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[Patch 5.24] League of Legends General Discussion - Page 30

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 12 2016 19:40 GMT
#581
to be honest I wish Graves worked that way, building attack speed items for the crit is a seriously FeelsBadMan situation.
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-12 19:41:05
January 12 2016 19:40 GMT
#582
No wonder Riot hasn't come out with any patches, they've been busy making the most convoluted champion ever
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 12 2016 19:41 GMT
#583
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 12 2016 19:48 GMT
#584
kit seems pretty strong.

seems like he'll be really damn annoying in lane/sieges

the grenade+light beam snare thing+trap
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 12 2016 19:48 GMT
#585
On January 13 2016 04:40 Slusher wrote:
to be honest I wish Graves worked that way, building attack speed items for the crit is a seriously FeelsBadMan situation.

Can't you run IE/Essence/Trinity for 60% crit and only pay for 15% attack speed? you also get the benefit of 40% cdr with that group, and yeah it's expensive, but you'd have to build the zeal anyway for the other crit items, so sitting on it longer doesn't hurt too bad.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 12 2016 19:51 GMT
#586
reminds me most of twitch/varus tbh as other immobile adcs that are painful to play in laning, but sounds really strong once you get grouped.

Why does every adc have to have some sort of global finishing move though? So redundant. They really suck at giving adcs ults.
I come in for the scraps
AwayFromLife
Profile Joined August 2011
United States441 Posts
January 12 2016 19:53 GMT
#587
So they have Caitlyn, their already existing sniper champion. They give her an update that doesn't do anything to fix her shitty situation, and then create an entirely new sniper champion just to give him a complex, probably OP as hell, kit? Makes sense.
lilwisper
Profile Joined April 2010
United States2515 Posts
January 12 2016 19:54 GMT
#588
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 12 2016 19:56 GMT
#589
On January 13 2016 04:54 lilwisper wrote:
Show nested quote +
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
January 12 2016 20:02 GMT
#590
On January 13 2016 04:56 nafta wrote:
Show nested quote +
On January 13 2016 04:54 lilwisper wrote:
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.

We have Lee and Nid :D
See, Rito knows what its doing.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 12 2016 20:08 GMT
#591
On January 13 2016 05:02 Fildun wrote:
Show nested quote +
On January 13 2016 04:56 nafta wrote:
On January 13 2016 04:54 lilwisper wrote:
On January 13 2016 04:41 nafta wrote:
Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd.


Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol.

Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities.

We have Lee and Nid :D
See, Rito knows what its doing.


dragon trainer lulu and tristana!
TL/SKT
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 12 2016 20:10 GMT
#592
His ult looks amazing. I wonder if it actually zooms out each time you use it, and if it actually plays that music + voiceover.

On January 13 2016 04:20 Alaric wrote:
But on the other hand it's entirely in keeping with what they did to Hurricane's and MF's ult, for example: force marksmen to build multiplicative stats by putting crit on every single item (bar BT and BotRK, which were nerfed and made unappealing at best, and Scimitar, which was buffed and already filled two niches) and by giving them more crit scaling so not maxing crit is a bad idea.

It's awful design, but eh, at least they're consistent this time.

They put crit on "every single item" bar BT and BotRK and Scimitar you say? Well they also didn't put it on Lord Dominik's Regards

Or Mortal Reminder

Or Death's Dance

Or Maw of Malmortious

Or Youmuu's Ghostblade

Or Sterak's Gage

Or Muramana

I count in total about twenty possible ADC items, not counting boots, seven of which have critical strike. And of those seven, they added crit to only Runaan's Hurricane / Essence Reaver (and Rapid Firecannon, I suppose, though it obviously didn't exist before). But hey, don't let facts get in the way of a good ol'fashioned game design circlejerk.
What fun is it being cool if you can’t wear a sombrero?
Alaric
Profile Joined November 2009
France45622 Posts
January 12 2016 20:53 GMT
#593
Because Ghostblade, Muramana, Death's Dance, Sterak's and MoM are all items Riot tagged with the "we want marksmen to build this so they will build this."

They actually made changes to Ghostblade to make it more appealing to bruisers who wouldn't have to "waste money on the crit" and smoothing up the build path. Meanwhile, it went from situational if you were gonna all-in the midgame (Lucian and especially Graves) or play Twitch, to never played on quintessential marksmen (read that jungle Graves and top Quinn/Graves are different cases from a duo lane marksman).
Death's Dance works on spells and has CDR, it's an item intended for physical casters.
Sterak's wasn't designed for marksmen either, and how often do you see them build it? The high HP requirement to trigger it doesn't go too well with only building it too.

