[Patch 5.24] League of Legends General Discussion - Page 30
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Slusher
United States19143 Posts
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ticklishmusic
United States15977 Posts
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nafta
Bulgaria18893 Posts
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dsyxelic
United States1417 Posts
seems like he'll be really damn annoying in lane/sieges the grenade+light beam snare thing+trap | ||
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PrinceXizor
United States17713 Posts
On January 13 2016 04:40 Slusher wrote: to be honest I wish Graves worked that way, building attack speed items for the crit is a seriously FeelsBadMan situation. Can't you run IE/Essence/Trinity for 60% crit and only pay for 15% attack speed? you also get the benefit of 40% cdr with that group, and yeah it's expensive, but you'd have to build the zeal anyway for the other crit items, so sitting on it longer doesn't hurt too bad. | ||
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VayneAuthority
United States8983 Posts
Why does every adc have to have some sort of global finishing move though? So redundant. They really suck at giving adcs ults. | ||
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AwayFromLife
United States441 Posts
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lilwisper
United States2515 Posts
On January 13 2016 04:41 nafta wrote: Looks pretty cool but dunno if we are even gonna see him played. All champs with this much shit in their kit always just get permd. Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol. | ||
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nafta
Bulgaria18893 Posts
On January 13 2016 04:54 lilwisper wrote: Which is funny since a long long long time ago they wanted to avoid all this convoluted stuff when it came to champs. Might as well start on that Invoker champ Riot lol. Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities. | ||
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Fildun
Netherlands4123 Posts
On January 13 2016 04:56 nafta wrote: Maybe one day they will fix their pet system and give us an actual champion with pets. Or maybe god forbid a champion with more than 4 abilities. We have Lee and Nid :D See, Rito knows what its doing. | ||
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dsyxelic
United States1417 Posts
On January 13 2016 05:02 Fildun wrote: We have Lee and Nid :D See, Rito knows what its doing. dragon trainer lulu and tristana! | ||
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GrandInquisitor
New York City13113 Posts
On January 13 2016 04:20 Alaric wrote: But on the other hand it's entirely in keeping with what they did to Hurricane's and MF's ult, for example: force marksmen to build multiplicative stats by putting crit on every single item (bar BT and BotRK, which were nerfed and made unappealing at best, and Scimitar, which was buffed and already filled two niches) and by giving them more crit scaling so not maxing crit is a bad idea. It's awful design, but eh, at least they're consistent this time. They put crit on "every single item" bar BT and BotRK and Scimitar you say? Well they also didn't put it on Lord Dominik's Regards Or Mortal Reminder Or Death's Dance Or Maw of Malmortious Or Youmuu's Ghostblade Or Sterak's Gage Or Muramana I count in total about twenty possible ADC items, not counting boots, seven of which have critical strike. And of those seven, they added crit to only Runaan's Hurricane / Essence Reaver (and Rapid Firecannon, I suppose, though it obviously didn't exist before). But hey, don't let facts get in the way of a good ol'fashioned game design circlejerk. | ||
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Alaric
France45622 Posts
They actually made changes to Ghostblade to make it more appealing to bruisers who wouldn't have to "waste money on the crit" and smoothing up the build path. Meanwhile, it went from situational if you were gonna all-in the midgame (Lucian and especially Graves) or play Twitch, to never played on quintessential marksmen (read that jungle Graves and top Quinn/Graves are different cases from a duo lane marksman). Death's Dance works on spells and has CDR, it's an item intended for physical casters. Sterak's wasn't designed for marksmen either, and how often do you see them build it? The high HP requirement to trigger it doesn't go too well with only building it too. They upped the crit on Triforce and removed the AP/nerfed the AS, which was more useful for Jax or Irelia than for Lucian or Corki. They put crit on Essence Reaver and gave it that absurd "get unrelated bonuses for building more crit!" passive. They forced crit on Hurricane, an item which, while situational, was also core on crit-less builds (I'm not a fan of Kalista's passive and ult, but the way Rend warped her builds and allowed a marksman to naturally forego crit and still be viable was actually a big success imo... and something Riot visibly hated, since they forced crit on her too). They added Lifesteal to Scimitar so you can actually skip BT if you build it, giving you room for an additional crit item. MoM is a situational defense-oriented item, the fact that it provides ArPen and spellvamp, that Hexdrinker isn't that effective on ADs, that it scales with further MR (like mercs?), should tell you enough about who it's intended for. It protects better than Scimitar against burst obviously but it's not the same utility. | ||
