2015 05:46 Pontius Pirate wrote:
Show nested quote +
On March 19 2015 05:43 Elentos wrote:
On March 19 2015 05:36 SetGuitarsToKill wrote:
On March 19 2015 05:35 royalroadweed wrote:
Why does the Adept have breasts?


Why don't all starcraft units? Maybe this game would be more popular if they did

I honestly don't think that breasts on Zerg units would help this game's popularity.

Don't be hating on the upcoming breastalisk.

Wait, the big one, the small one or the flying one?
Every 60 seconds in Africa, a minute passes.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 18 2015 20:49 GMT
#344
On March 19 2015 03:56 Michael-Hots wrote:
Show nested quote +
On March 19 2015 02:24 Die4Ever wrote:
On March 19 2015 02:20 SetGuitarsToKill wrote:
New Protoss unit HYPE! Now they'll be able to proxy rush another thing!

lol, with every new Protoss unit, the Great Book of Protoss Bullshit increases in size exponentially


There's this thing called scouting. It helps wood league players get to higher leagues. Try it.


It is wood league thinking to believe that all the bullsh*t that Protoss can pull can be scouted.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 18 2015 20:51 GMT
#345
On March 19 2015 05:43 SetGuitarsToKill wrote:
Show nested quote +
On March 19 2015 05:41 royalroadweed wrote:
On March 19 2015 05:36 SetGuitarsToKill wrote:
On March 19 2015 05:35 royalroadweed wrote:
Why does the Adept have breasts?


Why don't all starcraft units? Maybe this game would be more popular if they did

I guess someone fucked up by not putting those on Selendis. It gave me the impression that protoss females don't have humanoid lady bits. How is a baby supposed to suckle on them anyway without a mouth?


It's psionic milk. And Selendis is just a flat chested ladytoss and you're making her feel bad now

I think the boobs might be new development though. Anyone remember if the dark templar matriarch had a set?
"Nerfing Toss can just make them stronger"
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2015-03-18 20:57:07
March 18 2015 20:51 GMT
#346
On March 19 2015 05:45 Ammanas wrote:
Show nested quote +
On March 19 2015 05:44 TT1 wrote:
why are they adding wards to the game? just make stasis a direct spell

I think they want to allow the enemy to counteract the spell by sniping the 'traps'.


it feels too war3'ish imo, if having it as direct spell is too op they can tweak the ability instead (reduce the time or the amount of units that can be stasised etc).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tomastaz
Profile Joined January 2013
United States976 Posts
March 18 2015 20:52 GMT
#347
woot!
No church in the wild --- @tzhang0126
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-03-18 21:47:49
March 18 2015 20:53 GMT
#348
Did the Oracle stasis have a set up time? The thought of force fields, timewarp and now stasis fields slowing, splitting and freezing your army whilst Protoss destroys little sections at a time seems terrifying.

Siege tank pick up seems very situational and early-mid game only, otherwise you need a medivac per tank. BC blink seems overly powerful and super, super late game - in fact you will probably die before the transition.

Hoping this extra Terran unit can balance out some of the very strong changes coming to Protoss and Zerg.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 18 2015 20:54 GMT
#349
On March 19 2015 05:47 The_Templar wrote:
Show nested quote +
On March 19 2015 05:37 Footler wrote:
On March 19 2015 02:17 The_Templar wrote:
Game speed altered to match that of real time


Wait, does this mean SC2 itself will play slightly slower? The paragraph that follows doesn't really say so but this title seems suggest otherwise.

No, just poorly worded. It means a second of game time takes longer, everything is at the same speed.

I am still not entirely sure that's true tbh. The whole paragraph makes it look like they are concerned people might not like it in the end, why wouldn't you like a timer with realtime? Gameplay doesn't change at all.
I still think "rememorizing" is more about your feeling when playing the game (for example when to inject, when to build the next unit cycle, etc) and not about the numbers.
Maybe i am wrong though^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55571 Posts
March 18 2015 20:55 GMT
#350
On March 19 2015 05:51 royalroadweed wrote:
Show nested quote +
On March 19 2015 05:43 SetGuitarsToKill wrote:
On March 19 2015 05:41 royalroadweed wrote:
On March 19 2015 05:36 SetGuitarsToKill wrote:
On March 19 2015 05:35 royalroadweed wrote:
Why does the Adept have breasts?


