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[Patch 5.15] Fiora Remake General Discussion - Page 34

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Reminder the PBE thread has been revived - please take PBE discussion there, thanks! http://www.liquidlegends.net/forum/lol-general/491813-pbe-515-juggernaughts-general-discussion
Goumindong
Profile Joined February 2013
United States3529 Posts
August 13 2015 22:09 GMT
#661
On August 14 2015 04:36 TheYango wrote:
Show nested quote +
On August 14 2015 04:32 Purge wrote:
Here is the Dev blog

The basic premise is you cannot have a tank buster who tanks cannot ever reach. Its BS to play against.

I mean, that's a very shortsighted, 1v1 approach to the game that's also inconsistent with other aspects of the game.

Champions aren't self-sufficient against all other champions. It's a team game. Just as ADCs rely on frontliners to provide crowd control and defense, it's literally just the same dynamic that a tank requires a mobile engagement hero to deal with Xerath and cannot intrinsically deal with him on his own.

If that's going to be their argument then the support role is fundamentally flawed because it's intrinsically not a self-sufficient role.

No. It's not. Tanks are a "team focused role" and their job is to disrupt back lines and prevent the enemy team from attacking who it wants. A tank buster who is not vulnerable to tanks negates that aspect of team fights.

Or to put it simply. To have a properly developed team fight system the tank should be able to 1v1 the carry or at the very least push the carry off. If tanks can't do that then they don't serve a purpose in team fights.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 13 2015 22:15 GMT
#662
On one hand current xerath is pretty boring design wise(fun to play though) but old xerath was so fucking cancer to play against.Every time he is mentioned I remember those 50+ minute mym games with czaru holding 1v9.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 13 2015 22:21 GMT
#663
On August 14 2015 07:09 Goumindong wrote:
Show nested quote +
On August 14 2015 04:36 TheYango wrote:
On August 14 2015 04:32 Purge wrote:
Here is the Dev blog

The basic premise is you cannot have a tank buster who tanks cannot ever reach. Its BS to play against.

I mean, that's a very shortsighted, 1v1 approach to the game that's also inconsistent with other aspects of the game.

Champions aren't self-sufficient against all other champions. It's a team game. Just as ADCs rely on frontliners to provide crowd control and defense, it's literally just the same dynamic that a tank requires a mobile engagement hero to deal with Xerath and cannot intrinsically deal with him on his own.

If that's going to be their argument then the support role is fundamentally flawed because it's intrinsically not a self-sufficient role.

No. It's not. Tanks are a "team focused role" and their job is to disrupt back lines and prevent the enemy team from attacking who it wants. A tank buster who is not vulnerable to tanks negates that aspect of team fights.

Or to put it simply. To have a properly developed team fight system the tank should be able to 1v1 the carry or at the very least push the carry off. If tanks can't do that then they don't serve a purpose in team fights.


I don't want to seem like I'm arguing for Xerath pen, but this comparison is overly simplistic.

Most tanks cannot 1v1 Kalista or Vayne, for example.

I don't think it is useful discussion to try to talk about what already vaguely defined roles should be doing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 13 2015 22:51 GMT
#664
I think Xerath is OK. Lux might need some buffs though.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-08-13 23:01:25
August 13 2015 22:57 GMT
#665
All lux needs is to oneshot the ranged creeps with her e.Even if they don't buff her damage to champs until that happens she will not see play.

Also her cds on q/e are wayyy too long.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 13 2015 23:05 GMT
#666
Doing that would make her way better, but would reduce the differences between her and Ziggs/Xerath and further crowd out the weak link.

That said, one obvious buff is to reduce her Q cd from 11s to 10 like E, since they are normally cast together but are different cooldowns.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 13 2015 23:08 GMT
#667
You can't be a control mage and have bad wave clear.It has 10 sec cd while ziggs q has 4/xerath q has 5.Realistically she is a better support than a mid laner.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-08-13 23:19:09
August 13 2015 23:18 GMT
#668
The difference between 10s and 5s cooldowns for waveclear isn't a big deal. It is a big deal for her lategame damage, but there are other ways to tackle that.

