I think it'd probably be pretty easy if you're at sub 40 mana to make it just take the remainder of your mana to detonate instead of being unusable.
[Patch 5.15] Fiora Remake General Discussion - Page 35
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Ketara
United States15065 Posts
I think it'd probably be pretty easy if you're at sub 40 mana to make it just take the remainder of your mana to detonate instead of being unusable. | ||
Uldridge
Belgium4729 Posts
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Complete
United States1864 Posts
It's not adblockplus because I've tried disabling it...I updated flashplayer.... I don't understand the problem :D | ||
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Harem
United States11390 Posts
On August 14 2015 11:29 Ketara wrote: So, since I've already ranted today and we've talked about Lux buffs, these are the Lux buffs I'd like to see. Spoilered for if you give a shit. + Show Spoiler + To start with, I want to identify the problems Lux has as I see them, and what I think her identity is. I see her as a poke mage who should be playable both mid and support, who brings above average damage and below average utility as support, and above average utility but below average damage as mid. I think she's characterized by vision mechanics being a "Light" mage, and long cooldowns, where each if her spells can be used both offensively or defensively, giving her an above average need for proper positioning and good decision-making about how, when and where to use each ability. These are her problems. #1 - her numbers are just slightly low compared to modern reworks, and slight numbers tweaks I think are expectable. I would be careful with her E mana cost however. I have an idea for that later on, but basically I think when Lux is ahead in lane her E is too oppressive and can only be gated by the high mana cost. At the same time, when she is behind her E mana cost is too high. It's an issue. #2 - Her late game sustained damage is too low compared to other mages. I think it should be lower than other mages because she is more about shields and Utility late game, but it is too much lower. At the same time I don't like the idea of reducing her cooldowns because high cooldowns is part of her identity. #3 - I think her role as a vision oriented light mage could be better defined. #4 - Her level 1 shield is way too strong. 160+0.7AP shielding at level 1 is bullshit. When Ekko got that you thought it was bullshit, and Ekko is a melee champion. Lux is a long range mage who should be vulnerable if jumped, but she actually wins 1v1 all ins with against most assassins pre 6 if she just shields herself and autos them. It doesn't feel right for a little girl to be that able to go ham against melee opponents. Post 6, if she gets dove she can point blank ult people and because the ult particle begins around her own body, even if she misses or the Jax or whatever flashes behind her the ult will often still hit and it feels unfair for both parties. These are the changes I'd like to see: For Q: Reduce the CD from 11 seconds to 10 seconds, so it and E have the same cooldown since they are often used together. Have the Q particle grant vision as it travels. It's stupid that Morg bind, Ahri charm, Xerath stun etc can all be used to scout bushes, but Lux Q can't (the particle continues travelling even after it hits 2 people, makes no sound effect etc) when she's supposed to be the vision centric mage. You could also have this Q vision see stealth champions similar to Lee Sin, but that's maybe too much. For W: Lower the shield value from 160 at level 1 to 120, make it get 10 more with levels so at level 5 its the same. Then make her shield proc her passive on enemy champions. This lowers her shielding without sacrificing laning power, but increases counterplay (buzzword!) by letting enemy champions dodge the skillshot. It's a buff for support Lux since she maxes shield first. It increases decision making by allowing the shield to be used offensively. And late game it increases her sustained damage without changing her cooldowns. For E: Possibly up the AP ratio from 60% to 70% just to modernize her a bit. You could also switch the Q and E ratios so E is 70% and Q is 60%. I'd reduce the mana cost from 130 to 90, but then make detonating the E cost 40 mana. So if she detonates it it costs 130, but if she lets it sit the whole 5 seconds and detonate on its own it costs 90. This means if Lux is ahead and Eing to harass champions constantly her mana costs are the same, but if she's behind and using two Es to safely farm the wave her mana costs are lower. It's also a unique mechanic and plays into her identity of being all about tactical decisions and positivity. For R: I'd make