• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:43
CET 00:43
KST 08:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
BGE Stara Zagora 2026 announced Blizzard Classic Cup - Tastosis announced as captains Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list? Terran AddOns placement
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2538 users

LotV closed beta announced to start on March 31 - Page 21

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 19 20 21 22 23 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
Last Edited: 2015-03-18 23:04:09
March 18 2015 23:03 GMT
#401
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick
Elentos
Profile Blog Joined February 2015
55566 Posts
March 18 2015 23:08 GMT
#402
On March 19 2015 08:03 Kuchikikun wrote:
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick

But colossus vs colossus is already the current meta, no? It's pretty rare for someone to tech to tempests while the other already has colossi because the transition leaves you vulnerable. The fact that it happened as often as it did in Katowice was kinda surprising.
Every 60 seconds in Africa, a minute passes.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 23:09 GMT
#403
Ok, so still, Ravens are getting nerfed, Ghost are useless/incredibly niche as is. I smell room for some proper improvement of Terran spellcasters / Army control !!!!!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 18 2015 23:10 GMT
#404
On March 19 2015 08:03 Kuchikikun wrote:
I'm loving every new protoss unit but I don't like the tempest change...Colossi vs Colossi PvP...
Adept looks so sick

I think with the current Warp Prism Tempests won't be very effective against Colossi any ways. With good enough micro you can probably dodge every single Tempest shot. Disruptors with their 150 damage (if the beta video is accurate) should also change PvP compositions a lot.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
Last Edited: 2015-03-18 23:17:12
March 18 2015 23:16 GMT
#405
On March 19 2015 08:03 sagefreke wrote:
Love all the Zerg changes except the Swarm Host. Can't really justify spending 200/100/3 for a unit that is slow and can only harass once every 60 seconds, when I can just throw down a spire and pump mutas. Both of them are on lair tech, and Mutas are much more valuable as T2 harass units. Spores/turrets/mines can still target flying locusts so what's the difference?

Looking forward to beta though.


There are still a few notable differences. The most straightforward one being that Swarm Hosts require an infestation pit, while Mutas require a spire. So already from the buildings you're making you might favor one over the other.

I think the main difference in roles though is that Swarm Hosts are much safer to harass with, while Mutas typically have the potential to deal more damage. You can make a few Swarm Hosts and keep them alive the whole game while slowly chipping away at your opponent. Locusts can also approach bases from the ground, meaning that simply throwing a turret or two up at an expansion doesn't mean it's defended.
Bird up
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-03-18 23:17:48
March 18 2015 23:16 GMT
#406
On March 19 2015 02:31 ThomasjServo wrote:
I am glad the toss addition was a gateway unit, have to say.

i respectfully disagree with being glad on this, but hey who the fuck am i -- if the progamers enjoy the change, then by all means
it just seems to me like this race has way too many options of extremely powerful earlygame harass

but hey, ravagers are nice





Life - forever the Legend in my heart
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
March 18 2015 23:22 GMT
#407
On March 19 2015 04:12 Pontius Pirate wrote:
Show nested quote +
On March 19 2015 02:47 GinDo wrote:
Hope they fixed the cyclone. That crap was so broken during Blizzcon. As much as I would like another unit for Terran. It doesn't feel like they need a nother unit, not unless other units get combined/removed.

Also I don't know how the Adept will play out. It seems like a crappy stalker , Kinda wished they expanded the Templar route. The Dark shrine has so much potential.

Anyhow we shall see. Super excited. Maybe I'll actually get in Beta this time.

As much as I hated this feature when they first announced it, adding the bio tag to Hellbats to combine them with the old Firebats has turned out to be an awesome idea to make them very viable in both mech and bio play. I'd love for them to combine Reapers with this recent idea they posted a month or so back about a sort of "combat engineer" who constructed battle and support oriented structures quickly in order to help establish positional control for a 4M comp. There are some other combined units ideas I could think of, but my idea of combining Vikings and Thors will just sound like a BW whine for the Goliath back. Although real-talk, the mobility and anti-capital abilities of the Viking is why we so rarely see capitol ships outside of the loathsome Tempest in SC2.


The combat engineer sounds awesome. Really feels terran-y, too.

Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
fteneq
Profile Joined August 2012
United States49 Posts
March 18 2015 23:24 GMT
#408
Looking forward to all the changes. From the blizzcon testing I really liked the less minerals per base and it definitely made for faster paced gameplay. <3 <3 <3 Hope to see you all on ladder!
"For the Overmind"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 18 2015 23:37 GMT
#409
I think they took the "let's make everything broken and see what can stay, what needs to be tweaked and what's retarded", which I'm fine with it as long as they react quickly when something is blatantly stupid. Disintegration, parasitic bomb, disruptor, tactical jump or siege pick up all look really strong and we need to see them playtested before we get a better idea of what they're aiming for.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-03-19 00:00:01
March 18 2015 23:59 GMT
#410
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
March 19 2015 00:03 GMT
#411
The changes sound more entertaining at least. Which is what I think they were going for.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 19 2015 00:08 GMT
#412
Holy shit nydus change is ridiculous. Why would you not nydus when you scout a quick third?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 19 2015 00:10 GMT
#413
"Viper Blinding Cloud range increased from 10 to 11"

Isn't Viper Blinding Cloud range 9 at the current time? The previous post on the balance testing didn't mention a change from 9 to 10.
"Expand or die." —Ferengi Rule of Acquisition #45
H0i
Profile Joined October 2010
Netherlands484 Posts
March 19 2015 00:15 GMT
#414
On March 19 2015 08:59 pure.Wasted wrote:
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.


