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Active: 9980 users

LotV closed beta announced to start on March 31 - Page 23

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
AssyrianKing
Profile Blog Joined August 2011
Australia2146 Posts
March 19 2015 01:28 GMT
#441
I have to say, cyclone looks really crap... but Adept seems cool
John 15:13
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
March 19 2015 01:31 GMT
#442
I want so much ;;
White-Ra, the godfather Protoss
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
March 19 2015 01:34 GMT
#443
On March 19 2015 10:24 Caihead wrote:
Show nested quote +
On March 19 2015 10:20 pure.Wasted wrote:
On March 19 2015 10:18 Caihead wrote:
On March 19 2015 10:07 pure.Wasted wrote:
On March 19 2015 10:01 Caihead wrote:
On March 19 2015 09:54 pure.Wasted wrote:
On March 19 2015 09:44 Nezgar wrote:
On March 19 2015 09:30 pure.Wasted wrote:
On March 19 2015 09:15 H0i wrote:

All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second, scream "OH SHIT NO!" at the screen, and save them with two clicks.

It's too late. I didn't multitask. I should be punished.


This makes no sense... You could say the same about almost every unit in the game.
"Oh, I stimmed my bio too much!" => you have medivacs healing.
"OH SHIT I flew my medivacs into a bunch of stalkers while not paying attention or sucking in general, glad I can speedboost out of there instead of losing everything".
"Oh, I forgot my detection. Good thing my Orbital can scan cloaked units for when I forget to build turrets."
And the list gets on, you get the idea...

You could also say that the new warp prism ability allows good protoss players too keep their prism out of range of queens while still being able to micro with it instead of having it stay behind due to the risk of losing it against too many queens.


I haven't seen PartinG struggle too much with keeping his WPs sufficiently alive to pull off his plays.

All this will do is allow more Protoss to be as good as PartinG. He's already good enough to not need this to make his Soul Train better. The skill gap narrows instead of widening.


I'm sorry but, only 0.01% of the population is as good as Parting during his soul trains. As a community people stick around for that consistent player base who play the game to have fun, and with out that player base you aren't going to get a competitive scene regardless of how good your game is.


Are you implying that there is no other way to grow the community apart from making Protoss easier to play? And making WP require less multitasking to use well is the best solution Blizzard could have come up with? I think you're implying that.


I don't understand what you are trying to say, you realize that clicking on two immortals with a warp prism has the exact same actual game play difficulty (some might even argue that it's EASIER to click on them if they are closer to the warp prism because you have to move the mouse less) if they are directly under the warp prism or if they are a short distance away?


The difference is in LOTV you will have a lot more time to do the clicking. Right now, you have to click in anticiption of the Immortals taking damage, or else your WP might not make it to the Immortal in time once it starts doing damage. In LOTV, as long as your WP isn't literally screens away, you will be able to click purely as a reaction.

The micro is the same, the multitasking is FAR more forgiving. Follow?

If your WP gets focused by Queens, right now you have a decision to make - do you babysit it to keep it near the Immortals, or send it away and lower the time frame you'll have to pick them up? In LOTV, you will not have to make this decision.

Potentially way less micro requirement.


By this logic long range units are much less multi-tasking intensive than short range units because you have more time in anticipation to do something rather than a reaction then? So why is it that long range units are usually the ones with more multi-tasking potential than short range units?


We wouldn't be having this conversation if the Warp Prism had lost all of its shields to gain this added utility. Long range units are usually the ones with more multi-tasking because they're usually designed from the ground up to be high risk, high reward. You have to babysit them to get that value. The Warp Prism will now have to be babysat LESS.

I'm not saying that PartinG won't be able to make some crazy plays with the new WP. That's fine. Nobody has a problem with PartinG doing well. The problem is that there will be an entire ocean of shitty to mediocre competing Protosses who can suddenly pull off the same crazy stunts as PartinG because they don't need to have his multitasking to keep the WP alive. This has always been the issue with the Protoss race, there isn't enough there to distinguish the top players mechanically. This is a huge step back. It's not enough that the Adept and Disruptors might be steps forward, Protoss needs to be taking LEAPS and BOUNDS forward at this point. This is the last expansion.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2015-03-19 01:35:46
March 19 2015 01:35 GMT
#444
Most of the changes seem positive to me. All the zerg stuff is excellent. Kind of funny they're giving the viper irradiate. The terran changes are okay I guess, except lifting deployed seige tanks which is insanity and I predict a lot of spazzing out on messageboards over that one. Protoss changes are okay, I think? The adept is cool at least. I hate the disruptor though.
payed off security
Garemie
Profile Joined April 2011
United States248 Posts
March 19 2015 01:39 GMT
#445
I hope they address the idea of micro-transactions and other ways to better populate the game.

