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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On March 19 2015 07:03 GinDo wrote:Show nested quote +On March 19 2015 06:54 Elentos wrote:On March 19 2015 06:54 GinDo wrote: Terran if it were to get another unit. I would like to see some kind of Mech spellcaster. One that casts traps and static defenses to help protect against flanks. It's called Raven <.< Well the raven sucks at its job unless you mass the crap at them :/ Well, all spellcasters in the game require a certain amount (the exception being the viper which not only does its job in low numbers but also gets energy faster than all others). You don't do shit with one or two high templars, you run out of energy before you get anything done. You get nothing done with just one or 2 infestors. Same with ravens, and that's how it should be. They have a bunch of useful skills and if you keep them alive, all you need for them to be worth it is time. And Blizzard is specifically trying to make something the Terran army doesn't have yet, that's why the HERC was dropped. No point in making a raven-copy then.
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I'm overall excited for this... Let's make this final iteration of SC2 as good as it can be.
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hopefully the game won't be released any time soon. With those terrible changes the game is destined to die. Hots was such a great game and now they are destroying all the aspects that made it awesome.
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On March 19 2015 06:58 purakushi wrote:Show nested quote +On March 19 2015 06:42 Rollora wrote:On March 19 2015 06:19 purakushi wrote:On March 19 2015 06:01 Rollora wrote:On March 19 2015 02:38 Hider wrote:In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield. I still hate Blizzards definition of "micro". Activating abilities is not a fun form of micro and I wish they had increased the mobility of the unit intested so you could pull back targetted Immortals during engagements. True that. Thats what I think Activating abilities doesn't feel like micro. I always hate when some casters during a vP say "wow that micro" and I just look closer to the video, interestingly asking out loud "where?" I hate that they focus so much around abilities anyways. It always feels so frustrating to play vs toss, since you never lose to an army, but to abilities. I wish they would just remove concussive shell. Silly passive ability. CS is the only reason a terran sometimes can catch units, since every other race has more mobile ground units CS basically just near-guarantees a kill on any unit. I would be fine if they just made it affect biological units. Basically if a unit is caught, it is dead. There is no excitement there. I would rather Blizzard fine tune the turn rates, damage points, backswing, and range slop so micro battles are not so predictable and units do not feel so liquidy. Design over balance. It also helps you escape when you micro against units. But saying it is almost a guaranteed Kill... well that counts for a lot of abilities that hit. In this case it only affects ONE unit, so nothing too great about it. It is the only ability that can somewhat compensate chargelots, banelings and other things. No, CS is underestimated but needed for terran
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On March 19 2015 07:09 Elentos wrote:Show nested quote +On March 19 2015 07:03 GinDo wrote:On March 19 2015 06:54 Elentos wrote:On March 19 2015 06:54 GinDo wrote: Terran if it were to get another unit. I would like to see some kind of Mech spellcaster. One that casts traps and static defenses to help protect against flanks. It's called Raven <.< Well the raven sucks at its job unless you mass the crap at them :/ Well, all spellcasters in the game require a certain amount (the exception being the viper which not only does its job in low numbers but also gets energy faster than all others). You don't do shit with one or two high templars, you run out of energy before you get anything done. You get nothing done with just one or 2 infestors. Same with ravens, and that's how it should be. They have a bunch of useful skills and if you keep them alive, all you need for them to be worth it is time. And Blizzard is specifically trying to make something the Terran army doesn't have yet, that's why the HERC was dropped. No point in making a raven-copy then.
I disagree. Yes if you make a transition and you are caught with only 2 high templars you're in a bad spot, but that doesn't mean that 2 hts alone are useless. Ravens, high templars, and infestors, are all extremely useful in low numbers. Think about how a couple of good PDDs, storms or fungals can change the tides of a battle in the midgame.
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I hate to be the pessimist but the main themes they are aiming at with this expansion do not have me excited.
12 workers at start? The early game is a very subtle dance and has quite a bit of depth to it ... especially with zerg and in ZvT. I think this so called "downtime" at the start of the game is actually VERY important (overlords and everything). "fixing" starcraft 2 to appeal to the LCD of "I wanna see something blow up now" crowd isn't going to play to the strengths of the game.
Pathing. I still think the most important setback for SC2 has been pathing. They need to address the fact that units can push each other around, that zerglings and marines move like water around the map and fix everything accordingly (splash damage etc). It's worth the risk because, the way it's going, Starcraft will be done making any money for Bizzard very soon. The fundamental pathing makes the game more about composition and less about controlling space.
