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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 6.22: Live on Nov. 9th, 2016
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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There are so many things I wanna comment but lets start with Fervor, is it just me or that mastery has been nerfed to the ground? like more stacks to fully stacks, less time for stacking and less damage, am I right?
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Australia18228 Posts
On November 09 2016 08:54 M2 wrote: There are so many things I wanna comment but lets start with Fervor, is it just me or that mastery has been nerfed to the ground? like more stacks to fully stacks, less time for stacking and less damage, am I right?
It gives AD instead of on-hit damage now, but yeah big nerf for most champs who used it
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"We’re standardizing the damage turrets deal to minions to ensure last hitting under turret isn’t changed with the minion health changes above. (Last-hit after one turret shot for casters, two for melees—in case you didn’t know.)"
This is a cool change. My favorite of the season.
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So I have no idea how the jungle works anymore.
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I am looking at the new Twin Disciples on Akali and I am wondering why not have it do the bonus damage first and then the heal? Usually when you go into a fight you both trade damage first and then heal since you were at full health to start.
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BTW, forgot to mention but I think Vi been buffed by new jungle.
As have other hybrid ST / AoE damage junglers
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I dont know what to think of the changes yet, except that Katarina and Leblanc are so much more fun to play now.
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is this game so dead i even get autofill on my g1 account?
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On November 10 2016 02:43 iCanada wrote: BTW, forgot to mention but I think Vi been buffed by new jungle.
As have other hybrid ST / AoE damage junglers
Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break.
Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.
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T lords on vi was only troll before because SoA was overpowered. It's pretty strong for her and aligns with her goals. And what does "with just warriors " mean, if you want to play a tank vi is a poor choice.
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GrandInquisitor
New York City13113 Posts
Courage of the Colossus seems fine on Vi no? She'll get it off of every ult for sure, and likely multiply it by the number of enemies she knocks aside during Assault and Battery.
The fact that it duplicates her passive doesn't mean it's bad; if anything, it suggests it's exactly the kind of ability she wants. She also passively shreds armor, but that doesn't mean that armor-shredding items are bad on her.
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if you want to build a tank it is probably the best choice, but to me the reason to pick vi is for damage / picks not to be the tank for the team
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as a full ad j4 jungle main i feel like new keystone is useless on me but when i go TLD i get shit on by gazillion raptors cuz i dont have the -2dmg from tough skin anymore. Together with higher smite cd (no insight) makes the first clear so unsafe im considering going bond of stone at this point (i see some pros go grasp which is baffling when u think how terrible this keystone is out of lane), im extra annoyed cuz i really like new mastery in cunning grandfathers gift and the extra ganking pressure i get from it and tld but what u gonna do riot really wanted 15 chickens at raptors, who doesnt enjoy enemy midlaners stealing half of exp/gold from your camp in 1 aoe spell.
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They should make it that unless you have one of a set of jungling items, monsters in the jungle receive 33% less damage from other sources of damage. Not enough to matter in the mid and late game, but stops mid laners with AoE skills (I'm looking at you, Viktor) from firing off one skill and getting a bunch of free gold/xp at the expense of the jungler.
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On November 10 2016 04:10 Kinie wrote:Show nested quote +On November 10 2016 02:43 iCanada wrote: BTW, forgot to mention but I think Vi been buffed by new jungle.
As have other hybrid ST / AoE damage junglers Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break. Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.
She's great at taking krugs and Raptors.
She is fine at 2 with W-E and you get a leash level 1. You also get 50% more lifesteal from knife.
Her clear is quite good.
Also CoC is like SotA in that it let's you be beefy while you build full damage. Not ridiculously beefy, but enough to absorb the enemy mids full combo and not die.
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On November 10 2016 05:13 kongoline wrote: as a full ad j4 jungle main i feel like new keystone is useless on me but when i go TLD i get shit on by gazillion raptors cuz i dont have the -2dmg from tough skin anymore. Together with higher smite cd (no insight) makes the first clear so unsafe im considering going bond of stone at this point (i see some pros go grasp which is baffling when u think how terrible this keystone is out of lane), im extra annoyed cuz i really like new mastery in cunning grandfathers gift and the extra ganking pressure i get from it and tld but what u gonna do riot really wanted 15 chickens at raptors, who doesnt enjoy enemy midlaners stealing half of exp/gold from your camp in 1 aoe spell.
Could go 0/18/12 instead of 12/18/0, no?
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i lose like 10% extra dmg from ferocity whats the point of tld then
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How does ghost blade rush feel with leathality? Not just vi but in general?
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Is that 10% damage going to deny more kills than not having the HP to gank?
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On November 10 2016 04:10 Kinie wrote:Show nested quote +On November 10 2016 02:43 iCanada wrote: BTW, forgot to mention but I think Vi been buffed by new jungle.
As have other hybrid ST / AoE damage junglers Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break. Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's.
You realize smite heals now, right? If you have any kind of leash you lose 0 hp on your first buff...
The shield mastery looks pretty good imo. A bit inconsistent, but definitely powerful in some circumstances.
I did a blue->gromp->wolf->wraith->red->golem-> dragon path in a custom with 0 leash and didn't die :p
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On November 10 2016 06:03 iCanada wrote: Is that 10% damage going to deny more kills than not having the HP to gank? no but i feel at this point i might as well go 9/0/18 and have similar dmg and be way more tanky with bonus of free tenacity, atm i skip raptors first clear but im still doing placements and facing players below my elo range so its hard to judge if its actually viable option
haha even less reason to give buffs to laners now! https://www.reddit.com/r/leagueoflegends/comments/5c1glh/has_riot_forgotten_why_they_introduced_sentinels/
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Chickens real good. Camp and a half. I think you need to take em or you faLL behind against competent players.
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On November 10 2016 06:06 Complete wrote:Show nested quote +On November 10 2016 04:10 Kinie wrote:On November 10 2016 02:43 iCanada wrote: BTW, forgot to mention but I think Vi been buffed by new jungle.
As have other hybrid ST / AoE damage junglers Curious as to why you think that. Her VERY early game clear (level 1-2) is going to be absolutely atrocious, as she's going to take a shit ton of damage from either buff at start with W, and won't deal enough damage with her E to warrent taking it. She can't reasonably kill the Raptors fast enough with E start as you need the cone blowback from E to take out the little birds quickly and they won't line up like they do when you Q-E the camp. Wolves start might be the "safest" with an E start, but then you are talking about going to blue buff next with W and having no E charges to quickly proc the W armor break. Sure, once she gets access to her full kit of skills it will probably be ok; Q-E should still wreck Raptors and Wolves, you can spam blow up the Gromp, and Krugs should now do a similar thing like the Raptors where you Q-E them, save an E charge once they start to break apart and 1-2 hit the little rocks. The loss of SotA also hurts a ton, and the new Shield Mastery seems beyond dumb. Greenfather probably helps out a ton with the clear, but I don't know if it's enough. I don't even know what Keystone Mastery (if any) is worth going on her now. Colossus is just a worse version of her current passive, she never really went for the other two in the Resolve tree. Thunderlords will fall off hardcore post level-11 on her, and she doesn't deal enough damage with just Warrior enchant to benefit from Windspeaker's. You realize smite heals now, right? If you have any kind of leash you lose 0 hp on your first buff... The shield mastery looks pretty good imo. A bit inconsistent, but definitely powerful in some circumstances. I did a blue->gromp->wolf->wraith->red->golem-> dragon path in a custom with 0 leash and didn't die :p
I didn't know Smite now heals, consider that whole tirade I went on invalid then.
Edit:
Just did a jungle Vi game with 0/12/18 CoC Keystone. For the early levels the Keystone felt pretty weak and I felt forced to make ganks bot to get the most out of it, but the moment lane phase ended and we got into team fights it was insane. Diving in with the ulti, hitting 2-4 people on the way and getting like a 1500 shield was insane (CoC and her normal passive), let me face tank a full Lucian culling and lose maybe 50 HP at the end of it.
If it wasn't for the fact I had an Akali who didn't know what to do vs. new Kat, we probably would've won the game.
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Some data points from testing jungle clears (none of these are with a leash):
Olaf - full clear from blue -> gromp down to krugs - 3:40 and half HP
Shyvana - 3:30-3:45 depending on if you take AS blues or not, side choice doesn't matter, although starting from blue side leaves you slightly healthier being able to put a 2nd point into W before doing raptors
Graves - full clear from blue - 3:50 basically don't need to use potions at all and still full HP (lol hella broken wtf). Clearing from red side is much worse. Around 4:00, and you both run oom and need more pots
Nidalee - full clear from blue - 3:50 and dangerously unhealthy first two camps but then you faceroll raptors and krugs (with a leash should be super good)
Rengar - full clear from red 4:10. The free ferocity stack from jumping out of a bush + the bush mastery help a ton. Start talisman because you no longer get empowered Q super AS to lifesteal off of. You finish at 1/4 hp
Nautilus - 4:30 starting from blue, finishes around 1/2 hp
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Leblanc with flat AP blues can now clear the caster minions from level 2. Interesting.
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Diana's clear speed feels pretty solid from the one game I played in normals with it, drains her mana a fair bit but I was almost always full HP after a full clear so long as I didn't screw up killing little chickens and did proper kiting for Krugs and Wolves. She probably would benefit the most from either taking blue non-stop or going with the mana regen mastery.
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Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks
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I've decided edge of the night sucks unless they have a Karthus or some shit.
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On November 10 2016 12:40 MooMooMugi wrote: Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks Courage is pretty nuts on champions that can proc it in a meaningful way. Poppy is probably the posterchild for it since you have single target hard CC that puts you in the enemy team so the shield is very helpful in ignoring damage from the rest of the enemy team, and it synergizes really well with your existing shield passive plus all of the free resists you can rack up.
