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[Patch 5.24] League of Legends General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-12-08 20:24:04
December 08 2015 20:22 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Gameplay discussion should go in the Gameplay Discussion thread. Gameplay discussion includes, but is not exclusive to:
  • Runes and masteries
  • Item builds
  • Jungle paths
  • Playstyle and skill order for new/updated champions


Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Poppy, Keeper of the Hammer, will be updated with the launch of patch 5.24.

Patch 5.24: Live on Dec. 9th, 2015

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 5.23 General Discussion
Patch 5.22 General Discussion
Patch 5.21 General Discussion
Patch 5.20 General Discussion
Patch 5.19 General Discussion
Patch 5.18
Patch 5.17
Patch 5.16
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 08 2015 20:28 GMT
#2
Aaah there's the movespeed nerf to Tahm that I thought was already in this patch lol :p
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 08 2015 20:38 GMT
#3
No more Scarra wards! Hooray!
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 08 2015 21:01 GMT
#4
I think it's pretty lame that they nerfed DFT and champions that were abusing DFT in the same patch, but even including that the Hecarim and Karthus nerfs are even weirder.

other than that I'm happy with the changes.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 08 2015 21:03 GMT
#5
--- Nuked ---
NpG)Explosive
Profile Joined January 2003
France994 Posts
December 08 2015 21:05 GMT
#6
I thought precision was already very good, why is it getting buffed so much?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 08 2015 21:09 GMT
#7
same reason thunderlords is getting buffed when there is already 6 of them in every game. Riot has very little understanding of the state of their game when its in an experimental state. Pretty much everyone already takes cunning for thunderlords, their cluelessness knows no bounds!
I come in for the scraps
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 08 2015 21:17 GMT
#8
I didn't even know DFT was a problem cause I see Thunderlords on like everyone and fervor on everyone else :/

At least some Soraka nerfs though
Bronze player stuck in platinum
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-08 21:38:58
December 08 2015 21:34 GMT
#9
praise the lord

they fixed xin

also they temporarily unbroke creep behavior while they try and actually fix it.
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-12-08 21:50:32
December 08 2015 21:42 GMT
#10
Damn, can't believe they're actually buffing Bard. I legit thought Bard was top 4 supports right now (if not including Soraka's perma-banned status).

Ugh, theyactually removed shiv+rfc combo. I'm so sad.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 08 2015 21:54 GMT
#11
Eh, Bard is good because he gets so much free stuff. When he gets ahead, he gets ahead in a way that's really impactful without being super obvious-- he doesn't do much more damage, but he's kinda tanky and has a lot of playmaking ability. Also, the more ahead he gets, the more ahead he gets cuz he can roam and collect scrolls and stuff.

(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 08 2015 21:57 GMT
#12
On December 09 2015 06:54 ticklishmusic wrote:
Eh, Bard is good because he gets so much free stuff. When he gets ahead, he gets ahead in a way that's really impactful without being super obvious-- he doesn't do much more damage, but he's kinda tanky and has a lot of playmaking ability. Also, the more ahead he gets, the more ahead he gets cuz he can roam and collect scrolls and stuff.


With these buffs I wonder if AP Bard will be a thing. Normally used to just building him tanky with CDR to just be a massive nuisance with a fuck ton of bindings + wall portals. But, with the heal buff, it might actually be worth building a bit more AP on him.
liftlift > tsm
IamPryda
Profile Joined April 2011
United States1186 Posts
December 08 2015 21:57 GMT
#13
seems most of the nerfs are really just to force and meta where adc is the center of the team and assassins can see play again.
Moar banelings less qq
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 08 2015 22:02 GMT
#14
that new "assassin" mastery they are adding should really be called "am I solo laning?"

am I going to try and win lane? use this mastery

Am I going to play passive? dont use this mastery, but maybe use it anyway since nothing better

garbage
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 08 2015 22:08 GMT
#15
That bard heal change doesn't matter at all. You just go fqc into a tank.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 08 2015 22:11 GMT
#16
On December 09 2015 07:08 nafta wrote:
That bard heal change doesn't matter at all. You just go fqc into a tank.

Might influence supports to build more AP over tank, or more tanky-AP oriented, if there's an influx of early gold.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-08 22:15:10
December 08 2015 22:13 GMT
#17
No it will not. It isn't a change that matter at all. It gives 30 hp for 200 ap on a 12 sec cd ability when you let it stack. Just lol.

The passive buff is a lot more significant.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 08 2015 22:16 GMT
#18
On December 09 2015 07:02 VayneAuthority wrote:
that new "assassin" mastery they are adding should really be called "am I solo laning?"

am I going to try and win lane? use this mastery

Am I going to play passive? dont use this mastery, but maybe use it anyway since nothing better

garbage

It's pretty sweet for junglers, since most of them weren't going much into Cunning.
What fun is it being cool if you can’t wear a sombrero?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 08 2015 22:16 GMT
#19
http://plays.tv/video/56613c644f0ceb4a8c/bard-doing-bard-things

IDK if worth building much AP since he has 2 (2.5 really) ratios which are kinda meh. 45% cdr, a little bit of pen and just be a huge troll
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 08 2015 22:20 GMT
#20
On December 09 2015 07:16 GrandInquisitor wrote:
Show nested quote +
On December 09 2015 07:02 VayneAuthority wrote:
that new "assassin" mastery they are adding should really be called "am I solo laning?"

am I going to try and win lane? use this mastery

Am I going to play passive? dont use this mastery, but maybe use it anyway since nothing better

garbage

It's pretty sweet for junglers, since most of them weren't going much into Cunning.

How are most of them not going cunning? Almost every jungler goes for cunning except the mega tanks like mundo and rammus.
kongoline
Profile Joined February 2012
6318 Posts
December 08 2015 22:21 GMT
#21
DFT lasting 1s more will make brand rylai slow even more obnoxious lol
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 08 2015 22:26 GMT
#22
? it's nerfed on dots and his passive dot outlasts the single target proc, so no.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-08 22:32:25
December 08 2015 22:31 GMT
#23
Ok looking through champion.gg holy shit are people bad at masteries.

People are actually going fervor on vi rofl. I mean after this patch you could maybe make an argument for it but now just rofl.
Gahlo
Profile Joined February 2010
United States35125 Posts
Last Edited: 2015-12-08 22:33:43
December 08 2015 22:33 GMT
#24
On December 09 2015 06:05 NpG)Explosive wrote:
I thought precision was already very good, why is it getting buffed so much?

Because assassins are supposed to go 18 cunning and AD assassins suck major ass with the removal of Brutalizer.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 08 2015 22:45 GMT
#25
18 Cunning is so much more attractive now, if only that mastery gave dual penetration that would be insane

And thank god for the creep block fix
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 08 2015 22:45 GMT
#26
On December 09 2015 07:31 nafta wrote:
Ok looking through champion.gg holy shit are people bad at masteries.

People are actually going fervor on vi rofl. I mean after this patch you could maybe make an argument for it but now just rofl.


When we had the same masteries for all of seasons 4-5, it wasn't until halfway through season 5 until even progamers started using optimized mastery pages.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 08 2015 22:46 GMT
#27
Yeah my b, I was thinking of tank junglers who usually do 12/0/18. But even tank junglers might want 0/12/18 for that damage boost.
What fun is it being cool if you can’t wear a sombrero?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-12-08 22:48:43
December 08 2015 22:48 GMT
#28
Mastery: Assassin
LONE WOLF You deal 1.5% increased damage when no allied champions are near you

New mastery added or replacing one of the masteries?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
December 08 2015 23:04 GMT
#29
Added apparently.
And yeah Vi's either Cunning or Resolve. I'm not sure actually, Thunderlord's Decree didn't seem that much damage, especially compared to what she outputs by herself, and she MS boost while nice early game because she doesn't stick well wouldn't be triggerable come mid-late game.
I think I'd go 0-12-18 on her, with Strength of the Ages so I can try Warrior->Ghostblade and still not be too squishy?

Tried Warrior->Ghostblade->Hexdrinker and I felt super squishy, though. You've got some HP and the shield+Lifeline is nice overall against magic damage, but you take ages to break 100 armour, and I don't think you need the AD from Hexdrinker at that point.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 08 2015 23:09 GMT
#30
How does thunderlord not give you a lot of dmg wtf? Combined with precision it is a lot.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 08 2015 23:18 GMT
#31
On December 09 2015 07:48 MooMooMugi wrote:
Mastery: Assassin
LONE WOLF You deal 1.5% increased damage when no allied champions are near you

New mastery added or replacing one of the masteries?

They actually intend to put 3 options in the T2 of all the trees.

On December 09 2015 08:04 Alaric wrote:
Added apparently.
And yeah Vi's either Cunning or Resolve. I'm not sure actually, Thunderlord's Decree didn't seem that much damage, especially compared to what she outputs by herself, and she MS boost while nice early game because she doesn't stick well wouldn't be triggerable come mid-late game.
I think I'd go 0-12-18 on her, with Strength of the Ages so I can try Warrior->Ghostblade and still not be too squishy?

Tried Warrior->Ghostblade->Hexdrinker and I felt super squishy, though. You've got some HP and the shield+Lifeline is nice overall against magic damage, but you take ages to break 100 armour, and I don't think you need the AD from Hexdrinker at that point.

The base damageon Decree is pretty large, actually.
Alaric
Profile Joined November 2009
France45622 Posts
December 08 2015 23:19 GMT
#32
Oh right, the tooltip sucks and I didn't notice the base damage scales with level, I thought it was always 10.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 08 2015 23:21 GMT
#33
Precision is a pretty good mastery.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-08 23:59:26
December 08 2015 23:56 GMT
#34
http://www.surrenderat20.net/2015/12/128-pbe-update.html

rip runeglaive was fun when it lasted, constant changes really start to piss me off
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 08 2015 23:59 GMT
#35
On December 09 2015 08:56 kongoline wrote:
http://www.surrenderat20.net/2015/12/128-pbe-update.html

rip runeglaive was fun when it lasted

New item looks good though. Also, not sure if I like the brightened Dragon Trainer Lulu skin. It definitely pops more on screen, but I feel like the more rustic brown colors on her skin seemed to fit the skin thematically.
liftlift > tsm
Celial
Profile Blog Joined June 2006
2602 Posts
December 09 2015 00:07 GMT
#36
I had a whole angry rant written up on the patch notes. I'm going to bake a cake now instead of posting it. I just wanted be a baker...
Do not regret. Always forward, never back.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 09 2015 00:28 GMT
#37
On December 09 2015 08:56 kongoline wrote:
http://www.surrenderat20.net/2015/12/128-pbe-update.html

rip runeglaive was fun when it lasted, constant changes really start to piss me off

To be fair, they kind of killed it with the Sheen changes. Better that they try a new idea that has wider application than an old one that doesn't work.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 09 2015 00:53 GMT
#38
--- Nuked ---
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 09 2015 06:04 GMT
#39
AP enchantment for jungle? Oh yes !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 09 2015 16:06 GMT
#40
taking a second highly analytic approach to these patch notes, I think they are secretly one of the worst patches in a long time, rivaling patch 4.20 possibly?

They are way behind on whats good. Im expecting 5 thunderlords to go up to probably 8 thunderlords in every game.

I just can't reasonably support 90% of these patch notes and they dont even affect any champions I play.
I come in for the scraps
Prog
Profile Joined December 2009
United Kingdom1470 Posts
December 09 2015 16:47 GMT
#41
On December 10 2015 01:06 VayneAuthority wrote:
taking a second highly analytic approach to these patch notes, I think they are secretly one of the worst patches in a long time, rivaling patch 4.20 possibly?

They are way behind on whats good. Im expecting 5 thunderlords to go up to probably 8 thunderlords in every game.

I just can't reasonably support 90% of these patch notes and they dont even affect any champions I play.


In all the games I played on this patch this is the case. 8+ Thunderlords every game.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 09 2015 17:15 GMT
#42
precision + thunderlords is far too good to pass up, especially since the competition is nerfed
Bronze player stuck in platinum
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 09 2015 17:28 GMT
#43
More like Precision is far too good to pass up and Thunderlords is sort of similar to the Ferocity keystones.

Holy shit is Precision OP as fuck.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-12-09 18:45:09
December 09 2015 18:39 GMT
#44
I don't think Thunderlord's is actually that good, it's just that it's the only option for damage for most champs. Every single AP champ (and most AD champs) can only choose between Thunderlord's and Deathfire Touch for damage, and Deathfire Touch has to be like WAY better than Thunderlord's to justify dropping Precision.

I don't think this is something that can really be fixed by tuning numbers on Deathfire Touch or Thunderlord's. I think they need to add a new keystone that just offers raw damage, and/or possibly combine Deathfire Touch and Thunderlord's into a single matery and leave it in Ferocity.

I think this is the main failure of an otherwise excellent mastery overhaul. The solution might just to make all of the keystones something other than just raw damage.
What fun is it being cool if you can’t wear a sombrero?
LightningStrike
Profile Joined February 2011
United States14276 Posts
December 09 2015 18:44 GMT
#45
With that new AP Jungle item Nidalee should be even better imo. Plus Fiddle might become a terror in Solo Q with that item plus his ult getting a lower CD :o
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 09 2015 18:49 GMT
#46
Which primarily AD champions can use Precision's magic pen effectively?? Only ones I can think of right now is Jax, Xin kinda, Garen for ult? IDK
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 09 2015 18:59 GMT
#47
Corki

Varus
(╯°□°)╯︵ ┻━┻
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 09 2015 19:06 GMT
#48
hybrid corki solo lane is a secret OP right now if anyone wants a fun champ to play. Triforce/luden's/cd boots everything else is extraneous lolz.
I come in for the scraps
iCanada
Profile Joined August 2010
Canada10660 Posts
December 09 2015 19:20 GMT
#49
On December 10 2015 04:06 VayneAuthority wrote:
hybrid corki solo lane is a secret OP right now if anyone wants a fun champ to play. Triforce/luden's/cd boots everything else is extraneous lolz.


Its been op since ludens echo came out, imo.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 09 2015 19:38 GMT
#50
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 09 2015 19:42 GMT
#51
On December 10 2015 04:20 iCanada wrote:
Show nested quote +
On December 10 2015 04:06 VayneAuthority wrote:
hybrid corki solo lane is a secret OP right now if anyone wants a fun champ to play. Triforce/luden's/cd boots everything else is extraneous lolz.


Its been op since ludens echo came out, imo.

You have a very weird definition of op.

Why do you go cd boots and not mpen? Don't you just run scaling cdr on blues and with trinity you get enough cdr?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 09 2015 19:44 GMT
#52
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 09 2015 20:18 GMT
#53
On December 10 2015 04:42 nafta wrote:
Show nested quote +
On December 10 2015 04:20 iCanada wrote:
On December 10 2015 04:06 VayneAuthority wrote:
hybrid corki solo lane is a secret OP right now if anyone wants a fun champ to play. Triforce/luden's/cd boots everything else is extraneous lolz.


Its been op since ludens echo came out, imo.

You have a very weird definition of op.

Why do you go cd boots and not mpen? Don't you just run scaling cdr on blues and with trinity you get enough cdr?


I usually get void staff anyway and cd boots are almost 300 gold cheaper so its a much faster movement speed power spike.

I run flat ad reds flat ap blues for the lvl 1-2 cheese with corki. Q and E hit really hard early. But yea all the OP hybrid stuff in the cunning tree put him over the top now. precision and thunderlords are both really good on him
I come in for the scraps
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 09 2015 20:31 GMT
#54
On December 10 2015 04:38 JimmiC wrote:
I am in plat promo for my other name and lost once and went back in and didn't have 1 in. Thought it was for all series apparently not to jump leagues.

I think it is only for below Gold I?
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 09 2015 20:31 GMT
#55
On December 10 2015 05:18 VayneAuthority wrote:
Show nested quote +
On December 10 2015 04:42 nafta wrote:
On December 10 2015 04:20 iCanada wrote:
On December 10 2015 04:06 VayneAuthority wrote:
hybrid corki solo lane is a secret OP right now if anyone wants a fun champ to play. Triforce/luden's/cd boots everything else is extraneous lolz.


Its been op since ludens echo came out, imo.

You have a very weird definition of op.

Why do you go cd boots and not mpen? Don't you just run scaling cdr on blues and with trinity you get enough cdr?


I usually get void staff anyway and cd boots are almost 300 gold cheaper so its a much faster movement speed power spike.

I run flat ad reds flat ap blues for the lvl 1-2 cheese with corki. Q and E hit really hard early. But yea all the OP hybrid stuff in the cunning tree put him over the top now. precision and thunderlords are both really good on him

Meh maybe. Sadly haven't really seen anyone play it only seen the er+tf combo and it seems pretty good but hard to compare.

I just love how stupid rengar is with those new masteries. It is just something else when getting armor items doesn't help you survive an ad assassin.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 09 2015 23:05 GMT
#56
On December 10 2015 03:59 ticklishmusic wrote:
Corki

Varus

Koogles.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-12-09 23:52:33
December 09 2015 23:52 GMT
#57
Can someone explain to me why they fucked up the jungle experience gain and stuff for the pre-season? I get that they wanted to rework the jungle items (again) after spending most of season 4 and season 5 to work on the jungle, but I thought jungle was in a pretty good spot at the end of season 5.

But now whenever I jungle if I don't successfully gank a lane (like get an actual kill) pre-6 I'm so far behind in XP that it takes me the next 4 minutes to catch up in levels to the lane champs.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-12-09 23:56:16
December 09 2015 23:56 GMT
#58
On December 10 2015 08:52 Kinie wrote:
Can someone explain to me why they fucked up the jungle experience gain and stuff for the pre-season? I get that they wanted to rework the jungle items (again) after spending most of season 4 and season 5 to work on the jungle, but I thought jungle was in a pretty good spot at the end of season 5.

But now whenever I jungle if I don't successfully gank a lane (like get an actual kill) pre-6 I'm so far behind in XP that it takes me the next 4 minutes to catch up in levels to the lane champs.

It's all about how good you can get that first clear. If you can get a full clear, your xp gain doesn't really drop,, if you can only get a half clear, you absolutely need to get that half clear at a healthy enough level to gank a lane. Watching Rush get full clears with full health is pretty crazy impressive, allowing him to gank after a full clear allows him to get such a massive lead. Work on dat jungling mechanic.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 09 2015 23:56 GMT
#59
They only jungle xp change was that you need to get the items. The actual change that matters is kills give more xp. Dunno how you have such issues tbh. Even in games where the jungler is a few kills and 20 cs behind they still are never more than a level behind.
Alaric
Profile Joined November 2009
France45622 Posts
December 09 2015 23:57 GMT
#60
It feels weird not ganking at level 3 timing-wise, though, but I guess it's on you to pick up the habit.
By full clear, are we talking camp->buff->buff->clear the rest, or camp->buff->camp->buff->finish that side?
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2015 00:04 GMT
#61
On December 10 2015 08:57 Alaric wrote:
It feels weird not ganking at level 3 timing-wise, though, but I guess it's on you to pick up the habit.
By full clear, are we talking camp->buff->buff->clear the rest, or camp->buff->camp->buff->finish that side?

I would say hitting level 4 without backing is a "full" clear.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 10 2015 00:12 GMT
#62
No, clearing everything is a full clear wtf.

Gromp>blue>wolves>wraiths>red>golems is a full clear.

Golems>red>wraiths>wolves>blue>gromp is also a full clear, but its wrong.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-10 00:17:53
December 10 2015 00:16 GMT
#63
How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
December 10 2015 00:17 GMT
#64
On December 10 2015 09:12 Ketara wrote:
No, clearing everything is a full clear wtf.

Gromp>blue>wolves>wraiths>red>golems is a full clear.

Golems>red>wraiths>wolves>blue>gromp is also a full clear, but its wrong.


You forgot both bugs, the dragon, the purple thing, and the enemy jungle, though.

"What is a full clear?"
Gahlo
Profile Joined February 2010
United States35125 Posts
December 10 2015 00:20 GMT
#65
On December 10 2015 09:16 nafta wrote:
How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...

Only thing I can think of is that if you go to red second you won't have the smite for the HP gain on it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 10 2015 00:21 GMT
#66
On December 10 2015 09:16 nafta wrote:
How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...


Well if its not slower its not wrong.

In season 5 at least starting red side was typically significantly slower.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 10 2015 00:27 GMT
#67
I haven't tested but even if it is 20 seconds slower just the fact that you have the option of doing golems>red>wraiths and ganking mid vs not being able to if you start blue side it completely changes the dynamic of the game. When you get in a game with players who aren't sun dried tomatoes it just completely changes how the early game works.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 10 2015 00:28 GMT
#68
I feel like 20 seconds is a pretty significant thing to gamble on the possible success of an early gank, but I typically play junglers who shouldn't gank before 6 because they are bad at it, so.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-10 00:36:38
December 10 2015 00:33 GMT
#69
I mean so many times when the jungler starts top side I just tell the other guy on bot to go slightly later to lane and waste mana in the air so people think he starts bottom. That shit matters a lot. So often they are gonna overextend and get hit by a super random timing.

And I am pretty sure that technically the faster clear is wherever your duo is so they give you a better pull. Say on elise why would blue side be better when you use your spiderlings to tank so the gromp buff doesn't even proc while you have a lot of atk speed to proc the golem buff?

Honestly even as a non jungle main full clears seem to be almost the same speed on most champs. I have never seen someone clear faster than like 6/7 seconds than me and I don't even have optimized pages/masteries.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-10 00:57:22
December 10 2015 00:56 GMT
#70
In my experience the difference between starting blue or red can be over 30 seconds on a lot of champions.

But I mean, I haven't played league since May and the jungle has changed significantly.

When you're doing an optimized clear the time difference typically increases, I think.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-10 01:21:16
December 10 2015 01:20 GMT
#71
For Xin I've been doing Gromp > Blue > Scuttle (spawns on time and lets me get hp back) > Wolves > Wraiths > Red. It seems to work pretty well and I basically have almost full hp with 1 pot used.

Also, maybe cuz I'm an idiot but is it hard to get a full clear on some melee champs now? I played J4 and it was kinda painful.
(╯°□°)╯︵ ┻━┻
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-12-10 01:37:01
December 10 2015 01:32 GMT
#72
Ok, so you just have to full clear once before backing to remain mostly relevant. I can do that easy with Vi even without going the refillable HP pot and just taking 3 red pots, but other junglers I do struggle sometimes with doing a full clear and remaining at decent HP, like above 200 or so (which is generally enough HP to survive a Nid spear and run/flash away before she leaps after you).

For me I go Krugs > Red > Raptor > Blue > Wolves > Gromp on blue side if I have a jungler that can kill the little raptors easy after red. Otherwise swap Raptor with Blue.

On red side I go Gromp > Blue > Red > Wolves > Raptor > Krugs almost every time.

Maybe I just need to incorporate doing scuttle crab somewhere in my first clear to regain enough HP for clearing the rest of the camps.

My guess is jungle champs that have a shield or innate sustain in their kit can full clear easy, but if all they have is soft CC or slow AA the first clear is painful and/or terribly slow.
kongoline
Profile Joined February 2012
6318 Posts
December 10 2015 02:05 GMT
#73
in s5 i usually hit lvl6 in my 2nd round of buffs now i do it before 7min regularly
MattBarry
Profile Joined March 2011
United States4006 Posts
December 10 2015 02:20 GMT
#74
New Poppy is pretty decent in the jungle. On a side note, I miss old kat prerework
Platinum Support GOD
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2015-12-10 02:59:33
December 10 2015 02:58 GMT
#75
I just got flagged by the LeaveBuster for D/Cing from a bot game last night. I had to leave the game so that I could relaunch the client to reconnect.

I was always under the impression that Riot's algorithms were statistically solid and all the ppl QQing were just toxic and subject to poor-self-reflection biases, but I've been only playing bot games for first win for the last 2 months and don't think I've ever left a game before being able to reconnect.

Is this part of the new "Instant Feedback" system? Does it depend on whether you get reported for being AFK or not? I understand the "don't play ranked games if your internet is unstable" part but it'd be pretty ridiculous to get banned for D/Cing in a bot game (esp because I reconnected like 5 mins later and we won anyways).
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 10 2015 03:43 GMT
#76
On December 10 2015 09:21 Ketara wrote:
Show nested quote +
On December 10 2015 09:16 nafta wrote:
How the fuck is it wrong? Starting on the otherside of the map completely changes how the lanes play.... Even if it is slightly slower it just creates pressure without even doing anything. For some champs it isn't even slower...


Well if its not slower its not wrong.

In season 5 at least starting red side was typically significantly slower.


for Quinn (last patch idk now) you only have to use one health pot to full clear if you start golems so I personally considered it a lot better.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 10 2015 03:48 GMT
#77
On December 10 2015 11:58 Zess wrote:
I just got flagged by the LeaveBuster for D/Cing from a bot game last night. I had to leave the game so that I could relaunch the client to reconnect.

I was always under the impression that Riot's algorithms were statistically solid and all the ppl QQing were just toxic and subject to poor-self-reflection biases, but I've been only playing bot games for first win for the last 2 months and don't think I've ever left a game before being able to reconnect.

Is this part of the new "Instant Feedback" system? Does it depend on whether you get reported for being AFK or not? I understand the "don't play ranked games if your internet is unstable" part but it'd be pretty ridiculous to get banned for D/Cing in a bot game (esp because I reconnected like 5 mins later and we won anyways).

The worst is when it makes you promise to not DC/AFK in the future. What am I, 7?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 10 2015 04:14 GMT
#78
According to Jeff, Wukong counters Poppy :>
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
IamPryda
Profile Joined April 2011
United States1186 Posts
December 10 2015 09:03 GMT
#79
i like the new poppy still not sure what to build on her been going triforce-deadman into full tank not sure if blackcleaver or something else is better
Moar banelings less qq
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2015 09:09 GMT
#80
On December 10 2015 10:32 Kinie wrote:
On red side I go Gromp > Blue > Red > Wolves > Raptor > Krugs almost every time.

Sounds like an awful lot of walking to go to red then back to wolves, though.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 10 2015 09:32 GMT
#81
It is pretty fucking awful.

Can't wait for the thunderlord nerfs next patch so we move on to the next keystone.

JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
December 10 2015 10:48 GMT
#82
Are you starting W on Xin? I can full clear every camp with a pot left over. The heal on w really makes a difference.

M2
Profile Joined December 2002
Bulgaria4114 Posts
December 10 2015 10:51 GMT
#83
On December 10 2015 18:32 nafta wrote:
It is pretty fucking awful.

Can't wait for the thunderlord nerfs next patch so we move on to the next keystone.


are the games now with 10 thunderlords?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-10 11:29:06
December 10 2015 11:28 GMT
#84
Not 10 but the lowest I have seen is 6 so far.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 10 2015 11:44 GMT
#85
No nerfs on pbe yet.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35125 Posts
December 10 2015 11:50 GMT
#86
That's because the patch just came out yesterday, silly.
Kinie
Profile Joined December 2011
United States3106 Posts
December 10 2015 14:06 GMT
#87
On December 10 2015 18:09 Alaric wrote:
Show nested quote +
On December 10 2015 10:32 Kinie wrote:
On red side I go Gromp > Blue > Red > Wolves > Raptor > Krugs almost every time.

Sounds like an awful lot of walking to go to red then back to wolves, though.


Yes it is, but the walk is even longer if you go (after taking Red) Raptors > Wolves > Krugs.

The other option (which I've started doing recently on red side) is Wolves third and not smiting, Red fourth and smiting early for HP gain, then rest of the camps before backing.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 10 2015 14:26 GMT
#88
I used to only jungle Sion for a while, then recently I tried some other ones like Gragas and Heca and jesus the first clear is so much harde. Sion I barely need a potion and I end my first clear with full hp. I'm not exactly a seasoned jungler, but I wanted to try something else. what other champs got it easy in terms of clearspeed and sustain/health?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-10 14:55:13
December 10 2015 14:49 GMT
#89
Ok just had a 10 thunderlords game. What great mastery balance riot. It's not like anyone who took one look at the changes said this would happen. Oh wait...

Elise/lee/xin/udyr/zac/kindred/quinn/graves/trundle are the ones that spring to mind but there are more just gotta look through the champions
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-10 15:03:06
December 10 2015 15:02 GMT
#90
So...

If we have Hand of Bullshit, Thunderlord must be like "Balancelord" or something.

I'm pretty convinced that Thunderlord is actually not the problem. Precision is the problem.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2015 15:09 GMT
#91
Trundle would rather get Grasp I think. Precision helps his steroids and armour shred but his shtick is being a slippery tanky fuck who'll steal your stats and ruin your day, not burst you down.
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-12-10 15:25:32
December 10 2015 15:22 GMT
#92
On December 11 2015 00:02 Ketara wrote:
So...

If we have Hand of Bullshit, Thunderlord must be like "Balancelord" or something.

I'm pretty convinced that Thunderlord is actually not the problem. Precision is the problem.


thunderlords isnt a problem, its just they made every other keystone so shitty that people are taking the cunning tree for precision and thunderlord even when its not a good tree for their champ.

ironically though fervor is even more abusable on trundle now since you dont need to push to activate it.

now you can just freeze waves easily and zone anyone that isnt very strong early. auto bite cancel auto and already 6 stacks LOL. enjoy trundle this patch before he gets turned into galio next patch (strong champ with obscene mana costs if the reference isnt clear)
I come in for the scraps
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-12-10 15:37:15
December 10 2015 15:36 GMT
#93
Ten TLD is probably a sign of groupthink more than actual OPness.

For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one!
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 10 2015 15:36 GMT
#94
Well when everything else is garbage compared to them thunderlord actually being useful while not in a tank tree just makes it too good.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 10 2015 15:43 GMT
#95
On December 10 2015 19:48 JonnyLaw wrote:
Are you starting W on Xin? I can full clear every camp with a pot left over. The heal on w really makes a difference.



If you're talking to me, I usually start Q level 1 and get W second, but I'm barely any HP down from Gromp. I lose a bit of hp vs. blue so I end up taking scuttler and go wolves > wraith > red. At this point I'm basically full hp, I look for a gank, golem. Then I just back because I want stalkers + boots.
(╯°□°)╯︵ ┻━┻
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 10 2015 16:08 GMT
#96
On December 11 2015 00:36 GrandInquisitor wrote:
Ten TLD is probably a sign of groupthink more than actual OPness.

For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one!


its because you're biased, trundle and nasus are some of the champs it is extremely good on aka outliers.

very few champs want to go 18 into resolve, its incredibly bad if you arent an auto attacking bruiser.

but yes grasp is pretty much the only good mastery left. but who would ever take that besides top laners and a few junglers..?

Thunderlords is good on everyone and everything, hell i've even seen trundle and nasus' take it and do just fine.

That is the problem.

I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-10 16:30:59
December 10 2015 16:26 GMT
#97
I would totally recommend every jungler take Strength of Ages. The 300 hp is super super good. I'll probably play some Vi and Poppy jungle this evening. What's good for them?

I'm still a little skeptical about the cunning tree, though it's very possible that will change once I bother actually trying it out.

Actually I might go 6/6/18 so I can pick up assassin. On the other hand, I'll miss oppressor. Assassin is 1.5% more dmg (most of the time) and Oppressor is 2.5% when enemies are CC'd. I mean, enemies aren't CC'd a 100% of the time, but they are a lot of the time... the extra 5 damage from the cunning tree is really nice though, so I guess that works out.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-10 16:34:06
December 10 2015 16:28 GMT
#98
People do take it when they are playing tahm/mundo(when the person banning is stupid and they make it to picks) and some others. The problem is with how keystones are made so many people picking this mastery is just an obvious problem.

Or you could just go thunderlord on vi and basically have a 100% kill on ganks you can land your ult on.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 10 2015 16:49 GMT
#99
no
On December 11 2015 01:08 VayneAuthority wrote:
Show nested quote +
On December 11 2015 00:36 GrandInquisitor wrote:
Ten TLD is probably a sign of groupthink more than actual OPness.

For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one!


its because you're biased, trundle and nasus are some of the champs it is extremely good on aka outliers.

very few champs want to go 18 into resolve, its incredibly bad if you arent an auto attacking bruiser.

but yes grasp is pretty much the only good mastery left. but who would ever take that besides top laners and a few junglers..?

Thunderlords is good on everyone and everything, hell i've even seen trundle and nasus' take it and do just fine.

That is the problem.



Eh. Everyone using the same masteries is the best possible outcome for me given the item changes that make builds actually affect the way the game is played. Totally fine having only champ select and item buying as the only impact choices.
Freeeeeeedom
Kenpark
Profile Joined March 2012
Germany2350 Posts
December 10 2015 17:22 GMT
#100
Febiven's stream is pretty awesome. So glad he is finally on twitch. He for sure knows how to carry soloq games. Anybody know who he is duoing with ? "Godisgreat" is the acc. Does pretty well in the jungle every game I saw so far, then goes randomly top with Riven 16-4 and they win 4on5.
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2015 17:40 GMT
#101
I'm not sure where I'd go on Irelia. Hiten Style doesn't benefit from all the %damage increase or %ability damage increase. Fervor could look nice (she can't stack it like the others since you usually want to hold onto your Q and not start with it), and I don't know if most of her non-Hiten damage coming from autos would make penetration interesting on her.
I guess 18-0-12 to get sustain in lane and Fervor? Corruption start is obvious, not sure if Triforce or Rageblade now that the latter has been nerfed. Sterak's is part of the package and if you're going 2x offensive items it's both Rageblade and Triforce, ignoring BotRK I assume.

Jax can trigger Decree super easily and it goes well with his harass pattern, but Fervor's better if you keep fighting. Rageblade, Triforce or Gunblade? Or even all 3. But I have no idea which masteries to use on him.

I guess TP or Ignite is going to depend on the match-up for these two.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-10 17:55:54
December 10 2015 17:54 GMT
#102
I'm looking at hydra right now and it seems super nice because of the AA reset. I'm really liking the trinity of Hydra + DMP + Sheen item (Triforce or IBG) for a really nasty spell>double empowered auto>hydra>auto w/ thunderlord or whatever other. Or something like that, haven;t completely worked out the combo in my head.

Not Irelia specifically, but the amount of burst + tankiness seems pretty insane.
(╯°□°)╯︵ ┻━┻
brian
Profile Blog Joined August 2004
United States9616 Posts
December 10 2015 18:16 GMT
#103
so I have a real dumb question. some patch since preseason has brought about a new animation that I can't figure out.

when certain champions kill other champions, some big ice glacier explodes. is this some kind of mastery animation like bounty hunter?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-10 18:33:40
December 10 2015 18:29 GMT
#104
it's an icon, it's for the allstars event, I assume it will only last until the end of the event similar to the team emotes for worlds.

On December 11 2015 02:22 Kenpark wrote:
Febiven's stream is pretty awesome. So glad he is finally on twitch. He for sure knows how to carry soloq games. Anybody know who he is duoing with ? "Godisgreat" is the acc. Does pretty well in the jungle every game I saw so far, then goes randomly top with Riven 16-4 and they win 4on5.


dunno if he's in EU yet but Spirit always had a pocket Riven he played several times on blue and in his debut for WE
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-12-10 18:30:53
December 10 2015 18:30 GMT
#105
It's for All-Stars, people bought icons that change their mastery emote (the statue-like stuff with wings unlocked when you reached mastery rank 5 with a champion) into the fire or ice logo, and gives them kill animations.
It'll be disabled after all stars (or probably in the next patch).

Basically just a temporary hype thing.
Cant take LMS hipsters serious.
brian
Profile Blog Joined August 2004
United States9616 Posts
December 10 2015 18:41 GMT
#106
thank you. it's been driving me crazy not being able to figure it out.
Kenpark
Profile Joined March 2012
Germany2350 Posts
December 10 2015 19:42 GMT
#107
On December 11 2015 03:29 Slusher wrote:
it's an icon, it's for the allstars event, I assume it will only last until the end of the event similar to the team emotes for worlds.

Show nested quote +
On December 11 2015 02:22 Kenpark wrote:
Febiven's stream is pretty awesome. So glad he is finally on twitch. He for sure knows how to carry soloq games. Anybody know who he is duoing with ? "Godisgreat" is the acc. Does pretty well in the jungle every game I saw so far, then goes randomly top with Riven 16-4 and they win 4on5.


dunno if he's in EU yet but Spirit always had a pocket Riven he played several times on blue and in his debut for WE


Apparently its PerkZ, midlaner from Gamers2, who just turned 17. Guy looks like an absolut beast from what you can tell from soloq. Maybe the next big midlaner out of EU. Gonna watch this guy.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-10 19:44:52
December 10 2015 19:44 GMT
#108
EDIT: woops, wrong thread had 2 tabs open
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2015 21:11 GMT
#109
After trying Rageblade on Irelia... ugh, it feels awful. Helps a lot with the waveclear, but the lack of MS (either Phage passive or BotRK active) makes it so easy for people to escape from you, what with the improved MS passives and all. Basically means you have to build either DMP (not a fan since its tankiness is a tad on the weak side compared to other options) or another offensive item second.

