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[Patch 6.22] Pre-Season 7 General Discussion

Forum Index > LoL General
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1 2 3 4 5 10 11 12 Next All
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2016 22:02 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 6.22: Live on Nov. 9th, 2016

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
Patch 5.24 General Discussion
Patch 5.23 General Discussion
Patch 5.22 General Discussion
Patch 5.21 General Discussion
Patch 5.20 General Discussion
Patch 5.19 General Discussion
Patch 5.18
Patch 5.17
Patch 5.16
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
M2
Profile Joined December 2002
Bulgaria4134 Posts
November 08 2016 23:54 GMT
#2
There are so many things I wanna comment but lets start with Fervor, is it just me or that mastery has been nerfed to the ground? like more stacks to fully stacks, less time for stacking and less damage, am I right?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 09 2016 01:13 GMT
#3
On November 09 2016 08:54 M2 wrote:
There are so many things I wanna comment but lets start with Fervor, is it just me or that mastery has been nerfed to the ground? like more stacks to fully stacks, less time for stacking and less damage, am I right?


It gives AD instead of on-hit damage now, but yeah big nerf for most champs who used it
Liquipedia"Expert"
iCanada
Profile Joined August 2010
Canada10660 Posts
November 09 2016 04:21 GMT
#4
"We’re standardizing the damage turrets deal to minions to ensure last hitting under turret isn’t changed with the minion health changes above. (Last-hit after one turret shot for casters, two for melees—in case you didn’t know.)"

This is a cool change. My favorite of the season.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 09 2016 14:28 GMT
#5
So I have no idea how the jungle works anymore.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
lilwisper
Profile Joined April 2010
United States2515 Posts
November 09 2016 17:24 GMT
#6
I am looking at the new Twin Disciples on Akali and I am wondering why not have it do the bonus damage first and then the heal? Usually when you go into a fight you both trade damage first and then heal since you were at full health to start.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 09 2016 17:43 GMT
#7
BTW, forgot to mention but I think Vi been buffed by new jungle.

As have other hybrid ST / AoE damage junglers
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 09 2016 18:11 GMT
#8
I dont know what to think of the changes yet, except that Katarina and Leblanc are so much more fun to play now.
It's Elo not ELO - Every statiscian playing League
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-09 18:16:13
November 09 2016 18:14 GMT
#9
is this game so dead i even get autofill on my g1 account?
Kinie
Profile Joined December 2011
United States3106 Posts
November 09 2016 19:10 GMT
#10
On November 10 2016 02:43 iCanada wrote:
BTW, forgot to mention but I think Vi been buffed by new jungle.

As have other hybrid ST / AoE damage junglers


Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break.

Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-11-09 19:58:25
November 09 2016 19:56 GMT
#11
T lords on vi was only troll before because SoA was overpowered. It's pretty strong for her and aligns with her goals. And what does "with just warriors " mean, if you want to play a tank vi is a poor choice.
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-11-09 20:05:53
November 09 2016 20:00 GMT
#12
Courage of the Colossus seems fine on Vi no? She'll get it off of every ult for sure, and likely multiply it by the number of enemies she knocks aside during Assault and Battery.

The fact that it duplicates her passive doesn't mean it's bad; if anything, it suggests it's exactly the kind of ability she wants. She also passively shreds armor, but that doesn't mean that armor-shredding items are bad on her.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 09 2016 20:06 GMT
#13
if you want to build a tank it is probably the best choice, but to me the reason to pick vi is for damage / picks not to be the tank for the team
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
November 09 2016 20:13 GMT
#14
as a full ad j4 jungle main i feel like new keystone is useless on me but when i go TLD i get shit on by gazillion raptors cuz i dont have the -2dmg from tough skin anymore. Together with higher smite cd (no insight) makes the first clear so unsafe im considering going bond of stone at this point (i see some pros go grasp which is baffling when u think how terrible this keystone is out of lane), im extra annoyed cuz i really like new mastery in cunning grandfathers gift and the extra ganking pressure i get from it and tld but what u gonna do riot really wanted 15 chickens at raptors, who doesnt enjoy enemy midlaners stealing half of exp/gold from your camp in 1 aoe spell.
Kinie
Profile Joined December 2011
United States3106 Posts
November 09 2016 20:16 GMT
#15
They should make it that unless you have one of a set of jungling items, monsters in the jungle receive 33% less damage from other sources of damage. Not enough to matter in the mid and late game, but stops mid laners with AoE skills (I'm looking at you, Viktor) from firing off one skill and getting a bunch of free gold/xp at the expense of the jungler.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-11-09 20:28:26
November 09 2016 20:25 GMT
#16
On November 10 2016 04:10 Kinie wrote:
Show nested quote +
On November 10 2016 02:43 iCanada wrote:
BTW, forgot to mention but I think Vi been buffed by new jungle.

As have other hybrid ST / AoE damage junglers


Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break.

Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.


She's great at taking krugs and Raptors.

She is fine at 2 with W-E and you get a leash level 1. You also get 50% more lifesteal from knife.

Her clear is quite good.

Also CoC is like SotA in that it let's you be beefy while you build full damage. Not ridiculously beefy, but enough to absorb the enemy mids full combo and not die.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 09 2016 20:35 GMT
#17
On November 10 2016 05:13 kongoline wrote:
as a full ad j4 jungle main i feel like new keystone is useless on me but when i go TLD i get shit on by gazillion raptors cuz i dont have the -2dmg from tough skin anymore. Together with higher smite cd (no insight) makes the first clear so unsafe im considering going bond of stone at this point (i see some pros go grasp which is baffling when u think how terrible this keystone is out of lane), im extra annoyed cuz i really like new mastery in cunning grandfathers gift and the extra ganking pressure i get from it and tld but what u gonna do riot really wanted 15 chickens at raptors, who doesnt enjoy enemy midlaners stealing half of exp/gold from your camp in 1 aoe spell.


Could go 0/18/12 instead of 12/18/0, no?
kongoline
Profile Joined February 2012
6318 Posts
November 09 2016 20:41 GMT
#18
i lose like 10% extra dmg from ferocity whats the point of tld then
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 09 2016 20:42 GMT
#19
How does ghost blade rush feel with leathality? Not just vi but in general?
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 09 2016 21:03 GMT
#20
Is that 10% damage going to deny more kills than not having the HP to gank?
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