I would love to get into the beta and I would love to be able to give feedback ... but I am not optimistic this time. I think they are headed in the wrong direction here.
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On March 19 2015 07:12 KingAlphard wrote:Show nested quote +On March 19 2015 07:09 Elentos wrote:On March 19 2015 07:03 GinDo wrote:On March 19 2015 06:54 Elentos wrote:On March 19 2015 06:54 GinDo wrote: Terran if it were to get another unit. I would like to see some kind of Mech spellcaster. One that casts traps and static defenses to help protect against flanks. It's called Raven <.< Well the raven sucks at its job unless you mass the crap at them :/ Well, all spellcasters in the game require a certain amount (the exception being the viper which not only does its job in low numbers but also gets energy faster than all others). You don't do shit with one or two high templars, you run out of energy before you get anything done. You get nothing done with just one or 2 infestors. Same with ravens, and that's how it should be. They have a bunch of useful skills and if you keep them alive, all you need for them to be worth it is time. And Blizzard is specifically trying to make something the Terran army doesn't have yet, that's why the HERC was dropped. No point in making a raven-copy then. I disagree. Yes if you make a transition and you are caught with only 2 high templars you're in a bad spot, but that doesn't mean that 2 hts alone are useless. Ravens, high templars, and infestors, are all extremely useful in low numbers. Think about how a couple of good PDDs, storms or fungals can change the tides of a battle in the midgame. Yes, but it's not in the extent GinDo was talking about. The only spellcasters where you can safely say 2 or 3 can decide any game are vipers, and if you read it carefully the argument was that GinDo was saying that Terrans need another mech spellcaster, to which I said we don't need a 2nd raven.
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Wow, I really like what I see with the adept. Based on the description given awhile back it sounded like it'd overlap with the stalker too much. Seeing it in action now, it looks really fun and distinct.
rofl @ the viper change though. What's up Terran! We got your irradiate ripoff! :p
Still don't like the Cyclone. Bring back goliaths!
Tempests and Corruptors still seem incredibly boring.
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I so want to play that beta.
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I don't think Blizzard will do anything revolutionary to fight LoL, CS and so on. Thanks for all the memories, Brood War.
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i hope they come up with a really good terran unit otherwize terrans will have a pretty hard time playin this add on..
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it will be really annoying that your bases run out of minerals so fast. That definitely won't get many player into the game and casuals will have even less fun with it. If blizz wants to revive sc2 they have to do something else.
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On March 19 2015 07:32 Charoisaur wrote: it will be really annoying that your bases run out of minerals so fast. That definitely won't get many player into the game and casuals will have even less fun with it. If blizz wants to revive sc2 they have to do something else.
Honestly I feel like simply changing the efficient worker amount would be enough (so instead of 16 being perfectly efficient, something smaller like 12). It still gives the same motivation for early expanding and makes it worthwhile while increasing army sizes.
Kinda wish they did something for gas income though.
One big thing I feel that was missed out in this expansion was a look at population cost/size. You'd think they'd at least increase population to give an incentive to larger armies.
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I have no idea why I'm still playing Terran
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On March 19 2015 07:52 Gnosis wrote:I have no idea why I'm still playing Terran  At Blizzcon everyone was saying how Terran looked by far the most improved and Protoss got the short-end of the stick. Things will be fine in the end.
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On March 19 2015 07:56 ZAiNs wrote:Show nested quote +On March 19 2015 07:52 Gnosis wrote:I have no idea why I'm still playing Terran  At Blizzcon everyone was saying how Terran looked by far the most improved and Protoss got the short-end of the stick. Things will be fine in the end. People have tried it out now so its just not theory. Terran's new units felt really boring.
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On March 19 2015 07:25 darkness wrote: I don't think Blizzard will do anything revolutionary to fight LoL, CS and so on. Thanks for all the memories, Brood War. With CS:GO's recent success, I've been wondering how SC2 would've done if it stayed as true to it's predecessors as CS:GO does.
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Best change: Nydus takes no damage while spawning. Good days are coming
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so much bullshit david kim watched lol zed and makes adept.... if he is lead still main designer nothing meaningfull comes from this sadly...... BC teleport(with vision) and ravager are only things i approve...
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Love all the Zerg changes except the Swarm Host. Can't really justify spending 200/100/3 for a unit that is slow and can only harass once every 60 seconds, when I can just throw down a spire and pump mutas. Both of them are on lair tech, and Mutas are much more valuable as T2 harass units. Spores/turrets/mines can still target flying locusts so what's the difference?
Looking forward to beta though.
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