I think I'd try to stick with Triforce, even if Sheen is nerfed. Being able to keep people in Q range for the 3-4s it needs to come off cd translates to a lot more damage in realistic scenarios.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2015 21:13 GMT
#110
On December 11 2015 06:11 Alaric wrote:
After trying Rageblade on Irelia... ugh, it feels awful. Helps a lot with the waveclear, but the lack of MS (either Phage passive or BotRK active) makes it so easy for people to escape from you, what with the improved MS passives and all. Basically means you have to build either DMP (not a fan since its tankiness is a tad on the weak side compared to other options) or another offensive item second.

I think I'd try to stick with Triforce, even if Sheen is nerfed. Being able to keep people in Q range for the 3-4s it needs to come off cd translates to a lot more damage in realistic scenarios.

I mean, I think Triforce is still the go-to first item because of smooth build up. But I could see guinsoo's being a pretty good 2nd item buy, or perhaps doing a 1.5 item build of Phage -> Guinsoos -> Triforce.
liftlift > tsm
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-12-10 23:22:56
December 10 2015 21:19 GMT
#111
I feel like a completed Triforce is still stronger than Rageblade+partial item, just because it coincides so well with when Irelia is strong, and the Spellblade passive is a lot of burst.
Sure, a stacked Rageblade provides a lot of stats, but the AP doesn't see much use (you used most of your ult and your E by that point) and it's ramping up, while you're playing as an assassin at that point, so I'd rather have the burst, and the mobility from Zeal+Phage is really important. It doesn't matter if people escape with 50 or 300 HP if I can't catch up to them, basically.

Played Illaoi too. Against Gnar, which looks like another braindead lane for him, since he's fast and everything you do is slow, and he's ranged so he can kill your tentacles safely. I didn't realise they're always visible, so there's no point to hide them in the bush.
I really felt miserable in teamfights (they had Annie and Poppy) as I'd ult, W someone, the tentacles would auto once, W would come back off cd, I'd attack and die right after, and the tentacles wouldn't attack because of that.

Her animations are really slow and I think that's what punishes her most, from my experiences. Whenever I do something, it takes almost 2 seconds before something happens in return.
Her highs are high (in a poro king game I managed to get spirits on two people, when the fight erupted and I got to ult the tentacles attacked by themselves and wrecked the entire enemy team) but it feels really, really hard to get something going on.


One thing I missed after the games is about the damage distribution; what do I do myself, and what comes from the tentacles (as in during my ult or after someone got branded by E). It's hard to appreciate when 2 tentacles smash the enemy team after an ult, applying BC stacks and allowing a lot of damage, or when it's your Q, autos and the result of a E pull that damages someone.
Also when you get a spirit and destroy it, if the enemy ran away you can't really appreciate how much damage they took (out of vision, etc.) and the damage the brand will cause offscreen (likely not much, once people learn what she does).
It's more about post-game stats in general than Illaoi, though, she's just a good candidate because of her kit. Or Zyra with a damage comparison between her plants and regular abilities.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 10 2015 21:40 GMT
#112
Rageblade doesn't really make sense to me on Irelia. It's a sustained damage item, and she's an assassin. Well, assassin-ish. You really want something that enhances your burst.
(╯°□°)╯︵ ┻━┻
Gahlo
Profile Joined February 2010
United States35125 Posts
December 10 2015 23:32 GMT
#113
On December 11 2015 00:02 Ketara wrote:
So...

If we have Hand of Bullshit, Thunderlord must be like "Balancelord" or something.

I'm pretty convinced that Thunderlord is actually not the problem. Precision is the problem.

The problem with Decree is that before they buffed it, it was bugged. The ratios were actually coded backwards so it was doing 10% Bonus AD and 20% AP. So, since the time when they decided "We need to buff this, it's too weak." they effectively tripped the ratio.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 11 2015 03:36 GMT
#114
just had a game with 9/10 thunderlord's decree. #keystonediversity
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 11 2015 06:11 GMT
#115
Going to be nerfed next patch probably because of how popular/good it is, enjoy it while it lasts FeelsBadMan
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 11 2015 06:18 GMT
#116
it's not even that good, just everything else is trash and precision
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 11 2015 06:27 GMT
#117
Precision was probably the strongest mastery in the game before they buffed it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-11 06:44:28
December 11 2015 06:44 GMT
#118
wrong thread
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 11 2015 16:09 GMT
#119
On December 11 2015 01:08 VayneAuthority wrote:
Show nested quote +
On December 11 2015 00:36 GrandInquisitor wrote:
Ten TLD is probably a sign of groupthink more than actual OPness.

For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one!


its because you're biased, trundle and nasus are some of the champs it is extremely good on aka outliers.

very few champs want to go 18 into resolve, its incredibly bad if you arent an auto attacking bruiser.

but yes grasp is pretty much the only good mastery left. but who would ever take that besides top laners and a few junglers..?

Thunderlords is good on everyone and everything, hell i've even seen trundle and nasus' take it and do just fine.

That is the problem.


See I think Resolve actually has by far the best keystone masteries. The three are all meant for tanky champs only, but there are compelling reasons for nearly every tank to take any of the three. (Or there will be, as soon as Strength of Ages is buffed a bit w/r/t siege minions.) It's a question of playstyle, and Grasp/Strength/Bond are all nice in their own ways.

Cunning is not terrible in that regard, except for the fact that Windspeaker's Blessing is completely useless on the vast majority of champs. But the Stormraider's Surge vs. Thunderlord's Decree is in theory a great tradeoff - were it not for the fact that your average player will never really care about anything other than damage, since so long as there is any option that reads DO EXTRA DAMAGE they will always take it.

Ferocity is the worst in the regard, insofar as BOTH Warlord's Bloodlust and Fervor are useless on the vast majority of champs. But I suspect that even if Precision hadn't been buffed, and Deathfire Touch nerfed, you'd still see Thunderlord's Decree on the vast majority of masteries, simply because it has a cool damage effect.

Ultimately the only way to fix this is is to get rid of pure damage keystones. Replace TLD with something like Expose Weakness, and replace Deathfire Touch with Spellblade, and I think you will see a lot more variety in keystones than if you just straight-up nerf TLD.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
December 11 2015 16:21 GMT
#120
^ its riot they wont do logical thing instead keep balancing champions around it then nerf keystone then rework it
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 11 2015 16:37 GMT
#121
On December 12 2015 01:09 GrandInquisitor wrote:
Show nested quote +
On December 11 2015 01:08 VayneAuthority wrote:
On December 11 2015 00:36 GrandInquisitor wrote:
Ten TLD is probably a sign of groupthink more than actual OPness.

For example I don't see enough people taking Grasp of the Bullshit despite it being simultaneously one of the best sustain and damage masteries in lane. On Trundle at level one, it's +15AD and 25% lifesteal for that AA. That's insane! Imagine if the tooltip said, every four seconds, your next AA against a champion is empowered as if you had two Doran's Blades plus the lifesteal of two BotRKs -- at level one!


its because you're biased, trundle and nasus are some of the champs it is extremely good on aka outliers.

very few champs want to go 18 into resolve, its incredibly bad if you arent an auto attacking bruiser.

but yes grasp is pretty much the only good mastery left. but who would ever take that besides top laners and a few junglers..?

Thunderlords is good on everyone and everything, hell i've even seen trundle and nasus' take it and do just fine.

That is the problem.


See I think Resolve actually has by far the best keystone masteries. The three are all meant for tanky champs only, but there are compelling reasons for nearly every tank to take any of the three. (Or there will be, as soon as Strength of Ages is buffed a bit w/r/t siege minions.) It's a question of playstyle, and Grasp/Strength/Bond are all nice in their own ways.

Cunning is not terrible in that regard, except for the fact that Windspeaker's Blessing is completely useless on the vast majority of champs. But the Stormraider's Surge vs. Thunderlord's Decree is in theory a great tradeoff - were it not for the fact that your average player will never really care about anything other than damage, since so long as there is any option that reads DO EXTRA DAMAGE they will always take it.

Ferocity is the worst in the regard, insofar as BOTH Warlord's Bloodlust and Fervor are useless on the vast majority of champs. But I suspect that even if Precision hadn't been buffed, and Deathfire Touch nerfed, you'd still see Thunderlord's Decree on the vast majority of masteries, simply because it has a cool damage effect.

Ultimately the only way to fix this is is to get rid of pure damage keystones. Replace TLD with something like Expose Weakness, and replace Deathfire Touch with Spellblade, and I think you will see a lot more variety in keystones than if you just straight-up nerf TLD.


This makes a lot of sense and seems like a rather good solution to the problem. I assumed that Keystone masteries were going to be more about "altering play through weird effects" but instead they just put a bunch of pure damage ones in which felt really weird.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 11 2015 16:47 GMT
#122
I agree that resolve has the best overall tree for keystones but overall its a terrible tree for the majority of champs.

and I completely disagree with your assessment of thunderlords, the NA vs EU all stars game they were NOT fucking around minus dyrus and there was a billion thunderlords. they aren't taking it cause "lol leet damages" people are taking it because it is the best option to win...
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-11 16:56:19
December 11 2015 16:55 GMT
#123
If you honestly think people are taking it cuz "ME NO NEED UTILITY ME GO DAMAGE" you should get off your high horse.

The problem is the other masteries are simply bad. This is a balance problem.

I don't see why is a damage mastery a problem. If the others were competetive people would pick them instead if the situation called for it.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 11 2015 17:40 GMT
#124
Praise be to Thunderlords. This is not a balance problem, its a balance solution. No more wasting time on out of game choices aside from whether I play Olaf or Jax.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
December 11 2015 17:49 GMT
#125
Olaf would prob go Grasp and Jax Fervor, so...
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-11 18:52:05
December 11 2015 18:46 GMT
#126


wonder if this was intended
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-11 20:14:12
December 11 2015 20:10 GMT
#127
I super agree with the idea that resolve has the best keystones and Ferocity has the worst.

Warlords is fine, but Fervor and DFT work in such a way that they're fairly identical and a given champ is probably only going to want one of them and never want the other. So, with a couple exceptions, its sort of like Ferocity only has two keystones ATM.

I don't think looking at pro games, especially NA vs EU, is going to prove to be a great indicator of mastery strength. Progamers have historically not been great at optimizing masteries outside of Korea.


I think having keystones that do damage is fine. But having masteries with huge amounts of hidden power like Precision is counterintuitive to their design goals.

Precision is stronger than both tier 5 Ferocity masteries put together, and that's not immediately clear till you do math to find it out. And due to the early game impact of Precision, its not just stronger, its much stronger.

Its also not immediately clear whether it's Thunderlords making the big damage difference or precision. I'd wager I could do a lot of math to show you that Thunderlords and DFT are adding similar amounts of damage on a majority of champions, but it won't seem like that in a live game due to how overtuned Precision is.


Unfortunately for Riot, the solution I think is likely to nerf Precision a lot, and then subsequently buff every Assassin in the game.

The other solution might be to remove DFT from the game, put Thunderlords in Ferocity, and add another utility keystone to Cunning, but I don't think that's what they want to do. Even if they did that I think it might just make Stormraider surge super popular just because Precision.

I'm interested in seeing what they actually end up doing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-11 20:48:44
December 11 2015 20:28 GMT
#128
The assassin problem is peel is too strong in this game. Excluding a few champs like rengar/talon/leblanc(if ahead) none of the assassins have a kit good enough to deal with it. They need items to do that job or hard nerfs to every single peeler. Also exhaust... And at any point that assassins start becoming relevant people are just gonna start picking kayle and zilean again who are both viable with some changes now....

Why do you keep talking like nobody knows precision is broken?

Speaking of pros being bad at masteries I just saw febiven take 5% cdr over precision on vayne. Maybe people are that retarded.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 11 2015 20:53 GMT
#129
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2015 21:24 GMT
#130
On December 12 2015 03:46 kongoline wrote:
https://www.youtube.com/watch?v=ah0kcLLs-7g&feature=youtu.be

wonder if this was intended

Pretty sure it was. The shurima shift was way too inconsistent before, and after removing a lot of Azir's straight power, they probably want to give him some more hidden power.
liftlift > tsm
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 11 2015 21:34 GMT
#131
Just play against your friends and shit on them so they know they're not good instead of having some excuse to blame other people.
Bronze player stuck in platinum
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 11 2015 21:39 GMT
#132
Hope that they intended that for azir and that it stays. Looks awesome!
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2015 21:41 GMT
#133
On December 12 2015 06:34 Nos- wrote:
Just play against your friends and shit on them so they know they're not good instead of having some excuse to blame other people.

Nah, people with external locus of control just continue making excuses as to why they're stuck in the ELO they're in.

They'll bitch about rng when you crit, or they'll bitch about luckerdog minion damage, or whatever bullshit they can make up.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 11 2015 21:42 GMT
#134
Getting a crit with 1/2% or w/e is bitch worthy though.

I recommend you guys start reading patch notes. It is intended.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-12-11 22:04:34
December 11 2015 22:03 GMT
#135
Lost lane to Draven as Irelia when he crit me on his fourth auto at level 1 (then later during an all-in at level 6 that turned a kill into a death), can confirm. o/
Well to be fair he had 5% crit in his runes. And our Elise got crit twice in three attacks from that a bit later, so he can def' bitch more than me.

User was temp banned for this post.
Cant take LMS hipsters serious.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
December 11 2015 22:05 GMT
#136
Nobody can bitch more than you, Alaric.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2015-12-11 22:12:16
December 11 2015 22:12 GMT
#137
you lost to draven as irelia in a solo lane?... I think this one's on you man.
Bronze player stuck in platinum
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-11 22:15:10
December 11 2015 22:14 GMT
#138
Actually if draven is good you can smash irelia in a 1v1 incredibly easily.

For some reason people seem to think that marksmen are bad in 1v1s when they are by far the strongest.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2015 22:14 GMT
#139
On December 12 2015 07:03 Alaric wrote:
Lost lane to Draven as Irelia when he crit me on his fourth auto at level 1 (then later during an all-in at level 6 that turned a kill into a death), can confirm. o/
Well to be fair he had 5% crit in his runes. And our Elise got crit twice in three attacks from that a bit later, so he can def' bitch more than me.

I mean, JimmiC was being nice, trying not to out you as his crappy bronze friend....
liftlift > tsm
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 11 2015 22:16 GMT
#140
On December 12 2015 07:14 nafta wrote:
Actually if draven is good you can smash irelia in a 1v1 incredibly easily.

For some reason people seem to think that marksmen are bad in 1v1s when they are by far the strongest.

really I don't think I've ever had a problem as Irelia in that kind of lane. Maybe the people playing them just weren't good.
Bronze player stuck in platinum
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 11 2015 22:17 GMT
#141
On December 12 2015 07:16 Nos- wrote:
Show nested quote +
On December 12 2015 07:14 nafta wrote:
Actually if draven is good you can smash irelia in a 1v1 incredibly easily.

For some reason people seem to think that marksmen are bad in 1v1s when they are by far the strongest.

really I don't think I've ever had a problem as Irelia in that kind of lane. Maybe the people playing them just weren't good.

Well he is ranged he can block your q with his e. Without any jungle assistance he can just kill you easily if he plays it properly.

The reason champs like draven aren't played in solo lanes is because they get ganked and die easily. Not because they suck at 1v1. I mean just look at any 1v1 tournament. Pretty much everyone picks only ads.
Alaric
Profile Joined November 2009
France45622 Posts
December 11 2015 22:18 GMT
#142
I'm pretty sure Irelia would beat him starting from level 5 if he doesn't play around the wave carefully, and since it's her versus a squishy if she gets a single kill she'll snowball really fast.
You can't fight him at level 1 though and he harassed me a bit. Not too much, until out of nowhere I take 141 damage (at level 1) from the axe crit. With that I can't get near the wave at all, he shoves a big one under the turret and he keeps harassing whenever I try to get a cs. He ended up getting a kill from a dive and snowballed.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 11 2015 22:21 GMT
#143
I am not saying draven is a good champ to pick into irelia. I am saying in a strict 1v1 draven can definitely win the matchup pre6 and even snowball hard enough to be stronger after.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2015 22:22 GMT
#144
On December 12 2015 07:17 nafta wrote:
Show nested quote +
On December 12 2015 07:16 Nos- wrote:
On December 12 2015 07:14 nafta wrote:
Actually if draven is good you can smash irelia in a 1v1 incredibly easily.

For some reason people seem to think that marksmen are bad in 1v1s when they are by far the strongest.

really I don't think I've ever had a problem as Irelia in that kind of lane. Maybe the people playing them just weren't good.

Well he is ranged he can block your q with his e. Without any jungle assistance he can just kill you easily if he plays it properly.

The reason champs like draven aren't played in solo lanes is because they get ganked and die easily. Not because they suck at 1v1. I mean just look at any 1v1 tournament. Pretty much everyone picks only ads.

A lot of this has to do with really shitty 1v1 tournament rules, such as 100cs first, etc.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35125 Posts
December 11 2015 22:40 GMT
#145
On December 12 2015 03:46 kongoline wrote:
https://www.youtube.com/watch?v=ah0kcLLs-7g&feature=youtu.be

wonder if this was intended

It was in the patch notes...
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 11 2015 23:27 GMT
#146
--- Nuked ---
Dan HH
Profile Joined July 2012
Romania9107 Posts
Last Edited: 2015-12-11 23:49:03
December 11 2015 23:46 GMT
#147
EUW doesn't work at the moment? Client kicked me out after I finished a game, when I restarted the game I had to wait in queue for 5 mins, then it says "logging on..." and nothing happens. This brings back horrible memories from S2

Edit: It finally logged but it says I left a match in progress and my only option is to click Reconnect, which does nothing because I hadn't left a game, I last hitted the nexus myself
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 12 2015 20:10 GMT
#148
I'm just wondering if they will nerf Azir asap, because if you gonna let him to drift like you're able to do now, he's gonna be OP as hell.

+ Show Spoiler +
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2015 20:25 GMT
#149
On December 13 2015 05:10 739 wrote:
I'm just wondering if they will nerf Azir asap, because if you gonna let him to drift like you're able to do now, he's gonna be OP as hell.

+ Show Spoiler +
https://www.youtube.com/watch?v=O6pz8XHZesM&feature=youtu.be

He's also pretty fed in this game. I think they'll have to remove a bit more of his damage with the new found utility.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19573 Posts
December 12 2015 21:12 GMT
#150
Part of the Azir problem is his utility is not accessible to 99% of the players. And Riot's not gonna leave Azir at 40% winrate in gold because they think hes cool. Even though, to be balanced, he should probably be ~30% in gold.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 12 2015 21:38 GMT
#151
isn't it literally the same except you don't have to time your E now?
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 13 2015 00:17 GMT
#152
I feel like these Azir changes were logical in that technically all of that was possible before, it was just really REALLY fucking difficult to do, and even if you knew how to do it and were good at it with low ping and shit it would sometimes just bug and not happen.

But I wouldn't be surprised at all if, now that its fixed and "working as intended", he gets hit with some more nerfs.

Isn't that the story of Azir? Bugfix one patch, nerf next patch.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 13 2015 00:21 GMT
#153
They should have kept Azir stuff difficult I think, there aren't enough difficult champions as it is.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2015-12-13 07:42:06
December 13 2015 07:40 GMT
#154
On December 13 2015 09:21 Ansibled wrote:
They should have kept Azir stuff difficult I think, there aren't enough difficult champions as it is.

The difficulty comes from latency, not skill in many situations. Not everybody plays on sub 20 ping, and some things, for example alistar WQ, is very difficult to pull off at 100+ ping. It's not difficult to do, but sometimes on that much ping even if you mash the button you won't be able to do it.

In this case I'm with Riot because doing this allows more players to utilize the functionality of Azir's kit, while also opening up some new flashy plays.
Porouscloud - NA LoL
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 13 2015 08:07 GMT
#155
I don`t understand why every champion has to be playable by the average league player. There should be champs that only people who are really good and have low ping are able to play.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 13 2015 08:13 GMT
#156
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35125 Posts
December 13 2015 09:50 GMT
#157
On December 13 2015 17:07 nafta wrote:
I don`t understand why every champion has to be playable by the average league player. There should be champs that only people who are really good and have low ping are able to play.

Because it would suck to really like a champion but not be able to play it half decently due to mediocre mechanics or where you live(while still playing in your region).
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-13 10:35:52
December 13 2015 10:27 GMT
#158
On December 13 2015 18:50 Gahlo wrote:
Show nested quote +
On December 13 2015 17:07 nafta wrote:
I don`t understand why every champion has to be playable by the average league player. There should be champs that only people who are really good and have low ping are able to play.

Because it would suck to really like a champion but not be able to play it half decently due to mediocre mechanics or where you live(while still playing in your region).

Get better? That is the whole point of competitive games? If you aren't competitive you will just play it anyway and not give a shit lol.

Not to mention a lot of champs are already useless compared to others if you aren't good not like it stops people from playing them.

It is honestly so sad how much great stuff in this game isn't added just for shitty reasons like this. At least they realized adding abilities that take away control from allied champs isn't gonna ruin the game...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 13 2015 14:21 GMT
#159
--- Nuked ---
DGA
Profile Joined December 2015
Israel7 Posts
December 14 2015 10:22 GMT
#160
Anyone else having problems with squishy supports at the moment?, i find squishy support are harder now more than ever. It was always the "get grabbed=bye" concept but with new items, champions reworks/new champions, and mastery changes it seems everything got better at catching/zoning your squishy ass while no buffs were interduced to help squishes[well soraka got better because of mastery but her she's still easy to catch).

Maybe i'm doing something wrong but i feel like everything is faster, hits harder, takes less damage while you try to poke with sona q or lulu q, just to slip once and get fucked.
Marstorius wins
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 10:26 GMT
#161
In lane it happens because everyone goes double thunderlord so you just get oneshot.
DGA
Profile Joined December 2015
Israel7 Posts
Last Edited: 2015-12-14 10:38:58
December 14 2015 10:38 GMT
#162
Yeah, i cant heal or shield that much damage. But the main issue is later, because of new items and adc/top reworks and items it's way easier to get caught off and die, even if you use your skills which just doesnt do enough now.

It's like not that squishy support suck that bad now but the the risk reward now it's way more risk for the same reward
Marstorius wins
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 14 2015 10:49 GMT
#163
Pick Brand and laugh at the enemy bot lane. Yes, he's squishy but he does fuckton of damage instead.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-14 12:45:18
December 14 2015 12:41 GMT
#164
the thing i find annoying in thunderlords is it changes melee vs ranged solo lane dynamic, it gives ranged champions extra early harass dmg which burns through my sustain and forces me out of lane a lot earlier especially now when early sustain start sucks u cant start flask + 3hp potions like before or start camp buy pots on top of that tp isnt even half as good as it was
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 14 2015 12:48 GMT
#165
Oh God yes, I've tried lux and zyra and they both get completely deleted if I stick my nose out. It's like, why even bother?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-12-14 14:14:57
December 14 2015 14:07 GMT
#166
To me it looks like from patch to patch riot is getting closer and closer to balance the game and make it similar to season 5 in terms of relevant balance. They need to tweak the masteries a bit more, maybe few items and few champs as well and we will have relative balance.

Of course every offensive champ/build will have an optimal path and only tanks/supports will have diversity in their builds from game to game, I don't think this can be changed ever (unless the game is redesigned from scratch), but at least they will be different from last season and this will somehow keep the game fresh, kind of
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Purge
Profile Joined November 2010
Canada372 Posts
December 14 2015 19:48 GMT
#167
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.
"Never do an enemy a small injury." - Machiavelli
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-14 19:57:39
December 14 2015 19:56 GMT
#168
Sona and Zyra are kinda good in lane (walking the razor wire of "not getting hooked" as you say), but are pretty much ult bots if your team isn't significantly ahead. That just doesn't fly anymore and kind of pushes them into the Lux-tier of support: cheesy and has a good chance at winning lane, but results in a 3v5 if you aren't winning after the end of lane.

It makes no sense to play like that when you have Thresh and Bard, who are moderately tanky, do solid damage and have amazing kits, or Janna (massive utility) and Brand (massive damage).

On the other hand, my roommate who finally started playing LoL hates Zyra bot. Her damage+CC is pretty good if she gets some farm, and the bot having perfect reflexes makes her pretty hilarious.
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 20:06 GMT
#169
Zyra has just as much if not more than brand wtf you talking bout?

ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 14 2015 20:11 GMT
#170
Zyra needs a certain amount of setup to get her damage out, Brand you press buttons and then trigger his passive burn.

I've also admitted in a previous post that I'm not very good with Zyra, I play most supports at my actual rank, but my Zyra is probably like Gold or something.

Dude, you need to chill out. I get the vibe you're constantly trying to pick a fight with me or something.
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-14 20:43:11
December 14 2015 20:15 GMT
#171
You really don't need a setup. Honestly her only problem is her passive is too hard to hit.

That is just how I shitpost.

Right now most mage supports are really good in lane and overall honestly. Just because they die easier than before if you fuckup hard isn't the end of the world. FQC is just way too good.

Also compared to last season where everyone went 0/9/21 now precision+thunderlord/windspeaker is such a big difference.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 14 2015 22:07 GMT
#172
Zyra support relies too much on the non-retardedness of teammates. Otherwise your chasing 4 derping chickens while they run past your plants and you never get a chance to get a multi-player ult until its 2v5
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 22:24 GMT
#173
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 14 2015 22:29 GMT
#174
On December 15 2015 07:24 nafta wrote:
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.

For sure. I also suppose its very stylistic. If you are good at being patient and enabling that in teammates it works ( in S3 I did this alot with Zyra/Janna) but that's suboptimal now for my kindest, and that of my teammates (it seems).
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 14 2015 23:42 GMT
#175
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35125 Posts
December 14 2015 23:48 GMT
#176
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Show nested quote +
Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-15 00:14:02
December 15 2015 00:01 GMT
#177
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Show nested quote +
Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

+20 HP and +10 MaxHP?

Actually it's probably just 10 for jungle things since there are more of them.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-15 02:00:01
December 15 2015 01:59 GMT
#178
On December 15 2015 08:48 Gahlo wrote:
Show nested quote +
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.
(╯°□°)╯︵ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 15 2015 02:03 GMT
#179
On December 15 2015 07:24 nafta wrote:
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.

Zyra and Brand are in the same vein. AP Supports that you actually want to build AP on (instead of tanky supports or healing/shielding/cdr supports) and they manage to do silly amounts of damage with just Liandry's and 1-2 items.

But can they be rather hit or miss, depending on RNG and positioning in team fights. I feel like Zyra takes more skill and has a high skill cap/DPS than Brand as a result.
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Dan HH
Profile Joined July 2012
Romania9107 Posts
December 15 2015 02:12 GMT
#180
On December 15 2015 10:59 ticklishmusic wrote:
Show nested quote +
On December 15 2015 08:48 Gahlo wrote:
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.

No it's 20 for siege minion and 10 for large monsters if you or a teammate near you kills them. And 0 if the tower or your minions kill them.

So it's 30 camps to max it
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 15 2015 04:16 GMT
#181
On December 15 2015 04:48 Purge wrote:
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.


I think the go to Syndra build at the moment is RoA then Morello. From there you build situationally. Grail just seems really sucky nowadays, and like you said, you just get jumped on. RoA health helps in that regard, but you need/want CDR so badly.

Riot shouldn't have savaged her Q so much. 20 damage at level 1 was massive. Not to mention her stun still only functions 80% of the time.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 15 2015 14:51 GMT
#182
On December 15 2015 11:12 Dan HH wrote:
Show nested quote +
On December 15 2015 10:59 ticklishmusic wrote:
On December 15 2015 08:48 Gahlo wrote:
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.

No it's 20 for siege minion and 10 for large monsters if you or a teammate near you kills them. And 0 if the tower or your minions kill them.

So it's 30 camps to max it

Well that sort of contradicts what the wiki says, but it's also the more intuitive reading of that sentence. Also if that's the case, how come everyone says it stacks too slowly in lane? Does 15 siege minions take longer than 30 camps?
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 15 2015 14:58 GMT
#183
On December 15 2015 13:16 JazzVortical wrote:
Show nested quote +
On December 15 2015 04:48 Purge wrote:
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.


I think the go to Syndra build at the moment is RoA then Morello. From there you build situationally. Grail just seems really sucky nowadays, and like you said, you just get jumped on. RoA health helps in that regard, but you need/want CDR so badly.

Riot shouldn't have savaged her Q so much. 20 damage at level 1 was massive. Not to mention her stun still only functions 80% of the time.

Don't you just build FQC on everyone?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
The_Unseen
Profile Joined March 2011
France1923 Posts
December 15 2015 15:04 GMT
#184
I think you go FQC first on Syndra yes, so much easier to setup your stun
I got five reasons for you to shut up
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2015-12-15 15:27:48
December 15 2015 15:26 GMT
#185
On December 15 2015 23:51 GrandInquisitor wrote:
Show nested quote +
On December 15 2015 11:12 Dan HH wrote:
On December 15 2015 10:59 ticklishmusic wrote:
On December 15 2015 08:48 Gahlo wrote:
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.

No it's 20 for siege minion and 10 for large monsters if you or a teammate near you kills them. And 0 if the tower or your minions kill them.

So it's 30 camps to max it

Well that sort of contradicts what the wiki says, but it's also the more intuitive reading of that sentence. Also if that's the case, how come everyone says it stacks too slowly in lane? Does 15 siege minions take longer than 30 camps?

24 minute mark would be the spawn of your last seige minion, assuming you are perfect.

Its kind of late, but also you are losing laning power, which junglers worry less about. Also, a jungler ends up with more passive stacks when teammates kill siege minions than a top does in a typical game.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-15 15:31:40
December 15 2015 15:30 GMT
#186
To get SotA full stacked, you'd need 15 siege minions* 1.5 minutes +1.5 minutes, so 24 minutes. That's a similar time to when I finish stacking it in the jungle, and presumably how Riot attempted to balance it. Kind of hard to miss a jungle camp, but there's always the chance you miss a siege minion when back or zoned though. Potentially losing a siege minion is a pretty hefty opportunity cost for backing, roaming, etc. when you have SotA.
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Fildun
Profile Joined December 2012
Netherlands4122 Posts
December 15 2015 15:50 GMT
#187
On December 15 2015 23:58 Ansibled wrote:
Show nested quote +
On December 15 2015 13:16 JazzVortical wrote:
On December 15 2015 04:48 Purge wrote:
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.


I think the go to Syndra build at the moment is RoA then Morello. From there you build situationally. Grail just seems really sucky nowadays, and like you said, you just get jumped on. RoA health helps in that regard, but you need/want CDR so badly.

Riot shouldn't have savaged her Q so much. 20 damage at level 1 was massive. Not to mention her stun still only functions 80% of the time.

Don't you just build FQC on everyone?

Yeah I think FQC first item is actually really good right now on a lot of champions.
RoA still seems like a noob trap on everything not named Ryze to me.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-12-15 15:55:33
December 15 2015 15:55 GMT
#188
I kinda like FQC into ROA on Karma Mid/Top (with cdr boots and cdr/lvl blues). Sounds really stupid, but plays nice because you never run out of mana, even without blue.
Purge
Profile Joined November 2010
Canada372 Posts
Last Edited: 2015-12-15 20:52:26
December 15 2015 20:15 GMT
#189
On December 15 2015 13:16 JazzVortical wrote:
Show nested quote +
On December 15 2015 04:48 Purge wrote:
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.


I think the go to Syndra build at the moment is RoA then Morello. From there you build situationally. Grail just seems really sucky nowadays, and like you said, you just get jumped on. RoA health helps in that regard, but you need/want CDR so badly.

Riot shouldn't have savaged her Q so much. 20 damage at level 1 was massive. Not to mention her stun still only functions 80% of the time.


Yeah those nerfs stomped her into irrelevancy. I play her and after im done maxing E i just fall off if I fall behind. Not fun.

I also tried that build after i snooped the 3 top KR ladder players using it but maybe imo i leaves you weaker than u should be when you should be a god because its charging.

When I next get a chance I'll be testing FQC-> Guise-> Needlessly. FQC is broken efficient and just stacking gold efficient items on it seems like only way to give yourself options. Getting Guise stacks your midgame damage, gives you hp and makes Liandries cheaper when people start hitting the 3k hp mark.

Edit: The only reason why I suggested Lia is that apparently according to Rito NLR items were nerfed down to the gold efficiency of Liandries and other such items. So All mages are just to get it if they need counters to health stacking.
"Never do an enemy a small injury." - Machiavelli
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2015-12-15 22:14:01
December 15 2015 22:07 GMT
#190
FQC is getting nerfed on the PBE for mid laners. The tribute passive is disabled after killing a minion (like the previous two items in the spellthief line). I can't see it being worth it after that.
crimethinking
Profile Joined February 2015
Vietnam765 Posts
December 15 2015 22:58 GMT
#191
I have not touched the game since 5.20. Is it just me or Graves feels like he's totally gimped now?
ktrolster | OMG | worldelite
Purge
Profile Joined November 2010
Canada372 Posts
December 15 2015 23:45 GMT
#192
On December 16 2015 07:07 JazzVortical wrote:
FQC is getting nerfed on the PBE for mid laners. The tribute passive is disabled after killing a minion (like the previous two items in the spellthief line). I can't see it being worth it after that.


As it should be and probably just an oversight. Its a gold steroid for free right now that makes Morellos and grail irrelevant w/ the amount of mana it gives. After this I see just like grail again.... although even after the nerfs ill be checking because its pretty efficient w/o the passive.

re Graves dude:

Just give it some more games, his gameplay is alot more strange but frankly its way more interesting. There is a whole thread on reddit rn on this topic w/ ppl discussing the pros and cons (its incredibly biased, but not as bad as usual). there a couple good comments in there that i dont have time to link, but ppl were talking about animation cancels that open up more autos for graves.

I personally find him way more fun to play with and against.
"Never do an enemy a small injury." - Machiavelli
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 16 2015 00:02 GMT
#193
On December 16 2015 00:55 Prog wrote:
I kinda like FQC into ROA on Karma Mid/Top (with cdr boots and cdr/lvl blues). Sounds really stupid, but plays nice because you never run out of mana, even without blue.

you dont really go oom without roa either. Played her mid vs anivia with blue while I didnt have one still cleared easily without going oom.

Just play graves in the jungle. Check out "jungle graves" on euw he is insane with it.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 16 2015 00:18 GMT
#194
On December 16 2015 08:45 Purge wrote:
Show nested quote +
On December 16 2015 07:07 JazzVortical wrote:
FQC is getting nerfed on the PBE for mid laners. The tribute passive is disabled after killing a minion (like the previous two items in the spellthief line). I can't see it being worth it after that.


As it should be and probably just an oversight. Its a gold steroid for free right now that makes Morellos and grail irrelevant w/ the amount of mana it gives. After this I see just like grail again.... although even after the nerfs ill be checking because its pretty efficient w/o the passive.

re Graves dude:

Just give it some more games, his gameplay is alot more strange but frankly its way more interesting. There is a whole thread on reddit rn on this topic w/ ppl discussing the pros and cons (its incredibly biased, but not as bad as usual). there a couple good comments in there that i dont have time to link, but ppl were talking about animation cancels that open up more autos for graves.

I personally find him way more fun to play with and against.


Eh. Its always going to be a biased thing. If you liked old Graves (I did for a while, was pretty meh about him at the end, and fine the change to be equally meh) you were inevitably going to be disappointed. If you thought he was too much like Lucian you are going to appreciate the change. The same is, more or less, true with the Trist and Kog remakes (the ones I actually disliked quite a bit).
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 16 2015 00:56 GMT
#195
I can see FQC still being used mid after that nerf.

Might be more matchup specific where the active has really high value than just a brain dead choice because of gold gen, though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-12-16 00:58:11
December 16 2015 00:57 GMT
#196
On December 16 2015 09:02 nafta wrote:
Show nested quote +
On December 16 2015 00:55 Prog wrote:
I kinda like FQC into ROA on Karma Mid/Top (with cdr boots and cdr/lvl blues). Sounds really stupid, but plays nice because you never run out of mana, even without blue.

you dont really go oom without roa either. Played her mid vs anivia with blue while I didnt have one still cleared easily without going oom.


Sure if you are just clearing, but I'm referring more to situations in which you constantly spam your shield as well.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 16 2015 01:02 GMT
#197
On December 16 2015 09:02 nafta wrote:
Show nested quote +
On December 16 2015 00:55 Prog wrote:
I kinda like FQC into ROA on Karma Mid/Top (with cdr boots and cdr/lvl blues). Sounds really stupid, but plays nice because you never run out of mana, even without blue.

you dont really go oom without roa either. Played her mid vs anivia with blue while I didnt have one still cleared easily without going oom.

Just play graves in the jungle. Check out "jungle graves" on euw he is insane with it.


The mana regen on FQC is pretty obscene, IMO it's still probably worth it just for utility + mana regen even with the PBE nerf.

