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On December 10 2015 08:57 Alaric wrote: It feels weird not ganking at level 3 timing-wise, though, but I guess it's on you to pick up the habit. By full clear, are we talking camp->buff->buff->clear the rest, or camp->buff->camp->buff->finish that side? I would say hitting level 4 without backing is a "full" clear.
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No, clearing everything is a full clear wtf.
Gromp>blue>wolves>wraiths>red>golems is a full clear.
Golems>red>wraiths>wolves>blue>gromp is also a full clear, but its wrong.
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How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...
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On December 10 2015 09:12 Ketara wrote: No, clearing everything is a full clear wtf.
Gromp>blue>wolves>wraiths>red>golems is a full clear.
Golems>red>wraiths>wolves>blue>gromp is also a full clear, but its wrong.
You forgot both bugs, the dragon, the purple thing, and the enemy jungle, though.
"What is a full clear?"
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On December 10 2015 09:16 nafta wrote: How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower... Only thing I can think of is that if you go to red second you won't have the smite for the HP gain on it.
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On December 10 2015 09:16 nafta wrote: How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...
Well if its not slower its not wrong.
In season 5 at least starting red side was typically significantly slower.
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I haven't tested but even if it is 20 seconds slower just the fact that you have the option of doing golems>red>wraiths and ganking mid vs not being able to if you start blue side it completely changes the dynamic of the game. When you get in a game with players who aren't sun dried tomatoes it just completely changes how the early game works.
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I feel like 20 seconds is a pretty significant thing to gamble on the possible success of an early gank, but I typically play junglers who shouldn't gank before 6 because they are bad at it, so.
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I mean so many times when the jungler starts top side I just tell the other guy on bot to go slightly later to lane and waste mana in the air so people think he starts bottom. That shit matters a lot. So often they are gonna overextend and get hit by a super random timing.
And I am pretty sure that technically the faster clear is wherever your duo is so they give you a better pull. Say on elise why would blue side be better when you use your spiderlings to tank so the gromp buff doesn't even proc while you have a lot of atk speed to proc the golem buff?
Honestly even as a non jungle main full clears seem to be almost the same speed on most champs. I have never seen someone clear faster than like 6/7 seconds than me and I don't even have optimized pages/masteries.
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In my experience the difference between starting blue or red can be over 30 seconds on a lot of champions.
But I mean, I haven't played league since May and the jungle has changed significantly.
When you're doing an optimized clear the time difference typically increases, I think.
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For Xin I've been doing Gromp > Blue > Scuttle (spawns on time and lets me get hp back) > Wolves > Wraiths > Red. It seems to work pretty well and I basically have almost full hp with 1 pot used.
Also, maybe cuz I'm an idiot but is it hard to get a full clear on some melee champs now? I played J4 and it was kinda painful.
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Ok, so you just have to full clear once before backing to remain mostly relevant. I can do that easy with Vi even without going the refillable HP pot and just taking 3 red pots, but other junglers I do struggle sometimes with doing a full clear and remaining at decent HP, like above 200 or so (which is generally enough HP to survive a Nid spear and run/flash away before she leaps after you).
For me I go Krugs > Red > Raptor > Blue > Wolves > Gromp on blue side if I have a jungler that can kill the little raptors easy after red. Otherwise swap Raptor with Blue.
On red side I go Gromp > Blue > Red > Wolves > Raptor > Krugs almost every time.
Maybe I just need to incorporate doing scuttle crab somewhere in my first clear to regain enough HP for clearing the rest of the camps.
My guess is jungle champs that have a shield or innate sustain in their kit can full clear easy, but if all they have is soft CC or slow AA the first clear is painful and/or terribly slow.
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in s5 i usually hit lvl6 in my 2nd round of buffs now i do it before 7min regularly
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New Poppy is pretty decent in the jungle. On a side note, I miss old kat prerework
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I just got flagged by the LeaveBuster for D/Cing from a bot game last night. I had to leave the game so that I could relaunch the client to reconnect.
I was always under the impression that Riot's algorithms were statistically solid and all the ppl QQing were just toxic and subject to poor-self-reflection biases, but I've been only playing bot games for first win for the last 2 months and don't think I've ever left a game before being able to reconnect.
Is this part of the new "Instant Feedback" system? Does it depend on whether you get reported for being AFK or not? I understand the "don't play ranked games if your internet is unstable" part but it'd be pretty ridiculous to get banned for D/Cing in a bot game (esp because I reconnected like 5 mins later and we won anyways).
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On December 10 2015 09:21 Ketara wrote:Show nested quote +On December 10 2015 09:16 nafta wrote: How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower... Well if its not slower its not wrong. In season 5 at least starting red side was typically significantly slower.
for Quinn (last patch idk now) you only have to use one health pot to full clear if you start golems so I personally considered it a lot better.
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On December 10 2015 11:58 Zess wrote: I just got flagged by the LeaveBuster for D/Cing from a bot game last night. I had to leave the game so that I could relaunch the client to reconnect.
I was always under the impression that Riot's algorithms were statistically solid and all the ppl QQing were just toxic and subject to poor-self-reflection biases, but I've been only playing bot games for first win for the last 2 months and don't think I've ever left a game before being able to reconnect.
Is this part of the new "Instant Feedback" system? Does it depend on whether you get reported for being AFK or not? I understand the "don't play ranked games if your internet is unstable" part but it'd be pretty ridiculous to get banned for D/Cing in a bot game (esp because I reconnected like 5 mins later and we won anyways). The worst is when it makes you promise to not DC/AFK in the future. What am I, 7?
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According to Jeff, Wukong counters Poppy :>
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i like the new poppy still not sure what to build on her been going triforce-deadman into full tank not sure if blackcleaver or something else is better
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On December 10 2015 10:32 Kinie wrote: On red side I go Gromp > Blue > Red > Wolves > Raptor > Krugs almost every time. Sounds like an awful lot of walking to go to red then back to wolves, though.
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