the particle start like 200 range in front of her, so she can't hit melee champions with it without aiming it perfectly, or possibly just can't hit them at all if they're in melee range. Diving on her should be more rewarding. I'd also make it blind enemy champions facing her similar to Cassiopeia ult. This would give her more utility and more decision making. Do I ult to assassinate the squishy, or blind the enemy divers? It also sets her farther apart from Ziggs and Xerath who don't have this kind of utility. So there you go. I'm sure it's a pretty shit list of suggestions, but its what I'd like to see. When Froggen was playing Lux somewhat recently, one buff he had suggested was to make it so that teammates could see where your W was going. | ||
Ketara
United States15065 Posts
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foxmeep
Australia2333 Posts
and what bunch of numpties at riot thought "fuck yeah this prancing animation is the one!" | ||
Osmoses
Sweden5302 Posts
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VayneAuthority
United States8983 Posts
you click E on CD just like before. W you self root yourself which feels shitty to use and clunky, doesnt flow well. Q you are spamming off cd only now its a generic dash in any direction instead of the unique only offensive double dash. Not to mention only fiora was just a lot more fun to play in general. People need to not look at "how strong" a champ is when looking at a rework. its bad because its bad! | ||
sob3k
United States7572 Posts
On August 15 2015 01:23 VayneAuthority wrote: regardless of its strength its just a shitty rework. the only skill that got more interesting to use/play against is ultimate which feels garbage as an ultimate and has little of her power budget there. you click it on some one and a lot of hidden power just randomly starts happening which they said they dont like lol. you click E on CD just like before. W you self root yourself which feels shitty to use and clunky, doesnt flow well. Q you are spamming off cd only now its a generic dash in any direction instead of the unique only offensive double dash. Not to mention only fiora was just a lot more fun to play in general. People need to not look at "how strong" a champ is when looking at a rework. its bad because its bad! I completely disagree and really like most of the rework. Her Q has an absolutely huge amount of depth combined with her passive, you use it to reposition, hit vitals, and dodge all at the same time. It actually has considerable range on the pseudo attack, so using it at optimal distance is actually valued and important. W doesn't feel shitty to me at all. Its quite challenging to use, as you have to both time incoming spells and CC as well as target and hit a line skill shot in the same third of a second. It allows huge outplay potential. the self root would be obnoxious, but its not really on fiora with her 3 seconds CD Q, speed boost, and slow/stun if you land it. If you miss it you deserve to lose distance. E is not complex, but it is an auto reset, so you have to space it properly to maximize DPS, so about as interactive as a steroid is gonna get. I dislike her ultimate. As in my experience its best use case is usually to use it on a target you are about to kill anyway just to immediately proc one more vital and the heal. Its almost never worth it to attempt to proc all the vitals. This makes the ultimate very boring. | ||
Apex
United States7227 Posts
On August 14 2015 15:39 Complete wrote: Has anybody had problems using Twitch streams? For the past couple of months I can't load a twitch stream in FireFox...it just keeps giving me the spinning wheel and won't load. Now starting today it won't work in Chrome either... It's not adblockplus because I've tried disabling it...I updated flashplayer.... I don't understand the problem :D Have you tried clearing cache? That works at times for me. | ||
Slusher
United States19143 Posts
On August 14 2015 20:37 foxmeep wrote: holy fuck fiora rework is bad. and what bunch of numpties at riot thought "fuck yeah this prancing animation is the one!" holy shit their VU team is waaaaay to into hammy animations MF is....... | ||
Purge
Canada372 Posts
