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[Patch 5.17] League of Legends General Discussion - Page 12

Forum Index > LoL General
Post a Reply
Prev 1 10 11 12 13 14 27 Next All
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
September 04 2015 18:47 GMT
#221
On September 04 2015 19:59 M2 wrote:
Show nested quote +
On September 04 2015 19:18 JJMC wrote:
Janna is one of the champions I don't mind seeing utterly destroyed and burried underground.

I 2nd that :-)) Although I just think that her ulti needs to be changed a bit, meaning that it should not do so much by only pressing one button and you don't even need a good timing or game knowledge for that, Janna R can literally rend useless whole team compositions while being bronze level mechanics and understanding - just press R.


So, turn it into a xerath style root with some benefit (recast r as a skillshot that knocks back? Q has no cooldown? etc)
Goumindong
Profile Joined February 2013
United States3529 Posts
September 04 2015 19:02 GMT
#222
With the change janna appears to be down to a 50% win rate so the q change may be enough.
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 04 2015 19:13 GMT
#223
On September 05 2015 02:47 cLutZ wrote:
I would say there is a 90% chance the esports person at ESPN will be from some crap site like kotaku or ign. ESPN would be uncharacteristically smart if they hired a lolesports writer.

ESPN deciding to cover esports, then only covering league would be the dumbest thing ever.

Most likely they'll get some general person who'll do medium sized pieces on various big esports events which they show every now and then, report on worlds, TI, dreamhacks etc, from the human angle, targeted at people who have no idea what esports is.

I don't think anyone is expecting weekly recaps of that weeks lcs games with analysis~
Gahlo
Profile Joined February 2010
United States35150 Posts
September 04 2015 19:20 GMT
#224
On September 05 2015 04:13 killerdog wrote:
Show nested quote +
On September 05 2015 02:47 cLutZ wrote:
I would say there is a 90% chance the esports person at ESPN will be from some crap site like kotaku or ign. ESPN would be uncharacteristically smart if they hired a lolesports writer.

ESPN deciding to cover esports, then only covering league would be the dumbest thing ever.

Most likely they'll get some general person who'll do medium sized pieces on various big esports events which they show every now and then, report on worlds, TI, dreamhacks etc, from the human angle, targeted at people who have no idea what esports is.

I don't think anyone is expecting weekly recaps of that weeks lcs games with analysis~

The position, iirc, is just an editing position. They want somebody that is familiar with esports, the specific knowledge of League is a preference.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-09-05 00:13:04
September 04 2015 19:44 GMT
#225
The best candidate is Slasher IMO.

Also this: http://ask.fm/RichardLewisReports/answer/130688605656

That said, I won't waste their time with a formal application if they(ESPN)'d consciously not be interested.


How-to-not-get-hired-101
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-09-04 19:51:07
September 04 2015 19:45 GMT
#226
An "editing" position means managing a team of writers. Its not "just an editor" an editor is the head of a writing section.

Edit: for example the post prestigious job in journalism is/used to be the editor of the New York Times. This job at ESPN is the same type of job as that but instead of editing the NYT they will be editing an esports website.
Gahlo
Profile Joined February 2010
United States35150 Posts
September 04 2015 19:49 GMT
#227
On September 05 2015 04:45 Goumindong wrote:
An "editing" position means managing a team of writers. Its not "just an editor" an editor is the head of a writing section.

The specific comment I was replying to mentioned written pieces from the applicant after they got the job. Managing a team of writers, as far as I know, doesn't tend to include doing writing ones self.

Context.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 05 2015 05:23 GMT
#228
So, from what I have seen with GP, the major issue is his power via fog of war barrels. They appear to be balanced as if they gave an indicator similar to a fog of war TP instead of the pseudo teemo shrooms (which teemo is intentionally kept weak because of) that they end up being.

