• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview6[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Total War: Warhammer 40K Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7987 users

LotV Custom - Unofficial Fan Alpha - Page 26

Forum Index > Legacy of the Void
Post a Reply
Prev 1 24 25 26 27 28 41 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2014 07:06 GMT
#501
On December 06 2014 15:44 Babru wrote:
noticed that the ravager now is fixed (smaller AOE) on the LotV maps at EU server, but the hydra combined range/speed upg is not. Will it be added asap?

Check the latest patch 1.3, where Ravager got some balance tweaks.

What about merged Hydralisk upgrade. It works now as intended - Muscular Augments will upgrade your Hydralisk speed off-creep and range. Right now upgrade description seems old, it only says about speed off-creep.
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2014-12-06 07:12:29
December 06 2014 07:11 GMT
#502
On December 06 2014 16:06 Existor wrote:
Show nested quote +
On December 06 2014 15:44 Babru wrote:
noticed that the ravager now is fixed (smaller AOE) on the LotV maps at EU server, but the hydra combined range/speed upg is not. Will it be added asap?

Check the latest patch 1.3, where Ravager got some balance tweaks.

What about merged Hydralisk upgrade. It works now as intended - Muscular Augments will upgrade your Hydralisk speed off-creep and range. Right now upgrade description seems old, it only says about speed off-creep.


Nvm. The combined hydra range/speed is added to the maps and works as intended indeed.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2014 08:03 GMT
#503
So any show matches with someone going lurkers? I have yet to see a single zerg even try lurkers
When I think of something else, something will go here
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2014 08:09 GMT
#504
On December 06 2014 17:03 blade55555 wrote:
So any show matches with someone going lurkers? I have yet to see a single zerg even try lurkers

I'll quote my opinion on lurkers from reddit. it's just my opinion, of course high-level pro-players can develop new strategies and utilize Lurkers in a stronger way. But I think, with the current fast paced gameplay, Lurkers MAY be behind banelings.

I think, in ZvT lurkers will be more for defence because of their 6 range. They have kinda "lower range" than speedy banelings on creep. Under that I mean that it will be a lot easier to hit terran units with fast banelings than hit them with lurkers, because terran will just run away and around. Lurkers are not that mobile unit. They are probably better for turtle pushing, allowing to estabilish on key map position for future reinforcements.

I think, ravagers and banelings will be more deadly weapons, while Lurkers may be more defensive unit, which can be good in ZvZ (good to shut down tons of zerglings / roaches / banelings). In ZvP? Stalkers can dodge them and blink away. Zealots? Who ever will go with zealots onto lurkers?

As defence? Again - yes, like in ZvT. Lurkers are immune to force field stuff (like ravagers).

I have feeling that 9 range will be moved back to lair during official alpha/beta tests. Because right now I see only too few scenarios where Lurkers will be good. They are like Swarm Host, but shorter range. Still immobile, easy to dodge / walk around, and they aren't that cheap.

At what they will be REALLY good - against terran marine / widow mine / hellbat pressure (when it constantly produces from barracks, and terran keeps all his apm and control on splitting and running marines against banelings / zerglings).

I think Blizzard sees that and thats why they added lurker. Lurkers allow for zergs to have more stable defence and time to switch into something that zergs wants (not terran, that dictating entire game by forcing zerg to build ling muta bane).

It's just my opinion, so maybe there can be different points of view on new units and their usage.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
December 06 2014 12:06 GMT
#505
Instead of moving everything to lair blizzard should just make hive more accessible. People keep asking for e.g. t3 upgrades to move to lair as well.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2014 12:21 GMT
#506
On December 06 2014 21:06 Grumbels wrote:
Instead of moving everything to lair blizzard should just make hive more accessible. People keep asking for e.g. t3 upgrades to move to lair as well.


Well, Ravagers are under Lair tech and Lurkers an extra building above it. I like the low tech requirment for ravagers - though I could see a lair requirment for the morph too, but please no extra building or upgrade - so that you can combat cliff abuse very early and allow for broader mapdesign.

The problem with early Hive isn't as much that it is doable, but it only works out for Vipers. If you need an extra building on top of an infestation pit+Hive it's too much time and resource investment to rush it. And going Infestation Pit+Hive only to line up upgrades just doesn't work out. I think the Infestor buff could already help a bit in that direction.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-12-06 12:36:15
December 06 2014 12:32 GMT
#507
Well, Ravagers are under Lair tech and Lurkers an extra building above it. I like the low tech requirment for ravagers - though I could see a lair requirment for the morph too, but please no extra building or upgrade - so that you can combat cliff abuse very early and allow for broader mapdesign.


I think, blizzard can create a new building, morphable (or separate one) from Roach Warren. And keep ravagers at tier1, just a bit later.

Or they can make Ravagers just Lair tech, like they did with Viper, which has no building (no spire, no Viper Nest or something like that).