I think a slight damage increase to E for waveclear would be fine, but reducing her E cooldown would be dumb.

If Lux E had a 5s cooldown it would be impossible to support that without at least 2 mana items, maybe 3. If you reduced the mana cost as well she would be bullshit OP and nobody would ever play Xerath or Ziggs or really any mid laner at all.

Lux E is harder to dodge than Ziggs or Xerath Q and has a bunch of utility while theirs just do damage. You can't buff Lux E too much.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2015 23:38 GMT
#669
On August 14 2015 06:13 TheYango wrote:
A passive that doesn't give complete freedom of movement even already has a precendent because Kalista exists--her passive locks you out of moving and canceling your attack frontswing and when you start an attack, you're forced to complete it. It's on a somewhat smaller scale, but the basic concept of you being forced into an action because the passive intrinsically causes certain behavior when you do something is the same.

Admittedly Kalista has probably the mechanically clunkiest passive in the game solely to try and make her passive as unintrusive as possible to play with.


I'd argue that Kalista's passive is different in that (barring some edge cases) you're in control of when she attacks. If you attack something and realize it was a mistake because you're stuck in place until you finish the attack, that falls to you. Control is the key.

Ketara's passive design doesn't provide control. I don't think narrowing the conditions down helps that much. That's my primary beef. I have a secondary beef in that I think he's going too hog wild (Ekko style) with unnecessary additions to the passive when a much simpler design would more than suffice, but I didn't feel like bringing that up since he was just spitballing and I felt the root was a more critical problem.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 13 2015 23:41 GMT
#670
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 13 2015 23:46 GMT
#671
On August 14 2015 08:38 Seuss wrote:
Show nested quote +
On August 14 2015 06:13 TheYango wrote:
A passive that doesn't give complete freedom of movement even already has a precendent because Kalista exists--her passive locks you out of moving and canceling your attack frontswing and when you start an attack, you're forced to complete it. It's on a somewhat smaller scale, but the basic concept of you being forced into an action because the passive intrinsically causes certain behavior when you do something is the same.

Admittedly Kalista has probably the mechanically clunkiest passive in the game solely to try and make her passive as unintrusive as possible to play with.


I'd argue that Kalista's passive is different in that (barring some edge cases) you're in control of when she attacks. If you attack something and realize it was a mistake because you're stuck in place until you finish the attack, that falls to you. Control is the key.

Ketara's passive design doesn't provide control. I don't think narrowing the conditions down helps that much. That's my primary beef. I have a secondary beef in that I think he's going too hog wild (Ekko style) with unnecessary additions to the passive when a much simpler design would more than suffice, but I didn't feel like bringing that up since he was just spitballing and I felt the root was a more critical problem.


Do you dislike my other suggestion about putting spots on the map he can click on? That's what it's supposed to be thematically anyway, tapping into leylines or whatever.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 13 2015 23:56 GMT
#672
On August 12 2015 04:51 Caiada wrote:
They're only doing a small percentage for testing, according to the notification.

Show nested quote +
When we first started talking about MF and what we might want to do for her, we had all these ideas, and Scruffy stepped in and just said "Guys, seriously, just double her ult's damage and go from there."
Now, Statikk didn't do exactly that, but it at least gives an idea of where our heads are at with her."


Proof that at least one person at Riot knows wtf is wrong with MF right now.

Her ult should just burn for magic damage and scale off of physical. It would also be cool if she had Impure Shots changed to something like GP's old Grog-soaked Blade burn.
I'm on GOLD CHAIN
Amarok
Profile Joined August 2010
Australia2003 Posts
Last Edited: 2015-08-14 01:08:26
August 14 2015 01:06 GMT
#673
On August 14 2015 08:41 krndandaman wrote:
Show nested quote +
On August 14 2015 01:14 VayneAuthority wrote:
On August 14 2015 01:01 obesechicken13 wrote:
On August 14 2015 00:51 VayneAuthority wrote:
zilean mains all have outrageous winrates on him though like 66%+

so they would have to be really careful if they buffed him. His speed boost and revive are still crazy strong mechanics

olaf zilean is still dumb as fuck.