Ranged champs are stupid good in jungle right now, the ability to kite + the healing talisman thingy lets them clear so easily.
(╯°□°)╯︵ ┻━┻
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 16 2015 03:12 GMT
#198
You lose a great advantage of going FQC though. The gold gen allows you to make up for the low AP value on the item by going like second item DCap (which is insanely expensive) in a more than reasonable amount of time.

The active is great. Maybe if you are completely utility focused (Lulu maybe?) you'll still get it.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 16 2015 03:15 GMT
#199
Probably still good on pick mids but we'll see
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-16 03:42:41
December 16 2015 03:34 GMT
#200
On December 16 2015 10:02 ticklishmusic wrote:
Show nested quote +
On December 16 2015 09:02 nafta wrote:
On December 16 2015 00:55 Prog wrote:
I kinda like FQC into ROA on Karma Mid/Top (with cdr boots and cdr/lvl blues). Sounds really stupid, but plays nice because you never run out of mana, even without blue.

you dont really go oom without roa either. Played her mid vs anivia with blue while I didnt have one still cleared easily without going oom.

Just play graves in the jungle. Check out "jungle graves" on euw he is insane with it.


The mana regen on FQC is pretty obscene, IMO it's still probably worth it just for utility + mana regen even with the PBE nerf.

Ranged champs are stupid good in jungle right now, the ability to kite + the healing talisman thingy lets them clear so easily.

Yup. You just go meditate+this shit and you can't go oom on any support. It is just stupid.

Meditate is such a stupid mastery in general. Same as vampirism. Dunno why do riot add so much sustain in masteries.

I know a mastery the same as meditate existed in s5 but you had to actually trade other useful points for it not get it for free like this.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-16 03:41:56
December 16 2015 03:41 GMT
#201
I can definitely see FQC over Athenes on Lux in matchups where the active stops enemy aggression.

For example, vs Cassiopeia, if you miss a Q she can usually dive on you and force you out of lane. But with FQC I feel like if you miss Q you just pop ghosts and walk away.

I don't think that removing the gold gen kills it at all, I think it just makes it more about the active.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
DGA
Profile Joined December 2015
Israel7 Posts
Last Edited: 2015-12-16 07:21:34
December 16 2015 07:19 GMT
#202
On December 15 2015 05:15 nafta wrote:
You really don't need a setup. Honestly her only problem is her passive is too hard to hit.

That is just how I shitpost.

Right now most mage supports are really good in lane and overall honestly. Just because they die easier than before if you fuckup hard isn't the end of the world. FQC is just way too good.

Also compared to last season where everyone went 0/9/21 now precision+thunderlord/windspeaker is such a big difference.


It means alot. The risk reward ratio is heavily against you this time around(unless you are brandy with his godly damage off eveything). Sona/nami/lulu/jenny/zyra all have issues now, if we leave the 100%-0% thing aside(since brandy for one also has this) then the issue is i feel because of new items/masteries/new champs/champ reworks you get less for your skills than you used to. Shields and heals are super meh, poke can be somehwat negated by relic shield/vamp mastery, and out of lane you need to play it perfect clutch skills or your team is going to to suffer.


You can stil do well on them, but you dont actually gain anything for having that way more risk on you. This is how i feel in games now:
www.youtube.com
Marstorius wins
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-12-16 11:14:26
December 16 2015 11:12 GMT
#203
I barely played Nami, Lulu and Zyra support this preseason, but I played some Sona and she felt stronger than ever. Borderline op even. Her laneing is insanely strong and she makes good use of the increased gold for supports. Shields and heals are stronger than last season. Spellthief's is way stronger than before. Less tp toplaners is also great for Sona as you will always be pushing with her.

Her winrate is also higher than ever. Actually, her winrate is one of the highest in the game right now.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 16 2015 11:15 GMT
#204
Same. Mage supports are just better than tanks right now purely because of the fqc.
DGA
Profile Joined December 2015
Israel7 Posts
Last Edited: 2015-12-16 14:09:26
December 16 2015 14:04 GMT
#205
I never take winrate into account when discussing anything. The fact that other randomers are doing well or not with a given champion doesn't mean anything to me.

Can i add you guys in game and you show me how it's done?,really need all the help i can get on this, i find her unplayable
Marstorius wins
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 16 2015 14:04 GMT
#206
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 16 2015 14:12 GMT
#207
Can't really give a real opinion on sona cuz nobody picks her at my mmr. Reminds me of garen. Everyone talks about how good he is and links champion.gg yet I saw a grand total of 1 in 300 or so games.
DGA
Profile Joined December 2015
Israel7 Posts
Last Edited: 2015-12-16 14:27:56
December 16 2015 14:16 GMT
#208
Eh it's nami, lulu, jenny even too, all the kewl squishis healers. i'd put soraka hear too but new mastery make her indirectly fine. Maybe it's just me not moving on with the times and adjusting my play somehow, we'll see
Marstorius wins
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 16 2015 15:00 GMT
#209
I mean, you can't simultaneously say that you don't care about win rates, and also complain that Sona is underpowered. Platinum+ players win more with Sona than literally any other support. That strongly suggests that if you are having problems, then the problem is on your end and not that she is underpowered.
What fun is it being cool if you can’t wear a sombrero?
DGA
Profile Joined December 2015
Israel7 Posts
December 16 2015 15:08 GMT
#210
On December 17 2015 00:00 GrandInquisitor wrote:
I mean, you can't simultaneously say that you don't care about win rates, and also complain that Sona is underpowered. Platinum+ players win more with Sona than literally any other support. That strongly suggests that if you are having problems, then the problem is on your end and not that she is underpowered.


Yeah it could very well be the case, that's why i asked before to add some people up soi can see if it's indeed my play that's obsolete. But win rates in genral i pay no attention to, only to my experience
Marstorius wins
Prog
Profile Joined December 2009
United Kingdom1470 Posts
December 16 2015 15:30 GMT
#211
Feel free to add me (same name as here), but I'm unsure how much I'll play in the next days/weeks.

(Also I'm not quite as high ranked as Nafta if that matters to you)
The_Unseen
Profile Joined March 2011
France1923 Posts
December 16 2015 17:07 GMT
#212
Well I'm at complete shitlord Elo nowadays but for what it's worth I laned with a decent Sona the other day, it was LITERALLY complete faceroll against 2 squishies, I haven't tried her but she seems to do very well with the changes
I got five reasons for you to shut up
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2015-12-17 00:10:24
December 17 2015 00:10 GMT
#213
Well for other supports that are actually really good cheesy, you should try ali with thunderlord's, and for full cheese mode, open the ap item. Enjoy free thunderlord's with almost every headbutt pulv combo.
Porouscloud - NA LoL
Dan HH
Profile Joined July 2012
Romania9107 Posts
December 17 2015 03:52 GMT
#214
I hadn't played Co-op vs AI and Blind pick since Season 1 but a friend recently started League and I went through all the stages with him and holy shit it's like the wild west in there.

Every other game there's bots buying boots first and suiciding down the middle over and over again. Every game people arguing non stop about "ks-ing" and other ridiculous things, calling eachother "retards", "faggots", etc, writing in all chat report X for blablabla then X responds saying no, report Y for blablala.

I don't know how this game keeps growing if new players have to go through all that bullshit. This is on EUW btw, dunno if it's the same in NA and other servers
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2015-12-17 04:46:49
December 17 2015 04:46 GMT
#215
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 17 2015 05:58 GMT
#216
On December 17 2015 12:52 Dan HH wrote:
I hadn't played Co-op vs AI and Blind pick since Season 1 but a friend recently started League and I went through all the stages with him and holy shit it's like the wild west in there.

Every other game there's bots buying boots first and suiciding down the middle over and over again. Every game people arguing non stop about "ks-ing" and other ridiculous things, calling eachother "retards", "faggots", etc, writing in all chat report X for blablabla then X responds saying no, report Y for blablala.

I don't know how this game keeps growing if new players have to go through all that bullshit. This is on EUW btw, dunno if it's the same in NA and other servers

If you're playing with him, you cause other smurfs to appear in his games. Most smurfs are created by people banned on their main accounts.
What fun is it being cool if you can’t wear a sombrero?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 17 2015 06:56 GMT
#217
snowdown store is somewhat of a letdown. I got an irelia skin and lulu skin, but 2 lux skins I won't use (I already have sailormoon), thresh(which I played like twice), and shyvana(have frost) is kinda sad
Porouscloud - NA LoL
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 17 2015 07:04 GMT
#218
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 17 2015 07:47 GMT
#219
Mine was similar to Amui, it picked all stuff I play, but all worse than the one I currently use
Carrilord has arrived.
The_Unseen
Profile Joined March 2011
France1923 Posts
December 17 2015 08:34 GMT
#220
So I tried Sona

It hurts

I like it
I got five reasons for you to shut up
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 17 2015 09:39 GMT
#221
Snowdown Shop disappointment for me as well :\

Ace of Spades Ezreal, Frozen Ezreal or whatever it is called, Olaf skin and some crappy 2 skins with -20%. And I don't even play those champions, meh.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
St3MoR
Profile Joined November 2002
Spain3256 Posts
December 17 2015 09:51 GMT
#222
I guess Rito really wants me to buy winter wonder Ori, I have it in snowdown shop in both my accounts 30% and 40% tho
Prophet in TL of the Makoto0124 ways
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2015-12-17 13:13:25
December 17 2015 12:55 GMT
#223
How can you all stick to one skin? Variety is the spice of life.

I can't really complain about what I was offered:

Arclight Vel'Koz (YES!!!!! - bought immediately)
Harbinger Kassadin (YES - bought immediately)
Xerath + Guardian of the Sands Xerath (will never own Xerath again after his rework, despite once having all his skins)
Orianna + Sewn Chaos Orianna (don't care for her)
Lux + Imperial Lux (I don't mind Lux when I've played her on free week. Considering it at 70% off)
Leprechaun Veigar (don't really play him)

I can see why I got offered what I did. Was kinda hoping for Wildfire Zyra to complete my Zyra skins, but that's alright.
The_Unseen
Profile Joined March 2011
France1923 Posts
December 17 2015 16:12 GMT
#224
How can you not have all champs? Variety is the spice of life.
I got five reasons for you to shut up
Gahlo
Profile Joined February 2010
United States35125 Posts
December 17 2015 16:23 GMT
#225
On December 17 2015 21:55 JazzVortical wrote:
How can you all stick to one skin? Variety is the spice of life.

I can't really complain about what I was offered:

Arclight Vel'Koz (YES!!!!! - bought immediately)
Harbinger Kassadin (YES - bought immediately)
Xerath + Guardian of the Sands Xerath (will never own Xerath again after his rework, despite once having all his skins)
Orianna + Sewn Chaos Orianna (don't care for her)
Lux + Imperial Lux (I don't mind Lux when I've played her on free week. Considering it at 70% off)
Leprechaun Veigar (don't really play him)

I can see why I got offered what I did. Was kinda hoping for Wildfire Zyra to complete my Zyra skins, but that's alright.

I rarely buy more than 1 skin for a champion unless I really like the champion and the skin.

Was offered:
Marauder Ashe, already have Woad and Amethyst
Heartseeker Varus, already have Arclight
Arctic Ops Varus, see above
Academy Darius, already have Woad King
Commando Xin, already have Warring Kingdoms
Desert Trooper Garen, don't like his skins and only have Dreadknight because it was free through Twitter.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 17 2015 16:39 GMT
#226
Got offered:

Bloodmoon Thresh
Beach Lee Sin thing
Acolyte Lee Sin
Project Yasuo
Captain GP
Headhuntress Nid

Pretty good imo but I only play Thresh on a regular basis lol
Bronze player stuck in platinum
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-12-17 17:19:57
December 17 2015 17:18 GMT
#227
lmoa i got bunch of awful offers. the best one i received is 70% on bittersweet lulu.

50 lord darius and woad king darius
40 protect yasuo
70 gothic ori
20 acolyte lee singa
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 17 2015 17:21 GMT
#228
Wait what is this about being offered skin sales? I should log in huh.

Wow this page is super slow to load.

+ Show Spoiler +
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
St3MoR
Profile Joined November 2002
Spain3256 Posts
Last Edited: 2015-12-17 17:28:27
December 17 2015 17:28 GMT
#229
You can buy Sagat for -70%, lucky
Prophet in TL of the Makoto0124 ways
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 17 2015 17:38 GMT
#230
Dragonslayer Pantheon -30% was the only thing I bought.

And there goes the rest of my Free RP from Glorious Roffles Memorial FreeRP Academy tournament
Administrator@TL_Zess
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kaufman
Profile Joined December 2015
Belize3 Posts
December 17 2015 17:39 GMT
#231
--- Nuked ---
upperbound
Profile Joined September 2011
United States2300 Posts
December 17 2015 18:22 GMT
#232
I've literally never spent money on league of legends, but I'm considering it now. 70% all of pool party lee sin and renek, and arclight vayne... damn you rito
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-17 18:44:53
December 17 2015 18:44 GMT
#233
The last thing I bought was Samsung skins

The new challenger skin was kind of tempting though.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 18 2015 01:19 GMT
#234
Woooooooow.

Snowdown deals gave me a bunch of Eve and Rammus skins.

This is what I get for letting Scip play my account while I'm gone.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Chemiczny84
Profile Joined June 2011
Poland458 Posts
December 18 2015 02:28 GMT
#235
what are those discounts based on? I got maximum 40% off on any of them...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 18 2015 02:53 GMT
#236
--- Nuked ---
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 18 2015 13:03 GMT
#237
best i got was soulstealer vlad for 70% off, 2nd was gentleman gnar for 30% off.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 18 2015 14:06 GMT
#238
nobody can beat how bad mine was, 70% off assassin master yi to a grand total of like 110 RP. what a fucking joke lol.
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 18 2015 14:33 GMT
#239
I got 70% off chinese Nid or w/e meh
(╯°□°)╯︵ ┻━┻
Celial
Profile Blog Joined June 2006
2602 Posts
December 18 2015 17:08 GMT
#240
70% off PP Reksai. But Eternum goes on sale in January... tempting.
Do not regret. Always forward, never back.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 18 2015 17:22 GMT
#241
I like Eternum design more but PP has better particles/animations.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
The_Unseen
Profile Joined March 2011
France1923 Posts
December 18 2015 18:24 GMT
#242
Surprise Party Amumu - had to buy him even though I play him once in a blue moon. 3cute5me
I got five reasons for you to shut up
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 18 2015 18:30 GMT
#243
Pretty sure I had a pretty troll snowdown shop.

30% off BattleBoss Blitz, still too expensive.
50% off Sultan GP, skin is pretty meh.
60% off Order of the Banana Soraka, crappy skin
60% off Divine Soraka, okay skin, but soraka is perma-ban status.
70% off Piltover Customs Heimerdinger, actually decent buy
20% off Astronaut Teemo, still expensive as hell.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 19 2015 09:07 GMT
#244
is it possible to not get crushed in lane with Trundle support in solo, or is this a lane swap for professionals only thing?
Carrilord has arrived.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-12-19 09:38:25
December 19 2015 09:38 GMT
#245
On December 19 2015 18:07 Slusher wrote:
is it possible to not get crushed in lane with Trundle support in solo, or is this a lane swap for professionals only thing?


Definitely possible. Depends on the matchup though. If you are playing against a mage support you'll have a hard time.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 19 2015 10:00 GMT
#246
I wonder.

If you made a chart of, on average, what gold levels / levels / item numbers a given champion hits whatever their biggest power spike is, if you could use that to predict what champions people will play based on how long the average game is and what peoples gold generation is for a given meta.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 19 2015 14:09 GMT
#247
On December 19 2015 18:07 Slusher wrote:
is it possible to not get crushed in lane with Trundle support in solo, or is this a lane swap for professionals only thing?

It definitely is possible. He isn't really that bad vs mage supports if your jungler has even a bit of a brain.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-19 18:21:40
December 19 2015 18:21 GMT
#248
In theory he'd be able to wreck a squishy, immoble mage support in a gank with pillar block/slow

But a lot of the time he'll just get poked out and be kinda useless
(╯°□°)╯︵ ┻━┻
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-12-20 06:07:04
December 20 2015 06:04 GMT
#249
Lunar skins are meh, another Morgana skin, goddamn it.
But I have to admit that Radiant Wukong looks really solid.

Edit : Anyone can recommend proper runes/masteries for jungle Wukong?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
DGA
Profile Joined December 2015
Israel7 Posts
December 20 2015 08:56 GMT
#250
On December 19 2015 18:07 Slusher wrote:
is it possible to not get crushed in lane with Trundle support in solo, or is this a lane swap for professionals only thing?


Lanes in soloq are very east to get out of unless your enemy plays a perfect game which is unheard of aside from the very, very top levels.

Question is, are soloq people going to follow your well placed pillars, or never follow it and then cry "fuck useless trundle support"
Marstorius wins
Gahlo
Profile Joined February 2010
United States35125 Posts
December 20 2015 12:40 GMT
#251
On December 20 2015 15:04 739 wrote:
Lunar skins are meh, another Morgana skin, goddamn it.
But I have to admit that Radiant Wukong looks really solid.

Edit : Anyone can recommend proper runes/masteries for jungle Wukong?

12/18/0, 15AD with Scaling MR.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 21 2015 09:25 GMT
#252
Is blue side super favored again in the preseason since now dragon is useless and baron/minibaron is even more important?

Some reddit dude posted a heatmap of kills in challenger and lategame it basically happens way more often on purple side than blue side.
Administrator@TL_Zess
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JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 21 2015 14:04 GMT
#253
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 21 2015 15:40 GMT
#254
yea. If one more person says "worth" when one or two people die for nothing and we get dragon im going to lose it. Dragon is essentially a noob trap right now unless you are playing a champ that specifically wants to rush a 5 drag like Banner of command Nunu. Honestly I cant think of any other utility/support junglers that are good right now so thats pretty much it. Besides that you pretty much always want more gold/exp on your jungler especially in solo q
I come in for the scraps
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 21 2015 15:49 GMT
#255
1st and 3rd dragon buff still super strong imo. Dragon might not be worth team fighting for, but it's still an objective worth picking up after a random team fight appears in bot lane.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-21 15:58:52
December 21 2015 15:56 GMT
#256
It's too much of a pain in the ass to specify precisely what situations it's worth taking it, but first drag is still a butt ton of stats.

Rift herald is also super strong, would much rather trade that for dragon and get inner tower ezpz with it. BoC + Rift Herald gives you huge pushing power, would definitely recommend.

Far as utility junglers go... I guess Nautilus and Trundle might count? Not sure if Naut works in Jungle anymore though, he should but it's probably painfully slow (not that it wasn't before).
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-21 16:59:38
December 21 2015 15:57 GMT
#257
When a main objective isn't worth fighting for it needs to be buffed. Calling those 2 buffs "super strong" is stupid.

Highly recommend trying thunderlord sion top. That shit is hilarious.
Alaric
Profile Joined November 2009
France45622 Posts
December 21 2015 18:39 GMT
#258
What isn't with Thunderlord's, though? I shitstomped a Zed with TP Renekton, feeding first blood due to a mistake, he stayed with a bit above half-HP to farm the wave, came back, and after a couple autos on the minions to build up fury straight-up killed him.
He played better than me mechanically but it didn't matter because as soon as he'd press W he'd be zoned off the wave until it came back, E-aa-W-Q-aa-E would do over half his health and get me back inside the wave, and my ult would usually let me survive his (combined with empowered W for the stun duration to eat most of his ult's). I felt bad about it because I was clearly worse than him but with Precision and TDL I could faceroll without a thought.
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 21 2015 18:40 GMT
#259
Having at least 1 dragon at some point for free stats is nice, but the threat of 5 dragons is basically no longer relevant, especially in soloq where at my scrub level sometimes even when your team is winning by a ton and you're calling out timers ppl recall or farm a pushed wave and then the other team gets free dragons.
Administrator@TL_Zess
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-21 19:26:42
December 21 2015 19:24 GMT
#260
On December 22 2015 03:39 Alaric wrote:
What isn't with Thunderlord's, though? I shitstomped a Zed with TP Renekton, feeding first blood due to a mistake, he stayed with a bit above half-HP to farm the wave, came back, and after a couple autos on the minions to build up fury straight-up killed him.
He played better than me mechanically but it didn't matter because as soon as he'd press W he'd be zoned off the wave until it came back, E-aa-W-Q-aa-E would do over half his health and get me back inside the wave, and my ult would usually let me survive his (combined with empowered W for the stun duration to eat most of his ult's). I felt bad about it because I was clearly worse than him but with Precision and TDL I could faceroll without a thought.


renekton vs. a melee non-tank since the beginning of time, not thunder lords.

even if that was not the case you anecdote would still imply that he DIDN'T take thunder lords on Zed, which would make your "he was better than me" argument (hopefully) wrong.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
December 21 2015 19:49 GMT
#261
Indeed. The only question i have is how many tower shots did you tank to feed a Zed FB as Renekton?
Freeeeeeedom
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 21 2015 20:12 GMT
#262
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
December 21 2015 22:38 GMT
#263
On December 22 2015 04:24 Slusher wrote:
Show nested quote +
On December 22 2015 03:39 Alaric wrote:
What isn't with Thunderlord's, though? I shitstomped a Zed with TP Renekton, feeding first blood due to a mistake, he stayed with a bit above half-HP to farm the wave, came back, and after a couple autos on the minions to build up fury straight-up killed him.
He played better than me mechanically but it didn't matter because as soon as he'd press W he'd be zoned off the wave until it came back, E-aa-W-Q-aa-E would do over half his health and get me back inside the wave, and my ult would usually let me survive his (combined with empowered W for the stun duration to eat most of his ult's). I felt bad about it because I was clearly worse than him but with Precision and TDL I could faceroll without a thought.


renekton vs. a melee non-tank since the beginning of time, not thunder lords.

even if that was not the case you anecdote would still imply that he DIDN'T take thunder lords on Zed, which would make your "he was better than me" argument (hopefully) wrong.

Oh he did. But because of the kit letting me go in and out while Zed can't, applying TDL was easier for me.
Melee vs ranged match-ups have been pretty retarded for the same reason, the potential for harass of a Kennen or Nidalee is just so much stronger because of the additional damage from TDL that it gets really oppressive even as soon as level 1.
Same reason people just die a lot faster bot too if you pick a squishy support since there's now two champs with the mastery.

Of course, we'll have to see what Precision reverts change to see how much TDL actually changes by itself.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-21 23:36:52
December 21 2015 23:34 GMT
#264
Thats what im saying man, that's not the keystone being dumb, that's Renekton.

Any potential advantage you think you had fom masteries, he had the same opportunity to use, the match up is just balls in mouth territory for zed.
Carrilord has arrived.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 22 2015 06:59 GMT
#265
--- Nuked ---
IMoperator
Profile Joined October 2011
4476 Posts
December 22 2015 07:48 GMT
#266
are you guys liking the faster more snowbally games? As ADC main it seems a lot harder to win because in most games one of your solo lanes loses and then it just gets ridiculously hard to carry. Unless i get like 3+ kills in lane, there's no way you can carry vs. a fed solo laner. Even an unfed top laner is scary as fuck, and if they get any kills it seems like it's over.

Am I doing something wrong?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 11:36:20
December 22 2015 11:36 GMT
#267
I like games being faster. Everyone snowballs pretty hard tbh.
Alaric
Profile Joined November 2009
France45622 Posts
December 22 2015 13:08 GMT
#268
Isn't it that with everyone taking the Cunning tree there's more damage in the game in general which plays against the squishies? Marksmen being squishy + sometimes immobile + sustained damage rather than burst sounds like a combo of odds against them more than solo laner in general being too strong.
I don't mind every game not taking 40 minutes, but I'm glad that at my level they aren't all decided at 15 minutes like a lot of games on high Elo streams seem to be.

Having to relearn a lot of the damage/burst potential at level X or Y for most match-ups because of Precision and TDL so you don't die to all-ins or know when you can afford to dive/take a trade is a lot of work and pretty frustrating when it leads to you narrowly dying when you'd have lived before, but that's normal since masteries got changed and you've gotta learn it the same you learn a new champion.
it's just a ton of work because it's most champions this time. Sometimes I feel stuff dies too easily though, especially bot lane with the double 18 Cunning, and I'd rather masteries provide utility in general than just straight-up damage (utility doesn't exclude damage, and stuff like executioner, double-edged sword or providing some dual pen for example is fine, but I'm not a fan of a tree simply piling on damage).
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 13:24:12
December 22 2015 13:19 GMT
#269
Depends on a lot of things. It also makes it easier to just kill the irelias and shit faster when they try to go on you.

The worst part is you have to be a fucking god to keep track of all those thunderlords in fights and often that extra burst is the difference between life and death.

I am really curious to see next patch if people will go back to warlords though. That 25% lifesteal at lvl 18 is crazy.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 22 2015 16:04 GMT
#270
Game is so easy for junglers now

Camp top

Get rift herald

Push top

Win game
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 16:18:11
December 22 2015 16:16 GMT
#271
I keep hearing this a lot yet I have not seen a jungler gank top>herald>take a 2nd tower pre 20 minutes once in ~150-200 games. Pretty fucking weird.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 22 2015 16:29 GMT
#272
I see people take herald at all maybe once in ten games. I just don't see soloq having the coordination to get any use out of it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
December 22 2015 16:41 GMT
#273
cuz its not worth it
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 22 2015 18:35 GMT
#274
yea its way too hard to kill for what it gives
I come in for the scraps
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 22 2015 19:37 GMT
#275
--- Nuked ---
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 22 2015 22:11 GMT
#276
It's insanely easy to get, top+junglers kill it in like 20 seconds. You get to do 15% hp every 3 seconds to it.
(╯°□°)╯︵ ┻━┻
IMoperator
Profile Joined October 2011
4476 Posts
December 22 2015 22:29 GMT
#277
Even without rift herald, seems like games are mostly decided by the top/jungle matchup between the two teams. I'm guessing it's the new masteries but tops become raid boss mode very easily.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 23:09:01
December 22 2015 23:06 GMT
#278
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.
IMoperator
Profile Joined October 2011
4476 Posts
December 23 2015 09:59 GMT
#279
On December 23 2015 08:06 nafta wrote:
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.

ehh idk, I think that bot lane in general has been on a steady decline since S2. Each season it just gets harder.
kongoline
Profile Joined February 2012
6318 Posts
December 23 2015 14:23 GMT
#280
as a jungle main i almost never gank top unless its free kill, chain ganking bot gives way better results
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 23 2015 14:37 GMT
#281
Same, bot is definitely the safest lane to invest ganking time, you almost always get a kill out of it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-12-23 16:32:13
December 23 2015 16:31 GMT
#282
it depends a lot on the game. If a top player is significantly better then the other one will get dumpstered and you will have to put a lot of resources into stopping them from just pushing down top lane. This is when it can feel like top lane is "deciding the game" and "op"

but if the top laner cant force a signifcant advantage (maybe jungler/top lane can 1v2 him easily) then top lane is way less valuable.

If it turns into a normal 5v5 fighting/baron dance game then bot lane is the lane that will usually decide the game.

mids job is really just supporting your bot and top lane at this rate, wave clearing is so easy. There are some outliers like zed and brand that can just completely dumpster mid or dumpste teamfights and take over a game
I come in for the scraps
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 23 2015 16:48 GMT
#283
On December 23 2015 18:59 IMoperator wrote:
Show nested quote +
On December 23 2015 08:06 nafta wrote:
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.

ehh idk, I think that bot lane in general has been on a steady decline since S2. Each season it just gets harder.


I honestly just think the game in general has slowly gotten harder to solo carry, maybe your perceived feelings towards bot are just how it is for any solo player in general.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 23 2015 17:45 GMT
#284
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-23 22:13:27
December 23 2015 18:24 GMT
#285
more like everyone feels irrelevant
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 23 2015 18:31 GMT
#286
yea the game used to be heavily favored towards "best player wins the game for his team, easily"

Its now dangerously close to being "worst player loses the game for his team, easily"

They have almost completely tilted the scale the other way but its not quite there yet.
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-23 18:59:14
December 23 2015 18:54 GMT
#287
On December 24 2015 01:31 VayneAuthority wrote:
it depends a lot on the game. If a top player is significantly better then the other one will get dumpstered and you will have to put a lot of resources into stopping them from just pushing down top lane. This is when it can feel like top lane is "deciding the game" and "op"

but if the top laner cant force a signifcant advantage (maybe jungler/top lane can 1v2 him easily) then top lane is way less valuable.

If it turns into a normal 5v5 fighting/baron dance game then bot lane is the lane that will usually decide the game.

mids job is really just supporting your bot and top lane at this rate, wave clearing is so easy. There are some outliers like zed and brand that can just completely dumpster mid or dumpste teamfights and take over a game

Well bot lane is the only lane that can farm and roam at the same time so obviously it is the most efficient to get going. Not a coincidence 5man fiestas still happen all the time.

Nah zed is useless. He is only good if you are last pick and can see the enemy picks have nothing to handle you. Just pick lulu and take a big fat dump on him. There are too much cancer picks that are banned over her should be able to take her almost every game. As support just pick janna/nami/etc with exhaust and make him irrelevant. Champ is so fucking useless it makes me sad when people pick him on my team.

It depends more on the picks who has more influence. Overall it feels like you have less influence because before people were much worse at the game and jungle+support were basically walking wards in s2. Those 2 roles have gotten stronger with every season in le solo. Just compare support gold gain now to last season lol. Or how junglers can outlevel laners very easily if you pick champs with fast clear like shyvana.

IamPryda
Profile Joined April 2011
United States1186 Posts
December 23 2015 21:49 GMT
#288
On December 24 2015 03:31 VayneAuthority wrote:
yea the game used to be heavily favored towards "best player wins the game for his team, easily"

Its now dangerously close to being "worst player loses the game for his team, easily"

They have almost completely tilted the scale the other way but its not quite there yet.

I agree I would say right now more games are decided by which team has the weakest link rather then the strongest compared to last season. It's prolly about 50/50 spilt where normally unless a player is full blown trolling if his 4 teammates are all doing better then the enemy team they should be able to win.but this season if a lane feeds really hard the game can end so quickly off it.
Moar banelings less qq
cLutZ
Profile Joined November 2010
United States19573 Posts
December 23 2015 22:52 GMT
#289
Its not even really about game length and snowbally-ness. In many ways S3 was much more snowbally, and you would sometimes get 15 minute inhibs (which was much worse than a 15 min inhib now) even without "open mid". Its about who, or what causes the snowball. Which, by the way, all perception and it may be true that the Fakers and Wildturtles are winning on smurfs at exactly the same rate. But it does feel that games are decided less often by the player who is putting in an A+ effort than the one putting in a D or F.

Then again, it might just be preseason experimentation, and you have a lot more players playing "first time Azir" than normally.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-23 23:25:07
December 23 2015 23:22 GMT
#290
On December 24 2015 03:31 VayneAuthority wrote:
yea the game used to be heavily favored towards "best player wins the game for his team, easily"

Its now dangerously close to being "worst player loses the game for his team, easily"

They have almost completely tilted the scale the other way but its not quite there yet.

Being good is toxic, it's all about being the better team.

In a game without voice chat

I wish they would go back to a more individual focus, makes watching pro games more interesting.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-12-23 23:27:02
December 23 2015 23:26 GMT
#291
On December 24 2015 07:52 cLutZ wrote:
Its not even really about game length and snowbally-ness. In many ways S3 was much more snowbally, and you would sometimes get 15 minute inhibs (which was much worse than a 15 min inhib now) even without "open mid". Its about who, or what causes the snowball. Which, by the way, all perception and it may be true that the Fakers and Wildturtles are winning on smurfs at exactly the same rate. But it does feel that games are decided less often by the player who is putting in an A+ effort than the one putting in a D or F.

Then again, it might just be preseason experimentation, and you have a lot more players playing "first time Azir" than normally.

I don't ever recall losing/winning a ranked game pre 20 minutes for season 3,4 or 5. But it's already happened 3 times to me in pre-season. Personally I think preseason is pretty fun. Probably the most fun I've had with the game since season early season 2/late season 1. IMO they just need to tune a couple more things, and s6 is looking pretty good.
liftlift > tsm
IamPryda
Profile Joined April 2011
United States1186 Posts
December 23 2015 23:41 GMT
#292
As far as tuning goes As a jungler I'm pretty happy with the jungle right now while there are certain junglers clearly in the top tier I feel I can pick things that work based on team comp rather then O shit Elise is open I got to pick her. But for lanes I feel like 2 or 3 champs are crowding out everyone else which isn't anythng new but usually the jungle postion is where riot is looking for "better diversity"
Moar banelings less qq
IMoperator
Profile Joined October 2011
4476 Posts
December 24 2015 13:03 GMT
#293
On December 24 2015 01:48 Slusher wrote:
Show nested quote +
On December 23 2015 18:59 IMoperator wrote:
On December 23 2015 08:06 nafta wrote:
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.

ehh idk, I think that bot lane in general has been on a steady decline since S2. Each season it just gets harder.


I honestly just think the game in general has slowly gotten harder to solo carry, maybe your perceived feelings towards bot are just how it is for any solo player in general.

Maybe. i got 2 accounts to diamond in S4 and peaked at D2, then I stopped playing for a good ~9 months or so, and I came back mid S5 and I've been stuck in mid plat for like 600+ games. i dont think i got that much worse after a break...
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-24 13:18:40
December 24 2015 13:16 GMT
#294
You did. Especially with how everyone slowly climbs just by spamming games.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 24 2015 14:24 GMT
#295
--- Nuked ---
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 24 2015 15:41 GMT
#296
--- Nuked ---
Harem
Profile Joined November 2007
United States11390 Posts
December 24 2015 23:26 GMT
#297
As a random side note:

[6:21:01 PM] Kwanghee Woo: Apparently rain is diamond 2 in korea
[6:21:08 PM] Kwanghee Woo: And plays top malphite
[6:21:18 PM] Kwanghee Woo: Flash is similar, plays jungle eve
Moderator。◕‿◕。
Gahlo
Profile Joined February 2010
United States35125 Posts
December 24 2015 23:32 GMT
#298
Flash would be a jungler.
Miefer
Profile Joined March 2011
Taiwan229 Posts
December 24 2015 23:36 GMT
#299
On December 24 2015 03:31 VayneAuthority wrote:
yea the game used to be heavily favored towards "best player wins the game for his team, easily"

Its now dangerously close to being "worst player loses the game for his team, easily"

They have almost completely tilted the scale the other way but its not quite there yet.


thats what people said in s3,4 and 5. just search for reddit threads in the past years. its actually the opposite right now. the best player are snowballing so hard that games are lost before 20 minutes before you have the chance to group for a 5v5. its not like last few seasons where laning is irrelevant and the games went so far into late game that your worst player´s positioning loses you the game by getting caught. that complain just sounds like people crying over elo hell. its your perspetcive that the worst player loses you the game because YOU are on the losing team. lol
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
December 24 2015 23:38 GMT
#300
On December 25 2015 08:26 Harem wrote:
As a random side note:

[6:21:01 PM] Kwanghee Woo: Apparently rain is diamond 2 in korea
[6:21:08 PM] Kwanghee Woo: And plays top malphite
[6:21:18 PM] Kwanghee Woo: Flash is similar, plays jungle eve


My body is ready. If KR still had sister teams...man...
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-24 23:39:26
December 24 2015 23:39 GMT
#301
Of course the protoss mains malphite. No skill pleb
Razleplasm
Profile Joined January 2015
Canada13 Posts
December 25 2015 00:18 GMT
#302
On December 25 2015 08:39 nafta wrote:
Of course the protoss mains malphite. No skill pleb

and ofc the champ that requires his team to group for deathball teamfights smh
Strong mind. Strong soul.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 25 2015 00:23 GMT
#303
On December 25 2015 09:18 Razleplasm wrote:
Show nested quote +
On December 25 2015 08:39 nafta wrote:
Of course the protoss mains malphite. No skill pleb

and ofc the champ that requires his team to group for deathball teamfights smh


And with a shield, don't forget
(╯°□°)╯︵ ┻━┻
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 25 2015 01:09 GMT
#304
jungle makes sense for flash. expected more of a reksai though lol
TL/SKT
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 25 2015 03:17 GMT
#305
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35125 Posts
December 25 2015 04:41 GMT
#306
On December 25 2015 10:09 dsyxelic wrote:
jungle makes sense for flash. expected more of a reksai though lol

Too Lurker.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 25 2015 06:20 GMT
#307
Old Xerath would've been good for Flash...
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 26 2015 03:31 GMT
#308
On December 24 2015 03:31 VayneAuthority wrote:
yea the game used to be heavily favored towards "best player wins the game for his team, easily"

Its now dangerously close to being "worst player loses the game for his team, easily"

They have almost completely tilted the scale the other way but its not quite there yet.

Based on the games i've played in preseason. i have to agree with this. It feels really hard to carry games with bad teammates unless you can bully the other team into surrendering early
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 26 2015 13:47 GMT
#309
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 26 2015 19:06 GMT
#310
On December 26 2015 22:47 JimmiC wrote:
I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane.