Thus, the current nerf is kinda goofy, because he needs the raw power, or at least close to it. Really they should make them cost a bunch of mana (refund on hitting a champ) and timeout quickly or give the enemy team vision. If they keep down this path I don't see how he doesn't become like old GP, over time.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35150 Posts
September 05 2015 05:33 GMT
#229
On September 05 2015 14:23 cLutZ wrote:
So, from what I have seen with GP, the major issue is his power via fog of war barrels. They appear to be balanced as if they gave an indicator similar to a fog of war TP instead of the pseudo teemo shrooms (which teemo is intentionally kept weak because of) that they end up being.

Thus, the current nerf is kinda goofy, because he needs the raw power, or at least close to it. Really they should make them cost a bunch of mana (refund on hitting a champ) and timeout quickly or give the enemy team vision. If they keep down this path I don't see how he doesn't become like old GP, over time.

The current nerf is because they do stupid amounts of damage in an AOE that ignore more armor than any ability in the game that I can think of. They're still really strong.
Goumindong
Profile Joined February 2013
United States3529 Posts
September 05 2015 05:41 GMT
#230
On September 05 2015 14:33 Gahlo wrote:
Show nested quote +
On September 05 2015 14:23 cLutZ wrote:
So, from what I have seen with GP, the major issue is his power via fog of war barrels. They appear to be balanced as if they gave an indicator similar to a fog of war TP instead of the pseudo teemo shrooms (which teemo is intentionally kept weak because of) that they end up being.

Thus, the current nerf is kinda goofy, because he needs the raw power, or at least close to it. Really they should make them cost a bunch of mana (refund on hitting a champ) and timeout quickly or give the enemy team vision. If they keep down this path I don't see how he doesn't become like old GP, over time.

The current nerf is because they do stupid amounts of damage in an AOE that ignore more armor than any ability in the game that I can think of. They're still really strong.

I was going to say "Yasuo?" But nope. 50% bonus armor reduction. Keg is 50% all armor.

Also, as an aside i just had the most ridiculous game (featuring Lux top vs Maokai) where our tristana bought GA and it straight won us the game. We got a pick, she died during the pick... but didn't because she had GA and then we marched down mid and won.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 05 2015 05:53 GMT
#231
On September 05 2015 14:33 Gahlo wrote:
Show nested quote +
On September 05 2015 14:23 cLutZ wrote:
So, from what I have seen with GP, the major issue is his power via fog of war barrels. They appear to be balanced as if they gave an indicator similar to a fog of war TP instead of the pseudo teemo shrooms (which teemo is intentionally kept weak because of) that they end up being.

Thus, the current nerf is kinda goofy, because he needs the raw power, or at least close to it. Really they should make them cost a bunch of mana (refund on hitting a champ) and timeout quickly or give the enemy team vision. If they keep down this path I don't see how he doesn't become like old GP, over time.

The current nerf is because they do stupid amounts of damage in an AOE that ignore more armor than any ability in the game that I can think of. They're still really strong.


Oh for sure, but what I am seeing is that with his current barrel mechanics the only way for them to stay in the game (without him continuing to be absurd) is to become a somewhat irrelevant damage spell like the modern Gragas Q, which puts GP basically where he was before the rework, except with a slow instead of a speed up (better, I would admit).
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-09-05 13:14:42
September 05 2015 12:58 GMT
#232
The issue isn't anything like that. The issue is barrels are functionally point-and-click on pre-5.17 after level 13 because highly mechanically skilled players can place the first barrel safely out of range and immediately put the second one in and Q before you can react or move out. This is why they added the delay in 5.17.

His winrate in soloq is very average. His competitive winrate is insane. This nerf's gonna hit the latter very hard.

On Morde's ridiculously inflated champion.gg winrate: https://www.reddit.com/r/leagueoflegends/comments/3jn03u/mordekaiser_does_not_have_a_65_win_rate_as_adc/cuqnsqi

XDG Mata
cLutZ
Profile Joined November 2010
United States19574 Posts
September 06 2015 04:47 GMT
#233
On September 05 2015 21:58 Caiada wrote:
The issue isn't anything like that. The issue is barrels are functionally point-and-click on pre-5.17 after level 13 because highly mechanically skilled players can place the first barrel safely out of range and immediately put the second one in and Q before you can react or move out. This is why they added the delay in 5.17.