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On November 10 2016 14:07 iCanada wrote: I've decided edge of the night sucks unless they have a Karthus or some shit. Master yi had it in one of my games and carried hard with it but who know
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On November 10 2016 15:41 Zess wrote:Show nested quote +On November 10 2016 12:40 MooMooMugi wrote: Damn I feel like they really buffed the Resolve tree for this patch. Fearless and and Courage specifically are gunna be insane on tanks Courage is pretty nuts on champions that can proc it in a meaningful way. Poppy is probably the posterchild for it since you have single target hard CC that puts you in the enemy team so the shield is very helpful in ignoring damage from the rest of the enemy team, and it synergizes really well with your existing shield passive plus all of the free resists you can rack up. Yeah courage seems to be very good on tanks and semi-tanks that you cannot ignore when they get in. Poppy, Reksai, Amumu, perhaps Cho Gath/Jarvan/Renekton, Volibear, Wu kong. However, I dont think it will be too good on Malhite, Leona etc, since, no one targets them in fight
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ok I actually want to discuss something. to my knowledge the only realistic good initial routes are: 1) blue start full clear 2) blue start, clear 3 camps, invade 3) either start, 3 camps, gank
2 beats 1 but loses to 3 and between 1 and 3 it depdends on how successful the gank is (and I guess 2 could also beat/go even with 3 if the gank is unsuccessful and you can steal a buff or wait for low hp jungler to come and fb him).
is that accurate?
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On November 10 2016 19:03 M2 wrote:Show nested quote +On November 10 2016 14:07 iCanada wrote: I've decided edge of the night sucks unless they have a Karthus or some shit. Master yi had it in one of my games and carried hard with it but who know
I mean, it's not shit but I think it's rare that you ever get to utilize the active. Channel too long to be effective.
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lethality seems shit i want to build an early AD power spike item when snowballing but theres none ghostblade is shadow of itself, why would i want to stack armor pen for late game when at this point everyone has high armor thx to bonuses from levels and GA, when i build items like BC or MaW i cant kill people who build any armor early game, seems like lose-lose situation, feels like riot fucked over AD assassin because few marksmen abused armor pen items.
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Assassins seem relatively unchanged in power level except maybe Akali who is nerfed and Fizz who is slightly buffed as an assassin and probably meta as a bruiser.
I highly underestimated the new ult thinking it was a nerf because the most reliable way to hit it was mid combo. But max range fish is so big there are tons of ways to rock and hard place ppl with it
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I wonder if they'll buff qss to remove fish again as the logic behind the change no longer applies
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Ivern seems really strong right now.
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I just saw a Faker video when playing new kata. I haven't played her myself or against her, but it actually seems interesting now to play with/against her. I'd be so happy, as I passionately hate(d) kata.
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On November 11 2016 04:49 Yorbon wrote: I just saw a Faker video when playing new kata. I haven't played her myself or against her, but it actually seems interesting now to play with/against her. I'd be so happy, as I passionately hate(d) kata. she's pretty great
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Cho gath seems pretty good in the jungle right now. clears Krugs faster than i've seen most do, good at chickens. etc. All the free HP from his ult and jungle item lets him get stuff like Locket and Redemption without skipping out on many stats. Also has the carry option in build for when you need to in solo queue.
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My mechanics are going to be full potatoe when I muster up the will to get back onto the horse.
How is J4 in the new jungle?
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Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.
Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.
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Elsie seems like she's still very strong. Having never played her before I cleared at like 415 with over half health. I'm sure someone who knew what they were doing could improve that a lot. Went blue gromp wolves red birds krugs.
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On November 11 2016 08:32 Kinie wrote: Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.
Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him.
You prolly want Stormraiders Surge. Warlords Bloodlust might be good too.
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On November 11 2016 13:19 iCanada wrote:Show nested quote +On November 11 2016 08:32 Kinie wrote: Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.
Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him. You prolly want Stormraiders Surge. Warlords Bloodlust might be good too.
I had Warlord's Bloodlust, that's why I felt that she could clear it pretty well, it's just the damn little chickens don't get killed by 1 or even 2 uses of her Q (the amount you can usually get off with Q - W - Q - Q with AAs in-between each cast of your skills), when she can kill the big bird with 3 Qs and AAs in-between each one. The little chickens do too much damage and have too much HP.
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Czech Republic11293 Posts
On November 11 2016 13:19 iCanada wrote:Show nested quote +On November 11 2016 08:32 Kinie wrote: Dunno, Kindred seems like ass in the jungle. She takes like no damage from the camps other than chickens due to proper kiting, but the birds just wreck her. The major problem is she just does no damage to quickly clear the camps compared to the other meta junglers.
Olaf is still busted with clearing it, biggest issue is figuring out which Keystone you want because he 100% cannot proc CoC, so you're probably forced into going Bond of Stone on him. You prolly want Stormraiders Surge. Warlords Bloodlust might be good too. wat really my first guess would be fervor, second guess would be thunderlords you usually dont need speed n shit unless you're a chicken who doesn't go blue smite
On November 10 2016 09:31 Zess wrote: Some data points from testing jungle clears (none of these are with a leash):
Olaf - full clear from blue -> gromp down to krugs - 3:40 and half HP
Shyvana - 3:30-3:45 depending on if you take AS blues or not, side choice doesn't matter, although starting from blue side leaves you slightly healthier being able to put a 2nd point into W before doing raptors
Graves - full clear from blue - 3:50 basically don't need to use potions at all and still full HP (lol hella broken wtf). Clearing from red side is much worse. Around 4:00, and you both run oom and need more pots
Nidalee - full clear from blue - 3:50 and dangerously unhealthy first two camps but then you faceroll raptors and krugs (with a leash should be super good)
Rengar - full clear from red 4:10. The free ferocity stack from jumping out of a bush + the bush mastery help a ton. Start talisman because you no longer get empowered Q super AS to lifesteal off of. You finish at 1/4 hp
Nautilus - 4:30 starting from blue, finishes around 1/2 hp Olaf at 3:40 sounds pathetic, you can easily get 3:20 and 3:10 is probably close to optimal haven't tried others but I'm gonna go ahead and be sceptical about other values on the grounds of your olaf clear being trash so far got 3:16 with EWQQ 18/12/0 AD/Armor18/CDR/AD runes starting machete but can definitely improve on a lot of things
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Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear?
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Czech Republic11293 Posts
On November 11 2016 16:51 Yorbon wrote: Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear? Yea the tempo advantage is pretty huge. Besides some pretty clear exceptions if you're a level ahead of the enemy, you can safely walk in the river and your enemy can not, given your middle lane isn't getting rekterino'd. That just snowballs for various reasons. Future clear is of course important as well, and first clear is a decent but not perfect predictor (depends on whether you build cinderhulk or a man item, jumps get disproportionately better over time when it comes to clearing)
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On November 11 2016 17:14 Scip wrote:Show nested quote +On November 11 2016 16:51 Yorbon wrote: Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear? Yea the tempo advantage is pretty huge. Besides some pretty clear exceptions if you're a level ahead of the enemy, you can safely walk in the river and your enemy can not, given your middle lane isn't getting rekterino'd. That just snowballs for various reasons. Future clear is of course important as well, and first clear is a decent but not perfect predictor (depends on whether you build cinderhulk or a man item, jumps get disproportionately better over time when it comes to clearing) Thanks!
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Support ziggs is really interesting right now. Redemption + Ziggs ult + frost queen is a huge roam potential without actually moving around much.. and satchel tower execute is really good for finishing roams. dunno if it's call it good overall. still need to improve my laning with him before i'd allow it vs something like zyra cait. but thats a problem lane for a lot of characters.
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Im afraid to pick squishies like Zyra and roam because I know there are like 3 assasins waiting to delete me in that jungle. Support Poppy is fun though, I just press W whenever someone tries to jump on my carry
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Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)?
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i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison
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On November 11 2016 22:36 kongoline wrote: i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison any time assassins are played supports become incredibly important.
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GrandInquisitor
New York City13113 Posts
On November 11 2016 16:51 Yorbon wrote: Just a quick question following the post above. How important is the duration of the first clear? Is it important because it translates directly into clear speed later (and that's important?)? I get that you can get a tempo advantage with a faster clear; is it always a net win to maximise early clear? The best way I've heard it explained is that getting better at jungling is mostly about being more efficient. You have a limited time budget that you can spend on ganking, counterganking, counterjungling, deep warding, pressuring, etc., and every second counts. If you show up at the right place but a few seconds too late, that can make all the difference between who snowballs early game.
Now imagine that you're playing a jungler who gets an extra 30 seconds for free because the clear is that much faster; you have so much more time now and can get so much more done. Hence why Nidalee was 100% pick/ban at worlds.
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Czech Republic11293 Posts
On November 11 2016 22:32 Alaric wrote: Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)? I think so the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol
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On November 12 2016 01:34 Scip wrote:Show nested quote +On November 11 2016 22:32 Alaric wrote: Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)? I think so the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol i can confirm. i finished a full clear with Ziggs jungle at half hp. lol Pretty easy to stay high on hp with a ton of random champs.
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On November 12 2016 01:43 PrinceXizor wrote:Show nested quote +On November 12 2016 01:34 Scip wrote:On November 11 2016 22:32 Alaric wrote: Wait, going E first on Olaf is more damage than W or Q at level 1 now (assuming you're starting blue or gromp)? I think so the problem is the jungle is a fking joke now, it takes you ages to drop to low HP if you level W lol i can confirm. i finished a full clear with Ziggs jungle at half hp. lol Pretty easy to stay high on hp with a ton of random champs.
This is a good thing for the future. We've had a very problematic jungle because everyone but the "good" junglers would be nearly dead when Elise pops her head in.
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On November 11 2016 23:40 PrinceXizor wrote:Show nested quote +On November 11 2016 22:36 kongoline wrote: i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison any time assassins are played supports become incredibly important. They are only being played because ppl are testing 1 or 2 at best will be meta when thing settle
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Anyone else perma banning talon?