At this rate nothing will change, and we will continue drifting away from the scene.
Bomber | CJ herO | Snute
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 19 2015 01:40 GMT
#446
--- Nuked ---
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 19 2015 01:41 GMT
#447
On March 19 2015 07:28 KOtical wrote:
i hope they come up with a really good terran unit otherwize terrans will have a pretty hard time playin this add on..

I think that Blizz were tacitly acknowledging that they know Terran is screwed as it stands without another unit - that is why they mentioned that they want another unit either early from the Rax or later from the starport.

I think that we need to play the game to understand how badly beaten down Terran gets and by what - then what we need may become obvious.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 19 2015 01:41 GMT
#448
I think Terran have hit a sweet spot with the number of units with the Cyclone addition.

Instead of having another bio unit, I think it'd be nice to see tweaks to the Reaper to make it more useful throughout the rest of the game, and a new role/new meaningful uses for the ghost.

I'd love to see Stim back on the reaper (hasn't been there since WoL alpha), along with a later game upgrade for +hp and the building grenades attacks. This would fit in line with Blizzards goal for more harassment opportunities across the map, and could see the reaper be used outside the first few minutes of the game.

I'm not sure what could be tweaked about the ghost, but as it stands its not a 'fun' unit to control, and it's abilities are only really used out of necessity to mitigate storms and protoss shields currently.

As for the raven, I'd LOVE to see the return of Defensive matrix or Irradiate. Protoss and Zerg are getting similar tools on the Disruptor and Viper respectively, show the Raven some love with more interesting abilities

Anyway, looking forward to beta, hopefully (like the rest of y'all) I get in first wave!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 19 2015 01:47 GMT
#449
On March 19 2015 10:39 Garemie wrote:
I hope they address the idea of micro-transactions and other ways to better populate the game.

At this rate nothing will change, and we will continue drifting away from the scene.

I will be pretty p*ssed if I cannot buy Terran skins at some point in this expansion. Give the other player the option to see standard skins but I want to bling out my guys.
Nezgar
Profile Joined December 2012
Germany535 Posts
March 19 2015 02:14 GMT
#450
On March 19 2015 09:54 pure.Wasted wrote:
Show nested quote +
On March 19 2015 09:44 Nezgar wrote:
On March 19 2015 09:30 pure.Wasted wrote:
On March 19 2015 09:15 H0i wrote:

All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second, scream "OH SHIT NO!" at the screen, and save them with two clicks.

It's too late. I didn't multitask. I should be punished.


This makes no sense... You could say the same about almost every unit in the game.
"Oh, I stimmed my bio too much!" => you have medivacs healing.
"OH SHIT I flew my medivacs into a bunch of stalkers while not paying attention or sucking in general, glad I can speedboost out of there instead of losing everything".
"Oh, I forgot my detection. Good thing my Orbital can scan cloaked units for when I forget to build turrets."
And the list gets on, you get the idea...

You could also say that the new warp prism ability allows good protoss players too keep their prism out of range of queens while still being able to micro with it instead of having it stay behind due to the risk of losing it against too many queens.


I haven't seen PartinG struggle too much with keeping his WPs sufficiently alive to pull off his plays.

All this will do is allow more Protoss to be as good as PartinG. He's already good enough to not need this to make his Soul Train better. The skill gap narrows instead of widening.


Really good multitasking pro Terrans were doing great with their medivac drops in HotS, the speedboost only allows more Terrans to be as good as [insert pro Terran here].
As I said, you could say almost the same about almost every unit/mechanic in the game.

And maybe PartinG can now do stuff with this ranged pickup that other mere mortals can not do in which case the added range now raises the skill ceiling because it gives skilled players more options.

