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On August 15 2015 10:20 onlywonderboy wrote: So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff.
Jungle pathing is quite flexible. You almost always want to start on gromp or krugs on the bot side so bot lane can leash you. Smite that camp then move to your buff. Depending on the jungler and what you want to do is quite flexible. I usually try for a full clear while watching my lanes for the proper lane to gank and play it by ear. I usually do this with Voli, Diana, and Malzahar. Other junglers like Eve and Shaco require different pathing.
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I love that the argument for old Xerath is mostly a case of identity, which boiled down to two unique-but-shitty mechanics. All people think identity is is 'unique' mechanics that are only unique because they're either badly designed (W) or simple numbers BS meant to 'look' unique but mean basically nothing for gameplay (his passive, his W passive, tons of old passives like Sion's) Yep, that's sure some identity. Hold up DotA as paragon of design for ages without thinking of shit like how almost all of their champions are defined by unique *mechanics* not numbers fluff and a generic range increase.
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wtf are you talking about dota has way more heros who have a power slot devoted to passives. Imo it's a design flaw of league that they don't think that passives/auras are interesting because it cuts down on team comp themes, stuff like Drow/Visage or VS/Luna could never exist in league because it 'isn't interesting'
I'm really actually confused as to what your point is
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On August 15 2015 10:20 onlywonderboy wrote: So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff. for farm oriented junglers you do gromp->blue->wolves->red->wraiths->mini golems or mini golems->wraith->red->blue->gromp->wolves->wraiths->mini golems
i liked old xerath's kit more than this one but i hated the free magic pen %
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On August 15 2015 11:32 Frolossus wrote:Show nested quote +On August 15 2015 10:20 onlywonderboy wrote: So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff. for farm oriented junglers you do gromp->blue->wolves->red->wraiths->mini golems or mini golems->wraith->red->blue->gromp->wolves->wraiths->mini golems
This is correct, but note that some champions can do a 6-camp clear far easier than others. e.g. easy as Warwick/Elise, very hard as Kayle. So you might want to practice once.
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On August 15 2015 10:58 Caiada wrote: I love that the argument for old Xerath is mostly a case of identity, which boiled down to two unique-but-shitty mechanics. All people think identity is is 'unique' mechanics that are only unique because they're either badly designed (W) or simple numbers BS meant to 'look' unique but mean basically nothing for gameplay (his passive, his W passive, tons of old passives like Sion's) Yep, that's sure some identity. Hold up DotA as paragon of design for ages without thinking of shit like how almost all of their champions are defined by unique *mechanics* not numbers fluff and a generic range increase.
Huh?
Range increase is pretty interesting mechanic. As is a self root. You could argue that the tankbusting part was boring, but that is something they could tone down and rebalance his spells appropriately as a mechanic. Many champions, including recent releases have mechanics equally boring: Azir (also KogMaw): CDR Grants free AS (now just passive AS); Veigar: Mana Regen; Zilean: EXP gains; Corki: Free True Damage; Garen: HP regen for doing the opposite of what he should be; Kassadin: Free magic reduction; Fiddle: MR reduction; Lissandra/Nunu: Periodic free spells etc.
Thats hardly an argument at all. And I dont even care for Xerath in any form.
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On August 15 2015 10:20 onlywonderboy wrote: So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff. Level 3 gank: Gromp/Krugs, buff, buff
Full clear: Gromp/Krugs, Wolves/Razorbeaks, Buffs, then go in reverse.
4 Camp quick smite augment: Gromp/Krugs, Wolves/Razorbeaks, Buff, Crab
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Hey so I had a question about bruiser runes. I get that everyone uses flat AD runes. I was curious as to why no one uses scaling AD runes. I think this is the case for two reasons:
a) Having scaling AD runes might mess up your last hitting early on in the game. Flat AD makes it easier to last hit. b) Lanes can be decided early on. So if you have flat AD, you'll have a stronger edge earlier, which makes it easier to win lane.
Does this sound right? Has anyone experimented with scaling AD? I'm curious to try them to be honest.
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On August 15 2015 14:20 Frudgey wrote: Hey so I had a question about bruiser runes. I get that everyone uses flat AD runes. I was curious as to why no one uses scaling AD runes. I think this is the case for two reasons:
a) Having scaling AD runes might mess up your last hitting early on in the game. Flat AD makes it easier to last hit. b) Lanes can be decided early on. So if you have flat AD, you'll have a stronger edge earlier, which makes it easier to win lane.