I always laugh my ass off when a teammate starts flaming another teammate going "You f*cking suck, etc.etc.etc", and I'm just like "you know we're all around the same ELO right?"l
liftlift > tsm
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2015-12-26 19:13:59
December 26 2015 19:13 GMT
#311
On December 27 2015 04:06 wei2coolman wrote:
Show nested quote +
On December 26 2015 22:47 JimmiC wrote:
I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane.

I always laugh my ass off when a teammate starts flaming another teammate going "You f*cking suck, etc.etc.etc", and I'm just like "you know we're all around the same ELO right?"l

Skill levels at the same ELO vary wildly.
I agree with the sentiment that not having the worst player is more important than having the best player on your team.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 26 2015 19:23 GMT
#312
--- Nuked ---
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 26 2015 19:29 GMT
#313
Relevant.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Mensol
Profile Joined September 2012
14536 Posts
December 26 2015 20:03 GMT
#314
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-12-26 20:21:34
December 26 2015 20:05 GMT
#315
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2015-12-26 20:52:34
December 26 2015 20:47 GMT
#316
On December 26 2015 22:47 JimmiC wrote:
I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane.

I'd probably agree with this if it wasn't likely false in my case. been playing on multiple accounts, each getting matched up at different MMRs, my winrate goes up as the MMR goes up for the accounts.

Specifically this is because 1. I am a very carriable ally, i dedicate myself to protect the carry when needed. 2. The % of games where someone is just vastly out of their depth for one reason or another (everything from boosted player falling back to where they belong, to not playing in a long time, to playing a role they can't handle) goes down a lot as you pull to to top of plat and low diamond. and 3. People tend to be a hell of a lot saltier at plat 1 diamond 5 level, so they are easier to tilt into a surrender when you are doing very well.

On December 27 2015 04:23 JimmiC wrote:
In what way do skill levels vary greatly? After a certain amount of games everyone is about where they should be. If a guys mechanics are not as good then his team play or decision making is making up for it. Overall skill level is about the same at each given elo, now could some one be having a really good game or a really bad game yes.

To answer this, specifically about NA, the higher in MMR you go, the lower the population is so the higher the spread of MMRs exist in games. This can just sometimes screw your team, or theirs. For instance, Scarra the other day got matched up with a plat 1 account that had 1k games played. That's obviously the extreme and very unlikely, but even half that spread is common throughout plat and diamond.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-12-26 20:54:06
December 26 2015 20:53 GMT
#317
On December 27 2015 05:47 PrinceXizor wrote:
Show nested quote +
On December 26 2015 22:47 JimmiC wrote:
I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane.

I'd probably agree with this if it wasn't likely false in my case. been playing on multiple accounts, each getting matched up at different MMRs, my winrate goes up as the MMR goes up for the accounts.

Specifically this is because 1. I am a very carriable ally, i dedicate myself to protect the carry when needed. 2. The % of games where someone is just vastly out of their depth for one reason or another (everything from boosted player falling back to where they belong, to not playing in a long time, to playing a role they can't handle) goes down a lot as you pull to to top of plat and low diamond. and 3. People tend to be a hell of a lot saltier at plat 1 diamond 5 level, so they are easier to tilt into a surrender when you are doing very well.

Show nested quote +
On December 27 2015 04:23 JimmiC wrote:
In what way do skill levels vary greatly? After a certain amount of games everyone is about where they should be. If a guys mechanics are not as good then his team play or decision making is making up for it. Overall skill level is about the same at each given elo, now could some one be having a really good game or a really bad game yes.

To answer this, specifically about NA, the higher in MMR you go, the lower the population is so the higher the spread of MMRs exist in games. This can just sometimes screw your team, or theirs. For instance, Scarra the other day got matched up with a plat 1 account that had 1k games played. That's obviously the extreme and very unlikely, but even half that spread is common throughout plat and diamond.

That Scarra anecdote is pretty darn rare occurrence, that only happens occasionally to .01% of the playerbase.
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 26 2015 21:00 GMT
#318
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 26 2015 21:05 GMT
#319
On December 27 2015 06:00 PrinceXizor wrote:
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.

Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks).
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 26 2015 21:12 GMT
#320
On December 27 2015 06:05 wei2coolman wrote:
Show nested quote +
On December 27 2015 06:00 PrinceXizor wrote:
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.

Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks).
Sorry I'm discussing MMR as a reflection of Skill. Which it's varying you exactly describe. and the variance of skill within a match is the topic we're even discussing in the first place.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 26 2015 21:15 GMT
#321
On December 27 2015 06:12 PrinceXizor wrote:
Show nested quote +
On December 27 2015 06:05 wei2coolman wrote:
On December 27 2015 06:00 PrinceXizor wrote:
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.

Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks).
Sorry I'm discussing MMR as a reflection of Skill. Which it's varying you exactly describe. and the variance of skill within a match is the topic we're even discussing in the first place.

While I wouldn't say ELO is a direct correlation with skill, but it's close enough that fluxes of ELO falls within a confidence range of skill. (Assuming enough datapoints exist to make an accurate representation)
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 26 2015 21:17 GMT
#322
On December 27 2015 06:15 wei2coolman wrote:
Show nested quote +
On December 27 2015 06:12 PrinceXizor wrote:
On December 27 2015 06:05 wei2coolman wrote:
On December 27 2015 06:00 PrinceXizor wrote:
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.

Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks).
Sorry I'm discussing MMR as a reflection of Skill. Which it's varying you exactly describe. and the variance of skill within a match is the topic we're even discussing in the first place.

While I wouldn't say ELO is a direct correlation with skill, but it's close enough that fluxes of ELO falls within a confidence range of skill. (Assuming enough datapoints exist to make an accurate representation)

If a single player could win a game like they can lose them, this might even be reasonable.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 26 2015 21:28 GMT
#323
On December 27 2015 06:17 PrinceXizor wrote:
Show nested quote +
On December 27 2015 06:15 wei2coolman wrote:
On December 27 2015 06:12 PrinceXizor wrote:
On December 27 2015 06:05 wei2coolman wrote:
On December 27 2015 06:00 PrinceXizor wrote:
Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance.

Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks).
Sorry I'm discussing MMR as a reflection of Skill. Which it's varying you exactly describe. and the variance of skill within a match is the topic we're even discussing in the first place.

While I wouldn't say ELO is a direct correlation with skill, but it's close enough that fluxes of ELO falls within a confidence range of skill. (Assuming enough datapoints exist to make an accurate representation)

If a single player could win a game like they can lose them, this might even be reasonable.

Pretty sure the 99% winrate of Faker and Rush when they climb ladder is pretty evident that this can be the case.
liftlift > tsm
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2015-12-26 21:32:30
December 26 2015 21:28 GMT
#324
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2015-12-26 22:18:25
December 26 2015 21:31 GMT
#325
On December 27 2015 06:28 wei2coolman wrote:
Pretty sure the 99% winrate of Faker and Rush when they climb ladder is pretty evident that this can be the case.

I mean, do you have proof of that? because the plat 1 account faker was given for worlds had < 90% winrate until masters, while he was duo queuing the whole way. 2 of the best players in the world duo queuing still lost ~10% of their games. beyond that, this patch is more steps toward babysit the bad player and further away from season 3's: support the good player.

On December 27 2015 06:28 JimmiC wrote:
My point is people all think they are the special snowflake and whatever only happens to them. But in your example that same ting happens to everyone in those levels and some rise above it and luck is not the reason. So if you are not rising, or whatever level you are in is where you should be.

I mean thats just the definition of the system, not how the game is balanced with reference to player skill.

I'm saying I feel that the game also rides more on the worst player than the best, and used my example of my winrates increasing as the minimum player skill increased in my games.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 26 2015 21:48 GMT
#326
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
December 26 2015 22:00 GMT
#327
On December 27 2015 04:23 JimmiC wrote:
In what way do skill levels vary greatly? After a certain amount of games everyone is about where they should be. If a guys mechanics are not as good then his team play or decision making is making up for it. Overall skill level is about the same at each given elo, now could some one be having a really good game or a really bad game yes.

when will people understand that rank is measure of progress not skill
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2015-12-26 22:21:52
December 26 2015 22:03 GMT
#328
--- Nuked ---
Mensol
Profile Joined September 2012
14536 Posts
December 26 2015 22:33 GMT
#329
On December 27 2015 05:05 wei2coolman wrote:
Show nested quote +
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.

Well Frozen Mallet adds damage+hp plus extra slow, which is good when you play against junglers like Rengar. Getting hp is important because you die so fast without durability.

Once you hit stun, its impossible to run away from you with Frozen Mallet as well.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 26 2015 22:35 GMT
#330
On December 27 2015 07:33 Mensol wrote:
Show nested quote +
On December 27 2015 05:05 wei2coolman wrote:
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.

Well Frozen Mallet adds damage+hp plus extra slow, which is good when you play against junglers like Rengar. Getting hp is important because you die so fast without durability.

Once you hit stun, its impossible to run away from you with Frozen Mallet as well.

It's also the 2nd highest HP item in the game right?. excluding Cinderhulk when Hp stacking a ton.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-26 22:58:43
December 26 2015 22:51 GMT
#331
Since games snowball so hard it makes picks matter a lot more so people mistake it with the worst player mattering more than the good player.

The current system for le solo just can't be accurate. Truth is unless you can consistently 1v9 you have to play enough games and wait to get lucky in order to climb.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 26 2015 22:55 GMT
#332
On December 27 2015 07:33 Mensol wrote:
Show nested quote +
On December 27 2015 05:05 wei2coolman wrote:
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.

Well Frozen Mallet adds damage+hp plus extra slow, which is good when you play against junglers like Rengar. Getting hp is important because you die so fast without durability.

Once you hit stun, its impossible to run away from you with Frozen Mallet as well.


What about devourer? Does it double proc Meeps?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2015-12-26 23:00:22
December 26 2015 23:00 GMT
#333
Exactly, with the direction that League is taking, which is more teamwork and less individual play, I feel like as long as I'm within a certain range from my level the outcome of 90% of my games will be the same.
What I mean with that is that when I play at D5 MMR, in 90% of the games it doesn't matter how I play, as long as I'm within the P3-D2 range the outcome will be the same. So basically I feel like I can only influence about 10% of my games with my own personal League ability.

When I analyze my own replays I think that I play better than most of my teammates usually, so I might be a bit better than D5 (might also be personal bias). Unfortunately I just don't have the time and willpower to spam soloq for 200-300 games, so I feel like playing ranked is pretty pointless.

Of course when you're the best player in the world there's only about 20% of the games left that you cannot influence, but that number still seems really high. (that sentence was weird)
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-12-26 23:16:59
December 26 2015 23:00 GMT
#334
On December 27 2015 07:55 JazzVortical wrote:
Show nested quote +
On December 27 2015 07:33 Mensol wrote:
On December 27 2015 05:05 wei2coolman wrote:
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.

Well Frozen Mallet adds damage+hp plus extra slow, which is good when you play against junglers like Rengar. Getting hp is important because you die so fast without durability.

Once you hit stun, its impossible to run away from you with Frozen Mallet as well.


What about devourer? Does it double proc Meeps?

uh actually im making Warrior instead Devourer so idk the answer.

On December 27 2015 07:35 PrinceXizor wrote:
Show nested quote +
On December 27 2015 07:33 Mensol wrote:
On December 27 2015 05:05 wei2coolman wrote:
On December 27 2015 05:03 Mensol wrote:
Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries.

You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long.

Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind.

Well Frozen Mallet adds damage+hp plus extra slow, which is good when you play against junglers like Rengar. Getting hp is important because you die so fast without durability.

Once you hit stun, its impossible to run away from you with Frozen Mallet as well.

It's also the 2nd highest HP item in the game right?. excluding Cinderhulk when Hp stacking a ton.

as far i know it is.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 26 2015 23:46 GMT
#335
On December 27 2015 08:00 Fildun wrote:
Exactly, with the direction that League is taking, which is more teamwork and less individual play, I feel like as long as I'm within a certain range from my level the outcome of 90% of my games will be the same.
What I mean with that is that when I play at D5 MMR, in 90% of the games it doesn't matter how I play, as long as I'm within the P3-D2 range the outcome will be the same. So basically I feel like I can only influence about 10% of my games with my own personal League ability.

When I analyze my own replays I think that I play better than most of my teammates usually, so I might be a bit better than D5 (might also be personal bias). Unfortunately I just don't have the time and willpower to spam soloq for 200-300 games, so I feel like playing ranked is pretty pointless.

Of course when you're the best player in the world there's only about 20% of the games left that you cannot influence, but that number still seems really high. (that sentence was weird)


Piggybacking off this, it seems like Riot is really trying to make League a more social game. Adding friends on FB, being able to queue in various stacks, etc.
(╯°□°)╯︵ ┻━┻
kongoline
Profile Joined February 2012
6318 Posts
December 27 2015 00:05 GMT
#336
^ yet still no voice chat lmao
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2015-12-27 12:15:48
December 27 2015 12:08 GMT
#337
Kot and me and looking for any EUW players who want to play a tournament/ranked 5's today.
All shitters are accepted.

We already have a fairly high ranked Go4LoL team so there's a pretty good chance we can end up with some nice RP or even cash.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 27 2015 15:43 GMT
#338
Tried play illaoi as support; feelz bad man. Pretty useless unless you land your E every time. I got lucky and landed 2 early E's in lane, was able to pressure lane pretty hard, but after that. Enemy ADC played a lot safer, and eventually I became pretty useless in lane. I feel like there needs to be some pretty big buffs towards her E, the range isn't that great, hard to land, and early levels has insanely long cooldown.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 27 2015 15:53 GMT
#339
Her e is very easy to land you just bad. Playing a champ at a role they cant do properly doesn't help either.
Alaric
Profile Joined November 2009
France45622 Posts
December 27 2015 16:21 GMT
#340
Her E is maxed 2nd anyway, which isn't too big of an issue in a solo lane (plus you're going to build CDR, since most of her damage comes from tentacles CDR and ArPen are her offensive stats).

The "issue" I have with E is how slow the animation is. Maybe you can cancel the winddown though, I haven't thoroughly tried how they interact. It's really easy to not have a spell go off if you try to cast them too fast though because E and R have big winddown, Q isn't very "snappy' so you apparrently can't chain it.

Also most importantly you can't "queue" tentacle attacks. If you tag someone with E, they'll swing once. You must wait until the animation is over before you W (the enemy or his spirit) otherwise you'll miss an attack.
Same with swings coming from a tested person (if you get a good E -> ult, the spirit will die super fast and the newly spawned tentacles will swing at the target).

I'm not sure whether the tentacles swing once or not after her ult though. It tends to get pretty hectic because you ult when people are starting the fight anyway, and if you're in position for a good ult you're in position to get focused.
Also, contrary to Heimerdinger's turrets, the tentacles don't swing at all once you're dead (and I think your death cancels the swings about to start, for example if you land a W and die immediatly), so it doesn't matter how much damage you build if you can't live at least ~4 seconds.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 27 2015 18:33 GMT
#341
On December 28 2015 01:21 Alaric wrote:
Her E is maxed 2nd anyway, which isn't too big of an issue in a solo lane (plus you're going to build CDR, since most of her damage comes from tentacles CDR and ArPen are her offensive stats).

The "issue" I have with E is how slow the animation is. Maybe you can cancel the winddown though, I haven't thoroughly tried how they interact. It's really easy to not have a spell go off if you try to cast them too fast though because E and R have big winddown, Q isn't very "snappy' so you apparrently can't chain it.

Also most importantly you can't "queue" tentacle attacks. If you tag someone with E, they'll swing once. You must wait until the animation is over before you W (the enemy or his spirit) otherwise you'll miss an attack.
Same with swings coming from a tested person (if you get a good E -> ult, the spirit will die super fast and the newly spawned tentacles will swing at the target).

I'm not sure whether the tentacles swing once or not after her ult though. It tends to get pretty hectic because you ult when people are starting the fight anyway, and if you're in position for a good ult you're in position to get focused.
Also, contrary to Heimerdinger's turrets, the tentacles don't swing at all once you're dead (and I think your death cancels the swings about to start, for example if you land a W and die immediatly), so it doesn't matter how much damage you build if you can't live at least ~4 seconds.

The E animation windup is way too telegraphed imo, and the W animation wind-up is so long, that the increased range is pretty pointless, and doesn't work that great as an Auto Attack animation cancel.
liftlift > tsm
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-12-28 02:16:23
December 27 2015 19:23 GMT
#342
The other thing with W is that the buff (the part that gives you range and makes the tentacles attack the target) is consumed when the animation starts. So if you get displaced (charm or Alistar for example), if your target dies mid-flight, if it walks out of range, becomes untargetable (stealth or Fizz/etc.), the attack will not land, and you won't be able to attack again, making you lose the tentacle swings.
Since almost all of your damage comes from it, you can get fucked pretty hard if this happens in a teamfight without your ult to reduce the cd.

It also means you get cut from your damage is you get rooted during a fight/trade. Ryze is braindead levels of easy for him for example, because even if you grab his spirit, he just walks up to you (doesn't care if he lines up with said spirit for double-Q), presses W then does the rest of the combo and even if he's right next to you you can't auto him, because no matter the range W is considered a dash. If he gets the perma-root then you press Q once then your contribution is over (Rune Prison has more range than Illaoi's ult so she can't try it that way either).
Cant take LMS hipsters serious.
Dan HH
Profile Joined July 2012
Romania9107 Posts
December 28 2015 06:55 GMT
#343
I really don't understand the mastery ratings. Game before last I played Zyra support, I was bad and lost lane, had a mediocre KDA (2ish), I got carried hard by top & jungle and the rating was S. Game after that I played Rammus jungle, snowballed mid and top, went godlike and had an insane KDA (30ish), warded a lot with Tracker's knife, won every teamfight, got A-
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 28 2015 11:46 GMT
#344
interesting that the windspeaker's blessing supports (sona>janna>nami) have the highest winrates. Probably because only support mains play them and people that "have to" support tend to pick more "carry" champions like Bard/Brand/Blitz.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 28 2015 16:01 GMT
#345
Or Windspeaker is still really strong.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 28 2015 16:19 GMT
#346
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-28 18:40:32
December 28 2015 18:38 GMT
#347
I would guess Nami is like 50/50 wind speaker/thunderlord.

another hidden stat there is all 3 of those supports want to auto the shit out of you at low levels so precision being overpowered at the moment is exaggerated on them. (Nami who does mixed when she Blesses herself benefits a lot from this mastery for example)
Carrilord has arrived.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-12-28 19:20:45
December 28 2015 19:19 GMT
#348
not to mention the large gap in adc effectiveness when you have a champ that is dedicated to making you strong. an adc by itself with like a blitz or thresh or whatever is pretty weak but these champs tend to snowball lanes and make their carries fed through kills. If they dont snowball you are left with a pretty weak adc most of the time.

on the other hand, just by nature of having something like vayne/janna or ltristana/nami is a ticking timebomb just by having those champs there

this is usually accentuated when adcs are weaker, and besides some outliers i would say they are slightly weak atm but the problem is some abusers like lucian/ezreal/vayne exist and to a lesser extent corki so it makes it look like adc is fine right now. the new last whisper is really fucked up so caster adcs and true dmg is all that works
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19573 Posts
December 28 2015 20:01 GMT
#349
I just think its easier to play Janna style than thresh style in soloQ. Good hooks need vision and your team might go in unevenly. Thats why if you are engaging, you want to be a Malphite, Amumu, etc type so your whole team knows whats going on, and they come in with you. Also, with Blitz, his hook is amazing, just he sucks for most of the game so if you face competent lane opponents hooking the ADC just gets him into range to kill you at some point.
Freeeeeeedom
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 28 2015 22:35 GMT
#350
On December 29 2015 03:38 Slusher wrote:
I would guess Nami is like 50/50 wind speaker/thunderlord.

another hidden stat there is all 3 of those supports want to auto the shit out of you at low levels so precision being overpowered at the moment is exaggerated on them. (Nami who does mixed when she Blesses herself benefits a lot from this mastery for example)

There's definitely a case for both on Nami. She's really good at trades early on. Go in, heal herself, and damage the enemy. Add Thunderlords into that mix and it gets quite tasty.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 29 2015 00:46 GMT
#351
On December 29 2015 05:01 cLutZ wrote:
I just think its easier to play Janna style than thresh style in soloQ. Good hooks need vision and your team might go in unevenly. Thats why if you are engaging, you want to be a Malphite, Amumu, etc type so your whole team knows whats going on, and they come in with you. Also, with Blitz, his hook is amazing, just he sucks for most of the game so if you face competent lane opponents hooking the ADC just gets him into range to kill you at some point.

Not only in soloq. Being reactive rather than proactive is much easier in general.
JJMC
Profile Joined January 2015
Portugal83 Posts
December 29 2015 02:41 GMT
#352
Even if it is easier to be reactive than proactive, the benefit for being amazing at being proactive is much greater than being reactive.
Phenomenal
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 29 2015 02:44 GMT
#353
Obviously. However most people are garbage so it is more beneficial to go for that strategy. Flair not a coincidence.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
December 29 2015 08:14 GMT
#354
To be honest I think it's just because SoloQ games are decided by teamfights in like 90% of the cases. where champions like Janna are waaaay stronger than the so called carry supports.
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 29 2015 23:07 GMT
#355
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 30 2015 00:28 GMT
#356
On December 30 2015 08:07 JimmiC wrote:
Riot really slacking over the holidays. 3 weeks without a patch? wth

Wouldn't be happy holidays without 10 thunderlords per game.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-30 01:31:11
December 30 2015 01:20 GMT
#357
Personally I am enjoying a longer patch, even if masteries are fucked atm

Honestly Riot has been so far behind the meta this preseason i think this is for the best (imo bi weekly always is ineffective but more so recently )
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35125 Posts
December 30 2015 03:06 GMT
#358
On December 30 2015 08:07 JimmiC wrote:
Riot really slacking over the holidays. 3 weeks without a patch? wth

Riot never patches over Christmas/New Years.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 30 2015 03:17 GMT
#359
On December 29 2015 17:14 Jek wrote:
To be honest I think it's just because SoloQ games are decided by teamfights in like 90% of the cases. where champions like Janna are waaaay stronger than the so called carry supports.

Janna soraka and tahm all fit into the "anti playmaking" support. and that role is very effective in solo queue. They straight up can shut down someone who is playing well and keep them from getting a kill/pick. They make the worst on their team better, by being able to save from from their own failure. something you have a difficult time doing on blitz, and even thresh since you rely on the ally clicking a lantern which often times players playing badly miss doing.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 30 2015 19:58 GMT
#360
https://www.reddit.com/r/leagueoflegends/comments/3ys5ql/gripex_just_got_an_awesome_lee_tattoo_dedication/

I think we have a winner for 2015 LMAO award.

Gripex and his Lee tattoo.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 30 2015 20:01 GMT
#361
Blows my mind that people try to save money or don't do research about how good is the guy drawing that shit....
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 30 2015 20:08 GMT
#362
My fucking sides... Really? how awful.
liftlift > tsm
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 30 2015 21:34 GMT
#363
looks fucking awful lmao, judging from his face he also knows it.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-31 06:24:26
December 31 2015 06:24 GMT
#364
I crumble under the mental pressure of seeing Nasus farm stacks and tank a tower shot every time.
Carrilord has arrived.
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
December 31 2015 13:49 GMT
#365
On December 31 2015 15:24 Slusher wrote:
I crumble under the mental pressure of seeing Nasus farm stacks and tank a tower shot every time.


I have played a lot of nasus earier on in the preseason and honestly, with all sustain in the defense tree there's really only a couple select champs that can deny stacks on their own. Most of the time I only had to give up ~15 creeps and just grind out stacks until I hit 100-150 and then go to town on them whenever they get near a creep. Most of them don't realize you can actually kill them and play very overextended.

The easiest way to shut down a nasus is just tower camping him with your jungler. Build up a wave, push it in and dive his ass. Repeat that 3 times and the game is over for him.
Although that's easier said than done and I had a couple of games they failed the dive in and gave me a double.

Part of why I stopped playing him is that he has no redeeming factor to really carry your team if the enemy has a good draft. Champs like brand, lulu or janna make you 100% useless as anything else than a damage sponge. He's a really good counterpick though, if you happen to be last pick top or something.
Alaric
Profile Joined November 2009
France45622 Posts
January 01 2016 23:09 GMT
#366
Anyone with Graves tips to spare? In general, but I guess laning would be a good start. I'm doing garbage with him since the changes, even in lane where I used to be somewhat decent.

Do you just farm normally or have patterns, for example focus the minions on the edges so they always die first and you don't have to deal with a focused minion behind a full health one?

Do you walk up to the enemy to try and auto them, use E to get in range rather than partially reload, wait for an initiation from your support and keep your distance otherwise?

I also find the ult annoying because the knock-back means you can't use it at the start of the teamfight to help burst people down, and in trades if you ever misread your damage you can't auto, or Flash-auto, to finish people off when they survive it with 50 HP.
Do you time your abilities so you cast them during your reloading, or do you use them normally and run to the enemy during the reload?

That short range makes it so annoying to respond to harass or to try and posture aggressively. Do you depend on your support to make shit happen for you?
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 02 2016 02:44 GMT
#367
I've tried playing him lately and... I'm with qtpie. He is just so bad after laning phase that it doesn't matter how well you do in lane. Lane you can get through easy with just instaclear or allins with the right supp but the fact that you got short range and can't shoot through people makes him garbage in late. It's like every minion, jungle creep and enemy tanks are yasuo wind walls. Not worth the pick.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 02 2016 21:12 GMT
#368
There's one dude at master/challenger that plays graves in solo lanes called Aerodactyl, dumpsters renekton for some reason
Bronze player stuck in platinum
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-02 21:21:42
January 02 2016 21:20 GMT
#369
Do you guys think he's good if you revert the nerfs? I feel like his problems are unrelated, which is funny in hindsight. I think he was really only considered bonkers because of how op warlords worked with his kit.

25/25 q damage
5 movespeed
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 02 2016 21:59 GMT
#370
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 02 2016 22:03 GMT
#371
You can't balance morde he is either broken or garbage

Dunno graves might not be a top tier pick but as I have said like 10 times in threads like this already just watch replays of a guy called "jungle graves" on euw if you wanna see how to win games as him
Alaric
Profile Joined November 2009
France45622 Posts
January 02 2016 22:21 GMT
#372
But doesn't he play Graves in the jungle? He used to be my go-to pick for playing AD and he has almost nothing to do with how he was before, so I'm not interested in playing him jungle either, I've got picks for that.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-02 22:41:07
January 02 2016 22:40 GMT
#373
Well he just kinda sucks at laning bot. When a champion gets changed this much you just move on to playing him the better way. Personally thought he was shit at ad even before the nerfs but a lot of people just lack the common sense to abuse his range properly so they thought he was op.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 02 2016 22:42 GMT
#374
On January 03 2016 07:21 Alaric wrote:
But doesn't he play Graves in the jungle? He used to be my go-to pick for playing AD and he has almost nothing to do with how he was before, so I'm not interested in playing him jungle either, I've got picks for that.

I think you just gotta find a new ADC for your go-to pick man. He isn't really like what he was before so it's gonna be learning a new champ either way, might as well pick a good one (for botlane).
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-02 22:58:39
January 02 2016 22:57 GMT
#375
On January 03 2016 07:40 nafta wrote:
Well he just kinda sucks at laning bot. When a champion gets changed this much you just move on to playing him the better way. Personally thought he was shit at ad even before the nerfs but a lot of people just lack the common sense to abuse his range properly so they thought he was op.


I mean adc had a stupid smount of sustain on the patch he was "op". I agree he was highly over valued but i don't know if pushing him out of lane with old q cost + launch warlords was all yhat easy unless you cheesed him with like Draven + nami (which people started doing)

In any case i think the 40% cdr + 50%+ crit lategame staxking armor with you e and healing every crit was what made him strong at lesst when i played him, so i still dtandby being the best lategame warlords abuser from adc role being the issue.

That said i agree with above poster Lucian is a lot closer to old graves than graves is not sure why you feel attached to him.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-02 23:03:09
January 02 2016 22:59 GMT
#376
That's the thing though, I dunno what would suit my laning ways better. I could stay on Ashe but something without mobility is suicidal with my level of stutter-stepping and mechanics in general, and I dislike Lucian on principle (since because he's "the guy who casts spells" he's the reason Graves was left in the dust and changed so many times, and in the end reworked, but he doesn't have the same feel at all when you play).

What I liked about Graves was the burst, and the way you can turn on people if you've got enough farm, so as long as I didn't farm like shit and my support made some space for me, I could play around my cooldowns, which is something I'm more used to do.
And post-6 if you're already ahead you can, if not kill people, at least be unopposed because of the risk you just 100-0 someone.
What I meant about the "feel" is that Q and R had a very "visceral" feel when you cast them, with satisfying sounds and the burst of damage and all (bit like Mundo cleavers or Pantheon's Q), Lucian's animations don't do that at all to me (on top of disliking him anyway), but I'm not sure there's any marksman who foots that bill anymore. Maybe Corki? But I'm really bad at him, from whenever I tried to play him.

Maybe I'll move to Caitlyn. She does better damage now so even if I don't win the laning phase I won't be as much of a dead weight.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-02 23:03:42
January 02 2016 23:00 GMT
#377
Mf was a lot more difficult to handle in lane actually because her double up procd warlord if you kill the first target. Well with thunderlords+precision you actually do a lot of dmg and can straight up one shot people which before you couldn't really do at all. Atk speed is kinda useless on him too.

There is this champion called miss fortune she is pretty good and very easy to play. You could just play corki/tristana if you need an escape so much.

Nah caitlyn is shit.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2016-01-02 23:02:54
January 02 2016 23:02 GMT
#378
On January 03 2016 07:59 Alaric wrote:
That's the thing though, I dunno what would suit my laning ways better. I could stay on Ashe but something without mobility is suicidal with my level of stutter-stepping and mechanics in general, and I dislike Lucian on principle (since because he's "the guy who casts spells" he's the reason Graves was left in the dust and changed so many times, and in the end reworked, but he doesn't have the same feel at all when you play).
Maybe I'll move to Caitlyn. She does better damage now so even if I don't win the laning phase I won't be as much of a dead weight.

Tristana is pretty easy to play, works a bit like graves with the ult and as long as you don't suicide jump you're always doing something on her.
MF is pretty broken ATM, her ult and Q deal retarded amounts of damage.
Caitlyn seems like a good pick right now as well, can't really go that wrong with her.
Alaric
Profile Joined November 2009
France45622 Posts
January 02 2016 23:10 GMT
#379
I disliked Tristana because she's all autos in lane, and her range get impactful till level 10 or so.
It feels a bit like playing, say, laning against an oppressive anti-melee (for example Swain or Nidalee) as Wukong or as Olaf. Olaf has Q so you can still farm, apply some damage then call for a gank, etc. while Wukong has to get close and gets punished (not all that true since he hurts, but I mean in terms of kits and "reach").

With Tristana I couldn't deal with people walking and harassing me when I last hit 'cause they have the lead if I try and trade back, and if I E them they can walk back usually. It also relies on autos a lot more.
With Graves, Ezreal, Sivir, etc. I could retaliate with auto+spell to make up for the health lost, or I could use the spells outranging my autos to harass/posture aggressively.

Sure with Caitlyn I'll still rely mostly on my autos later in the game, but having a long range and her Q to smooth the laning phase and better deal with people aggro-ing me, getting a health lead and then pressuring me till the next recall, does a lot.
Otherwise I just played Ashe because long range, Volley gets on a decent cd quickly enough, and even if I got shat on I could provide some utility. Can't pick that with Rengar open though.
Cant take LMS hipsters serious.
IMoperator
Profile Joined October 2011
4476 Posts
January 02 2016 23:17 GMT
#380
Cait still has the same weakness she's always had; her midgame is shit. Until you get IE/zeal item you're completely useless, and even then, if the enemy has any kind of armor your autos are gonna do 0 damage. The only adc's i think are good atm are lucian, mf and trist.
kongoline
Profile Joined February 2012
6318 Posts
January 03 2016 06:11 GMT
#381
^pretty sure corki is busted
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2016-01-03 07:25:00
January 03 2016 07:23 GMT
#382
I stand by Blue Ezreal being the most fun you can have in this game, but you can't go past MF or Lucian in terms of power level at the moment.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 03 2016 11:50 GMT
#383
you can its just they are faceroll while the others arent
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-03 13:30:46
January 03 2016 13:30 GMT
#384
Urgots in a really good spot right now. but he's one of the more unusual champs in the role so he's difficult to adjust to and uses a different skillset. Though Alaric i think you play Urgots style well from all your time as a mid laner. Though you can't go wrong just playing Kindred instead.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 04 2016 04:06 GMT
#385
Wondering what people's take on patch cycles is. We touched on it for a couple of posts earlier in this thread, but today I saw Scarra tweeting that he was surprised by the lack of patches in recent weeks. Like I get the game has a glaring problem with masteries at the moment but because it's universal it doesn't really bother me much and I kinda like the game on this patch idk I just really don't like the bi-weekly patching and I'm surprised to see multiple people bring it up as a sore point that it took a break.

To be honest I feel like the current patch schedule borders on being discouraging towards learning new champions. This is exasterbated by the fact that Riot has a tendency to be really inconsistent with what they feel out and what the get the fuck out of the game as fast as possible. An example for me personally is Azir, I actively chose not to learn this hero because I thought it was to complex and would get nerfed really quickly, but then he ended up being op for like 9 months. Meanwhile stuff like Graves or Sejuani was "op" for like 1 patch and they dished out nerfs. I'm not even demanding consistency because I think at certain points that isn't all that possible, but I feel like with Bi weekly patching I definitely consider if I want to learn a new "op" before I invest any time into it, and I don't think that is positive.

idk just looking for some opinions.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
January 04 2016 04:27 GMT
#386
On January 04 2016 13:06 Slusher wrote:
Wondering what people's take on patch cycles is. We touched on it for a couple of posts earlier in this thread, but today I saw Scarra tweeting that he was surprised by the lack of patches in recent weeks. Like I get the game has a glaring problem with masteries at the moment but because it's universal it doesn't really bother me much and I kinda like the game on this patch idk I just really don't like the bi-weekly patching and I'm surprised to see multiple people bring it up as a sore point that it took a break.

To be honest I feel like the current patch schedule borders on being discouraging towards learning new champions. This is exasterbated by the fact that Riot has a tendency to be really inconsistent with what they feel out and what the get the fuck out of the game as fast as possible. An example for me personally is Azir, I actively chose not to learn this hero because I thought it was to complex and would get nerfed really quickly, but then he ended up being op for like 9 months. Meanwhile stuff like Graves or Sejuani was "op" for like 1 patch and they dished out nerfs. I'm not even demanding consistency because I think at certain points that isn't all that possible, but I feel like with Bi weekly patching I definitely consider if I want to learn a new "op" before I invest any time into it, and I don't think that is positive.

idk just looking for some opinions.


Yes. Its not clear to the average person what things that are clearly OP are going to be nerfed. I've noticed that if something is OP in pro play + bronze-gold it will be fairly quickly removed, but aside from that, no idea.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35125 Posts
January 04 2016 04:55 GMT
#387
On January 04 2016 13:06 Slusher wrote:
Wondering what people's take on patch cycles is. We touched on it for a couple of posts earlier in this thread, but today I saw Scarra tweeting that he was surprised by the lack of patches in recent weeks. Like I get the game has a glaring problem with masteries at the moment but because it's universal it doesn't really bother me much and I kinda like the game on this patch idk I just really don't like the bi-weekly patching and I'm surprised to see multiple people bring it up as a sore point that it took a break.

To be honest I feel like the current patch schedule borders on being discouraging towards learning new champions. This is exasterbated by the fact that Riot has a tendency to be really inconsistent with what they feel out and what the get the fuck out of the game as fast as possible. An example for me personally is Azir, I actively chose not to learn this hero because I thought it was to complex and would get nerfed really quickly, but then he ended up being op for like 9 months. Meanwhile stuff like Graves or Sejuani was "op" for like 1 patch and they dished out nerfs. I'm not even demanding consistency because I think at certain points that isn't all that possible, but I feel like with Bi weekly patching I definitely consider if I want to learn a new "op" before I invest any time into it, and I don't think that is positive.

idk just looking for some opinions.

If Scarra is noting a lack of patches over the Christmas/New Years break, that shows he was never paying attention in the offseason since Riot has NEVER put out patches during that time period.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2016-01-04 05:26:10
January 04 2016 05:24 GMT
#388
Bought a legendary and ended up getting 3 mystery skins lol o_o

+ Show Spoiler +
[image loading]
BW -> League -> CSGO
RicerDivision
Profile Joined December 2015
United States3 Posts
January 04 2016 06:59 GMT
#389
Who beats Mundo right now?
The further you get into technology, the further you go into gaming. That's the general rule. - Nick Johnson
M2
Profile Joined December 2002
Bulgaria4114 Posts
January 04 2016 08:21 GMT
#390
On January 04 2016 15:59 RicerDivision wrote:
Who beats Mundo right now?