Zilean/riven is another extremely annoying one in solo q. if you thought she was slippery before with the speedbost she can just basically play god

http://champion.gg/champion/Zilean
I think it's closer to 51% because the Zilean sample size is so small and there's barely any increase from games 5-125.


i cant click that at work so i dont know what its taking into account but ive only seen like 5 zilean mains at D1-ish so take my statement with a grain of salt, its a very small sample size. but they all do quite well with him obv to get there.

and while we are taking about self roots what is that new parry thematically and gameplay wise? why would a deft duelist be rooted by trying to parry and it feels really shitty to use.


wait who? I know several zilean mains especially since its one of my favorite champs. I know a few guys from D3-D1 but none of them have over even a 60% winrate.
zilean is just in a bad spot right now.


My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies?

Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound.

He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it.
Fighting for peace is like screwing for virginity
cLutZ
Profile Joined November 2010
United States19573 Posts
August 14 2015 01:32 GMT
#674
On August 14 2015 10:06 Amarok wrote:
Show nested quote +
On August 14 2015 08:41 krndandaman wrote:
On August 14 2015 01:14 VayneAuthority wrote:
On August 14 2015 01:01 obesechicken13 wrote:
On August 14 2015 00:51 VayneAuthority wrote:
zilean mains all have outrageous winrates on him though like 66%+

so they would have to be really careful if they buffed him. His speed boost and revive are still crazy strong mechanics

olaf zilean is still dumb as fuck.

Zilean/riven is another extremely annoying one in solo q. if you thought she was slippery before with the speedbost she can just basically play god

http://champion.gg/champion/Zilean
I think it's closer to 51% because the Zilean sample size is so small and there's barely any increase from games 5-125.


i cant click that at work so i dont know what its taking into account but ive only seen like 5 zilean mains at D1-ish so take my statement with a grain of salt, its a very small sample size. but they all do quite well with him obv to get there.

and while we are taking about self roots what is that new parry thematically and gameplay wise? why would a deft duelist be rooted by trying to parry and it feels really shitty to use.


wait who? I know several zilean mains especially since its one of my favorite champs. I know a few guys from D3-D1 but none of them have over even a 60% winrate.
zilean is just in a bad spot right now.


My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies?

Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound.

He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it.

I find my Zilean sentiments to be similar, without the emotion.
Freeeeeeedom
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2015-08-14 01:55:54
August 14 2015 01:55 GMT
#675
On August 14 2015 10:32 cLutZ wrote:
Show nested quote +
On August 14 2015 10:06 Amarok wrote:
On August 14 2015 08:41 krndandaman wrote:
On August 14 2015 01:14 VayneAuthority wrote:
On August 14 2015 01:01 obesechicken13 wrote:
On August 14 2015 00:51 VayneAuthority wrote:
zilean mains all have outrageous winrates on him though like 66%+

so they would have to be really careful if they buffed him. His speed boost and revive are still crazy strong mechanics

olaf zilean is still dumb as fuck.

Zilean/riven is another extremely annoying one in solo q. if you thought she was slippery before with the speedbost she can just basically play god

http://champion.gg/champion/Zilean
I think it's closer to 51% because the Zilean sample size is so small and there's barely any increase from games 5-125.


i cant click that at work so i dont know what its taking into account but ive only seen like 5 zilean mains at D1-ish so take my statement with a grain of salt, its a very small sample size. but they all do quite well with him obv to get there.

and while we are taking about self roots what is that new parry thematically and gameplay wise? why would a deft duelist be rooted by trying to parry and it feels really shitty to use.


wait who? I know several zilean mains especially since its one of my favorite champs. I know a few guys from D3-D1 but none of them have over even a 60% winrate.
zilean is just in a bad spot right now.


My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies?

Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound.

He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it.