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On November 12 2016 01:57 Slusher wrote:Show nested quote +On November 11 2016 23:40 PrinceXizor wrote:On November 11 2016 22:36 kongoline wrote: i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison any time assassins are played supports become incredibly important. They are only being played because ppl are testing 1 or 2 at best will be meta when thing settle
My guess would be Kat and Talon. Everyone else got new things but it doesn't seem enough. A lot of them had their dmg nerfed for not much in return.
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On November 12 2016 01:59 lilwisper wrote:Show nested quote +On November 12 2016 01:57 Slusher wrote:On November 11 2016 23:40 PrinceXizor wrote:On November 11 2016 22:36 kongoline wrote: i agree with scarra this should be called supports not assassins patch, so many strong support items got added and buffed assassins pale in comparison any time assassins are played supports become incredibly important. They are only being played because ppl are testing 1 or 2 at best will be meta when thing settle My guess would be Kat and Talon. Everyone else got new things but it doesn't seem enough. A lot of them had their dmg nerfed for not much in return. I dont know. Fizz seems like an absolute beast. Rengar is the most obnoxious thing ever with his pseudo-Olaf ult. Karma with Locket first is so freelo right now it's hilarious thanks to the assassin spam in all games.
Alistar is broken and the new support items even more so. What a wonderful time to live in as a support main, almost as good as when assist sprees existed. :D
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I'm loving this new talon kick. All of them keep feeding my midtheon.
I don't think it'd be a winning matchup for Spartan if people knew the champion, but it's freelo right now. People aren't shove roaming till I'm big enough to one shot them and have ult. Lol.
That, and I like laning vs fizz, kat, akali, etc.
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Fizzs strength I think is overblown at the moment because you get a lot more even / good match ups ATM. He's buffed but how much I'm not sure yet, my gut still says bruiser will end up being stronger.
Like icanada is saying ppl spamming poor landing champs in mid is really skewing results.
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Talon's dumb because he's basically guaranteed to escape from any jungle gank barring your mid laner having hard CC of their own, or you are playing a jungler like Hecarim or Nidalee who can just blow him up and/or follow him after he parkour's into his jungle. The parkour CD needs to get nerfed a lot.
Fizz seems fine, the fish ulti getting bigger the further out it travels is interesting. Kat seems a bit weaker for a huge increase in difficulty, and Akali seems literal trash tier.
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The akali remake is so confusing, they changed the parts of her kit that weren't vanilla as fuck.
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What's new Kat like? I've only seen people who looked like they were me trying Lee Sin, but that's not really representative for the champ's strenghts. Anybody seen any good ones?
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Still feels like a feast or famine champion, they just moved her mobility from ward jumping to knife jumping
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On November 12 2016 04:38 Fildun wrote: What's new Kat like? I've only seen people who looked like they were me trying Lee Sin, but that's not really representative for the champ's strenghts. Anybody seen any good ones?
I've faced Kat twice and she felt weak in both games (damage felt weaker than before) but my placement games have been such a shit show so far that it's hard to get a judgement.
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On November 12 2016 04:38 Fildun wrote: What's new Kat like? I've only seen people who looked like they were me trying Lee Sin, but that's not really representative for the champ's strenghts. Anybody seen any good ones? i'm 5:1 in diamond flex queue with her right now only loss was cause it was top and my first game with her. got a quadra and penta on the first day. she's really strong. laning phase is 100x stronger and you have options in team fights now. everything in her kit feels really smooth and works together so well. it's great to play and a huge improvement from 2.0. everyone sucking with her is either stuck in the old mindset just hasn't figured out what to do with her yet
On November 12 2016 05:30 Sent. wrote: Still feels like a feast or famine champion, they just moved her mobility from ward jumping to knife jumping not just her mobility. they put a ton of damage into it as well. like 1.0 ap ratio in AoE. you can easily get 5+ of these off in a fight
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Uh, isn't parkour's cd like 3+ minutes at level 1? And you won't level that up over your damage abilities. Sure it's shorter than Flash but it makes Talon a lot more gankable than something like Fizz or LB.
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On November 12 2016 06:34 Alaric wrote: Uh, isn't parkour's cd like 3+ minutes at level 1? And you won't level that up over your damage abilities. Sure it's shorter than Flash but it makes Talon a lot more gankable than something like Fizz or LB. Kinda. its 160 seconds. but it only marks sections. so you can vault each side wall twice in mid lane, and then additionally the two walls near chickens and tower.
So you have to gank him 5 times in 160 seconds to lock him down unless he's crazy out of position, or you have a lot of CC mid.
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Ok, flex queue isn't quite calibrated yet I think. Just played with a bronze and 3 silvers against a guy who was masters last season.
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Czech Republic11293 Posts
about olaf, pretty sure the best setup is WQQE, flat AD reds+quints, cdr blues, either Armor18 or HP18 yellows, 18/12/0 or 12/18/0, machete start both me and kdog got 3:14 full clear but can probably squeeze out a few extra seconds
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I really like what they're doing with Shyvanna on the PBE. Today they put up unique bonuses for her when her team gets elemental drakes.
5/7.5/10% damage converted to true for infernals. 10/15/20% less damage from monsters/towers from mountains. 5/10/15% slow resist from clouds. 5/10/15% CDR from oceans.
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On November 12 2016 08:05 Gahlo wrote: I really like what they're doing with Shyvanna on the PBE. Today they put up unique bonuses for her when her team gets elemental drakes.
5/7.5/10% damage converted to true for infernals. 10/15/20% less damage from monsters/towers from mountains. 5/10/15% slow resist from clouds. 5/10/15% CDR from oceans. Is the cdr capped at 45% afayk?
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On November 12 2016 08:30 Yorbon wrote:Show nested quote +On November 12 2016 08:05 Gahlo wrote: I really like what they're doing with Shyvanna on the PBE. Today they put up unique bonuses for her when her team gets elemental drakes.
5/7.5/10% damage converted to true for infernals. 10/15/20% less damage from monsters/towers from mountains. 5/10/15% slow resist from clouds. 5/10/15% CDR from oceans. Is the cdr capped at 45% afayk? I think it's 5% per ocean dragon.
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CDR is capped at 40%, there was a point where a mastery granting CDR also moved the cap to 45% but that's all. Also Riot loves champion-specific gimmicks to make them "different" (like Jhin critting towers and getting that huge bonus on his 4th auto 'cause hamfist best fist), so a long as it's not as dumb as Skarner's spires (where they should have learned their lesson) I won't be surprised.
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One thing that's starting to happen (at least in lower elos) is I'm seeing more master yi than I ever have before.
Someone (usually my midlane but sometimes top) tries out one of the new assasin reworks. Then the other team picks Yi. Then sometime in the mid game the assasin tries to do their thing on Yi, but Yi presses the Q button to completely negate it, then the Yi bursts down the assasin because they are squishy and he is Yi.
It's hilarious, but also sad because it's just cost me three games in a row.
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^ played 20 games so far and havent seen a single yi
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Just had a teammate panic pick me Jungle Fiddles.
Wow.
Fiddlesticks is Trash tier in the new jungle. He just like cannot do Krugs / Chickens, and his dark-wind only does like a third of the damage to the buff camps now.
First clear took me like 5 minutes. Disgusting. It sucks how bad the first champ I ever jungled is right now.
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I'd guess the damage shield benefit from his ults damage reduction considering they benefit from stuff like resists. Personally I never pop ult when the shield is up (unless I'm about to die or need to cleanse CC), if they dont manage to break the shield the ult is sort of wasted.
Alistar being so brutal right now is a combination of the new items, keystones and his ability reworks. He's just straight up overloaded in the current state. Plus he's probably one of the champions benefiting the most from bomb plant, he can make some absolutely rediculous plays with them.
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I'd just like to pat myself on the head for calling Vi's broken-ness.
Man she interacts with everything weird though.
o.o
I had a Lee Sin Q to me, and I Q'd towards him... Every other contact interaction KnockUp (Sej, Zac, Aatrox, J4, Riven, Malph, Reksai, Gragas, even Singed, Voli, and Kalista ult) in the game would have the Lee knocked up before his Q lands, him doing no damage because his skill fizzled. Vi apparently just ghosts through Lee and Lee Q finishes? I dunno, was fundamentally impossible for me to miss him with him already Qing at me, unless he W'd but I took Q second strike damage.
Also Q-Flash works weird as fuck on her. Or maybe it just doesn't work... but that would be weird because that shit works on every other champion listed above unless I have the fat fingers and shit mechanics. Which is possible, I'm old man status for sure.
To think if her shit worked properly she might be even better than 54.7% winrate in Plat+
Not sure if CoC or TLords is better. Think it depends on composition. If they have no AoE and you have a good damage soak (think Alistar, poppy) then TLords best. If they have lots of residual damage and / or you dont really have other front liners, you want CoC because lets be real, aint nobody building defensive stats on Vi. LOL.
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Vi knocks Lee sin out of his 2nd q unless something changed this patch. Done it a hundred times.
Q flash only works if you flash right at the end of her Q. It's really hard to do (unless you mean Q->Flash->Q that's ezmode).
Where do you see her winrate on this patch?
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Vi's kit has a bunch of weird bugs and interactions, specifically tied to her Q and R. The sooner Riot fixes them the better.
As for her win rate I think it'll jump slightly, and for the competitive side of things she'll probably be one of the first options for jungle champs outside of the current meta of Olaf/Hecarim/Nidalee/Lee Sin/Rek'Sai. So in other words, probably rarely if ever.
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I am so happy Riot took out normal draft, because "no one played it". I played with some casual friends, but now we can't do it. We range from bronze to plat (talking about flex elo) and we either don't play, or we play the cancer that is blind pick, which all of us hate.
What's the point? Last season they ruined the ranked experience, so every casual flocked dynamic Q. Now they ruin the casual experience, so people are forced to play ranked, but there's no real ranked yet, just this abomination which is flex queue.
Geez. Just erase the rank restrictions in flex queue and let it embrace its cancerous self. No one will take it serious anyway, so at least let us play there.
