On October 27 2014 03:17 Nemireck wrote:
Kat, Yi, Fiddle is true terror. Nothing survives.
Kat, Yi, Fiddle is true terror. Nothing survives.
Blitz is supet strong in hexakill imo. Can snowball early game sooooo hard with picks.
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wei2coolman
United States60033 Posts
On October 27 2014 03:17 Nemireck wrote: Show nested quote + On October 27 2014 03:12 wei2coolman wrote: On October 27 2014 02:56 Fusilero wrote: On October 27 2014 02:52 wei2coolman wrote: On October 27 2014 02:46 iCanada wrote: LOL. Assassins so hard to play in Hexakill. Diving six way harder than diving 5. I'm bad lol. Wat? Assassins are so good in hexakill, since everyone tends to play squishies. Though I found the game that was the stompiest tended to be like 2-3 tanks, with reset champions. From what I've heard hexakill is basically who gets the most katarinas Kat and Yi on a team is real terror. Kat, Yi, Fiddle is true terror. Nothing survives. Blitz is supet strong in hexakill imo. Can snowball early game sooooo hard with picks. | ||
PrinceXizor
United States17713 Posts
On October 27 2014 03:15 Lmui wrote: Show nested quote + On October 27 2014 00:38 Nos- wrote: On October 27 2014 00:22 PrinceXizor wrote: You can flash over volley easily. Peacemakers hit box is larger but still flashable. And is slightly weirder to flash because of how it can come out without warning when netting And such peacemaker has a huge wind up animation don't know how it comes out without warning, you get like a whole second with cait's EQ combo to try and side step/flash it. With Cait's EQ combo, the Q always comes from the E starting position, not along the path that she's travelling. If she e's in a not-directly away from you direction, it can get very confusing when the Q is disjointed from her body. Nah, you can delay the input for peacemaker to have it originate from later in the net. | ||
Nemireck
Canada1875 Posts
On October 27 2014 03:07 Prog wrote: Show nested quote + On October 27 2014 02:14 PrinceXizor wrote: On October 27 2014 02:07 LaNague wrote: no, the question was if you can flash over it, then an argument started that its hard to flash over it, so the valid response was that you could just flash sideways if its too hard to flash over it, since it is a line projectile. Find the word hard Not everything that is part of a communication process is explicitly said or writen. It is not that difficult at all to see how one could read your post as a conversational implicature that it is hard. Your remark that you did not use 'hard' is doing something like this: A: Do you know where I can get some gas? B: There’s a gas station around the corner. A (after checking there): The gas station is closed. B: I never said it was open. But how the conversation really went is more akin to this: A: Do you know where I can get some gas? B: There's a gas station around the corner, but it may be closed, the hours are confusing C: You can just buy propane from Wal-Mart, they're always open B: Ya but he wants gas. D: But you can get propane whenever you want, it's easier! B: Ok, but he wants GAS. | ||
Alaric
France45622 Posts
On October 27 2014 03:14 Alzadar wrote: Has anyone noticed CC just not working lately? e.g. I root Ahri. The Rune Prison animation is on her. Then she dashes away, with the Rune Prison still on her after she dashes. I silence a Corki who's facechecking a bush (Malzahar). He takes damage, so the silence hit. Then he Valkyries away. I flash Q on to Ryze with Garen. He takes damage, then flashes away and Rune Prisons me. It's really frustrating. You can see it happen with Maokai, excellent example since during worlds you kept having a Tristana W away from Maokai after he landed (thus when she was rooted). I have people hit me after I stun them as Irelia (thought it was specific to Jayce at first, since in 2 separate games I casted E, he casted melee-Q then auto'd me during the stun). The buffering is just absurd. You also have a bunch of stuff with Zhonya, Yasuo's ult again makes a very good example because Zhonya's while they're in the air. | ||
Osmoses
Sweden5302 Posts
On October 27 2014 03:24 Nemireck wrote: Show nested quote + On October 27 2014 03:07 Prog wrote: On October 27 2014 02:14 PrinceXizor wrote: On October 27 2014 02:07 LaNague wrote: no, the question was if you can flash over it, then an argument started that its hard to flash over it, so the valid response was that you could just flash sideways if its too hard to flash over it, since it is a line projectile. Find the word hard Not everything that is part of a communication process is explicitly said or writen. It is not that difficult at all to see how one could read your post as a conversational implicature that it is hard. Your remark that you did not use 'hard' is doing something like this: A: Do you know where I can get some gas? B: There’s a gas station around the corner. A (after checking there): The gas station is closed. B: I never said it was open. But how the conversation really went is more akin to this: A: Do you know where I can get some gas? B: There's a gas station around the corner, but it may be closed, the hours are confusing C: You can just buy propane from Wal-Mart, they're always open B: Ya but he wants gas. D: But you can get propane whenever you want, it's easier! B: Ok, but he wants GAS. You can flash over it, but it's hard. There, that's all that question deserved, stop shitting up page after page with... Shit. | ||
Scip
Czech Republic11293 Posts
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krndandaman
Mozambique16569 Posts
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GhandiEAGLE
United States20754 Posts
Whooooo this'll be a good one. | ||
anmolsinghmzn2009
India1783 Posts
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Sufficiency
Canada23833 Posts
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Alaric
France45622 Posts
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AlterKot
Poland7525 Posts
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krndandaman
Mozambique16569 Posts
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Alaric
France45622 Posts
On October 27 2014 04:07 AlterKot wrote: If you clicked the link you'd know he didn't count mirror matches : ) Doesn't matter when you're just cheeky! | ||
Nemireck
Canada1875 Posts
On October 27 2014 03:33 Scip wrote: Yeah, but you can usually just flash to the side pretty easily. LOL. Well played. | ||
Zizoz
United States232 Posts
Edit: Also, there's something wrong with the 500-game cutoff. Trundle has a 1.78% pick rate, which I take to mean he was picked approximately .0178*55000 = 979 times. But he's not listed in the winrate section. There's no way that out of 979 Trundle picks, 480 were games with two Trundles, as that would mean a Trundle has roughly a 33% chance of meeting another Trundle even though he's picked less than 2% of the time. So what gives? | ||
iCanada
Canada10660 Posts
On October 27 2014 04:28 Zizoz wrote: Seems like Kat's win rate is pretty high -- 6th best. On the other hand Yasuo is second-most picked with a 45% win rate. Edit: Also, there's something wrong with the 500-game cutoff. Trundle has a 1.78% pick rate, which I take to mean he was picked approximately .0178*55000 = 979 times. But he's not listed in the winrate section. There's no way that out of 979 Trundle picks, 480 were games with two Trundles, as that would mean a Trundle has roughly a 33% chance of meeting another Trundle even though he's picked less than 2% of the time. So what gives? Its probably just low sample noise, imo. | ||
Zizoz
United States232 Posts
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krndandaman
Mozambique16569 Posts
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Sufficiency
Canada23833 Posts
On October 27 2014 04:28 Zizoz wrote: Seems like Kat's win rate is pretty high -- 6th best. On the other hand Yasuo is second-most picked with a 45% win rate. Edit: Also, there's something wrong with the 500-game cutoff. Trundle has a 1.78% pick rate, which I take to mean he was picked approximately .0178*55000 = 979 times. But he's not listed in the winrate section. There's no way that out of 979 Trundle picks, 480 were games with two Trundles, as that would mean a Trundle has roughly a 33% chance of meeting another Trundle even though he's picked less than 2% of the time. So what gives? Ah I think you got a good point. The cut off was (mistakenly) 500 wins, not 500 games. Need to fix this... | ||
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