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On August 19 2015 01:15 VayneAuthority wrote:Show nested quote +On August 19 2015 01:12 nafta wrote: As someone who plays at that elo I can't tell the difference between d3 to master.It is basically the same players depending on who is tilting.
The only problem is that select is gonna be even longer with all the dodges gonna be a bitch.Even if you had 20 bans people would still whine and bitch don't think that matters at all. the play is the same, the amount of one trick ponies however is vastly different. Rengar, fizz, riven are some good examples. If you don't take care of these picks and say you have like 1 player playing an off role the game immediately ends in 20 minutes and wastes everyone's time. There are a few others but those are probably the most common Meh can't say I have noticed a difference.Especially those players vary really hard in elo.But yeah I know that feel.
If the ranked teambuilder does come it might fix shit like this though.
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Dota's heroes are designed to be good at 1 main role (carry, support, mid, etc.) but have a kit that allows them to fill in another role or two (for example, Warlock is usually a support, but given enough gold he can be a good engage/disengage tool with Aghanim's and Refresher for double 2 golem drops on enemy team when you push onto high ground, or Bounty Hunter meant to be a stealthy assassin but because of Track gold he can be played as a support that gets your team more gold due to Track bonus).
Compared to League's champions who are designed with only 1 role in mind, with only various outliers being able to be run in another role these days (support Annie, support Vel'Koz, jungle tank Ekko, etc.). If Riot expanded bans to include 5 before a champion is even picked, it is theoretically possible for a team to focus ban out a particular player (for example, Doublelift), ban out the most powerful champions in the current patch (so for 5.15 it'd be Kalista, Trist, Jinx, Kog'Maw, and Sivir) and get him on a shitty ADC he probably hasn't played in months (MF, Varus, Ezreal) or the easiest champion to play in that role because then it just boils down to basic ADC mechanics and not some innate power in their kit (Caitlyn, Lucian).
It would make competitive draft more interesting, but I don't think it should be something they do for normal solo Q. Not unless they make the ban phase last much shorter, as there's already a lot of time spent in draft on solo Q.
If they did it for competitive, I'd like to see them start off with 4 bans for each team, 2 at the start of the draft, and another 2 after both teams have picked 3 champions (this would require a draft phase similar to Dota 2 though, and a restructuring of the benefits of being first pick vs. red side benefits).
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On August 19 2015 01:11 VayneAuthority wrote: solo queue definitely needs 10 bans at this point, if not just for clarity, consistency, and fairness.
It should have been implemented the moment they made draft order in ranked random instead of ranked based.
Its absolutely asinine that a diamond 3 can control the bans in an otherwise diamond 1 game where the 2 metas are significantly different and there's a few champs you NEED to ban if you dont want to immediately lose barring huge skill differential.
At least this way it would give teams something to all do in champ select instead of sit there and rage at eachother and whatnot. 10 bans has been long overdue. Have fun never playing Vayne in ranked if 10 bans happened.
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On August 19 2015 01:31 Gahlo wrote:Show nested quote +On August 19 2015 01:11 VayneAuthority wrote: solo queue definitely needs 10 bans at this point, if not just for clarity, consistency, and fairness.
It should have been implemented the moment they made draft order in ranked random instead of ranked based.
Its absolutely asinine that a diamond 3 can control the bans in an otherwise diamond 1 game where the 2 metas are significantly different and there's a few champs you NEED to ban if you dont want to immediately lose barring huge skill differential.
At least this way it would give teams something to all do in champ select instead of sit there and rage at eachother and whatnot. 10 bans has been long overdue. Have fun never playing Vayne in ranked if 10 bans happened.
I main nasus so that would be great. I already ban vayne every game anyway if i can
there is zero meta champs I play or even semi meta champs I play so even 20 bans wouldnt affect me in the slightest.
Dont ban my nasus bard and skarner plez :^)
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Also, if 10 bans happened for solo Q, the bans in low ELO (bronze and silver) would probably be champions that are OP and ones that can snowball/carry hard in that bracket (so you'd probably see a lot of Nasus, Riven, Yi bans once the OP champs are gone).
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I'd rather no bans for soloqueue, don't want champ select to take 20 hours.
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our generation is so instant gratification orientated and the comments really reflect that. Can't wait 2 minutes for a few more bans so you don't waste 20+ minutes because the same snowball champions that have always plagued solo q but there arent enough bans to deal with them ruined another game (and no, having a riven or fizz stomp top or mid on my team isnt fun either I still consider that a waste of time)
Not looking at the big picture.
