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[Patch 5.22] League of Legends General Discussion - Page 4

Forum Index > LoL General
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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 00:32 GMT
#61
--- Nuked ---
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-11-12 01:16:39
November 12 2015 01:16 GMT
#62
Just played a game with the new Corki and I literally got a triple kill with the new W alone. It is basically a rumble equalizer and at the end of the game I did 80% magic damage and 20% physical. I think this new Corki would be ideal for mid lane as this version is better than old AP corki and bot lane if a team is AD heavy and needs some magic dealers
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 01:17 GMT
#63
How does Corki's new passive interact with towers?
Goumindong
Profile Joined February 2013
United States3529 Posts
November 12 2015 01:20 GMT
#64
On November 12 2015 10:17 TheHumanSensation wrote:
How does Corki's new passive interact with towers?


From the wiki it seems like it should effect towers as any bonus damage would.

Other things that are interesting. It splits all bonus damage into half magic/physical, so triforce procs are now half/half. As well, damage split in this manner still lifesteals.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-11-12 01:34:53
November 12 2015 01:34 GMT
#65
Yeah from the patch notes it says

'Basic attacks against turrets deal damage equal to base attack damage + either 1.0 bonus attack damage or 0.4 ability power ⇒ 0.5 ability power, whichever is higher'

You do mixed damage to tower and its pretty equal mix of physical and magic damage, overall its the same amount of turret damage as if you went full AD or AP corki


|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Disengaged
Profile Joined July 2010
United States6994 Posts
November 12 2015 01:40 GMT
#66
Anyone get their Victorious Sivir yet?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 12 2015 01:43 GMT
#67
Ranked rewards havent been distributed yet I dont think, the skin and borders
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 12 2015 01:45 GMT
#68
Corrupting potion seems like the best starting item on all AD bruiser tops, outshining Dorans by a lot
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
November 12 2015 01:48 GMT
#69
On November 12 2015 08:44 Zess wrote:
On paper the vision/support item changes actually seem pretty cool. Vision was always the optimal way to funnel your disposable gold income and they tried to fix that by adding free gold but making vision not near-infinite is probably a better way to fix that problem.

The tradeoff of support item slot efficiency vs gold efficiency also seems pretty neat, except that I suspect the numbers aren't tuned correctly

From the previous seasons, and the way they handled things by shoving gold at the supports without looking at any of their items (with a few exceptions), it's really hard to take Riot seriously whenever matters of slot-efficiency are involved. Usually they just buff an item and make it more expensive till slot-efficient (exception: when they want to nerf an item, see examples with armour itemisation for the last... 6-7 months?).

They say brutaliser's too good because of its stat mix, but both its replacements have much lower gold efficiency too.
Glacial Shroud hasn't been in a state of "I'd rather buy this before the other component / I have the other component, and I'd rather buy Shroud than wait for the whole item and use the slot for something else" in over a year, so what do we do? We gut it further. Genius plan.
Armour itemisation gets fucked over further, in stats and/or cost, sometimes both. Note how it was influenced by the meta, what with ADs often having trouble dealing with the frontline, often consisting of... juggernauts, these guys with much higher defensive stats (and base AD) than the norm, or champ who actually deal damage/have utility independant from going full tank (hi Tahm Kench). So because these are doing their job too well, you nerf everyone else, including bruisers.

Oh, since we're talking about them. BC takes it in the rear too, with a price increase and reduction of its health. RIP as a second buy for junglers, it not only comes later but leaves you even more squishy.
Triforce gets nerfed too, yay. Better give it more crit for these markmen, uh.
Both Hydras get nerfed ('cause y'know, bruisers, also guys building tanky with no other damage on their kits).
BotRK. That item that allowed some marksmen not to build crit early on top of being used by bruisers. So fuck it.