His winrate in soloq is very average. His competitive winrate is insane. This nerf's gonna hit the latter very hard.

On Morde's ridiculously inflated champion.gg winrate: https://www.reddit.com/r/leagueoflegends/comments/3jn03u/mordekaiser_does_not_have_a_65_win_rate_as_adc/cuqnsqi



Probably. But also I think that its low mana cost is a major issue, as well as the fact that its mechanics change during the game. Its like Nidalee spears moving faster at 40 minutes.
Freeeeeeedom
gobbledydook
Profile Joined October 2012
Australia2603 Posts
September 06 2015 06:07 GMT
#234
On September 05 2015 21:58 Caiada wrote:
The issue isn't anything like that. The issue is barrels are functionally point-and-click on pre-5.17 after level 13 because highly mechanically skilled players can place the first barrel safely out of range and immediately put the second one in and Q before you can react or move out. This is why they added the delay in 5.17.

His winrate in soloq is very average. His competitive winrate is insane. This nerf's gonna hit the latter very hard.

On Morde's ridiculously inflated champion.gg winrate: https://www.reddit.com/r/leagueoflegends/comments/3jn03u/mordekaiser_does_not_have_a_65_win_rate_as_adc/cuqnsqi



Not quite true. Gangplank has a 0.25 sec delay between *being able to cast E*, not having a 0.25 sec windup time. This should not impact barrel chaining because you put the safe barrel, then you wait for it to tick to 1, which by itself takes more than 0.25 sec. The thing it changes is you can't triple barrel burst any more.
I am a dirty Protoss bullshit abuser
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 07 2015 09:20 GMT
#235
On September 05 2015 21:58 Caiada wrote:
The issue isn't anything like that. The issue is barrels are functionally point-and-click on pre-5.17 after level 13 because highly mechanically skilled players can place the first barrel safely out of range and immediately put the second one in and Q before you can react or move out. This is why they added the delay in 5.17.

His winrate in soloq is very average. His competitive winrate is insane. This nerf's gonna hit the latter very hard.

On Morde's ridiculously inflated champion.gg winrate: https://www.reddit.com/r/leagueoflegends/comments/3jn03u/mordekaiser_does_not_have_a_65_win_rate_as_adc/cuqnsqi


that morde thread makes sense. He doesn't seem OP to me, the only thing is that people in my games are dumb at sit there autoing him letting him get the 3rd proc off
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 07 2015 09:25 GMT
#236
Agreed, although in some comps keeping the Morde off you is alot harder than you might think, and when the only way to win as a melee is to not play it does get a little frustrating :p

Speaking of woes for melee characters, Ryze can suck a fat one. Doesn't matter if you're Gangplank chugging oranges, if the first root lands when he procs his passive you are not going anywhere, and then you are dead.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-09-07 10:21:00
September 07 2015 10:15 GMT
#237
idk every stream with pro player i watch they claim morde is most broken champion on current patch, btw are here any gragas mains i wonder if hes still worth picking after nerfs or just better to stick to fotm shit like ekko,reksi,shyv etc
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
September 07 2015 10:25 GMT
#238
A good gragas is still tough to deal with. He just isn't as faceroll (bellyroll) as before.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-09-07 10:37:55
September 07 2015 10:31 GMT
#239
maybe it was just me but i never found gragas faceroll (his soloQ winrate reflects that) unlike lets say shyv which i can close my eyes and still end up legendary practically solo carrying every game

ps. lol@ lux #2 winrate after minor buff wtf
JazzVortical
Profile Joined July 2013
Australia1825 Posts
September 07 2015 12:08 GMT
#240
On September 07 2015 19:31 kongoline wrote:
maybe it was just me but i never found gragas faceroll (his soloQ winrate reflects that) unlike lets say shyv which i can close my eyes and still end up legendary practically solo carrying every game

ps. lol@ lux #2 winrate after minor buff wtf

Q being full strength on the second target is a pretty decent buff in the scheme of things. She also received a couple of buffs before this too.

I think it's all adding up.
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