I find my Zilean sentiments to be similar, without the emotion.


If you don't like new zilean, try playing zilean/brand bot lane. It's most fun weird lane combo I've played with friends by far.

and then I guess continue not liking new zilean, but recognize that aoe stuns are hilarious
:3
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
August 14 2015 02:08 GMT
#676
On August 14 2015 10:06 Amarok wrote:
Show nested quote +
On August 14 2015 08:41 krndandaman wrote:
On August 14 2015 01:14 VayneAuthority wrote:
On August 14 2015 01:01 obesechicken13 wrote:
On August 14 2015 00:51 VayneAuthority wrote:
zilean mains all have outrageous winrates on him though like 66%+

so they would have to be really careful if they buffed him. His speed boost and revive are still crazy strong mechanics

olaf zilean is still dumb as fuck.

Zilean/riven is another extremely annoying one in solo q. if you thought she was slippery before with the speedbost she can just basically play god

http://champion.gg/champion/Zilean
I think it's closer to 51% because the Zilean sample size is so small and there's barely any increase from games 5-125.


i cant click that at work so i dont know what its taking into account but ive only seen like 5 zilean mains at D1-ish so take my statement with a grain of salt, its a very small sample size. but they all do quite well with him obv to get there.

and while we are taking about self roots what is that new parry thematically and gameplay wise? why would a deft duelist be rooted by trying to parry and it feels really shitty to use.


wait who? I know several zilean mains especially since its one of my favorite champs. I know a few guys from D3-D1 but none of them have over even a 60% winrate.
zilean is just in a bad spot right now.


My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies?

Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound.

He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it.


My summoner name is Chronomancy, I feel your pain lol. There was a moment where Riot designers had a revelation. "All skill shots have counterplay so just make everything a skill shot and nobody will complain!"

At the time we were also seeing a lot of changes indicating that Riot hated flex picks generally. Since that time they seem to have come along to the idea but I wouldn't get my hopes up about them revisiting Zilean any time soon. Might be worth posing on the boards and seeing if a fish bites though.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-08-14 03:41:27
August 14 2015 02:29 GMT
#677
So, since I've already ranted today and we've talked about Lux buffs, these are the Lux buffs I'd like to see. Spoilered for if you give a shit.

+ Show Spoiler +

To start with, I want to identify the problems Lux has as I see them, and what I think her identity is.

I see her as a poke mage who should be playable both mid and support, who brings above average damage and below average utility as support, and above average utility but below average damage as mid.

I think she's characterized by vision mechanics being a "Light" mage, and long cooldowns, where each if her spells can be used both offensively or defensively, giving her an above average need for proper positioning and good decision-making about how, when and where to use each ability.


These are her problems.

#1 - her numbers are just slightly low compared to modern reworks, and slight numbers tweaks I think are expectable.

I would be careful with her E mana cost however. I have an idea for that later on, but basically I think when Lux is ahead in lane her E is too oppressive and can only be gated by the high mana cost.

At the same time, when she is behind her E mana cost is too high. It's an issue.


#2 - Her late game sustained damage is too low compared to other mages. I think it should be lower than other mages because she is more about shields and Utility late game, but it is too much lower.

At the same time I don't like the idea of reducing her cooldowns because high cooldowns is part of her identity.


#3 - I think her role as a vision oriented light mage could be better defined.


#4 - Her level 1 shield is way too strong. 160+0.7AP shielding at level 1 is bullshit. When Ekko got that you thought it was bullshit, and Ekko is a melee champion. Lux is a long range mage who should be vulnerable if jumped, but she actually wins 1v1 all ins with against most assassins pre 6 if she just shields herself and autos them. It doesn't feel right for a little girl to be that able to go ham against melee opponents.

Post 6, if she gets dove she can point blank ult people and because the ult particle begins around her own body, even if she misses or the Jax or whatever flashes behind her the ult will often still hit and it feels unfair for both parties.



These are the changes I'd like to see:

For Q:
Reduce the CD from 11 seconds to 10 seconds, so it and E have the same cooldown since they are often used together.