And mages have all their core items nerfed or at least made more expensive because "they were more gold-effective than AD items."
Well, maybe because AP doesn't scale with dps and auto-attacks nearly as much as AD, and because they don't have that one multiplicative "crit" stat to make them scale way harder for each item bought?
Of course we have stuff like Azir now for the dumb dps-scaling stats, but most of the cast is still defined by either midgame spell-based burst, or utility that is separate from damage (or often AP; shields and Lulu's W do, obviously). Mages are supposed to get cheaper core items and be able to come online faster because apart from cases like Graves and Corki mages have a power peak in the midgame which they are supposed to abuse before they fall off and bow to the marksmen (Azir and assassins are special cases, as LB's closer to an assassin than a "mage").

But nope, fuck all logic and consistency, let's buff marksmen items (losing 15 AD for 10% crit while getting cheaper isn't a nerf), nerf most armour itemisation and a bunch of bruiser items, let's make all AP items more expensive and nerf some of them on top of it.

All at the same time because "hurr durr it's pre-season gotta hit everything while we can test."
Sure, but don't fucking do it in such a lopsided way toward a single one of your fucking character classes, ffs.

User was warned for this post (QQ overload)
Cant take LMS hipsters serious.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
November 12 2015 05:02 GMT
#70
I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh.
Gahlo
Profile Joined February 2010
United States35165 Posts
November 12 2015 05:15 GMT
#71
Holy shit Rift Herald buff is strong. He packs one hell of a punch too. I'd actually say I'd value Herald over Dragon 1 and 2. Maybe even 3.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 06:11 GMT
#72
On November 12 2015 14:02 zer0das wrote:
I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh.


Ironically I'd call jinx more of a cannon. Lol.

Dem rocket crits.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-12 06:58:19
November 12 2015 06:50 GMT
#73
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
November 12 2015 06:51 GMT
#74
so whats the general consensus over new perseverance vs insight (-15% summoner spells cd), i have hard time justifying not taking -15% on my flash and tp
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 12 2015 06:51 GMT
#75
So with all these ADC buffs and ADC being OP in preseason, we're gonna watch jugger comps in professional games?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Volband
Profile Joined March 2011
Hungary6034 Posts
November 12 2015 07:00 GMT
#76
What keystone do you use on Jayce (top, or even mid)? Ferocity ones are so bad, and while Intelligence from the cunning tree sounds sweet, and you are even better off with Stormraider or Thunderlord than with any of the Ferocity keystones, you can't just give up 7% armor pen on him.

I was afraid that we'd come to this, when certain keystones are ridiculously strong on certain champions (Warlord's, Windspeaker's, Bond of Stone), the rest are more or less just there for cuteness, and champions who can't benefit fully from the op one will be left at a disadvantage. It's especially awkward looking at keystone masteries when you play with a mage.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-12 07:04:23
November 12 2015 07:03 GMT
#77
On November 12 2015 15:51 739 wrote:
So with all these ADC buffs and ADC being OP in preseason, we're gonna watch jugger comps in professional games?


word on the street is Kog is booty, also Jinx Rockets got nerfed -15% atk speed in rocket form, it's possible but I'm not sure who the AD Will be.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-12 07:52:33
November 12 2015 07:07 GMT
#78
how is ferocity bad lol,pretty much every single mastery there is useful and good, this tree is busted all 3 final keystones are broken, favor of battle stacking on minions is ridiculous

btw rage blade is silly right now i even saw irelia rush it and smash the game, jax who rushes it doest lose 1v1 to anyone and pushes waves instantly (lol just thought about poppy with it, she always had problem with wave clear rage blade seems like a perfect item for her)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 07:09 GMT
#79
--- Nuked ---
sinkpet
Profile Joined April 2010
Finland16 Posts
November 12 2015 07:10 GMT
#80
One thing I was wondering is if the 15% summoner spell cdr in the masteries stacks with Boots of Lucidity (10%) or distortion enchancement (25% for flash/ghost/tp)? It is unique in the items, but dunno how it works with the masteries or not at all.
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