I don't know, but Mundo vs Nasus match up is epic right now - 30 minutes farm fest translating into what happens when an unstoppable force meets an immovable object hahaha
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 04 2016 08:43 GMT
#391
What do you mean by beat? As in the lane or teamcomp? Because Mundo doesn't really "beat" anyone in lane if you're just trying to go even, does he?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 04 2016 09:37 GMT
#392
On January 04 2016 15:59 RicerDivision wrote:
Who beats Mundo right now?

Trundle rekts mundo pretty hard. Just steals all his defensive stats in team fights and makes him very burstable.
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 04 2016 10:03 GMT
#393
Teamcomp wise, Vayne + Anivia makes mundo useless
Liquipedia"Expert"
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2016-01-04 10:36:01
January 04 2016 10:33 GMT
#394
On January 04 2016 13:06 Slusher wrote:
Wondering what people's take on patch cycles is. We touched on it for a couple of posts earlier in this thread, but today I saw Scarra tweeting that he was surprised by the lack of patches in recent weeks. Like I get the game has a glaring problem with masteries at the moment but because it's universal it doesn't really bother me much and I kinda like the game on this patch idk I just really don't like the bi-weekly patching and I'm surprised to see multiple people bring it up as a sore point that it took a break.

To be honest I feel like the current patch schedule borders on being discouraging towards learning new champions. This is exasterbated by the fact that Riot has a tendency to be really inconsistent with what they feel out and what the get the fuck out of the game as fast as possible. An example for me personally is Azir, I actively chose not to learn this hero because I thought it was to complex and would get nerfed really quickly, but then he ended up being op for like 9 months. Meanwhile stuff like Graves or Sejuani was "op" for like 1 patch and they dished out nerfs. I'm not even demanding consistency because I think at certain points that isn't all that possible, but I feel like with Bi weekly patching I definitely consider if I want to learn a new "op" before I invest any time into it, and I don't think that is positive.

idk just looking for some opinions.

I like the fortnightlyish patching, but I don't think Riot uses it as effectively as they could. I would really like to see more small touches to unpopular / struggling champs or underused masteries or items. If something is broken as a result, it's only so for a couple of weeks.

I personally am not interested in learning the "OPs" (I can see why people are though), so if the "best" champs are in a state of flux, it doesn't bother me. In my opinion, Riot should be doing everything they can to promote diversity at the competitive level. The one thing that turns me off a pro game is seeing the same champs/strategy over and over. Frequent patching can be used as part of a greater whole (more bans pls). Give me a season of jungle diversity please!

I kinda hate the game on this patch, so I'm looking forward to when they get back.

On January 04 2016 15:59 RicerDivision wrote:
Who beats Mundo right now?


I had a Ryze earlier today slaughter Mundo in lane, but the Mundo did take Stormraiders so I don't know how demonstrative it really is.The whole point of Mundo is he doesn't really lose or win lane, he just gets by til late where he can go as he pleases.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 04 2016 10:44 GMT
#395
On January 03 2016 07:59 Alaric wrote:
That's the thing though, I dunno what would suit my laning ways better. I could stay on Ashe but something without mobility is suicidal with my level of stutter-stepping and mechanics in general, and I dislike Lucian on principle (since because he's "the guy who casts spells" he's the reason Graves was left in the dust and changed so many times, and in the end reworked, but he doesn't have the same feel at all when you play).

What I liked about Graves was the burst, and the way you can turn on people if you've got enough farm, so as long as I didn't farm like shit and my support made some space for me, I could play around my cooldowns, which is something I'm more used to do.
And post-6 if you're already ahead you can, if not kill people, at least be unopposed because of the risk you just 100-0 someone.
What I meant about the "feel" is that Q and R had a very "visceral" feel when you cast them, with satisfying sounds and the burst of damage and all
(bit like Mundo cleavers or Pantheon's Q), Lucian's animations don't do that at all to me (on top of disliking him anyway), but I'm not sure there's any marksman who foots that bill anymore. Maybe Corki? But I'm really bad at him, from whenever I tried to play him.

Maybe I'll move to Caitlyn. She does better damage now so even if I don't win the laning phase I won't be as much of a dead weight.

Sounds like you need a little bit of Drrrrrrrrraven in your life.
It's Elo not ELO - Every statiscian playing League
RicerDivision
Profile Joined December 2015
United States3 Posts
January 04 2016 12:46 GMT
#396
On January 04 2016 17:21 M2 wrote:
Show nested quote +
On January 04 2016 15:59 RicerDivision wrote:
Who beats Mundo right now?

I don't know, but Mundo vs Nasus match up is epic right now - 30 minutes farm fest translating into what happens when an unstoppable force meets an immovable object hahaha



good one, still I think Nasus will do more in Team fights!
The further you get into technology, the further you go into gaming. That's the general rule. - Nick Johnson
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-01-04 15:24:20
January 04 2016 15:23 GMT
#397
idk about farm fest. If you are taking ignite nasus can easily kill mundo at any point past level 4, especially if the mundo is inexperienced.

Infact it just happened last night, slowly whittled him down with undying grasp procs and E harass and then E-Q ignite flash burst him on his tower for FB once lane pushed.

once you get frozen fist he is again an easy 300 gold if he misplays

after that yea you wont be able to kill him and should probably go teamfight, one of the few champs I dont bother trying to brute force push on since he can freeze waves easily and just sit back and cleaver

Trundle is alright vs mundo, you'll have a hard time against an actual mundo player though since you'll just get kited by cleavers
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-04 15:43:23
January 04 2016 15:40 GMT
#398
Later on Trundle completely destroys Mundo in teamfights but has a harder time 1v1/ split so it depends how you want to play that out, Nasus is kinda vice versa. You have infinite Nasus stacking but that's not going to outpace Mundo tankiness until pretty late or if you're real ahead.

Trundle probably the better choice overall unless you're confident that you can destroy him w/ Nasus in lane (I think I agree with the above).

EDIT: Also me being dumb, but I never realized how substantial the heal on Trundle's ult was at lvl 2/3 with Visage and W active. Shit's insane. Does the damage apply pre or post the resistance steal? I'm assuming after but I'm not sure.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-04 15:56:30
January 04 2016 15:41 GMT
#399
Sounds like the mundo was retarded. If he plays properly you really shouldn't be able to do anything unless you play well with your jungler. Like yea you can get a cs lead but does that really matter? He is just like ryze. If you don't fuck him early he will 1v9 you later.

The 8% more healing mastery is disgusting on trundle too.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 04 2016 20:28 GMT
#400
was looking for anarchy thread (or afreeca freecs lel) but apparently there isnt one





snowflower is amazing
TL/SKT
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 04 2016 22:03 GMT
#401
they need to add keystones to the spectator client before lcs starts..
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 04 2016 22:11 GMT
#402
They should also have a "total damage to enemy champs from masteries" at end of games and damage from masteries mentioned on killscreens.
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-04 22:53:20
January 04 2016 22:15 GMT
#403
On January 05 2016 07:11 ticklishmusic wrote:
They should also have a "total damage to enemy champs from masteries" at end of games and damage from masteries mentioned on killscreens.


I'm actually really curious about this as well, I think it's super hard to gauge what kinda damage you are getting out of dft, with thunderlords you get the lightning bolt and burst damage so it's so viceral but with dft it might be adding up since it has no cd, but it's so hard to tell.

on that same token there was literally one time ever, it was in the grand finals at worlds where Bang was on Sivir (that's all I remember) where they did an instant damage parce after the team fight.

I hope this becomes a thing they do a lot moving foreword.
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 05 2016 01:33 GMT
#404
There's all sorts of shit they could add to post death damage and post game stats that would make it better.

The fact that shielding isn't shown after however many years is ridiculous.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 05 2016 05:25 GMT
#405
On January 05 2016 07:15 Slusher wrote:
Show nested quote +
On January 05 2016 07:11 ticklishmusic wrote:
They should also have a "total damage to enemy champs from masteries" at end of games and damage from masteries mentioned on killscreens.


I'm actually really curious about this as well, I think it's super hard to gauge what kinda damage you are getting out of dft, with thunderlords you get the lightning bolt and burst damage so it's so viceral but with dft it might be adding up since it has no cd, but it's so hard to tell.

on that same token there was literally one time ever, it was in the grand finals at worlds where Bang was on Sivir (that's all I remember) where they did an instant damage parce after the team fight.

I hope this becomes a thing they do a lot moving foreword.

That parse tells me there is a combat log, but it's not shown for whatever reason. It'd probably be

Given how shit the current death log is(better than it used to be admittedly, but still not great), making the backbone of it visible would be really good, especially with milli-second timestamps so you can really nail combos and stuff.
Porouscloud - NA LoL
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 05 2016 11:56 GMT
#406
On January 05 2016 10:33 Ketara wrote:
There's all sorts of shit they could add to post death damage and post game stats that would make it better.

The fact that shielding isn't shown after however many years is ridiculous.

Adding that number to the post game screen might release the unfinished ao shin secret champ.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 05 2016 13:16 GMT
#407
We all know what's holding Ao Shin back is the game engine having a text limit on skill textboxes.

Ao Shin has 4 passives and the explanation won't fit in the text box.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kongoline
Profile Joined February 2012
6318 Posts
January 05 2016 13:24 GMT
#408
graves is back to being pick ban every game in high elo korean soloQ u guys were saying hes trash xDDD
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 05 2016 13:58 GMT
#409
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
January 05 2016 14:06 GMT
#410
mostly jungle but hes played everywhere
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 05 2016 14:48 GMT
#411
what is like runes/mastery setup for jungle graves? they gutted all my junglers so i just say I cant jungle in queues atm.
I come in for the scraps
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-01-05 15:58:12
January 05 2016 15:51 GMT
#412
On January 05 2016 22:16 Ketara wrote:
We all know what's holding Ao Shin back is the game engine having a text limit on skill textboxes.

Ao Shin has 4 passives and the explanation won't fit in the text box.

I heard the issue is they coded his text strings as a minion.

On January 05 2016 22:58 JimmiC wrote:
Is it for bot lane or for jungle and top?

Using probuilds.net as a reference, in recent days it's almost entirely as jungler.
It's Elo not ELO - Every statiscian playing League
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 16:42 GMT
#413
Graves is a bad AD, but he's good in a lot of other places

Good job Riot
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-05 17:05:55
January 05 2016 17:05 GMT
#414
On January 05 2016 23:48 VayneAuthority wrote:
what is like runes/mastery setup for jungle graves? they gutted all my junglers so i just say I cant jungle in queues atm.

12/18 standart ad page you can just change glyphs depending on what you want. Scaling mr best probably or maybe some atk speed and adding ad quints. Just give zac a go if you have to jungle and want to be a tank. He doesn't really get banned and is pretty good.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 17:19 GMT
#415
Zac is stupid good, first clear isn't the greatest but you can't beat the gank/ initiate from a screen away (passive GA is just icing). You really need damage from your team later on though, otherwise you CC the enemy team and then die.
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 05 2016 17:39 GMT
#416
On January 06 2016 02:19 ticklishmusic wrote:
Zac is stupid good, first clear isn't the greatest but you can't beat the gank/ initiate from a screen away (passive GA is just icing). You really need damage from your team later on though, otherwise you CC the enemy team and then die.

What keystone mastery are you getting on Zac?
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 05 2016 17:44 GMT
#417
Grasp of bullshit
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 05 2016 17:49 GMT
#418
On January 06 2016 01:42 ticklishmusic wrote:
Graves is a bad AD, but he's good in a lot of other places

Good job Riot

Not really that different from making Sion a bad AP and moving Nidalee to the jungle?
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19573 Posts
January 05 2016 17:54 GMT
#419
On January 06 2016 02:49 Jek wrote:
Show nested quote +
On January 06 2016 01:42 ticklishmusic wrote:
Graves is a bad AD, but he's good in a lot of other places

Good job Riot

Not really that different from making Sion a bad AP and moving Nidalee to the jungle?


New Nidalee is indeed quite a lame champion.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 05 2016 17:56 GMT
#420
old one was much worse
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 05 2016 17:57 GMT
#421
Old Nid was Soraka levels of cancer.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 05 2016 17:57 GMT
#422
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 18:01 GMT
#423
On January 06 2016 02:39 wei2coolman wrote:
Show nested quote +
On January 06 2016 02:19 ticklishmusic wrote:
Zac is stupid good, first clear isn't the greatest but you can't beat the gank/ initiate from a screen away (passive GA is just icing). You really need damage from your team later on though, otherwise you CC the enemy team and then die.

What keystone mastery are you getting on Zac?


I've tried Windspeakers with a 18/12 page and everything with the 12/18 page lol,

On January 06 2016 02:54 cLutZ wrote:
Show nested quote +
On January 06 2016 02:49 Jek wrote:
On January 06 2016 01:42 ticklishmusic wrote:
Graves is a bad AD, but he's good in a lot of other places

Good job Riot

Not really that different from making Sion a bad AP and moving Nidalee to the jungle?


New Nidalee is indeed quite a lame champion.


I'm awful with new Nid. I liked S2 nid. I wasn't good with her either, but all I had to do was occasionally hit a spear and I wouldn't look like trash.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-05 18:07:33
January 05 2016 18:04 GMT
#424
On January 06 2016 02:57 Fildun wrote:
Old Nid was Soraka levels of cancer.

not even close. Her starcall being an aoe armor+mr shred that lasts 8 seconds and stacks and her w giving 125 armor for 3 fucking seconds rofl

Even s2/3 rengar wasn't as bad as soraka in her prime.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 18:08 GMT
#425
Don't forget Soraka used to be able to heal herself and give herself mana
(╯°□°)╯︵ ┻━┻
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 05 2016 18:14 GMT
#426
On January 06 2016 03:04 nafta wrote:
Show nested quote +
On January 06 2016 02:57 Fildun wrote:
Old Nid was Soraka levels of cancer.

not even close. Her starcall being an aoe armor+mr shred that lasts 8 seconds and stacks and her w giving 125 armor for 3 fucking seconds rofl

Even s2/3 rengar wasn't as bad as soraka in her prime.

I was talking about new Soraka. Old Soraka is unmatched in cancerness, the only thing that came close was Rengar in his prime.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-05 18:32:45
January 05 2016 18:19 GMT
#427
solo lane graves is becoming a thing very quickly on NA

On January 06 2016 03:08 ticklishmusic wrote:
Don't forget Soraka used to be able to heal herself and give herself mana


ScY hit #1 on the ladder playing this version of Soraka, combined with a full page of the original MR runes lol(also note her old passive was an aegis), it's pretty hard to forget, I've tried.
Carrilord has arrived.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 05 2016 18:47 GMT
#428
On January 06 2016 02:57 739 wrote:
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.

I was gonna do basically that for the dev contest. Then I lost interest. If there's pne thing I love it's other people making stuff for me so I don't have to.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 05 2016 18:55 GMT
#429
I like new nid since she sucks against bruisers. the old one could just infinite kite/heal, new nid actually has to go in to do meaningful damage and then she dies to 1 nasus Q so basically cant ever gank me after 6.

The least fun era of this game for me was always sivir and friendz push squad. You just got alistar/taric/soraka/sivir and maybe kayle or warwick or something together and just steamrolled the other team with promotes and shit. The only way to stop it was have some form of devastating aoe CC like fiddlesticks

I cant remember if this was season 1 or pre season 1, I think it was before ranked.
I come in for the scraps
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 05 2016 18:56 GMT
#430
On January 06 2016 02:57 739 wrote:
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.

It seems more fancy than it is useful.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-05 19:38:26
January 05 2016 19:36 GMT
#431
On January 06 2016 03:19 Slusher wrote:
solo lane graves is becoming a thing very quickly on NA

Show nested quote +
On January 06 2016 03:08 ticklishmusic wrote:
Don't forget Soraka used to be able to heal herself and give herself mana


ScY hit #1 on the ladder playing this version of Soraka, combined with a full page of the original MR runes lol(also note her old passive was an aegis), it's pretty hard to forget, I've tried.

You forgot the best part, the MR shred. SO MUCH MR SHRED. She pretty much did true damage a couple seconds into a fight.

Scarra's Soraka mid in IPL was truly another level of cancer.

As far as Graves is concerned, too much of his damage is based on his Q getting double proc. If you get the bounceback, then that with an auto attack + ult = 100-0 majority of non-tank champs.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 05 2016 19:55 GMT
#432
On January 06 2016 04:36 wei2coolman wrote:

Scarra's Soraka mid in IPL was truly another level of cancer.


that was the same time period, he was using ScY's build
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 19:59 GMT
#433
On January 06 2016 03:56 Ansibled wrote:
Show nested quote +
On January 06 2016 02:57 739 wrote:
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.

It seems more fancy than it is useful.


At least it got him a ton of karma and a few months of gold on Reddit. I remember a few similar tools being available like... 2 years ago? The UI is nice but I think the functionality is something that I could build in Excel.

And good god did he have to give everything codenames based off of the Stormlight Archive? That's the equivalent of me naming my Excel tabs after Pokemon.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 05 2016 20:02 GMT
#434
On January 06 2016 04:59 ticklishmusic wrote:
Show nested quote +
On January 06 2016 03:56 Ansibled wrote:
On January 06 2016 02:57 739 wrote:
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.

It seems more fancy than it is useful.


At least it got him a ton of karma and a few months of gold on Reddit. I remember a few similar tools being available like... 2 years ago? The UI is nice but I think the functionality is something that I could build in Excel.

And good god did he have to give everything codenames based off of the Stormlight Archive? That's the equivalent of me naming my Excel tabs after Pokemon.

Gotta make it sound cool so the kids like it.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 05 2016 20:02 GMT
#435
On January 06 2016 04:59 ticklishmusic wrote:
Show nested quote +
On January 06 2016 03:56 Ansibled wrote:
On January 06 2016 02:57 739 wrote:
https://www.reddit.com/r/leagueoflegends/comments/3zk5nz/i_quit_my_job_to_build_this_theorycrafting/

This is some good shit guys.

It seems more fancy than it is useful.


At least it got him a ton of karma and a few months of gold on Reddit. I remember a few similar tools being available like... 2 years ago? The UI is nice but I think the functionality is something that I could build in Excel.

And good god did he have to give everything codenames based off of the Stormlight Archive? That's the equivalent of me naming my Excel tabs after Pokemon.

Plus he quit his job for it.
The only thing I could see myself use it for is laning matchups, but it doesn't include OP potion so that's not really that fantastic either.
cLutZ
Profile Joined November 2010
United States19573 Posts
January 05 2016 20:37 GMT
#436
On January 06 2016 03:01 ticklishmusic wrote:
Show nested quote +
On January 06 2016 02:39 wei2coolman wrote:
On January 06 2016 02:19 ticklishmusic wrote:
Zac is stupid good, first clear isn't the greatest but you can't beat the gank/ initiate from a screen away (passive GA is just icing). You really need damage from your team later on though, otherwise you CC the enemy team and then die.

What keystone mastery are you getting on Zac?


I've tried Windspeakers with a 18/12 page and everything with the 12/18 page lol,

Show nested quote +
On January 06 2016 02:54 cLutZ wrote:
On January 06 2016 02:49 Jek wrote:
On January 06 2016 01:42 ticklishmusic wrote:
Graves is a bad AD, but he's good in a lot of other places

Good job Riot

Not really that different from making Sion a bad AP and moving Nidalee to the jungle?


New Nidalee is indeed quite a lame champion.


I'm awful with new Nid. I liked S2 nid. I wasn't good with her either, but all I had to do was occasionally hit a spear and I wouldn't look like trash.


I liked old nid because she was hilarious poke. Like 1 spear and an ADC is down to 10%. So fun to watch in pro games. I would have preferred the nerf to her was just a waveclear on cougar form nerf because she was OP at some point.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 05 2016 21:01 GMT
#437
the problem with old Nid (aside from the obvious if you hate poke) is her heal, once she got chalice she was unkillable in lane so there was no way to prevent her midgame powerspike of grail + rod item.
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 21:20 GMT
#438
gotta go stanley-style and manmode with guinsoo's visage nid, outduel and outsplit everyone then show up for the multikill tho
(╯°□°)╯︵ ┻━┻
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 05 2016 21:29 GMT
#439
On January 06 2016 02:39 wei2coolman wrote:
Show nested quote +
On January 06 2016 02:19 ticklishmusic wrote:
Zac is stupid good, first clear isn't the greatest but you can't beat the gank/ initiate from a screen away (passive GA is just icing). You really need damage from your team later on though, otherwise you CC the enemy team and then die.

What keystone mastery are you getting on Zac?

I don't really like Bond of Stone since you'll often be diving by yourself and not standing next to your ADC. Strength of the Ages is a solid choice just for raw HP. Grasp of the Undying is not ideal since you don't AA much but definitely synergizes with all your +regen masteries and items.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 05 2016 21:50 GMT
#440
On January 06 2016 06:20 ticklishmusic wrote:
gotta go stanley-style and manmode with guinsoo's visage nid, outduel and outsplit everyone then show up for the multikill tho


crucially he ALSO went casual chalice in this build, a testament to how dumb her heal was.
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 05 2016 22:02 GMT
#441
On January 06 2016 06:50 Slusher wrote:
Show nested quote +
On January 06 2016 06:20 ticklishmusic wrote:
gotta go stanley-style and manmode with guinsoo's visage nid, outduel and outsplit everyone then show up for the multikill tho


crucially he ALSO went casual chalice in this build, a testament to how dumb her heal was.


yup, the synergy was pretty crazy. infinite mana powering your heal, which was ALSO an attack speed steroid, which let you guinsoo's even harder for damage + sustain, all of which scaled with visage lel

tanky (especially tons of MR) so you couldnt be bursted down, and your burst + sustain + tankiness let you outduel anyone in an extended fight. it was quite possibly the most broken thing in the game, except for canceraka ofc
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 05 2016 22:19 GMT
#442
I mean a lot of old stuff seems hilarious in context of today.
Carrilord has arrived.
Sermokala
Profile Blog Joined November 2010
United States13824 Posts
January 06 2016 05:58 GMT
#443
Nothing is as cancer as old morg with old revolver.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-06 06:20:23
January 06 2016 06:17 GMT
#444
dont forget super vlad with multiple revolvers

or udyr with ennervating locket
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 06 2016 06:28 GMT
#445
On January 06 2016 15:17 ticklishmusic wrote:
dont forget super vlad with multiple revolvers

or udyr with ennervating locket

Philo stone stacking Poppy is up there as well.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 06 2016 08:02 GMT
#446
Personally I've never played anything that felt quite as broken as solo lane Soraka right after they changed Heal.

It was like QQQQQQQQQQQQQ
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
DiracMonopole
Profile Joined May 2010
United States1555 Posts
January 06 2016 12:27 GMT
#447
What about 5x phantom dancer jax?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 06 2016 16:25 GMT
#448
Meh. Nothing tops Riven now she can jump through walls. I could write multiple blogs about how atrocious I find Riven within the design of League.

#AllRivensmustdie
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35125 Posts
January 06 2016 16:49 GMT
#449
On January 07 2016 01:25 Jek wrote:
Meh. Nothing tops Riven now she can jump through walls. I could write multiple blogs about how atrocious I find Riven within the design of League.

#AllRivensmustdie

Ah, I love the smell of salt in the morning.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 06 2016 16:50 GMT
#450
On January 07 2016 01:25 Jek wrote:
Meh. Nothing tops Riven now she can jump through walls. I could write multiple blogs about how atrocious I find Riven within the design of League.

#AllRivensmustdie



This is pretty therapeutic/
liftlift > tsm
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 06 2016 17:01 GMT
#451
On January 07 2016 01:25 Jek wrote:
Meh. Nothing tops Riven now she can jump through walls. I could write multiple blogs about how atrocious I find Riven within the design of League.

#AllRivensmustdie


normally I'd agree with you but this preseason hasnt been too great for riven

so many ways to deal with her right now

i also didnt mind a lot of the stuff thats been changed since I started (s3)
i miss old nid and gragas
TL/SKT
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 06 2016 18:20 GMT
#452
the meme about DOTA balancing being give everyone bigger sword while LoL's approach is to just gives everyone smaller swords is so true

Riven also suffered a lot from bot lanes getting much stronger + juggernauts IMO
(╯°□°)╯︵ ┻━┻
Kinie
Profile Joined December 2011
United States3106 Posts
January 06 2016 18:31 GMT
#453
I also feel like Riven really benefits from having more than two completed items (usually BC and Hydra) and wants a third one (probably one of the new LW items), which is generally the time that most games seem to be ending (ie., 25-30 minute mark). The changes to the juggernaut champs generally mean they can be a lane bully against her or trade well and heal up from it faster, and her being basically forced to take teleport over ignite means she can't win the level 2-6 duels as easy as she could before hand, cause even if she wins her lane opponent will just TP back to lane with an item and just wreck her.

I think I'd like to see another .25 added to her E's shield duration, or maybe buff her HP regen some more.
Gahlo
Profile Joined February 2010
United States35125 Posts
January 06 2016 19:51 GMT
#454
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 06 2016 22:37 GMT
#455
Yeah the split into choosing between warhammer (10% cdr) and dirk (10 arm pen) sucks for Riven until ghostblade is completed
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
IMoperator
Profile Joined October 2011
4476 Posts
January 06 2016 22:44 GMT
#456
can someone teach me how to actually do well as caitlyn? bot lane you have next to 0 kill pressure, and even if you outfarm the other adc they're still more useful than you mid game. seems like i have shit dps until like 3 items.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-06 23:46:08
January 06 2016 23:31 GMT
#457
Things happen when you get "gifted" the lowest base AS in the game (lower than Illaoi by 0.003) and an additional delay before your aa animation as part of your pre-season package. I think her Q also deals less damage than previously unless you hit people after it went through a whole minion wave.
Cant take LMS hipsters serious.
IMoperator
Profile Joined October 2011
4476 Posts
January 06 2016 23:43 GMT
#458
On January 07 2016 08:31 Alaric wrote:
Things happen when you get "gifted" the lowest base AD in the game (lower than Illaoi by 0.003) and an additional delay before your aa animation as part of your pre-season package. I think her Q also deals less damage than previously unless you hit people after it went through a whole minion wave.

wait she's lowest base ad? holy shit im done playing her even though she's my fave adc
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-06 23:51:10
January 06 2016 23:45 GMT
#459
I meant AS actually, typo. But it won't change much for you since it's much worse that way (especially for last hitting, or not getting punished by skillshots while last hitting; at level 1 the AS is not that noticeable as they gave her 10% bonus AS via her passive (similar to Diana's 15%), the delay in the aa however is).
Lowest base AD is probably mini-Gnar, not that it matters in his case.
Edit: his is actually good, it just doesn't grow much (still more than post-rework marksmen), the lowest is Orianna. Forgot about her taking a -6 base AD nerf to the face.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-07 00:04:54
January 07 2016 00:04 GMT
#460
Lowest adc ad was twitch although he got buffed recently so I'm not sure at the moment. Previously 1 stack of his passive was basically accounted for by his ad
Carrilord has arrived.
Harem
Profile Joined November 2007
United States11390 Posts
January 07 2016 00:41 GMT
#461


Yes.
Moderator。◕‿◕。
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 07 2016 00:46 GMT
#462
Jesus those moans.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-07 01:14:24
January 07 2016 01:12 GMT
#463
I like a bunch of authoritative/stern/"strong" voices (GP, Pantheon, Poppy, Vi, Sejuani) but some are pretty off (Mordekaiser or Galio have really "small" voices compared to the original ones, or even the stature of the champion) and you can really feel the typecasting in some voices (Morgana, Yasuo, Lulu, Ziggs).
Some of them are so overdone I wonder if I'd bear them for an entire game (Ziggs again). Some are too typecast and lack nuances (Twitch, Veigar, Jinx, etc.).

Ironically, Gragas' overdoes things a lot less than a big bunch of characters, despite being the completely drunk dude. Eh.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 07 2016 12:08 GMT
#464
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-07 12:28:02
January 07 2016 12:25 GMT
#465
Before even if you werent that good at the champion she was playable but now only the actual riven players can make her work. Also some champs like lulu just make her useless.

I am very surprised that talon still isn't the most played mid lol. Yea his lane is meh but if you can get to 2 items he just goes full on disgusting. I guess he just isn't faceroll enough like ahri or w/e to be played that much.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 07 2016 13:02 GMT
#466
Just straight up building armor counters him a lot harder than most other assasins though, he doesn't have built-in magic damage or armor pen.
Of course this is from a top laner's perspective, dunno about adc.
Gahlo
Profile Joined February 2010
United States35125 Posts
January 07 2016 13:19 GMT
#467
On January 07 2016 21:08 PrinceXizor wrote:
Show nested quote +
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.

Rvien sucks right now against anybody that can build armor. Just rush Tabi/Sunfire and she can't win any lanes.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 07 2016 13:49 GMT
#468
On January 07 2016 22:19 Gahlo wrote:
Show nested quote +
On January 07 2016 21:08 PrinceXizor wrote:
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.

Rvien sucks right now against anybody that can build armor. Just rush Tabi/Sunfire and she can't win any lanes.

I've just been killing riven at lvl 2 or 3 then going back getting glacial shard and then after that point it's not even close I don't think i've ever bought ninja tabi except vs graves or quinn top. I think the ability to completely ignore rivens third Q and the fact that riven can't outrade poppy early makes the lane tough, regardless of what poppy buys.
kongoline
Profile Joined February 2012
6318 Posts
January 07 2016 13:58 GMT
#469
pretty sure if u kill anyone at lvl2 u will shit on them no matter what champion they are playing lol
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 07 2016 14:05 GMT
#470
I wouldn't exactly say Riven is weak at the moment, she just doesn't get free kills in lane. When she hits 40cdr she is still the most annoying champ in the game.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35125 Posts
January 07 2016 14:05 GMT
#471
On January 07 2016 22:49 PrinceXizor wrote:
Show nested quote +
On January 07 2016 22:19 Gahlo wrote:
On January 07 2016 21:08 PrinceXizor wrote:
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.

Rvien sucks right now against anybody that can build armor. Just rush Tabi/Sunfire and she can't win any lanes.

I've just been killing riven at lvl 2 or 3 then going back getting glacial shard and then after that point it's not even close I don't think i've ever bought ninja tabi except vs graves or quinn top. I think the ability to completely ignore rivens third Q and the fact that riven can't outrade poppy early makes the lane tough, regardless of what poppy buys.

Riven gets a lot of damage out of her passive, which is reduced by Tabi.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-07 14:15:34
January 07 2016 14:11 GMT
#472
On January 07 2016 23:05 Gahlo wrote:
Show nested quote +
On January 07 2016 22:49 PrinceXizor wrote:
On January 07 2016 22:19 Gahlo wrote:
On January 07 2016 21:08 PrinceXizor wrote:
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.

Rvien sucks right now against anybody that can build armor. Just rush Tabi/Sunfire and she can't win any lanes.

I've just been killing riven at lvl 2 or 3 then going back getting glacial shard and then after that point it's not even close I don't think i've ever bought ninja tabi except vs graves or quinn top. I think the ability to completely ignore rivens third Q and the fact that riven can't outrade poppy early makes the lane tough, regardless of what poppy buys.

Riven gets a lot of damage out of her passive, which is reduced by Tabi.

yeah i know. But i feel like poppys trade and all in methods tend to mitigate that anyway. since Q auto -> either second hit of Q or a 2nd auto as they run away. is pretty difficult to trade back into when you have a 15% max hp shield they have to bust through. Poppy seems to have issues with the champs that deal damage while retreating or who are able to turnaround small bursts, like darius/fiora/rumble.

On January 07 2016 22:58 kongoline wrote:
pretty sure if u kill anyone at lvl2 u will shit on them no matter what champion they are playing lol


I mean yeah. but riven can't even fight poppy. even without that kill advantage i was wondering for a perspective from the riven side, since i don't play her. It's seemed brutally unfair every time i played the matchup. About as unfair as it is to play poppy into rumble, you just get destroyed unless you sit and wait like a caged animal.
Gahlo
Profile Joined February 2010
United States35125 Posts
Last Edited: 2016-01-07 14:28:53
January 07 2016 14:28 GMT
#473
On January 07 2016 23:11 PrinceXizor wrote:
Show nested quote +
On January 07 2016 23:05 Gahlo wrote:
On January 07 2016 22:49 PrinceXizor wrote:
On January 07 2016 22:19 Gahlo wrote:
On January 07 2016 21:08 PrinceXizor wrote:
On January 07 2016 04:51 Gahlo wrote:
The biggest problem with Riven right now is that Brutalizer doesn't exist, and it solved a lot of her issues before.

Riven really sucks vs top poppy right? been using her as my go-to top laner, and i think i've only lost lane ones vs riven, and that was against an extremely creative zac jungle that camped me to all hell. it might get more even near top of diamond/master+ but low diamond seems to be a serious struggle for riven.

Rvien sucks right now against anybody that can build armor. Just rush Tabi/Sunfire and she can't win any lanes.

I've just been killing riven at lvl 2 or 3 then going back getting glacial shard and then after that point it's not even close I don't think i've ever bought ninja tabi except vs graves or quinn top. I think the ability to completely ignore rivens third Q and the fact that riven can't outrade poppy early makes the lane tough, regardless of what poppy buys.

Riven gets a lot of damage out of her passive, which is reduced by Tabi.

yeah i know. But i feel like poppys trade and all in methods tend to mitigate that anyway. since Q auto -> either second hit of Q or a 2nd auto as they run away. is pretty difficult to trade back into when you have a 15% max hp shield they have to bust through. Poppy seems to have issues with the champs that deal damage while retreating or who are able to turnaround small bursts, like darius/fiora/rumble.

Show nested quote +
On January 07 2016 22:58 kongoline wrote:
pretty sure if u kill anyone at lvl2 u will shit on them no matter what champion they are playing lol


I mean yeah. but riven can't even fight poppy. even without that kill advantage i was wondering for a perspective from the riven side, since i don't play her. It's seemed brutally unfair every time i played the matchup. About as unfair as it is to play poppy into rumble, you just get destroyed unless you sit and wait like a caged animal.

Riven can't lane against a Poppy unless the Poppy doesn't know how to play Poppy. Riven can't really top lane right now in general unless you have near perfect control.
Alaric
Profile Joined November 2009
France45622 Posts
January 07 2016 15:06 GMT
#474
What makes it so hard for Riven to trade with Poppy? Sure Poppy's W will negate one Q or the E, but it has a longer cooldown than both, and Riven's got too many dashes that Poppy's W will prevent her from dashing outside Poppy's Q "explosion." It is just the cd on her passive that makes Poppy force a trade whenever it's up?
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 07 2016 16:01 GMT
#475
poppys damage is really high early. Even nasus struggles with her early game, its like renekton level harass. So yea I can see why riven would have no chance. The difference is that nasus will eventually reach frozen fist and simply force her out of lane whereas riven will never get to that point and constantly just be countered.
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-07 16:27:27
January 07 2016 16:22 GMT
#476
Riven's power curve is just kinda shitty now compared to other champs, she can't get damage (and tankiness via CC/shield) faster than other champs get tanky and damage reliably

I mean if you're a Riven god sure you can win because you know the mechanics, tactics and matchup, but if you play other champs half decently you'll likely have an easier time winning. Riven is fun as heck to play, but it's not going to be the pick that wins you games and such the most.
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
January 07 2016 16:35 GMT
#477
So basically y'all are saying that Riven players are experiencing what Pantheon players experienced starting somewhere in s3, minus the ability to actually turn things once you get farmed lategame thanks to her bullshit design?

I wonder when's the last time I've seen a Pantheon, actually... Scarra played it mid once a few days ago, but even in the jungle it's months since the last one in my games that wasn't me playing it.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35125 Posts
Last Edited: 2016-01-07 16:40:22
January 07 2016 16:39 GMT
#478
On January 08 2016 00:06 Alaric wrote:
What makes it so hard for Riven to trade with Poppy? Sure Poppy's W will negate one Q or the E, but it has a longer cooldown than both, and Riven's got too many dashes that Poppy's W will prevent her from dashing outside Poppy's Q "explosion." It is just the cd on her passive that makes Poppy force a trade whenever it's up?

Because in the current meta, if you ever lose a trade as Riven you probably can't win your lane anymore without jungle intervention. Her damage can't keep up with opposing laners durability unless ahead. She can't fall back on building durability, because then she won't have any damage. She requires superb play while being one of the hardest champions to play properly without the massive benefit of doing so that champions like Azir have.

They just need to reactivate the Edge rework on the PBE and push it live at this point.

Pantheon is at least good in the jungle. Riven really isn't good anywhere unless you force her mid.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 07 2016 16:53 GMT
#479
I remember someone awhile ago recommended an alternative playstyle as a CC bot by building full tank + CDR. Maybe a 12/18/0 or 0/18/12 page. I didn't think it was great b/c Riven has kinda cruddy base defense stats, but maybe it works better than I thought.
(╯°□°)╯︵ ┻━┻
Gahlo
Profile Joined February 2010
United States35125 Posts
January 07 2016 17:06 GMT
#480
On January 08 2016 01:53 ticklishmusic wrote:
I remember someone awhile ago recommended an alternative playstyle as a CC bot by building full tank + CDR. Maybe a 12/18/0 or 0/18/12 page. I didn't think it was great b/c Riven has kinda cruddy base defense stats, but maybe it works better than I thought.