I can't even make a point there by just playing casually. Went Asol Anivia bot lane with my duo, we rushed tear and Mejai, we were like 1/12 combined early, and ended winning the damn game with 20+ mejai stacks because how unbalanced that queue is even with restrictions.
Riot never ceases to amaze me with their incompetence.
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On November 14 2016 00:46 JimmiC wrote: Whats really odd is that different servers have different game modes because NA still has normal draft. It's based on population, not use.
they cut off normal draft and eventually 3's depending on server population. the South american servers dont have ranked 3's and stuff, in the past at least. dunno about now.
Funnels players into the same queues to reduce wait time.
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How the hell does this work?
Played a game of Ryze, was expecting an S rank with a score of 17-6-21 and I get a A-. Meanwhile the Riven on our team gets an S- with a score of 16-9-11. How the hell does he get an S rank with a worse score then me? Not only was my score better but I did far more damage then he did. I got screwed out of a chest -_-
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On November 14 2016 04:22 Disengaged wrote: How the hell does this work?
Played a game of Ryze, was expecting an S rank with a score of 17-6-21 and I get a A-. Meanwhile the Riven on our team gets an S- with a score of 16-9-11. How the hell does he get an S rank with a worse score then me? Not only was my score better but I did far more damage then he did. I got screwed out of a chest -_-
Because it is relative to the champion you play. Ryzes do better on average than Rivens, so the Riven was in the upper percentiles of Rivens based on their scoring algorithms while you were not.
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also what JimmiC said, it seems to value farm a lot more than kda
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On November 13 2016 23:36 Kinie wrote: Vi's kit has a bunch of weird bugs and interactions, specifically tied to her Q and R. The sooner Riot fixes them the better.
As for her win rate I think it'll jump slightly, and for the competitive side of things she'll probably be one of the first options for jungle champs outside of the current meta of Olaf/Hecarim/Nidalee/Lee Sin/Rek'Sai. So in other words, probably rarely if ever.
She's better than hec / reksai, imo.
Reksai in a bad spot. She used to do everything above average but now she is just decidedly average at most things. Most cases right now I think you're better off picking a jungler that does what you want reksai to do.
Guess that's what happens when you nerf a champion 10 patches in a row.
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On November 14 2016 05:25 iCanada wrote:Show nested quote +On November 13 2016 23:36 Kinie wrote: Vi's kit has a bunch of weird bugs and interactions, specifically tied to her Q and R. The sooner Riot fixes them the better.
As for her win rate I think it'll jump slightly, and for the competitive side of things she'll probably be one of the first options for jungle champs outside of the current meta of Olaf/Hecarim/Nidalee/Lee Sin/Rek'Sai. So in other words, probably rarely if ever. She's better than hec / reksai, imo. Reksai in a bad spot. She used to do everything above average but now she is just decidedly average at most things. Most cases right now I think you're better off picking a jungler that does what you want reksai to do. Guess that's what happens when you nerf a champion 10 patches in a row.
Nah. She was always pretty average in soloQ. Tremor sense, tunnels, and her map movement with ult are just incredibly OP for pros. Her winrate for soloq, when professionally balanced is probably going to around 45%.
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On November 14 2016 05:34 cLutZ wrote:Show nested quote +On November 14 2016 05:25 iCanada wrote:On November 13 2016 23:36 Kinie wrote: Vi's kit has a bunch of weird bugs and interactions, specifically tied to her Q and R. The sooner Riot fixes them the better.
As for her win rate I think it'll jump slightly, and for the competitive side of things she'll probably be one of the first options for jungle champs outside of the current meta of Olaf/Hecarim/Nidalee/Lee Sin/Rek'Sai. So in other words, probably rarely if ever. She's better than hec / reksai, imo. Reksai in a bad spot. She used to do everything above average but now she is just decidedly average at most things. Most cases right now I think you're better off picking a jungler that does what you want reksai to do. Guess that's what happens when you nerf a champion 10 patches in a row. Nah. She was always pretty average in soloQ. Tremor sense, tunnels, and her map movement with ult are just incredibly OP for pros. Her winrate for soloq, when professionally balanced is probably going to around 45%.
She can be quite oppressive in solo queue too. When she was it didn't matter what the enemy jungler did well she could pace them in that facet then dominate them in other facets.
There were a few patches there where aside from Nidalee, Rek'Sai was nearly unbeatable matchup wise and you just hoped to keep up sorta and get carried. She's been pick/ban worthy in solo queue for sure.
You can argue tremor sense is better in pro play but it's still retarded good in soloqueue
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Is titanic hydra into GA as mandatory as it feels on the melee AD junglers?
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Unpopular opinion: I like plants
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On November 14 2016 08:32 Slusher wrote: Unpopular opinion: I like plants
I hate explosive plants, don't mind the rest.
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On November 14 2016 08:32 Slusher wrote: Unpopular opinion: I like plants
Explosive plants are dumb, I don't mind the melon or not!Oracle Pot vision one.
And the reason why Rek'Sai is stronger in competitive over solo q is almost solely because of increased information/communication given to teams thanks to the "radar" vision granted by tremor sense and the ease of which she can dart into the enemy jungle, plop down a ward, then tunnel out with lots of safety thanks to tunnels traveling so far and through walls.
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I don't hate plants. I hate that I have plants instead of smite buff.
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but smite heals now!
btw, does smite heal if you smite a minion? or just monsters
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damn league's changed quite a bit. the jungle has so much $ in it now @_@
how are you all hanging?
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Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-
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On November 14 2016 08:56 Sent. wrote:I hate explosive plants, don't mind the rest. Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring.
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On November 14 2016 17:46 MooMooMugi wrote: Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-
I think talon is several orders of magnitude less broken than Alistair right now.

Just need to kill him in stunlock.
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explosive plants are really frustrating when playing against worse players, been denied like 10 kills in the 8 games ive played its insane how much impact they have.
You never feel like "wow great play" you just feel like champs have 2 flashes now and they might as well delete all immobile melees
The other 2 plants have had zero impact, have not seen either of them used even once.
So as expected plants are really bad.
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its unpredictable and random, you feel cheated not outplayed when somebody runs away just cause plant respawned, 0 skill involved
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On November 14 2016 18:31 Jek wrote:Show nested quote +On November 14 2016 08:56 Sent. wrote:On November 14 2016 08:32 Slusher wrote: Unpopular opinion: I like plants I hate explosive plants, don't mind the rest. Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring.
I feel like they add too much potential, either because there are too many of them or because their blast radius so big.
The only problem I have with the blue plant is that people keep destroying it not because they want vision but because it is in their way.
Honeyfruit is very useful for supports, I take the heal whenever my lane is pushed and I don't need to recall.
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I feel like plants separate the good from the great players. You can get at least as many kills with them as you will be denied because of them. You just have to git gud or die trying.
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Honey fruit is the one that matters most to me. I finish the jungle clear at half health or below (depending on who I'm playing). If a honey fruit spawned near where I finish my route I can heal up to full, gank a laner who is weak from trading and really go ham knowing I'm not gonna die. If there is no honey fruit near me I either go for a more timid gank, or just back.
So a laner is going to live or die based on the spawn of a plant they never see and don't directly interact with.
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On November 14 2016 23:54 iCanada wrote:Show nested quote +On November 14 2016 17:46 MooMooMugi wrote: Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__- I think talon is several orders of magnitude less broken than Alistair right now. Just need to kill him in stunlock. Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined.
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On November 15 2016 01:26 Gahlo wrote:Show nested quote +On November 14 2016 23:54 iCanada wrote:On November 14 2016 17:46 MooMooMugi wrote: Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__- I think talon is several orders of magnitude less broken than Alistair right now. Just need to kill him in stunlock. Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined. They like puns too much yo.
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did anyone do the math how good is new abyssal compared to old one or deathcap ?
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On November 15 2016 02:03 kongoline wrote: did anyone do the math how good is new abyssal compared to old one or deathcap ?
each MR increases your EHP to magic damage by 1% right? so 10% magic damage is a straight nerf unless your penetration overflows their resists.
So new abyssal gives 10-(Magic resist after penetration)% more damage than before. so if you have guise/sorc shoes vs someone with no MR, it's a buff otherwise, you deal less damage with it than before.
though if they ever introduce stuff like gangplank for MR, where you just ignore their magic resist. it'd be good there.
though If 35% of your AP scaling (+60 AP) is more than 10% of your total damage, then Deathcap is better.
so if you have a 2.0 AP ratio and have 100 AP before deathcap. and 500 base damage, then you deal 700 damage normally, Abyssal will give you 120 damage from AP and then 820x1.1 = 1002 damage. Abyssal increases your damage here by 302. Deathcap gives 240 damage from AP, and then 154 damage from the 35% AP. for a total of 394 damage.
It gets worse for abyssal the higher your AP ratio, the lower your Base damage, or the higher your AP before the item.
and obviously significantly worse if parts of your damage are from non magic damage sources (Like ahri)>
It'll still mostly be bought for the MR in lane though. I guess you could argue if you are a DPS mage that the CDR should factor in, but even the straight 10% more damage from CDR just barely makes it eek out vs deathcap in the example i gave. with the same conditions about AP scaling, base damage and AP.
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On November 15 2016 00:18 Fildun wrote: I feel like plants separate the good from the great players. You can get at least as many kills with them as you will be denied because of them. You just have to git gud or die trying.
not really, its purely decided by the champ you are playing. If you are mobile, you will get to the blast first and detonate it. If you're an immobile melee, say goodbye to another kill.
Its another thing that separates champion pick, not skill level
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^^ Not to mention it enables the dumbest plays in league: Dragon Steals and Dragon Sneaks.
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I think in terms of the current meta junglers who can start Raptors and not lose a shit ton of HP at level 1 to them... Olaf (Q start probably, might be able to get away with W start), Hecarim (Q start), Rek'Sai (Q start), Ivern (passive), and Graves (Q start).
Other ones that could possibly do it with proper kiting: Diana (W start), Aatrox (E start), Amumu (E start), Nunu (Q start), Poppy (Q start), Shyvana (W start), Zac (W start).