My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies? Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound. He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it. I disagree and love new Zilean over old Zil. Aoe gamechanging stuns that people can wonder into when facechecking a brush make me cackle with evil glee. Now if only his bombs prioritized champions with other bombs on them and his cast animation wasnt *so* horrible (I like my aoe stun, so having it be hard is fine). I even find myself asking how many points in W is enough vs E each game, depending on what kind of utlity I need ( approach 99% speed or approach max double bombs per fight). Sometimes as he is atm getting that 66% bonus is better than more bombs because it'll make your voli or vayne go absolutely ham. Other times you need the control and damage. If he was more reliable with stuns to any reasonable degree (as it is its really 2 ult level spells on 1 champ with the double bomb stun being incredibly unreliable) hed absolutely be meta with champs Like Riven or Cass lying around. On August 14 2015 11:29 Ketara wrote: So, since I've already ranted today and we've talked about Lux buffs, these are the Lux buffs I'd like to see. Spoilered for if you give a shit. + Show Spoiler + To start with, I want to identify the problems Lux has as I see them, and what I think her identity is. I see her as a poke mage who should be playable both mid and support, who brings above average damage and below average utility as support, and above average utility but below average damage as mid. I think she's characterized by vision mechanics being a "Light" mage, and long cooldowns, where each if her spells can be used both offensively or defensively, giving her an above average need for proper positioning and good decision-making about how, when and where to use each ability. These are her problems. #1 - her numbers are just slightly low compared to modern reworks, and slight numbers tweaks I think are expectable. I would be careful with her E mana cost however. I have an idea for that later on, but basically I think when Lux is ahead in lane her E is too oppressive and can only be gated by the high mana cost. At the same time, when she is behind her E mana cost is too high. It's an issue. #2 - Her late game sustained damage is too low compared to other mages. I think it should be lower than other mages because she is more about shields and Utility late game, but it is too much lower. At the same time I don't like the idea of reducing her cooldowns because high cooldowns is part of her identity. #3 - I think her role as a vision oriented light mage could be better defined. #4 - Her level 1 shield is way too strong. 160+0.7AP shielding at level 1 is bullshit. When Ekko got that you thought it was bullshit, and Ekko is a melee champion. Lux is a long range mage who should be vulnerable if jumped, but she actually wins 1v1 all ins with against most assassins pre 6 if she just shields herself and autos them. It doesn't feel right for a little girl to be that able to go ham against melee opponents. Post 6, if she gets dove she can point blank ult people and because the ult particle begins around her own body, even if she misses or the Jax or whatever flashes behind her the ult will often still hit and it feels unfair for both parties. These are the changes I'd like to see: For Q: Reduce the CD from 11 seconds to 10 seconds, so it and E have the same cooldown since they are often used together. Have the Q particle grant vision as it travels. It's stupid that Morg bind, Ahri charm, Xerath stun etc can all be used to scout bushes, but Lux Q can't (the particle continues travelling even after it hits 2 people, makes no sound effect etc) when she's supposed to be the vision centric mage. You could also have this Q vision see stealth champions similar to Lee Sin, but that's maybe too much. For W: Lower the shield value from 160 at level 1 to 120, make it get 10 more with levels so at level 5 its the same. Then make her shield proc her passive on enemy champions. This lowers her shielding without sacrificing laning power, but increases counterplay (buzzword!) by letting enemy champions dodge the skillshot. It's a buff for support Lux since she maxes shield first. It increases decision making by allowing the shield to be used offensively. And late game it increases her sustained damage without changing her cooldowns. For E: Possibly up the AP ratio from 60% to 70% just to modernize her a bit. You could also switch the Q and E ratios so E is 70% and Q is 60%. I'd reduce the mana cost from 130 to 90, but then make detonating the E cost 40 mana. So if she detonates it it costs 130, but if she lets it sit the whole 5 seconds and detonate on its own it costs 90. This means if Lux is ahead and Eing to harass champions constantly her mana costs are the same, but if she's behind and using two Es to safely farm the wave her mana costs are lower. It's also a unique mechanic and plays into her identity of being all about tactical decisions and positivity. For R: I'd make the particle start like 200 range in front of her, so she can't hit melee champions with it without aiming it perfectly, or possibly just can't hit them at all if they're in melee range. Diving on her should be more rewarding. I'd also