It's a bit more stable, yeah, but ends up not being much better overall.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 07 2016 17:12 GMT
#481
On January 08 2016 01:35 Alaric wrote:
So basically y'all are saying that Riven players are experiencing what Pantheon players experienced starting somewhere in s3, minus the ability to actually turn things once you get farmed lategame thanks to her bullshit design?

I wonder when's the last time I've seen a Pantheon, actually... Scarra played it mid once a few days ago, but even in the jungle it's months since the last one in my games that wasn't me playing it.

Almost every second game of mine I see Pantheon in jungle and I have to say, he's not in a bad spot to be honest.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-07 18:26:38
January 07 2016 18:24 GMT
#482
I mean I know Riot is bad at hyping up false narratives but holy shit this is next level.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 07 2016 18:27 GMT
#483
The only thing that is sadder than the video is that someone got paid and this is the best he could do.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
January 07 2016 18:30 GMT
#484
On January 08 2016 03:27 nafta wrote:
The only thing that is sadder than the video is that someone got paid and this is the best he could do.


I like to believe that an unpaid intern just did not really care.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 07 2016 18:32 GMT
#485
On January 08 2016 03:24 Ansibled wrote:
I mean I know Riot is bad at hyping up false narratives but holy shit this is next level.

https://www.youtube.com/watch?v=60IQR0oCagc&feature=youtu.be

If this is their hype video for EU. The NA hype video should just be videos of NA players tossing money around. Then the LPL hype video should be Chinese and Korean players swimming in money, and driving Lambo's. Then for LCK, show a sweatshop.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 07 2016 18:34 GMT
#486
On January 08 2016 03:30 Prog wrote:
Show nested quote +
On January 08 2016 03:27 nafta wrote:
The only thing that is sadder than the video is that someone got paid and this is the best he could do.


I like to believe that an unpaid intern just did not really care.

Please Jesus....

Losing this few players is no exodus either....
lilwisper
Profile Joined April 2010
United States2515 Posts
January 07 2016 18:48 GMT
#487
On January 08 2016 03:34 nafta wrote:
Show nested quote +
On January 08 2016 03:30 Prog wrote:
On January 08 2016 03:27 nafta wrote:
The only thing that is sadder than the video is that someone got paid and this is the best he could do.


I like to believe that an unpaid intern just did not really care.

Please Jesus....

Losing this few players is no exodus either....


Especially compared to what happened in Korea.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-07 18:53:40
January 07 2016 18:50 GMT
#488
Not to mention this split's eu lcs roster is actually stronger than the last lol...
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 07 2016 18:50 GMT
#489
Reading the Reddit reaction to this video, it would seem that Riot knows their audience very well.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 07 2016 19:01 GMT
#490
I mean, I like how intentionally they ignore the fact they've taken Koreans over the past years >.>
liftlift > tsm
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 07 2016 19:08 GMT
#491
On January 08 2016 03:50 Ansibled wrote:
Reading the Reddit reaction to this video, it would seem that Riot knows their audience very well.

Riot proves once more they know how to do their shit better than Ansibled, it seems...

It's a hype video, designed to get fans into LCS again. Fans care most about the fact that Yellowstar, Froggen, Huni, and Reignover left. Of course it's gonna focus on them.
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-07 19:12:49
January 07 2016 19:11 GMT
#492
On January 08 2016 04:08 GrandInquisitor wrote:
Show nested quote +
On January 08 2016 03:50 Ansibled wrote:
Reading the Reddit reaction to this video, it would seem that Riot knows their audience very well.

Riot proves once more they know how to do their shit better than Ansibled, it seems...

It's a hype video, designed to get fans into LCS again. Fans care most about the fact that Yellowstar, Froggen, Huni, and Reignover left. Of course it's gonna focus on them.

Are you saying it's impossible to create hype without lying to your audience? I never said Riot were bad at what they did, I just find it surprising how much bullshit they go through.

For example Fnatic was probably a top 4 team in the World last year which is a great achievement, but that's not enough. They have to say 2 of the top 4 teams in the World last year were European.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 07 2016 19:18 GMT
#493
This video is pretty LOL.
The only team I have big hopes at is H2K.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 07 2016 19:45 GMT
#494
On January 08 2016 00:06 Alaric wrote:
What makes it so hard for Riven to trade with Poppy? Sure Poppy's W will negate one Q or the E, but it has a longer cooldown than both, and Riven's got too many dashes that Poppy's W will prevent her from dashing outside Poppy's Q "explosion." It is just the cd on her passive that makes Poppy force a trade whenever it's up?


When you manage poppy's passive properly, you can pretty much deny 2-3 CS with it per wave, unless someone is willing to take a trade where they have to deal an extra 15% of your max hp to go even. Poppy's second Q hit is a 1 second delay so if i use it on you, and you do anything but walk out of the range you are probably going to get hit as long as i don't aim it poorly. with thunderlords that's only 1 auto needed to pop that and deal the Q damage. At level 1 her Q does 45+6% HP damage per hit, which means vs riven it's about 80-85 per hit an auto plus that and thunderlords is dealing between 150-240 damage during which you have to deal 240-330 damage to break even with poppy because of the passive shield. All that takes 1 second for poppy, often return damage is going to take longer since poppy is going to just be walking away through minions if you chase. Even rapidly using all 3 Q's of riven takes longer than that, and the third one will never hit poppy because of W. which means no knock up. When W is on cooldown poppy can threaten a wall stun, which controls where riven can stand and even last hit with the passive.

Even just using the heroic charge into the lane without a stun, followed by Q and then auto can trade well, as riven would need to chase you down with a dash to deal with it, and at any point in time you can cut off the chase with a W.

Renekton can struggle in a similar way vs poppy, but not nearly as bad, because renektons Q outranges poppy's, so he can at least dance around, or hope Poppy has poor reaction speed. When i poppy top i see people rush to pick Vlad, Renekton and Riven into it, and it baffles me because those are three great matchups for poppy. Just pick Rumble or Fiora and enjoy the lane.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 07 2016 19:49 GMT
#495
On January 08 2016 04:45 PrinceXizor wrote:
Show nested quote +
On January 08 2016 00:06 Alaric wrote:
What makes it so hard for Riven to trade with Poppy? Sure Poppy's W will negate one Q or the E, but it has a longer cooldown than both, and Riven's got too many dashes that Poppy's W will prevent her from dashing outside Poppy's Q "explosion." It is just the cd on her passive that makes Poppy force a trade whenever it's up?


When you manage poppy's passive properly, you can pretty much deny 2-3 CS with it per wave, unless someone is willing to take a trade where they have to deal an extra 15% of your max hp to go even. Poppy's second Q hit is a 1 second delay so if i use it on you, and you do anything but walk out of the range you are probably going to get hit as long as i don't aim it poorly. with thunderlords that's only 1 auto needed to pop that and deal the Q damage. At level 1 her Q does 45+6% HP damage per hit, which means vs riven it's about 80-85 per hit an auto plus that and thunderlords is dealing between 150-240 damage during which you have to deal 240-330 damage to break even with poppy because of the passive shield. All that takes 1 second for poppy, often return damage is going to take longer since poppy is going to just be walking away through minions if you chase. Even rapidly using all 3 Q's of riven takes longer than that, and the third one will never hit poppy because of W. which means no knock up. When W is on cooldown poppy can threaten a wall stun, which controls where riven can stand and even last hit with the passive.

Even just using the heroic charge into the lane without a stun, followed by Q and then auto can trade well, as riven would need to chase you down with a dash to deal with it, and at any point in time you can cut off the chase with a W.

Renekton can struggle in a similar way vs poppy, but not nearly as bad, because renektons Q outranges poppy's, so he can at least dance around, or hope Poppy has poor reaction speed. When i poppy top i see people rush to pick Vlad, Renekton and Riven into it, and it baffles me because those are three great matchups for poppy. Just pick Rumble or Fiora and enjoy the lane.


from what i've seen, heard, and played, lulu top absolutely takes a steaming dump on him
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-07 19:56:16
January 07 2016 19:51 GMT
#496
On January 08 2016 04:49 dsyxelic wrote:

from what i've seen, heard, and played, lulu top absolutely takes a steaming dump on him

on poppy? Lulu is annoying because you have to play around polymorph. but your Teleports and gank assist are better by a good margin. I don't think i've ever dominated a lulu in lane like a lot of other champs, but i've farmed it out and won bot lane instead a couple times. I'd rather play that matchup (or the liss one, which goes the same way) than play vs rumble or Fiora though. Straight stalemate lanes, where neither player can kill the other are boring (lulu/poppy Liss/Poppy), but its better than just cowering and praying like rumble/fiora.. Darius is the annoying matchup it is for a ton of top laners, where if you screw up its over. but otherwise isn't as bad as you'd think.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 07 2016 20:11 GMT
#497
LOL just saw that video. talk about dramatic

On January 08 2016 04:51 PrinceXizor wrote:
Show nested quote +
On January 08 2016 04:49 dsyxelic wrote:

from what i've seen, heard, and played, lulu top absolutely takes a steaming dump on him

on poppy? Lulu is annoying because you have to play around polymorph. but your Teleports and gank assist are better by a good margin. I don't think i've ever dominated a lulu in lane like a lot of other champs, but i've farmed it out and won bot lane instead a couple times. I'd rather play that matchup (or the liss one, which goes the same way) than play vs rumble or Fiora though. Straight stalemate lanes, where neither player can kill the other are boring (lulu/poppy Liss/Poppy), but its better than just cowering and praying like rumble/fiora.. Darius is the annoying matchup it is for a ton of top laners, where if you screw up its over. but otherwise isn't as bad as you'd think.



i usually just make sure I have a ward or two on me and a pink every back while I perma push top+harass. poppy can never do anything 1v1. don't even have to polymorph, can just whimsy away and kite.

its a bit annoying if jg constantly comes to clear the pink ward but otherwise if played properly poppy cannot do anything and wont be allowed to TP (if he does he absolutely is at least giving up a tower)

lulu/poppy cannot easily kill each other, but one has the option of harassing nonstop

ive felt the same you did for riven/renek tho.
also why is vlad bad vs poppy? I can't imagine that being hard as the vlad. just W the heroic charge if needed, and scale up to be a monster. cant see many situations where poppy is able to do anything vs him.
TL/SKT
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 07 2016 20:29 GMT
#498
lul seems like a "lose less" pick rather than a "win more" pick unless you've got a carry that you really want to protect and the enemy team has an assassin
(╯°□°)╯︵ ┻━┻
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 07 2016 20:29 GMT
#499
On January 08 2016 05:11 dsyxelic wrote:

i usually just make sure I have a ward or two on me and a pink every back while I perma push top+harass. poppy can never do anything 1v1. don't even have to polymorph, can just whimsy away and kite.

its a bit annoying if jg constantly comes to clear the pink ward but otherwise if played properly poppy cannot do anything and wont be allowed to TP (if he does he absolutely is at least giving up a tower)

lulu/poppy cannot easily kill each other, but one has the option of harassing nonstop

ive felt the same you did for riven/renek tho.
also why is vlad bad vs poppy? I can't imagine that being hard as the vlad. just W the heroic charge if needed, and scale up to be a monster. cant see many situations where poppy is able to do anything vs him.

Poppy is really strong lvl 1 and 2 which helps a lot. But mostly because Vlad doesn't heal much until 7, so you can keep his hp down with your passive alone, and he can't fight for the shield, because vlad doesn't want to get in close. Vlad Doesn't run Movespeed quints, and poppy does for matchups vs ranged champs. If you heroic charge vlad and he pools, he did the damage you were going to do, to himself, and your charge has half the cooldown, so you get to punish it next passive timer. Vlad likes to farm it out and take things late, but poppy applies pressure every 10-15 seconds, which makes vlad uncomfortable. during an all in, poppys ult is often enough to force a pool/flash so vlad doesn't get the full combo of Ult -> Q on landing -> autos until Q is about to be up then a heroic charge -> Q again.

Poppy is very sticky and has multiple ways to halt vlads retreat.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-07 20:55:59
January 07 2016 20:36 GMT
#500
On January 08 2016 05:29 ticklishmusic wrote:
lul seems like a "lose less" pick rather than a "win more" pick unless you've got a carry that you really want to protect and the enemy team has an assassin

Lulu can completely dick some match-ups. That'd be like picking Pantheon against certain match-ups in s2 less because you expect to carry your team and more because you'd trash the other guy so badly and zone him so you'd get a 5v4 for free unless the junglers made it a 2v1 against you.
You [Lulu] don't need to be 10-0 if the other guy has almost no farm, you can support your jungler decently and help dives (esp. when roaming bot) and then protect whoever's ahead on your team to avoid the others making it a 4v4.
Cant take LMS hipsters serious.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 07 2016 20:56 GMT
#501
On January 08 2016 05:29 ticklishmusic wrote:
lul seems like a "lose less" pick rather than a "win more" pick unless you've got a carry that you really want to protect and the enemy team has an assassin


isn't that what a good pick is?

win more picks are generally not good

On January 08 2016 05:29 PrinceXizor wrote:
Show nested quote +
On January 08 2016 05:11 dsyxelic wrote:

i usually just make sure I have a ward or two on me and a pink every back while I perma push top+harass. poppy can never do anything 1v1. don't even have to polymorph, can just whimsy away and kite.

its a bit annoying if jg constantly comes to clear the pink ward but otherwise if played properly poppy cannot do anything and wont be allowed to TP (if he does he absolutely is at least giving up a tower)

lulu/poppy cannot easily kill each other, but one has the option of harassing nonstop

ive felt the same you did for riven/renek tho.
also why is vlad bad vs poppy? I can't imagine that being hard as the vlad. just W the heroic charge if needed, and scale up to be a monster. cant see many situations where poppy is able to do anything vs him.

Poppy is really strong lvl 1 and 2 which helps a lot. But mostly because Vlad doesn't heal much until 7, so you can keep his hp down with your passive alone, and he can't fight for the shield, because vlad doesn't want to get in close. Vlad Doesn't run Movespeed quints, and poppy does for matchups vs ranged champs. If you heroic charge vlad and he pools, he did the damage you were going to do, to himself, and your charge has half the cooldown, so you get to punish it next passive timer. Vlad likes to farm it out and take things late, but poppy applies pressure every 10-15 seconds, which makes vlad uncomfortable. during an all in, poppys ult is often enough to force a pool/flash so vlad doesn't get the full combo of Ult -> Q on landing -> autos until Q is about to be up then a heroic charge -> Q again.

Poppy is very sticky and has multiple ways to halt vlads retreat.


hmm

from how I worked it out, vlad can safely farm the matchup and scale up till gunblade and Q max.
vlad's Q has more range than poppy passive, so if poppy is posturing with the passive, vlad can safely get farm with a Q and wait till poppy to use her passive or she'll miss farm. lvl 1/2 vlad is weak in pretty much all matchups so he'll just play it as he always does and let the wave push in a bit early. miss a cs or two if needed.


you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.
TL/SKT
Gahlo
Profile Joined February 2010
United States35125 Posts
January 07 2016 21:06 GMT
#502
On January 08 2016 03:24 Ansibled wrote:
I mean I know Riot is bad at hyping up false narratives but holy shit this is next level.

https://www.youtube.com/watch?v=60IQR0oCagc&feature=youtu.be

Hilarious that they put Kasing in the video when he was so close to leaving too.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 07 2016 21:22 GMT
#503
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 07 2016 21:52 GMT
#504
On January 08 2016 06:22 PrinceXizor wrote:
Show nested quote +
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


idk I just don't see the damage with a heroic charge and most likely only 1 part of Q hitting

how hard compared to some other matchups? for ex. I can't see it being harder than vlad vs say riven/renekton/etc. standard gapcloser high dmg tops. I can see it being harder than... shen gnar? if you agree with this then we're just using 'hard' differently.

I agree, but vlad also has a very mediocre winrate at 48%. most of his good winrates come from easy matchups such as ap tops or tank tops with no gapclosers. all his bad winrates come from ad tops with gapclosers. I think it's a safe assumption that his high winrates come from easy lane matchups.
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-07 22:09:40
January 07 2016 22:03 GMT
#505
On January 08 2016 06:52 dsyxelic wrote:
idk I just don't see the damage with a heroic charge and most likely only 1 part of Q hitting

how hard compared to some other matchups? for ex. I can't see it being harder than vlad vs say riven/renekton/etc. standard gapcloser high dmg tops. I can see it being harder than... shen gnar? if you agree with this then we're just using 'hard' differently.

I agree, but vlad also has a very mediocre winrate at 48%. most of his good winrates come from easy matchups such as ap tops or tank tops with no gapclosers. all his bad winrates come from ad tops with gapclosers. I think it's a safe assumption that his high winrates come from easy lane matchups.

I also don't play poppy as a tank. I play her most like a bruiser i guess? Hexdrinker's Iceborn Gauntlet's Scimitar's. I think i get maybe 1 item that doesn't add to her offense, occasionally getting the dead man's plate when i need to (high physical damage top or mid). Which is probably why i do so well vs vlad. I haven't played vlad top since before gnar existed so i'm not qualified to talk about other matchups. From the Champion.gg items, i don't buy cleaver, tabi or Steraks, and dead man's not until 3rd or 4th item.

Also, really people buy Steraks on poppy? it's literally only a shield. a Locket would do more for her.

When you Charge onto vlad you tend to throw shield -> charge -> auto + Q. Vlad then has to pick between getting out of the Q or fighting back, either way poppy gets another auto and can just walk over to her shield uncontested and absorb all return autos/ tides. Then repeat 15 seconds later. even if they only get 1 part of Q hitting them, you deal the charge base, an auto plus passive bonus damage, half a Q, and an extra auto attack (or 2). Laning there is a nightmare for vlad until he gets jungle help or finishes an item. I've genuinely not had an issue vs vlad until 20 minutes.

I think saving Heroic charge purely for stuns is a mistake against champs like vlad and most ranged champs in general. a free gapcloser is a positive. even if it only deals 75 damage and leads to thunderlords.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 07 2016 22:16 GMT
#506
PX have you played vs a Garen? I've been playing a lot more League recently spamming him but I haven't seen a single Poppy, so I was wondering whether you could maybe tell me something about the matchup.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-07 22:38:42
January 07 2016 22:24 GMT
#507
On January 08 2016 07:16 Fildun wrote:
PX have you played vs a Garen? I've been playing a lot more League recently spamming him but I haven't seen a single Poppy, so I was wondering whether you could maybe tell me something about the matchup.

Only twice. Once i dominated, once i went even. I'm pretty sure the guy i beat up on wasn't a top laner so that game is kind of a wash, he played aggressive at level 1 and i hit 2 first and just stomped him and the other game i died twice in lane because i screwed up a few times, like forgetting i was the villain once LOL but it wasn't an easy matchup even if i didnt make the mistakes.

I do think saving your silence (post 6) to stop my ult would be key at least to getting a kill, because i imagine like the darius matchup i want to avoid the execute ult by disengaging with ult. Garens Passive seems like it'd help a lot in the matchup too, since poppy likes to wear you down over a few waves. I think there would be a bit of a dance between garen trying to wait out until poppy uses her shield to last hit to make it so poppy has to commit or use mana to stop the garen regen. The Reaction burden is probably on garen where its normally on poppy, using his defensive spell to block a lot of poppys burst. instead of poppy looking to stop a dash on reaction with her W. Garen pushes a lot better though, so if worse comes to worse you can farm it out and put pressure on the poppy to last hit well under tower. she's got some awkward last hitting in that situation.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 07 2016 22:45 GMT
#508
On January 08 2016 03:24 Ansibled wrote:
I mean I know Riot is bad at hyping up false narratives but holy shit this is next level.

https://www.youtube.com/watch?v=60IQR0oCagc&feature=youtu.be

Wherever they had xpeke stand was absolutely gorgeous though
Twitch.tv/Ragequitbm for all the fans
Alaric
Profile Joined November 2009
France45622 Posts
January 08 2016 00:43 GMT
#509
So Ranked becomes much worse for me around January 16th, it looks like. Depending on the order in which they proceed and prob closer to 18th because week-ends.
Cant take LMS hipsters serious.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 08 2016 01:29 GMT
#510
--- Nuked ---
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 08 2016 02:58 GMT
#511
On January 08 2016 06:22 PrinceXizor wrote:
Show nested quote +
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


1) Vlad can run MS quints perfectly fine, and has in the past
2) Vlad's winrate is also shit but against poppy it is Pretty Great, while Poppy's mediocre winrate is even worse vs Vlad
3) In Vlad vs Poppy, Vlad tends to have a greater gold lead in the laning phase and then it evens out a bit more over time

So maybe your results are true for you, where you personally do fine vs Vlad as Poppy, but your logic is terrible.

Welcome back PX to TL LoL.
Administrator@TL_Zess
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Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2016-01-08 10:06:51
January 08 2016 09:58 GMT
#512
On January 08 2016 11:58 Zess wrote:
Show nested quote +
On January 08 2016 06:22 PrinceXizor wrote:
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


1) Vlad can run MS quints perfectly fine, and has in the past
2) Vlad's winrate is also shit but against poppy it is Pretty Great, while Poppy's mediocre winrate is even worse vs Vlad
3) In Vlad vs Poppy, Vlad tends to have a greater gold lead in the laning phase and then it evens out a bit more over time

So maybe your results are true for you, where you personally do fine vs Vlad as Poppy, but your logic is terrible.

Welcome back PX to TL LoL.

1) Source? Explanation? Reasoning? Anything?
2) According to this: http://www.lolking.net/charts?region=all&type=top-matchup&range=weekly&map=sr&queue=1x1&league=diamond poppy has a 49.5% winrate against Vladimir in about 500 games.
3) I don't think something as specific as gold leads is something you can really build on with a champion that has been reworked as recently as Poppy. According to champion.gg 94% of the people that played Poppy played her 15 games or less, so this doesn't say anything except that players learning a champion tend to do worse than experienced players.

Zess, your logic is fucking abysmal.

Also welcome back PX :>

On January 08 2016 07:24 PrinceXizor wrote:
Show nested quote +
On January 08 2016 07:16 Fildun wrote:
PX have you played vs a Garen? I've been playing a lot more League recently spamming him but I haven't seen a single Poppy, so I was wondering whether you could maybe tell me something about the matchup.

Only twice. Once i dominated, once i went even. I'm pretty sure the guy i beat up on wasn't a top laner so that game is kind of a wash, he played aggressive at level 1 and i hit 2 first and just stomped him and the other game i died twice in lane because i screwed up a few times, like forgetting i was the villain once LOL but it wasn't an easy matchup even if i didnt make the mistakes.

I do think saving your silence (post 6) to stop my ult would be key at least to getting a kill, because i imagine like the darius matchup i want to avoid the execute ult by disengaging with ult. Garens Passive seems like it'd help a lot in the matchup too, since poppy likes to wear you down over a few waves. I think there would be a bit of a dance between garen trying to wait out until poppy uses her shield to last hit to make it so poppy has to commit or use mana to stop the garen regen. The Reaction burden is probably on garen where its normally on poppy, using his defensive spell to block a lot of poppys burst. instead of poppy looking to stop a dash on reaction with her W. Garen pushes a lot better though, so if worse comes to worse you can farm it out and put pressure on the poppy to last hit well under tower. she's got some awkward last hitting in that situation.


The way I like to play Garen is usually with short trades, start off with auto-Q-E or just Q-E, then spin back out as the silence wears off. I try to get people to about 35% HP with these trades, at which point I can just flash-Q-E-ignite-R while they're silenced, so you can't really ult Garen away as Poppy in that scenario.
Now I don't really know how much damage Poppy does (e.g. can she effectively trade into minions while my Q and E are down) so this might not be the optimal strategy but it seems pretty good to me.
Btw, what item build do you go and is your damage only physical or do you go for a build that also includes some magic damage?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-08 12:45:45
January 08 2016 12:33 GMT
#513
On January 08 2016 18:58 Fildun wrote:

The way I like to play Garen is usually with short trades, start off with auto-Q-E or just Q-E, then spin back out as the silence wears off. I try to get people to about 35% HP with these trades, at which point I can just flash-Q-E-ignite-R while they're silenced, so you can't really ult Garen away as Poppy in that scenario.
Now I don't really know how much damage Poppy does (e.g. can she effectively trade into minions while my Q and E are down) so this might not be the optimal strategy but it seems pretty good to me.
Btw, what item build do you go and is your damage only physical or do you go for a build that also includes some magic damage?

Poppy trades well into minions with her passive up, not as much without it. Her main ability (Q) is bufferable, so it's a pain in the ass to try to trade into her even with a disable. Good poppys should spend almost all of their stun/silence (except of course for super long stuns like high lvl garen Q or CHo gath silence) time in their Q animation. You can expect to take about 300 physical damage in a short trade before lvl 5 or 6, and have 1.5 seconds to respond. Poppy also is surprisingly good at kiting melee champs, because of the slow field on her Q. I don't think garen should be killed vs poppy solo unless he lets himself get harrassed enugh that his passive isn't functional, or he gets himself wall stunned.

Itemwise: i start cloth+5 vs matchups i'm super unsure about that deal physical damage (whether it's because i've never played it, or it's fiora or darius), Dorans Shield against ranged champs, except ryze, where i start Boots. When you can't get a full item, stocking up on longswords isn't a problem, but generally i'll grab a hexdrinker if it's needed, and then finish (or just go straight) iceborn gauntlet, after that I hit up a pickaxe and then finish maw (or if there is no magic damage at all, i grab pickaxe + chain vest)

The goal is to get Iceborne gauntlet, and then any of Maw Scimitar Ghostblade Lord Dominiks Blood Thirster,Dead Man's Plate as needed occasional GA, if the game goes late and you need it.

I've kind of turned into a 1 trick pony with poppy since she got reworked, because it's so much fun. I'd say my current skill level after the season off is mid-high plat, but i've gotten to D4 with playing almost exclusively poppy.

Poppys damage is probably 10-20% magical at most? almost all physical. she only deals magic damage when stopping dashes and with her passive (which is 10+10/level magic damage, on a 20-10 second CD based on lvl) but the Good poppys will be running Armor pen runes, and at least one Arpen item, so poppy will still hurt unless you heavily itemize for armor, in which case the poppy is best served just stunning you for someone else to kill or exploding your squishies depending on the situation.

on a different note, has anyone noticed if sometimes poppys flash doesn't go on cooldown if you try to E someone out of range then flash into range? i can't tell if its a bug or just my not understanding the range properly, but i've had situations that i'm pretty sure i flashed into an E, but my flash wasn't on CD after. because it doesn't play the flash visual effects, but i start dashing well before where i thought i should have.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 08 2016 12:53 GMT
#514
Did you try starting Corrupting Potion? It's pretty broken, I even start it on Garen lol.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 08 2016 13:07 GMT
#515
On January 08 2016 21:53 Fildun wrote:
Did you try starting Corrupting Potion? It's pretty broken, I even start it on Garen lol.

I don't enjoy it. because top lane on blue can get away with taking the sentries off blue buff without missing a minion and hitting lvl 2 after the 3 melee minions die, and lvl 3 after the 2nd wave dies. And on red/purple side you can take the tiniest Krug for a 2 minion advantage in XP. With corrupting pot you can't do that as effectively or at all with some top laners. And poppy isn't trading over a long time or consistently over a short period, so much of the pot's cost is wasted if i don't use the extra damage well.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 08 2016 14:50 GMT
#516
On January 08 2016 18:58 Fildun wrote:
Show nested quote +
On January 08 2016 11:58 Zess wrote:
On January 08 2016 06:22 PrinceXizor wrote:
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


1) Vlad can run MS quints perfectly fine, and has in the past
2) Vlad's winrate is also shit but against poppy it is Pretty Great, while Poppy's mediocre winrate is even worse vs Vlad
3) In Vlad vs Poppy, Vlad tends to have a greater gold lead in the laning phase and then it evens out a bit more over time

So maybe your results are true for you, where you personally do fine vs Vlad as Poppy, but your logic is terrible.

Welcome back PX to TL LoL.

1) Source? Explanation? Reasoning? Anything?
2) According to this: http://www.lolking.net/charts?region=all&type=top-matchup&range=weekly&map=sr&queue=1x1&league=diamond poppy has a 49.5% winrate against Vladimir in about 500 games.
3) I don't think something as specific as gold leads is something you can really build on with a champion that has been reworked as recently as Poppy. According to champion.gg 94% of the people that played Poppy played her 15 games or less, so this doesn't say anything except that players learning a champion tend to do worse than experienced players.

Zess, your logic is fucking abysmal.


Perhaps you mistook me for arguing that Vlad counters Poppy, but even going by your matchup table, it still offers very little support for PX's argument that picking Vlad into Poppy is asking to get rekt like Renekton or Riven, because Vlad isn't as bad of a pick against Poppy like her good matchups are, and Poppy is not even close to being one of worst champions to pick Vlad into. It looks like even in this small sample (because champion.gg's sample has too many plat plebs) that Poppy vs Vlad ends up about as well as Poppy vs Fiora (and all 3 have roughly the same overall Diamond winrate according to http://na.op.gg/statistics/champion/)

So to answer PX's question of why people pick Vlad into Poppy, it's because on average you do good enough, with the worst case probably because playing Vlad mostly involves trying not to die and then turning into a certified-Rekkles-tier POWER MULTIPLIER player later in the game. This is in contrast to his examples of Renekton and Riven, which are in fact terrible champions to pick into Poppy.
Administrator@TL_Zess
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-08 15:16:37
January 08 2016 14:58 GMT
#517
On January 08 2016 23:50 Zess wrote:

Perhaps you mistook me for arguing that Vlad counters Poppy, but even going by your matchup table, it still offers very little support for PX's argument that picking Vlad into Poppy is asking to get rekt like Renekton or Riven, because Vlad isn't as bad of a pick against Poppy like her good matchups are, and Poppy is not even close to being one of worst champions to pick Vlad into. It looks like even in this small sample (because champion.gg's sample has too many plat plebs) that Poppy vs Vlad ends up about as well as Poppy vs Fiora (and all 3 have roughly the same overall Diamond winrate according to http://na.op.gg/statistics/champion/)

So to answer PX's question of why people pick Vlad into Poppy, it's because on average you do good enough, with the worst case probably because playing Vlad mostly involves trying not to die and then turning into a certified-Rekkles-tier POWER MULTIPLIER player later in the game. This is in contrast to his examples of Renekton and Riven, which are in fact terrible champions to pick into Poppy.

I'd argue that my play of poppy, as someone who has played over a hundred poppy matches, is maybe more representative of how the matchup should be played and how poppy should be built than the aggregate of a bunch of people that play her the first dozen times?

I think poppy isn't a matchup you want to pick vlad into, when poppy isn't played like a tank or juggernaut, like riot told you to do. Vlads typically do worse than even the standard meta picks.

Also fiora destroys poppy. but a lot of people pick fiora who don't know how to play her, because she's popular competitively, and junglers do a good job of camping people who pick fiora. Renekton is ALSO near vlad in winrate on stat sites, but he also gets destroyed by good poppys. If people were picking vlad like i pick poppy, because its fun and they want to play vlad, that'd be one thing. but i've seen insta lock pick 1 vlads when they see i have poppy, which leads me to believe people are just picking them because they see it on a site that its a "counter". and then get destroyed because vlad "beats" poppy in the way that Ryze or Talon "Beat" Ahri. They win the game, not the lane.

Another example of that is mundo, Poppy doesn't struggle in lane, and is stronger in teleports, but Mundo wins games on his own, and poppy doesn't in solo queue. as such mundo is listed as a "counter" when in reality, It's not a way to win lane.

I'd argue that the only reason that matchup is even close to that on those sites, is in part because people play her poorly because she's new and riot told people to play her improperly, but also because poppy really really sucks are closing out games in solo queue. I expect the winrate on those sites to slowly begin to reflect her actual matchups after the "new champ" wave dies off and people actually develop how to play her.

I Think vlads not an awful pick. but it's one of poppys better matchup for sure. Sites also say that Rumble is a good matchup for poppy but. dude. it's not fun.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2016-01-08 15:11:04
January 08 2016 15:10 GMT
#518
On January 08 2016 23:50 Zess wrote:
Show nested quote +
On January 08 2016 18:58 Fildun wrote:
On January 08 2016 11:58 Zess wrote:
On January 08 2016 06:22 PrinceXizor wrote:
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


1) Vlad can run MS quints perfectly fine, and has in the past
2) Vlad's winrate is also shit but against poppy it is Pretty Great, while Poppy's mediocre winrate is even worse vs Vlad
3) In Vlad vs Poppy, Vlad tends to have a greater gold lead in the laning phase and then it evens out a bit more over time

So maybe your results are true for you, where you personally do fine vs Vlad as Poppy, but your logic is terrible.

Welcome back PX to TL LoL.

1) Source? Explanation? Reasoning? Anything?
2) According to this: http://www.lolking.net/charts?region=all&type=top-matchup&range=weekly&map=sr&queue=1x1&league=diamond poppy has a 49.5% winrate against Vladimir in about 500 games.
3) I don't think something as specific as gold leads is something you can really build on with a champion that has been reworked as recently as Poppy. According to champion.gg 94% of the people that played Poppy played her 15 games or less, so this doesn't say anything except that players learning a champion tend to do worse than experienced players.

Zess, your logic is fucking abysmal.


Perhaps you mistook me for arguing that Vlad counters Poppy, but even going by your matchup table, it still offers very little support for PX's argument that picking Vlad into Poppy is asking to get rekt like Renekton or Riven, because Vlad isn't as bad of a pick against Poppy like her good matchups are, and Poppy is not even close to being one of worst champions to pick Vlad into. It looks like even in this small sample (because champion.gg's sample has too many plat plebs) that Poppy vs Vlad ends up about as well as Poppy vs Fiora (and all 3 have roughly the same overall Diamond winrate according to http://na.op.gg/statistics/champion/)

So to answer PX's question of why people pick Vlad into Poppy, it's because on average you do good enough, with the worst case probably because playing Vlad mostly involves trying not to die and then turning into a certified-Rekkles-tier POWER MULTIPLIER player later in the game. This is in contrast to his examples of Renekton and Riven, which are in fact terrible champions to pick into Poppy.

I was more annoyed that you went full Sufficiency and pulled out irrelevant winrates and faulty datasets, just with the intention to hate on PX.

PX also never said that picking Vlad into Poppy was asking to get rekt, just that there are a couple meta champions that do a lot better versus Poppy in lane so he was wondering why they wouldn't just pick them.

From my own experience playing the Garen vs Vlad matchup a lot I can say that the matchup can definitely be won and that you're never in any danger of dying or going far behind in cs, so I can imagine that a champion with more sticking power, better harass and a better gapcloser can win the lane pretty hard.

And if we're really gonna argue with winrates, most Poppy players are noobs (percentually far more than for Vlad) so even having a 50% winrate with those noobs included means that the matchup is favored for Poppy.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 08 2016 18:18 GMT
#519
The NA trailer is done a lot better than the EU one I think.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 08 2016 18:41 GMT
#520
Yea it's pretty good.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 08 2016 19:06 GMT
#521
On January 09 2016 00:10 Fildun wrote:
Show nested quote +
On January 08 2016 23:50 Zess wrote:
On January 08 2016 18:58 Fildun wrote:
On January 08 2016 11:58 Zess wrote:
On January 08 2016 06:22 PrinceXizor wrote:
On January 08 2016 05:56 dsyxelic wrote:
you shouldnt randomly W heroic charges as vlad, I was just mentioning that for ganks or instances you're near a wall. if poppy heroic charges you into your minions you probably could just walk away while Q E ing. vlad should also never be close enough to a poppy that he can get ulted without getting gapclosed on by heroic charge.

I get that vlad shouldn't be able to outduel a poppy, but I don't see what stops him from safely farming besides maybe having to give up a few cs at times he doesn't have a Q vs passive.

also I know champion.gg isn't the end all be all, but it shows vlad's most favorable matchup as poppy with 57% winrate over 1300+ games. I think the matchup largely relies on vlad's fuck up than poppy doing anything so its no wonder most of soloq is having an easy time with that matchup.

I think you are selling an empty Heroic charge short with how much it does for poppy in the matchup it's really hard for vlad to get his first item without constant jungle help. and poppy can be tearing up your team while you try to farm up when poppy is teleporting around the map.

I also think Winrate =/= lane winrate. Vlad outscales poppy for teamfights, and poppy often struggles to close games on her own. which is why she has a 43% winrate overall. You'd maybe expect the winrate to be above the standard poppy winrate if vlad does so well where poppy is weakest.