Also, I noticed this the other night watching either Meteos or IWD streaming: when you use Ivern's passive on the Krugs, you only get 80 gold, compared to the 160 gold with any other jungler (70 gold for biggest one, 10 gold x 9 for killing the smaller ones). That better be fixed in a future patch, otherwise there will be literal 0 reason to play Ivern in competitive when you miss out on that much gold in the early game.
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you can still deny that gold from the other guy, so there is some value
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wow they disabled ranked around 15 hours before the maintenance patch is even supposed to begin
it's been a while since ranked was disabled due to a problem for this long
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I suspect they disabled ranked so early because Flex queue is so busted right now. There's tons of examples of streamers getting paired down with people in gold, silver, even bronze players on both sides of the Rift.
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Czech Republic11293 Posts
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On November 15 2016 02:35 VayneAuthority wrote:Show nested quote +On November 15 2016 00:18 Fildun wrote: I feel like plants separate the good from the great players. You can get at least as many kills with them as you will be denied because of them. You just have to git gud or die trying. not really, its purely decided by the champ you are playing. If you are mobile, you will get to the blast first and detonate it. If you're an immobile melee, say goodbye to another kill. Its another thing that separates champion pick, not skill level As someone who plays mostly immobile melees (Garen, Darius, Malph, Skarner) I can say I've experienced the plants in a very different way. For me they opened up new gank rountes, they gave me better ways of river skirmishing and they gave me better vision control.
Also Scip, why Shopkeeper's Inn.
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Czech Republic11293 Posts
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Well, TL league has shrunk a lot in the last few years. Not a lot of people coming over from SC2, and I don't think we get many people from elsewhere, and probably bleed more than we gain tbh.
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not sure if zed is garbage tier, kat op, or both
the matchup was utterly dreadful
hitting W E Q does maybe 1/5 of her HP while everything is dodgeable with her low cd shunpo
meanwhile her shunpo trade does half my hp
zed feels awful anyone have a different experience?
talon felt ok. I saw a tank talon which worked out well but no idea if thats actually good.
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On November 15 2016 10:14 Amui wrote:Well, TL league has shrunk a lot in the last few years. Not a lot of people coming over from SC2, and I don't think we get many people from elsewhere, and probably bleed more than we gain tbh. So many people just sit on reddit for their League chatting. Hell, last time I was on the TL subreddit there wasn't even a link to here.
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On November 15 2016 10:14 Amui wrote:Well, TL league has shrunk a lot in the last few years. Not a lot of people coming over from SC2, and I don't think we get many people from elsewhere, and probably bleed more than we gain tbh. Daed gaem.
More seriously, it's just that open forums aren't the best for talking about video games. Retarded opinions have the same visibility as sane ones. Even though Reddit does upvote stupid shit, most of the time the first few comments in a thread make some sense.
I know that's why I've personally stopped using TL. Maybe one post out of 30 had actual content.
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Czech Republic11293 Posts
On November 15 2016 12:20 mr_tolkien wrote:Show nested quote +On November 15 2016 10:14 Amui wrote:Well, TL league has shrunk a lot in the last few years. Not a lot of people coming over from SC2, and I don't think we get many people from elsewhere, and probably bleed more than we gain tbh. Daed gaem. More seriously, it's just that open forums aren't the best for talking about video games. Retarded opinions have the same visibility as sane ones. Even though Reddit does upvote stupid shit, most of the time the first few comments in a thread make some sense. I know that's why I've personally stopped using TL. Maybe one post out of 30 had actual content. B L U E P O S T E R S
What happened to the idea oh right, nobody ever cared forgot about that part
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where do I buy an additional rune page from? I am in the shop for like 15 minutes and cannot find it...
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On November 15 2016 20:42 M2 wrote: where do I buy an additional rune page from? I am in the shop for like 15 minutes and cannot find it... Not sure, but I believe it was in the gameplay tab.
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On November 15 2016 20:42 M2 wrote: where do I buy an additional rune page from? I am in the shop for like 15 minutes and cannot find it... Its in the runes section but that section often defaults to tier 3 change that drop down to show all and it'll appear. Because riot hates usability apparently.
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I'm silver 4, got put into a flex game full of golds and up. Suffice to say the enemy diamond Blitzcrank rekt my ass, and my team proceeded to flame me all game.
Flex matchmaking is fun!
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well that's why TL's moderation is both its biggest draw and biggest flaw. People like that you can't be rude or shitpost but you can't call out garbage posters without getting banned. The community for league on this sub used to be pretty huge
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You had me until "on this sub"
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On November 16 2016 02:05 VayneAuthority wrote: well that's why TL's moderation is both its biggest draw and biggest flaw. People like that you can't be rude or shitpost but you can't call out garbage posters without getting banned. The community for league on this sub used to be pretty huge Wasn't it bigger as 2 threads in a subforum on the main site?
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On November 16 2016 02:23 cLutZ wrote:Show nested quote +On November 16 2016 02:05 VayneAuthority wrote: well that's why TL's moderation is both its biggest draw and biggest flaw. People like that you can't be rude or shitpost but you can't call out garbage posters without getting banned. The community for league on this sub used to be pretty huge Wasn't it bigger as 2 threads in a subforum on the main site?
it used to be just one giant mega thread on the main site yea, with a list of everyone's TL names/IGNs lined up and everything. Then it got moved to a different thread/format. Then I guess at some point they just made it an entire section but idk I wasn't there for that then came back and "dead gaem"
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Also a lot of the posts moved to discord rather than the forum.
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Just a post here on some experiments some friends and I conducted on the mastery Courage of the Colossus. Some of this may not be new at all, it may not be useful, or we concluded wrongly.
This mastery gives you a shield if you stun someone, and the effect is (partially?) multiplied for the number of enemies nearby. We found that it wasn't exactly clearcut what this actually means. So we have tested a number of scenarios. All champions are assumed to have the CotC mastery, even if it doesn't make sense for the champion,
Result are as follows:
- Stunning party: braum+ally (without stun in kit). If Braum uses his passive to stun someone, he gets the shield, regardless of distance. We have managed to get Braum a quarter of the map away, and he still got the shield. If the ally has CotC as well and stuns the target with the Braum passive, it will not trigger on the ally, onlly on Braum.
- Stunning party: ashe. If Ashe fires an ult from far away, she does get the shield (similar to the Braum case). If Ashe fires an arrow from far away and it hits a target, while another enemy is near the target (and not near ashe), the shield counts only one target. If an arrow hits from far away, and there is one enemy close to ashe, the shield counts two people for the magnitude of the shield.
Assuming our observations were correct (check please), the mastery has different effects than expected (at least from my point of view). One might even say that the wiki description (+ Show Spoiler +Gain a shield for 10 + 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown) ) seems a bit lacking in the sense that the fact that a very far away champions is also counted if that is the stunned target, is nnot taken into account.
Maybe I'm a retard and did something completely wrong, but i thought this seemed interesting, so made a post about it.
Edit: Apparently, using bb-code is really hard.
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Awesome work. Thanks. I wouldnt have expected that behavior without being told.
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would any of you consider getting cotc on adcs with cc? ashe/jinx (does e work with cotc)/jhin (w)/cait etc probably easiest to use with ashe as arrow is pretty guaranteed and u can proc cotc when u want to. the extra hp could be massive when youre about to be assassinated by a random talon or if you just get caught out and need to run. maybe get bloodthirster as 3rd/4th item to make up for lack of warlords
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GrandInquisitor
New York City13113 Posts
I think that CotC is really good on initiators because they are instantly under fire from all over as soon as they use their big CC. Like, Vi ults someone, and the enemy team is all focus firing her until Vi's team can follow up.
But on Ashe, for example, you're not really under fire from a bunch of others. You're trying to run away, not run in. And so the shield doesn't do nearly as much, because it's not like Ashe is ulting the Zac flying at her while standing her ground against Darius. She probably wants to be hitting one person at a time, and if she used CC, it's probably on that person.
Plus taking CotC means taking like, 17 pretty lame masteries on Ashe for 1 half-decent mastery.
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On November 16 2016 10:58 Yorbon wrote:Just a post here on some experiments some friends and I conducted on the mastery Courage of the Colossus. Some of this may not be new at all, it may not be useful, or we concluded wrongly. This mastery gives you a shield if you stun someone, and the effect is (partially?) multiplied for the number of enemies nearby. We found that it wasn't exactly clearcut what this actually means. So we have tested a number of scenarios. All champions are assumed to have the CotC mastery, even if it doesn't make sense for the champion, Result are as follows: - Stunning party: braum+ally (without stun in kit). If Braum uses his passive to stun someone, he gets the shield, regardless of distance. We have managed to get Braum a quarter of the map away, and he still got the shield. If the ally has CotC as well and stuns the target with the Braum passive, it will not trigger on the ally, onlly on Braum.
- Stunning party: ashe. If Ashe fires an ult from far away, she does get the shield (similar to the Braum case). If Ashe fires an arrow from far away and it hits a target, while another enemy is near the target (and not near ashe), the shield counts only one target. If an arrow hits from far away, and there is one enemy close to ashe, the shield counts two people for the magnitude of the shield.
Assuming our observations were correct (check please), the mastery has different effects than expected (at least from my point of view). One might even say that the wiki description ( + Show Spoiler +Gain a shield for 10 + 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown) ) seems a bit lacking in the sense that the fact that a very far away champions is also counted if that is the stunned target, is nnot taken into account. Maybe I'm a retard and did something completely wrong, but i thought this seemed interesting, so made a post about it. Edit: Apparently, using bb-code is really hard.
The wiki says Gain a shield for 20 - 190 (based on level) (+ 7% maximum health per nearby enemy champion) for 4 seconds after hitting an enemy champion with hard crowd control. so your results are what I would expect. There is a base value for CCing someone.
