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On September 08 2015 10:32 Frolossus wrote:Show nested quote +On September 08 2015 10:31 Gahlo wrote: I really hope Riot tunes how the ranked system works next season. what's wrong with it other than the obvious lack of elo display? That's pretty much the entire system.
Either get rid of division/tiers or matchmake based off of them.
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On September 08 2015 10:36 Gahlo wrote:Show nested quote +On September 08 2015 10:32 Frolossus wrote:On September 08 2015 10:31 Gahlo wrote: I really hope Riot tunes how the ranked system works next season. what's wrong with it other than the obvious lack of elo display? That's pretty much the entire system. Either get rid of division/tiers or matchmake based off of them. Either of those things seems kind of bad. Even back in the ELO days there were teirs (albeit at the end)
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On September 08 2015 10:56 Goumindong wrote:Show nested quote +On September 08 2015 10:36 Gahlo wrote:On September 08 2015 10:32 Frolossus wrote:On September 08 2015 10:31 Gahlo wrote: I really hope Riot tunes how the ranked system works next season. what's wrong with it other than the obvious lack of elo display? That's pretty much the entire system. Either get rid of division/tiers or matchmake based off of them. Either of those things seems kind of bad. Even back in the ELO days there were teirs (albeit at the end) Yes, but at least those tiers reflected where you were at that time.
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Rekkles went 16-4 on vayne against CJ Entus bot lane woah. He really wants to make Challenger this time, he was stuck in master last year l o l.
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On September 08 2015 11:40 JimmiC wrote: It's pretty easy to figure out you Elo. Just check lol nexus and see what players you are generally playing against. And unless you play no games, or go on some crazy streak its going to be pretty close to what div your in. This is just a classic looking for something to complain about.
Just like when hud changed and people were going to quit. And now it's fine. It is also another way for people to think they are way better them the div they are in. Except this system has been garbage since it was implemented.
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On September 08 2015 11:47 Gahlo wrote:Show nested quote +On September 08 2015 11:40 JimmiC wrote: It's pretty easy to figure out you Elo. Just check lol nexus and see what players you are generally playing against. And unless you play no games, or go on some crazy streak its going to be pretty close to what div your in. This is just a classic looking for something to complain about.
Just like when hud changed and people were going to quit. And now it's fine. It is also another way for people to think they are way better them the div they are in. Except this system has been garbage since it was implemented. Your second suggestion makes me think that you either don't understand the system or are one of those people who think they're in ELO hell
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On September 08 2015 11:48 Goumindong wrote:Show nested quote +On September 08 2015 11:47 Gahlo wrote:On September 08 2015 11:40 JimmiC wrote: It's pretty easy to figure out you Elo. Just check lol nexus and see what players you are generally playing against. And unless you play no games, or go on some crazy streak its going to be pretty close to what div your in. This is just a classic looking for something to complain about.
Just like when hud changed and people were going to quit. And now it's fine. It is also another way for people to think they are way better them the div they are in. Except this system has been garbage since it was implemented. Your second suggestion makes me think that you either don't understand the system or are one of those people who think they're in ELO hell Neither. Thanks for continuing to be a condescending asshole though.
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I remember when I first saw SC2 was going to hide elo and use the bullshit tier system, I was pissed. I wanted tangible evidence I was climbing the ladder. I don't care I'm on this 100 person ladder made up of random players that may or may not even be active. I want to see I'm ranked 500,000 out of a million.
Now, I don't really care. It doesn't really make a difference. The matchmaker algorithm is always going to stay hidden so people can't game the system. My performance is really the only constant and as long as I know I'm performing well or better, then I'm happy. The one thing that would be nice to change would be the promo matches. They're arbitrary obstacles that prevent the cream from rising to the top.
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I wonder if the system was the same as it was now, but instead of LP you just were in the division and promoted when you promoted, people would like it better
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I just want a system where you dont lose -70LP after losing your bo5 promos and have to regain 70LP + win 3 matches in a row ontop of clamping
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On September 08 2015 13:46 MooMooMugi wrote: I just want a system where you dont lose -70LP after losing your bo5 promos and have to regain 70LP + win 3 matches in a row ontop of clamping queue dodge more to avoid clamping
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On September 08 2015 12:26 Goumindong wrote: I wonder if the system was the same as it was now, but instead of LP you just were in the division and promoted when you promoted, people would like it better
I would, at least. I know it should average out over time and a large number of games, but as someone who doesn't play very much at all, I'm probably only going to be in like 2-3 promotion series per year, so those games have a disproportionately massive impact. I don't really care about the ranking myself though, and don't feel as though I should be higher, so it doesn't actually affect me I guess.
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On September 08 2015 14:03 JimmiC wrote: I dunno I have not found it that bad to move up. I think it's kinda exaggerated. Like if you lose a couple promo's but your really better and just have bad luck in those you get right back in them. It's only if you lose like 3 straight with really bad kda that you fall hard.
What I do think is funny is that people use the same insult but change up a word in each division. In silver they call u bronze, in gold they call you silver and in plat gold. And it's all meant to be really cutting. Which I find hilarious. I'm not sure if diamond call people plat but sadly I don't think I'll ever get to find that one out =-)
I thought that KDA has nothing to do with MMR/LP gains/losses, the game only takes into consideration the outcome of the game and team average MMR. I mean, you just have to look at my own games, losing with a 3 KDA makes no difference to losing with a 0.5 KDA in your LP loss. Which is good because sometimes you get stomped no matter how good you are (afk, troll, someone fed kata hard) and you shouldn't lose more because of it.]
queue dodge more to avoid clamping
I'm convinced that I only get feeders and flamers in my promo games. The hidden troll is the deadliest, and having someone duo with their 45% winrate gold buddy while your trying to get into Plat 2 is hell.
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On September 08 2015 12:05 krndandaman wrote: just make it more fluid between divisions (no promos + easy to demote/promote between divisions) and i'm gucci
don't really care too much about elo since you get a general feel of where you're at anyways after enough games
Yea I'm with you on this. ELO while pretty good is kind of misleading if you don't know how it works(Majority of people). This system would be fine if they got rid of the promotions. I have no idea why they decided to put that shit in.
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You definitely gain more LP when you win on Red side vs Blue side. I'd image you'd gain more MMR points too. Conversely you lose less when you lose on Red side.
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If teams are even mmr it would make sense since red side is supposed to be higher to remove the "favored" blue side advantage.
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The current system would be great if confirmation bias didn't exist and telling people the system will eventually put them in the right place actually worked. Unfortunately, well, reality.
It's still better than Elo. If people understood the system and allowed for variance, it'd be perfect. But it's underexplained and trying to tell people that Gold V guy in your Silver II game isn't any better than you are and probably isn't the reason you lost doesn't work.
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