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[Patch 6.22] Pre-Season 7 General Discussion - Page 2

Forum Index > LoL General
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Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2016-11-09 21:10:12
November 09 2016 21:06 GMT
#21
On November 10 2016 04:10 Kinie wrote:
Show nested quote +
On November 10 2016 02:43 iCanada wrote:
BTW, forgot to mention but I think Vi been buffed by new jungle.

As have other hybrid ST / AoE damage junglers


Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break.

Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.


You realize smite heals now, right? If you have any kind of leash you lose 0 hp on your first buff...

The shield mastery looks pretty good imo. A bit inconsistent, but definitely powerful in some circumstances.

I did a blue->gromp->wolf->wraith->red->golem-> dragon path in a custom with 0 leash and didn't die :p
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-09 21:28:30
November 09 2016 21:11 GMT
#22
On November 10 2016 06:03 iCanada wrote:
Is that 10% damage going to deny more kills than not having the HP to gank?

no but i feel at this point i might as well go 9/0/18 and have similar dmg and be way more tanky with bonus of free tenacity, atm i skip raptors first clear but im still doing placements and facing players below my elo range so its hard to judge if its actually viable option

haha even less reason to give buffs to laners now!
https://www.reddit.com/r/leagueoflegends/comments/5c1glh/has_riot_forgotten_why_they_introduced_sentinels/
iCanada
Profile Joined August 2010
Canada10660 Posts
November 09 2016 21:23 GMT
#23
Chickens real good. Camp and a half. I think you need to take em or you faLL behind against competent players.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-11-09 22:41:36
November 09 2016 21:29 GMT
#24
On November 10 2016 06:06 Complete wrote:
Show nested quote +
On November 10 2016 04:10 Kinie wrote:
On November 10 2016 02:43 iCanada wrote:
BTW, forgot to mention but I think Vi been buffed by new jungle.

As have other hybrid ST / AoE damage junglers


Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break.

Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.


You realize smite heals now, right? If you have any kind of leash you lose 0 hp on your first buff...

The shield mastery looks pretty good imo. A bit inconsistent, but definitely powerful in some circumstances.

I did a blue->gromp->wolf->wraith->red->golem-> dragon path in a custom with 0 leash and didn't die :p


I didn't know Smite now heals, consider that whole tirade I went on invalid then.

Edit:

Just did a jungle Vi game with 0/12/18 CoC Keystone. For the early levels the Keystone felt pretty weak and I felt forced to make ganks bot to get the most out of it, but the moment lane phase ended and we got into team fights it was insane. Diving in with the ulti, hitting 2-4 people on the way and getting like a 1500 shield was insane (CoC and her normal passive), let me face tank a full Lucian culling and lose maybe 50 HP at the end of it.

If it wasn't for the fact I had an Akali who didn't know what to do vs. new Kat, we probably would've won the game.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 10 2016 00:31 GMT
#25
Some data points from testing jungle clears (none of these are with a leash):

Olaf - full clear from blue -> gromp down to krugs - 3:40 and half HP

Shyvana - 3:30-3:45 depending on if you take AS blues or not, side choice doesn't matter, although starting from blue side leaves you slightly healthier being able to put a 2nd point into W before doing raptors

Graves - full clear from blue - 3:50 basically don't need to use potions at all and still full HP (lol hella broken wtf). Clearing from red side is much worse. Around 4:00, and you both run oom and need more pots

Nidalee - full clear from blue - 3:50 and dangerously unhealthy first two camps but then you faceroll raptors and krugs (with a leash should be super good)

Rengar - full clear from red 4:10. The free ferocity stack from jumping out of a bush + the bush mastery help a ton. Start talisman because you no longer get empowered Q super AS to lifesteal off of. You finish at 1/4 hp

Nautilus - 4:30 starting from blue, finishes around 1/2 hp
Administrator@TL_Zess
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Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 10 2016 01:02 GMT
#26
Leblanc with flat AP blues can now clear the caster minions from level 2. Interesting.
It's Elo not ELO - Every statiscian playing League
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-11-10 02:12:59
November 10 2016 02:12 GMT
#27
Diana's clear speed feels pretty solid from the one game I played in normals with it, drains her mana a fair bit but I was almost always full HP after a full clear so long as I didn't screw up killing little chickens and did proper kiting for Krugs and Wolves. She probably would benefit the most from either taking blue non-stop or going with the mana regen mastery.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 10 2016 03:40 GMT
#28
Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
November 10 2016 05:07 GMT
#29
I've decided edge of the night sucks unless they have a Karthus or some shit.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 10 2016 06:41 GMT
#30
On November 10 2016 12:40 MooMooMugi wrote:
Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks