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CotC should be insane on Leona since she has 3 spells that can proc it
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On November 16 2016 15:03 NpG)Explosive wrote:Show nested quote +On November 16 2016 10:58 Yorbon wrote:Just a post here on some experiments some friends and I conducted on the mastery Courage of the Colossus. Some of this may not be new at all, it may not be useful, or we concluded wrongly. This mastery gives you a shield if you stun someone, and the effect is (partially?) multiplied for the number of enemies nearby. We found that it wasn't exactly clearcut what this actually means. So we have tested a number of scenarios. All champions are assumed to have the CotC mastery, even if it doesn't make sense for the champion, Result are as follows: - Stunning party: braum+ally (without stun in kit). If Braum uses his passive to stun someone, he gets the shield, regardless of distance. We have managed to get Braum a quarter of the map away, and he still got the shield. If the ally has CotC as well and stuns the target with the Braum passive, it will not trigger on the ally, onlly on Braum.
- Stunning party: ashe. If Ashe fires an ult from far away, she does get the shield (similar to the Braum case). If Ashe fires an arrow from far away and it hits a target, while another enemy is near the target (and not near ashe), the shield counts only one target. If an arrow hits from far away, and there is one enemy close to ashe, the shield counts two people for the magnitude of the shield.
Assuming our observations were correct (check please), the mastery has different effects than expected (at least from my point of view). One might even say that the wiki description ( + Show Spoiler +Gain a shield for 10 + 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown) ) seems a bit lacking in the sense that the fact that a very far away champions is also counted if that is the stunned target, is nnot taken into account. Maybe I'm a retard and did something completely wrong, but i thought this seemed interesting, so made a post about it. Edit: Apparently, using bb-code is really hard. The wiki says Show nested quote +Gain a shield for 20 - 190 (based on level) (+ 7% maximum health per nearby enemy champion) for 4 seconds after hitting an enemy champion with hard crowd control. so your results are what I would expect. There is a base value for CCing someone. The brackets were not in the articles I read.
http://www.mobafire.com/league-of-legends/mastery/courage-of-the-colossus-286 I feel a bit of an idiot now for using mobafire :O
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On November 16 2016 16:19 MooMooMugi wrote: CotC should be insane on Leona since she has 3 spells that can proc it
abundance of CC is not necessarily important for the keystone, it has a long CD. anyone with one reliable way to proc it can use it just as fine, for example it has really put vi over the top. Her weakness used to be that you go in and get focused hard while your team attempts to follow up, now that isn't really a problem with the big shield
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I really dislike the new client, everything just blends together into meh. I'm sure there's a good reason for chat to be half transparent and fade into the background though.
Oh and instead of being able to click through my runes and masteries I now have to use an awkward drop down menu and guess at what the icons are supposed to mean instead of seeing stat names.
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On November 16 2016 23:58 Ansibled wrote: I really dislike the new client, everything just blends together into meh. I'm sure there's a good reason for chat to be half transparent and fade into the background though.
Oh and instead of being able to click through my runes and masteries I now have to use an awkward drop down menu. it definitely feels like usability < style right now. but it's new maybe we just need to get used to it.
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Why I as gold player am unable to join a game with bronze friend inside? Didn't they say that flexQ won't have restrictions?
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On November 17 2016 02:41 JimmiC wrote: maybe it is because "solo queue" has not been launched yet. I checked and yes, there are restrictions, apparently I was able to play with my friends, because it was placements(even though I was D5 and they gold/silver at the end of the season). However, after the placements I got gold 1 and some of them bronze, so we cannot play together, which means that the only difference between Dynamic and Flex is that you cannot play as 4 in Flex(also the fucked up matchmaking, but this is not intentional)
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On November 16 2016 23:53 VayneAuthority wrote:Show nested quote +On November 16 2016 16:19 MooMooMugi wrote: CotC should be insane on Leona since she has 3 spells that can proc it abundance of CC is not necessarily important for the keystone, it has a long CD. anyone with one reliable way to proc it can use it just as fine, for example it has really put vi over the top. Her weakness used to be that you go in and get focused hard while your team attempts to follow up, now that isn't really a problem with the big shield It's also lovely on Riven. =]
New lore site is pretty dope, considering it just launched.
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Anyone know why the download for the updated client is going slow? It started off pretty fast but now I'm barely rocking a 10 KBs download when I've gotten much faster before on it (around 1,790 KBs).
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The new client is like when they made windows...8? I forget exactly which one. Its less clear than the old one by a huge amount.
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So is Talon super broken or is Talon super broken?
On November 17 2016 09:57 Gahlo wrote:Show nested quote +On November 16 2016 23:53 VayneAuthority wrote:On November 16 2016 16:19 MooMooMugi wrote: CotC should be insane on Leona since she has 3 spells that can proc it abundance of CC is not necessarily important for the keystone, it has a long CD. anyone with one reliable way to proc it can use it just as fine, for example it has really put vi over the top. Her weakness used to be that you go in and get focused hard while your team attempts to follow up, now that isn't really a problem with the big shield It's also lovely on Riven. =] New lore site is pretty dope, considering it just launched.
The pictures of Demacia page is totally a rip off of that mountain city from LoTR. Can't remember the name but the city the battle took place in in Return of the King.
Looking at this Universe page, are they planning on making other games related to LoL?
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On November 17 2016 14:37 Bladeorade wrote:So is Talon super broken or is Talon super broken? Show nested quote +On November 17 2016 09:57 Gahlo wrote:On November 16 2016 23:53 VayneAuthority wrote:On November 16 2016 16:19 MooMooMugi wrote: CotC should be insane on Leona since she has 3 spells that can proc it abundance of CC is not necessarily important for the keystone, it has a long CD. anyone with one reliable way to proc it can use it just as fine, for example it has really put vi over the top. Her weakness used to be that you go in and get focused hard while your team attempts to follow up, now that isn't really a problem with the big shield It's also lovely on Riven. =] New lore site is pretty dope, considering it just launched. The pictures of Demacia page is totally a rip off of that mountain city from LoTR. Can't remember the name but the city the battle took place in in Return of the King. Looking at this Universe page, are they planning on making other games related to LoL? LoTR is Minas Tirith. Although to be fair, while both are marble, one is freestanding and the other juts out of a mountainside.
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is it possible for a spell to not register damage because the target is in the air? i could have sworn an annie that threw tibbers on an airborned target did no damage. im 99% sure ive also seen rush? or some other pro experience a case of a spell not hitting an airborned target
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On November 17 2016 00:06 PrinceXizor wrote:Show nested quote +On November 16 2016 23:58 Ansibled wrote: I really dislike the new client, everything just blends together into meh. I'm sure there's a good reason for chat to be half transparent and fade into the background though.
Oh and instead of being able to click through my runes and masteries I now have to use an awkward drop down menu. it definitely feels like usability < style right now. but it's new maybe we just need to get used to it. Well they kinda made it obvious that is where they are going when they changed the HUD.
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On November 17 2016 15:11 evilfatsh1t wrote: is it possible for a spell to not register damage because the target is in the air? i could have sworn an annie that threw tibbers on an airborned target did no damage. im 99% sure ive also seen rush? or some other pro experience a case of a spell not hitting an airborned target If it's the case of a Poppy ult, people knocked up by it are immune to damage.
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I miss flash fizzling projectiles. Damn range players incessant whining...
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Wasn't that over 5 years ago?
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Yeah, something like that. I was reminded by the fizzle in air thing.
I still have ptsd from dying to tower in like 30 straight games after that patch.
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New comic to show off the new champion, Lin Bei- I mean, Camille, some sort of android or cyborg assassin from Piltover. Link to the comic: http://na.leagueoflegends.com/en/featured/camille-comic
From what we saw in the comic, she'll have a movement skill where she shoots out hooks to attach to walls or a champ and pull her towards it and probably has some sort of AA where she kicks people with literal sword blades for legs.
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I've started to grow fond of off-tank Katarina. Never thought I should say this, but Maw feels really solid on her, she benefit from all the stats a smidge of CDR makes her play so smoothly and Lifegrip is nothing short of amazing combined with Gunblade and Dangerous Game when you go ham in teamfights.
Biggest issue is there's so many items I want to build on her as off-tank that aside from what I consider core (Gunblade and 95% of the times Rylais) I'm always in trouble deciding, ah the first world Katarina problems.
On November 18 2016 04:28 Kinie wrote:New comic to show off the new champion, Lin Bei- I mean, Camille, some sort of android or cyborg assassin from Piltover. Link to the comic: http://na.leagueoflegends.com/en/featured/camille-comicFrom what we saw in the comic, she'll have a movement skill where she shoots out hooks to attach to walls or a champ and pull her towards it and probably has some sort of AA where she kicks people with literal sword blades for legs. Looks like we're gonna have a new assassin coming. Guess she'll be AD with the huge item rework.
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On November 18 2016 04:28 Kinie wrote:New comic to show off the new champion, Lin Bei- I mean, Camille, some sort of android or cyborg assassin from Piltover. Link to the comic: http://na.leagueoflegends.com/en/featured/camille-comicFrom what we saw in the comic, she'll have a movement skill where she shoots out hooks to attach to walls or a champ and pull her towards it and probably has some sort of AA where she kicks people with literal sword blades for legs. A mix of her, the thing from AOT, and the assistant to Sam J's character in Kingsman(men?).
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Off-tank Katarina? God damn it Riot! Everyone joked about building new assasins as tanks and you still allow it...
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The reworks practically ask you to go tank with burst being converted to dps
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What's your build path for off tank kat? Or if the choices are too many to describe an ideal build path maybe just give an example for a recent game and what you might want to look like at 6 items.
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In an ideal situation I think something like Gunblade, Rylai's, Deadmans, Maw, Voidstaff/Tank item and Mercs/Tabis. The Voidstaff/Tank slot depends on whether or not I need to be a major damage source. It really feels like if you can get Gunblade and Rylai's you can just mix up whatever the hell you want on the last slots, I really love Deadmans for it's passive it suit her kit perfectly. I much prefer tankiness through items that also just happens to do damage than raw AP items: Sunfire/Maw/Hourglass/Abyssal and such. Picking up more daggers and getting off just one more rotation than glass cannon is equivalent to a million AP, if you get a reset chain going it's gg regardless of build anyway.