They upped the crit on Triforce and removed the AP/nerfed the AS, which was more useful for Jax or Irelia than for Lucian or Corki.
They put crit on Essence Reaver and gave it that absurd "get unrelated bonuses for building more crit!" passive.
They forced crit on Hurricane, an item which, while situational, was also core on crit-less builds (I'm not a fan of Kalista's passive and ult, but the way Rend warped her builds and allowed a marksman to naturally forego crit and still be viable was actually a big success imo... and something Riot visibly hated, since they forced crit on her too).
They added Lifesteal to Scimitar so you can actually skip BT if you build it, giving you room for an additional crit item.

MoM is a situational defense-oriented item, the fact that it provides ArPen and spellvamp, that Hexdrinker isn't that effective on ADs, that it scales with further MR (like mercs?), should tell you enough about who it's intended for. It protects better than Scimitar against burst obviously but it's not the same utility.
Cant take LMS hipsters serious.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2016-01-12 23:21:48
January 12 2016 23:06 GMT
#594
Im just scared they'll nerf my poor elise when the fucking new ap jungle item makes her God Queen of the Universe or something. Holy hell I can only jack off to that early game burst in my dreams

Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage

I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on.

The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm.

Stop procrastinating
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 12 2016 23:18 GMT
#595
Hey, I don't even play ADC. I don't care about marksman itemization. I'm just the TeamLiquid fact police reporting in to keep people like you honest. Your post is based off the premise that Riot added crit to "every single [marksman] item". In actuality they added crit to 2 out of roughly 20 pre-existing marksman items. Hence why I said, why let facts get in the way of your pre-conceived notions.
What fun is it being cool if you can’t wear a sombrero?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-12 23:22:23
January 12 2016 23:20 GMT
#596
On January 13 2016 08:18 GrandInquisitor wrote:
Hey, I don't even play ADC. I don't care about marksman itemization. I'm just the TeamLiquid fact police reporting in to keep people like you honest. Your post is based off the premise that Riot added crit to "every single [marksman] item". In actuality they added crit to 2 out of roughly 20 pre-existing marksman items. Hence why I said, why let facts get in the way of your pre-conceived notions.

I will say, that the majority of AD items that are not marksman items do not have crit. ever marksman core item emphasizes crit heavily, though you could argue they are marksman cores BECAUSE they emphasize crit. Ghostblade is a good counter example, its an item purchased by twitch and a couple people before marksman update, and they removed crit and now its mostly twitch and no one else. Deaths Dance for example, is best as an offensive item on the bruiser/fighter sub-type, rather than anything you'd want on a marksman, except maybe a novelty Urgot build (PD, Deaths Dance, Muramana, and take heavily reduced damage in duels)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 12 2016 23:26 GMT
#597
An interesting direction Riot's going is having empowered autos essentially, ex. Vayne silver bolts, Kindred's whatever, RFC which synergizes a little too well with crit and rfc/shiv passive. The lucky crits/ poke is too strong

It's gotten to the point where marksmen really should be call critmen. or pokemen. Idk.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-12 23:30:16
January 12 2016 23:27 GMT
#598
On January 13 2016 08:06 padfoota wrote:
Im just scared they'll nerf my poor elise when the fucking new ap jungle item makes her God Queen of the Universe or something. Holy hell I can only jack off to that early game burst in my dreams

Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage

I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on.

The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm.


Sounds like you can't do the basic rengar combo if you think his damage isn't that high. Only talon can compare in fast burst to him.

Realistically the only reason people get items without crit is because there are no lifesteal+crit items and % arpen with crit. Also draven with ghostblade rush to oneshot kids and blue ez. Not sure what is happening with kalista haven't seen her much.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-01-13 00:22:29
January 13 2016 00:18 GMT
#599
Jhin's ult looks to have a longer range than Caitlyn's ult range, so that's kinda bullshit. Why can't we just move his ult over to Cait's and have his ult be something else?

Without seeing numbers we don't know how the stuff scales. I think I like the 4 shot ammo system, and his W is literally a longer range Lucian Q. The lane phase for him looks like it'll be rough, but team fights will probably be him doing shit loads of damage so long as the reload time/animation isn't too long.

Edit:

Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target.
lilwisper
Profile Joined April 2010
United States2515 Posts
January 13 2016 00:28 GMT
#600
On January 13 2016 09:18 Kinie wrote:
Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target.


This sounds like it should have been Fiora's ult.
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