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On September 07 2015 21:08 JazzVortical wrote:Show nested quote +On September 07 2015 19:31 kongoline wrote: maybe it was just me but i never found gragas faceroll (his soloQ winrate reflects that) unlike lets say shyv which i can close my eyes and still end up legendary practically solo carrying every game
ps. lol@ lux #2 winrate after minor buff wtf Q being full strength on the second target is a pretty decent buff in the scheme of things. She also received a couple of buffs before this too. I think it's all adding up. Something they mentioned on the lolclass patch review is that since Q's second hit now applies the full snare, it holds them in place long enough to get Lux's ult off on them now.
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Considering the huge-ass hitbox on the ult, they'd need a dash or flash to dodge the ult anyway before that buff. And Lux having a big winrate shouldn't be surprising, unless assassins that can engage from afar and stick to her are popular, she's super safe, sowballs hard, can 100-0 people from outside their range, her shield is ridiculously strong and gets to a low cooldown since she always builds CDR. Her base damage are downright absurd for the amount of utility and survivability (shield) she packs, so whenever she fits with the current popular picks, she's very strong (dunno how it'll go if stuff like Malph and Ashe become ppular in soloQ too).
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Don't know if he's broken he's just annoying to play against. Also that dragon soul should really cost morde his ult or something instead of basically being free.
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Idk, the #s there look pretty balanced to me. Barely in the top 3rd winrate, low KDA, don't know what the other stats are cause Korean.
On September 08 2015 01:15 Nos- wrote:Don't know if he's broken he's just annoying to play against. Also that dragon soul should really cost morde his ult or something instead of basically being free. Should require him to ult the drag.
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Better yet, it just shouldn't exist. The drawback of going a low range team comp is that you are bad at sieging/pushing against alive teams. Dragon spirit is just dumb design to try make him more viable by limiting this weakness.
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On September 08 2015 01:22 Gahlo wrote:Idk, the #s there look pretty balanced to me. Barely in the top 3rd winrate, low KDA, don't know what the other stats are cause Korean. Show nested quote +On September 08 2015 01:15 Nos- wrote:Don't know if he's broken he's just annoying to play against. Also that dragon soul should really cost morde his ult or something instead of basically being free. Should require him to ult the drag. Highest win rate in diamond by far
I am more interested in how the lane assumption is supposed to only be dropping losses and not dropping wins/losses equally and, moreover, why only Morde should have this problem when bottom lane. Does he get lumped into support when he does bad because he starts with a support item?
The last I can see. But then his second highest role should be support and not top. And so we should be able to see that and average his support/ad games to get his proper win rate.
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Well if it weren't for dragon he'd be too useless at sieging to get picked even into otherwise full ad comps. And cmon, its not like you get every drag unless your team is already winning.
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he still shits on enemy frontline while being 10x times more durable than regular adc
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On September 08 2015 01:37 Osmoses wrote: Well if it weren't for dragon he'd be too useless at sieging to get picked even into otherwise full ad comps. And cmon, its not like you get every drag unless your team is already winning. In plat and below maybe. But in diamond every jungler is going to be focusing bot land and so any misplay means a dragon. And then the dragon snowballs into 1 to 2 towers of Morde is 6
And Morde himself doesn't have to be winning. Top can be winning and make a TP play. Mid can be winning and just roam.
I mean they changed the dragon mechanic off of gold because it was too easy to snowball an early dragon into advantages elsewhere on the map. Morde now has that dragon mechanic except that you don't even have to go back to start the snowball.
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It seems to me that Riot didn't understand why Garen, Darius, and Morde (also GP in some sense) were made to be weak to begin with, or at least weak for pros. Mostly because they are far too frustrating to deal with without a comp, and no one crys for TSM when they forget to draft a spammable slow against Garen, but it's dubious to expect soloq teams to draft and use multiple peel champions in a game. Its the classic TBC Ret paladin problem.
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On September 08 2015 03:39 cLutZ wrote: It seems to me that Riot didn't understand why Garen, Darius, and Morde (also GP in some sense) were made to be weak to begin with, or at least weak for pros. Mostly because they are far too frustrating to deal with without a comp, and no one crys for TSM when they forget to draft a spammable slow against Garen, but it's dubious to expect soloq teams to draft and use multiple peel champions in a game. Its the classic TBC Ret paladin problem. I think they know, they just accept and embrace cyclical balancing of champs.
