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Active: 1603 users

LotV closed beta announced to start on March 31 - Page 21

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
Last Edited: 2015-03-18 23:04:09
March 18 2015 23:03 GMT
#401
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick
Elentos
Profile Blog Joined February 2015
55572 Posts
March 18 2015 23:08 GMT
#402
On March 19 2015 08:03 Kuchikikun wrote:
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick

But colossus vs colossus is already the current meta, no? It's pretty rare for someone to tech to tempests while the other already has colossi because the transition leaves you vulnerable. The fact that it happened as often as it did in Katowice was kinda surprising.
Every 60 seconds in Africa, a minute passes.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 23:09 GMT
#403
Ok, so still, Ravens are getting nerfed, Ghost are useless/incredibly niche as is. I smell room for some proper improvement of Terran spellcasters / Army control !!!!!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 18 2015 23:10 GMT
#404
On March 19 2015 08:03 Kuchikikun wrote:
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick

I think with the current Warp Prism Tempests won't be very effective against Colossi any ways. With good enough micro you can probably dodge every single Tempest shot. Disruptors with their 150 damage (if the beta video is accurate) should also change PvP compositions a lot.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
Last Edited: 2015-03-18 23:17:12
March 18 2015 23:16 GMT
#405
On March 19 2015 08:03 sagefreke wrote:
Love all the Zerg changes except the Swarm Host. Can't really justify spending 200/100/3 for a unit that is slow and can only harass once every 60 seconds, when I can just throw down a spire and pump mutas. Both of them are on lair tech, and Mutas are much more valuable as T2 harass units. Spores/turrets/mines can still target flying locusts so what's the difference?

Looking forward to beta though.


There are still a few notable differences. The most straightforward one being that Swarm Hosts require an infestation pit, while Mutas require a spire. So already from the buildings you're making you might favor one over the other.

I think the main difference in roles though is that Swarm Hosts are much safer to harass with, while Mutas typically have the potential to deal more damage. You can make a few Swarm Hosts and keep them alive the whole game while slowly chipping away at your opponent. Locusts can also approach bases from the ground, meaning that simply throwing a turret or two up at an expansion doesn't mean it's defended.
Bird up
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-03-18 23:17:48
March 18 2015 23:16 GMT
#406
On March 19 2015 02:31 ThomasjServo wrote:
I am glad the toss addition was a gateway unit, have to say.

i respectfully disagree with being glad on this, but hey who the fuck am i -- if the progamers enjoy the change, then by all means
it just seems to me like this race has way too many options of extremely powerful earlygame harass

but hey, ravagers are nice





Life - forever the Legend in my heart
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
March 18 2015 23:22 GMT
#407
On March 19 2015 04:12 Pontius Pirate wrote:
Show nested quote +
On March 19 2015 02:47 GinDo wrote:
Hope they fixed the cyclone. That crap was so broken during Blizzcon. As much as I would like another unit for Terran. It doesn't feel like they need a nother unit, not unless other units get combined/removed.

Also I don't know how the Adept will play out. It seems like a crappy stalker , Kinda wished they expanded the Templar route. The Dark shrine has so much potential.

Anyhow we shall see. Super excited. Maybe I'll actually get in Beta this time.

As much as I hated this feature when they first announced it, adding the bio tag to Hellbats to combine them with the old Firebats has turned out to be an awesome idea to make them very viable in both mech and bio play. I'd love for them to combine Reapers with this recent idea they posted a month or so back about a sort of "combat engineer" who constructed battle and support oriented structures quickly in order to help establish positional control for a 4M comp. There are some other combined units ideas I could think of, but my idea of combining Vikings and Thors will just sound like a BW whine for the Goliath back. Although real-talk, the mobility and anti-capital abilities of the Viking is why we so rarely see capitol ships outside of the loathsome Tempest in SC2.


The combat engineer sounds awesome. Really feels terran-y, too.

Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
fteneq
Profile Joined August 2012
United States49 Posts
March 18 2015 23:24 GMT
#408
Looking forward to all the changes. From the blizzcon testing I really liked the less minerals per base and it definitely made for faster paced gameplay. <3 <3 <3 Hope to see you all on ladder!
"For the Overmind"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 18 2015 23:37 GMT
#409
I think they took the "let's make everything broken and see what can stay, what needs to be tweaked and what's retarded", which I'm fine with it as long as they react quickly when something is blatantly stupid. Disintegration, parasitic bomb, disruptor, tactical jump or siege pick up all look really strong and we need to see them playtested before we get a better idea of what they're aiming for.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-03-19 00:00:01
March 18 2015 23:59 GMT
#410
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
March 19 2015 00:03 GMT
#411
The changes sound more entertaining at least. Which is what I think they were going for.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 19 2015 00:08 GMT
#412
Holy shit nydus change is ridiculous. Why would you not nydus when you scout a quick third?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 19 2015 00:10 GMT
#413
"Viper Blinding Cloud range increased from 10 to 11"

Isn't Viper Blinding Cloud range 9 at the current time? The previous post on the balance testing didn't mention a change from 9 to 10.
"Expand or die." —Ferengi Rule of Acquisition #45
H0i
Profile Joined October 2010
Netherlands484 Posts
March 19 2015 00:15 GMT
#414
On March 19 2015 08:59 pure.Wasted wrote:
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.


All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 19 2015 00:17 GMT
#415
I don't like the use of Stasis abilities, even if they have changed its activation mechanic from Alpha. They're anti-micro, anti-action, anti-interesting. Reminds me of some of the other Oracle abilities from HOTS beta that got cut.

For the love of God, we need a better name than "Adept". It's not even a noun, it's an adjective.

Unit Scan Range seems like the standard sort of "we've adjusted the AI" thing you'd expect from an expansion.

Parasitic Bomb is new, is it not? And I noticed that the announcement didn't mention the Infestor, so I assume the "replace Neural with an AOE friendly unit buff" thing is gone as well?

Most importantly, however: YES, for the love of God, they are fixing the game clock! That was desperately needed.
The world is better when every background has a chance.
duyhotan2000
Profile Joined March 2011
Vietnam39 Posts
March 19 2015 00:19 GMT
#416
Its too confused, so many units. Should remove some units, while adding new units
calh
Profile Joined March 2013
537 Posts
March 19 2015 00:21 GMT
#417
I don't know if it's influence from MOBAs or from C&C, but every unit and their mother have an active ability nowadays. I'd really like to see some units that derive their tactical uses purely from the good old movement/DPS/health.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-03-19 00:29:31
March 19 2015 00:25 GMT
#418
On March 19 2015 09:21 calh wrote:
I don't know if it's influence from MOBAs or from C&C, but every unit and their mother have an active ability nowadays. I'd really like to see some units that derive their tactical uses purely from the good old movement/DPS/health.


This is especially true for protoss, and I find it annoying.

On the behalf of every sensible protoss, please give us a core gateway unit which isn't gimmicky. The new one with teleport may become a core unit but its nature is gimmicky. We need a core gateway unit with pure raw power. It's fine if you take out sentries, it's not like they'll be useful against zerg anymore.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-03-19 00:39:09
March 19 2015 00:30 GMT
#419
On March 19 2015 09:15 H0i wrote:
Show nested quote +
On March 19 2015 08:59 pure.Wasted wrote:
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.


All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second and save them with two clicks. "Whoopsy daisy!"

It's too late. I didn't multitask. I should be punished.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Introvert
Profile Joined April 2011
United States4951 Posts
March 19 2015 00:41 GMT
#420
Haven't played SC in months, maybe this will bring me back!
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
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