Why don't all starcraft units? Maybe this game would be more popular if they did

I guess someone fucked up by not putting those on Selendis. It gave me the impression that protoss females don't have humanoid lady bits. How is a baby supposed to suckle on them anyway without a mouth?


It's psionic milk. And Selendis is just a flat chested ladytoss and you're making her feel bad now

I think the boobs might be new development though. Anyone remember if the dark templar matriarch had a set?

It could also just be the armor design. I don't remember any female Protoss with such massive cleavage, at any rate.
Every 60 seconds in Africa, a minute passes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 18 2015 20:56 GMT
#351
Blizzard please bring back goliaths and vultures. Screw cyclones. Terran changes seem pretty underwhelming currently.
"Nerfing Toss can just make them stronger"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 18 2015 20:57 GMT
#352
On March 19 2015 05:51 TT1 wrote:
Show nested quote +
On March 19 2015 05:45 Ammanas wrote:
On March 19 2015 05:44 TT1 wrote:
why are they adding wards to the game? just make stasis a direct spell

I think they want to allow the enemy to counteract the spell by sniping the 'traps'.


thats too war3'ish imo, if having it as direct spell is too op they can tweak the ability instead (reduce the time or the amount of units that can be stasised etc).

I don't quite understand your take on it tbh. Spider mines in BW had the same idea in mind, counterable aoe dmg.
I think these wards aren't counterable without detection though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55571 Posts
Last Edited: 2015-03-18 21:01:03
March 18 2015 20:59 GMT
#353
On March 19 2015 05:54 The_Red_Viper wrote:
Show nested quote +
On March 19 2015 05:47 The_Templar wrote:
On March 19 2015 05:37 Footler wrote:
On March 19 2015 02:17 The_Templar wrote:
Game speed altered to match that of real time


Wait, does this mean SC2 itself will play slightly slower? The paragraph that follows doesn't really say so but this title seems suggest otherwise.

No, just poorly worded. It means a second of game time takes longer, everything is at the same speed.

I am still not entirely sure that's true tbh. The whole paragraph makes it look like they are concerned people might not like it in the end, why wouldn't you like a timer with realtime? Gameplay doesn't change at all.
I still think "rememorizing" is more about your feeling when playing the game (for example when to inject, when to build the next unit cycle, etc) and not about the numbers.
Maybe i am wrong though^^

The paragraph specifically says that they changed the speed at which time passes. Also you have to consider that you have to figure out build orders and timings again - if you previously would move out at 10:30 minutes, you'd now go much earlier according to the timer, but not in relation to what's happened in the game. (nevermind the fact that LotV throws that out of the window anyway with the eco changes)
Every 60 seconds in Africa, a minute passes.
Gtoad
Profile Joined October 2011
United States90 Posts
March 18 2015 21:00 GMT
#354
On March 19 2015 05:44 TT1 wrote:
why are they adding wards to the game? just make stasis a direct spell


Omg its tt1...the lord hath returned. /bow
To succeed you must fail, many many times.
Rollora
Profile Joined February 2012
2450 Posts
March 18 2015 21:01 GMT
#355
On March 19 2015 02:38 Hider wrote:
Show nested quote +
In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield.


I still hate Blizzards definition of "micro". Activating abilities is not a fun form of micro and I wish they had increased the mobility of the unit intested so you could pull back targetted Immortals during engagements.

True that.
Thats what I think
Activating abilities doesn't feel like micro.
I always hate when some casters during a vP say "wow that micro" and I just look closer to the video, interestingly asking out loud "where?"