Also I could agree about zerg t3 upgrades. Why they are not on Infestation pit. But, there can be a reason behind it. I saw some games where zerg have won with 1-2 upgrades behind. So it's just a specific Zerg mechanic, less focused on upgrades and a bit more focused on numbers and remaxing army.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 06 2014 14:10 GMT
#508
On December 06 2014 17:03 blade55555 wrote:
So any show matches with someone going lurkers? I have yet to see a single zerg even try lurkers


I use some lurkers vs my brotoss from TTseed. I sent the replay to Jakatak. He may cast it if he likes it
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 06 2014 17:21 GMT
#509
On December 06 2014 12:52 MarlieChurphy wrote:
Also Jakatak, Got a couple of FFAs today. Better blizzard maps than shitty toxic slums. Check em out:

http://drop.sc/389933

http://drop.sc/389934

http://drop.sc/389932


did you play these on 1.3? If I host a FFA, what are the best maps for it?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Milantes
Profile Joined October 2013
Germany22 Posts
December 06 2014 21:04 GMT
#510
I've just discovered a bug with the Cyclone lock on A.I. rendering them pretty much useless in quick combat.

If you have multiple Cyclone's in a control Group, and you use lock on, it will be always the one cyclone closest to the target executing the order. Now the problem with this is, if you have 2 Cyclone's, one right and one left, there's one enemy right and one left, if the right Cyclone targets the left enemy with lock on, and you initiate a lock on on the right target with your Cyclone control group, the right Cyclone, that's already locked on to the left enemy will stop being locked on to the left enemy and switch to the right one because he is the closest one to the new target, despite the left Cyclone not being locked on to anything.

Oh and the worst part is, the Cyclone that was previously locked on to the left target will not actually lock on to the right one, it will just drive towards the right one and start auto attacking it.

So there's a few things that will have to be done:

1. Priority Change: Closest free Cyclone should execute lock on, not closest overall.
2. If a Cyclone that's locked on to a target gets the order to lock on to another target it should actually do so.

Also, let's say I have 9 Cyclones within range 8 of an enemy unit (within lock on range). I initiate 9 times lock on ability on said enemy and only the closest 3 Cyclone's will attack. I believe the additional lock on commands make the Cyclones already locked on move closer to their target, into attack range for no apparrent reason.

It's really weird but play with controlling multiple cyclone's and using their lock on ability, it's unusable.
lpunatic
Profile Joined October 2011
235 Posts
December 07 2014 07:56 GMT
#511
I just want to say that this is a lot of fun, and thanks for your work on it.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-12-07 11:48:32
December 07 2014 11:25 GMT
#512
On December 07 2014 02:21 JaKaTaKSc2 wrote:
Show nested quote +
On December 06 2014 12:52 MarlieChurphy wrote:
Also Jakatak, Got a couple of FFAs today. Better blizzard maps than shitty toxic slums. Check em out:

http://drop.sc/389933

http://drop.sc/389934

http://drop.sc/389932


did you play these on 1.3? If I host a FFA, what are the best maps for it?



There's probably about 4 blizzard maps that are OK for ffa with 8 players (these are 3 of them, can't recall the names). As far as non blizzard maps, I'm not sure. There may be a decent The Hunters clone though.

Also, if you need a cocaster anytime you can message me, I'm pretty knowledgeable about the game since I've been playing since WOL beta off and on and in BW and have played with lots of top level players etc.
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-12-07 11:39:25
December 07 2014 11:39 GMT
#513
Who mods the SC2 strat forum? Would it be ok to make LOTV threads there for that? Or should there just be one LOTV thread there for now?

Seems like a better idea that to mix it up with this thread.
RIP SPOR 11/24/11 NEVAR FORGET
Ramiz1989
Profile Joined July 2012
12124 Posts
December 07 2014 16:34 GMT
#514
Just finished those ZvT and PvT VODs between Qxc and Pokebunny, and damn they were super fun! If LotV would be nearly as active and fun as this I will absolutely love it!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
December 07 2014 17:01 GMT
#515
On December 08 2014 01:34 Ramiz1989 wrote:
Just finished those ZvT and PvT VODs between Qxc and Pokebunny, and damn they were super fun! If LotV would be nearly as active and fun as this I will absolutely love it!


People will figure out stuff. It doesn't matter what it looks right now. Right now nobody knows how well X-army/situation plays against Y-army/situation. There are going to be a lot of those games like with oracles, when Protoss suddenly found out that oracles just kill terrans that don't have 5marines on hold positon in their mineral line. Or when Zergs started to understand how the AI of widow mines could be abused. Or when Terrans found out that two hellbats still made for a good drop after the beta size nerf.
Top-players might just stick to their guns in the first tournaments, just because they will kill people with HotS strategies until LotV strategies are being understood.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 07 2014 19:33 GMT
#516
On December 08 2014 02:01 Big J wrote:
Show nested quote +
On December 08 2014 01:34 Ramiz1989 wrote:
Just finished those ZvT and PvT VODs between Qxc and Pokebunny, and damn they were super fun! If LotV would be nearly as active and fun as this I will absolutely love it!


