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[Patch 4.11] Maokai Rework General Discussion - Page 63

Forum Index > LoL General
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Prev 1 61 62 63 64 65 72 Next
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 13 2014 00:21 GMT
#1241
On July 13 2014 09:04 miicah wrote:
Aghs, force staff or scythe of vyse would probably be the only items that could work in LoL. What I'd like to see is Riot improving their summoned unit control and implement something like lone druid.

I think force staff and scythe would still lead to a lot of complaints like "counterplay"

Aghs would require a rebalancing and recoding of a majority of champs.

And an improvement of summonables would require a rework of the game backend.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 13 2014 00:30 GMT
#1242
On July 13 2014 08:52 obesechicken13 wrote:
Refresher orb in LoL would mean fiddle can perma fear you which is something Riot wants to prevent.

I think powerful item actives are cool though. It's hard to come back in LoL because the other team has 20% more damage and tankiness than yours so even if they make a mistake or you get a good initiate, they win the fight.


You didn't read. I never said refresher orb, I said refresher orb that ignores skills and only affects summoner spells. Flash, tp, ignite, exhaust, barrier, heal, ghost...
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-13 00:39:31
July 13 2014 00:38 GMT
#1243
On July 13 2014 09:30 iCanada wrote:
Show nested quote +
On July 13 2014 08:52 obesechicken13 wrote:
Refresher orb in LoL would mean fiddle can perma fear you which is something Riot wants to prevent.

I think powerful item actives are cool though. It's hard to come back in LoL because the other team has 20% more damage and tankiness than yours so even if they make a mistake or you get a good initiate, they win the fight.


You didn't read. I never said refresher orb, I said refresher orb that ignores skills and only affects summoner spells. Flash, tp, ignite, exhaust, barrier, heal, ghost...

Oh. That'd be interesting but double flash would still be very scary and would make people whine that you can't be safe if your opponents have double flash. It'd have to have a long animation for the refresh.

I think Revive would also be strong with it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 13 2014 00:53 GMT
#1244
On July 13 2014 09:04 Frolossus wrote:
does anyone else struggle to keep up with the current pro scene due to the seasonal format of LCS?
pre-LCS it was more like i could tune in for a weekend and watch IGN/dreamhack or whatever then it ended and we moved to the next event. with LCS i find it difficult to keep track of how well teams are playing over the course of the whole season.

how does that make sense.

it's easy to keep track of how teams are doing over a season. watch their ranking. it's hard to tell how they're doing in relation to teams in other regions, but even then, that's not hard either if you watch all regions.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2014-07-13 01:14:07
July 13 2014 00:58 GMT
#1245
On July 13 2014 09:53 Ryuu314 wrote:
Show nested quote +
On July 13 2014 09:04 Frolossus wrote:
does anyone else struggle to keep up with the current pro scene due to the seasonal format of LCS?
pre-LCS it was more like i could tune in for a weekend and watch IGN/dreamhack or whatever then it ended and we moved to the next event. with LCS i find it difficult to keep track of how well teams are playing over the course of the whole season.

how does that make sense.

it's easy to keep track of how teams are doing over a season. watch their ranking. it's hard to tell how they're doing in relation to teams in other regions, but even then, that's not hard either if you watch all regions.

if i can't afford time to watch it all the time so i fall behind constantly and get lost :\
how it was before i only had to watch a weekend here or there.

it feels like more of a time commitment to keep up with the competitive scene now.
it's also difficult to pick up in the middle of the season if you haven't been following everything from the start imo
cLutZ
Profile Joined November 2010
United States19574 Posts
July 13 2014 01:28 GMT
#1246
On July 13 2014 09:58 Frolossus wrote:
Show nested quote +
On July 13 2014 09:53 Ryuu314 wrote:
On July 13 2014 09:04 Frolossus wrote:
does anyone else struggle to keep up with the current pro scene due to the seasonal format of LCS?
pre-LCS it was more like i could tune in for a weekend and watch IGN/dreamhack or whatever then it ended and we moved to the next event. with LCS i find it difficult to keep track of how well teams are playing over the course of the whole season.

how does that make sense.