I hate that they focus so much around abilities anyways. It always feels so frustrating to play vs toss, since you never lose to an army, but to abilities.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45734 Posts
March 18 2015 21:03 GMT
#356
I'm super hyped for anything new, and looking forward to seeing LotV be streamed during closed beta

Do the HotS custom practice versions for LotV have any/ some/ all of these changes? Will they?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 18 2015 21:04 GMT
#357
Still no viking transformation change huh?
"Nerfing Toss can just make them stronger"
TT1
Profile Blog Joined December 2008
Canada10035 Posts
March 18 2015 21:05 GMT
#358
On March 19 2015 05:57 The_Red_Viper wrote:
Show nested quote +
On March 19 2015 05:51 TT1 wrote:
On March 19 2015 05:45 Ammanas wrote:
On March 19 2015 05:44 TT1 wrote:
why are they adding wards to the game? just make stasis a direct spell

I think they want to allow the enemy to counteract the spell by sniping the 'traps'.


thats too war3'ish imo, if having it as direct spell is too op they can tweak the ability instead (reduce the time or the amount of units that can be stasised etc).

I don't quite understand your take on it tbh. Spider mines in BW had the same idea in mind, counterable aoe dmg.
I think these wards aren't counterable without detection though


you cant really compare mines to this, mines were direct damage and this is a spell. also vultures were a unit that you could mass up on and they were fundamental in every mu, oracles are a harass unit. you had to actively clear mines all game long in BW (which actually requires alot of skill) as opposed to having to clear 1-2 stasis wards whenever a protoss is attacking.

if ur gonna add a spell to the game then it should be a direct spell imo, otherwise we're just slowly drifting into war3 territory.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Elentos
Profile Blog Joined February 2015
55571 Posts
March 18 2015 21:05 GMT
#359
On March 19 2015 06:01 Rollora wrote:
Show nested quote +
On March 19 2015 02:38 Hider wrote:
In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield.


I still hate Blizzards definition of "micro". Activating abilities is not a fun form of micro and I wish they had increased the mobility of the unit intested so you could pull back targetted Immortals during engagements.

True that.
Thats what I think
Activating abilities doesn't feel like micro.
I always hate when some casters during a vP say "wow that micro" and I just look closer to the video, interestingly asking out loud "where?"

I hate that they focus so much around abilities anyways. It always feels so frustrating to play vs toss, since you never lose to an army, but to abilities.

You know, micro isn't just doing a whole bunch of little things at the same time, micro also includes doing one thing with extreme precision, i.e. placing force fields.
Every 60 seconds in Africa, a minute passes.
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
March 18 2015 21:14 GMT
#360
On March 19 2015 06:05 TT1 wrote:
Show nested quote +
On March 19 2015 05:57 The_Red_Viper wrote:
On March 19 2015 05:51 TT1 wrote:
On March 19 2015 05:45 Ammanas wrote:
On March 19 2015 05:44 TT1 wrote:
why are they adding wards to the game? just make stasis a direct spell

I think they want to allow the enemy to counteract the spell by sniping the 'traps'.


thats too war3'ish imo, if having it as direct spell is too op they can tweak the ability instead (reduce the time or the amount of units that can be stasised etc).

I don't quite understand your take on it tbh. Spider mines in BW had the same idea in mind, counterable aoe dmg.
I think these wards aren't counterable without detection though


you cant really compare mines to this, mines were direct damage and this is a spell. also vultures were a unit that you could mass up on and they were fundamental in every mu, oracles are a harass unit. you had to actively clear mines all game long in BW (which actually requires alot of skill) as opposed to having to clear 1-2 stasis wards whenever a protoss is attacking.

if ur gonna add a spell to the game then it should be a direct spell imo, otherwise we're just slowly drifting into war3 territory.


Ah...finally someone that agrees with me....SC2 needs to be more like BW as StarCraft 2 Came from StarCraft 1 : BroodWar....I am so tired of hearing people say " BW and SC2 are competely different games, if you like BW better play BW" like oh my god.....SC2 wouldn't be here if it wasn't for BW, so YES SC2 should be in turn a lot more like BW than WC3....
AKA: TelecoM[WHITE] Protoss fighting
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