1) Vlad can run MS quints perfectly fine, and has in the past
2) Vlad's winrate is also shit but against poppy it is Pretty Great, while Poppy's mediocre winrate is even worse vs Vlad
3) In Vlad vs Poppy, Vlad tends to have a greater gold lead in the laning phase and then it evens out a bit more over time

So maybe your results are true for you, where you personally do fine vs Vlad as Poppy, but your logic is terrible.

Welcome back PX to TL LoL.

1) Source? Explanation? Reasoning? Anything?
2) According to this: http://www.lolking.net/charts?region=all&type=top-matchup&range=weekly&map=sr&queue=1x1&league=diamond poppy has a 49.5% winrate against Vladimir in about 500 games.
3) I don't think something as specific as gold leads is something you can really build on with a champion that has been reworked as recently as Poppy. According to champion.gg 94% of the people that played Poppy played her 15 games or less, so this doesn't say anything except that players learning a champion tend to do worse than experienced players.

Zess, your logic is fucking abysmal.


Perhaps you mistook me for arguing that Vlad counters Poppy, but even going by your matchup table, it still offers very little support for PX's argument that picking Vlad into Poppy is asking to get rekt like Renekton or Riven, because Vlad isn't as bad of a pick against Poppy like her good matchups are, and Poppy is not even close to being one of worst champions to pick Vlad into. It looks like even in this small sample (because champion.gg's sample has too many plat plebs) that Poppy vs Vlad ends up about as well as Poppy vs Fiora (and all 3 have roughly the same overall Diamond winrate according to http://na.op.gg/statistics/champion/)

So to answer PX's question of why people pick Vlad into Poppy, it's because on average you do good enough, with the worst case probably because playing Vlad mostly involves trying not to die and then turning into a certified-Rekkles-tier POWER MULTIPLIER player later in the game. This is in contrast to his examples of Renekton and Riven, which are in fact terrible champions to pick into Poppy.

I was more annoyed that you went full Sufficiency and pulled out irrelevant winrates and faulty datasets, just with the intention to hate on PX.

PX also never said that picking Vlad into Poppy was asking to get rekt, just that there are a couple meta champions that do a lot better versus Poppy in lane so he was wondering why they wouldn't just pick them.

From my own experience playing the Garen vs Vlad matchup a lot I can say that the matchup can definitely be won and that you're never in any danger of dying or going far behind in cs, so I can imagine that a champion with more sticking power, better harass and a better gapcloser can win the lane pretty hard.

And if we're really gonna argue with winrates, most Poppy players are noobs (percentually far more than for Vlad) so even having a 50% winrate with those noobs included means that the matchup is favored for Poppy.


For that lolking statistic, shouldn't you have to compare it to Poppy's overall winrate first? I don't see where you can check that on the site (fuck lolking). The poppy vs vlad matchup there is significantly higher than the one champion.gg so the assumption is that players got better at reworked poppy.

All I see is this: http://www.lolking.net/champions/poppy?region=all&map=sr&queue=1x1#statistics but that counts both jungle/top, and it seems evenly split between the two seeing the summoner spells.

http://www.leagueofgraphs.com/champions/matchups/poppy/top/diamond
http://www.leagueofgraphs.com/champions/stats/poppy/diamond

according to this site, at diamond, poppy's overall top lane winrate is 52.5%. and if you look the winrate/ranked games played, doesn't seem like noob poppy players are bringing her down at all. And then the winrate vs vlad is 50%, around the same ball park as your lolking statistic. But if you compare it to her overall toplane winrate, it's not terrible but not that good either (it being a great matchup for poppy being the original claim made).


now it's not just statistics, obviously we should use some common sense to see the other matchups and see if the stats line up and it seems like it does.

there are a bunch of overlaps between the 'counter' champs on champion.gg and leagueofgraphs.com which make total sense.
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-08 19:18:35
January 08 2016 19:15 GMT
#522
Again you shouldnt look entirely at winrates to say it's a bad matchup. Vlad winning the game has little to do with poppy losing a lane or winning a lane. it's a great matchup for poppy in top lane. Poppy just doesn't win many games on her own, no matter the matchup, which means even if she wins lane, she's gonna have a hard time forcing the game to end in her favor. in the very meta "i pick this champ to win the game" then yeah i guess vlad isn't a miserable pick vs poppy, the way riven is. because vlad can win games from behind, unlike riven. but its certainly not a pick you choose to make your matchup in lane easy or to give the poppy a hard time in lane. Winning lane, especially top lane doesn't correlate as strongly with a won game as it did in the past.

Vlad can die 3 times in lane, and still get to the point where he wins the game 30-40 minutes in. It doesn't make it a good matchup for him just because he can do that. Poppy being weak at closing out a game means Vlad's team can hold off until vlad recovers from getting beaten in lane. It doesn't make poppy any less good at the matchup because the champ itself is bad at closing games post laning.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-01-08 19:35:24
January 08 2016 19:33 GMT
#523
I mean it's just that for vlad in particular, his winrate is strongly correlated to how hard his laning phase is since he's a beast past that 10 or so minute mark based on how laning went. When I play vlad, the main question I ask myself before locking him in is "will I survive laning phase or not" since that's basically half of what decides whether you win or not. And for poppy, I do think I will generally survive laning phase even if it may be annoying. For guys like irelia wukong jarvan, I am not that confident that I can.

I think we just disagreed on the definition of 'bad matchup' then. I think it's a good matchup if vlad can reliably scale up and become useful no matter how annoying the laning phase is. poppy lacking the ability to snowball the lane into winning as reliably as wukong/jarvan/irelia is a big reason for why I consider the matchup not that bad for vlad.

but fair point. for comparison I often say lulu vs vlad is a bad laning matchup for vlad, but vlad is still a counter to lulu (well at least before pre-season for sure, idk if it changed now) because even if he gets harassed/loses some farm, its very hard to snowball that against him and he scales up to be stronger.

if thats what you're saying for poppy then yeah I agree. just a bit confused since you said you didn't know why people pick vlad into poppy. Picking a bad 'laning matchup' is totally fine if you know you can prevent the snowball and become more useful later.
TL/SKT
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-08 20:11:09
January 08 2016 20:09 GMT
#524
On January 09 2016 03:18 Ansibled wrote:
The NA trailer is done a lot better than the EU one I think.

+ Show Spoiler +
https://www.youtube.com/watch?v=7hg7-2hbMI4

Serious lack of hookers and blow, 0/10 not accurate.

I feel like they could have done a better job on the TSM Doublelift reveal at the end, like a CLG jersey switch into a TSM jersey, or something cool like that.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19573 Posts
January 08 2016 20:28 GMT
#525
I like it. They are fine videos for what they are trying to do. I just wish they made hilarious and campy videos instead. Even OGN fails in this regard recently. I want a more campy/iconic theme, instead of "Creed LCS"
Freeeeeeedom
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 08 2016 20:54 GMT
#526
Goddamn NA LCS video is way, way better than EU one. I hate you Rito, so much bias.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2016-01-08 21:04:09
January 08 2016 21:03 GMT
#527
On January 09 2016 05:54 739 wrote:
Goddamn NA LCS video is way, way better than EU one. I hate you Rito, so much bias.


It was better because it focused on building hype instead of trying to say we want you back when no one even left (talking about the fan base). Why would anyone (again fanbase) leave when EU had arguably its best split ever? Instead of moaning over who left, they should have built up the new folks.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
January 09 2016 00:10 GMT
#528
Man I gotta say ... Doublelift on the TSM chants even got me a bit hype. And I survived LimpingGoat.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 09 2016 22:44 GMT
#529
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
January 10 2016 03:47 GMT
#530
its so fucked up that fiora can riposte ignite/exh, this champion tilts me
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-10 18:58:51
January 10 2016 18:57 GMT
#531
Subtle brag: Have all champion unlocked
[image loading]
liftlift > tsm
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-10 19:22:46
January 10 2016 19:21 GMT
#532
Alright reading lolesports player bios is actually a really entertaining thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Mondeezy
Profile Joined August 2011
United States1938 Posts
January 11 2016 05:33 GMT
#533
Hi all,

Been out of the game since just around the time Kindred was released. Is there anywhere I can go to catch up on all the preseason changes/find out whats currently OP, or do I just have to go through all of the patch notes?

Best <3
LoL NA: Mondeezy - TL - Riven <3
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2016-01-11 06:18:03
January 11 2016 05:51 GMT
#534
When in doubt go thunderlords + the penetration mastery. Along with pen runes.

Hp stacking tanks enjoy grasp of the undying mastery too

Other than that OP shit mostly revolves around that give sudden ridiculous bursts, early pen itemization snowballs, or abuse of all of them + stealth (rengar lol)

Interesting stuff to try out before they are nerfed or changed
Rengar, Runes are obviously arpen runes + cdr + whatever AD you want. Starts with at least 17 armor pen at level1
1. Jungle, Skirmisher or the slow one works, ad+cdr, yomumu -> CDR boots -> RFC -> IE -> IE. Can also get an early sheen for other boots.
2. Jungle, Same as above, early tiamat before yomu. Basically whatever you need to oneshot the poor guy.
Both rely heavily on early snowball. You can also consider getting a deadmans somewhere in there but I still think it delays the build too long
3. Tank Rengar top - Popular in korea. Sunfires, deadmans, yeah. Max W early. Be a goddamn unkillable bush terror. Get hex drinker early against mages, get TF when you really want to be the best of both worlds.

If the opponent takes my rengar i pick kindred/poppy/elise. All three can deal with rengar one way or the other. Itemization is key, although you generally want a lot of AP on elise while being tanky too. I prefer elise since shes one of the few who can snipe down Rengar in mid air, making for extremely satisfying kills. Obviously not applicable for tank rengars.

For kindred I go AS quints and arpen reds, exhaust instead of flash, usually duelist but also the occasional chilling smite. standard AD jungling item into a zeal upgrade, then see what happens from there. I have directly went for a frozen heart right after AD jungling item since the opponent team was completely AD assassin based, which allowed me to duel their fed talon easily.

Mundo - Go whereever you want. As tanky as possible. Consider getting the tank hydra for extra on hit. E resets autos now and he gains so much ad off of stacking HP items. can easily burst over 1k in a second with full build at almost 5k hp. Bullshit as hell.

Shyvanna - odd jungle build, get devourers, deadmans, and tank hydra. you can easily get sated at 14 minutes, clear is ridiculously fast. W>E>R>A>Q>Hydra combo. ridiculous amounts of burst, tanky as fck. Easily one of the most broken duelist after the three items. You cant outrun her, cant out duel her, cant kill her easily.

Really hidden OP - Karma jungle. Bset comboed with a lulu mid/top. Cancerous as fck. ganks are amazing, damage is amazing, poke is amazing, speed ups are amazing, survivability top notch errr what am I missing. just get the basic slow smite and get a frost queens claim early, then upgrade the jungling item. You dont benefit from the sheen passive early on, and karma's clear is already fast enough...not that Karma needs to farm the jungle anyways.
After that anything built from NLR is good. Abyssal if needed.

You can tell Im a jungle main :/

Other notable really strong champs are Lissandra top, Quinn in general, anivia in general (gotta be good though), Miss Fortune in general, Graves jungle/top (up close and personal), Fiora top (in really, really good hands shes fucking broken as hell, like legit more broken than a fed riven)

Notable items are Frost Queens Claim (any AP or support can easily use this), boots of swiftness, Corrupting Potion, Yomumu giving 65 AD and 20 arpen now, updated versions of the AD/MR swords, updated Essence Reaver...generally most of the marksmen stuff. are interesting.

But honestly, it doesnt really matter. Push towers early, get objectives early, try to aim for the inhibs before 20 minutes and you win. Most games shouldnt last long if you focus on objectives now. I actually stopped before the Tahm Kench patch and came back a couple months later after the kindred patch, so Im not sure if the small baron was before or after. Either way, its interesting.
Stop procrastinating
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 11 2016 06:12 GMT
#535
On January 11 2016 14:33 Mondeezy wrote:
Hi all,

Been out of the game since just around the time Kindred was released. Is there anywhere I can go to catch up on all the preseason changes/find out whats currently OP, or do I just have to go through all of the patch notes?

Best <3

Precision/Thunderlords really op'd
unless you heal/shield a lot, then go with the one that gives free resists with heals/shields.

Soraka, Janna, are op'd supports.
Graves is good jungler, meh adc.
MF is S-tier ADC with thunderlords. Lucian is 2nd best.

liftlift > tsm
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2016-01-11 06:15:14
January 11 2016 06:14 GMT
#536
On January 11 2016 15:12 wei2coolman wrote:
Show nested quote +
On January 11 2016 14:33 Mondeezy wrote:
Hi all,

Been out of the game since just around the time Kindred was released. Is there anywhere I can go to catch up on all the preseason changes/find out whats currently OP, or do I just have to go through all of the patch notes?

Best <3

Precision/Thunderlords really op'd
unless you heal/shield a lot, then go with the one that gives free resists with heals/shields.

Soraka, Janna, are op'd supports.
Graves is good jungler, meh adc.
MF is S-tier ADC with thunderlords. Lucian is 2nd best.



Still think alistar/tahm are the most broken supports tho...the amount of bullshit they can pull is ridiculous.
Stop procrastinating
Mondeezy
Profile Joined August 2011
United States1938 Posts
January 11 2016 06:41 GMT
#537
Graves jungle? Wtf lol.

Thanks guys, you're awesome
LoL NA: Mondeezy - TL - Riven <3
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 11 2016 07:04 GMT
#538
On January 11 2016 15:41 Mondeezy wrote:
Graves jungle? Wtf lol.

Thanks guys, you're awesome

Graves is strong as fuck in the jungle now. He take no damage in jungle and his ganks are legit just walking up and casually oneshot someone.
It's Elo not ELO - Every statiscian playing League
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-01-11 07:56:11
January 11 2016 07:53 GMT
#539
few pages back in this thread certain people called him trash xD
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 11 2016 08:00 GMT
#540
yes because that conversation had nothing to do with the duo lane bot position.
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2016-01-11 09:05:17
January 11 2016 09:04 GMT
#541
guys tomorrow is the new patch and half of the things you teach this guy are no longer applicable, not as much at least

http://www.surrenderat20.net/p/61-pbe-cycle.html#balance
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-11 10:11:09
January 11 2016 09:56 GMT
#542
Well Rengar will still be a design monstruosity and Tahm Kench broken by design.
People will still take TDL since it doesn't get nerfed to the ground and Precision alone would justify it over most stuff from the left tree, even post-nerf.
I don't think the advice on Kindred or Quinn are affected either since neither them nor their items are targeted by the patch?

If you want to point out a strong champ that's gonna be nerfed, look at Trundle. Not that he's dead now I think, but snowballing with a longer ult cd is harder (20s is a lot early on if you look at it in a "20 more seconds to spend in lane before the all-in" and adding all the death timer+walking back to lane time) and Chomp not working on towers greatly reduces his ability to push (more or less depending if "doesn't work on towers" means it doesn't deal bonus damage and go on cd, or that he doesn't even get the bonus AD) since he's very bad at clearing waves to begin with.
The Pillar nerf is probably hurting support Trundle more (which is a shame, his kit is the kind of non-streamlined stuff that makes inventive picks work, and I think Riot should be happier to see Trundle support than Lulu being a very strong solo laner for example).

TDL is absurd, but not as noticeable in the late game (after you generally get some MR, also HP from levels) as it is during laning imo. When every trade starts doing 60 HP more when you've only got ~700, you just die a lot faster, especially botlane.
MF's nerf for example still lets E trigger TDL in around a second (iirc it ticks on cast then every 0.5s?) and force a trade off the slow and her passive MS, so she's still going to be very strong I think, although you'll stop maxing E all the way (it was already ridiculously strong pre-rework during laning due to the base damage, but with her being so unpopular you wouldn't know about it).

I went "wat" yesterday when a Poppy with Warrior and BC (and no stacks on me, nor ArPen runes) did 254 damage with only the first part of her Q. I was low so executioner factored in, and Brand with ~2k HP and ~80 armour at that point.
I mean the whole "spammable 12% max HP" is obviously overtuned, but I didn't do the math on a single half of the ability, where 6% max HP actually beats the base damage differential (160 vs most abilities which hover around 240) as soon as you build an HP item (or have a naturally high pool).
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4114 Posts
January 11 2016 13:23 GMT
#543
Since you rose the Rengar question, even I as a rengar main think that he needs to be tuned a bit. My opinion though is that his damage should not be touched, since, its the only thing he has, however, the ability to apply this damage so easily can be reduced. For example I would take out the invisibility part of his ulti and compensate with more movement speed and/or bigger jump, so he still can smell/sense isolated targets hidden behind walls and bushes, he can still cross big distances to reach them, he can still probably jump on them most of the times, but they will have the time to prepare and react. So he will become like any other assassin who has to trick/outplay his way to the back lines
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 11 2016 13:25 GMT
#544
On January 11 2016 22:23 M2 wrote:
Since you rose the Rengar question, even I as a rengar main think that he needs to be tuned a bit. My opinion though is that his damage should not be touched, since, its the only thing he has, however, the ability to apply this damage so easily can be reduced. For example I would take out the invisibility part of his ulti and compensate with more movement speed and/or bigger jump, so he still can smell/sense isolated targets hidden behind walls and bushes, he can still cross big distances to reach them, he can still probably jump on them most of the times, but they will have the time to prepare and react. So he will become like any other assassin who has to trick/outplay his way to the back lines


If they want stealth burst then they need to put in items that deal with stealth. They haven't done that and keep refusing to do so. The champion should be completely changed then as he'll always be a binary problem unless that happens.
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2016-01-11 13:54:30
January 11 2016 13:50 GMT
#545
On January 11 2016 22:25 Numy wrote:
Show nested quote +
On January 11 2016 22:23 M2 wrote:
Since you rose the Rengar question, even I as a rengar main think that he needs to be tuned a bit. My opinion though is that his damage should not be touched, since, its the only thing he has, however, the ability to apply this damage so easily can be reduced. For example I would take out the invisibility part of his ulti and compensate with more movement speed and/or bigger jump, so he still can smell/sense isolated targets hidden behind walls and bushes, he can still cross big distances to reach them, he can still probably jump on them most of the times, but they will have the time to prepare and react. So he will become like any other assassin who has to trick/outplay his way to the back lines


If they want stealth burst then they need to put in items that deal with stealth. They haven't done that and keep refusing to do so. The champion should be completely changed then as he'll always be a binary problem unless that happens.

Yeah, somehow I meant the same thing. Overall, Rengar as it is now can be countered by many champs and compositions, so naturally his win rate is all right like 51% or something, however, his gameplay is really out of the league scope somehow, can't even explain it. So exchanging invisibility with other steroids like movement speed should make him adjustable.
Another thing that can easily fix his and for that matter many other problematic champs gameplay will be the infamous voice communication, when you communicate slower (typing) than a champ abilities to make his moves is completely different from making teammates aware in under a second.

I personally experienced this many times playing ranked 5s, I can easily say when the other 5s have voice communication and when not. I am platinum and managed to abuse diamonds many times when they had no voice and often found very hard to find easy preys vs golds when they obviously communicated my map movements
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alaric
Profile Joined November 2009
France45622 Posts
January 11 2016 14:20 GMT
#546
I'm not sure it changes much. Kha'Zix would jump at people with his E when he was broken, and would get the EWQ-aa-Tiamat burst (maybe less, depends on your accuracy and speed because of his range) that would kill the target in less than a second. His W was specifically nerfed to not be castable during his jump because of this.

When Rengar jumps on someone, they die in less than a second. Even if you made his ult MS-based rather than invisibility-based, if he jumps at somebody from outside vision (bush, over a wall, long range flash+jump), he'll just kill them the same way.
Now you're going to tell me that a fed LB or Katarina does the same, and that Anivia, Syndra, etc. even have cc and more range to make such an instakill happen. That's true, but either it requires the champion to be really fed, or the champion is problematic itself (hello Anivia's point'n'click numbers) so giving Rengar parity with them isn't a good solution for the game.

Moreover, for reasons pertaining to bruisers, an armour+AD/AS item doesn't exist, so while you can try and lessen the threat from LB with a Banshee's Veil or MoM for example, or a Mercurial Scimitar against Syndra, you forfeit a slot to a purely defensive item against a physical damage dealer like Rengar. And with the way he is, even Randuin's (on paper the single highest physical EHP item) isn't enough to survive if Rengar ults at you. And if you have to commit 2 defensive items before lategame just to survive him, the other team's marksman is going to plow through yours in comparison.
Even for AP cores building Zhonya's, you'll usually take the damage from his leap before you trigger the stasis, which is easily between a third and half of your HP (more if he gets a crit), and you're a sitting duck for any long range finisher or if Rengar doesn't die by the time the stasis wears off.

Ideally, assassins should take longer to kill their targets. I preferred when for example Talon had his silence, because it didn't make him so weak against Ahri or LB (unless he can 100-0 them without taking the time for additional autos, and that case isn't desirable either), but it also meant that if your target had allies nearby, they could help instead, so the onus would be on you to find alone time with a squishy, either because there are no other enemies close, because they're distracted, or because they already spent their cooldowns, so you wouldn't be disturbed for the few seconds you need to do your job.
Of course it's made a lot harder by the small map (and lanes) and the way teams group later on...
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-11 14:35:40
January 11 2016 14:35 GMT
#547
That's just not true. If rengar's ult wasn't invisibility based he wouldn't do shit in fights.

Not to mention how much easier 1v1s would be. They need to bring back red trinket. Dunno who the fuck decided it shouldnt reveal champs.
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2016-01-11 14:46:53
January 11 2016 14:44 GMT
#548
Alaric

what you say is true by itself, however, if assassin such as rengar needs more time to kill he will become obsolete in most cases, I mean he has nothing else going on for him. Thats why I thought that taking out his invisibility should be good enough, because when he can find a target isolated it will be there own mistake and it will surely happen several times per game, nevertheless he won;t be able to do the same when the other team plays correctly enough, unless rengar;s team does not find a way to force them to make such mistakes. So rengar will either need team support and right compositions to be viable or dumb enemies. I personally dont approve balancing the game around retardness. The main issue now is that Rengar in a team of no feeding ass fools can always be oppressive and it almost does not matter what enemies do. If he is not a lot behind or if his team is not feeding like crazy everywhere, good rengar can always do his job regardless and this is not fine.
However, one shoting someone behind a wall in a second or two, deep in their territories when they have real means to track you down is not a champion design flaw anymore IMO
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 11 2016 14:46 GMT
#549
Trundle nerfs make me saaaad
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M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2016-01-11 14:50:23
January 11 2016 14:50 GMT
#550
On January 11 2016 23:35 nafta wrote:
That's just not true. If rengar's ult wasn't invisibility based he wouldn't do shit in fights.

Not to mention how much easier 1v1s would be. They need to bring back red trinket. Dunno who the fuck decided it shouldnt reveal champs.

I don't think red trinked ever did something meaningful against Rengar. Sure there were cases where it worked but they were really few, It helped a lot with any other invisible champ, but Rengar you have to track before he is in red trinked range, because he will already jump on his target if he reached so close
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 11 2016 14:50 GMT
#551
I suggested this change on the forums and it got l a good amount of upvotes and it makes sense within riot's balance scheme.

Why is there not a global noise for rengar's "growl" when he actives his stealth for ult? he moves so fast with it + ghostblade once he gets it that it obviously wouldnt kill him, but at the same time you can't just activate your ult behind bot/mid tower repeatedly and pick up free uncounterable kills. There would be some level of planning and brainpower required to play him.

Pretty much every other ridiculous "global" spell besides shen ult has some sort of pre-cursor to it, why rengar's gives zero warning i have no idea.

This keeps his damage intact as well, I can't see any other way to nerf him that doesnt involve his damage.
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-11 14:53:47
January 11 2016 14:53 GMT
#552
On January 11 2016 23:35 nafta wrote:
That's just not true. If rengar's ult wasn't invisibility based he wouldn't do shit in fights.

Not to mention how much easier 1v1s would be. They need to bring back red trinket. Dunno who the fuck decided it shouldnt reveal champs.


I find it ironic that Rengar stealths and gains true sight.

Clearly the counter to Rengar is another Rengar.
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M2
Profile Joined December 2002
Bulgaria4114 Posts
January 11 2016 14:57 GMT
#553
On January 11 2016 23:50 VayneAuthority wrote:
I suggested this change on the forums and it got l a good amount of upvotes and it makes sense within riot's balance scheme.

Why is there not a global noise for rengar's "growl" when he actives his stealth for ult? he moves so fast with it + ghostblade once he gets it that it obviously wouldnt kill him, but at the same time you can't just activate your ult behind bot/mid tower repeatedly and pick up free uncounterable kills. There would be some level of planning and brainpower required to play him.

Pretty much every other ridiculous "global" spell besides shen ult has some sort of pre-cursor to it, why rengar's gives zero warning i have no idea.

This keeps his damage intact as well, I can't see any other way to nerf him that doesnt involve his damage.

I thought about such solution, it will work but it will take big part of his identity/gameplay feel. Rengar will be never able to gank someone close to turret, he won't be able to run through whole enemy jungle to get someone separated in the enemy territories and he should be able to do this I think, otherwise, he will become just too straight and depraved from any tricky things in his gameplay. He should be traceable but when the enemies put some effort in it, not effortless like you suggest IMO
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-11 15:04:01
January 11 2016 15:03 GMT
#554
On January 11 2016 23:50 M2 wrote:
Show nested quote +
On January 11 2016 23:35 nafta wrote:
That's just not true. If rengar's ult wasn't invisibility based he wouldn't do shit in fights.

Not to mention how much easier 1v1s would be. They need to bring back red trinket. Dunno who the fuck decided it shouldnt reveal champs.

I don't think red trinked ever did something meaningful against Rengar. Sure there were cases where it worked but they were really few, It helped a lot with any other invisible champ, but Rengar you have to track before he is in red trinked range, because he will already jump on his target if he reached so close

It did a lot of work vs rengar. It doesn't work only if he gets lulu w/zilean speed or some shit.

Considering how broken trundle is the nerfs aren't even much at all.
Alaric
Profile Joined November 2009
France45622 Posts
January 11 2016 15:12 GMT
#555
He'll still stay as strong in lane and in teamfights, but it'll be harder for him to snowball off a lead (like when they upped Riven's ult cd from 75s (!) or made it so a killing blow from Darius' ult gave a temporary window to recast and not a full cd refund), and to keep splitpushing if he's ahead (he won't kill towers nearly as fast with 40 less AD, half the aa resets and no bonus damage on turrets).

I wouldn't be too worried about Trundle anyway because his strength has always been more dictated by the meta than his own inherent power. Which is actually the mark of a good kit!
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-11 15:21:59
January 11 2016 15:21 GMT
#556
Pretty much agree with Alaric on the snowballing bit. I don't think he loses a significant amount of power though. Buffing the mana cost on E by 15 does next to nothing, by the time you start spamming it you have enough mana/mana5 for it not to matter. Buffing the CD might have been the better way to go here IMO.

The Q nerf honestly isn't that big. You can bite a minion to get your bonus AD (I'd like to see the duration nerfed a bit or something instead so you don't have a perma BF sword essentially). I usually build IBG on Trundle, but either way with your Sheen item you still kill turrets very fast when you've got Q buff, Sheen procs and W atkspd up. I'd ballpark this slows down your tower killing by... 10-20%? not too significant either way.

The ult nerfs make sense though. I've been a little annoyed I can't get really sick ults off because there are never any real tanks in my games to drain.

Maybe in combination everything is okay even if individually the nerfs are a little confusing to me.
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Alaric
Profile Joined November 2009
France45622 Posts
January 11 2016 16:47 GMT
#557
Re: TDL (in the leaked patch notes):
While Thunderlord's Decree is the go-to mastery when you're looking to dominate your lane, we're leaving it as-is for a few reasons. First, we're looking to it as a 'goalpost' from which we balance the other keystones around. It's something you can easily play around, has a good amount of impact, and synergizes well with certain champion kits. Additionally, we're avoiding playing 'whack-a-mole' with the Keystones (ie: just nerfing whichever is best at any given moment). By recognizing TD's strength and matching others to it, we build a better ecosystem for Keystones where you're free to adapt your builds, rather than just playing champions that abuse the best mastery.


As much as I can see the "no whack-a-mole" pros, and it's something they've been criticised for a lot, the whole "TDL is easily played around" bit as a reason to keep it miffs me a bit. As is, it's actually warping, since if your longer ranged opponent gets a single hit on you you're not going to trade back, you'll just hav to zone yourself until the debuff disappears, or zig-zag their skillshots, because otherwise you're just giving them a big burst for free.
It also means pot shots and harass is less significant since you get so much more for triggering TDL, but the timer for its stacks also makes these champs capable of very long range pot shots able to choose whether they want to try and damage you, or just throw something at random and if it hits, cool, now they're passively zoning.

I think it's their rule of 3 for their minigames: it's too easy to trigger something this way. If you'd rather have the DoT mastery for poke and stuff, then why not make TDL harder to trigger, so you actually have to commit to get that burst of damage? Especially for mages, they're gonna have to do a bit of autoattacking to get it off-and if you want your mastery to impact laning first, then needing to auto to complement your combo is actually something you're more likely to do in lane than during a teamfight where it may compromise your positioning.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-11 17:29:39
January 11 2016 17:28 GMT
#558
There's so many ways to get the 3 hits off that it's just a little ridiculous. But on the other hand if Riot wants to make masteries impactful (I can agree with that design philosophy instead of nerfing whatever sticks out), they need to hurry up and buff the other ones and make the defensive ones have significantly more oomph as well.

I remember yesterday our MF had something like 600+ damage on her Q poke midgame with TDL + Energized. She wasn't even that fed.
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Kinie
Profile Joined December 2011
United States3106 Posts
January 11 2016 17:55 GMT
#559
To me, the fact that TDL triggers on 3 hits from either AAs or abilities is what makes it so strong. If it just triggered off AAs then it wouldn't be as OP and you wouldn't have people like MF or Lucian proccing it in .5s, leaving you basically no time to react to eating approx. 200-600 damage in the lane phase, depending upon items and level of course.

But if it triggered off AAs only then you'd need to increase the damage scaling from it most likely, and even then I don't think most ADCs would pick it and instead go 18/12 and grab Fervor (if the buffs go through on it) or the Deathfire one.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-11 17:58:08
January 11 2016 17:56 GMT
#560
Not sure if I would touch Rengar damage. I feel like making Sterak's and Deadman's plate a more attractive option for ADC's might be the better route to take.
On January 12 2016 02:55 Kinie wrote:
To me, the fact that TDL triggers on 3 hits from either AAs or abilities is what makes it so strong. If it just triggered off AAs then it wouldn't be as OP and you wouldn't have people like MF or Lucian proccing it in .5s, leaving you basically no time to react to eating approx. 200-600 damage in the lane phase, depending upon items and level of course.

But if it triggered off AAs only then you'd need to increase the damage scaling from it most likely, and even then I don't think most ADCs would pick it and instead go 18/12 and grab Fervor (if the buffs go through on it) or the Deathfire one.

Make it a 4-5 hit, increase damage scale.
liftlift > tsm
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 11 2016 18:06 GMT
#561
I just think Keystone masteries were a nice theory but a failure in practice and most likely were always destined to be a failure. Masteries are never going to allow weird alternate ways to play the same person, they just going to be min/max stuff that everyone uses. Should just accept this.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 11 2016 18:10 GMT
#562
Removing masteries altogether would be more interesting I think.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-11 18:32:01
January 11 2016 18:16 GMT
#563
On January 12 2016 03:06 Numy wrote:
I just think Keystone masteries were a nice theory but a failure in practice and most likely were always destined to be a failure. Masteries are never going to allow weird alternate ways to play the same person, they just going to be min/max stuff that everyone uses. Should just accept this.

The only way to allow weird alternate ways through masteries would be to have them actually change the champions.

"your abilities that slow have their duration reduced by 1/2 (1/4 for AOE and 1/8 for damage over time), and now stun instead" or stuff like that. "your auto attacks deal no damage, instead they deal 3.5% of your targets max HP in true damage, this damage can crit"

Weird crap that totally alters a characters style. You'd still have people who min max stuff (like vayne with the second one for example), but you'd have SOME experimentation work out. Riot would never do that though. Keystones should probably be separate from the trees though You shouldn't be picking a keystone because you need the stats from earlier in the tree, you should be picking them because you want the keystone.

Rengar's Q is a monstrosity. And is the reason he's a nuisance. His kit is fine, he gets around wards, leaps around bushes, and has a snare in certain situations. but his Q, man. its a 4 second cooldown ability, that is used twice before going on CD, that deals as much damage as Garen's auto attack modifier, which has twice the cooldown, and no 2nd use of it, that is even more powerful.

If you took the attack speed from his empowered Q, and threw it onto is regular Q, and took away the bonus damage (so it just did 1.2 AD instead of 30-140+1.2AD or whatever). It'd both speed up his clear, and nerf his ganks. He wouldnt be 1 shotting nearly as much, but he wouldnt be hurting for cash because of the nerf either, since he could clear and take objectives better.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 11 2016 18:33 GMT
#564
It is pretty funny though been whining about rengar for fucking years at this point. Them buffing him with the new masteries certainly didn't help.
cLutZ
Profile Joined November 2010
United States19573 Posts
January 11 2016 18:38 GMT
#565
On January 12 2016 03:33 nafta wrote:
It is pretty funny though been whining about rengar for fucking years at this point. Them buffing him with the new masteries certainly didn't help.

Rengar is just the height of Riot ignoring its own design philosophy. The only time he was ever "balanced" was when he was a jungler with terrible clear and bad ganks such that 3 teams, all with great junglers (Dandy, Kakao, Spirit) were successful with him and aside from that he was like 10%.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-11 18:48:39
January 11 2016 18:40 GMT
#566
I hated Rengar for a really long time because of Caomei, but it was fun to watch DanDy/Spirit play it. Honestly I think I just liked Feral Flare as an item. The jungle items around that time seemed one of the better iterations.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-11 18:50:09
January 11 2016 18:48 GMT
#567
On January 12 2016 03:38 cLutZ wrote:
Show nested quote +
On January 12 2016 03:33 nafta wrote:
It is pretty funny though been whining about rengar for fucking years at this point. Them buffing him with the new masteries certainly didn't help.

Rengar is just the height of Riot ignoring its own design philosophy. The only time he was ever "balanced" was when he was a jungler with terrible clear and bad ganks such that 3 teams, all with great junglers (Dandy, Kakao, Spirit) were successful with him and aside from that he was like 10%.


I actually like where you started out with your first sentence. But I don't know how accurate second part is, I mean to say, I think even at his current strength it would take a pretty strong jungler to make him work in Pro play

the fact that he got buffed for ladder play is irrelevant, but I guess we'll see later this week.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
January 11 2016 19:03 GMT
#568
On January 12 2016 03:48 Slusher wrote:
Show nested quote +
On January 12 2016 03:38 cLutZ wrote:
On January 12 2016 03:33 nafta wrote:
It is pretty funny though been whining about rengar for fucking years at this point. Them buffing him with the new masteries certainly didn't help.

Rengar is just the height of Riot ignoring its own design philosophy. The only time he was ever "balanced" was when he was a jungler with terrible clear and bad ganks such that 3 teams, all with great junglers (Dandy, Kakao, Spirit) were successful with him and aside from that he was like 10%.


I actually like where you started out with your first sentence. But I don't know how accurate second part is, I mean to say, I think even at his current strength it would take a pretty strong jungler to make him work in Pro play

the fact that he got buffed for ladder play is irrelevant, but I guess we'll see later this week.


Well, as usual, I'll say I only really care about pro play balance. But, to make a statement about ladder, Rengar reminds me of the Vanilla WOW/TBC Retribution Paladin, which was pretty much the dumbest class at that time because, based on RNG it could sometimes 1-shot people, but usually just was a rubbish DPS class that made uncoordinated teams and noobs really pissy; so it all had to be reworked. That's basically modern Rengar, with the caveat that his design is so dumb that you can't even tone down his damage and make him tankier and more sustained damege oriented thanks to his self-heal and manaless-ness lest he just becomes his old dumb infinite-laning infinite-splitpushing self.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 11 2016 19:31 GMT
#569
I'm just saying I think he's about the same in the hands of pro players in pro games now as the time period in which you referenced.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
January 11 2016 19:43 GMT
#570
Ahh. Well, that's only a stable balancing point for Riot to arrive at if he also kinda sucks in soloQ, because of the Ret Paladin colloquy.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 12 2016 00:49 GMT
#571
currently blocked from chatroom

what does that mean?
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739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 12 2016 06:26 GMT
#572
+ Show Spoiler +
[image loading]


Guys I confirm, this system is actually working and it just happened to me :o
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 12 2016 08:36 GMT
#573
yeah I saw that message alot when I had to report like every single game on my smurf for afk/ragequit/trolling/racism/etc.

