• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32009 users

[Patch 5.15] Fiora Remake General Discussion - Page 35

Forum Index > LoL General
Post a Reply
Prev 1 33 34 35 36 37 52 Next
Reminder the PBE thread has been revived - please take PBE discussion there, thanks! http://www.liquidlegends.net/forum/lol-general/491813-pbe-515-juggernaughts-general-discussion
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 14 2015 04:05 GMT
#681
If you're farming properly on Lux you let Es sit the full 5 seconds all the time as is.

I think it'd probably be pretty easy if you're at sub 40 mana to make it just take the remainder of your mana to detonate instead of being unusable.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Uldridge
Profile Blog Joined January 2011
Belgium4729 Posts
August 14 2015 04:29 GMT
#682
What I would also suggest for her E, to hold it more true to its skill, is that it slows more in the center, something like double, than around the edges. Would be more interesting for zoning tools during skirmishes, teamfights aswell.
Taxes are for Terrans
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2015-08-14 06:42:42
August 14 2015 06:39 GMT
#683
Has anybody had problems using Twitch streams? For the past couple of months I can't load a twitch stream in FireFox...it just keeps giving me the spinning wheel and won't load. Now starting today it won't work in Chrome either...

It's not adblockplus because I've tried disabling it...I updated flashplayer....

I don't understand the problem :D
Harem
Profile Joined November 2007
United States11390 Posts
August 14 2015 09:32 GMT
#684
On August 14 2015 11:29 Ketara wrote:
So, since I've already ranted today and we've talked about Lux buffs, these are the Lux buffs I'd like to see. Spoilered for if you give a shit.

+ Show Spoiler +

To start with, I want to identify the problems Lux has as I see them, and what I think her identity is.

I see her as a poke mage who should be playable both mid and support, who brings above average damage and below average utility as support, and above average utility but below average damage as mid.

I think she's characterized by vision mechanics being a "Light" mage, and long cooldowns, where each if her spells can be used both offensively or defensively, giving her an above average need for proper positioning and good decision-making about how, when and where to use each ability.


These are her problems.

#1 - her numbers are just slightly low compared to modern reworks, and slight numbers tweaks I think are expectable.

I would be careful with her E mana cost however. I have an idea for that later on, but basically I think when Lux is ahead in lane her E is too oppressive and can only be gated by the high mana cost.

At the same time, when she is behind her E mana cost is too high. It's an issue.


#2 - Her late game sustained damage is too low compared to other mages. I think it should be lower than other mages because she is more about shields and Utility late game, but it is too much lower.

At the same time I don't like the idea of reducing her cooldowns because high cooldowns is part of her identity.


#3 - I think her role as a vision oriented light mage could be better defined.


#4 - Her level 1 shield is way too strong. 160+0.7AP shielding at level 1 is bullshit. When Ekko got that you thought it was bullshit, and Ekko is a melee champion. Lux is a long range mage who should be vulnerable if jumped, but she actually wins 1v1 all ins with against most assassins pre 6 if she just shields herself and autos them. It doesn't feel right for a little girl to be that able to go ham against melee opponents.

Post 6, if she gets dove she can point blank ult people and because the ult particle begins around her own body, even if she misses or the Jax or whatever flashes behind her the ult will often still hit and it feels unfair for both parties.



These are the changes I'd like to see:

For Q:
Reduce the CD from 11 seconds to 10 seconds, so it and E have the same cooldown since they are often used together.

Have the Q particle grant vision as it travels. It's stupid that Morg bind, Ahri charm, Xerath stun etc can all be used to scout bushes, but Lux Q can't (the particle continues travelling even after it hits 2 people, makes no sound effect etc) when she's supposed to be the vision centric mage.

You could also have this Q vision see stealth champions similar to Lee Sin, but that's maybe too much.


For W:
Lower the shield value from 160 at level 1 to 120, make it get 10 more with levels so at level 5 its the same.

Then make her shield proc her passive on enemy champions.

This lowers her shielding without sacrificing laning power, but increases counterplay (buzzword!) by letting enemy champions dodge the skillshot.

It's a buff for support Lux since she maxes shield first.

It increases decision making by allowing the shield to be used offensively.

And late game it increases her sustained damage without changing her cooldowns.