In the "ideal" situation I suppose you could go Abyssal instead of Maw, but Maw lets me play much more aggressive letting me do far more damage than the 10% bonus from Abyssal. I guess you could say Maw is the selfish item and Abyssal is more for the team.
Until way into the game and when you finish Deathcap and hit 16 for the 100% AP ratio on passive she doesn't really benefit that much more from AP than AD, a whooping 35% AP ratio on Q and 25% on E compared to a much better AD% on passive and 65% AD on E. Ult got a slightly higher AD ratio too.
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What mid Laners are best to pick into a heavey tank line up these days?
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Dont really play mid myself, but what I like to have on my team against a tank heavy team are control mages or something with high enough DPS to just kill them (Ryze, Kayle or Cass).
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Alistar is disgusting right now.
First pick ban status. Like he will be level 13 and has sick ass engage and is unkillable.
I dont understand how his winrate isn't ridiculous.
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On November 20 2016 10:25 JimmiC wrote: I've played him a little and the games I have I've crushed in lane but then unless your adc can take advantage of that lead it's kinda meaningless late game. Not saying he isn't strong cause getting your adc fed is clearly a good path to victory. It's just that late game he is ajust a cc bot (which is still usefull) he's just not all powerful like he is after level 6 and dives for days.
He's powerful altegame too.
So tanky with CotC+R.
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On November 20 2016 10:08 iCanada wrote: Alistar is disgusting right now.
First pick ban status. Like he will be level 13 and has sick ass engage and is unkillable.
I dont understand how his winrate isn't ridiculous. Beyond me too. He's broken as hell, I highly highly highly doubt he'll make it through pre-season with the current numbers. Certainly wont last more than a patch when LCS starts if he do.
On November 20 2016 10:25 JimmiC wrote: I've played him a little and the games I have I've crushed in lane but then unless your adc can take advantage of that lead it's kinda meaningless late game. Not saying he isn't strong cause getting your adc fed is clearly a good path to victory. It's just that late game he is ajust a cc bot (which is still usefull) he's just not all powerful like he is after level 6 and dives for days. All supports suffer if their adc/team cant take advantage of the lead you give them.
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Moocow right now is like a farmed Zac / Sej. Unkillable with big engage potential. Late Game Ali is amazing.
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Still not as good as karma and janna.
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was there ever time when janna wasnt top5 winrates? one can only hope riot reworks her some day
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between malzahar, vlad whos safer and stronger to play mid right now? I played mostly jungle for past 6months but recently am getting filled as mid quite a bit and with all those CotC tanks running rampant cant play full ad j4 mid anymore, bought viktor but I always end up playing hard matchups like ahri,lb, or kass which with my current laning skill doesnt end up well.
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On November 21 2016 05:57 kongoline wrote: between malzahar, vlad whos safer and stronger to play mid right now? I played mostly jungle for past 6months but recently am getting filled as mid quite a bit and with all those CotC tanks running rampant cant play full ad j4 mid anymore, bought viktor but I always end up playing hard matchups like ahri,lb, or kass which with my current laning skill doesnt end up well. I think both are relatively equally save, however, Vlad needs more skill/effort to be fully utilized, Malzahar should be easier to pick and play at 80-90% efficiency.
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Has anyone played Spartan against new ryze?
I just got my shit kicked in real bad. I got ganked twice real early, didn't die but I think I would have lost regardless.
How does the matchup work / go? Never played it before?
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On November 21 2016 13:52 iCanada wrote: Has anyone played Spartan against new ryze?
I just got my shit kicked in real bad. I got ganked twice real early, didn't die but I think I would have lost regardless.
How does the matchup work / go? Never played it before? Yeah, I have some experience with that bullshit. Overall, tough match for panth (very tough). So, tips: You push him lvl 1, 2 as much as you can and care for ganks, try to place few spears if you can, but most important is dont take spell damage from him, hide behind the creeps. If you let him push you are in a deep shit. After lvl 3 he will dominate you and you are fucked up and if you are getting ganked you are even more fucked up. Anyway, assuming that you are not getting ganked, you have to try to keep him pushed as much as you can, however, if he decides to push you back, there is not much you can do about it.
He dominates this phase a lot, but there are good news. After you get an item and a half, like black cleaver/hexdrinker you can actually burst him, especially if you drop on his head you can just win and in team fights if you don't go walking towards him while he unleashes his full combo, you are fine. If he wastes even a single spell on someone else, you can engage on him and beat his ass. After an item and a half/two items you are back into the game and you can try to outmatch his map pressure with your own.
Try not to get too much behind before that phase.
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Great, another assassin that'll probably be built tanky and still do insane damage, and she has a guaranteed way of stopping any escape from her area thanks to the ult (which is basically Disruptor's kinetic field wall). At least with her I'm getting a top lane, split pusher/carry feel compared to her sitting in mid lane, but I feel like she is going to have similar problems to Riven: when she's ahead she's unstoppable, but if she ever falls behind she'll be worthless. It's also weird that they suggest getting Ravenous Hydra on her, which means she probably has AD scaling on her skills. i suspect she'd do insanely well with Triforce too.
Probably the biggest boon to her kit from what I see so far is that while her first half of E only lets her zip to a wall, if there's something on the other side she can hit she leaps over it to do the second half of E.
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It would be funny if Talon can E over her ult.
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And this is why I never play in the preseason.
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What the hell, Riot? No one does Krugs because they take FOREVER to kill, when they have a bunch of HP and have an animation that lasts forever every time you kill Big or Medium Krugs for medium or small krugs to show.
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So they took out the role exclusion for autofilling. I am sure many people will be happy with that one.
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anivia gets nerfed syndra untouched standard riot logic
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for a preseason patch this is absolutely meaningless, they didn't touch any obvious outliers right now and didn't fix any broken items. 2 weeks of avoiding league again. if they think starting the ranked season in 2 weeks is anywhere close to acceptable in this state then it just shows why "ranked" is so noncompetitive.
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On November 22 2016 06:22 VayneAuthority wrote: for a preseason patch this is absolutely meaningless, they didn't touch any obvious outliers right now and didn't fix any broken items. 2 weeks of avoiding league again. if they think starting the ranked season in 2 weeks is anywhere close to acceptable in this state then it just shows why "ranked" is so noncompetitive.
Not having nerfs on CotC and Redemption does seem pretty silly. What makes it even more silly is that in the patch note intro they state that there are no obvious outliers yet that compares to past outliers. It's like they don't see how using an item when you're dead or having a mastery that super stacks shielding especially when combined with all the other shielding that is recently popular can be off putting to say the least. Combine that with the fact that this was supposed to be an assassin's update, so why is all this healing and shielding overshadowing all but two or three of the assassins?
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This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken".
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On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". Sounds like a standard assassin to me. (sorry, i hate assassins)
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On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". I wouldnt at all be surprised if she ends up in the jungle. AOE Damage plsu % max hp damage that heals, multiple auto attack resets, dashes that stun, and an ult that should guarantee a kil every time you use it in a gank.
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So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always!
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On November 22 2016 08:58 Jek wrote: You forgot true damage. And magic damage.
Irelia 2.0
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On November 22 2016 06:40 lilwisper wrote:Show nested quote +On November 22 2016 06:22 VayneAuthority wrote: for a preseason patch this is absolutely meaningless, they didn't touch any obvious outliers right now and didn't fix any broken items. 2 weeks of avoiding league again. if they think starting the ranked season in 2 weeks is anywhere close to acceptable in this state then it just shows why "ranked" is so noncompetitive. Not having nerfs on CotC and Redemption does seem pretty silly. What makes it even more silly is that in the patch note intro they state that there are no obvious outliers yet that compares to past outliers. It's like they don't see how using an item when you're dead or having a mastery that super stacks shielding especially when combined with all the other shielding that is recently popular can be off putting to say the least. Combine that with the fact that this was supposed to be an assassin's update, so why is all this healing and shielding overshadowing all but two or three of the assassins? None of the assassins are good right now imo if the opposition tryharding their picks (where good = optimal)
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I hope Camille can jungle. <3
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On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken".
Don't worry, there will be a patch where its OP then one where its totally crap, and you will say "Broken Design" and people will say, "LOL n00B 45% winrate how is that broken 11!11"
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GrandInquisitor
New York City13113 Posts
On November 22 2016 08:26 Amui wrote: So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always! There's literally no champion that can be made now that someone won't make this inane post. It used to be about three-hit passives and revive passives, but never fear, we'll just replace that with shit like "arena" because that's so overused am i right?! Just selectively take a bunch of features and pretend like they are overused. Because apparently League is only allowed to have one champion that can "heal", "slow", "stun", or "autoattack reset".
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Does red -> krugs give lvl 3 now?
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On November 22 2016 14:04 cLutZ wrote:Show nested quote +On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". Don't worry, there will be a patch where its OP then one where its totally crap, and you will say "Broken Design" and people will say, "LOL n00B 45% winrate how is that broken 11!11"
On November 22 2016 14:20 GrandInquisitor wrote:Show nested quote +On November 22 2016 08:26 Amui wrote: So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always! There's literally no champion that can be made now that someone won't make this inane post. It used to be about three-hit passives and revive passives, but never fear, we'll just replace that with shit like "arena" because that's so overused am i right?! Just selectively take a bunch of features and pretend like they are overused. Because apparently League is only allowed to have one champion that can "heal", "slow", "stun", or "autoattack reset". Guess we didn't have to wait.
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Ok Riot, I got a quick nerf you can do. No more than one Redemption on a team. Simple.
