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I'm not sure where I'd go on Irelia. Hiten Style doesn't benefit from all the %damage increase or %ability damage increase. Fervor could look nice (she can't stack it like the others since you usually want to hold onto your Q and not start with it), and I don't know if most of her non-Hiten damage coming from autos would make penetration interesting on her. I guess 18-0-12 to get sustain in lane and Fervor? Corruption start is obvious, not sure if Triforce or Rageblade now that the latter has been nerfed. Sterak's is part of the package and if you're going 2x offensive items it's both Rageblade and Triforce, ignoring BotRK I assume.
Jax can trigger Decree super easily and it goes well with his harass pattern, but Fervor's better if you keep fighting. Rageblade, Triforce or Gunblade? Or even all 3. But I have no idea which masteries to use on him.
I guess TP or Ignite is going to depend on the match-up for these two.
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I'm looking at hydra right now and it seems super nice because of the AA reset. I'm really liking the trinity of Hydra + DMP + Sheen item (Triforce or IBG) for a really nasty spell>double empowered auto>hydra>auto w/ thunderlord or whatever other. Or something like that, haven;t completely worked out the combo in my head.
Not Irelia specifically, but the amount of burst + tankiness seems pretty insane.
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so I have a real dumb question. some patch since preseason has brought about a new animation that I can't figure out.
when certain champions kill other champions, some big ice glacier explodes. is this some kind of mastery animation like bounty hunter?
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it's an icon, it's for the allstars event, I assume it will only last until the end of the event similar to the team emotes for worlds.
On December 11 2015 02:22 Kenpark wrote: Febiven's stream is pretty awesome. So glad he is finally on twitch. He for sure knows how to carry soloq games. Anybody know who he is duoing with ? "Godisgreat" is the acc. Does pretty well in the jungle every game I saw so far, then goes randomly top with Riven 16-4 and they win 4on5.
dunno if he's in EU yet but Spirit always had a pocket Riven he played several times on blue and in his debut for WE
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It's for All-Stars, people bought icons that change their mastery emote (the statue-like stuff with wings unlocked when you reached mastery rank 5 with a champion) into the fire or ice logo, and gives them kill animations. It'll be disabled after all stars (or probably in the next patch).
Basically just a temporary hype thing.
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thank you. it's been driving me crazy not being able to figure it out.
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On December 11 2015 03:29 Slusher wrote:it's an icon, it's for the allstars event, I assume it will only last until the end of the event similar to the team emotes for worlds. Show nested quote +On December 11 2015 02:22 Kenpark wrote: Febiven's stream is pretty awesome. So glad he is finally on twitch. He for sure knows how to carry soloq games. Anybody know who he is duoing with ? "Godisgreat" is the acc. Does pretty well in the jungle every game I saw so far, then goes randomly top with Riven 16-4 and they win 4on5. dunno if he's in EU yet but Spirit always had a pocket Riven he played several times on blue and in his debut for WE
Apparently its PerkZ, midlaner from Gamers2, who just turned 17. Guy looks like an absolut beast from what you can tell from soloq. Maybe the next big midlaner out of EU. Gonna watch this guy.
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EDIT: woops, wrong thread had 2 tabs open
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After trying Rageblade on Irelia... ugh, it feels awful. Helps a lot with the waveclear, but the lack of MS (either Phage passive or BotRK active) makes it so easy for people to escape from you, what with the improved MS passives and all. Basically means you have to build either DMP (not a fan since its tankiness is a tad on the weak side compared to other options) or another offensive item second.
I think I'd try to stick with Triforce, even if Sheen is nerfed. Being able to keep people in Q range for the 3-4s it needs to come off cd translates to a lot more damage in realistic scenarios.
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On December 11 2015 06:11 Alaric wrote: After trying Rageblade on Irelia... ugh, it feels awful. Helps a lot with the waveclear, but the lack of MS (either Phage passive or BotRK active) makes it so easy for people to escape from you, what with the improved MS passives and all. Basically means you have to build either DMP (not a fan since its tankiness is a tad on the weak side compared to other options) or another offensive item second.
I think I'd try to stick with Triforce, even if Sheen is nerfed. Being able to keep people in Q range for the 3-4s it needs to come off cd translates to a lot more damage in realistic scenarios. I mean, I think Triforce is still the go-to first item because of smooth build up. But I could see guinsoo's being a pretty good 2nd item buy, or perhaps doing a 1.5 item build of Phage -> Guinsoos -> Triforce.