For E:
Possibly up the AP ratio from 60% to 70% just to modernize her a bit. You could also switch the Q and E ratios so E is 70% and Q is 60%.

I'd reduce the mana cost from 130 to 90, but then make detonating the E cost 40 mana. So if she detonates it it costs 130, but if she lets it sit the whole 5 seconds and detonate on its own it costs 90.

This means if Lux is ahead and Eing to harass champions constantly her mana costs are the same, but if she's behind and using two Es to safely farm the wave her mana costs are lower.

It's also a unique mechanic and plays into her identity of being all about tactical decisions and positivity.


For R:
I'd make the particle start like 200 range in front of her, so she can't hit melee champions with it without aiming it perfectly, or possibly just can't hit them at all if they're in melee range. Diving on her should be more rewarding.

I'd also make it blind enemy champions facing her similar to Cassiopeia ult. This would give her more utility and more decision making. Do I ult to assassinate the squishy, or blind the enemy divers? It also sets her farther apart from Ziggs and Xerath who don't have this kind of utility.



So there you go. I'm sure it's a pretty shit list of suggestions, but its what I'd like to see.


When Froggen was playing Lux somewhat recently, one buff he had suggested was to make it so that teammates could see where your W was going.
Moderator。◕‿◕。
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 14 2015 09:58 GMT
#685
Man that would be super wonderful.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
foxmeep
Profile Joined July 2009
Australia2333 Posts
August 14 2015 11:37 GMT
#686
holy fuck fiora rework is bad.

and what bunch of numpties at riot thought "fuck yeah this prancing animation is the one!"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 14 2015 12:55 GMT
#687
Imaqtpie thinks its op as fuck, and it does look strong when he plays. I just wish she didnt have that unthematic heal on her ulti.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 14 2015 16:23 GMT
#688
regardless of its strength its just a shitty rework. the only skill that got more interesting to use/play against is ultimate which feels garbage as an ultimate and has little of her power budget there. you click it on some one and a lot of hidden power just randomly starts happening which they said they dont like lol.


you click E on CD just like before.

W you self root yourself which feels shitty to use and clunky, doesnt flow well.

Q you are spamming off cd only now its a generic dash in any direction instead of the unique only offensive double dash.

Not to mention only fiora was just a lot more fun to play in general. People need to not look at "how strong" a champ is when looking at a rework. its bad because its bad!
I come in for the scraps
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 14 2015 19:12 GMT
#689
On August 15 2015 01:23 VayneAuthority wrote:
regardless of its strength its just a shitty rework. the only skill that got more interesting to use/play against is ultimate which feels garbage as an ultimate and has little of her power budget there. you click it on some one and a lot of hidden power just randomly starts happening which they said they dont like lol.


you click E on CD just like before.

W you self root yourself which feels shitty to use and clunky, doesnt flow well.

Q you are spamming off cd only now its a generic dash in any direction instead of the unique only offensive double dash.

Not to mention only fiora was just a lot more fun to play in general. People need to not look at "how strong" a champ is when looking at a rework. its bad because its bad!


I completely disagree and really like most of the rework.

Her Q has an absolutely huge amount of depth combined with her passive, you use it to reposition, hit vitals, and dodge all at the same time. It actually has considerable range on the pseudo attack, so using it at optimal distance is actually valued and important.

W doesn't feel shitty to me at all. Its quite challenging to use, as you have to both time incoming spells and CC as well as target and hit a line skill shot in the same third of a second. It allows huge outplay potential. the self root would be obnoxious, but its not really on fiora with her 3 seconds CD Q, speed boost, and slow/stun if you land it. If you miss it you deserve to lose distance.

E is not complex, but it is an auto reset, so you have to space it properly to maximize DPS, so about as interactive as a steroid is gonna get.

I dislike her ultimate. As in my experience its best use case is usually to use it on a target you are about to kill anyway just to immediately proc one more vital and the heal. Its almost never worth it to attempt to proc all the vitals. This makes the ultimate very boring.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Apex
Profile Blog Joined January 2009
United States7227 Posts
August 14 2015 19:48 GMT
#690
On August 14 2015 15:39 Complete wrote:
Has anybody had problems using Twitch streams? For the past couple of months I can't load a twitch stream in FireFox...it just keeps giving me the spinning wheel and won't load. Now starting today it won't work in Chrome either...