it's easy to keep track of how teams are doing over a season. watch their ranking. it's hard to tell how they're doing in relation to teams in other regions, but even then, that's not hard either if you watch all regions.

if i can't afford time to watch it all the time so i fall behind constantly and get lost :\
how it was before i only had to watch a weekend here or there.

it feels like more of a time commitment to keep up with the competitive scene now.
it's also difficult to pick up in the middle of the season if you haven't been following everything from the start imo

The key is to just watch for good games and ignore results (or have 1 favorite team) and just start from day one act given week from the vods. The LCS coverage is way too lengthy to watch live anyways, plus the analysis is suspect.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 13 2014 01:54 GMT
#1247
I can definitely see how rank soloQ ladder is getting inflated.

1500 Elo was gold in S2? Now I think 1500 Elo is like mid plat.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
July 13 2014 02:03 GMT
#1248
Not at all. I improved a bunch since s2 and I barely missed the 1500 cut-off there. Reached Plat in s3, and would have been atm (two back to back promo 5th game lost by an intentional troll or a dc, old story all that). Having trouble to climb back through s1 after loss streaks but I'd hold my own in Plat since I regularly get some in my games.
Your assumption means I'd be worse than in s2, which I definitely am not.
Cant take LMS hipsters serious.
canikizu
Profile Joined September 2010
4860 Posts
July 13 2014 02:04 GMT
#1249
how do you check elo?
Frolossus
Profile Joined February 2010
United States4779 Posts
July 13 2014 02:05 GMT
#1250
On July 13 2014 11:04 canikizu wrote:
how do you check elo?

you can't anymore
Bam Lee
Profile Joined June 2012
2336 Posts
July 13 2014 02:05 GMT
#1251
On July 13 2014 10:54 Sufficiency wrote:
I can definitely see how rank soloQ ladder is getting inflated.

1500 Elo was gold in S2? Now I think 1500 Elo is like mid plat.


Which site are you using to track Elo?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 13 2014 02:07 GMT
#1252
My game sense is a lot better than in S2, but in terms of mechanics I never recovered after my break in mid S3. These days I either:

1. play jungle/support
2. play super passive as a laner

because I can't CS/harass anymore.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 13 2014 02:08 GMT
#1253
On July 13 2014 11:05 Bam Lee wrote:
Show nested quote +
On July 13 2014 10:54 Sufficiency wrote:
I can definitely see how rank soloQ ladder is getting inflated.

1500 Elo was gold in S2? Now I think 1500 Elo is like mid plat.


Which site are you using to track Elo?


I am not using any sites. I am just thinking of the 1500 Elo level around S2/early S3 compared to the gold/plat players nowadays.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
July 13 2014 02:25 GMT
#1254
On July 13 2014 09:04 miicah wrote:
Aghs, force staff or scythe of vyse would probably be the only items that could work in LoL. What I'd like to see is Riot improving their summoned unit control and implement something like lone druid.

Urn of Shadows, Orchid Malevolence, Medallion of Courage, Mask of Madness, Veil of Discord, Diffusal Blade, Mjollnir, Magic Wand. Those are all less gamebreaking than Aghanim's, Force Staff, or Sheepstick. Rod of Atos, Drums of Endurance, and Mek/Pipe have analogue items in LoL that happen to either be overnerfed items (Locket) or items with stat combinations/build paths that make them prohibitive to build except on a few champions (Gunblade, BotRK, Talisman). Eul's also has a partial analogue in Zhonya's (self-only).

Agha's actually hard because a large percentage of Aghanim's effects are only CD reductions or damage increases, which would be redundant with CDR and AP/AD in LoL.
Moderator
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 13 2014 03:10 GMT
#1255
Watching someone like Sky play confuses me. The guy's been at the exact same elo for like 1,500 games now. I get that entertainment is a major part of his stream, but he always says how he wants to improve and that he could get so many more viewers if he were better. I just find it very strange.
http://na.op.gg/summoner/userName=FLABREZU
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2014-07-13 03:57:03
July 13 2014 03:51 GMT
#1256
On July 13 2014 11:25 TheYango wrote:
Show nested quote +
On July 13 2014 09:04 miicah wrote:
Aghs, force staff or scythe of vyse would probably be the only items that could work in LoL. What I'd like to see is Riot improving their summoned unit control and implement something like lone druid.