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padfoota
Taiwan1571 Posts
Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on. The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm. | ||
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GrandInquisitor
New York City13113 Posts
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PrinceXizor
United States17713 Posts
On January 13 2016 08:18 GrandInquisitor wrote: Hey, I don't even play ADC. I don't care about marksman itemization. I'm just the TeamLiquid fact police reporting in to keep people like you honest. Your post is based off the premise that Riot added crit to "every single [marksman] item". In actuality they added crit to 2 out of roughly 20 pre-existing marksman items. Hence why I said, why let facts get in the way of your pre-conceived notions. I will say, that the majority of AD items that are not marksman items do not have crit. ever marksman core item emphasizes crit heavily, though you could argue they are marksman cores BECAUSE they emphasize crit. Ghostblade is a good counter example, its an item purchased by twitch and a couple people before marksman update, and they removed crit and now its mostly twitch and no one else. Deaths Dance for example, is best as an offensive item on the bruiser/fighter sub-type, rather than anything you'd want on a marksman, except maybe a novelty Urgot build (PD, Deaths Dance, Muramana, and take heavily reduced damage in duels) | ||
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ticklishmusic
United States15977 Posts
It's gotten to the point where marksmen really should be call critmen. or pokemen. Idk. | ||
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nafta
Bulgaria18893 Posts
On January 13 2016 08:06 padfoota wrote: Im just scared they'll nerf my poor elise when the fucking new ap jungle item makes her God Queen of the Universe or something. Holy hell I can only jack off to that early game burst in my dreams Although, is it a good enough item for people to start buying it in other lanes again? seems like decent burst, along with a free smite damage I dont really understand the hate on rengar tho...I main him and I dont even play him anymore since hes so easy to shut down. His early game is terrible and downright horrendous if he doesnt have 3+stacks ready at any given time. If he gets invaded early (level3-level5) hes useless throughout the entire game since he relies so much on snowballing both levels and items. Even if you dont manage to shut him down early, going even and grouping early screws him over too. Assassin rengar relies too much on catching people out of position early on. The only thing I think is bullshit in his kit is probably the root. The damage, the stealth whatever are all normal on the stronger assassins in game atm. Sounds like you can't do the basic rengar combo if you think his damage isn't that high. Only talon can compare in fast burst to him. Realistically the only reason people get items without crit is because there are no lifesteal+crit items and % arpen with crit. Also draven with ghostblade rush to oneshot kids and blue ez. Not sure what is happening with kalista haven't seen her much. | ||
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Kinie
United States3106 Posts
Without seeing numbers we don't know how the stuff scales. I think I like the 4 shot ammo system, and his W is literally a longer range Lucian Q. The lane phase for him looks like it'll be rough, but team fights will probably be him doing shit loads of damage so long as the reload time/animation isn't too long. Edit: Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target. | ||
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lilwisper
United States2515 Posts
On January 13 2016 09:18 Kinie wrote: Spitballing an idea out for a better Jhin ult: he marks them with a flower, dealing increased damage to the target over an increasing scaling duration (so like 4/8/12s at level 6/11/16). If the marked target is killed, the flower explodes in a AoE burst around them, dealing more damage if Jhin's the one who killed the marked target. This sounds like it should have been Fiora's ult. | ||
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