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[Patch 6.22] Pre-Season 7 General Discussion - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-11-10 21:53:03
November 10 2016 21:51 GMT
#41
Cho gath seems pretty good in the jungle right now. clears Krugs faster than i've seen most do, good at chickens. etc. All the free HP from his ult and jungle item lets him get stuff like Locket and Redemption without skipping out on many stats. Also has the carry option in build for when you need to in solo queue.
Gahlo
Profile Joined February 2010
United States35165 Posts
November 10 2016 22:33 GMT
#42
My mechanics are going to be full potatoe when I muster up the will to get back onto the horse.

How is J4 in the new jungle?
Kinie
Profile Joined December 2011
United States3106 Posts
November 10 2016 23:32 GMT
#43
Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.

Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.
General_Winter
Profile Joined February 2011
United States719 Posts
November 11 2016 00:58 GMT
#44
Elsie seems like she's still very strong. Having never played her before I cleared at like 415 with over half health. I'm sure someone who knew what they were doing could improve that a lot. Went blue gromp wolves red birds krugs.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-11-11 04:22:38
November 11 2016 04:19 GMT
#45
On November 11 2016 08:32 Kinie wrote:
Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.

Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.


You prolly want Stormraiders Surge. Warlords Bloodlust might be good too.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-11-11 07:07:06
November 11 2016 07:06 GMT
#46
On November 11 2016 13:19 iCanada wrote:
Show nested quote +
On November 11 2016 08:32 Kinie wrote:
Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.

Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.


You prolly want Stormraiders Surge. Warlords Bloodlust might be good too.


I had Warlord's Bloodlust, that's why I felt that she could clear it pretty well, it's just the damn little chickens don't get killed by 1 or even 2 uses of her Q (the amount you can usually get off with Q - W - Q - Q with AAs in-between each cast of your skills), when she can kill the big bird with 3 Qs and AAs in-between each one. The little chickens do too much damage and have too much HP.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2016-11-11 07:40:04
November 11 2016 07:12 GMT
#47
On November 11 2016 13:19 iCanada wrote:
Show nested quote +
On November 11 2016 08:32 Kinie wrote:
Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.

Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.


You prolly want Stormraiders Surge. Warlords Bloodlust might be good too.

wat really
my first guess would be fervor, second guess would be thunderlords
you usually dont need speed n shit unless you're a chicken who doesn't go blue smite
On November 10 2016 09:31 Zess wrote:
Some data points from testing jungle clears (none of these are with a leash):

Olaf - full clear from blue -> gromp down to krugs - 3:40 and half HP

Shyvana - 3:30-3:45 depending on if you take AS blues or not, side choice doesn't matter, although starting from blue side leaves you slightly healthier being able to put a 2nd point into W before doing raptors

Graves - full clear from blue - 3:50 basically don't need to use potions at all and still full HP (lol hella broken wtf). Clearing from red side is much worse. Around 4:00, and you both run oom and need more pots

Nidalee - full clear from blue - 3:50 and dangerously unhealthy first two camps but then you faceroll raptors and krugs (with a leash should be super good)

Rengar - full clear from red 4:10. The free ferocity stack from jumping out of a bush + the bush mastery help a ton. Start talisman because you no longer get empowered Q super AS to lifesteal off of. You finish at 1/4 hp

Nautilus - 4:30 starting from blue, finishes around 1/2 hp

Olaf at 3:40 sounds pathetic, you can easily get 3:20 and 3:10 is probably close to optimal
haven't tried others but I'm gonna go ahead and be sceptical about other values on the grounds of your olaf clear being trash
so far got 3:16 with EWQQ 18/12/0 AD/Armor18/CDR/AD runes starting machete but can definitely improve on a lot of things
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 11 2016 07:51 GMT
#48
Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 11 2016 08:14 GMT
#49
On November 11 2016 16:51 Yorbon wrote:
Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear?

