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[Patch 4.18] Sion Reborn General Discussion - Page 105

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
October 26 2014 14:52 GMT
#2081
Random question: do spells like Volley and Piltover Peacemaker leave a "trail" [that has a hitbox] or can you flash over them?
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-26 15:23:40
October 26 2014 15:22 GMT
#2082
You can flash over volley easily. Peacemakers hit box is larger but still flashable. And is slightly weirder to flash because of how it can come out without warning when netting And such
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-10-26 15:38:58
October 26 2014 15:38 GMT
#2083
On October 27 2014 00:22 PrinceXizor wrote:
You can flash over volley easily. Peacemakers hit box is larger but still flashable. And is slightly weirder to flash because of how it can come out without warning when netting And such

peacemaker has a huge wind up animation don't know how it comes out without warning, you get like a whole second with cait's EQ combo to try and side step/flash it.
Bronze player stuck in platinum
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-26 15:47:56
October 26 2014 15:43 GMT
#2084
On October 27 2014 00:38 Nos- wrote:
Show nested quote +
On October 27 2014 00:22 PrinceXizor wrote:
You can flash over volley easily. Peacemakers hit box is larger but still flashable. And is slightly weirder to flash because of how it can come out without warning when netting And such

peacemaker has a huge wind up animation don't know how it comes out without warning, you get like a whole second with cait's EQ combo to try and side step/flash it.

Because when good caits use it, it can have a number of trajectories and timings or even not come out at all. We're talking about flashing over the projectile not outn of the way of it. The exact timing and trajectory are very important for that with peacemaker.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 26 2014 16:10 GMT
#2085
It's far easier to Flash sideways to dodge the Peacemaker.
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 26 2014 16:35 GMT
#2086
On October 27 2014 01:10 Sufficiency wrote:
It's far easier to Flash sideways to dodge the Peacemaker.

its far easier than that to just let your banshees veil block it. but thats not what was asked either.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 26 2014 17:07 GMT
#2087
no, the question was if you can flash over it, then an argument started that its hard to flash over it, so the valid response was that you could just flash sideways if its too hard to flash over it, since it is a line projectile.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 26 2014 17:14 GMT
#2088
On October 27 2014 02:07 LaNague wrote:
no, the question was if you can flash over it, then an argument started that its hard to flash over it, so the valid response was that you could just flash sideways if its too hard to flash over it, since it is a line projectile.

Find the word hard
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 26 2014 17:16 GMT
#2089
Actually this is one of the few times PX is actually correct. The question was whether you could flash over it, not the easiest way to dodge it.
Teamwork is awesome... As long as your team is doing all the work!
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-10-26 17:46:31
October 26 2014 17:46 GMT
#2090
LOL.

Assassins so hard to play in Hexakill. Diving six way harder than diving 5.

I'm bad lol.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 26 2014 17:52 GMT
#2091
On October 27 2014 02:46 iCanada wrote:
LOL.

Assassins so hard to play in Hexakill. Diving six way harder than diving 5.

I'm bad lol.

Wat? Assassins are so good in hexakill, since everyone tends to play squishies. Though I found the game that was the stompiest tended to be like 2-3 tanks, with reset champions.
liftlift > tsm
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2014-10-26 17:55:48
October 26 2014 17:54 GMT
#2092
Is jungling even possible/worth it on Hexakill?

Seems like the 2v3 lane always gets doved/shoved, in which case they send 3-4 toward jungle while the handicapped lane has to be back.

Edit: For me at least, seems like Jayce/Lux looks like autopicks. Played 6 games so far, both of those always picked on both team always.
Forever Young
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-10-26 17:56:17
October 26 2014 17:56 GMT
#2093
On October 27 2014 02:52 wei2coolman wrote:
Show nested quote +
On October 27 2014 02:46 iCanada wrote:
LOL.

Assassins so hard to play in Hexakill. Diving six way harder than diving 5.

I'm bad lol.

Wat? Assassins are so good in hexakill, since everyone tends to play squishies. Though I found the game that was the stompiest tended to be like 2-3 tanks, with reset champions.