I really feel for p1/d5 players. probably 80-90% of all my reports ever was from playing in that elo

though i've noticed it really only triggers reliably for racism/leaverbuster afk. otherwise it occurred far less often. ive never seen that trigger for the harder to detect ones though (ex. spam ping, threatening afk, fountain sitting, etc)
TL/SKT
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 12 2016 14:32 GMT
#574
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 12 2016 14:35 GMT
#575
You don't get banned for 1 game while you get a notification only if your report is the one that made the person get banned.
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2016-01-12 16:27:18
January 12 2016 16:26 GMT
#576
On January 12 2016 03:06 Numy wrote:
I just think Keystone masteries were a nice theory but a failure in practice and most likely were always destined to be a failure. Masteries are never going to allow weird alternate ways to play the same person, they just going to be min/max stuff that everyone uses. Should just accept this.


What I want to know is what kind of multiple ways do they want people to play the same champ? Quite a few times when the community finds a new way to play a champ, it seems like Riot jumps to pound out that new way of playing unless that new way turns it into a support or jungle.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 12 2016 19:10 GMT
#577
http://na.leagueoflegends.com/en/page/champion-reveal-jhin-virtuoso

Attack speed doesn't scale with attack speed, something something clarity.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-12 19:30:24
January 12 2016 19:20 GMT
#578
Yup, I only read his passive so far and my first reaction is "what is this garbled mess?"

Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.


Good job on that one.

Actually, I'd say it's contrary to what their goals of "broadening the selection of items" in the marksman update was, since giving AD out of AS and crit% is an artificial way of letting him build the standard items even though he's not supposed to play like, say, Caitlyn.
But on the other hand it's entirely in keeping with what they did to Hurricane's and MF's ult, for example: force marksmen to build multiplicative stats by putting crit on every single item (bar BT and BotRK, which were nerfed and made unappealing at best, and Scimitar, which was buffed and already filled two niches) and by giving them more crit scaling so not maxing crit is a bad idea.

It's awful design, but eh, at least they're consistent this time.
I can't say I'm hyped at all by his kit though.
Cant take LMS hipsters serious.
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2016-01-12 19:40:19
January 12 2016 19:34 GMT
#579
Soooooooo they are mixing Graves with MF with Kalista with Caitlyn?

Throw in Jinx too.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 12 2016 19:34 GMT
#580
No wonder who designed that champ if it crits on 4th hit with passive.
Also reload mechanics same as Graves. + Invisible traps that slows + bouncing grenade + ult that might deal shitload of dmg, all depends on Jhin numbers.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 12 2016 19:40 GMT
#581
to be honest I wish Graves worked that way, building attack speed items for the crit is a seriously FeelsBadMan situation.
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-12 19:41:05
January 12 2016 19:40 GMT
#582
No wonder Riot hasn't come out with any patches, they've been busy making the most convoluted champion ever
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 12 2016 19:41 GMT
#583
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 12 2016 19:48 GMT
#584
kit seems pretty strong.

seems like he'll be really damn annoying in lane/sieges

the grenade+light beam snare thing+trap
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 12 2016 19:48 GMT
#585
On January 13 2016 04:40 Slusher wrote:
to be honest I wish Graves worked that way, building attack speed items for the crit is a seriously FeelsBadMan situation.

Can't you run IE/Essence/Trinity for 60% crit and only pay for 15% attack speed? you also get the benefit of 40% cdr with that group, and yeah it's expensive, but you'd have to build the zeal anyway for the other crit items, so sitting on it longer doesn't hurt too bad.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 12 2016 19:51 GMT
#586
reminds me most of twitch/varus tbh as other immobile adcs that are painful to play in laning, but sounds really strong once you get grouped.

Why does every adc have to have some sort of global finishing move though? So redundant. They really suck at giving adcs ults.
I come in for the scraps
AwayFromLife
Profile Joined August 2011
United States441 Posts
January 12 2016 19:53 GMT
#587
So they have Caitlyn, their already existing sniper champion. They give her an update that doesn't do anything to fix her shitty situation, and then create an entirely new sniper champion just to give him a complex, probably OP as hell, kit? Makes sense.
lilwisper
Profile Joined April 2010
United States2515 Posts
January 12 2016 19:54 GMT
#588
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 12 2016 19:56 GMT
#589
On January 13 2016 04:54 lilwisper wrote:
Show nested quote +
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 12 2016 20:02 GMT
#590
On January 13 2016 04:56 nafta wrote:
Show nested quote +
On January 13 2016 04:54 lilwisper wrote:
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.

We have Lee and Nid :D
See, Rito knows what its doing.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 12 2016 20:08 GMT
#591
On January 13 2016 05:02 Fildun wrote:
Show nested quote +
On January 13 2016 04:56 nafta wrote:
On January 13 2016 04:54 lilwisper wrote:
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.

We have Lee and Nid :D
See, Rito knows what its doing.


dragon trainer lulu and tristana!
TL/SKT
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 12 2016 20:10 GMT
#592
His ult looks amazing. I wonder if it actually zooms out each time you use it, and if it actually plays that music + voiceover.

On January 13 2016 04:20 Alaric wrote:
But on the other hand it's entirely in keeping with what they did to Hurricane's and MF's ult, for example: force marksmen to build multiplicative stats by putting crit on every single item (bar BT and BotRK, which were nerfed and made unappealing at best, and Scimitar, which was buffed and already filled two niches) and by giving them more crit scaling so not maxing crit is a bad idea.

It's awful design, but eh, at least they're consistent this time.

They put crit on "every single item" bar BT and BotRK and Scimitar you say? Well they also didn't put it on Lord Dominik's Regards

Or Mortal Reminder

Or Death's Dance

Or Maw of Malmortious

Or Youmuu's Ghostblade

Or Sterak's Gage

Or Muramana

I count in total about twenty possible ADC items, not counting boots, seven of which have critical strike. And of those seven, they added crit to only Runaan's Hurricane / Essence Reaver (and Rapid Firecannon, I suppose, though it obviously didn't exist before). But hey, don't let facts get in the way of a good ol'fashioned game design circlejerk.
What fun is it being cool if you can’t wear a sombrero?
Alaric
Profile Joined November 2009
France45622 Posts
January 12 2016 20:53 GMT
#593
Because Ghostblade, Muramana, Death's Dance, Sterak's and MoM are all items Riot tagged with the "we want marksmen to build this so they will build this."

They actually made changes to Ghostblade to make it more appealing to bruisers who wouldn't have to "waste money on the crit" and smoothing up the build path. Meanwhile, it went from situational if you were gonna all-in the midgame (Lucian and especially Graves) or play Twitch, to never played on quintessential marksmen (read that jungle Graves and top Quinn/Graves are different cases from a duo lane marksman).
Death's Dance works on spells and has CDR, it's an item intended for physical casters.
Sterak's wasn't designed for marksmen either, and how often do you see them build it? The high HP requirement to trigger it doesn't go too well with only building it too.

They upped the crit on Triforce and removed the AP/nerfed the AS, which was more useful for Jax or Irelia than for Lucian or Corki.
They put crit on Essence Reaver and gave it that absurd "get unrelated bonuses for building more crit!" passive.
They forced crit on Hurricane, an item which, while situational, was also core on crit-less builds (I'm not a fan of Kalista's passive and ult, but the way Rend warped her builds and allowed a marksman to naturally forego crit and still be viable was actually a big success imo... and something Riot visibly hated, since they forced crit on her too).
They added Lifesteal to Scimitar so you can actually skip BT if you build it, giving you room for an additional crit item.

MoM is a situational defense-oriented item, the fact that it provides ArPen and spellvamp, that Hexdrinker isn't that effective on ADs, that it scales with further MR (like mercs?), should tell you enough about who it's intended for. It protects better than Scimitar against burst obviously but it's not the same utility.
Cant take LMS hipsters serious.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2016-01-12 23:21:48
January 12 2016 23:06 GMT
#594
Im just scared they'll nerf my poor elise when the fucking new ap jungle item makes her God Queen of the Universe or something. Holy hell I can only jack off to that early game burst in my dreams

Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage

I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on.

The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm.

Stop procrastinating
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 12 2016 23:18 GMT
#595
Hey, I don't even play ADC. I don't care about marksman itemization. I'm just the TeamLiquid fact police reporting in to keep people like you honest. Your post is based off the premise that Riot added crit to "every single [marksman] item". In actuality they added crit to 2 out of roughly 20 pre-existing marksman items. Hence why I said, why let facts get in the way of your pre-conceived notions.
What fun is it being cool if you can’t wear a sombrero?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-12 23:22:23
January 12 2016 23:20 GMT
#596
On January 13 2016 08:18 GrandInquisitor wrote:
Hey, I don't even play ADC. I don't care about marksman itemization. I'm just the TeamLiquid fact police reporting in to keep people like you honest. Your post is based off the premise that Riot added crit to "every single [marksman] item". In actuality they added crit to 2 out of roughly 20 pre-existing marksman items. Hence why I said, why let facts get in the way of your pre-conceived notions.

I will say, that the majority of AD items that are not marksman items do not have crit. ever marksman core item emphasizes crit heavily, though you could argue they are marksman cores BECAUSE they emphasize crit. Ghostblade is a good counter example, its an item purchased by twitch and a couple people before marksman update, and they removed crit and now its mostly twitch and no one else. Deaths Dance for example, is best as an offensive item on the bruiser/fighter sub-type, rather than anything you'd want on a marksman, except maybe a novelty Urgot build (PD, Deaths Dance, Muramana, and take heavily reduced damage in duels)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 12 2016 23:26 GMT
#597
An interesting direction Riot's going is having empowered autos essentially, ex. Vayne silver bolts, Kindred's whatever, RFC which synergizes a little too well with crit and rfc/shiv passive. The lucky crits/ poke is too strong

It's gotten to the point where marksmen really should be call critmen. or pokemen. Idk.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-12 23:30:16
January 12 2016 23:27 GMT
#598
On January 13 2016 08:06 padfoota wrote:
Im just scared they'll nerf my poor elise when the fucking new ap jungle item makes her God Queen of the Universe or something. Holy hell I can only jack off to that early game burst in my dreams

Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage

I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on.

The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm.


Sounds like you can't do the basic rengar combo if you think his damage isn't that high. Only talon can compare in fast burst to him.

Realistically the only reason people get items without crit is because there are no lifesteal+crit items and % arpen with crit. Also draven with ghostblade rush to oneshot kids and blue ez. Not sure what is happening with kalista haven't seen her much.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-01-13 00:22:29
January 13 2016 00:18 GMT
#599
Jhin's ult looks to have a longer range than Caitlyn's ult range, so that's kinda bullshit. Why can't we just move his ult over to Cait's and have his ult be something else?

Without seeing numbers we don't know how the stuff scales. I think I like the 4 shot ammo system, and his W is literally a longer range Lucian Q. The lane phase for him looks like it'll be rough, but team fights will probably be him doing shit loads of damage so long as the reload time/animation isn't too long.

Edit:

Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target.
lilwisper
Profile Joined April 2010
United States2515 Posts
January 13 2016 00:28 GMT
#600
On January 13 2016 09:18 Kinie wrote:
Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target.


This sounds like it should have been Fiora's ult.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-13 00:39:19
January 13 2016 00:38 GMT
#601
On January 13 2016 09:18 Kinie wrote:
Jhin's ult looks to have a longer range than Caitlyn's ult range, so that's kinda bullshit. Why can't we just move his ult over to Cait's and have his ult be something else?

Without seeing numbers we don't know how the stuff scales. I think I like the 4 shot ammo system, and his W is literally a longer range Lucian Q. The lane phase for him looks like it'll be rough, but team fights will probably be him doing shit loads of damage so long as the reload time/animation isn't too long.

Edit:

Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target.

Inverted old Poppy ult would be neat. Target someone, Jhin does no damage to anyone else until target dies, but jhin gains vision over the target and greatly increased range when attacking them Could even do something like grant 100% bonus armor pen or 50/65/80 or whatever.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-13 00:45:30
January 13 2016 00:44 GMT
#602
TF2 hype coming soon.

http://na.leagueoflegends.com/en/news/game-updates/features/hextech-crafting-soon-debuts-pbe
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-13 00:48:57
January 13 2016 00:45 GMT
#603
Talking about facts while waving around a vague "marksmen item" to reach your arbitrary high number of 20 isn't necessarily the best way to make the discussion progress, though. I could just throw a bunch of names around with a role moniker but it wouldn't resolve anything.

BT has been nerfed and is basically only bought before 3rd item when a fed Draven or MF wants to have fun, BotRK has fallen off the face of the earth, PD isn't seen at all, ER is only the common choice because it provides better stats than IE as a 1st item while having a smoother build path and basically providing free capped CDR, so even if you aren't Lucian, Corki or Ezreal, why pass it up?
You still sometimes get IE 1st because it'll be stronger at the 2-items timing (and stuff like Cait doesn't get much out of CDR outside of fringe W/E cases).
Kalista and Kindred, who used to be able to get by without crit, can't not have it now.

Plus calling LW and its upgrades 3 different items is stretching it, they're the only %ArPen item with a very specific case for one variant over the other, considering they have the same stats.
Or at this rate BC is also a marksman item, and Morello is a support item since it has the same stats as FQC, and void staff is a mage item even though you'll pretty much only build it on carries.


"Inverted Poppy ult" wouldn't work well on a carry I feel. It's basically an insurance that you're gonna destroy that guy who's trying to dive you, even on tanks just trying to stall you it'd be very effective and ensure you'd be 5v4 if an ally does the same.
If you're ahead, such an ult means that as long as you team can prevent a Rengar from being pulled on you, it would be really really hard to shut you down.
Cant take LMS hipsters serious.
upperbound
Profile Joined September 2011
United States2300 Posts
Last Edited: 2016-01-13 00:57:40
January 13 2016 00:57 GMT
#604
New champ's W looks absurdly broken. An ADC should not be able to snare someone for that long from that kind of range.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 13 2016 02:33 GMT
#605
chest system sounds neat on paper but i really want to see what their solutions is for people that already have all the characters
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-13 04:05:34
January 13 2016 04:05 GMT
#606
On January 13 2016 11:33 Frolossus wrote:
chest system sounds neat on paper but i really want to see what their solutions is for people that already have all the characters


as a player who owns all characters what I want more than anything is an authentication app for my phone, similar to blizzard.(basically the same thing) That shits worth a lot of my time or a stupid amount of money.
Carrilord has arrived.
Faeny
Profile Joined January 2015
647 Posts
January 13 2016 05:32 GMT
#607
That new Jihn passive - feels like lol has really jumped the shark with that one. Why the fuck does a stat need to be changed into another stat, then you get bursts of that original stat with another condition, and so many layers of vague, unclear, interacting variables...
SKT hwaiting! RIP TL, TiP
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2016-01-13 06:31:26
January 13 2016 06:30 GMT
#608
On January 13 2016 14:32 Faeny wrote:
That new Jihn passive - feels like lol has really jumped the shark with that one. Why the fuck does a stat need to be changed into another stat, then you get bursts of that original stat with another condition, and so many layers of vague, unclear, interacting variables...


Can I be honest? I don't mind. As long as they utilize this kind of unique scaling to make him either a hypercarry or a 1-item timing powerspike type character. The only thing I don't like is his sound effects. But, if he is basically a weirdo Lucian-Graves-Cait mashup just give up Riot.
Freeeeeeedom
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2016-01-13 06:44:42
January 13 2016 06:39 GMT
#609
You guys have to remember that Rito mentioned in champion reveal that Jhin's attack range is AVERAGE at best, so he won't be a lane dominant champ, unless he have some bonkers numbers on his skills.

Also crafting and looting, LOL. Seems like Rito is going Valve's way and aims for more $$ income.

Edit : Also apparently Gypsy claims that he was oryginally designed for duo bot lane but he has a feeling it might be a mid lane champ too.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-13 19:05:59
January 13 2016 19:04 GMT
#610
This seems broken.

http://na.leagueoflegends.com/en/page/champion-update-shen

Also I liked old Shen and this doesn't look as fun.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2016 19:08 GMT
#611
On January 14 2016 04:04 Ansibled wrote:
This seems broken.

http://na.leagueoflegends.com/en/page/champion-update-shen

Also I liked old Shen and this doesn't look as good.

>ninja that tanks
>sword that gives a shield.
>ninja that now uses mystical sword to magically cause attacks to miss in a zone.

jesus, what a terrible character design.

At least the old Shen was just "ninja that tanks". this one is just awful.

this is the epitome of terrible character design.
liftlift > tsm
Alaric
Profile Joined November 2009
France45622 Posts
January 13 2016 19:15 GMT
#612
Why friggin %max HP damage again? Geez.

Apparently he can only move his blade around through Q and R, and the plan seems to be "have your blade near you -> E an enemy so you pass through them -> Q to hit them and get the increased damage", and you can W if they decide to stay here and trade with you.
If you didn't push the wave too hard, then the blade will end up in the back of your opponent, forcing them to move around to prevent a quick Q from you. He's also more about stopping damage than sustaining it back, and in lane it's reliant on him actually hitting his Q.

See, apart from the %max HP damage spam, that's actually a kit that's both clear and simple, with depth to its usage, and W is easy to balance because of the levers (cost, duration, radius, possible cast time, or simply making the blade harder to move around so you're punished if you misposition/commit too deep and your allies end up needing the buff).

I also assume his blade will be harder to position properly than Orianna's ball, since with all the damage loaded onto it Riot can't afford to give it too short a cooldown. If you Q just to reposition the blade, you'll have to wait a bit before you can commit to a trade.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-13 19:17:09
January 13 2016 19:16 GMT
#613
Shen's W could have used a slight buff because it's a pretty useless ability but I was pretty happy with old Shen honestly

Great, another special snowflake champion with his own unique mechanic/ minigame
(╯°□°)╯︵ ┻━┻
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-01-13 19:20:23
January 13 2016 19:18 GMT
#614
I mean obviously we complain a lot, but that is a legitimately terrible rework. Kept the most frustrating thing about him (his R) in the game and turned his Q and W into another generic 3 hit thing and they brought Jax's old E back into the game except its AOE?

Seems more like an olddate instead of an update, like shen went back to the stone age or something.

How is getting a shield when you use abilities and having less control over its activation more "skill intensive" then a shield you activate on reflex?

that just scratches the surface of the hypocrisy in this rework.

as a side note, looks strong. They kept everything that made shen really good and gave his bad abilities more hidden power


Edit - Say hi to morgana/shen + hypercarry btw, Cant hit with spells or auto attacks HURRDURR
I come in for the scraps
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-13 19:23:29
January 13 2016 19:19 GMT
#615
Their own fucking highlight text is "we wanted to give Shen and his opponent more things to do and think about during each game". I mean, okay. Make his old W apply the shield if he takes damage in the next 1 second, you know, like a feint. make his Q a skill shot. Boom, now he has more to think about and so his his opponent, he also has more to do, and doesn't lose depth. Yes his depth was subtle, but it still was there. Now it's very blunt, very shallow. a big puddle instead of a deep well. Instead of "well this is a hard matchup, so i'll need to use my Q for it's healing, and feint exactly the right ability, and preferably do so during an auto attack so i get the passive bonus" it's "well i guess i'll make myself immune to auto attacks when they go in and then pull my sword to me afterwards to block their next attacks and when they retreat use my E" Oh, and what if the matchup is bad? well i guess i'll make myself immune to auto attacks when they go in, then pull my sword to me for the shield and trade back and retreat with my E" Yeah that's totally something new to think about.

Giving a character a bunch of different sized and shaped clubs doesn't make a character more deep riot. they still are bashing something with a club over and over.

His Q is binary as well. Either it's dangerous enough that an opponent will back off from him if they can't trade with abilities vs it, resulting in a passive lane, or it's weak enough that his opponent will just trade through it and be fine, and never care about the positioning ignoring it completely. that'll make balancing it a nightmare.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2016 19:20 GMT
#616
They used a Jian sword design for a NINJA, a historically chinese sword design.

Pretty triggered by this champ change.
liftlift > tsm
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 13 2016 19:23 GMT
#617
Wait so they're giving a support an ability that makes his ADC dodge all autos? That seems pretty broken for laning lol.
His new Q seems really clunky, although I guess when we see numbers it'll probably end up in such a way that even if you dont hit Q you can still outtrade with just the %max HP autos.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 13 2016 19:25 GMT
#618
This also means jungle Shen is probably dead : (
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-13 19:29:49
January 13 2016 19:26 GMT
#619
Wait.
His old Q had some neat interactions with other champions, but ultimately it was basically a point-and-click damage ability with some bells and whistles attached.


His new Q is an auto attack steroid with some bells and whistles attached.... riot plz.\

Old: point and click damage, has 2 different ways to heal, whether you kill with it for a small burst heal, or follow up with attack to heal more over time.

New: Auto attack steroid, even more of a steroid if you play the mini-game and pass it through the opponent.

Old one had choices to be made about its use, new one has a clear best use and a clear failed use.

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-01-13 19:32:21
January 13 2016 19:28 GMT
#620
Welcome to LiquidLegends, where no one knows what the fuck we're talking about, except that we all know that every new thing from Riot is literally garbage all the time.

On January 14 2016 04:18 VayneAuthority wrote:
I mean obviously we complain a lot, but that is a legitimately terrible rework. Kept the most frustrating thing about him (his R) in the game and turned his Q and W into another generic 3 hit thing and they brought Jax's old E back into the game except its AOE?

The fact that you wanted Riot to remove Shen's ultimate makes me really glad you aren't in charge of reworks. What the shit would be the point of Shen without his most defining ability? May as well rework Twisted Fate to remove his ultimate too.
What fun is it being cool if you can’t wear a sombrero?
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2016 19:30 GMT
#621
I don't really care about the balance of the champion, that's all workable based on numbers, and damage type, and scaling. The biggest problem is the retardation of making a floating weapon based champ, that has minimal interaction with the actual fucking ability. >.>

Like, Ori has a ball. All her abilities are based on her awesome ball. The entire champion makes sense around the idea of a floating ball.

What the hell does a Ninja have to do with a mystical sword?
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 13 2016 19:32 GMT
#622
I think riot has forgotten how to make simple, elegant champs and is doing all this weird shit to compensate now. There's the occasional cool skill or champ but riot seems like they want champs to be played in very specific ways now instead of letting the players innovate.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-13 19:37:33
January 13 2016 19:33 GMT
#623
This is hilarious.

At least the visual update is amazing. Gonna have to buy sub zero shen now.

ALSO FINALLY THE RENGAR COUNTER IS HERE
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 13 2016 19:35 GMT
#624
On January 14 2016 04:30 wei2coolman wrote:
I don't really care about the balance of the champion, that's all workable based on numbers, and damage type, and scaling. The biggest problem is the retardation of making a floating weapon based champ, that has minimal interaction with the actual fucking ability. >.>

Like, Ori has a ball. All her abilities are based on her awesome ball. The entire champion makes sense around the idea of a floating ball.

What the hell does a Ninja have to do with a mystical sword?

I assume they tried to tie Shen in with irelia. even though Irelias technique of the floating blade is supposed to be foreign to Ionia, and known only by her dead father. This also changes the way Zed's story works, he trained alongside Shen and used many of the same techniques, he now uses none of them, despite him not relying on the shadow technique heavily when he fought shen initially.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 13 2016 19:37 GMT
#625
I guess they sort of swapped ki strike to be an active (although not based on your hp now) with his w. I think my only complaint is that this new Q is based on opponent HP instead of your own hp, hard to say without numbers but the current setup allows you to do a lot of burst damage to squishies you taunt successfully, which I think is rewarding gameplay.

hard for me to be objective since I hate reworks on principal, as well as think some point and click is healthy for the game.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-13 19:47:48
January 13 2016 19:44 GMT
#626
There wasn't really that choice with og Shen Q: if you kill a minion with it, it's usually because it's either at range and you can't afford to walk up to it, or you're last hitting another minion and you need Q to last hit that one because you don't have enough AS.
If you had the choice of last hitting a minion or Q+hit another to get more sustain, the best choice is almost always to simply hold onto your Q to harass your opponent if he's in range instead.

And yeah, removing Shen's R when it fills a specific niche would be dumb, I'd rather see Shen's character reworked so he's not a ninja anymore than his R removed.
W is super short (about 2 seconds?) and said to have a cd such that even lategame you won't get to cast 2 in a teamfight. The radius is pretty wide, but if you can cc the target or walk out of the zone as it's cast then it won't do too much. It also won't protect you from LeBlanc or Syndra.

It's actually closer to current Jax E too, because it's 100% dodge for a fixed duration, and not a variable dodge% that's always on.

As for the support part, if the sword is wherever you put your Q, then if you want to cover your marksman with it you'll either have to Q near him, or have him walk toward you if you're engaging so you cast QW after you land your taunt.
The repositioning having downtime with Q's cooldown (and the cost of wasting the steroid if you only reposition without having somebody to hit), and the fact that you can't make it follow you (like Orianna can pick up her ball) means there are avenues to prevent getting all the Q and W bonuses at once in a duo lane, or make it hard/situationnal enough that it feels like a reward.

Sure, he's broken since he just got reworked so he's gonna be overtuned, but I feel like design-wise, it's not that bad, and there are reasonable levers in place to put it in a better place once released.

On January 14 2016 04:30 wei2coolman wrote:
I don't really care about the balance of the champion, that's all workable based on numbers, and damage type, and scaling. The biggest problem is the retardation of making a floating weapon based champ, that has minimal interaction with the actual fucking ability. >.>

Like, Ori has a ball. All her abilities are based on her awesome ball. The entire champion makes sense around the idea of a floating ball.

What the hell does a Ninja have to do with a mystical sword?

I'm not going to try an defend the thematics, though. The fact that he's got some mystical element he can use to play around doesn't bother me, but the whole "special link with a blade remotely controlled" was supposed to be Irelia's thing whenever Rioters talk about how they'd like to remake her kit, so with that being addressed by Shen now, it seems weird.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-13 20:06:31
January 13 2016 19:50 GMT
#627
On January 14 2016 04:37 Slusher wrote:
I guess they sort of swapped ki strike to be an active (although not based on your hp now) with his w. I think my only complaint is that this new Q is based on opponent HP instead of your own hp, hard to say without numbers but the current setup allows you to do a lot of burst damage to squishies you taunt successfully, which I think is rewarding gameplay.

hard for me to be objective since I hate reworks on principal, as well as think some point and click is healthy for the game.

Point and click is a necessary balance. It's the main counter to high mobility.

List of Point and click damage with bells and whistles attached;

Old Shen Q, Brand E, Akali Q, Anivia E, Annie Q, Caitlyn R, Cassio E, Cho'Gath R, Darius R, Elise Q (both), Gangplank Q, Garen R, Janna W, Kass Q, Kayle Q, Kha'zix Q, Leblanc Q, Lulu E, Malphite Q, Malz E, MF Q, Ryze W, Swain Q and E, trist E, Vik Q, Vlad Q, WW Q, Yorick E.

Apparently all these abilities are boring and should be replaced by a minigame.

On January 14 2016 04:44 Alaric wrote:
There wasn't really that choice with og Shen Q: if you kill a minion with it, it's usually because it's either at range and you can't afford to walk up to it, or you're last hitting another minion and you need Q to last hit that one because you don't have enough AS.
If you had the choice of last hitting a minion or Q+hit another to get more sustain, the best choice is almost always to simply hold onto your Q to harass your opponent if he's in range instead.

And yeah, removing Shen's R when it fills a specific niche would be dumb, I'd rather see Shen's character reworked so he's not a ninja anymore than his R removed.
W is super short (about 2 seconds?) and said to have a cd such that even lategame you won't get to cast 2 in a teamfight. The radius is pretty wide, but if you can cc the target or walk out of the zone as it's cast then it won't do too much. It also won't protect you from LeBlanc or Syndra.

It's actually closer to current Jax E too, because it's 100% dodge for a fixed duration, and not a variable dodge% that's always on.

As for the support part, if the sword is wherever you put your Q, then if you want to cover your marksman with it you'll either have to Q near him, or have him walk toward you if you're engaging so you cast QW after you land your taunt.
The repositioning having downtime with Q's cooldown (and the cost of wasting the steroid if you only reposition without having somebody to hit), and the fact that you can't make it follow you (like Orianna can pick up her ball) means there are avenues to prevent getting all the Q and W bonuses at once in a duo lane, or make it hard/situationnal enough that it feels like a reward.

Sure, he's broken since he just got reworked so he's gonna be overtuned, but I feel like design-wise, it's not that bad, and there are reasonable levers in place to put it in a better place once released.

I don't think his new Q and W are problems. Just that they'd be better served on a new champ.

Like new poppy. I love new poppy. but if the kit was on a new champ (maybe the dude she got the hammer from), it'd be better. and the poppy rework should have been closer to old poppy.

These new shen abilities are fucking terrible for shen. they aren't bad in a vacuum though. Add to that the totally made up and BS reasoning (at least i hope its made up, and they aren't that bad truly). and it's easy to see why its a bad rework. Those abilities SCREAM i want to make a new champ, but i got assigned to a rework.

Other abilities that would have fit the theme and worked better on a new champ with the new Q and W: and E where it spins the sword around champ at moderately quick speed (800-1100 units), blocking any skillshot that hits it and dealing minor damage to anything it passes through. an ult that lets you command the sword to attack a target on its own, Draining the life from the target and healing the champ. Maybe the sword gains an increasing fraction of the champs Attack speed as you rank it up.

Shit you want a theme for the champ, how about a noxian swordsman who always fought along side his brother, always having eachothers backs, until a battle against Azir's forces that caused his brother to become trapped in his sword. new champ continues to fight along side his bro, but in a new way filled with grief and self blame for his mistake, vowing to become stronger to make up for it, in true noxian fashion. his splash art could be him standing back to back with the sword, and a faint outline of his brothers spirit wielding it.
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2016-01-13 19:57:51
January 13 2016 19:57 GMT
#628
So, basically, his Q is Ori E that you can't cast on teammates? And gives you a shield through passive and an auto steroid? Because if that's the case he has no harassing tools, basically making him the most all-in champion in the game.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 13 2016 20:00 GMT
#629
On January 14 2016 04:57 cLutZ wrote:
So, basically, his Q is Ori E that you can't cast on teammates? And gives you a shield through passive and an auto steroid? Because if that's the case he has no harassing tools, basically making him the most all-in champion in the game.

and his W is literally Ekko W, except it triggers off allies, and just provides dodge change instead of a shield/ enemy stun.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-01-13 20:10:01
January 13 2016 20:09 GMT
#630
On January 14 2016 05:00 PrinceXizor wrote:
Show nested quote +
On January 14 2016 04:57 cLutZ wrote:
So, basically, his Q is Ori E that you can't cast on teammates? And gives you a shield through passive and an auto steroid? Because if that's the case he has no harassing tools, basically making him the most all-in champion in the game.

and his W is literally Ekko W, except it triggers off allies, and just provides dodge change instead of a shield/ enemy stun.

and his E is literally Rammus E, except he can hit multiple targets, and doesn't last as long, and is a skillshot instead of targeted, and is a dash, and costs energy instead of mana, and restores energy on Q/W.
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 13 2016 20:11 GMT
#631
Don't see what does shen w have to do with ekko w except that it is a fucking circle. You can't even aim it...
Alaric
Profile Joined November 2009
France45622 Posts
January 13 2016 20:14 GMT
#632
On January 14 2016 04:57 cLutZ wrote:
So, basically, his Q is Ori E that you can't cast on teammates? And gives you a shield through passive and an auto steroid? Because if that's the case he has no harassing tools, basically making him the most all-in champion in the game.

Somewhere, Xin Zhao cries thinking of his old glory.
Cant take LMS hipsters serious.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 13 2016 20:17 GMT
#633
what a random update. i can think of so many more champions that need an update or rework

TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-13 20:24:49
January 13 2016 20:18 GMT
#634
On January 14 2016 05:11 nafta wrote:
Don't see what does shen w have to do with ekko w except that it is a fucking circle. You can't even aim it...

a bubble you set up in advance that triggers when someone walks into it giving a defensive benefit. They clearly have the same base-skill. with similar purposes. Ekkos has a stun attached. It's like how kat Q and brand R are the same spell, but have different cast times, ranges, damage values, and buffs they apply.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 13 2016 20:25 GMT
#635
On January 14 2016 04:28 GrandInquisitor wrote:
Welcome to LiquidLegends, where no one knows what the fuck we're talking about, except that we all know that every new thing from Riot is literally garbage all the time.

Show nested quote +
On January 14 2016 04:18 VayneAuthority wrote:
I mean obviously we complain a lot, but that is a legitimately terrible rework. Kept the most frustrating thing about him (his R) in the game and turned his Q and W into another generic 3 hit thing and they brought Jax's old E back into the game except its AOE?

The fact that you wanted Riot to remove Shen's ultimate makes me really glad you aren't in charge of reworks. What the shit would be the point of Shen without his most defining ability? May as well rework Twisted Fate to remove his ultimate too.


He didnt need a rework unless his R was what you were planning to rework. If i was in charge I wouldn't have reworked him to begin with.

You are one of the biggest riot apologists on this site though so not surprised
I come in for the scraps
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 13 2016 20:29 GMT
#636
Quo vadis Rito?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 13 2016 20:33 GMT
#637
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19573 Posts
January 13 2016 20:35 GMT
#638
On January 14 2016 05:14 Alaric wrote:
Show nested quote +
On January 14 2016 04:57 cLutZ wrote:
So, basically, his Q is Ori E that you can't cast on teammates? And gives you a shield through passive and an auto steroid? Because if that's the case he has no harassing tools, basically making him the most all-in champion in the game.

Somewhere, Xin Zhao cries thinking of his old glory.


Xin's R is a potential disengage. I guess you can kind of kite and reengage with shen kind of like you do with Ekko shadow, but his Q (aka his damage) seems almost impossible to position correctly unless you have E'd onto your target; If it works how it seems to work. You can certainly color me confused about his whole new design. Obviously he will probably be good at defending against trades within his own minion lines because hitting Q then Wing away the damage should be easy when your going backwards, but his aggressive trading pattern seems pretty limited to E>Q>W>walk away.

Could be good, pro play he will probably be played exclusively defensively and balanced pretty similarly to he is now, as an herbivore.
Freeeeeeedom
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 13 2016 20:42 GMT
#639
Can we stop with the %health damage. I'm so sick of it.

But ultimately, what the hell? There were definitely more deserving champs.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2016 20:56 GMT
#640
On January 14 2016 05:33 JimmiC wrote:
I think it's funny how much rage and sadness comes out whenever a rework comes, with screams of useless or op or crappy. Maybe lets at least play a game or two before everyone grabs their pitchforks. Let us not forget how often these theory crafting circle jerks of hate are wrong or even completely backwards.

Like I said, I really dislike the rework on just a pure character design basis. Balance is almost always achievable with number changes.
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 13 2016 20:57 GMT
#641
On January 14 2016 05:56 wei2coolman wrote:
Show nested quote +
On January 14 2016 05:33 JimmiC wrote:
I think it's funny how much rage and sadness comes out whenever a rework comes, with screams of useless or op or crappy. Maybe lets at least play a game or two before everyone grabs their pitchforks. Let us not forget how often these theory crafting circle jerks of hate are wrong or even completely backwards.

Like I said, I really dislike the rework on just a pure character design basis. Balance is almost always achievable with number changes.

I think his Q being the focus of his damage means he'll be real hard to balance as a pure melee with no backup plan.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2016-01-13 21:12:14
January 13 2016 21:10 GMT
#642
I'm happy whenever a rework comes out mostly because of people's reactions to it.

I think just about any replacement for old Q and W would be an improvement as far as thematic design goes. What garbage-can tier skills those were.
XDG Mata
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 13 2016 21:19 GMT
#643
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 13 2016 21:21 GMT
#644
On January 14 2016 06:19 JimmiC wrote:
In other news I think the really need to lower the threshold for those honor badges I can't think of the last time I saw one. If they were at all present they might actually remind people of the initiative. Or even better something more than a badge for encouragement.

they are essentially all on normals and co op players only. because as it turns out, everyone has their moments for being a dick in ranked.
Alaric
Profile Joined November 2009
France45622 Posts
January 13 2016 22:53 GMT
#645
There's no "threshold", it's basically "are you in the top X% of players for these categories in the last Y weeks" or something along these lines.
But yeah, to get a steady stream of honor points, especially the "helpful" ones, it's about spamming co-ops and being positive and friendly and stuff, especially if there are lower level/new people that you can impress or help.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35125 Posts
January 13 2016 22:59 GMT
#646
On January 14 2016 04:04 Ansibled wrote:
This seems broken.

http://na.leagueoflegends.com/en/page/champion-update-shen

Also I liked old Shen and this doesn't look as fun.

Huh. As with everything, I'll need to see it in a game to have a decent opinion on it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 14 2016 00:37 GMT
#647
I wonder why it doesn't look like a ninja sword.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35125 Posts
January 14 2016 00:37 GMT
#648
I wonder why it's a thing in the first place.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2016-01-14 00:50:42
January 14 2016 00:50 GMT
#649
I wonder why it doesn't look like either of the swords he's got on his back either.

I mean like, the gameplay update is whatever, it's better than the old one but that wasn't exactly hard.

But what's up with that sword man.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 14 2016 02:02 GMT
#650
DARKNESSSSSSSssssssss


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