Courage is pretty nuts on champions that can proc it in a meaningful way. Poppy is probably the posterchild for it since you have single target hard CC that puts you in the enemy team so the shield is very helpful in ignoring damage from the rest of the enemy team, and it synergizes really well with your existing shield passive plus all of the free resists you can rack up.
Administrator@TL_Zess
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M2
Profile Joined December 2002
Bulgaria4186 Posts
November 10 2016 10:03 GMT
#31
On November 10 2016 14:07 iCanada wrote:
I've decided edge of the night sucks unless they have a Karthus or some shit.

Master yi had it in one of my games and carried hard with it but who know
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2016-11-10 10:09:02
November 10 2016 10:08 GMT
#32
On November 10 2016 15:41 Zess wrote:
Show nested quote +
On November 10 2016 12:40 MooMooMugi wrote:
Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks

Courage is pretty nuts on champions that can proc it in a meaningful way. Poppy is probably the posterchild for it since you have single target hard CC that puts you in the enemy team so the shield is very helpful in ignoring damage from the rest of the enemy team, and it synergizes really well with your existing shield passive plus all of the free resists you can rack up.

Yeah courage seems to be very good on tanks and semi-tanks that you cannot ignore when they get in. Poppy, Reksai, Amumu, perhaps Cho Gath/Jarvan/Renekton, Volibear, Wu kong. However, I dont think it will be too good on Malhite, Leona etc, since, no one targets them in fight
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
November 10 2016 12:10 GMT
#33
ok I actually want to discuss something. to my knowledge the only realistic good initial routes are: 1) blue start full clear 2) blue start, clear 3 camps, invade 3) either start, 3 camps, gank

2 beats 1 but loses to 3 and between 1 and 3 it depdends on how successful the gank is (and I guess 2 could also beat/go even with 3 if the gank is unsuccessful and you can steal a buff or wait for low hp jungler to come and fb him).

is that accurate?
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 10 2016 15:24 GMT
#34
On November 10 2016 19:03 M2 wrote:
Show nested quote +
On November 10 2016 14:07 iCanada wrote:
I've decided edge of the night sucks unless they have a Karthus or some shit.

Master yi had it in one of my games and carried hard with it but who know


I mean, it's not shit but I think it's rare that you ever get to utilize the active. Channel too long to be effective.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-10 16:22:10
November 10 2016 15:33 GMT
#35
lethality seems shit i want to build an early AD power spike item when snowballing but theres none ghostblade is shadow of itself, why would i want to stack armor pen for late game when at this point everyone has high armor thx to bonuses from levels and GA, when i build items like BC or MaW i cant kill people who build any armor early game, seems like lose-lose situation, feels like riot fucked over AD assassin because few marksmen abused armor pen items.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 10 2016 15:58 GMT
#36
Assassins seem relatively unchanged in power level except maybe Akali who is nerfed and Fizz who is slightly buffed as an assassin and probably meta as a bruiser.

I highly underestimated the new ult thinking it was a nerf because the most reliable way to hit it was mid combo. But max range fish is so big there are tons of ways to rock and hard place ppl with it
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-11-10 16:10:46
November 10 2016 16:09 GMT
#37
I wonder if they'll buff qss to remove fish again as the logic behind the change no longer applies
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 10 2016 17:24 GMT
#38
Ivern seems really strong right now.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 10 2016 19:49 GMT
#39
I just saw a Faker video when playing new kata. I haven't played her myself or against her, but it actually seems interesting now to play with/against her. I'd be so happy, as I passionately hate(d) kata.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 10 2016 21:08 GMT
#40
On November 11 2016 04:49 Yorbon wrote:
I just saw a Faker video when playing new kata. I haven't played her myself or against her, but it actually seems interesting now to play with/against her. I'd be so happy, as I passionately hate(d) kata.

she's pretty great
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