Do you see where this is heading? Your argument is flawed...
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 19 2015 02:22 GMT
#451
Oh BABY am I hype? I am so hype. I wonder if they'll give out extra keys for those picked like they did in WoL, so we can test archon mode with our friends? Either way this is going to be so exciting. Cant wait!
jinjin5000
Profile Joined May 2010
United States1560 Posts
Last Edited: 2015-03-19 02:44:53
March 19 2015 02:30 GMT
#452
I feel like blizzard is placing way too much focus on unit abilities "micro" rather than macro/mechanics aspect

More wc3 than sc it feels like with the shift of focus and all.
I don't know if i will agree with it or not.

I think that while it is cool, i feel like blizzard is putting too much emphasis on micro based on activated abilities like they do in MOBA and WC3 and kinda getting away from starcraft's passive abilities based micro that allowed micro based on innate unit qualities.

To me it feels like spellcasters that were supposed to turn tide of battle are now the norm part of every unit and I dont know if I can agree with that.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 19 2015 03:00 GMT
#453
yay so excited!
Porouscloud - NA LoL
Vasoline73
Profile Blog Joined February 2008
United States8198 Posts
March 19 2015 03:16 GMT
#454
Welp... finally time to give up the SC2 could be the next bigger and better BW dream. Nothing about any of the units is exciting *TO ME.* Always time for SC3 and... a different dev team philosophy.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
March 19 2015 03:16 GMT
#455
On March 19 2015 11:14 Nezgar wrote:
Show nested quote +
On March 19 2015 09:54 pure.Wasted wrote:
On March 19 2015 09:44 Nezgar wrote:
On March 19 2015 09:30 pure.Wasted wrote:
On March 19 2015 09:15 H0i wrote:

All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second, scream "OH SHIT NO!" at the screen, and save them with two clicks.

It's too late. I didn't multitask. I should be punished.


This makes no sense... You could say the same about almost every unit in the game.
"Oh, I stimmed my bio too much!" => you have medivacs healing.
"OH SHIT I flew my medivacs into a bunch of stalkers while not paying attention or sucking in general, glad I can speedboost out of there instead of losing everything".
"Oh, I forgot my detection. Good thing my Orbital can scan cloaked units for when I forget to build turrets."
And the list gets on, you get the idea...

You could also say that the new warp prism ability allows good protoss players too keep their prism out of range of queens while still being able to micro with it instead of having it stay behind due to the risk of losing it against too many queens.


I haven't seen PartinG struggle too much with keeping his WPs sufficiently alive to pull off his plays.

All this will do is allow more Protoss to be as good as PartinG. He's already good enough to not need this to make his Soul Train better. The skill gap narrows instead of widening.


Really good multitasking pro Terrans were doing great with their medivac drops in HotS, the speedboost only allows more Terrans to be as good as [insert pro Terran here].
As I said, you could say almost the same about almost every unit/mechanic in the game.

Do you see where this is heading? Your argument is flawed...


You would even be right if the races had started in an equivalent place in terms of mechanical requirements. Unfortunately, they did not, so the convenience of Medivac boost, such as it is, is a meager drop in the bucket compared to the magnitude of differences between Protoss and Terran.

There's really no reason to continue butting heads over this.

You think Protoss is more or less fine. I think Protoss ranges from tolerable to complete trash. Blizzard is in some very vague and undefined area between the two of us, they've been explicitly trying to make Protoss more mechanically demanding for two expansions in a row, but they really haven't done much, so it's an open question whether they just suck at solving this problem, or they're too scared to do it right, or they don't think the race needs as many changes as many players do.

I think we can safely agree to disagree. My prognosis and expectations are on the record, for whatever little that's worth.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 19 2015 03:25 GMT
#456
On March 19 2015 12:16 Vasoline73 wrote:
Welp... finally time to give up the SC2 could be the next bigger and better BW dream. Nothing about any of the units is exciting *TO ME.* Always time for SC3 and... a different dev team philosophy.

Every other eSport from here on is going to be far more casual than SC2. eSports are going to be designed around monetization and skins before gameplay.
BerkmanZ
Profile Joined August 2011
United States56 Posts
March 19 2015 03:33 GMT
#457
parasitic bomb? why not just give us back the Scourge which is a unit you need to morph from larvae and can be regulated.

Instead of making the viper into a moba hero that you can abuse en masse ALA HotS raven and WoL Infestors?

p.s.