It's not adblockplus because I've tried disabling it...I updated flashplayer....

I don't understand the problem :D


Have you tried clearing cache? That works at times for me.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 14 2015 21:08 GMT
#691
On August 14 2015 20:37 foxmeep wrote:
holy fuck fiora rework is bad.

and what bunch of numpties at riot thought "fuck yeah this prancing animation is the one!"


holy shit their VU team is waaaaay to into hammy animations

MF is.......
Carrilord has arrived.
Purge
Profile Joined November 2010
Canada372 Posts
August 14 2015 21:28 GMT
#692
My problem with Zilean is the rework was so totally unnecessary. He was strong at worlds but honestly simple number tweaking would have made him fine. The basic gameplay of speeding people up, tagging them with bombs and waiting for the right millisecond to ult people was really fun. He had pretty well defined strengths and weaknesses that made him strong when played well in the right situations but vulnerable in others. All that spells a well designed champion to me. Why does a well designed champion need a rework so badly other than to feed the change zombies?

Making the bombs a skillshot is just a misunderstanding of how Zilean felt when you played him. Zilean was always about focusing on your own team and their positioning, with damage on the enemy being secondary. Having to predict jukes and enemy movement patterns just doesn't feel right. That the targeting of the bombs is garbage is just salt in the wound.

He was my main/favorite champion too and I absolutely loathe the new version. Still hugely salty about it.


I disagree and love new Zilean over old Zil. Aoe gamechanging stuns that people can wonder into when facechecking a brush make me cackle with evil glee. Now if only his bombs prioritized champions with other bombs on them and his cast animation wasnt *so* horrible (I like my aoe stun, so having it be hard is fine). I even find myself asking how many points in W is enough vs E each game, depending on what kind of utlity I need ( approach 99% speed or approach max double bombs per fight). Sometimes as he is atm getting that 66% bonus is better than more bombs because it'll make your voli or vayne go absolutely ham. Other times you need the control and damage.

If he was more reliable with stuns to any reasonable degree (as it is its really 2 ult level spells on 1 champ with the double bomb stun being incredibly unreliable) hed absolutely be meta with champs Like Riven or Cass lying around.


On August 14 2015 11:29 Ketara wrote:
So, since I've already ranted today and we've talked about Lux buffs, these are the Lux buffs I'd like to see. Spoilered for if you give a shit.

+ Show Spoiler +

To start with, I want to identify the problems Lux has as I see them, and what I think her identity is.

I see her as a poke mage who should be playable both mid and support, who brings above average damage and below average utility as support, and above average utility but below average damage as mid.

I think she's characterized by vision mechanics being a "Light" mage, and long cooldowns, where each if her spells can be used both offensively or defensively, giving her an above average need for proper positioning and good decision-making about how, when and where to use each ability.


These are her problems.

#1 - her numbers are just slightly low compared to modern reworks, and slight numbers tweaks I think are expectable.

I would be careful with her E mana cost however. I have an idea for that later on, but basically I think when Lux is ahead in lane her E is too oppressive and can only be gated by the high mana cost.

At the same time, when she is behind her E mana cost is too high. It's an issue.


#2 - Her late game sustained damage is too low compared to other mages. I think it should be lower than other mages because she is more about shields and Utility late game, but it is too much lower.

At the same time I don't like the idea of reducing her cooldowns because high cooldowns is part of her identity.


#3 - I think her role as a vision oriented light mage could be better defined.


#4 - Her level 1 shield is way too strong. 160+0.7AP shielding at level 1 is bullshit. When Ekko got that you thought it was bullshit, and Ekko is a melee champion. Lux is a long range mage who should be vulnerable if jumped, but she actually wins 1v1 all ins with against most assassins pre 6 if she just shields herself and autos them. It doesn't feel right for a little girl to be that able to go ham against melee opponents.

Post 6, if she gets dove she can point blank ult people and because the ult particle begins around her own body, even if she misses or the Jax or whatever flashes behind her the ult will often still hit and it feels unfair for both parties.



These are the changes I'd like to see:

For Q:
Reduce the CD from 11 seconds to 10 seconds, so it and E have the same cooldown since they are often used together.

