[Patch 5.24] League of Legends General Discussion - Page 29
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Numy
South Africa35471 Posts
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Ansibled
United Kingdom9872 Posts
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PrinceXizor
United States17713 Posts
On January 12 2016 03:06 Numy wrote: I just think Keystone masteries were a nice theory but a failure in practice and most likely were always destined to be a failure. Masteries are never going to allow weird alternate ways to play the same person, they just going to be min/max stuff that everyone uses. Should just accept this. The only way to allow weird alternate ways through masteries would be to have them actually change the champions. "your abilities that slow have their duration reduced by 1/2 (1/4 for AOE and 1/8 for damage over time), and now stun instead" or stuff like that. "your auto attacks deal no damage, instead they deal 3.5% of your targets max HP in true damage, this damage can crit" Weird crap that totally alters a characters style. You'd still have people who min max stuff (like vayne with the second one for example), but you'd have SOME experimentation work out. Riot would never do that though. Keystones should probably be separate from the trees though You shouldn't be picking a keystone because you need the stats from earlier in the tree, you should be picking them because you want the keystone. Rengar's Q is a monstrosity. And is the reason he's a nuisance. His kit is fine, he gets around wards, leaps around bushes, and has a snare in certain situations. but his Q, man. its a 4 second cooldown ability, that is used twice before going on CD, that deals as much damage as Garen's auto attack modifier, which has twice the cooldown, and no 2nd use of it, that is even more powerful. If you took the attack speed from his empowered Q, and threw it onto is regular Q, and took away the bonus damage (so it just did 1.2 AD instead of 30-140+1.2AD or whatever). It'd both speed up his clear, and nerf his ganks. He wouldnt be 1 shotting nearly as much, but he wouldnt be hurting for cash because of the nerf either, since he could clear and take objectives better. | ||
nafta
Bulgaria18893 Posts
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cLutZ
United States19573 Posts
On January 12 2016 03:33 nafta wrote: It is pretty funny though been whining about rengar for fucking years at this point. Them buffing him with the new masteries certainly didn't help. Rengar is just the height of Riot ignoring its own design philosophy. The only time he was ever "balanced" was when he was a jungler with terrible clear and bad ganks such that 3 teams, all with great junglers (Dandy, Kakao, Spirit) were successful with him and aside from that he was like 10%. | ||
Ansibled
United Kingdom9872 Posts
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Slusher
United States19143 Posts
On January 12 2016 03:38 cLutZ wrote: Rengar is just the height of Riot ignoring its own design philosophy. The only time he was ever "balanced" was when he was a jungler with terrible clear and bad ganks such that 3 teams, all with great junglers (Dandy, Kakao, Spirit) were successful with him and aside from that he was like 10%. I actually like where you started out with your first sentence. But I don't know how accurate second part is, I mean to say, I think even at his current strength it would take a pretty strong jungler to make him work in Pro play the fact that he got buffed for ladder play is irrelevant, but I guess we'll see later this week. | ||
cLutZ
United States19573 Posts
On January 12 2016 03:48 Slusher wrote: I actually like where you started out with your first sentence. But I don't know how accurate second part is, I mean to say, I think even at his current strength it would take a pretty strong jungler to make him work in Pro play the fact that he got buffed for ladder play is irrelevant, but I guess we'll see later this week. Well, as usual, I'll say I only really care about pro play balance. But, to make a statement about ladder, Rengar reminds me of the Vanilla WOW/TBC Retribution Paladin, which was pretty much the dumbest class at that time because, based on RNG it could sometimes 1-shot people, but usually just was a rubbish DPS class that made uncoordinated teams and noobs really pissy; so it all had to be reworked. That's basically modern Rengar, with the caveat that his design is so dumb that you can't even tone down his damage and make him tankier and more sustained damege oriented thanks to his self-heal and manaless-ness lest he just becomes his old dumb infinite-laning infinite-splitpushing self. | ||
Slusher
United States19143 Posts
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cLutZ
United States19573 Posts
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ticklishmusic
United States15977 Posts
what does that mean? | ||
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739
Bearded Elder29903 Posts
![]() Guys I confirm, this system is actually working and it just happened to me :o | ||
dsyxelic
United States1417 Posts
I really feel for p1/d5 players. probably 80-90% of all my reports ever was from playing in that elo though i've noticed it really only triggers reliably for racism/leaverbuster afk. otherwise it occurred far less often. ive never seen that trigger for the harder to detect ones though (ex. spam ping, threatening afk, fountain sitting, etc) | ||
JimmiC
Canada22817 Posts
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nafta
Bulgaria18893 Posts
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lilwisper
United States2515 Posts
On January 12 2016 03:06 Numy wrote: I just think Keystone masteries were a nice theory but a failure in practice and most likely were always destined to be a failure. Masteries are never going to allow weird alternate ways to play the same person, they just going to be min/max stuff that everyone uses. Should just accept this. What I want to know is what kind of multiple ways do they want people to play the same champ? Quite a few times when the community finds a new way to play a champ, it seems like Riot jumps to pound out that new way of playing unless that new way turns it into a support or jungle. | ||
Ansibled
United Kingdom9872 Posts
Attack speed doesn't scale with attack speed, something something clarity. | ||
Alaric
France45622 Posts
Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed. Good job on that one. Actually, I'd say it's contrary to what their goals of "broadening the selection of items" in the marksman update was, since giving AD out of AS and crit% is an artificial way of letting him build the standard items even though he's not supposed to play like, say, Caitlyn. But on the other hand it's entirely in keeping with what they did to Hurricane's and MF's ult, for example: force marksmen to build multiplicative stats by putting crit on every single item (bar BT and BotRK, which were nerfed and made unappealing at best, and Scimitar, which was buffed and already filled two niches) and by giving them more crit scaling so not maxing crit is a bad idea. It's awful design, but eh, at least they're consistent this time. I can't say I'm hyped at all by his kit though. | ||
lilwisper
United States2515 Posts
Throw in Jinx too. | ||
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739
Bearded Elder29903 Posts
Also reload mechanics same as Graves. + Invisible traps that slows + bouncing grenade + ult that might deal shitload of dmg, all depends on Jhin numbers. | ||
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