People will figure out stuff. It doesn't matter what it looks right now. Right now nobody knows how well X-army/situation plays against Y-army/situation. There are going to be a lot of those games like with oracles, when Protoss suddenly found out that oracles just kill terrans that don't have 5marines on hold positon in their mineral line. Or when Zergs started to understand how the AI of widow mines could be abused. Or when Terrans found out that two hellbats still made for a good drop after the beta size nerf.
Top-players might just stick to their guns in the first tournaments, just because they will kill people with HotS strategies until LotV strategies are being understood.

I understand all of that, I just mean that I would like it to be more active and fun, so far it seems to me that it will be but of course we can't tell since nothing is final. I am also among the guys that absolutely loves the 12 starting workers change as it speeds up the game a lot, while not completely destroying early pokes and cheeses.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
December 08 2014 00:30 GMT
#517
Am i the only one who feels corruptor is actually a great unit now?
I've done some testing and you can get 2 corruptors out by 5:28-5:34 minute mark depends on how economically effective you do it. ( you can have a natural building + 2 queens followed right after the spire starts being built.

You can use them to snipe harvesters at 8 range with marine-like dps. You can out-range turrets/cannons/spores.
It gets out before oracle cheese hits unless it gets proxxied in a really shitty position for you and you fail to scout, but that should be your own fault if you lose to that.

They're basically banshees that are anti air with more hp, regenerate and can be healed. The spire opens up the tech path to fast mutas. I've also experimented with going instant infestation pit as i create my 2 corruptors. To rush hive whilst building third and harassing with the 2 corruptors. Transition into heavy amount of queens or go speedlings/ infestors. Or more muta/corruptor whatever you scout for and think you need.


A lot of things are doable if you go fast spire. As a whole 2 corruptors do more for you than 4-6 mutas in terms of versatility/ long range sniping and decent anti air. So overall conclusion is it's a minor tech rush to get harass/tech option to harass/attack more or gives you the option to greedily tech even more. With all those options come fancy ways of defending and it can hopefully be explored and streamlined by the zerg player to adapt how he sees fit.
The cure for boredom is curiosity. There is no cure for curiosity.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 08 2014 01:00 GMT
#518
I really hope they stay with all the current ideas and just tweak numbers. Many of those ideas feels really interesting and they give a lot more ways to play.

It's first time, when I'm, as zerg player, love new Protoss and Terran units. I love that you can hit-n-run Disruptors (love their name on Desrow streams - Desrowpters :D ) while they are in standard mode with just zerglings!

I love the 2nd role of corruptors - tanky and slow acid-spray aerial unit. Maybe they will make them less strong and closer to old void rays (if keep this idea), so they need to stay longer to deal more damage.
Templarfreak
Profile Joined February 2012
United States39 Posts
December 08 2014 01:09 GMT
#519
On December 08 2014 10:00 Existor wrote:
I really hope they stay with all the current ideas and just tweak numbers. Many of those ideas feels really interesting and they give a lot more ways to play.

It's first time, when I'm, as zerg player, love new Protoss and Terran units. I love that you can hit-n-run Disruptors (love their name on Desrow streams - Desrowpters :D ) while they are in standard mode with just zerglings!

I love the 2nd role of corruptors - tanky and slow acid-spray aerial unit. Maybe they will make them less strong and closer to old void rays (if keep this idea), so they need to stay longer to deal more damage.


I agree, I like almost all the changes in LotV.
Uuh.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-12-08 05:08:18
December 08 2014 05:04 GMT
#520
Couple more FFAs from today:

http://drop.sc/390050

http://drop.sc/390049

GG!


PS- I compiled a list of 8 player maps that have potential for FFA. Some of them not as good as the others but whatever.
I listed them in best to worst, however I haven't played all of them yet, most of them.


Zenith, Abyss, Old Country, Forbidden Planet, Atlas Station, Writhing Morass, Lava Flow, Primordial Grave, Sand Canyon, Tempest, Toxic Slums.

There is also a good map from a TL map contest called Tarantula.
http://www.teamliquid.net/forum/sc2-maps/460144-8-tarantula
RIP SPOR 11/24/11 NEVAR FORGET
Prev 1 24 25 26 27 28 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 340
UpATreeSC 205
ProTech145
Livibee 97
JuggernautJason53
MindelVK 34
RushiSC 27
StarCraft: Brood War
Calm 3539
Shuttle 685
EffOrt 514
Sea 497
Mini 467
Soulkey 284
ggaemo 163
firebathero 124
Dewaltoss 117
Mong 55
[ Show more ]
sorry 20
Sacsri 17
IntoTheRainbow 15
Bale 12
Shine 8
Dota 2
420jenkins489
monkeys_forever225
Counter-Strike
Coldzera 1437
Heroes of the Storm
Liquid`Hasu320
Other Games
pashabiceps4565
Grubby3230
FrodaN1275
Beastyqt699
Dendi693
B2W.Neo693
ceh9602
C9.Mang0228
ArmadaUGS161
BRAT_OK 98
Trikslyr78
OptimusSC21
Organizations
Dota 2
PGL Dota 2 - Main Stream3547
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 31
• 80smullet 15
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade799
Other Games
• imaqtpie800
• Shiphtur168
Upcoming Events
PiGosaur Cup
4h 57m
Replay Cast
13h 57m
The PondCast
1d 14h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.