Have the Q particle grant vision as it travels. It's stupid that Morg bind, Ahri charm, Xerath stun etc can all be used to scout bushes, but Lux Q can't (the particle continues travelling even after it hits 2 people, makes no sound effect etc) when she's supposed to be the vision centric mage.

You could also have this Q vision see stealth champions similar to Lee Sin, but that's maybe too much.


For W:
Lower the shield value from 160 at level 1 to 120, make it get 10 more with levels so at level 5 its the same.

Then make her shield proc her passive on enemy champions.

This lowers her shielding without sacrificing laning power, but increases counterplay (buzzword!) by letting enemy champions dodge the skillshot.

It's a buff for support Lux since she maxes shield first.

It increases decision making by allowing the shield to be used offensively.

And late game it increases her sustained damage without changing her cooldowns.


For E:
Possibly up the AP ratio from 60% to 70% just to modernize her a bit. You could also switch the Q and E ratios so E is 70% and Q is 60%.

I'd reduce the mana cost from 130 to 90, but then make detonating the E cost 40 mana. So if she detonates it it costs 130, but if she lets it sit the whole 5 seconds and detonate on its own it costs 90.

This means if Lux is ahead and Eing to harass champions constantly her mana costs are the same, but if she's behind and using two Es to safely farm the wave her mana costs are lower.

It's also a unique mechanic and plays into her identity of being all about tactical decisions and positivity.


For R:
I'd make the particle start like 200 range in front of her, so she can't hit melee champions with it without aiming it perfectly, or possibly just can't hit them at all if they're in melee range. Diving on her should be more rewarding.

I'd also make it blind enemy champions facing her similar to Cassiopeia ult. This would give her more utility and more decision making. Do I ult to assassinate the squishy, or blind the enemy divers? It also sets her farther apart from Ziggs and Xerath who don't have this kind of utility.



So there you go. I'm sure it's a pretty shit list of suggestions, but its what I'd like to see.



Wouldnt the blind be relatively useless though? thats no real hard cc on a 40 second cooldown, at the cost of throwing your most important comboing spell on a champion that stacking resists. It doesnt get them off your carries either (assuming that lux isnt one).Other than that the mechanics/mana stuff are dope. Love it :D

I notice u didnt comment on the stealth suggestion though Im assuming you just think its patently absurd or sommat. Not even a like 2 second stealth? Keep your high cooldowns but now you can reposition in peace and think about the outplay. Id put it on either W release or recapture to keep it fair. Not sure which part. if I put it at the end the effective cd is a few seconds longer and is made longer by prolonging the toss. So probably that part. Yeah if its there you dont get the shield while stealthed. Sounds fair.

I like that you gave Lux stealth control and detection with Q and Im not sure that's the best place to put it. If you put it there you've given up all your CC on said champion to see them. That would feel awful.

What if you put that on the second detonation of E? if put there with your proposed changes, Now Lux spends more mana to detonate early and gain AoE stealth detection of champions for x( suggested 1.5) seconds in a radius larger than the E damage radius itself. Now if you see them you have the cc to help people follow up on them. Has similar tradeoffs ( flat damage/combo potential < - > vision) but you keep your hard cc to actually use.

Also note that with your changes to E tear becomes more viable on her because it should come online way earlier.
"Never do an enemy a small injury." - Machiavelli
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-14 21:38:02
August 14 2015 21:35 GMT
#693
TBH I always wanted the facing-dependent Blind idea to be on Taric ulti, seeing as that makes a lot more sense for a skill called "Radiance", and makes the skill more interesting. It's just also easier to manage that effect on a melee support's PBAoE nuke rather than on a long range line AoE ult.

I actually suggested it years ago when Taric first got remade.

Also, it always felt weird to me that Lux's passive doesn't grant vision of marked targets, seeing as that makes sense thematically.
Moderator
Harem
Profile Joined November 2007
United States11390 Posts
August 14 2015 22:22 GMT
#694
Watching Shiphtur's A-Z mid marathon is hilarious.

