LotV closed beta announced to start on March 31 - Page 19
Forum Index > Legacy of the Void |
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. | ||
Grumbels
Netherlands7028 Posts
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misterxy1994
Germany53 Posts
Hype hype Hype hype Hype hype Hype hype Hype hype Hype hype Hype hype Hype hype Hype hype Hype hype Hype | ||
purakushi
United States3300 Posts
On March 19 2015 06:01 Rollora wrote: True that. Thats what I think Activating abilities doesn't feel like micro. I always hate when some casters during a vP say "wow that micro" and I just look closer to the video, interestingly asking out loud "where?" I hate that they focus so much around abilities anyways. It always feels so frustrating to play vs toss, since you never lose to an army, but to abilities. I wish they would just remove concussive shell. Silly passive ability. On March 19 2015 05:57 The_Red_Viper wrote: I don't quite understand your take on it tbh. Spider mines in BW had the same idea in mind, counterable aoe dmg. I think these wards aren't counterable without detection though Blizzard just wants it to be different from BW for the sake of being different =\ Whether or not it is a better design decision is not justified (and often later shown to be not). I am not asking for a BW clone; I just prefer a potentially better game over one that is the way it is because of stubborness and pride. | ||
TiberiusAk
United States122 Posts
On March 19 2015 05:57 The_Red_Viper wrote: I don't quite understand your take on it tbh. Spider mines in BW had the same idea in mind, counterable aoe dmg. I think these wards aren't counterable without detection though Aren't they counterable in the same way you counter spider/window mines w/o detection, by sending an expendable unit ahead to set it off? edit: spelling. | ||
The_Red_Viper
19533 Posts
On March 19 2015 06:25 TiberiusAk wrote: Aren't they counterable in the same way you counter spider/window mines w/o detection, by sending an expendable unit ahead to set it off? edit: spelling. Oh yeah ofc. I just meant you cannot amove into them and destroy them before they activate that way (i think) | ||
Rollora
2450 Posts
On March 19 2015 06:05 Elentos wrote: You know, micro isn't just doing a whole bunch of little things at the same time, micro also includes doing one thing with extreme precision, i.e. placing force fields. While that is true, it is still not the same sort of "action". I am jost annoyed by the same word for two completely different actions. Of course if you split a game in just 2 things (micro, macro) then both things (forcefields and army management, stutterstepping or whatever) are micro. | ||
RaFox17
Finland4581 Posts
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Rollora
2450 Posts
On March 19 2015 06:19 purakushi wrote: I wish they would just remove concussive shell. Silly passive ability. CS is the only reason a terran sometimes can catch units, since every other race has more mobile ground units | ||
mau5mat
Northern Ireland461 Posts
If Ghost is a good answer for late game TvP, maybe Spectre could fill a specialized role in TvZ lategame, or TvT? Unsure exactly what though | ||
DeadByDawn
United Kingdom476 Posts
On March 19 2015 06:42 Rollora wrote: CS is the only reason a terran sometimes can catch units, since every other race has more mobile ground units In fact they should make it so that concussed units that can blink or teleport cannot do so whilst concussed. It would help with holding pre-stim blink bullsh*t. | ||
Grumbels
Netherlands7028 Posts
On March 19 2015 06:16 Grumbels wrote: They didn't mention units warping in taking longer. I hope they just didn't say it for PR reasons and not because they reverted the change. Also no mention of raven / colossus nerf, so that's evidence for blizz not mentioning nerfs for pr purposes. | ||
Rollora
2450 Posts
On March 19 2015 06:46 DeadByDawn wrote: In fact they should make it so that concussed units that can blink or teleport cannot do so whilst concussed. It would help with holding pre-stim blink bullsh*t. that sounds great. Almost like fungal but without the (extra) damage. I hate that Blink just laughs at CS On March 19 2015 06:49 Grumbels wrote: Also no mention of raven / colossus nerf, so that's evidence for blizz not mentioning nerfs for pr purposes. the raven needs a nerf? Didn't know that. Overall I would feel better if the colossus gets patched out since it is the #1 reason for having deathballs | ||
GinDo
3327 Posts
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Anacreor
Netherlands291 Posts
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Elentos
55456 Posts
On March 19 2015 06:54 GinDo wrote: Terran if it were to get another unit. I would like to see some kind of Mech spellcaster. One that casts traps and static defenses to help protect against flanks. It's called Raven <.< | ||
purakushi
United States3300 Posts
On March 19 2015 06:42 Rollora wrote: CS is the only reason a terran sometimes can catch units, since every other race has more mobile ground units CS basically just near-guarantees a kill on any unit. I would be fine if they just made it affect biological units. Basically if a unit is caught, it is dead. There is no excitement there. I would rather Blizzard fine tune the turn rates, damage points, backswing, and range slop so micro battles are not so predictable and units do not feel so liquidy. Design over balance. | ||
SC2Toastie
Netherlands5725 Posts
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mrRoflpwn
United States2618 Posts
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GinDo
3327 Posts
Well the raven sucks at its job unless you mass the crap at them :/ Plus. it doesn't set traps. all it does is deter. For the most part the enemy just slams in and its too late. Terran needs spells that punish blindly charging into a tank line. | ||
Elentos
55456 Posts
On March 19 2015 07:00 SC2Toastie wrote: Buff ghosts plz ;( This should actually happen. Ghosts are such a cool unit, the fact that they are only used as a soft counter to lategame Protoss (and not even a great one at that) and in nuke troll builds sucks ![]() | ||
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