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On August 19 2015 01:37 VayneAuthority wrote:Show nested quote +On August 19 2015 01:31 Gahlo wrote:On August 19 2015 01:11 VayneAuthority wrote: solo queue definitely needs 10 bans at this point, if not just for clarity, consistency, and fairness.
It should have been implemented the moment they made draft order in ranked random instead of ranked based.
Its absolutely asinine that a diamond 3 can control the bans in an otherwise diamond 1 game where the 2 metas are significantly different and there's a few champs you NEED to ban if you dont want to immediately lose barring huge skill differential.
At least this way it would give teams something to all do in champ select instead of sit there and rage at eachother and whatnot. 10 bans has been long overdue. Have fun never playing Vayne in ranked if 10 bans happened. I main nasus so that would be great. I already ban vayne every game anyway if i can there is zero meta champs I play or even semi meta champs I play so even 20 bans wouldnt affect me in the slightest. Dont ban my nasus bard and skarner plez :^) "Non-popular/meta champions I mained till they got picked/banned from me every game [then ususally nerfed hard]" : - Morgana when I started - Olaf/Jax end of s2 (as an Irelia main start of s3 was rough too but it's unrelated to popularity and bans) - Vi when she came out - Viktor and Nautilus when they came out too (but it took way longer for them to become popular; although Nautilus didn't need to become a priority pick, and the nerfs kept going even after people stopped playing him)
Nasus had his period too. He'll be back on the block one day!
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How about giving each player X number of ban votes, the 3 or whatever number with most votes get banned. Team captain gets to veto or pick one to feel like a special snowflake.
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On August 19 2015 01:54 VayneAuthority wrote: our generation is so instant gratification orientated and the comments really reflect that. Can't wait 2 minutes for a few more bans so you don't waste 20+ minutes because the same snowball champions that have always plagued solo q but there arent enough bans to deal with them ruined another game (and no, having a riven or fizz stomp top or mid on my team isnt fun either I still consider that a waste of time)
Not looking at the big picture. I honestly just don't care what I play against.
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I'm glad Riot is at least looking at divorcing the Kompany Kool Aid idea that soloq is synonymous with professional play.
That rhetoric gave lead to some of the most asinine arguments, before Competitive Integrity became a meme.
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On August 19 2015 01:57 Alaric wrote:Show nested quote +On August 19 2015 01:37 VayneAuthority wrote:On August 19 2015 01:31 Gahlo wrote:On August 19 2015 01:11 VayneAuthority wrote: solo queue definitely needs 10 bans at this point, if not just for clarity, consistency, and fairness.
It should have been implemented the moment they made draft order in ranked random instead of ranked based.
Its absolutely asinine that a diamond 3 can control the bans in an otherwise diamond 1 game where the 2 metas are significantly different and there's a few champs you NEED to ban if you dont want to immediately lose barring huge skill differential.
At least this way it would give teams something to all do in champ select instead of sit there and rage at eachother and whatnot. 10 bans has been long overdue. Have fun never playing Vayne in ranked if 10 bans happened. I main nasus so that would be great. I already ban vayne every game anyway if i can there is zero meta champs I play or even semi meta champs I play so even 20 bans wouldnt affect me in the slightest. Dont ban my nasus bard and skarner plez :^) "Non-popular/meta champions I mained till they got picked/banned from me every game [then ususally nerfed hard]" : - Morgana when I started - Olaf/Jax end of s2 (as an Irelia main start of s3 was rough too but it's unrelated to popularity and bans) - Vi when she came out - Viktor and Nautilus when they came out too (but it took way longer for them to become popular; although Nautilus didn't need to become a priority pick, and the nerfs kept going even after people stopped playing him) Nasus had his period too. He'll be back on the block one day!
ironically I have played since beta and when it was nasus/voli jungle every game that was the one period of LoL I wasn't around for. So i've actually never seen nasus in meta haha. people always make jokes when i play nasus jungle now but it fell on deaf ears until recently when i just figured out that nasus jungle was a thing at some point.
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United States23745 Posts
On August 19 2015 02:40 VayneAuthority wrote:Show nested quote +On August 19 2015 01:57 Alaric wrote:On August 19 2015 01:37 VayneAuthority wrote:On August 19 2015 01:31 Gahlo wrote:On August 19 2015 01:11 VayneAuthority wrote: solo queue definitely needs 10 bans at this point, if not just for clarity, consistency, and fairness.