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On November 22 2016 09:11 Slusher wrote:Show nested quote +On November 22 2016 06:40 lilwisper wrote:On November 22 2016 06:22 VayneAuthority wrote: for a preseason patch this is absolutely meaningless, they didn't touch any obvious outliers right now and didn't fix any broken items. 2 weeks of avoiding league again. if they think starting the ranked season in 2 weeks is anywhere close to acceptable in this state then it just shows why "ranked" is so noncompetitive. Not having nerfs on CotC and Redemption does seem pretty silly. What makes it even more silly is that in the patch note intro they state that there are no obvious outliers yet that compares to past outliers. It's like they don't see how using an item when you're dead or having a mastery that super stacks shielding especially when combined with all the other shielding that is recently popular can be off putting to say the least. Combine that with the fact that this was supposed to be an assassin's update, so why is all this healing and shielding overshadowing all but two or three of the assassins? None of the assassins are good right now imo if the opposition tryharding their picks (where good = optimal) rengar,kha, fizz,lb are good and ban worthy
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On November 22 2016 14:21 Complete wrote: Does red -> krugs give lvl 3 now? Red into Krugs gives level 3.
You can walk into bot/top lane at like ~230 being level 3. Seemsgood.
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Krugs spawn time going to get nerfed again. Watch it spawn at 230. Loool.
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GrandInquisitor
New York City13113 Posts
On November 22 2016 15:11 cLutZ wrote:Show nested quote +On November 22 2016 14:04 cLutZ wrote:On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". Don't worry, there will be a patch where its OP then one where its totally crap, and you will say "Broken Design" and people will say, "LOL n00B 45% winrate how is that broken 11!11" Show nested quote +On November 22 2016 14:20 GrandInquisitor wrote:On November 22 2016 08:26 Amui wrote: So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always! There's literally no champion that can be made now that someone won't make this inane post. It used to be about three-hit passives and revive passives, but never fear, we'll just replace that with shit like "arena" because that's so overused am i right?! Just selectively take a bunch of features and pretend like they are overused. Because apparently League is only allowed to have one champion that can "heal", "slow", "stun", or "autoattack reset". Guess we didn't have to wait. Not only does my post have no relation to your caricature (since I was commenting on how silly it is to pretend that "arena" is a cliche checklist feature in kits), you're also acting smug about stating an unfalsifiable assertion. That exact same list can be made for basically any champion in the game outside of Nunu/Warwick, and those are way shittier kits than this is.
If you genuinely think that champions like Thresh are worse designed than champions like Nunu because "OVERLOADED LUL" I'm not sure what to tell you, except that people like you have made this exact complaint about literally every champion released in the past three years and if you find a champion like this too confusing perhaps Overwatch is more your game.
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Riot's closest analogy in the reddit thread I saw was Irelia, a champ they have long admitted they have trouble with, second was Fiora, another one we can all agree is hard to get to work in their preferred paradigm of powercurves.
Even so, there are cliches as well about the design team, so his post was accurate and funny.
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Czech Republic11293 Posts
Do you want to play a game? Slow ✔ ✔ Knockup ✔ Snare ✔ %Hp Heal ✔ %Hp Dmg ✔ Dash ✔ Untargetable ✔ Large AoE Damage Ultimate ✔
what champion am I talking about
how about another one Slow ✔ ✔ Root ✔ Stun ✔ Untargetable ✔ Invulnerable ✔ Blink ✔ %Hp Heal ✔ Large AoE Damage ultimate ✔
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On November 23 2016 01:50 GrandInquisitor wrote:Show nested quote +On November 22 2016 15:11 cLutZ wrote:On November 22 2016 14:04 cLutZ wrote:On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". Don't worry, there will be a patch where its OP then one where its totally crap, and you will say "Broken Design" and people will say, "LOL n00B 45% winrate how is that broken 11!11" On November 22 2016 14:20 GrandInquisitor wrote:On November 22 2016 08:26 Amui wrote: So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always! There's literally no champion that can be made now that someone won't make this inane post. It used to be about three-hit passives and revive passives, but never fear, we'll just replace that with shit like "arena" because that's so overused am i right?! Just selectively take a bunch of features and pretend like they are overused. Because apparently League is only allowed to have one champion that can "heal", "slow", "stun", or "autoattack reset". Guess we didn't have to wait. Not only does my post have no relation to your caricature (since I was commenting on how silly it is to pretend that "arena" is a cliche checklist feature in kits), you're also acting smug about stating an unfalsifiable assertion. That exact same list can be made for basically any champion in the game outside of Nunu/Warwick, and those are way shittier kits than this is. If you genuinely think that champions like Thresh are worse designed than champions like Nunu because "OVERLOADED LUL" I'm not sure what to tell you, except that people like you have made this exact complaint about literally every champion released in the past three years and if you find a champion like this too confusing perhaps Overwatch is more your game.
Does your Riot lapdog routine ever get tiresome? You've been trolling these boards for a long time
and my best guess would be moakai, I don't remember if he has %hp damage or not. Second guess would be fizz but I don't think he has a snare.
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On November 23 2016 02:24 Scip wrote: Do you want to play a game? Slow ✔ ✔ Knockup ✔ Snare ✔ %Hp Heal ✔ %Hp Dmg ✔ Dash ✔ Untargetable ✔ Large AoE Damage Ultimate ✔
what champion am I talking about
how about another one Slow ✔ ✔ Root ✔ Stun ✔ Untargetable ✔ Invulnerable ✔ Blink ✔ %Hp Heal ✔ Large AoE Damage ultimate ✔
Tree and tree?
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GrandInquisitor
New York City13113 Posts
On November 23 2016 02:32 VayneAuthority wrote:Show nested quote +On November 23 2016 01:50 GrandInquisitor wrote:On November 22 2016 15:11 cLutZ wrote:On November 22 2016 14:04 cLutZ wrote:On November 22 2016 07:03 nafta wrote: This new champion lol. Not gonna lie looks pretty cool but also like one of these "absolutely useless cuz too low numbers or beyond broken". Don't worry, there will be a patch where its OP then one where its totally crap, and you will say "Broken Design" and people will say, "LOL n00B 45% winrate how is that broken 11!11" On November 22 2016 14:20 GrandInquisitor wrote:On November 22 2016 08:26 Amui wrote: So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always! There's literally no champion that can be made now that someone won't make this inane post. It used to be about three-hit passives and revive passives, but never fear, we'll just replace that with shit like "arena" because that's so overused am i right?! Just selectively take a bunch of features and pretend like they are overused. Because apparently League is only allowed to have one champion that can "heal", "slow", "stun", or "autoattack reset". Guess we didn't have to wait. Not only does my post have no relation to your caricature (since I was commenting on how silly it is to pretend that "arena" is a cliche checklist feature in kits), you're also acting smug about stating an unfalsifiable assertion. That exact same list can be made for basically any champion in the game outside of Nunu/Warwick, and those are way shittier kits than this is. If you genuinely think that champions like Thresh are worse designed than champions like Nunu because "OVERLOADED LUL" I'm not sure what to tell you, except that people like you have made this exact complaint about literally every champion released in the past three years and if you find a champion like this too confusing perhaps Overwatch is more your game. Does your Riot lapdog routine ever get tiresome? You've been trolling these boards for a long time Right on cue. I missed you following me around on every post I made complaining about me. I guess I haven't been a Riot apologist in a while - hey, can you help me find my last Riot apologist post? Was it the one where you claimed jungle buff timers would ruin the game?
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Is maokai invulnerable while using his W?
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On November 23 2016 03:17 Sent. wrote: Is maokai invulnerable while using his W?
yes, he loses effects on travelling spells during his W. a good example is using W on an incoming annie Q with stun, you can avoid the stun this way.
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I know but I was asking about full invulnerability as in not taking damage from DoT effects like ignite.
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hmm no pretty sure its just untargetable like alpha strike or vlad pool.
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now that i think about it this patch was terrible didnt fix shit redemption still beyond broken same with CotC, doing krugs makes me want to puke think i even enjoyed black cleaver preseason a lot more
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I wonder if the change to krugs is going to work as a stealth Ivern nerf. since it's going to reduce his XP in the jungle by 50 every clear.
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Just have to get used to the new paradigm of league champions no longer being Brand (even new Brand isn't really that different than old brand, just shifted some damage to % HP because New Riot Design) and Warwick.
Watching the Camille preview, champ seems like it just does a lot of frustrating bullshit if you're not comp'd for it, but the numbers right now aren't grossly overpowered. Her having both tools to gapclosed and lock down on backline while also doing % HP damage is a little upsetting for someone that like to play tanks, but her passive shield doesn't seem broken enough to make up for the fact that her engage tool is her disengage tool and she doesn't have any other ways to dodge CC outside of the ult. Her base stats are middle-of-the-pack for the kind of champion she is and her scaling is mostly bonus AD, so it seems like she's just a slightly more "balanced" version of Ekko who could be broken if her % HP and base damage are high enough to build pure tank and still do enough damage.
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Czech Republic11293 Posts
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RE: Camille: She is viable in Jungle imo.
Jungles fairly safely and fairly quickly with good stutter-step micro and auto-reset usage. Using W is weird. Every clear I've done for like 10 straight has been faster / healthier by small margins.
She has a similar clear to Lee Sin, in my play testing. She can take some nifty ass gank routes and doesn't require much assistance.
Only thing weird is I am not sure the jungle build path. You likely want Tiamat ASAP because it makes your clear godlike. Maybe Reksai style Machete->Tiamat->Cinderhulk->Titan Hydra? You really like sheen though too because of all them auto-resets though. It also sucks that Triforce so expensive and IBG so mediocre. She wants a lot of real expensive items for a jungler... which spells hazard.
I think he ganks prolly pretty legit except for maybe mid pre-6. I dunno, I carried a few PBE games real hard, but PBE is hard to tell; as usual not sure if champion is retarded good or opponents are retarded bad. Definitely viable imo, maybe or maybe not top tier. I think there is room to grow as well with the clear and room for nifty little tricks, similar to Nidalee. As of now she gonna be my main from the jungle.
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So are we just not moving to a patch 6.23 thread?
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United States37500 Posts
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