From what I've heard hexakill is basically who gets the most katarinas
Glorious SEA doto
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2014-10-26 18:08:08
October 26 2014 18:07 GMT
#2094
On October 27 2014 02:14 PrinceXizor wrote:
Show nested quote +
On October 27 2014 02:07 LaNague wrote:
no, the question was if you can flash over it, then an argument started that its hard to flash over it, so the valid response was that you could just flash sideways if its too hard to flash over it, since it is a line projectile.

Find the word hard


Not everything that is part of a communication process is explicitly said or writen. It is not that difficult at all to see how one could read your post as a conversational implicature that it is hard.

Your remark that you did not use 'hard' is doing something like this:

A: Do you know where I can get some gas?
B: There’s a gas station around the corner.
A (after checking there): The gas station is closed.
B: I never said it was open.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 26 2014 18:12 GMT
#2095
On October 27 2014 02:56 Fusilero wrote:
Show nested quote +
On October 27 2014 02:52 wei2coolman wrote:
On October 27 2014 02:46 iCanada wrote:
LOL.

Assassins so hard to play in Hexakill. Diving six way harder than diving 5.

I'm bad lol.

Wat? Assassins are so good in hexakill, since everyone tends to play squishies. Though I found the game that was the stompiest tended to be like 2-3 tanks, with reset champions.

From what I've heard hexakill is basically who gets the most katarinas

Kat and Yi on a team is real terror.
liftlift > tsm
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 26 2014 18:14 GMT
#2096
Has anyone noticed CC just not working lately?

e.g. I root Ahri. The Rune Prison animation is on her. Then she dashes away, with the Rune Prison still on her after she dashes.

I silence a Corki who's facechecking a bush (Malzahar). He takes damage, so the silence hit. Then he Valkyries away.

I flash Q on to Ryze with Garen. He takes damage, then flashes away and Rune Prisons me.

It's really frustrating.
I am the Town Medic.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-10-26 18:16:28
October 26 2014 18:15 GMT
#2097
Really?

My experience is like everyone is Soraka / Blitz / Fiddles, so you dive and then basically are silenced for the next 30 seconds and die horribly.

I wish I just had regular squishies...

I havn't seen a single assassin get a positive score.
Lmui
Profile Joined November 2010
Canada6211 Posts
October 26 2014 18:15 GMT
#2098
On October 27 2014 00:38 Nos- wrote:
Show nested quote +
On October 27 2014 00:22 PrinceXizor wrote:
You can flash over volley easily. Peacemakers hit box is larger but still flashable. And is slightly weirder to flash because of how it can come out without warning when netting And such

peacemaker has a huge wind up animation don't know how it comes out without warning, you get like a whole second with cait's EQ combo to try and side step/flash it.


With Cait's EQ combo, the Q always comes from the E starting position, not along the path that she's travelling. If she e's in a not-directly away from you direction, it can get very confusing when the Q is disjointed from her body.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 26 2014 18:17 GMT
#2099
On October 27 2014 03:12 wei2coolman wrote:
Show nested quote +
On October 27 2014 02:56 Fusilero wrote:
On October 27 2014 02:52 wei2coolman wrote:
On October 27 2014 02:46 iCanada wrote:
LOL.

Assassins so hard to play in Hexakill. Diving six way harder than diving 5.

I'm bad lol.

Wat? Assassins are so good in hexakill, since everyone tends to play squishies. Though I found the game that was the stompiest tended to be like 2-3 tanks, with reset champions.

From what I've heard hexakill is basically who gets the most katarinas

Kat and Yi on a team is real terror.


Kat, Yi, Fiddle is true terror. Nothing survives.
Teamwork is awesome... As long as your team is doing all the work!
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 26 2014 18:21 GMT
#2100
On October 27 2014 02:54 sung_moon wrote:
Is jungling even possible/worth it on Hexakill?

Seems like the 2v3 lane always gets doved/shoved, in which case they send 3-4 toward jungle while the handicapped lane has to be back.

Edit: For me at least, seems like Jayce/Lux looks like autopicks. Played 6 games so far, both of those always picked on both team always.


Jungling CAN be worth it so long as you don't have a team of feeding idiots. I've been running Fiddle in the jungle and usually getting 2 and 3 level advantages on the rest of the game.

On the other hand, there are those games where your team consistently gets caught in teamfights where they're outnumbered then yell at their "useless jungler" because they don't understand the concept of waiting to engage.
Teamwork is awesome... As long as your team is doing all the work!
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