It should have been implemented the moment they made draft order in ranked random instead of ranked based.
Its absolutely asinine that a diamond 3 can control the bans in an otherwise diamond 1 game where the 2 metas are significantly different and there's a few champs you NEED to ban if you dont want to immediately lose barring huge skill differential.
At least this way it would give teams something to all do in champ select instead of sit there and rage at eachother and whatnot. 10 bans has been long overdue. Have fun never playing Vayne in ranked if 10 bans happened. I main nasus so that would be great. I already ban vayne every game anyway if i can there is zero meta champs I play or even semi meta champs I play so even 20 bans wouldnt affect me in the slightest. Dont ban my nasus bard and skarner plez :^) "Non-popular/meta champions I mained till they got picked/banned from me every game [then ususally nerfed hard]" : - Morgana when I started - Olaf/Jax end of s2 (as an Irelia main start of s3 was rough too but it's unrelated to popularity and bans) - Vi when she came out - Viktor and Nautilus when they came out too (but it took way longer for them to become popular; although Nautilus didn't need to become a priority pick, and the nerfs kept going even after people stopped playing him) Nasus had his period too. He'll be back on the block one day! ironically I have played since beta and when it was nasus/voli jungle every game that was the one period of LoL I wasn't around for. So i've actually never seen nasus in meta haha. people always make jokes when i play nasus jungle now but it fell on deaf ears until recently when i just figured out that nasus jungle was a thing at some point. RIP 95% attack speed slow on Wither.
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Nasus jungle was mid season 4 right? That wasn't that long ago.
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Baa?21242 Posts
Riot stated that they want to abide by "you can't lose at champ select" already so I have little hope of them coming to any sensible solution regarding drafting lol.
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Well when they stated that they also said they want solo q and competitive to have parity. So maybe they got their head out their ass about it. People lose in champ select under the current system for many years now anyway.
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United States23745 Posts
On August 19 2015 03:20 Carnivorous Sheep wrote: Riot stated that they want to abide by "you can't lose at champ select" already so I have little hope of them coming to any sensible solution regarding drafting lol. Teams already lose in champ select, they just suck at drafting lol. Their fear of this seems silly. I can't think of a scenario where a team gets picked into a corner and there was nothing they could do about it. If they mess up drafting that's on them.
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Baa?21242 Posts
On August 19 2015 03:26 Numy wrote: Well when they stated that they also said they want solo q and competitive to have parity. So maybe they got their head out their ass about it. People lose in champ select under the current system for many years now anyway.
Well they said this much more recently so we have some time to go before they 180.
I don't think people really lose in champ select right now. People don't really do much of anything in champ select now, really.
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GrandInquisitor
New York City13113 Posts
On August 18 2015 22:21 Slayer91 wrote: [a bunch of BC v TF math for Vi] Let's try again with my math. This ignores attack speed increase (I think the difference is absolutely minimal there, particularly with W, and any extra AA vastly benefits BC compared to TF), crit chance, and assumes only one spellblade proc (which seems much more realistic to me). It also thinks that Vi has 170 AD with TF and 180 AD with BC (am I missing something here? why does Slayer think it's about 30 higher?).
This is the first time I've done something like this so let me know what I've screwed up:
![[image loading]](http://i.imgur.com/Jg1AQB9.png?1)
TF does 70 more damage by my math, which is about two thirds of an AA. This is in exchange for 700 gold, 150 health, and 20% CDR. Does not seem worth (assuming I didn't screw up my math). An extra Spellblade proc gets you 150 more damage.
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On August 19 2015 03:43 GrandInquisitor wrote:Let's try again with my math. This ignores attack speed increase (I think the difference is absolutely minimal there, particularly with W, and any extra AA vastly benefits BC compared to TF), crit chance, and assumes only one spellblade proc (which seems much more realistic to me). It also thinks that Vi has 170 AD with TF and 180 AD with BC (am I missing something here? why does Slayer think it's about 30 higher?). This is the first time I've done something like this so let me know what I've screwed up: ![[image loading]](http://i.imgur.com/Jg1AQB9.png?1) TF does 70 more damage by my math, which is about two thirds of an AA. This is in exchange for 700 gold, 150 health, and 20% CDR. Does not seem worth (assuming I didn't screw up my math). An extra Spellblade proc gets you 150 more damage. That right there tells me I don't need to read anything else. But even after doing so and you come to the conclusion that Triforce still does more damage I can't help but laugh.
User was warned for this post + abusing the report function
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