Does this sound right? Has anyone experimented with scaling AD? I'm curious to try them to be honest. As you said, flat AD does more damage early and is better for farming. I haven't done the math, but I'm willing to bet that penetration runes would outperform scaling AD late game, discounting the rare AD utility ratio.
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On August 15 2015 14:26 Gahlo wrote:Show nested quote +On August 15 2015 14:20 Frudgey wrote: Hey so I had a question about bruiser runes. I get that everyone uses flat AD runes. I was curious as to why no one uses scaling AD runes. I think this is the case for two reasons:
a) Having scaling AD runes might mess up your last hitting early on in the game. Flat AD makes it easier to last hit. b) Lanes can be decided early on. So if you have flat AD, you'll have a stronger edge earlier, which makes it easier to win lane.
Does this sound right? Has anyone experimented with scaling AD? I'm curious to try them to be honest. As you said, flat AD does more damage early and is better for farming. I haven't done the math, but I'm willing to bet that penetration runes would outperform scaling AD late game, discounting the rare AD utility ratio.
Unless you're all magic damage on AD scaling abilities its going to be almost impossible, as a bruiser or ADC to beat pen runes for lategame. For damage to champions pen generally beats AD too (except in a few rare cases) if you have physical damage abilities.
Ed: Give me a champion and a level and i will run the math after this next aram
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I was thinking scaling AD runes specifically in the case of Darius. He already has built in armor penetration, and is likely to include Black Cleaver into most of his builds. With this in mind, I was entertaining the idea of scaling AD runes for him seeing how his passive, Q, W and R (and somewhat technically E) all scale with AD in one way or another.
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One nice thing about late game AD vs pen runes for a specific champion is its pretty easy to do math for that.
Get to work Frudgey!
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I actually can't really do Darius all that well because his damage is so auto attack based and variable based on when he ults. If you're full scaling the breakeven looks to be about 340 AD for Darius against a 100 armor target [scaling AD>Pen for ADC's!] assuming no ability use. Things get difficult[in that i would want to use a spreadsheet rather than headmath] as soon as you start figuring how auto attacks.
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I mean Darius as we know him does not exist in ~1 week so, might not be worth the effort
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On August 15 2015 10:33 Sonnington wrote:Show nested quote +On August 15 2015 10:20 onlywonderboy wrote: So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff. Jungle pathing is quite flexible. You almost always want to start on gromp or krugs on the bot side so bot lane can leash you. Smite that camp then move to your buff. Depending on the jungler and what you want to do is quite flexible. I usually try for a full clear while watching my lanes for the proper lane to gank and play it by ear. I usually do this with Voli, Diana, and Malzahar. Other junglers like Eve and Shaco require different pathing. On Eve you can still pretty much do whatever path you want, there's no real risk involved. The only thing that doesn't work is 6-camp clear without leash, the rest does work (Scip you can correct me here). You also almost never want to start botside, because you deny your botlane the camp, which makes their lane really hard if the other botlane does take a camp. There are also quite a lot of toplaners that want to take wraiths/wolves level one, so plan your clear around that. If both top and bot take a camp, you can try to do a level 3 gank (for example, on red side you can go krugs -> red -> blue -> gank) if your champion has enough health to do that. Otherwise you can just clear all 4 remaining camps, back for your jungle item + wards/pots and continue clearing/ganking.
Now if your bottom lane for some reason decides it doesn't want the camp, you almost always want to start gromp and do a full clear. This allows for a couple wards at your first back which helps your team immensely. (Unless you have a champion that really needs a leash, I guess like Malzahar but I haven't played him, then you can start botside for the leash) From my experience level 3 ganks don't really work anymore, but that is also champion and game dependent of course.
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On August 15 2015 17:07 Slusher wrote: I mean Darius as we know him does not exist in ~1 week so, might not be worth the effort
I used to run a blade of the ruined king/4x zephyr with swift boots build for pure funzies. On the PBE the build is even more fun because once you hit 5 stacks you get like 100 free AD and and can just run from thing to thing either ulting it quickly or demolishing it with auto attacks. He'll probably be OP on live with a normal build, I think.
+ Show Spoiler +
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Current Elise is a pretty strong duelist. Tried to fight her as Yasuo with IE Shiv(100% crit with runes), BV, mercs, dodged her stun, and still almost died.
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I think the most shocking revelation of getting decent ping back is I can actually play Vi now. Think it has to do with Cinderhulk+new Black Cleaver, and maybe Hex into tanky stuff giving the right mix of burst and survivability for me.
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Man I finally got a smurf and everytime I load it up I immediately wanna play a champ I know I don't own on that account. Why does man always desire what he cannot have
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