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[Patch 4.18] Sion Reborn General Discussion - Page 104

Forum Index > LoL General
Post a Reply
Prev 1 102 103 104 105 106 157 Next
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2014-10-25 22:15:01
October 25 2014 22:13 GMT
#2061
Azir might be weak at 1-2 but he is a fairly obnoxious lane bully after that. I think he is much better mid because after you get chalice you can just push every wave into their turret and poke thwm when they go to cs.

If you are worried about 1-2 cheese take barrier or exhaust.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-25 22:16:21
October 25 2014 22:15 GMT
#2062
On October 26 2014 07:08 Ketara wrote:
It should be strong. It's immobile, has a long cooldown, can't be used for the first portion of the game, and gives the enemy team gold.

I have been killed at lvl1 as Azir vs. Yasuo if the Yasuo starts with his dash first. If he starts Q it's not so big a deal.

Were you running exhaust like most pros do vs yasuo/zed on non-assassins?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 25 2014 22:15 GMT
#2063
Oh a defensive summoner is mandatory.

Azir has bully potential once he hits 3, because from 3 on he can actually all in and do some damage. At 2 he can harass. At 1 he's just a wet paper bag.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 25 2014 22:17 GMT
#2064
the only time i had problem at lvl 1 was when my opponent got FB before the waves hit and he started with boots + dring on fizz
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 25 2014 22:18 GMT
#2065
I've had several games as Azir where some champion at level 1 just walks up and kills me straight through exhaust.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-25 22:42:56
October 25 2014 22:40 GMT
#2066
On October 26 2014 07:18 Ketara wrote:
I've had several games as Azir where some champion at level 1 just walks up and kills me straight through exhaust.

I.. i don't think i've ever dropped below half except that one time... i've never put myself in a position to get wrecked that badly. what are you running for runes/masteries specifically??
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 26 2014 00:29 GMT
#2067
I knew Riot was going to do this.

News from the Jungle. New double golems buff is really strong for junglers with attack speed or who just need a little more survivability to make their clear work.

Small camps spawn 100 seconds after being cleared. Old school junglers will immediately recognize that this is the same as Season 1.

What junglers work or don't work is pretty random at the moment. I couldn't get a satisfactory setup going on Hecarim, but Mordekaiser works easily.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19573 Posts
October 26 2014 00:45 GMT
#2068
On October 26 2014 07:08 Ketara wrote:
It should be strong. It's immobile, has a long cooldown, can't be used for the first portion of the game, and gives the enemy team gold.

I have been killed at lvl1 as Azir vs. Yasuo if the Yasuo starts with his dash first. If he starts Q it's not so big a deal.

You have just explained all the reasons the azir passive should be totally reworked...
Freeeeeeedom
lilwisper
Profile Joined April 2010
United States2515 Posts
October 26 2014 01:23 GMT
#2069
On October 26 2014 09:29 Seuss wrote:
I knew Riot was going to do this.

News from the Jungle. New double golems buff is really strong for junglers with attack speed or who just need a little more survivability to make their clear work.

Small camps spawn 100 seconds after being cleared. Old school junglers will immediately recognize that this is the same as Season 1.

What junglers work or don't work is pretty random at the moment. I couldn't get a satisfactory setup going on Hecarim, but Mordekaiser works easily.



I wouldn't mind seeing Mord making his rounds in SoloQ/LCS. It would be nice to see a lot of other old champs resurface.
Gahlo
Profile Joined February 2010
United States35118 Posts
October 26 2014 02:21 GMT
#2070
On October 26 2014 10:23 lilwisper wrote:
Show nested quote +
On October 26 2014 09:29 Seuss wrote:
I knew Riot was going to do this.

News from the Jungle. New double golems buff is really strong for junglers with attack speed or who just need a little more survivability to make their clear work.

Small camps spawn 100 seconds after being cleared. Old school junglers will immediately recognize that this is the same as Season 1.

What junglers work or don't work is pretty random at the moment. I couldn't get a satisfactory setup going on Hecarim, but Mordekaiser works easily.



I wouldn't mind seeing Mord making his rounds in SoloQ/LCS. It would be nice to see a lot of other old champs resurface.

Well now that Overpow is playing top supposedly...
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 26 2014 02:24 GMT
#2071
at which point does a diamond player stop getting alot of points towards challenger?
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-10-26 05:32:01
October 26 2014 04:58 GMT
#2072
On October 26 2014 11:24 justiceknight wrote:
at which point does a diamond player stop getting alot of points towards challenger?

before it's sually at the 99lp mark, when you get 0 pts for winning. Not sure how it works with master league now though.

mata leaving ssw has got to be the most head scratching move of the preseason.
liftlift > tsm
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-10-26 07:31:57
October 26 2014 06:03 GMT
#2073
On October 26 2014 13:58 wei2coolman wrote:
Show nested quote +
On October 26 2014 11:24 justiceknight wrote:
at which point does a diamond player stop getting alot of points towards challenger?

before it's sually at the 99lp mark, when you get 0 pts for winning. Not sure how it works with master league now though.

mata leaving ssw has got to be the most head scratching move of the preseason.

Was there a reason given, or is it something like mata wanted 6 figures, but samsung was only willing to pay 5 or something silly like that which can't be said?

Also got my smurf to gold, for the 4th Time this season. Fun times.

In the process I learned that I suck, and haven't improved at all for ADC. Granted playing AD about a dozen times this year doesn't help.
Porouscloud - NA LoL
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
October 26 2014 11:02 GMT
#2074
Morde never really had a problem in clearing the jungle tho. It's his lack of ganking ability that makes him a bad jungler.
Dunk first. Ask questions while dunking.
Gahlo
Profile Joined February 2010
United States35118 Posts
October 26 2014 11:04 GMT
#2075
On October 26 2014 15:03 Amui wrote:
Show nested quote +
On October 26 2014 13:58 wei2coolman wrote:
On October 26 2014 11:24 justiceknight wrote:
at which point does a diamond player stop getting alot of points towards challenger?

before it's sually at the 99lp mark, when you get 0 pts for winning. Not sure how it works with master league now though.

mata leaving ssw has got to be the most head scratching move of the preseason.

Was there a reason given, or is it something like mata wanted 6 figures, but samsung was only willing to pay 5 or something silly like that which can't be said?

Also got my smurf to gold, for the 4th Time this season. Fun times.

In the process I learned that I suck, and haven't improved at all for ADC. Granted playing AD about a dozen times this year doesn't help.

He basically said his professional ambitions were met, so he wanted to spread his name by streaming now that the world knows who he is before heading into the military.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 26 2014 11:25 GMT
#2076
Pretty cool that you can get an icon for IP instead of RP while the Harrowing is on. Should do this type of thing more often.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 26 2014 12:07 GMT
#2077
Here's to hoping morde becomes a viable jungler if the smite slow goes through.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 26 2014 13:18 GMT
#2078
i just read some cass guide on TSM site and why most of them has WOTA??

my ideal build is: seraph, deathcap, void, boot, zhonya liandry
arb
Profile Blog Joined April 2008
Noobville17920 Posts
October 26 2014 13:25 GMT
#2079
On October 26 2014 22:18 justiceknight wrote:
i just read some cass guide on TSM site and why most of them has WOTA??

my ideal build is: seraph, deathcap, void, boot, zhonya liandry

well before the rework you didnt even need deathcap on cass, you could build like spirit visage/wota and do some obnoxious ass healing
Artillery spawned from the forges of Hell
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
October 26 2014 13:25 GMT
#2080
probably old guides before the rework?
A backwards poet writes inverse.
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