ResidentSleeper

User was warned for this post
BerkmanZ
Profile Joined August 2011
United States56 Posts
March 19 2015 03:36 GMT
#458
where do we apply for keys?
ohmylanta1003
Profile Joined February 2015
United States128 Posts
March 19 2015 03:38 GMT
#459
On March 19 2015 11:14 Nezgar wrote:
Show nested quote +
On March 19 2015 09:54 pure.Wasted wrote:
On March 19 2015 09:44 Nezgar wrote:
On March 19 2015 09:30 pure.Wasted wrote:
On March 19 2015 09:15 H0i wrote:

All these 'forgiving' arguments barely make sense. Like how is a warp prism with big pickup range forgiving? The players know the stats of the units and how they work, and how to respond to them. The players always try to get the maximum out of it. It's simply a buff to drops, and it will change how it must be defended against, but within that new meta you can still make mistakes and thus not make the best out of the situation. If the game is balanced around these new situations, then they aren't forgiving, just different.


If I'm doing a Soul Train and my multitasking is so bad that I forget to trail my Immortals with my Warp Prisms, allowing my Immortals to get surrounded and sniped... they should get sniped. I shouldn't be able to notice it at the last second, scream "OH SHIT NO!" at the screen, and save them with two clicks.

It's too late. I didn't multitask. I should be punished.


This makes no sense... You could say the same about almost every unit in the game.
"Oh, I stimmed my bio too much!" => you have medivacs healing.
"OH SHIT I flew my medivacs into a bunch of stalkers while not paying attention or sucking in general, glad I can speedboost out of there instead of losing everything".
"Oh, I forgot my detection. Good thing my Orbital can scan cloaked units for when I forget to build turrets."
And the list gets on, you get the idea...

You could also say that the new warp prism ability allows good protoss players too keep their prism out of range of queens while still being able to micro with it instead of having it stay behind due to the risk of losing it against too many queens.


I haven't seen PartinG struggle too much with keeping his WPs sufficiently alive to pull off his plays.

All this will do is allow more Protoss to be as good as PartinG. He's already good enough to not need this to make his Soul Train better. The skill gap narrows instead of widening.


Really good multitasking pro Terrans were doing great with their medivac drops in HotS, the speedboost only allows more Terrans to be as good as [insert pro Terran here].
As I said, you could say almost the same about almost every unit/mechanic in the game.

And maybe PartinG can now do stuff with this ranged pickup that other mere mortals can not do in which case the added range now raises the skill ceiling because it gives skilled players more options.

Do you see where this is heading? Your argument is flawed...


I was going to post the exact same thing. If the claim is that noobs can now micro their WP as well as Parting, then Parting will now be able to micro his even better than the previous Parting!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-19 03:47:57
March 19 2015 03:45 GMT
#460
I hate how they are buffing units that are already superstrong:
Warp Prism
Viper
Medivac

I don't look forward to sieged tanks moving with 4.25speed and requiring anti air to even damage them. Say what you will about "it requires micro", but in the end it comes down to people learning that micro in 2months and then you have to deal with this stuff every game. But not with countermicro (because there is none to 4.25speed airunits; you either have faster air units or you have too much stuff/artillery to even make the tanks land), but with limiting yourself to the 1-2ways to deal with medivacs.
Can't even describe how stupid it is to buff Robo/Warpgate allins and giving like the 3rd best unit in the game a massive splash damage spell on top of what it can do...

All those buffs lack downsides, e.g. the Warp Prism is probably already underpriced in comparison to many other units in the game. If they buff it the way they want to, it should cost like 150/50/3.
If they want to make Tanks move while in Siege Mode, just make them move while in Siege mode... Why force the Terran even more into medivacs while still pidgeonholing anti-drop play into mutalisks and blink stalkers? Can't wait to see 1base tank drops every fucking game, it's going to be Hellbats 2.0 but now with 13range.
Vipers just shouldn't be that all around, plain as that. They shouldn't be able to damage anything on their own, that's what balanced them so far. So far there was a limit on how many Vipers you can build because you actually need to kill your opponents units somehow too and for that you need something besides the gas/supply sucking unit that is the Viper. Well, now you don't. Now the Viper deals with everything. This sounds like Broodlord/Infestor again, but without requiring a Greater Spire or a second unit... There MUST be something they haven't told us yet, like the Viper now costs 300gas and 6supply or something. Otherwise this cannot be balanced.
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