Have the Q particle grant vision as it travels. It's stupid that Morg bind, Ahri charm, Xerath stun etc can all be used to scout bushes, but Lux Q can't (the particle continues travelling even after it hits 2 people, makes no sound effect etc) when she's supposed to be the vision centric mage.

You could also have this Q vision see stealth champions similar to Lee Sin, but that's maybe too much.


For W:
Lower the shield value from 160 at level 1 to 120, make it get 10 more with levels so at level 5 its the same.

Then make her shield proc her passive on enemy champions.

This lowers her shielding without sacrificing laning power, but increases counterplay (buzzword!) by letting enemy champions dodge the skillshot.

It's a buff for support Lux since she maxes shield first.

It increases decision making by allowing the shield to be used offensively.

And late game it increases her sustained damage without changing her cooldowns.


For E:
Possibly up the AP ratio from 60% to 70% just to modernize her a bit. You could also switch the Q and E ratios so E is 70% and Q is 60%.

I'd reduce the mana cost from 130 to 90, but then make detonating the E cost 40 mana. So if she detonates it it costs 130, but if she lets it sit the whole 5 seconds and detonate on its own it costs 90.

This means if Lux is ahead and Eing to harass champions constantly her mana costs are the same, but if she's behind and using two Es to safely farm the wave her mana costs are lower.

It's also a unique mechanic and plays into her identity of being all about tactical decisions and positivity.


For R:
I'd make the particle start like 200 range in front of her, so she can't hit melee champions with it without aiming it perfectly, or possibly just can't hit them at all if they're in melee range. Diving on her should be more rewarding.

I'd also make it blind enemy champions facing her similar to Cassiopeia ult. This would give her more utility and more decision making. Do I ult to assassinate the squishy, or blind the enemy divers? It also sets her farther apart from Ziggs and Xerath who don't have this kind of utility.



So there you go. I'm sure it's a pretty shit list of suggestions, but its what I'd like to see.

http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 14 2015 02:47 GMT
#678
--- Nuked ---
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 14 2015 03:21 GMT
#679
On August 14 2015 08:46 Ketara wrote:
Show nested quote +
On August 14 2015 08:38 Seuss wrote:
On August 14 2015 06:13 TheYango wrote:
A passive that doesn't give complete freedom of movement even already has a precendent because Kalista exists--her passive locks you out of moving and canceling your attack frontswing and when you start an attack, you're forced to complete it. It's on a somewhat smaller scale, but the basic concept of you being forced into an action because the passive intrinsically causes certain behavior when you do something is the same.

Admittedly Kalista has probably the mechanically clunkiest passive in the game solely to try and make her passive as unintrusive as possible to play with.


I'd argue that Kalista's passive is different in that (barring some edge cases) you're in control of when she attacks. If you attack something and realize it was a mistake because you're stuck in place until you finish the attack, that falls to you. Control is the key.

Ketara's passive design doesn't provide control. I don't think narrowing the conditions down helps that much. That's my primary beef. I have a secondary beef in that I think he's going too hog wild (Ekko style) with unnecessary additions to the passive when a much simpler design would more than suffice, but I didn't feel like bringing that up since he was just spitballing and I felt the root was a more critical problem.


Do you dislike my other suggestion about putting spots on the map he can click on? That's what it's supposed to be thematically anyway, tapping into leylines or whatever.


That's more interesting, if a little close to Skarner's thing, but many good ideas start as riffs off other ideas.

Ultimately I think the rework I want to happen will never happen, so the most I can hope for is a kit that's actually cohesive and unique rather than the current gibberish kit he has.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-08-14 03:57:27
August 14 2015 03:55 GMT
#680
It would be pretty obnoxious to toss out an E and then not have mana to detonate it. I'm ok with that but It seems like something riot would be against.

I don't know if a 5 second delayed skillshot would even be very usable to farm in lane though.

The ult minimum range would be incredibly frustrating I think its already pretty fucking rewarding to jump on lux.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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