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On September 07 2015 21:29 Gahlo wrote:Show nested quote +On September 07 2015 21:08 JazzVortical wrote:On September 07 2015 19:31 kongoline wrote: maybe it was just me but i never found gragas faceroll (his soloQ winrate reflects that) unlike lets say shyv which i can close my eyes and still end up legendary practically solo carrying every game
ps. lol@ lux #2 winrate after minor buff wtf Q being full strength on the second target is a pretty decent buff in the scheme of things. She also received a couple of buffs before this too. I think it's all adding up. Something they mentioned on the lolclass patch review is that since Q's second hit now applies the full snare, it holds them in place long enough to get Lux's ult off on them now.
You could ult the second target before. 1 second snare, 0.5 second ult cast time.
The reason why Lux's winrate went up is the buff combined with the fact that she's both good both with and against all of the "Juggernaut" champions. If high mobility champions got a surge in popularity her winrate would go back down.
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Most of the high mobility champions would need a buff for that to happen.
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On September 08 2015 09:38 Ketara wrote:Show nested quote +On September 07 2015 21:29 Gahlo wrote:On September 07 2015 21:08 JazzVortical wrote:On September 07 2015 19:31 kongoline wrote: maybe it was just me but i never found gragas faceroll (his soloQ winrate reflects that) unlike lets say shyv which i can close my eyes and still end up legendary practically solo carrying every game
ps. lol@ lux #2 winrate after minor buff wtf Q being full strength on the second target is a pretty decent buff in the scheme of things. She also received a couple of buffs before this too. I think it's all adding up. Something they mentioned on the lolclass patch review is that since Q's second hit now applies the full snare, it holds them in place long enough to get Lux's ult off on them now. You could ult the second target before. 1 second snare, 0.5 second ult cast time. The reason why Lux's winrate went up is the buff combined with the fact that she's both good both with and against all of the "Juggernaut" champions. If high mobility champions got a surge in popularity her winrate would go back down. That's true, it probably has something to do with it, but the likes of Zyra and Morgana who also have snares and didn't have massive jumps in win rate. In fact, Xerath and Zyra took a nose dive on this patch while Syndra is holding steady.
Could it be that now you can do things like snare through a minion, wait for it to hit 100%, then cast E-R to full combo them? A lot of my snares I hit in lane are through minions, because no one really expects it. In team fights and in general, an additional 1 second snare is absolutely huge. That's 100% more snare time on her second target and 33% more CC on her Q in general.
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Morganas win rate went up. Lulu's win rate went up.
The difference between Morg/Lux/Lulu and Zyra is that Zyra is really good against low mobility champs because of her CC, but Morg/Lux/Lulu are really good both with and against them because they have shields that work great with a bruiser that's building damage.
Zyra also has to get out of lane in order for the teamfight advantages of her kit to matter. Her lanes haven't changed.
Lux got a buff to her laning combined with a meta that's pretty favorable to her, combined with nerfs to popular mid lane opponents (Azir and Viktor) all at the same time.
What's more surprising to me is that Orianna's winrate didn't go up, it stayed the same.
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On September 08 2015 09:57 Ketara wrote: Morganas win rate went up. Lulu's win rate went up.
The difference between Morg/Lux/Lulu and Zyra is that Zyra is really good against low mobility champs because of her CC, but Morg/Lux/Lulu are really good both with and against them because they have shields that work great with a bruiser that's building damage.
Zyra also has to get out of lane in order for the teamfight advantages of her kit to matter. Her lanes haven't changed.
Lux got a buff to her laning combined with a meta that's pretty favorable to her, combined with nerfs to popular mid lane opponents (Azir and Viktor) all at the same time.
What's more surprising to me is that Orianna's winrate didn't go up, it stayed the same. People probably shifted to playing other champs with similar winrate against ori as prenerf Viktor/Azir.
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I really hope Riot tunes how the ranked system works next season.
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On September 08 2015 10:31 Gahlo wrote: I really hope Riot tunes how the ranked system works next season. what's wrong with it other than the obvious lack of elo display?
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