LotV Custom - Unofficial Fan Alpha - Page 25
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ejozl
Denmark3329 Posts
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Eraz0rZ
Netherlands47 Posts
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eviltomahawk
United States11133 Posts
On December 06 2014 03:38 Eraz0rZ wrote: Glad with disruptors, that zerg doesnt have neural parasite anymore.. can you imagine. them neuralling your disruptor when its in the middle of your army.. damn... I'll miss the shenanigans that a mind-control abilities had. We didn't see them much, but they were funny when they did show up. I hope the new co-op mission mode will keep neural parasite. | ||
ejozl
Denmark3329 Posts
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eviltomahawk
United States11133 Posts
On December 06 2014 04:19 ejozl wrote: Don't worry it's all within their plans. Soon they'll give Protoss the Dark Archon and thereby Mind Control. Then I hope Terrans get some Monks for some wololol action as we convert the Protoss and Zerg scum to become slaves to the Imperium of Man. | ||
ejozl
Denmark3329 Posts
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The_Templar
your Country52797 Posts
On December 06 2014 05:02 ejozl wrote: Fun fact: If you use disintegration on your own building, you can Chrono Boost it and make it damage faster. I can just imagine someone using that to kill their own gateway (in order to get out of their walled base) as fast as possible ![]() | ||
purakushi
United States3300 Posts
On December 06 2014 05:02 ejozl wrote: Fun fact: If you use disintegration on your own building, you can Chrono Boost it and make it damage faster. I am assuming this works on enemy Protoss buildings, as well. Incentive not to chrono lol | ||
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The_Templar
your Country52797 Posts
On December 06 2014 05:04 purakushi wrote: I am assuming this works on enemy Protoss buildings, as well. Incentive not to chrono lol Does it do more damage, or does just take less time? | ||
ejozl
Denmark3329 Posts
I'd think it works the same on enemy buildings. | ||
ImmortalZero
United States9 Posts
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Existor
Russian Federation4295 Posts
On December 06 2014 05:34 ImmortalZero wrote: *BUG* If the ravager uses Corrosive Bile on itself it will not take any damage, but if it uses Corrosive Bile on a friendly unit it will take friendly fire damage. Isn't it intended? | ||
JaKaTaKSc2
United States2787 Posts
nope, its not. we'll be fixing that in the next patch. Thanks ![]() | ||
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The_Templar
your Country52797 Posts
On December 06 2014 08:21 JaKaTaKSc2 wrote: nope, its not. we'll be fixing that in the next patch. Thanks ![]() So, it's supposed to be able to do damage against itself, right? | ||
Existor
Russian Federation4295 Posts
On December 06 2014 08:21 JaKaTaKSc2 wrote: nope, its not. we'll be fixing that in the next patch. Thanks ![]() Oh, it was intended some time ago, but now it was corrected? Okay. We need Carbot to show that "self-kill" feature in one of StarCrafts :-D So, it's supposed to be able to do damage against itself, right? Swarm Hosts already can kill themselfs... Ravens too, if you have friends (other units to seeker them or just turrets). So many suicide ideas here ![]() | ||
SC2Toastie
Netherlands5725 Posts
On December 06 2014 08:54 Existor wrote: Oh, it was intended some time ago, but now it was corrected? Okay. We need Carbot to show that "self-kill" feature in one of StarCrafts :-D Swarm Hosts already can kill themselfs... Ravens too, if you have friends (other units to seeker them). So many suicide ideas here ![]() Templar, Banelings, Infestors, Ghost can as well ![]() | ||
MarlieChurphy
United States2063 Posts
It's supposed to time out after 20 seconds right? | ||
MarlieChurphy
United States2063 Posts
http://drop.sc/389933 http://drop.sc/389934 http://drop.sc/389932 | ||
Existor
Russian Federation4295 Posts
On December 06 2014 12:45 MarlieChurphy wrote: I think the PDD timer is not how it was on blizzcon, or at least it seemed that way on the last map I played. It's supposed to time out after 20 seconds right? Check showmatches. PDD lasted very short time. Exactly that time they need in one fight. | ||
Babru
196 Posts
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