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I feel like a completed Triforce is still stronger than Rageblade+partial item, just because it coincides so well with when Irelia is strong, and the Spellblade passive is a lot of burst. Sure, a stacked Rageblade provides a lot of stats, but the AP doesn't see much use (you used most of your ult and your E by that point) and it's ramping up, while you're playing as an assassin at that point, so I'd rather have the burst, and the mobility from Zeal+Phage is really important. It doesn't matter if people escape with 50 or 300 HP if I can't catch up to them, basically.
Played Illaoi too. Against Gnar, which looks like another braindead lane for him, since he's fast and everything you do is slow, and he's ranged so he can kill your tentacles safely. I didn't realise they're always visible, so there's no point to hide them in the bush. I really felt miserable in teamfights (they had Annie and Poppy) as I'd ult, W someone, the tentacles would auto once, W would come back off cd, I'd attack and die right after, and the tentacles wouldn't attack because of that.
Her animations are really slow and I think that's what punishes her most, from my experiences. Whenever I do something, it takes almost 2 seconds before something happens in return. Her highs are high (in a poro king game I managed to get spirits on two people, when the fight erupted and I got to ult the tentacles attacked by themselves and wrecked the entire enemy team) but it feels really, really hard to get something going on.
One thing I missed after the games is about the damage distribution; what do I do myself, and what comes from the tentacles (as in during my ult or after someone got branded by E). It's hard to appreciate when 2 tentacles smash the enemy team after an ult, applying BC stacks and allowing a lot of damage, or when it's your Q, autos and the result of a E pull that damages someone. Also when you get a spirit and destroy it, if the enemy ran away you can't really appreciate how much damage they took (out of vision, etc.) and the damage the brand will cause offscreen (likely not much, once people learn what she does). It's more about post-game stats in general than Illaoi, though, she's just a good candidate because of her kit. Or Zyra with a damage comparison between her plants and regular abilities.
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Rageblade doesn't really make sense to me on Irelia. It's a sustained damage item, and she's an assassin. Well, assassin-ish. You really want something that enhances your burst.
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On December 11 2015 00:02 Ketara wrote: So...
If we have Hand of Bullshit, Thunderlord must be like "Balancelord" or something.
I'm pretty convinced that Thunderlord is actually not the problem. Precision is the problem. The problem with Decree is that before they buffed it, it was bugged. The ratios were actually coded backwards so it was doing 10% Bonus AD and 20% AP. So, since the time when they decided "We need to buff this, it's too weak." they effectively tripped the ratio.
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just had a game with 9/10 thunderlord's decree. #keystonediversity
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Going to be nerfed next patch probably because of how popular/good it is, enjoy it while it lasts FeelsBadMan
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it's not even that good, just everything else is trash and precision
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Precision was probably the strongest mastery in the game before they buffed it.
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GrandInquisitor
New York City13113 Posts
On December 11 2015 01:08 VayneAuthority wrote:Show nested quote +On December 11 2015 00:36 GrandInquisitor wrote: Ten TLD is probably a sign of groupthink more than actual OPness.
For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one! its because you're biased, trundle and nasus are some of the champs it is extremely good on aka outliers. very few champs want to go 18 into resolve, its incredibly bad if you arent an auto attacking bruiser. but yes grasp is pretty much the only good mastery left. but who would ever take that besides top laners and a few junglers..? Thunderlords is good on everyone and everything, hell i've even seen trundle and nasus' take it and do just fine. That is the problem. See I think Resolve actually has by far the best keystone masteries. The three are all meant for tanky champs only, but there are compelling reasons for nearly every tank to take any of the three. (Or there will be, as soon as Strength of Ages is buffed a bit w/r/t siege minions.) It's a question of playstyle, and Grasp/Strength/Bond are all nice in their own ways.
Cunning is not terrible in that regard, except for the fact that Windspeaker's Blessing is completely useless on the vast majority of champs. But the Stormraider's Surge vs. Thunderlord's Decree is in theory a great tradeoff - were it not for the fact that your average player will never really care about anything other than damage, since so long as there is any option that reads DO EXTRA DAMAGE they will always take it.
Ferocity is the worst in the regard, insofar as BOTH Warlord's Bloodlust and Fervor are useless on the vast majority of champs. But I suspect that even if Precision hadn't been buffed, and Deathfire Touch nerfed, you'd still see Thunderlord's Decree on the vast majority of masteries, simply because it has a cool damage effect.
Ultimately the only way to fix this is is to get rid of pure damage keystones. Replace TLD with something like Expose Weakness, and replace Deathfire Touch with Spellblade, and I think you will see a lot more variety in keystones than if you just straight-up nerf TLD.
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^ its riot they wont do logical thing instead keep balancing champions around it then nerf keystone then rework it
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