make it blind enemy champions facing her similar to Cassiopeia ult. This would give her more utility and more decision making. Do I ult to assassinate the squishy, or blind the enemy divers? It also sets her farther apart from Ziggs and Xerath who don't have this kind of utility. So there you go. I'm sure it's a pretty shit list of suggestions, but its what I'd like to see. Wouldnt the blind be relatively useless though? thats no real hard cc on a 40 second cooldown, at the cost of throwing your most important comboing spell on a champion that stacking resists. It doesnt get them off your carries either (assuming that lux isnt one).Other than that the mechanics/mana stuff are dope. Love it :D I notice u didnt comment on the stealth suggestion though ![]() I like that you gave Lux stealth control and detection with Q and Im not sure that's the best place to put it. If you put it there you've given up all your CC on said champion to see them. That would feel awful. What if you put that on the second detonation of E? if put there with your proposed changes, Now Lux spends more mana to detonate early and gain AoE stealth detection of champions for x( suggested 1.5) seconds in a radius larger than the E damage radius itself. Now if you see them you have the cc to help people follow up on them. Has similar tradeoffs ( flat damage/combo potential < - > vision) but you keep your hard cc to actually use. Also note that with your changes to E tear becomes more viable on her because it should come online way earlier. | ||
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TheYango
United States47024 Posts
I actually suggested it years ago when Taric first got remade. Also, it always felt weird to me that Lux's passive doesn't grant vision of marked targets, seeing as that makes sense thematically. | ||
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Harem
United States11390 Posts
I'm so sad I missed the bard game though. ![]() | ||
zer0das
United States8519 Posts
On August 14 2015 15:39 Complete wrote: Has anybody had problems using Twitch streams? For the past couple of months I can't load a twitch stream in FireFox...it just keeps giving me the spinning wheel and won't load. Now starting today it won't work in Chrome either... It's not adblockplus because I've tried disabling it...I updated flashplayer.... I don't understand the problem :D Well, it might be because FireFox disables flash by default and Twitch uses Flash.... otherwise, don't know. I can get it to load by overriding that, but Twitch has been garbage for me on Firefox for a while now. | ||
JimmiC
Canada22817 Posts
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Ketara
United States15065 Posts
On August 15 2015 06:35 TheYango wrote: TBH I always wanted the facing-dependent Blind idea to be on Taric ulti, seeing as that makes a lot more sense for a skill called "Radiance", and makes the skill more interesting. It's just also easier to manage that effect on a melee support's PBAoE nuke rather than on a long range line AoE ult. I actually suggested it years ago when Taric first got remade. Also, it always felt weird to me that Lux's passive doesn't grant vision of marked targets, seeing as that makes sense thematically. I think Lux passive granting vision is a little difficult. For one, both her E and R grant vision, so there's a little overlap there. Two, if you need the vision, now that the passive is on them you can't autoattack them, which I think would feel frustrating rather than like an interesting decision. You want to do that extra damage. And three, Lux passive lasts like 5 seconds. That's a long time to grant vision. Nidalee traps used to do that and got Nerfed on the argument that it was just too long. Q giving vision as it travels I think is fine because it basically makes it defacto as good a vision tool as other similar champion abilities that only hit one person. I think Lux stealth is stupid because the point of stealth is to get you into range to attack somebody without them seeing you, and Lux can already very nearly attack people from offscreen. And I have no idea what you'd attach it to. And I think Taric blinding people would be awesome. Taric should say things when he casts spells. I want to hear his amazing voice all game long. How mad would people be if they did a Taric rework and redid the voice??? | ||
Slusher
United States19143 Posts
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Jek
Denmark2771 Posts
On August 15 2015 09:09 Ketara wrote: How mad would people be if they did a Taric rework and redid the voice??? That'd be truly, truly, truly outrageous. | ||
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onlywonderboy
United States23745 Posts
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