Urn of Shadows, Orchid Malevolence, Medallion of Courage, Mask of Madness, Veil of Discord, Diffusal Blade, Mjollnir, Magic Wand. Those are all less gamebreaking than Aghanim's, Force Staff, or Sheepstick. Rod of Atos, Drums of Endurance, and Mek/Pipe have analogue items in LoL that happen to either be overnerfed items (Locket) or items with stat combinations/build paths that make them prohibitive to build except on a few champions (Gunblade, BotRK, Talisman). Eul's also has a partial analogue in Zhonya's (self-only).

Agha's actually hard because a large percentage of Aghanim's effects are only CD reductions or damage increases, which would be redundant with CDR and AP/AD in LoL.


Gonna need those Necrobooks on my desk by tomorrow.

Riot get on that whole, recoding the entire game with multi unit control thing, ASAP.

Edit: Force Staff in League would be hilarious because of 0 animation turn rates among other things.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Goumindong
Profile Joined February 2013
United States3529 Posts
July 13 2014 04:16 GMT
#1257
On July 13 2014 11:08 Sufficiency wrote:
Show nested quote +
On July 13 2014 11:05 Bam Lee wrote:
On July 13 2014 10:54 Sufficiency wrote:
I can definitely see how rank soloQ ladder is getting inflated.

1500 Elo was gold in S2? Now I think 1500 Elo is like mid plat.


Which site are you using to track Elo?


I am not using any sites. I am just thinking of the 1500 Elo level around S2/early S3 compared to the gold/plat players nowadays.

I was 1450 at the end of season 2. I have definitely improved and am now plat 4/5 with a peak at plat 3 in Season 3.

It's definitely not the mmr split you're mentioning.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-13 05:08:22
July 13 2014 04:23 GMT
#1258
You could still get different interesting aghs effects(not going to speculate on the cost/itemization of it, but only effects themselves)

One example for skarner: autos reduce cd of ult by .5s,1s on champs. Pull duration+ .25s.

Galio: ignore 1/2/3 instances of cc while ulting

Jarvan: Increase damage dealt to enemy champions inside cataclysm by 30%.

Shaco: Spawn 2 clones

Cass: Turn ALL enemies to stone

Kog: Ult Mana cost capped at 200(Helloooo AP kog)

I'd like to see force staff before aghs though(self only item).
Porouscloud - NA LoL
K3Nyy
Profile Joined February 2010
United States1961 Posts
July 13 2014 04:43 GMT
#1259
On July 13 2014 11:07 Sufficiency wrote:
My game sense is a lot better than in S2, but in terms of mechanics I never recovered after my break in mid S3. These days I either:

1. play jungle/support
2. play super passive as a laner

because I can't CS/harass anymore.


Only way to get better is to play aggressively in lane even if you lose. Playing passive is not really optimal and it doesn't win you games.

Why don't you spam some normal games? Sometimes I'd play really poorly for a while and just go on my other account and just play there.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2014-07-13 05:05:13
July 13 2014 05:03 GMT
#1260
On July 13 2014 13:43 K3Nyy wrote:
Show nested quote +
On July 13 2014 11:07 Sufficiency wrote:
My game sense is a lot better than in S2, but in terms of mechanics I never recovered after my break in mid S3. These days I either:

1. play jungle/support
2. play super passive as a laner

because I can't CS/harass anymore.


Only way to get better is to play aggressively in lane even if you lose. Playing passive is not really optimal and it doesn't win you games.

Why don't you spam some normal games? Sometimes I'd play really poorly for a while and just go on my other account and just play there.

This is very accurate. Unless you're playing a champion you have a lot of experience on, experiment and go ham with new champions. That doesn't mean play stupid and definitely doesn't mean you repeat the same deaths multiple times but it's pretty important to know the limitations of each champion. You can't find that out unless you play aggressive and play to the limit.

e.g. Riven is my textbook definition of a Top lane bully. If I ever play a new champion vs a Riven, I purposely play aggressive pre-6 even though I know she's probably stronger and better at trades. The important thing is playing around with what you know and still figuring out a way to come out ahead.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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