Yea the tempo advantage is pretty huge. Besides some pretty clear exceptions if you're a level ahead of the enemy, you can safely walk in the river and your enemy can not, given your middle lane isn't getting rekterino'd. That just snowballs for various reasons. Future clear is of course important as well, and first clear is a decent but not perfect predictor (depends on whether you build cinderhulk or a man item, jumps get disproportionately better over time when it comes to clearing)
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 11 2016 09:35 GMT
#50
On November 11 2016 17:14 Scip wrote:
Show nested quote +
On November 11 2016 16:51 Yorbon wrote:
Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear?

Yea the tempo advantage is pretty huge. Besides some pretty clear exceptions if you're a level ahead of the enemy, you can safely walk in the river and your enemy can not, given your middle lane isn't getting rekterino'd. That just snowballs for various reasons. Future clear is of course important as well, and first clear is a decent but not perfect predictor (depends on whether you build cinderhulk or a man item, jumps get disproportionately better over time when it comes to clearing)

Thanks!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-11-11 12:38:18
November 11 2016 12:37 GMT
#51
Support ziggs is really interesting right now. Redemption + Ziggs ult + frost queen is a huge roam potential without actually moving around much.. and satchel tower execute is really good for finishing roams. dunno if it's call it good overall. still need to improve my laning with him before i'd allow it vs something like zyra cait. but thats a problem lane for a lot of characters.
Sent.
Profile Joined June 2012
Poland9266 Posts
November 11 2016 13:16 GMT
#52
Im afraid to pick squishies like Zyra and roam because I know there are like 3 assasins waiting to delete me in that jungle. Support Poppy is fun though, I just press W whenever someone tries to jump on my carry
You're now breathing manually
Alaric
Profile Joined November 2009
France45622 Posts
November 11 2016 13:32 GMT
#53
Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)?
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
November 11 2016 13:36 GMT
#54
i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 11 2016 14:40 GMT
#55
On November 11 2016 22:36 kongoline wrote:
i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison

any time assassins are played supports become incredibly important.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-11-11 14:48:39
November 11 2016 14:46 GMT
#56
On November 11 2016 16:51 Yorbon wrote:
Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear?

The best way I've heard it explained is that getting better at jungling is mostly about being more efficient. You have a limited time budget that you can spend on ganking, counterganking, counterjungling, deep warding, pressuring, etc., and every second counts. If you show up at the right place but a few seconds too late, that can make all the difference between who snowballs early game.

Now imagine that you're playing a jungler who gets an extra 30 seconds for free because the clear is that much faster; you have so much more time now and can get so much more done. Hence why Nidalee was 100% pick/ban at worlds.
What fun is it being cool if you can’t wear a sombrero?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 11 2016 16:34 GMT
#57
On November 11 2016 22:32 Alaric wrote:
Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)?

I think so
the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 11 2016 16:43 GMT
#58
On November 12 2016 01:34 Scip wrote:
Show nested quote +
On November 11 2016 22:32 Alaric wrote:
Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)?

I think so
the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol

i can confirm. i finished a full clear with Ziggs jungle at half hp. lol Pretty easy to stay high on hp with a ton of random champs.
cLutZ
Profile Joined November 2010
United States19574 Posts
November 11 2016 16:48 GMT
#59
On November 12 2016 01:43 PrinceXizor wrote:
Show nested quote +
On November 12 2016 01:34 Scip wrote:
On November 11 2016 22:32 Alaric wrote:
Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)?

I think so
the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol

i can confirm. i finished a full clear with Ziggs jungle at half hp. lol Pretty easy to stay high on hp with a ton of random champs.


This is a good thing for the future. We've had a very problematic jungle because everyone but the "good" junglers would be nearly dead when Elise pops her head in.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 11 2016 16:57 GMT
#60
On November 11 2016 23:40 PrinceXizor wrote:
Show nested quote +
On November 11 2016 22:36 kongoline wrote:
i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison

any time assassins are played supports become incredibly important.

They are only being played because ppl are testing 1 or 2 at best will be meta when thing settle
Carrilord has arrived.
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