I'm so sad I missed the bard game though.
Moderator。◕‿◕。
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2015-08-14 22:57:41
August 14 2015 22:57 GMT
#695
On August 14 2015 15:39 Complete wrote:
Has anybody had problems using Twitch streams? For the past couple of months I can't load a twitch stream in FireFox...it just keeps giving me the spinning wheel and won't load. Now starting today it won't work in Chrome either...

It's not adblockplus because I've tried disabling it...I updated flashplayer....

I don't understand the problem :D


Well, it might be because FireFox disables flash by default and Twitch uses Flash.... otherwise, don't know. I can get it to load by overriding that, but Twitch has been garbage for me on Firefox for a while now.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 14 2015 23:16 GMT
#696
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 15 2015 00:09 GMT
#697
On August 15 2015 06:35 TheYango wrote:
TBH I always wanted the facing-dependent Blind idea to be on Taric ulti, seeing as that makes a lot more sense for a skill called "Radiance", and makes the skill more interesting. It's just also easier to manage that effect on a melee support's PBAoE nuke rather than on a long range line AoE ult.

I actually suggested it years ago when Taric first got remade.

Also, it always felt weird to me that Lux's passive doesn't grant vision of marked targets, seeing as that makes sense thematically.


I think Lux passive granting vision is a little difficult.

For one, both her E and R grant vision, so there's a little overlap there.

Two, if you need the vision, now that the passive is on them you can't autoattack them, which I think would feel frustrating rather than like an interesting decision. You want to do that extra damage.

And three, Lux passive lasts like 5 seconds. That's a long time to grant vision. Nidalee traps used to do that and got Nerfed on the argument that it was just too long.

Q giving vision as it travels I think is fine because it basically makes it defacto as good a vision tool as other similar champion abilities that only hit one person.


I think Lux stealth is stupid because the point of stealth is to get you into range to attack somebody without them seeing you, and Lux can already very nearly attack people from offscreen. And I have no idea what you'd attach it to.


And I think Taric blinding people would be awesome. Taric should say things when he casts spells. I want to hear his amazing voice all game long.

How mad would people be if they did a Taric rework and redid the voice???

http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 15 2015 00:11 GMT
#698
2nd biggest tragedy to Nasus.
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 15 2015 00:14 GMT
#699
On August 15 2015 09:09 Ketara wrote:
How mad would people be if they did a Taric rework and redid the voice???

That'd be truly, truly, truly outrageous.
It's Elo not ELO - Every statiscian playing League
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 15 2015 01:20 GMT
#700
So I've been thinking about getting back into LoL and I was wondering what the standard start for jungling is these days. Just a general overview of camps and if lanes help leash now or what not. I think I understand the jungling items for the most part but I'm just curious about routes and stuff.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 33 34 35 36 37 52 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Group D
Reynor vs ShoWTimELIVE!
Tasteless1298
ComeBackTV 1027
IndyStarCraft 236
Rex168
IntoTheiNu 50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1298
IndyStarCraft 236
Harstem 215
Rex 168
ProTech52
Creator 40
StarCraft: Brood War
Britney 32659
Calm 7032
Rain 5736
Bisu 1318
Hyuk 868
Shuttle 852
EffOrt 446
actioN 370
Stork 314
Mini 234
[ Show more ]
Leta 147
Soulkey 143
Aegong 63
TY 57
[sc1f]eonzerg 57
ToSsGirL 42
Barracks 27
Movie 26
sSak 21
Sacsri 19
Icarus 18
soO 17
SilentControl 13
JulyZerg 8
IntoTheRainbow 8
sorry 6
ivOry 5
Dota 2
Gorgc3219
qojqva1683
XcaliburYe398
febbydoto20
Counter-Strike
Stewie2K1026
Other Games
singsing2996
B2W.Neo984
C9.Mang0451
DeMusliM427
XaKoH 393
hiko364
Lowko178
Mew2King144
RotterdaM102
SortOf64
Trikslyr32
QueenE15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH267
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1454
League of Legends
• Stunt559
Upcoming Events
uThermal 2v2 Circuit
2h 27m
OSC
6h 27m
Replay Cast
13h 27m
SOOP
20h 27m
Cure vs Zoun
SC Evo League
23h 27m
Road to EWC
1d 1h
SOOP Global
1d 2h
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 5h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 7h
Sparkling Tuna Cup
1d 21h
[ Show More ]
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.