All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 19 2015 00:17 GMT
#415
I don't like the use of Stasis abilities, even if they have changed its activation mechanic from Alpha. They're anti-micro, anti-action, anti-interesting. Reminds me of some of the other Oracle abilities from HOTS beta that got cut.

For the love of God, we need a better name than "Adept". It's not even a noun, it's an adjective.

Unit Scan Range seems like the standard sort of "we've adjusted the AI" thing you'd expect from an expansion.

Parasitic Bomb is new, is it not? And I noticed that the announcement didn't mention the Infestor, so I assume the "replace Neural with an AOE friendly unit buff" thing is gone as well?

Most importantly, however: YES, for the love of God, they are fixing the game clock! That was desperately needed.
The world is better when every background has a chance.
duyhotan2000
Profile Joined March 2011
Vietnam39 Posts
March 19 2015 00:19 GMT
#416
Its too confused, so many units. Should remove some units, while adding new units
calh
Profile Joined March 2013
537 Posts
March 19 2015 00:21 GMT
#417
I don't know if it's influence from MOBAs or from C&C, but every unit and their mother have an active ability nowadays. I'd really like to see some units that derive their tactical uses purely from the good old movement/DPS/health.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-03-19 00:29:31
March 19 2015 00:25 GMT
#418
On March 19 2015 09:21 calh wrote:
I don't know if it's influence from MOBAs or from C&C, but every unit and their mother have an active ability nowadays. I'd really like to see some units that derive their tactical uses purely from the good old movement/DPS/health.


This is especially true for protoss, and I find it annoying.

On the behalf of every sensible protoss, please give us a core gateway unit which isn't gimmicky. The new one with teleport may become a core unit but its nature is gimmicky. We need a core gateway unit with pure raw power. It's fine if you take out sentries, it's not like they'll be useful against zerg anymore.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-03-19 00:39:09
March 19 2015 00:30 GMT
#419
On March 19 2015 09:15 H0i wrote:
Show nested quote +
On March 19 2015 08:59 pure.Wasted wrote:
The Protoss changes puzzle me.

It seems like Blizzard doesn't understand that Protoss isn't capable of playing the 6-base economy style they want in LOTV. Adepts won't change that. Disruptors might, but I doubt it. The problem is, if Blizzard isn't entirely prepared for this possibility and it catches them with their pants down, we're going to be looking at more band aid solutions in the form of ezmode spells like Photon Overcharge. Shit like that allows Protoss to function in ways its design says it shouldn't, at the cost of narrowing the skill gap between great Protoss players and mediocre ones.

This leads me to my next point: god damn invulnerability.

Protoss already has pseudo-invulnerability in the form of Warp In which prevents bad players from accidentally losing units while they rally across the entire map, or losing shittons of Zealots in WPs. We need LESS mechanics in the game that are forgiving of poor plays, not MORE.

Now Adepts can just A+move into an enemy base, oops turns out there's a whole army there that would have killed these Adepts if they had HP, and we could have known this if we had scouted before hand but we didn't scout? No problem! Adepts can't die! Move 'em on back!

Invulnerable Nydus is ridiculous. Failing to scout against Nydus is basically the same thing as failing to scout against WMs, only instead of losing 2-10 Probes, you lose your entire base.

WPs picking up units from halfway across the screen is way too forgiving of bad plays.

I won't comment on Disruptor invulnerability, it might actually create a lot of micro once we see Protoss and Terrans reacting to one another.

Terran bio still has nothing to tech into other than the occasional couple of Thors. What's so complicated about adding a T3 bio unit?

Still hype though. I just hope that Blizzard is a lot more on top of things than this progression of changes makes it appear.


All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second and save them with two clicks. "Whoopsy daisy!"

It's too late. I didn't multitask. I should be punished.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Introvert
Profile Joined April 2011
United States4908 Posts
March 19 2015 00:41 GMT
#420
Haven't played SC in months, maybe this will bring me back!
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
Prev 1 19 20 21 22 23 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 245
CosmosSc2 88
StarCraft: Brood War
GuemChi 1131
Artosis 721
Dota 2
monkeys_forever400
Super Smash Bros
PPMD47
Heroes of the Storm
Khaldor160
Other Games
summit1g10703
shahzam376
C9.Mang0170
ViBE145
Organizations
Other Games
gamesdonequick1672
BasetradeTV118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 94
• davetesta38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21141
Other Games
• Scarra1219
• imaqtpie1094
Upcoming Events
Replay Cast
17m
Replay Cast
1d
CranKy Ducklings
1d 10h
RSL Revival
1d 10h
WardiTV Team League
1d 12h
uThermal 2v2 Circuit
1d 17h
Patches Events
1d 17h
BSL
1d 20h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Team League
2 days
BSL
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.